Calcolo is a mobile and web based game to teach kids of age group 9-13 the concept of Deterministic Finite Automata. The user is given a set of input strings in form of cupcake sequences of blue and orange cupcakes, and the states are represented in the form of slots containing either “God” or “Monster”. The “God” slot refers to accept state and vice versa. Pipes can be constructed between any two slots and the color of the pipe represents the color of the cupcake it can carry. The player needs to complete the puzzle in such a way that all the sets of sequences should be accepted by the solution.
This game was developed in C# on Unity3D game engine.
What exactly is machine learning? Moreover, what is the machine learning? This desk was first presented in 2020 at the Thadomal Shahani College of Engineering
Cassovary is a Twitter's "big graph" processing library, for the JVM, written in Scala. It is designed from the ground up to first be able to efficiently handle graphs with billions of nodes and edges.
The project involves porting Cassovary from Scala 2.9.3 to Scala 2.10, making best use of the new features provided by the upgraded runtime wherever possible, rewriting those portions that might get broken, while trying to maintain backward compatibility.
Aurora is an Open Source CLI application to collect OpenStack boot logs for 100 boot cycles and performed textual structure extraction semantic log classification on them.
Introduction into scalable graph analysis with Apache Giraph and Spark GraphXrhatr
Graph relationships are everywhere. In fact, more often than not, analyzing relationships between points in your datasets lets you extract more business value from your data.
Consider social graphs, or relationships of customers to each other and products they purchase, as two of the most common examples. Now, if you think you have a scalability issue just analyzing points in your datasets, imagine what would happen if you wanted to start analyzing the arbitrary relationships between those data points: the amount of potential processing will increase dramatically, and the kind of algorithms you would typically want to run would change as well.
If your Hadoop batch-oriented approach with MapReduce works reasonably well, for scalable graph processing you have to embrace an in-memory, explorative, and iterative approach. One of the best ways to tame this complexity is known as the Bulk synchronous parallel approach. Its two most widely used implementations are available as Hadoop ecosystem projects: Apache Giraph (used at Facebook), and Apache GraphX (as part of a Spark project).
In this talk we will focus on practical advice on how to get up and running with Apache Giraph and GraphX; start analyzing simple datasets with built-in algorithms; and finally how to implement your own graph processing applications using the APIs provided by the projects. We will finally compare and contrast the two, and try to lay out some principles of when to use one vs. the other.
ACM DBPL Keynote: The Graph Traversal Machine and LanguageMarko Rodriguez
Learn about Apache TinkerPop's Gremlin traversal machine and language. Presented as the keynote for ACM's Database Programming Languages conference in Pittsburgh Pennsylvania on October 27, 2015.
What exactly is machine learning? Moreover, what is the machine learning? This desk was first presented in 2020 at the Thadomal Shahani College of Engineering
Cassovary is a Twitter's "big graph" processing library, for the JVM, written in Scala. It is designed from the ground up to first be able to efficiently handle graphs with billions of nodes and edges.
The project involves porting Cassovary from Scala 2.9.3 to Scala 2.10, making best use of the new features provided by the upgraded runtime wherever possible, rewriting those portions that might get broken, while trying to maintain backward compatibility.
Aurora is an Open Source CLI application to collect OpenStack boot logs for 100 boot cycles and performed textual structure extraction semantic log classification on them.
Introduction into scalable graph analysis with Apache Giraph and Spark GraphXrhatr
Graph relationships are everywhere. In fact, more often than not, analyzing relationships between points in your datasets lets you extract more business value from your data.
Consider social graphs, or relationships of customers to each other and products they purchase, as two of the most common examples. Now, if you think you have a scalability issue just analyzing points in your datasets, imagine what would happen if you wanted to start analyzing the arbitrary relationships between those data points: the amount of potential processing will increase dramatically, and the kind of algorithms you would typically want to run would change as well.
If your Hadoop batch-oriented approach with MapReduce works reasonably well, for scalable graph processing you have to embrace an in-memory, explorative, and iterative approach. One of the best ways to tame this complexity is known as the Bulk synchronous parallel approach. Its two most widely used implementations are available as Hadoop ecosystem projects: Apache Giraph (used at Facebook), and Apache GraphX (as part of a Spark project).
In this talk we will focus on practical advice on how to get up and running with Apache Giraph and GraphX; start analyzing simple datasets with built-in algorithms; and finally how to implement your own graph processing applications using the APIs provided by the projects. We will finally compare and contrast the two, and try to lay out some principles of when to use one vs. the other.
ACM DBPL Keynote: The Graph Traversal Machine and LanguageMarko Rodriguez
Learn about Apache TinkerPop's Gremlin traversal machine and language. Presented as the keynote for ACM's Database Programming Languages conference in Pittsburgh Pennsylvania on October 27, 2015.
At Netflix, we try to provide the best personalized video recommendations to our members. To do this, we need to adapt our recommendations for each contextual situation, which depends on information such as time or device. In this talk, I will describe how state of the art Contextual Recommendations are used at Netflix. A first example of contextual adaptation is the model that powers the Continue Watching row. It uses a feature-based approach with a carefully constructed training set to learn how to adapt to the context of the member. Next, I will dive into more modern approaches such as Tensor Factorization and LSTMs and share some results from deployments of these methods. I will highlight lessons learned and some common pitfalls of using these powerful methods in industrial scale systems. Finally, I will touch upon system reliability, choice of optimization metrics, hidden costs, risks and benefits of using highly adaptive systems.
GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Cognitive Disabilities
Downtown: Serious Game designed and develop to teach young people with Down Syndrome to move around the city using the subway
We are using learnig analytics for evaluating the game and for knowing how the user is doing in the game
This work is part of the H2020 BEACONING project
Downtown is a game
Unleash creativity with Grandomastery! 🚀 www.Grandomastery.com is an Integrative Thinking Training Platform for educators, language learners, comedians, and more.
✨ **Unique Approach:**
Ditch traditional quizzes for daring creativity. Grandomastery values real-life experiences and original findings, fostering innovation and personal expression.
🌐 **Active Learning:**
Encouraging autonomy and active participation, Grandomastery turns learners into creators. Break free from banality with spontaneity and quick reactivity.
🎭 **Multi-Purpose & Randomized:**
Stand out with variety and abstractions. Explore 45 activity types with just two buttons - "CYCLE" and "RANDOM," ensuring novelty and spontaneity.
💡 **Modern Solutions:**
Addressing education challenges, Grandomastery provides integrative thinking exercises and non-standard interview evaluations. Say goodbye to outdated topics and generic stock photographs.
🌍 **Global Impact:**
HundrED recognizes Grandomastery's global movement, connecting educators and influencers to reshape education collaboratively.
🔗 **Human-Curated Excellence:**
Grandomastery's human-curated materials offer a unique AI-defying experience, evaluating various AI types for comprehensive learning.
⚙️ **Grandomastery Skills:**
Revolutionizing language learning, Grandomastery skills embrace randomness and spontaneity, fostering profound bonds between learners and languages.
🌈 **Beyond Language Learning:**
Impact extends beyond language learning, influencing serendipitous experiences in various activities.
🧠 **Cognitive Skills Focus:**
In a world where cognitive skills plateau, Grandomastery prioritizes higher-order and abstract thinking through unstandardized tasks.
👥 **Founder - Alexander Popov:**
Meet the visionary TESOL-certified educator with 18 years of experience, creating a CPD accredited Design Thinking platform for English learners.
Join the EduRevolution! Grandomastery - Where Creativity Meets Education. 🌟 #GrandomasteryRevolution #InnovativeLearning #EdutainmentHub #FutureOfEducation #TransformativeLearning #GlobalEdCommunity #GrandomasterySkills #HumanCuratedLearning
Grandomastery (www.Grandomastery.com) is an Integrative Thinking Training Platform designed for educators and advanced English language learners. Unlike traditional learning methods, Grandomastery places a strong emphasis on creativity, spontaneity, and real-life experiences.
Challenges in Education:
The modern education system faces several challenges, including a focus on "correct" answers, outdated textbook topics, insufficient speaking exercises, and a lack of creativity in educational resources. Grandomastery is positioned to address these issues.
Innovative Solutions:
Grandomastery offers a range of solutions, including:
- A constantly evolving platform with 45 randomized activity types.
- Integrative thinking exercises for language learners and native speakers.
- Non-standard interview exercises for evaluating creativity.
- Human-curated materials for maximum relevance.
- An accredited CPD platform providing certificates.
Unique Features:
Founded by Alexander Popov, a TESOL-certified educator with 18 years of experience, Grandomastery distinguishes itself through human-curated content, a unique focus on a novel skill ("grandomastery"), and the ability to evaluate various types of AI.
**Trend Impact:**
Grandomastery aligns with the rise of "grandomastery" as a unique skill, fostering improvisation and resourcefulness in language learning. It adapts to the increasing demand for creativity skills in the labor market.
**Market Impact:**
Addressing the decline in human IQs and the need for higher-order thinking, Grandomastery offers a versatile solution for educators, learners, and AI systems seeking a more creative and engaging approach to education.
Join Grandomastery in revolutionizing education by embracing creativity, spontaneity, and the power of randomness. With its innovative platform and commitment to reshaping learning experiences, Grandomastery is at the forefront of the movement towards a more innovative and intellectually stimulating future in education.
#Grandomastery #InnovativeLearning #EducationRevolution #CreativityInEducation #IntegrativeThinking #LanguageLearning #EdTech #CPDAccredited #HumanCuratedContent #HigherOrderThinking #FutureOfEducation #AIinEducation #CreativeSkills #SpontaneityInLearning #GrandomasteryPlatform #LanguageSkills #TrendInEducation #LearningRevolution #Edutainment #TeacherResources #CreativeTeaching #NovelSkill #EducationalInnovation #AIIntegration #LearningExperience #AlexanderPopov #CPDCertificates #RandomizedLearning #CriticalThinking #ResourcefulnessInEducation
Integrating Reading, Math, Writing, Science and Technology has never been more fun. Simple software or office technology can be used to create simple to advanced games. Game testing uses scientific method to determine results, conclusions and recommendations. Students play games on PC, MAC, iPhone, Android or Xbox.
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...Ana Rus Cano Moreno
In this paper we analyze the process of designing and developing a Serious Game intended to train people with intellectual disabilities in moving around a city using the public transportation system. The first step in our investigation is to understand the cognitive, psychological and motor abilities of our users and their specific needs. Secondly, we translated the characteristics of the players into user requirements, with adapted mechanics to improve the understanding and to increase the probability for the user to be able to carry out the tasks to perform in the video game. Finally, due to the specific characteristics of our final users a Learning Analytics module has been included in the game to collect relevant information about how users are actually playing and to infer how the learning process of every user is occurring. We also discuss the next steps in our research and the future work related with it: design a range of experimental tests to verify the adequacy of the video game as a learning tool for this type of users
Keynote presentation given at the Data Fellows 2023 workshop in Berlin on 22-23 June. Presentation gives examples of good communication to explain data management concepts and how to use games and other forms of interactivity in training events
Learning Analytics and how to use in educational or serious games for improving the use of the games
game traces
evidence based education
Talk at the Ecole Normal Superior, Lyon, France
Game Design as an Intro to Computer Science (Meaningful Play 2014)marksuter
Presented by Mark Suter at Michigan State University in November 2014 for the Meaningful Play Conference.
These are methods I use in my classroom to introduce computer science concepts, as well as some common syntax.
Learn about 3DHive - a game based learning creation tool that allows anyone to build games and gamelets for learning and training. It is used in schools and enterprises for a variety of subjects.
Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
May Marketo Masterclass, London MUG May 22 2024.pdfAdele Miller
Can't make Adobe Summit in Vegas? No sweat because the EMEA Marketo Engage Champions are coming to London to share their Summit sessions, insights and more!
This is a MUG with a twist you don't want to miss.
At Netflix, we try to provide the best personalized video recommendations to our members. To do this, we need to adapt our recommendations for each contextual situation, which depends on information such as time or device. In this talk, I will describe how state of the art Contextual Recommendations are used at Netflix. A first example of contextual adaptation is the model that powers the Continue Watching row. It uses a feature-based approach with a carefully constructed training set to learn how to adapt to the context of the member. Next, I will dive into more modern approaches such as Tensor Factorization and LSTMs and share some results from deployments of these methods. I will highlight lessons learned and some common pitfalls of using these powerful methods in industrial scale systems. Finally, I will touch upon system reliability, choice of optimization metrics, hidden costs, risks and benefits of using highly adaptive systems.
GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Cognitive Disabilities
Downtown: Serious Game designed and develop to teach young people with Down Syndrome to move around the city using the subway
We are using learnig analytics for evaluating the game and for knowing how the user is doing in the game
This work is part of the H2020 BEACONING project
Downtown is a game
Unleash creativity with Grandomastery! 🚀 www.Grandomastery.com is an Integrative Thinking Training Platform for educators, language learners, comedians, and more.
✨ **Unique Approach:**
Ditch traditional quizzes for daring creativity. Grandomastery values real-life experiences and original findings, fostering innovation and personal expression.
🌐 **Active Learning:**
Encouraging autonomy and active participation, Grandomastery turns learners into creators. Break free from banality with spontaneity and quick reactivity.
🎭 **Multi-Purpose & Randomized:**
Stand out with variety and abstractions. Explore 45 activity types with just two buttons - "CYCLE" and "RANDOM," ensuring novelty and spontaneity.
💡 **Modern Solutions:**
Addressing education challenges, Grandomastery provides integrative thinking exercises and non-standard interview evaluations. Say goodbye to outdated topics and generic stock photographs.
🌍 **Global Impact:**
HundrED recognizes Grandomastery's global movement, connecting educators and influencers to reshape education collaboratively.
🔗 **Human-Curated Excellence:**
Grandomastery's human-curated materials offer a unique AI-defying experience, evaluating various AI types for comprehensive learning.
⚙️ **Grandomastery Skills:**
Revolutionizing language learning, Grandomastery skills embrace randomness and spontaneity, fostering profound bonds between learners and languages.
🌈 **Beyond Language Learning:**
Impact extends beyond language learning, influencing serendipitous experiences in various activities.
🧠 **Cognitive Skills Focus:**
In a world where cognitive skills plateau, Grandomastery prioritizes higher-order and abstract thinking through unstandardized tasks.
👥 **Founder - Alexander Popov:**
Meet the visionary TESOL-certified educator with 18 years of experience, creating a CPD accredited Design Thinking platform for English learners.
Join the EduRevolution! Grandomastery - Where Creativity Meets Education. 🌟 #GrandomasteryRevolution #InnovativeLearning #EdutainmentHub #FutureOfEducation #TransformativeLearning #GlobalEdCommunity #GrandomasterySkills #HumanCuratedLearning
Grandomastery (www.Grandomastery.com) is an Integrative Thinking Training Platform designed for educators and advanced English language learners. Unlike traditional learning methods, Grandomastery places a strong emphasis on creativity, spontaneity, and real-life experiences.
Challenges in Education:
The modern education system faces several challenges, including a focus on "correct" answers, outdated textbook topics, insufficient speaking exercises, and a lack of creativity in educational resources. Grandomastery is positioned to address these issues.
Innovative Solutions:
Grandomastery offers a range of solutions, including:
- A constantly evolving platform with 45 randomized activity types.
- Integrative thinking exercises for language learners and native speakers.
- Non-standard interview exercises for evaluating creativity.
- Human-curated materials for maximum relevance.
- An accredited CPD platform providing certificates.
Unique Features:
Founded by Alexander Popov, a TESOL-certified educator with 18 years of experience, Grandomastery distinguishes itself through human-curated content, a unique focus on a novel skill ("grandomastery"), and the ability to evaluate various types of AI.
**Trend Impact:**
Grandomastery aligns with the rise of "grandomastery" as a unique skill, fostering improvisation and resourcefulness in language learning. It adapts to the increasing demand for creativity skills in the labor market.
**Market Impact:**
Addressing the decline in human IQs and the need for higher-order thinking, Grandomastery offers a versatile solution for educators, learners, and AI systems seeking a more creative and engaging approach to education.
Join Grandomastery in revolutionizing education by embracing creativity, spontaneity, and the power of randomness. With its innovative platform and commitment to reshaping learning experiences, Grandomastery is at the forefront of the movement towards a more innovative and intellectually stimulating future in education.
#Grandomastery #InnovativeLearning #EducationRevolution #CreativityInEducation #IntegrativeThinking #LanguageLearning #EdTech #CPDAccredited #HumanCuratedContent #HigherOrderThinking #FutureOfEducation #AIinEducation #CreativeSkills #SpontaneityInLearning #GrandomasteryPlatform #LanguageSkills #TrendInEducation #LearningRevolution #Edutainment #TeacherResources #CreativeTeaching #NovelSkill #EducationalInnovation #AIIntegration #LearningExperience #AlexanderPopov #CPDCertificates #RandomizedLearning #CriticalThinking #ResourcefulnessInEducation
Integrating Reading, Math, Writing, Science and Technology has never been more fun. Simple software or office technology can be used to create simple to advanced games. Game testing uses scientific method to determine results, conclusions and recommendations. Students play games on PC, MAC, iPhone, Android or Xbox.
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...Ana Rus Cano Moreno
In this paper we analyze the process of designing and developing a Serious Game intended to train people with intellectual disabilities in moving around a city using the public transportation system. The first step in our investigation is to understand the cognitive, psychological and motor abilities of our users and their specific needs. Secondly, we translated the characteristics of the players into user requirements, with adapted mechanics to improve the understanding and to increase the probability for the user to be able to carry out the tasks to perform in the video game. Finally, due to the specific characteristics of our final users a Learning Analytics module has been included in the game to collect relevant information about how users are actually playing and to infer how the learning process of every user is occurring. We also discuss the next steps in our research and the future work related with it: design a range of experimental tests to verify the adequacy of the video game as a learning tool for this type of users
Keynote presentation given at the Data Fellows 2023 workshop in Berlin on 22-23 June. Presentation gives examples of good communication to explain data management concepts and how to use games and other forms of interactivity in training events
Learning Analytics and how to use in educational or serious games for improving the use of the games
game traces
evidence based education
Talk at the Ecole Normal Superior, Lyon, France
Game Design as an Intro to Computer Science (Meaningful Play 2014)marksuter
Presented by Mark Suter at Michigan State University in November 2014 for the Meaningful Play Conference.
These are methods I use in my classroom to introduce computer science concepts, as well as some common syntax.
Learn about 3DHive - a game based learning creation tool that allows anyone to build games and gamelets for learning and training. It is used in schools and enterprises for a variety of subjects.
Quarkus Hidden and Forbidden ExtensionsMax Andersen
Quarkus has a vast extension ecosystem and is known for its subsonic and subatomic feature set. Some of these features are not as well known, and some extensions are less talked about, but that does not make them less interesting - quite the opposite.
Come join this talk to see some tips and tricks for using Quarkus and some of the lesser known features, extensions and development techniques.
May Marketo Masterclass, London MUG May 22 2024.pdfAdele Miller
Can't make Adobe Summit in Vegas? No sweat because the EMEA Marketo Engage Champions are coming to London to share their Summit sessions, insights and more!
This is a MUG with a twist you don't want to miss.
Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
Large Language Models and the End of ProgrammingMatt Welsh
Talk by Matt Welsh at Craft Conference 2024 on the impact that Large Language Models will have on the future of software development. In this talk, I discuss the ways in which LLMs will impact the software industry, from replacing human software developers with AI, to replacing conventional software with models that perform reasoning, computation, and problem-solving.
OpenFOAM solver for Helmholtz equation, helmholtzFoam / helmholtzBubbleFoamtakuyayamamoto1800
In this slide, we show the simulation example and the way to compile this solver.
In this solver, the Helmholtz equation can be solved by helmholtzFoam. Also, the Helmholtz equation with uniformly dispersed bubbles can be simulated by helmholtzBubbleFoam.
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus
As part of the DOE Integrated Research Infrastructure (IRI) program, NERSC at Lawrence Berkeley National Lab and ALCF at Argonne National Lab are working closely with General Atomics on accelerating the computing requirements of the DIII-D experiment. As part of the work the team is investigating ways to speedup the time to solution for many different parts of the DIII-D workflow including how they run jobs on HPC systems. One of these routes is looking at Globus Compute as a way to replace the current method for managing tasks and we describe a brief proof of concept showing how Globus Compute could help to schedule jobs and be a tool to connect compute at different facilities.
Enterprise Resource Planning System includes various modules that reduce any business's workload. Additionally, it organizes the workflows, which drives towards enhancing productivity. Here are a detailed explanation of the ERP modules. Going through the points will help you understand how the software is changing the work dynamics.
To know more details here: https://blogs.nyggs.com/nyggs/enterprise-resource-planning-erp-system-modules/
First Steps with Globus Compute Multi-User EndpointsGlobus
In this presentation we will share our experiences around getting started with the Globus Compute multi-user endpoint. Working with the Pharmacology group at the University of Auckland, we have previously written an application using Globus Compute that can offload computationally expensive steps in the researcher's workflows, which they wish to manage from their familiar Windows environments, onto the NeSI (New Zealand eScience Infrastructure) cluster. Some of the challenges we have encountered were that each researcher had to set up and manage their own single-user globus compute endpoint and that the workloads had varying resource requirements (CPUs, memory and wall time) between different runs. We hope that the multi-user endpoint will help to address these challenges and share an update on our progress here.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
Experience our free, in-depth three-part Tendenci Platform Corporate Membership Management workshop series! In Session 1 on May 14th, 2024, we began with an Introduction and Setup, mastering the configuration of your Corporate Membership Module settings to establish membership types, applications, and more. Then, on May 16th, 2024, in Session 2, we focused on binding individual members to a Corporate Membership and Corporate Reps, teaching you how to add individual members and assign Corporate Representatives to manage dues, renewals, and associated members. Finally, on May 28th, 2024, in Session 3, we covered questions and concerns, addressing any queries or issues you may have.
For more Tendenci AMS events, check out www.tendenci.com/events
AI Pilot Review: The World’s First Virtual Assistant Marketing SuiteGoogle
AI Pilot Review: The World’s First Virtual Assistant Marketing Suite
👉👉 Click Here To Get More Info 👇👇
https://sumonreview.com/ai-pilot-review/
AI Pilot Review: Key Features
✅Deploy AI expert bots in Any Niche With Just A Click
✅With one keyword, generate complete funnels, websites, landing pages, and more.
✅More than 85 AI features are included in the AI pilot.
✅No setup or configuration; use your voice (like Siri) to do whatever you want.
✅You Can Use AI Pilot To Create your version of AI Pilot And Charge People For It…
✅ZERO Manual Work With AI Pilot. Never write, Design, Or Code Again.
✅ZERO Limits On Features Or Usages
✅Use Our AI-powered Traffic To Get Hundreds Of Customers
✅No Complicated Setup: Get Up And Running In 2 Minutes
✅99.99% Up-Time Guaranteed
✅30 Days Money-Back Guarantee
✅ZERO Upfront Cost
See My Other Reviews Article:
(1) TubeTrivia AI Review: https://sumonreview.com/tubetrivia-ai-review
(2) SocioWave Review: https://sumonreview.com/sociowave-review
(3) AI Partner & Profit Review: https://sumonreview.com/ai-partner-profit-review
(4) AI Ebook Suite Review: https://sumonreview.com/ai-ebook-suite-review
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I ...Juraj Vysvader
In 2015, I used to write extensions for Joomla, WordPress, phpBB3, etc and I didn't get rich from it but it did have 63K downloads (powered possible tens of thousands of websites).
Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...informapgpstrackings
Keep tabs on your field staff effortlessly with Informap Technology Centre LLC. Real-time tracking, task assignment, and smart features for efficient management. Request a live demo today!
For more details, visit us : https://informapuae.com/field-staff-tracking/
SOCRadar Research Team: Latest Activities of IntelBrokerSOCRadar
The European Union Agency for Law Enforcement Cooperation (Europol) has suffered an alleged data breach after a notorious threat actor claimed to have exfiltrated data from its systems. Infamous data leaker IntelBroker posted on the even more infamous BreachForums hacking forum, saying that Europol suffered a data breach this month.
The alleged breach affected Europol agencies CCSE, EC3, Europol Platform for Experts, Law Enforcement Forum, and SIRIUS. Infiltration of these entities can disrupt ongoing investigations and compromise sensitive intelligence shared among international law enforcement agencies.
However, this is neither the first nor the last activity of IntekBroker. We have compiled for you what happened in the last few days. To track such hacker activities on dark web sources like hacker forums, private Telegram channels, and other hidden platforms where cyber threats often originate, you can check SOCRadar’s Dark Web News.
Stay Informed on Threat Actors’ Activity on the Dark Web with SOCRadar!
Software Engineering, Software Consulting, Tech Lead.
Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Security,
Spring Transaction, Spring MVC,
Log4j, REST/SOAP WEB-SERVICES.
Cyaniclab : Software Development Agency Portfolio.pdfCyanic lab
CyanicLab, an offshore custom software development company based in Sweden,India, Finland, is your go-to partner for startup development and innovative web design solutions. Our expert team specializes in crafting cutting-edge software tailored to meet the unique needs of startups and established enterprises alike. From conceptualization to execution, we offer comprehensive services including web and mobile app development, UI/UX design, and ongoing software maintenance. Ready to elevate your business? Contact CyanicLab today and let us propel your vision to success with our top-notch IT solutions.
Navigating the Metaverse: A Journey into Virtual Evolution"Donna Lenk
Join us for an exploration of the Metaverse's evolution, where innovation meets imagination. Discover new dimensions of virtual events, engage with thought-provoking discussions, and witness the transformative power of digital realms."
2. Problem Definition
● A research project, aimed at
○ To answer the question : “Can kids understand
something as complex as DFAs if presented via games?”
○ Designing intuitive and interactive system- a game, to
teach the concepts of relatively complex topic -
‘Construction of DFA (Deterministic Finite Automata)’ to
kids
3. Why a game ?
● Proven as an effective model for teaching and learning 1,2,3
● Some examples :
○ Foldit - University of Washington
○ DragonBox Algebra - WeWantToKnow AS
○ HCG Project - Lumosity
○ Block by block project
○ Smart classes
○ and lots of various TV, mobile and online applications
4. Designing games for kids
● Minimum physical effort from users
○ I.e., reducing number of clicks, usage of gestures etc
● Incorporating everyday objects into the game design
○ cupcakes, gods, monsters, pipes
● Interactive tutorial
● Incentive for solving the puzzle using best available solution
○ stars based pointing system
● Simple UI design
● Concealing the fact that we are trying to teach them something !
6. ● How we did it ?
● Age group : 9 - 13
● Levels design
○ Level 1 : DFA for binary strings containing at least one ‘0’
○ Level 2 : DFA for binary odd number strings
○ Level 3 : DFA for binary strings starting with ‘1’ and ending with ‘0’
○ Level 4 : DFA for binary strings divisible by 4
● Local data collection server
○ id, age, level difficulty, time taken, number of animations played, number
of tests taken, number of slots used, number of pipes used, number of
pipes cancelled and number of touches
Beta testing
7. Results and inferences
● The time taken to complete any of 4 levels is in the range of
2 – 10 minutes
● The time taken for completion
of levels decreases as the user
advances from level 1 to level 3
even though the difficulty
increases, indicates the
learning activity of the user.
8. Results and inferences
● As the user progresses from
level 1 to level 4 the number
of animations played per
unit time decreases whereas
number of test taken
increases, indicating the user
is understanding how a DFA
works as he progresses
through the levels
9. Hurdles jumped...
● Evolving requirements
● Steep learning curve
● Boon and banes of Unity3D
● Requirement of complex algorithms for some features
● Integration of modules
● Coordination of parallel changes
10. Future is exciting !
We are not done yet !
● Enhancement of user experience
● Global release across multiple platforms
● Publishing the results !
11. Sources
1.Algorithm discovery by protein folding game players"</b> with Firas Khatib, Seth Cooper,
Michael D. Tyka, Kefan Xu, Ilya Makedon, David Baker, and Foldit Players in <i>Proceedings of the
National Academy of Sciences of the United States of America vol. 108 no. 47 18949-18953
(2011)
2.Teaching and Learning Programming and Software Engineering via Interactive Gaming, ICSE
2013 SEE Track, Nikolai Tillmann; Jonathan De Halleux; Tao Xie; Sumit Gulwani; Judith Bishop
3 . Haystead, M. W., & Marzano, R. J. (2009). Meta-Analytic Synthesis of Studies Conducted at
Marzano Research Laboratory on Instructional Strategies. Englewood, CO: Marzano Research
Laboratory