This document discusses asynchronous functions and JavaScript libraries. It defines asynchronous functions as non-blocking and compares them to synchronous functions. It lists some common asynchronous native codes like setInterval, setTimeout, and XMLHttpRequest. It explains how callbacks allow asynchronous tasks to signal completion. It defines a JavaScript library as a collection of functions, and explains how they are typically wrapped in an immediately invoked anonymous function. It covers the differences between global and local variables, and public and private variables/functions. It demonstrates how to create a self-instantiating library that checks parameters, sets attributes, creates class functions, and exports the library. Finally, it provides examples of creating a Person library and completing an asynchronous personHandler library.
There is introduction of graphics and animation with HTML5 in this knolX session. in this knolX session, we will talk about which tags are introduced in HTML5. we will get to know about validation and regular expression without using JavaScript. We will get to know about how thing work in canvas in HTML5, basic shapes, colouring, animation etc.
The document discusses CSS3 features including 2D/3D transforms, transitions, and WebGL. It provides details on the specifications and browser support for CSS transforms and transitions. For transforms, it covers the transform-origin property and 2D/3D transform functions. For transitions, it discusses properties like transition-property and transition-timing-function. It also gives examples of using these features and links to demonstrations.
HTML5 Canvas Hack Night - The Future of Graphics on the WebRobin Hawkes
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Engin Yağız Hatay gave a presentation on graphics and animation capabilities in web browsers. He discussed several technologies including CSS3, Canvas, SVG, and WebGL, and when each is best suited. He provided details on HTML5 Canvas capabilities and limitations. Hatay also covered browser support for these technologies and recommended several JavaScript libraries that can be used to create graphics and animations, including PaperJS, ProcessingJS, and ThreeJS. He concluded with a discussion of tools and frameworks for mobile graphics development.
This is the slide deck I used in a workshop about CSS animations, transitions and transforms. My students study Interactive Multimedia Design at Thomas More Mechelen. More info at http://www.weareimd.be
El documento explica qué es HTML5 Canvas y sus características. Canvas permite crear imágenes dinámicas en un lienzo usando JavaScript, compitiendo con Flash pero sin necesidad de plugins. Describe cómo crear un canvas, dibujar formas y texto, y muestra ejemplos prácticos de juegos y animaciones hechos con Canvas.
The Web in Motion: animation's impact on UI and web designRachel Nabors
My keynote from Front Trends 2016 in Warsaw was all about where web animation has come from, where it's going, and why it's so important to the future of UI and web design.
The document discusses arrays in JavaScript. It defines arrays as data structures that can hold related items and notes they are dynamic. Arrays in JavaScript allow each element to be referenced by its index number starting from zero. Individual elements can be accessed using the name of the array, brackets, and the element index number. The length property allows arrays to know their size. Examples are provided for declaring, initializing, and manipulating arrays including using for loops and passing arrays to functions.
A university lecture for journalism students -- how to use the canvas element to add graphics and animation to Web pages. Updated April 2014. Basics for beginners. See also https://github.com/macloo/canvas
The document provides instructions for creating a simple and effective contest on social media by choosing a theme, offering a prize with a deadline, promoting it on Facebook, Twitter and Instagram, collecting emails from participants, and generating sales and fans.
This document discusses asynchronous functions and JavaScript libraries. It defines asynchronous functions as non-blocking and compares them to synchronous functions. It lists some common asynchronous native codes like setInterval, setTimeout, and XMLHttpRequest. It explains how callbacks allow asynchronous tasks to signal completion. It defines a JavaScript library as a collection of functions, and explains how they are typically wrapped in an immediately invoked anonymous function. It covers the differences between global and local variables, and public and private variables/functions. It demonstrates how to create a self-instantiating library that checks parameters, sets attributes, creates class functions, and exports the library. Finally, it provides examples of creating a Person library and completing an asynchronous personHandler library.
There is introduction of graphics and animation with HTML5 in this knolX session. in this knolX session, we will talk about which tags are introduced in HTML5. we will get to know about validation and regular expression without using JavaScript. We will get to know about how thing work in canvas in HTML5, basic shapes, colouring, animation etc.
The document discusses CSS3 features including 2D/3D transforms, transitions, and WebGL. It provides details on the specifications and browser support for CSS transforms and transitions. For transforms, it covers the transform-origin property and 2D/3D transform functions. For transitions, it discusses properties like transition-property and transition-timing-function. It also gives examples of using these features and links to demonstrations.
HTML5 Canvas Hack Night - The Future of Graphics on the WebRobin Hawkes
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Engin Yağız Hatay gave a presentation on graphics and animation capabilities in web browsers. He discussed several technologies including CSS3, Canvas, SVG, and WebGL, and when each is best suited. He provided details on HTML5 Canvas capabilities and limitations. Hatay also covered browser support for these technologies and recommended several JavaScript libraries that can be used to create graphics and animations, including PaperJS, ProcessingJS, and ThreeJS. He concluded with a discussion of tools and frameworks for mobile graphics development.
This is the slide deck I used in a workshop about CSS animations, transitions and transforms. My students study Interactive Multimedia Design at Thomas More Mechelen. More info at http://www.weareimd.be
El documento explica qué es HTML5 Canvas y sus características. Canvas permite crear imágenes dinámicas en un lienzo usando JavaScript, compitiendo con Flash pero sin necesidad de plugins. Describe cómo crear un canvas, dibujar formas y texto, y muestra ejemplos prácticos de juegos y animaciones hechos con Canvas.
The Web in Motion: animation's impact on UI and web designRachel Nabors
My keynote from Front Trends 2016 in Warsaw was all about where web animation has come from, where it's going, and why it's so important to the future of UI and web design.
The document discusses arrays in JavaScript. It defines arrays as data structures that can hold related items and notes they are dynamic. Arrays in JavaScript allow each element to be referenced by its index number starting from zero. Individual elements can be accessed using the name of the array, brackets, and the element index number. The length property allows arrays to know their size. Examples are provided for declaring, initializing, and manipulating arrays including using for loops and passing arrays to functions.
A university lecture for journalism students -- how to use the canvas element to add graphics and animation to Web pages. Updated April 2014. Basics for beginners. See also https://github.com/macloo/canvas
The document provides instructions for creating a simple and effective contest on social media by choosing a theme, offering a prize with a deadline, promoting it on Facebook, Twitter and Instagram, collecting emails from participants, and generating sales and fans.
The document provides a step-by-step tutorial for creating a ring shape in Illustrator using overlapping crescents. It explains how to draw two circles, subtract one from the other to create a crescent, duplicate and rotate the crescent to form a ring, and finally rotate the ring 45 degrees to match the example image. The tutorial uses screenshots to clearly illustrate each step in the process.
3. Calibre I metadati
I campi da compilare
- E’ fondamentale riempire con accuratezza i
metadati
- Le voci che inseriamo andranno sui motori di
ricerca e nei bookstore
4. Calibre I metadati
La copertina
- Qui possiamo inserire la nostra copertina
- Ricordate che spesso sarà visualizzata come
icona
- Per cui non va disegnata con i criteri della carta
stampata