The document provides responses from various designers at Canonical about their work. A visual designer discusses working on the redesign of Juju, which they found exciting due to the complex challenges of visualizing how software connects and interacts. They emphasize collaboration as key to their creative process. Another designer discusses enjoying working with engineers due to having a technical background themselves.
In the Emirates, the UX interview is always a surprise as we really never know what to expect! Sometimes our interviewer is not a UX Designer. But what if he or she is a UX Guru?
The goal of this presentation is to discuss the best way to make you ready and rock at your next UX interview!
In order to get there, we'll talk about:
• The UX Role and types of UX roles
• The interview and a few suggestions on do's & don'ts
• The Recruiter's point of view
• The Candidate's point of view
• What are you really looking for in a UX job?
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
In the Emirates, the UX interview is always a surprise as we really never know what to expect! Sometimes our interviewer is not a UX Designer. But what if he or she is a UX Guru?
The goal of this presentation is to discuss the best way to make you ready and rock at your next UX interview!
In order to get there, we'll talk about:
• The UX Role and types of UX roles
• The interview and a few suggestions on do's & don'ts
• The Recruiter's point of view
• The Candidate's point of view
• What are you really looking for in a UX job?
We’ve all had discussions about the great ‘UX’ of a product, or the poor ‘UI’ of a website. Is it a secret language you will never be lucky to know more about it?
Actually, it is very simple, For example: While User Experience is a bunch of tasks focused on optimization of a product for effective and enjoyable use; User Interface Design is its complement, the look and spirit, the presentation and interactivity of a product.
General UX activities & process overviewBen Melbourne
Here's a somewhat somewhat lengthy (by still far from comprehensive) presentation introducing and detailing the process and activities involved in Agile UX. The content focuses on introducing the basic steps of UX and explaining what they are.
It's liberally referenced from anywhere I could cut and paste from, and includes lots of links for more reading, where more comprehensive explanations of each activity can be found.
I'd like to share some expressions of thanking for junior high school.
I made it when i was doing my teaching practice at SMP Islam Sultan Agung 1 Semarang.
Whether you are a team of one, or in a big UX team, at some point in your career, you will find yourself having to demonstrate and explain the value of UX in a project or even in a company, if you haven’t already.
As part of a UX conference on the theme, "how do you UX", I explore ways we can have these dialogues with varying audiences. The discussion can vary from explaining what UX is and hosting/ facilitating workshops internally to show the process to your peers, to the ROI of UX to senior management in order to resource additional budgeting, or even to clients as new business pitches.
This presentation will discuss barriers that might come up and techniques on how to sell UX to different audiences.
Design system presentation - How to sell it internallyEugene Kardash
Design System is a systematic approach to creating and maintaining consistent user interfaces, which coherently communicate the brand values and empower user experience.
This presentation's goal is to give an overview of the current state of design maturity at the company (here, at Herbalife Nutrition), to justify the necessity of having it, and to get buy-ins from decision makers.
UX Antwerp Meetup, 25th of April, 2017 - organised by UXprobe https://www.uxpro.be/
Jan Moons, UX expert and founder of UXprobe (Antwerp, Belgium)
"Usability testing 101-ish"
A live demo of a usability test, to show all learnings we can get from a single test.
Most business solutions have different interfaces for the primary users and internal customers or end-users. One reason is the differing amounts of functionality these two groups require.
But today, users at all levels of technical expertise are becoming accustomed to simple user interfaces on their smartphones and in the software products they use, like Gmail and Facebook. This familiarity with good interface design is changing UI expectations for some IT users.
Explore how UX/UI is critical to business and design innovation.
watch the video of this session on our website: https://www.knoldus.com/learn/webinars
In this episode, I showed & discussed one of the most anticipated topics! "Prototypes in Figma". Here I talked in detail about the concepts and applications for both beginners & advanced learners. Enjoy!
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
In the world of tech capitals, a discussion about the great UX of a product, or the poor UI of a website is a common conversations we’ve all overheard. But what is exactly the difference between UI & UX design? Find out more in this presentation.
Diagrams, pictures and graphics in the slides are not mine unless stated otherwise. Please do not distribute without permission.
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
SKYE SANT Finding a Job Project Strengths Assessment My.docxMARRY7
SKYE SANT
Finding a Job Project:
Strengths Assessment
My strongest trait that I can bring to any business is my ability to collaborate. I
actively search for touchstones with the people within my working sphere
despite traditional differences that might separate collaborators working
toward a common goal. This will allow me to succeed in what I believe has
become an increasingly team-based business model. I communicate clearly
and as shown through my work as chairwoman of the University of
Colorado’s student government Public Relations department I am selfmotivated,
responsible, and I am a leader who consciously forges strong
relationships with a wide variety of people. I am equally at home speaking at
conferences, classes, seminars or before government legislatures.
Secondly I have a practiced creativity. I am innately a creative person but I
believe that, like a second language, without practicing my creativity I will not
be able to keep current with my contemporaries or expand my own vision. I
routinely produce and show my artwork in galleries in Denver and I am an
active performing artist. As the owner of a small digital design business I
innovate, explore, and use all the tools available to me - in many cases this
includes traditional forms and methods of art. I am well versed in the
sculpture of wood, metals and mixed media as well as traditional handdeveloped
photographic processes. I delight in rendering illustration in a wide
variety of mediums including conte, charcoal, watercolor and pencil.
Finally I am strong in technical skills across a wide range of software
programs. These include print design applications such as Microsoft Office
(Word, Power Point, Excel), Adobe InDesign, Open Office and Adobe
Acrobat, and other graphic applications in the Adobe Suite (Photoshop,
Illustrator). I also know the digital design and movie making applications in the
Adobe Suite CS5; AfterEffects, DVD Studio Pro, iDVD, Bridge, Quicktime,
RealPlayer, DVD Player ,Final Cut Pro, and iMovie. I can edit and create in
sound applications such as Soundtrack Pro and GarageBand and can
program websites using Wordpress, iWeb, FlashCS4 (and ActionScript),
FrontPage, HTML4, and CSS.
�
SKYE SANT
Finding a Job Project:
Job Requirements
TITLES: User Interface Designer; Experience Designer; Interaction Designer;
Information Architect; Social Interaction Designer; Interface Designer; User
Experience Designer; Interactive Systems Engineer and Kinetic User Interface
Designer.
METHODOLOGIES: Candidate should be able to apply various
methodologies of creating user interfaces including design research, research
analysis and concept generation, visualization, wireframing, envisioning
multiple design solutions, and affective processes in interaction design. To a
lesser extent, the candidate may be involved in prototype and usability
testing, implementation and system testing.
FIEL ...
I'd like to share some expressions of thanking for junior high school.
I made it when i was doing my teaching practice at SMP Islam Sultan Agung 1 Semarang.
Whether you are a team of one, or in a big UX team, at some point in your career, you will find yourself having to demonstrate and explain the value of UX in a project or even in a company, if you haven’t already.
As part of a UX conference on the theme, "how do you UX", I explore ways we can have these dialogues with varying audiences. The discussion can vary from explaining what UX is and hosting/ facilitating workshops internally to show the process to your peers, to the ROI of UX to senior management in order to resource additional budgeting, or even to clients as new business pitches.
This presentation will discuss barriers that might come up and techniques on how to sell UX to different audiences.
Design system presentation - How to sell it internallyEugene Kardash
Design System is a systematic approach to creating and maintaining consistent user interfaces, which coherently communicate the brand values and empower user experience.
This presentation's goal is to give an overview of the current state of design maturity at the company (here, at Herbalife Nutrition), to justify the necessity of having it, and to get buy-ins from decision makers.
UX Antwerp Meetup, 25th of April, 2017 - organised by UXprobe https://www.uxpro.be/
Jan Moons, UX expert and founder of UXprobe (Antwerp, Belgium)
"Usability testing 101-ish"
A live demo of a usability test, to show all learnings we can get from a single test.
Most business solutions have different interfaces for the primary users and internal customers or end-users. One reason is the differing amounts of functionality these two groups require.
But today, users at all levels of technical expertise are becoming accustomed to simple user interfaces on their smartphones and in the software products they use, like Gmail and Facebook. This familiarity with good interface design is changing UI expectations for some IT users.
Explore how UX/UI is critical to business and design innovation.
watch the video of this session on our website: https://www.knoldus.com/learn/webinars
In this episode, I showed & discussed one of the most anticipated topics! "Prototypes in Figma". Here I talked in detail about the concepts and applications for both beginners & advanced learners. Enjoy!
The Overview and basic guidance on User interface designing and User experience designing for designer and developers, The Difference in User Interface designing and User Experience Designing.
In the world of tech capitals, a discussion about the great UX of a product, or the poor UI of a website is a common conversations we’ve all overheard. But what is exactly the difference between UI & UX design? Find out more in this presentation.
Diagrams, pictures and graphics in the slides are not mine unless stated otherwise. Please do not distribute without permission.
My keynote from the UX South Africa 2014 conference in Cape Town, South Africa
It's a look at the state of play including:
- It's still easy to find poor website UX in South Africa
- Informing digital strategy by making and launching things
- Problems that executives of traditionally non-digital companies face as software slowly eats the word - and some solutions: Proactive research, digital product management, agile...
- Some of the skills and talents that unicorn UX designers need to have
SKYE SANT Finding a Job Project Strengths Assessment My.docxMARRY7
SKYE SANT
Finding a Job Project:
Strengths Assessment
My strongest trait that I can bring to any business is my ability to collaborate. I
actively search for touchstones with the people within my working sphere
despite traditional differences that might separate collaborators working
toward a common goal. This will allow me to succeed in what I believe has
become an increasingly team-based business model. I communicate clearly
and as shown through my work as chairwoman of the University of
Colorado’s student government Public Relations department I am selfmotivated,
responsible, and I am a leader who consciously forges strong
relationships with a wide variety of people. I am equally at home speaking at
conferences, classes, seminars or before government legislatures.
Secondly I have a practiced creativity. I am innately a creative person but I
believe that, like a second language, without practicing my creativity I will not
be able to keep current with my contemporaries or expand my own vision. I
routinely produce and show my artwork in galleries in Denver and I am an
active performing artist. As the owner of a small digital design business I
innovate, explore, and use all the tools available to me - in many cases this
includes traditional forms and methods of art. I am well versed in the
sculpture of wood, metals and mixed media as well as traditional handdeveloped
photographic processes. I delight in rendering illustration in a wide
variety of mediums including conte, charcoal, watercolor and pencil.
Finally I am strong in technical skills across a wide range of software
programs. These include print design applications such as Microsoft Office
(Word, Power Point, Excel), Adobe InDesign, Open Office and Adobe
Acrobat, and other graphic applications in the Adobe Suite (Photoshop,
Illustrator). I also know the digital design and movie making applications in the
Adobe Suite CS5; AfterEffects, DVD Studio Pro, iDVD, Bridge, Quicktime,
RealPlayer, DVD Player ,Final Cut Pro, and iMovie. I can edit and create in
sound applications such as Soundtrack Pro and GarageBand and can
program websites using Wordpress, iWeb, FlashCS4 (and ActionScript),
FrontPage, HTML4, and CSS.
�
SKYE SANT
Finding a Job Project:
Job Requirements
TITLES: User Interface Designer; Experience Designer; Interaction Designer;
Information Architect; Social Interaction Designer; Interface Designer; User
Experience Designer; Interactive Systems Engineer and Kinetic User Interface
Designer.
METHODOLOGIES: Candidate should be able to apply various
methodologies of creating user interfaces including design research, research
analysis and concept generation, visualization, wireframing, envisioning
multiple design solutions, and affective processes in interaction design. To a
lesser extent, the candidate may be involved in prototype and usability
testing, implementation and system testing.
FIEL ...
It is a well-known fact that Design Sprint is a very good technique – wonderful perhaps – but something incomplete (at least in its conception), that is for two reasons, 1.- it only allows you to concentrate on a single flow of a single product (what is not always optimal depending on the time and environment), and 2.- it facilitates you to fall into many inconsistencies that can end up affecting your entire UX process.
YOU CAN EXPECT TO LEARN:
* Ways to solve defects caused by focusing on a single flow of a single product
* What are the most common inconsistencies and possible ways to solve each of them
* Show a real case (my particular case) about how Sprint Design can be inserted in a UX macro process
Going from Here to There: Transitioning into a UX Careerdpanarelli
A lot of people are curious about transitioning into the field of User Experience Design (UX). In this talk, I talk about a few different ways that you can transition into a UX career, be it grad school, night classes, or the ol' school of hard knocks, backed up by case studies. This talk was given at NoVA UX Meetup in the offices of AddThis, hosted by organizer Jim Lane.
User Experience Design + Agile: The Good, The Bad, and the UglyJoshua Randall
There's a rumor going around that user experience design (UXD) and Agile don't play well together. In this talk, I'll explain that they do -- most of the time! Learn about the historical reasons for why these two disciplines sometimes butt heads, as well as the good/bad/ugly of various approaches to integrating design and development.
The elements of product success for designers and developersNick Myers
All software, whether it's for consumers or workers, needs to meet the ever growing demands people have in today’s world. Greater user expectations and influence are forcing companies to create and deliver better products, but not every organization has a rich heritage in software creation like tech giants Apple and Google. Most companies need to be more customer-focused, become design specialists, and transform their cultures as they shift to become both software makers and innovators.
Myers, head of design services at Cooper, will share the elements of product success that companies need to possess and be market leaders: user insight, design, and organization. Myers will share principles and techniques that successful innovative companies use to truly understand their customers. He’ll also discuss the methods effective designers use to support their customers and create breakthrough ideas and delightful experiences. And he’ll finish by sharing the magic formula organizations need to deliver ground-breaking experiences to market.
This talk was given at UX Day.
During the last years, Markus main focus has been on transitions towards Lean and Kanban product management and development practices across his portfolio. With Arne Roock, he co-authored ‘Replenishment’, a free eBook on Kanban. Markus is one of thought leaders of the Kanban Movement and is speaking at the upcoming Lean Kanban Central Europe Conference (It is in Hamburg, Germany, Nov 4-5, 2013) about Boundaries of Kanban – Disruptive Innovation.
Track 09 - New publishing and scientific communication ways:
Electronic edition, digital educational resources
Authors: Ana Catarina Silva and Maria Manuel Borges
https://www.youtube.com/watch?v=tAdQkqUYROo&list=PLboNOuyyzZ86iI_x9SRTfV1KlSRX9DcEc&index=5
My Agile 2013 session 'Rapid Product Design in the Wild'. In August 2012 Red Gate attended Kscope, a conference for Oracle developers. Instead of doing the usual product demonstrations, we turned our stand into a live lab and took Agile development processes out of the office and in front of our customers. Our stand included an area for customer research, a Kanban board and information radiators in the form of a whiteboard, blank wall and a large digital screen. Over 3 days we ran 9 sprints and conducted 25 customer interviews, using a paper prototype to get feedback. We collected invaluable information about our customers' development environments, how they work with their teams, their processes, tasks and pain points. By the end of the conference my colleague had developed an interactive HTML/CSS prototype which potential customers could evaluate. The team went through several rapid build-measure-learn cycles to improve our product concept and validate the market need.
This presentation explains the process we used and introduces the Live Design Lab Planner, a tool which helps teams to plan this type of rapid product design activity.
User Experience: An Industry (Always) in TransitionGino Zahnd
I was invited to give a talk at Stanford's d.school, and here are my slides. I've updated them with more cohesive notes where possible. Some points of my talk were simply too much to include in the notes. Enjoy!
Architect is an Enabling Orchestra LeaderBusiness901
An Architect is an enabling orchestra leader not a distant composer. This is a transcription of a Business901 Podcast.
The tag line was part of a twitter exchange with @ingvald thanks!
Design Thinking Dallas by Chris BernardChris Bernard
These are the slides I gave for a keynote at a conference hosting by IMC2 for the Design Thinking Dallas Conference. Some of the content here is repetitive across other presentations I give.
Questions? Email me at chris.bernard@microsoft.com
Adversarial to Harmonious: Building the Developer / UX ConnectionNick Tucker
Presented at UXPA 2016 in Seattle, this one hour talk deconstructed the adversarial relationships that form between Design and Development teams with the goal of bringing harmony to product teams thru interpersonal techniques and teamwork tools.
Similar to Why does our Design team love working at Canonical (20)
Unleash Your Inner Demon with the "Let's Summon Demons" T-Shirt. Calling all fans of dark humor and edgy fashion! The "Let's Summon Demons" t-shirt is a unique way to express yourself and turn heads.
https://dribbble.com/shots/24253051-Let-s-Summon-Demons-Shirt
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
White wonder, Work developed by Eva TschoppMansi Shah
White Wonder by Eva Tschopp
A tale about our culture around the use of fertilizers and pesticides visiting small farms around Ahmedabad in Matar and Shilaj.
7 Alternatives to Bullet Points in PowerPointAlvis Oh
So you tried all the ways to beautify your bullet points on your pitch deck but it just got way uglier. These points are supposed to be memorable and leave a lasting impression on your audience. With these tips, you'll no longer have to spend so much time thinking how you should present your pointers.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
You could be a professional graphic designer and still make mistakes. There is always the possibility of human error. On the other hand if you’re not a designer, the chances of making some common graphic design mistakes are even higher. Because you don’t know what you don’t know. That’s where this blog comes in. To make your job easier and help you create better designs, we have put together a list of common graphic design mistakes that you need to avoid.
Why does our Design team love working at Canonical
1. Tell me about a very cool
project you were involved
in at Canonical
Snappy – our newest product. I’ve been
working on snapweb – a beautiful and
functional interface for snap management,
the store which allows users to browse
and download applications that are
developed by engineers.
Describe your
creative process
Collaborate with UX designers and
do group brainstorm sketching
Receive a high-fidelity wireframe
to work from
Research into the feature for visual
inspiration
Develop visual concepts that reflect the
objectives of the new feature
Would you say that you enjoy
working with the engineers?
We have a good working relationship,
work closely when building a new feature
from flat visual design, to build then QA.
Design Heroes
David Carson – The Godfather of Grunge.
His style is unique and was renowned for
a rule breaking attitude to design, when
starting out my work was influenced
through his style of combining various
mediums of design.
Jonathan Ive – Designer of user interface
design amongst many Apple products.
Motivated me to move into the digital/
technology side of design.
Describe what interests
you have in common with
your colleagues
Great team morale
Agile working methods
Good working relationship inside
the office and socially outside
If you could re-design
anything in the world what
would it be and why?
Sky Sports football app – challenge
to update the user interface and align
it with their sub-brands, but also create a
positive user experiences for an application
that appears on multiple sized screens
and is viewed by many users.
“I enjoy working across the three Cloud products MAAS,
Landscape and Snappy. I also enjoy the versatility of the
work across the products. Keeps it challenging.”
Karl Waghorn-Moyce
Visual Designer, London
2. Tell me about a very cool
project you were involved
in at Canonical
The coolest project I have been involved
in lately is creating a dashboard for MAAS.
The design of a dashboard involves a lot
of interesting components of design work.
Initially, the requirements involve gathering
and prioritisation, then, information
visualisation, interaction design and
graphic design explorations. It was like
an exploration playground.
Describe your
creative process
When a project starts, the team organises
a few sketching sessions to brainstorm and
get the ideas flowing. Following, we agree
on exploring a few directions and meet
again for the next iteration. We follow this
process until we are happy with the the
solution, which is then mocked up
and prototyped.
Would you say that you enjoy
working with the engineers?
It is as much a pleasure working with them
as with fellow designers. They are a source
of knowledge;theyknow all the aspects of the
feature you are designing being the ones
making it. They are great to brainstorm with;
they know the system behaviour, the errors
and edge cases so they can help you validate
your ideas and find “holes” in your designs.
They can give you a reality check; is your idea
feasible to implement given the technology,
time and resources? Last but not least, they
are great fun to work with.
Design Heroes
My design heroes are those people who love
what they do and put serious thought into
it and try to change the world for the better.
People who are open to new ideas and keep
an open mind, who respect the diversity of
other people and take them into account in
their creative process.
Maria Vrachni
UX Designer, London
Describe what interests
you have in common with
your colleagues
We all enjoy our work, striving for the
best solution for our products and our
users. We share knowledge, ideas and
create a fun environment of collaboration.
If you could re-design
anything in the world what
would it be and why?
As a UX designer you see the world around
you differently than other people, and want
to fix all of the things, from interfaces to
industrial products and processes. There
are a lot of things that I observe around
me that I would like to re-design in a more
human friendly way and make peoples’
lives easier.
“Putting myself in the user’s shoes and solving their problems
is incredibly rewarding. Also, being the creator of something
that didn’t previously exist is exhilarating.”
3. Tell me about a very cool
project you were involved
in at Canonical
I’ve been involved in re-designing Juju.
Visualizing software and how it connects to
each other provides big design challenges.
How it’s shown, the interactions between
connected said software, changing their
relationship, altering that relationship. It’s
complex and ever changing, but that’s what
makes it exciting.
Describe your
creative process
Collaborative is the key. Sketching, design
and flows are all worked out and talked
about together as a team. The goal is to
create the best experience for the user
possible and the most effective way
to achieve that is as a team.
Would you say that you enjoy
working with the engineers?
I throughly enjoy working with engineers.
They are the backbone to all of the products
that we produce here. Coming from a
technical background myself, makes the
process of collaborating easier and they
are very open to new perspectives.’
Design Heroes
Malou Verlomme and the Monotype team.
To take on the Johnston font which has such
historical roots and work with it to bring it
into the digital age while still maintaining its
personality I think is an incredible feat and
they did a fantastic job with it.
Joseph Williams
Visual Designer, London
Describe what interests
you have in common with
your colleagues
The drive to create something great.
Everything has a great work ethic and they
are also great to hang out with outside
of the office.
If you could re-design
anything in the world what
would it be and why?
Audible app and web service. I use it a
lot and I’m always thinking about how I
would improve it and reduce friction when
navigating around it. It would be a fun
project to work on.
“There is always something to do. Be that my own work or
a new process to get involved with or explore. Canonical really
supports self starters and if you have an idea or something you
want to try, they will support you.”
4. Tell me about a very cool
project you were involved
in at Canonical
The redesign of the notifications system
if one of my favourites projects because
our everyday life is filled with information
competing for our attention and this
project helped to simplify our users’
end-to-end notification experience.
Describe your
creative process
I wouldn’t call it creative but rather
systematic. I explore every angle of
a problem and break every idea down
until I find a solid solution. It depends
on the type of project, but usually, I start
with scoping and research involving
stakeholders from day one. I do lots
of iterations and testing of ideas until
I refine a solution that then integrates
within our implementation process.
Would you say that you enjoy
working with the engineers?
I think we get along really well. We talk and
discuss project details on a daily basis, not
only when they are already implementing
the proposed solution but involving them
from the very beginning so we have a shared
understanding of the design choices and
issues, which creates trust and a better
collaboration.
Design Heroes
There are so many great people out there.
I’ve been inspired many times by Stefan
Sagmeister, a graphic designer and
typographer from NY. Also, I follow the
work of outstanding people such as Dan
Mall, Brad Frost, Erika Hall, Jon Lax and
Leah Buley.
Patricia Davilla
Lead UX Designer, London
Describe what interests
you have in common with
your colleagues
I guess curiosity and passion.
If you could re-design
anything in the world what
would it be and why?
Maybe human interactions because they
are complex and unpredictable and I’m
curious if I could design a system for this.
“I love every bit of designing for Canonical, the projects are very
Interesting, I enjoy working with such smart people, travelling for
sprints and learning every day.”
5. Tell me about a very cool
project you were involved
in at Canonical
Ubuntu Software Center was the first
app store shipped with a PC operating
system. It was fascinating to be involved
in a huge range of details – from app
categorization, to search algorithms,
to credit card handling, to the maths
of review ratings.
Describe your
creative process
Designing anything starts with
understanding the problem. Who will
use this thing, when, and why? Will they
be excited, or tired, or distracted?
Sometimes understanding the problem
makes the solution obvious. Other times
I need to sketch multiple possibilities and
compare them.
Would you say that you enjoy
working with the engineers?
I enjoy working with engineers because
I think like a programmer. I enjoy finding
the balance of enough detail for engineers
to understand. And for some people,
thinking of edge cases is a chore, but
for me it’s fun.
Design Heroes
Edward Tufte and Bill Atkinson.
Matthew Thomas
Interaction Designer, London
Describe what interests
you have in common with
your colleagues
We’re all willing to try new ideas and
rework old designs. Developing an
operating system is like performing a
show: every version has to be good, but
there’s almost always a chance to do
even better next time.
If you could re-design
anything in the world what
would it be and why?
At least once in their life, every designer
should design a chair.
“Being in a small team means working on a wide variety of projects.
On any given day I might be working on the design of apps,
System Settings, toolkit controls, or presentations.”
6. Tell me about a very cool
project you were involved
in at Canonical
I’ve just done a design refresh for a very
ubiquitous app in software development,
the terminal. It was interesting because
terminal clients are used by so many,
but not many of them have had input
from designers in the past. It was great
to get encouraging feedback from our
community. You can read more about
it here: design.canonical.com/
Describe your
creative process
Typically it involves really digging into how
the product being designed currently works
(if it’s an existing product), how people use
it, what they like and don’t like about it
– and then re-imagining that product,
imagining what the best possible experience
would be like – drawing inspiration from
of their day is spent fighting with badly
designed and engineered legacy hospital
software. I think well designed and
engineered open source software would
be really helpful there.
Would you say that you enjoy
working with the engineers?
I have a background in both front-end
development and design, that can be
very helpful when designing interfaces
and working with engineers. I would
encourage all designers to learn at least
basic front-end development – it is
very useful.
Design Heroes
I really liked Zaha Hadid although I’ve
heard she was hard to work with. I draw
inspiration mostly from fields outside of
UI design – photographers, musicians
and scientists.
NJouni Helminen
Visual Designer, London
pure design practices and other best-in-
class products and patterns (sometimes
in the same category, but not always). You
need to trust your intuition to establish
the right path, but getting feedback from
users and peers throughout the process
is also very useful.
Describe what interests
you have in common with
your colleagues
As designers, we all strive for the same
things – beauty, simplicity and usability in
our work, and we all draw pleasure from
when we get things right.’
If you could re-design
anything in the world
what would it be and why?
I would re-design software medical
practitioners use daily. My brother and
his wife are doctors – a large portion
“It’s a great mix of design and cutting edge technology”
7. Tell me about a very cool
project you were involved
in at Canonical
Indicators, Scopes redesign, System
Greeter, System Launcher
Describe your
creative process
UX reviews and briefing, research,
design, reviews, testing.
Would you say that you enjoy
working with the engineers?
We have weekly catch ups or when needed.
We do have the occasional Sprint.
Design Heroes
I really like Dave McKean.
Alex Milazzo
Lead Visual Designer, London
Describe what interests
you have in common with
your colleagues
The drive and passion to deliver a world
class system.
If you could re-design
anything in the world what
would it be and why?
In general I like products and devices when
they are highly functional and maintain
a graceful sense of beauty.
“By far convergence is the most awesome feature
I ever worked on.”
8. Tell me about a very cool
project you were involved
in at Canonical
The coolest project in my opinion was
‘telephony’ – dialer, messaging and
contacts. It’s a very big project and it
was really interesting to be working on
something that is so familiar to people.
Describe your
creative process
We find an issue or project and then do
research, like what other patterns are
already out there. Following that, I mock
up the visual design based on the wire
frames. Then, we do a visual review after
which I will finalise the design and hand
it over to the developer when
it’s all approved.
Would you say that you enjoy
working with the engineers?
Yes. I work with them really well. It’s good
when you try and understand what they’re
doing and speak the same language.
Design Heroes
I like Stefan Sagmeister and Jessica Hische
I also like the work of the company Invision.
Rae Shambrook
Visual Designer, London
Describe what interests
you have in common with
your colleagues
We all care a lot about what we’re doing.
We are super-into our work and we really
engage in what we’re doing and everyone
wants to make the best product possible.
If you could re-design
anything in the world what
would it be and why?
Anything that is about accessing media
content, like Netflix or even Facebook
news feed. I’m really interested in how we
access and find content and always curious
about how it could be smarter.
“I love the fact that I get to work on so many different things,
ranging from full on apps to the keyboard. I have even blogged
about design! And again, it’s the people I work with and what
I’ve learnt from them.”
9. Tell me about a very cool
project you were involved
in at Canonical
I can’t reveal what exactly it is yet
unfortunately but it involves the creation
of a whole new page. It’s the feeling of
starting something from the beginning
that’s great. I have never worked on
anything like this before in my life and
neither has the design team and we
are all enjoying the team work and the
creativity of this project. Also, the fact
that something like this hasn’t been done
before and that’s very challenging.
Describe your
creative process
It varies – it depends on the project.
I do research and any problems I might
have, the solution is always very human-
centered. It’s always based on what people
need. We then do analysis in groups all
Would you say that you enjoy
working with the engineers?
Yes. I work with them very well. We
are a very close team. They are amazing,
incredibly talented, quick and very reliable.
Our collaboration is very close even
though they’re all based very far away.
Design Heroes
I like the design work of ‘Ideo’ which
is a social innovation consultancy. I love
their creative process. Also, I had a few
fantastic tutors.
Elvira Figueras
UX Designer, London
together or split in smaller groups in order
to try and solve any problems. Usually, we
all contribute with ideas.’
Describe what interests
you have in common with
your colleagues
We are all very different and that is
very inspiring since we work together.
That actually helps us as everyone gives
different points of view.
If you could re-design
anything in the world what
would it be and why?
I think it would definitely be something
from a social perspective. Something that
would benefit the community. I really
enjoy community-friendly design and
user well-being so it would have to be
something social.
“I like the fact that there is never just one way of doing things.
It’s up to you to find a way to solve the problem and that the
creative process is open.”
10. Tell me about a very cool
project you were involved
in at Canonical
It‘s most definitely convergence. It’s
ground breaking stuff and designing is
also very challenging. The responsive
operating system is also a lot of fun.
Describe your
creative process
Basically, we see what we currently have
and what we’ve implemented first. We do
competitor analysis and see what other
people have done. Then, we pinpoint where
we can do something innovative and then
start the process of going through the
journey – drawing out a journey of how
this particular piece of functionality should
behave.Afterthat,wecreatethewireframes
and then we show it to other designers and
also test outside of the design team. We
get feedback and re-design until the best
solutions are found.
Would you say that you enjoy
working with the engineers?
Yes. I work very well with them. In my
team we sync a minimum of twice a week.
Usually, a lot more often, even though
they’re scattered all over the world.
Design Heroes
Jonathan Ive helped to revolutionize Apple
and Jacob Nielsen really helped to bring
usability and UX to the forefront
of our industry.
Femma Ashraf
Lead UX Designer, London
Describe what interests
you have in common with
your colleagues
I would say that we’re all geeky in
our own ways, we are from varied
backgrounds but working for Ubuntu
is great. It’s also great to geek out with
everybody and that’s the norm.
If you could re-design
anything in the world what
would it be and why?
I have a very recent example actually.
I would re-design the ‘Wagamama’
vegeterian dumpling take-out box. The
dumplings are very small and the container
for the dip is very small too. They’ve placed
them in a large plastic bowl with a plastic
lid and it’s not environmentally friendly
and overkill for five dumplings.
“Being a designer is very creative. I like solving problems and the
fact that UX covers parts of lots of different areas – psychology,
engineering, creative and the visual side.”
11. Tell me about a very cool
project you were involved
in at Canonical
I’m so new so it’s too early to say!
Describe your
creative process
Lots of thinking behind it. The way I
try to do it is first step research, find out
more about the project, see competitors,
inspiration websites. Second step would
be sketching the different ideas I have in
mind on paper and then you can see which
ones are worth it and after that the next
step would be to refine the ideas I have on
paper on the computer. Most of the times
you need to repeat this until you get the
best result.
Would you say that you enjoy
working with the engineers?
I’m very new to the company, so I haven’t
had the chance. I’m sure I’ll work with
them as well as I work with my own team
but I haven’t worked with them yet.
Design Heroes
Sagmeister. Very organic and experiemental
design work.
Joana Sa
Visual Designer, London
Describe what interests
you have in common with
your colleagues
Team work – everyone likes to share
knowledge and help each other.
If you could re-design
anything in the world what
would it be and why?
Re-designing the air conditioning in the
underground. Improve it and do everyone
a favour.
“Designing means challenging yourself to do better,
always learning and needing to improve your skills.
I like challenging myself.”
12. Tell me about a very cool
project you were involved
in at Canonical
I love working on database-less websites
and our new CSS framework, Vanilla.
Describe your developing
process
I am part of the web team and for the
last year we are doing pretty much pure
Scrum now, before that Kanban.
How well do you work with
the design team when
sharing common patterns?
Patterns make our work better and easier;
it is my life’s ambition to make them as
amazing as possible.
Peter Mahnke
Head of Web Development , London
Describe what interests
you have in common with
your colleagues
Love of Ubuntu. A desire to learn and
grow. A willingness to change and adapt.
If you could develop any
web page which one would
it be and why?
Any page that helps people use Ubuntu
better is a great page.
“I came here for a three-month maternity cover, five years ago.
I love the people and the products.”
13. Tell me about a very cool
project you were involved in
at Canonical
The design team is working on our
open source CSS framework, Vanilla
Framework. It is really great focusing our
energy into a project that we can share
with the community.
Describe your developing
process
I primarily work with Python an Django
and our process follows an agile
workflow. We are always pushing to
improve our workflow and tools, adding
more and more automated tests, moving
towards continuous integration. Our team
consists of designers, user experience,
and developers which gives us a great
environment and great feedback.
How well do you work with
the design team when
sharing common patterns?
The design team are great to work with.
They are very open and collaborative. We
work closely together, making sure we
share a common vision for our products.
They are a great source of inspiration
and feedback.
Will Moggridge
Web Developer, London
Describe what interests
you have in common with
your colleagues
My colleagues are all very passionate
about technology. We share a passion
for Ubuntu, originating from a time
before we joined Canonical. We care
about our work and pushing our work
to be the best it can be, and even like
playing foosball!
If you could develop any
web page which one would
it be and why?
I don’t think I am able to pick a specific
site. I really enjoy building sites for
communities. A site that brings people
together and helps the community grow.
“I love the opportunity to give back to Canonical and its
community. I have the opportunity to work on devops,
backend and frontend and enjoy the ability to create tools
to make my life easier.”
14. Tell me about a very cool
project you were involved
in at Canonical
With the growing number of sites the
web team maintains, coupled with our
role as a support team for web projects
in the company and community, we
took the leap of developing a new CSS
framework – Vanilla. Vanilla has a broad
scope and has involved a lot of work
but we’re already seeing benefits of a
standardised set of tools for building
sites. Vanilla is also an Open Source
project so we can take pride in our work
helping others and we can, likewise,
benefit from community input.
Describe your developing
process
Sitting within the design team, the
Canonical web team developers work
very closely with design and UX;
If you could develop any
web page which one would
it be and why?
I don’t think I am able to pick a specific
site. I really enjoy building sites for
communities. A site that brings people
together and helps the community grow.
How well do you work with
the design team when
sharing common patterns?
I already mentioned Vanilla, our CSS
framework, this tool helps us to share
patterns more readily. Given how we have
such a wealth of design directions – with
desktop, phones, cloud apps, websites, etc.
– the design team really need to keep close
to share and collaborate.
Karl Williams
Web Developer, London
we collaborate and communicate both
ways rather then simply implementing
finished designs without any input. We
run our team on Agile principles so our
process is very fluid and focuses on
communication to work more effectively.
No two pieces of work are the same and
we need to keep adapting to that.
Describe what interests
you have in common with
your colleagues
Many of my co-workers have a lot of
experience with, and love for, Ubuntu
as long-term users. In the greater design
team, we all have a clear understanding
of the importance of the Ubuntu brand
and the unique problem of keeping
design consistency across a broad range
of community and internal projects.
“There’s always something new at such a fast-moving company so
I get to be involved in a variety of projects. I feel that we’re treated
like experts and our opinions are considered.”