I am the authorized K-12 representative in South Carolina for eInstruction by Turning Point.
Bill McIntosh
SchoolVision Inc..
Authorized South Carolina K-12 Consultant for eInstruction by Turning Technologies
Phone :843-442-8888
Email :WKMcIntosh@Comcast.net
Twitter : @OtisTMcIntosh
SchoolVision Website on Facebook: https://www.facebook.com/WKMIII
Website : www.einstruction.com
Stay Connected - @eInstruction • Facebook
Turning Technologies | 255 West Federal Street | Youngstown, OH Main: 330-746-3015 | Toll Free: 866-746-3015 | Fax: 330-884-6065
www.TurningTechnologies.com
Presentation given to eLearning/Instructional Design students on MSc in Applied eLearning and Postgraduate Diploma on Third Level Learning and Teaching.
I am the authorized K-12 representative in South Carolina for eInstruction by Turning Point.
Bill McIntosh
SchoolVision Inc..
Authorized South Carolina K-12 Consultant for eInstruction by Turning Technologies
Phone :843-442-8888
Email :WKMcIntosh@Comcast.net
Twitter : @OtisTMcIntosh
SchoolVision Website on Facebook: https://www.facebook.com/WKMIII
Website : www.einstruction.com
Stay Connected - @eInstruction • Facebook
Turning Technologies | 255 West Federal Street | Youngstown, OH Main: 330-746-3015 | Toll Free: 866-746-3015 | Fax: 330-884-6065
www.TurningTechnologies.com
Presentation given to eLearning/Instructional Design students on MSc in Applied eLearning and Postgraduate Diploma on Third Level Learning and Teaching.
Talk about serious games and game-like simulations design given at the Laboratory of Computer Science of the Massachusetts General Hospital (Boston, USA).
The Educational Game development approach used for developping different games in the medical domain is presented.
This is exemplified with the first-aid game, the educ@ONT project with the National Transplant Organization in Spain (ONT) and the Surgical Checklist game.
Some final ideas about Learning Analytics and how this can be used for evaluation and for integrating heterogeneus information in a Learning Record Store are presented.
The United States' public education system is failing. National rankings in science and math are at an all time low, and test scores have remained relatively stagnant since the 1970's. It's not about who should be blamed. A better question is who or what is going to lead that change. We believe the answer is technology. Come with us and explore the role technology will play in the future of American education.
The Role of Technology in the Future of EducationCyndi Masters
The United States’ public education system is failing. National rankings in science and math are at an all time low, and test scores have remained relatively stagnant since the 1970’s. It’s not about who should be blamed. A better question is who or what is going to lead that change. We believe the answer is technology. Come with us and explore the role technology will play in the future of American education.
10 lessons learnt in the first ten years of the serious games movement. Sports, Games and Learning – a Serious Games Conference. Internationale filmschule koeln, Cologne, Germany. 17th March 2011.
Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...SeriousGamesAssoc
This session will explore the complexity of implementing game-based learning pedagogies in classroom environments. Delivering research on current tools and techniques being used in classrooms in North America, the session will discuss the best practices to help engage students, support teachers and explore strategies with software to help with this transition.
In this talk we will introduce serious games as games which purpose is not only amusement and can be effectively used for educational or training purposes. This kind of games are also frequently named as educational games or even as game-like simulations. We will describe the general characteristics of serious games and how they are used in several domains (e.g. military, medicine), describing their main advantages (e.g. engagement, student motivation) and some of the shortcomings that prevent a wider generalization in educational settings (e.g. cost, deployment). We will also describe new emerging trends in the field of serious games such as gaming for solving scientific problems or how the application of learning analytics techniques can improve and simplify serious games application in different domains.
Talk about serious games and game-like simulations design given at the Laboratory of Computer Science of the Massachusetts General Hospital (Boston, USA).
The Educational Game development approach used for developping different games in the medical domain is presented.
This is exemplified with the first-aid game, the educ@ONT project with the National Transplant Organization in Spain (ONT) and the Surgical Checklist game.
Some final ideas about Learning Analytics and how this can be used for evaluation and for integrating heterogeneus information in a Learning Record Store are presented.
The United States' public education system is failing. National rankings in science and math are at an all time low, and test scores have remained relatively stagnant since the 1970's. It's not about who should be blamed. A better question is who or what is going to lead that change. We believe the answer is technology. Come with us and explore the role technology will play in the future of American education.
The Role of Technology in the Future of EducationCyndi Masters
The United States’ public education system is failing. National rankings in science and math are at an all time low, and test scores have remained relatively stagnant since the 1970’s. It’s not about who should be blamed. A better question is who or what is going to lead that change. We believe the answer is technology. Come with us and explore the role technology will play in the future of American education.
10 lessons learnt in the first ten years of the serious games movement. Sports, Games and Learning – a Serious Games Conference. Internationale filmschule koeln, Cologne, Germany. 17th March 2011.
Bringing Gaming into Classrooms at Scale - Andy Cargile, Senior Director of U...SeriousGamesAssoc
This session will explore the complexity of implementing game-based learning pedagogies in classroom environments. Delivering research on current tools and techniques being used in classrooms in North America, the session will discuss the best practices to help engage students, support teachers and explore strategies with software to help with this transition.
In this talk we will introduce serious games as games which purpose is not only amusement and can be effectively used for educational or training purposes. This kind of games are also frequently named as educational games or even as game-like simulations. We will describe the general characteristics of serious games and how they are used in several domains (e.g. military, medicine), describing their main advantages (e.g. engagement, student motivation) and some of the shortcomings that prevent a wider generalization in educational settings (e.g. cost, deployment). We will also describe new emerging trends in the field of serious games such as gaming for solving scientific problems or how the application of learning analytics techniques can improve and simplify serious games application in different domains.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Using serious games for learning in higher education – “False Dawn” or untapped resource?
1. Using serious games for
learning in higher
education – “False Dawn”
or untapped resource?"
Pauline Rooney, Brian MacNamee
CAL ’07, Trinity College Dublin
26th-28th March 2007
3. 3
of
17
Serious games & digital game-based learning
What are “serious games”?
“games designed to do more than just entertain”
(Michael & Chen 2005)
“games that have ulterior motives such as
teaching, training and marketing” (Johnson et al.
2005)
Simple digital games for learning
www.teach-nology.com
4. 4
of
17
Modern serious games movement
America’s Army
Peacemaker
Hazmat Hotzone
Food Force
Yourself!Fitness
A Force More Powerful
5. 5
of
17
Why serious games for learning?
Engaging!
Extensive opportunities for drill & practice /
skills development in risk-free environment
Multi-sensory environment
Facilitate situated learning / cognitive
apprenticeship
Develop higher order cognitive skills – critical
thinking, problem-solving, team work etc.
6. 6
of
17
Designing serious games: the challenge
LEARNING/
PEDAGOGY
VS
ENTERTAINMENT
“…the key is not to privilege one arena over the
other but to find the synergy between pedagogy
and engagement…”
(Van Eck 2006)
7. 7
of
17
Serious Gordon
Project aims:
design serious game to teach
undergraduate culinary arts students at
DIT the principles of food safety
to explore the potential of using a
commercial source engine for developing
serious games
8. 8
of
17
The Food Safety Authority of Ireland
(FSAI)
FSAI state that:
“…it is a legal requirement that staff involved
in a food environment are trained and/or
supervised commensurate with their work
activity.”
Food Safety Authority of Ireland (2006)
Guide to Food Safety Training: Level 1Induction Skills and Level 2 - Additional
Skills for Food and Non-Food Handlers
(Food Service, Retail and Manufacturing
Sectors)
9. 9
of
17
Kitchen food safety competencies
1. Wear and maintain uniform/protective clothing
hygienically
2. Maintain a high standard of hand-washing
3. Maintain a high standard of personal hygiene
4. Demonstrate correct hygiene practice if suffering
from ailments/illnesses that may affect the safety
of food
5. Avoid unhygienic practices in a food operation
6. Demonstrate safe food handling practices
7. Maintain staff facilities in a hygienic condition
8. Obey food safety signs
9. Keep work areas clean
10. 10
of
17
Serious Gordon: first steps
Formed multi-disciplinary team
Digital Media
Centre
Learning
Technology
Team
School of
Food Science
& Environmental Health
School of
Computing
15. 15
of
17
Future work
Undertake a rigorous evaluation and pilot
(beginning 29 March)
Expand game scenarios to incorporate
more complex learning outcomes.
Expand game features – e.g. complexity
of graphics, difficulty levels, scoring
mechanisms, multi-player option?
16. 16
of
17
Questions raised
Do students learn through game? Are students
more motivated to learn through gaming?
Does students’ prior gaming experiences impact
on effectiveness of gaming as learning aid?
Can students transfer learning in game to reallife context?
Balance between fun and learning: have we
been successful? What constitutes an effective
balance?
How realistic does the gaming environment need
to be for effective learning?