Cacophonography is a conceptual project that seeks to imagine the possibilities of a community-generated, web-based map of sound. Underpinning this map application are the ever-expanding capabilities of the latest mobile computing technologies, chief among them smartphones, both for collecting sound recordings associated with specific map coordinates, and for viewing/listening to maps associated with the user’s location.
A brief presentation I gave at the 2006 O'Reilly Emerging Telephony Conference about a prototype system built in Asterisk for geotagging audio recordings.
Emoti – Colour Exploration is a project that analyzes photos uploaded to social media from different areas of Plymouth to create emotive colors specific to each space. These colors are then displayed on a GPS-enabled beacon object that users can follow through Plymouth as the colors and patterns change based on the area. The project aims to show Plymouth as a digital city and explore how social media and ubiquitous computing can change how people use and perceive the city's spaces. It takes information from social media, uses algorithms to extract emotive data about each area, and feeds this back to users through color changes on an object as they navigate the city.
This concept proposes an interactive mobile application called "Good Vibrations" that allows users to share and discover meaningful places in their city. Users can add locations to a database along with an audio file or comment. To find places, users swing their phone like a pendulum while walking, and the phone vibrates more strongly as they near locations. When a place is reached, its audio file plays, revealing stories from other citizens. This connects the social experiences of a city to its physical spaces and encourages exploration. The changing "social map" aims to stimulate new perspectives on urban environments.
The document discusses different patterns of public space and social interaction based on location-based social networks, with some sections looking at how check-in data and particle simulations could influence the typology and topology of public spaces. It also includes diagrams related to building information modeling (BIM) for construction coordination and parametric design projects involving sound, light, and spatial installations.
8B_1_A map to hear - use of sound in enhancing the map use experienceGISRUK conference
The document discusses using sound to enhance map experiences. It proposes creating "soundscape maps" and "sonic maps" that embed audio recordings into maps. Soundscape maps would capture ambient sounds from a location to convey its atmosphere. Sonic maps would use analogous sounds to represent visual map textures for visually impaired users. The document outlines a prototype sonic map for hikers that records forest sounds and embeds them into maps. It concludes that sounds can provide additional information to all map users and proposes testing sound maps with various groups.
This document introduces the Southampton Placebook, which combines government data with local knowledge to provide pictures and maps about people and places in Southampton. It uses maps to give people a visual overview of issues in their neighborhoods like unemployment and child poverty. The Southampton Placebook started with a group called SIGN and their Neighborhoods map, but has expanded to include other initiatives and reusable resources like maps of health deprivation, places of worship, and more. Examples are given of how the maps have been used for things like tracking community groups, mapping infrastructure like wifi access, and layered maps for different projects.
GeoWeb2009 presentation: Long Island Index & OASISsromalewski
The document discusses leveraging interactive AJAX web tools for online map presentations. It describes challenges in displaying multivariate data and spatial patterns on maps. It then summarizes using a hybrid "geo stack" approach combining open source and proprietary technologies like ArcGIS and OpenLayers to build interactive online maps for projects in New York that allow users to visualize and explore community data.
A brief presentation I gave at the 2006 O'Reilly Emerging Telephony Conference about a prototype system built in Asterisk for geotagging audio recordings.
Emoti – Colour Exploration is a project that analyzes photos uploaded to social media from different areas of Plymouth to create emotive colors specific to each space. These colors are then displayed on a GPS-enabled beacon object that users can follow through Plymouth as the colors and patterns change based on the area. The project aims to show Plymouth as a digital city and explore how social media and ubiquitous computing can change how people use and perceive the city's spaces. It takes information from social media, uses algorithms to extract emotive data about each area, and feeds this back to users through color changes on an object as they navigate the city.
This concept proposes an interactive mobile application called "Good Vibrations" that allows users to share and discover meaningful places in their city. Users can add locations to a database along with an audio file or comment. To find places, users swing their phone like a pendulum while walking, and the phone vibrates more strongly as they near locations. When a place is reached, its audio file plays, revealing stories from other citizens. This connects the social experiences of a city to its physical spaces and encourages exploration. The changing "social map" aims to stimulate new perspectives on urban environments.
The document discusses different patterns of public space and social interaction based on location-based social networks, with some sections looking at how check-in data and particle simulations could influence the typology and topology of public spaces. It also includes diagrams related to building information modeling (BIM) for construction coordination and parametric design projects involving sound, light, and spatial installations.
8B_1_A map to hear - use of sound in enhancing the map use experienceGISRUK conference
The document discusses using sound to enhance map experiences. It proposes creating "soundscape maps" and "sonic maps" that embed audio recordings into maps. Soundscape maps would capture ambient sounds from a location to convey its atmosphere. Sonic maps would use analogous sounds to represent visual map textures for visually impaired users. The document outlines a prototype sonic map for hikers that records forest sounds and embeds them into maps. It concludes that sounds can provide additional information to all map users and proposes testing sound maps with various groups.
This document introduces the Southampton Placebook, which combines government data with local knowledge to provide pictures and maps about people and places in Southampton. It uses maps to give people a visual overview of issues in their neighborhoods like unemployment and child poverty. The Southampton Placebook started with a group called SIGN and their Neighborhoods map, but has expanded to include other initiatives and reusable resources like maps of health deprivation, places of worship, and more. Examples are given of how the maps have been used for things like tracking community groups, mapping infrastructure like wifi access, and layered maps for different projects.
GeoWeb2009 presentation: Long Island Index & OASISsromalewski
The document discusses leveraging interactive AJAX web tools for online map presentations. It describes challenges in displaying multivariate data and spatial patterns on maps. It then summarizes using a hybrid "geo stack" approach combining open source and proprietary technologies like ArcGIS and OpenLayers to build interactive online maps for projects in New York that allow users to visualize and explore community data.
The document discusses pervasive games, which involve gameplay that extends into the real world away from screens. It defines types of pervasive games such as mobile, location-based, ubiquitous, and augmented reality games. Examples like Human Pacman are provided. Issues discussed include the architecture, collaboration, hardware, software, and ethics of developing pervasive games. The document also summarizes several papers on pervasive games and questions if the genre could work within the gaming industry.
No Little Plans Exploring Rapid Transit Development in North America Through ...jakecoolidge
Slides presented by Jake Coolidge at the NACIS Annual Meeting, October 14, 2011, in Madison, WI. Discusses themes from the author's Master's thesis completed in the Geography Dept. at San Jose State University.
The document is a student's work plan and review of Madden NFL 2008 for a games unit. The student chose to write a walkthrough for the game's Superstar mode and post it online. They describe creating a running back character and playing through the preseason and playoffs to win the Super Bowl with the New England Patriots. The student rates different aspects of the game on a scale from 1 to 4. Overall, they thought the game captured the action of football well.
Seminar on Driver Behaviour Detection using Swarm Intelligence.Rajani Suryavanshi
This document presents an approach for context-aware driver behavior detection using pervasive computing. It aims to reduce road accidents caused by driver errors by alerting drivers in a timely manner. The approach uses a three-tier network to gather context data from sensors using wireless sensor networks. Swarm intelligence and ant colony optimization are then used to infer driver behavior from the collected context data and detect unacceptable behaviors like fatigue or intoxication. The approach integrates wireless sensor networks, vehicle ad hoc networks, and swarm intelligence for comprehensive and reliable driver behavior monitoring.
The document discusses pervasive computing, which refers to microprocessors being embedded everywhere and computing being available anywhere. It is enabled by technologies like mobile internet access, wireless communication, and Bluetooth. Pervasive computing allows access from any device, on any network, with any data. It aims to spread intelligence and connectivity to more or less everything, from ships and aircrafts to coffee mugs and the human body. Some principles of pervasive computing include anytime/anywhere access, physical integration between computing nodes and the physical world, and instantaneous interoperation between devices. Examples of applications include smart clothing, interactive flexible posters, and pill cameras.
- iProcurement allows users to create purchase requisitions, track their progress, and confirm receipt of goods online. It integrates with Oracle applications to support the procurement process.
- Key features include searching online catalogs to create requisitions, configuring approval workflows, and receiving goods digitally to record receipt transactions.
- The document provides steps for setting up iProcurement including prerequisite Oracle applications, loading item catalogs, defining user access controls, and more.
This document discusses standards for the Internet of Things (IoT). It makes three key points:
1. Achieving interoperability across different industry sectors and standards bodies will be challenging due to competing business interests but is crucial for IoT success.
2. Testbeds that allow for plug-and-play testing of components from different vendors can help advance interoperability and assess new business models.
3. Viewing testbeds as a service could help recoup the large investments required and facilitate collaboration across organizations.
This document discusses different types of transducers. It begins by defining a transducer as a device that converts one form of energy into another. Transducers are then classified based on the type of energy conversion and whether they require an external power source. Examples of common transducers are given, such as resistance temperature detectors, thermistors, LVDTs, and strain gauges. Criteria for selecting transducers as well as their basic construction and applications are outlined. Advantages like low power requirements and ability to remotely monitor signals are contrasted with disadvantages such as cost, measurement accuracy, and vibration.
This document provides an introduction to logic and set theory. It begins by defining key logic concepts such as propositions, truth values, and logical operators. It then explains how logical operators can combine propositions using truth tables. The document also discusses tautologies and contradictions. It introduces quantification and propositional functions. Finally, it provides examples of sets and set operations before transitioning to a discussion of set theory.
This document presents a 3D web-based platform developed to allow cataloging and access of multimedia resources related to cultural heritage sites and large areas. The platform includes a 3D geobrowser to interactively access digital repositories of information and metadata. The solution was showcased at the "Festival dell'Economia" in Trento, Italy, allowing visitors to explore information across the autonomous province of Trento via a large, high-resolution panoramic display. The platform integrated terrain models, historical maps, databases of points of interest, and panoramas to provide an engaging interactive experience for learning about the cultural and economic heritage of the region.
Kartograph - Urban Mapping with Mobile Augmented RealityEric Gould
Kartograph - Urban Mapping with Mobile Augmented Reality is a conceptual prototype for a mobile application designed to allow users to explore their urban environment and engage in social interaction.
Participatory GIS, Volunteered Geographic Information and Citizen Science - G...Muki Haklay
This document discusses participatory GIS (PPGIS), volunteered geographic information (VGI), and citizen science. It provides background on the emergence of PPGIS in the 1990s and describes how it has developed methodologies for public participation with GIS. It also discusses the rise of user-generated geographic content through VGI platforms. Finally, it introduces the concept of "extreme citizen science" where citizens participate in all aspects of the scientific process from defining problems to analyzing results.
A gis analysis of noise islands in calabar metropolis, nigeriaAlexander Decker
This document summarizes a study that used GIS to analyze noise levels in Calabar, Nigeria. Noise measurements were taken using a sound level meter at various locations, which were georeferenced using a GPS. The noise data was analyzed in ArcGIS software to generate noise maps showing noise levels and their spatial and temporal distribution. The results showed higher noise levels in industrial, commercial, and transportation areas that peaked in the afternoon and declined in the evening. Residential areas had lower but sometimes moderately high noise levels on certain days. The study recommended restricting noisy activities from residential areas and using noise attenuation techniques.
Presentation on spatial audio for Augmented Reality given by Mark Billinghurst on July 14th 2016 at the Microsoft Research Faculty Summit. The presentation gives an overview of using spatial audio in Augmented Reality.
Locative media delivers location-based multimedia content to mobile devices. It provides audio and video content to users based on their real-world location. Several mobile apps have been developed to take advantage of this by allowing users to share location-based videos, participate in audio tours, and access location-triggered media content. Lokadot is an example of a local location-based audio platform that provides historical anecdotes and stories for places in Philadelphia.
Mobile Netw Appl
DOI 10.1007/s11036-009-0217-y
NoiseSPY is a mobile phone application that turns phones into noise sensors. It records sound levels using the phone microphone along with GPS data. This allows users to map noise levels encountered during journeys. Initial trials involved cycling couriers collecting noise data in Cambridge. Indications are the functionality engaged users and aspects like personal data, context, and reflection on data collection were important factors in user interest. The system architecture combines sound level measurements on the phone with transmission of data to a server for aggregation and visualization on an online noise map.
This document describes an interactive augmented reality installation created by students at Namibia University of Science and Technology to showcase Namibian cultural diversity. The installation uses a camera and projector to track physical objects marked with distinct cultural patterns, and plays corresponding visuals and sounds when each object is detected. Users can interact by moving the objects, with the goal of enhancing the cultural experience through augmented reality without constraints of screens or input devices. The installation was developed using techniques including computer vision, audio playback, and interactive displays to blend real and virtual environments.
On Oral Histories, Communities and Annotating the Cityconiecto
This document outlines a project that uses mobile technologies and participatory design methods to collect and share oral histories and stories from communities in Limerick, Ireland. It discusses the origins and evolution of using location-based apps to annotate the city with personal experiences. A prototype app was developed and tested that allows users to listen to audio stories and view transcriptions as they navigate locations in the city. Future plans include improving tools for content creation and tagging, developing a stable app, and supporting ongoing citizen involvement in sharing stories about their city. The project aims to give voices to communities and increase diversity and awareness of the histories and meanings attached to urban spaces.
The document describes a research project called Location33 that explores new types of mobile music experiences. It involves creating a musical album where listeners can explore songs and stories by walking around downtown Culver City and approaching location-based "nodes" that play different musical fragments. The goal is to make the album experience more interactive by allowing listeners to actively participate in assembling the album based on their movement through physical space. It discusses prior related work, the project description and goals, implementation details, and conclusions.
Hearing Voices: An Overview of Augmented Reality AudioTim Haynes
A look at the current state of augmented reality audio, the major players, inflection points on the horizon, and specific ways geotagged audio can apply to travel -- both today and in the future.
IET Technology Coffee Morning - Location-based learning: education in the WildLiz FitzGerald
Slides presented at the IET Technology Coffee Morning at the Open University.
Abstract and further details available at http://cloudworks.ac.uk/cloudscape/view/2350.
COGNITIVE SPACE IN THE INTERACTIVE MOVIE MAP: AN INVESTIGATION OF SPATIAL LEA...michelafelici1
The document describes the development and implementation of an interactive movie map system. The system allows users to virtually navigate an unfamiliar urban environment through street-level video footage and aerial photos accessed from a video disc. Users can travel through sequences of photographic footage, view maps and data, and change their viewpoint and route. The system was developed using footage of Aspen, Colorado filmed from streets and helicopters. It is intended as a research tool to study how users acquire spatial knowledge of an unfamiliar place through interaction with the system.
The document discusses pervasive games, which involve gameplay that extends into the real world away from screens. It defines types of pervasive games such as mobile, location-based, ubiquitous, and augmented reality games. Examples like Human Pacman are provided. Issues discussed include the architecture, collaboration, hardware, software, and ethics of developing pervasive games. The document also summarizes several papers on pervasive games and questions if the genre could work within the gaming industry.
No Little Plans Exploring Rapid Transit Development in North America Through ...jakecoolidge
Slides presented by Jake Coolidge at the NACIS Annual Meeting, October 14, 2011, in Madison, WI. Discusses themes from the author's Master's thesis completed in the Geography Dept. at San Jose State University.
The document is a student's work plan and review of Madden NFL 2008 for a games unit. The student chose to write a walkthrough for the game's Superstar mode and post it online. They describe creating a running back character and playing through the preseason and playoffs to win the Super Bowl with the New England Patriots. The student rates different aspects of the game on a scale from 1 to 4. Overall, they thought the game captured the action of football well.
Seminar on Driver Behaviour Detection using Swarm Intelligence.Rajani Suryavanshi
This document presents an approach for context-aware driver behavior detection using pervasive computing. It aims to reduce road accidents caused by driver errors by alerting drivers in a timely manner. The approach uses a three-tier network to gather context data from sensors using wireless sensor networks. Swarm intelligence and ant colony optimization are then used to infer driver behavior from the collected context data and detect unacceptable behaviors like fatigue or intoxication. The approach integrates wireless sensor networks, vehicle ad hoc networks, and swarm intelligence for comprehensive and reliable driver behavior monitoring.
The document discusses pervasive computing, which refers to microprocessors being embedded everywhere and computing being available anywhere. It is enabled by technologies like mobile internet access, wireless communication, and Bluetooth. Pervasive computing allows access from any device, on any network, with any data. It aims to spread intelligence and connectivity to more or less everything, from ships and aircrafts to coffee mugs and the human body. Some principles of pervasive computing include anytime/anywhere access, physical integration between computing nodes and the physical world, and instantaneous interoperation between devices. Examples of applications include smart clothing, interactive flexible posters, and pill cameras.
- iProcurement allows users to create purchase requisitions, track their progress, and confirm receipt of goods online. It integrates with Oracle applications to support the procurement process.
- Key features include searching online catalogs to create requisitions, configuring approval workflows, and receiving goods digitally to record receipt transactions.
- The document provides steps for setting up iProcurement including prerequisite Oracle applications, loading item catalogs, defining user access controls, and more.
This document discusses standards for the Internet of Things (IoT). It makes three key points:
1. Achieving interoperability across different industry sectors and standards bodies will be challenging due to competing business interests but is crucial for IoT success.
2. Testbeds that allow for plug-and-play testing of components from different vendors can help advance interoperability and assess new business models.
3. Viewing testbeds as a service could help recoup the large investments required and facilitate collaboration across organizations.
This document discusses different types of transducers. It begins by defining a transducer as a device that converts one form of energy into another. Transducers are then classified based on the type of energy conversion and whether they require an external power source. Examples of common transducers are given, such as resistance temperature detectors, thermistors, LVDTs, and strain gauges. Criteria for selecting transducers as well as their basic construction and applications are outlined. Advantages like low power requirements and ability to remotely monitor signals are contrasted with disadvantages such as cost, measurement accuracy, and vibration.
This document provides an introduction to logic and set theory. It begins by defining key logic concepts such as propositions, truth values, and logical operators. It then explains how logical operators can combine propositions using truth tables. The document also discusses tautologies and contradictions. It introduces quantification and propositional functions. Finally, it provides examples of sets and set operations before transitioning to a discussion of set theory.
This document presents a 3D web-based platform developed to allow cataloging and access of multimedia resources related to cultural heritage sites and large areas. The platform includes a 3D geobrowser to interactively access digital repositories of information and metadata. The solution was showcased at the "Festival dell'Economia" in Trento, Italy, allowing visitors to explore information across the autonomous province of Trento via a large, high-resolution panoramic display. The platform integrated terrain models, historical maps, databases of points of interest, and panoramas to provide an engaging interactive experience for learning about the cultural and economic heritage of the region.
Kartograph - Urban Mapping with Mobile Augmented RealityEric Gould
Kartograph - Urban Mapping with Mobile Augmented Reality is a conceptual prototype for a mobile application designed to allow users to explore their urban environment and engage in social interaction.
Participatory GIS, Volunteered Geographic Information and Citizen Science - G...Muki Haklay
This document discusses participatory GIS (PPGIS), volunteered geographic information (VGI), and citizen science. It provides background on the emergence of PPGIS in the 1990s and describes how it has developed methodologies for public participation with GIS. It also discusses the rise of user-generated geographic content through VGI platforms. Finally, it introduces the concept of "extreme citizen science" where citizens participate in all aspects of the scientific process from defining problems to analyzing results.
A gis analysis of noise islands in calabar metropolis, nigeriaAlexander Decker
This document summarizes a study that used GIS to analyze noise levels in Calabar, Nigeria. Noise measurements were taken using a sound level meter at various locations, which were georeferenced using a GPS. The noise data was analyzed in ArcGIS software to generate noise maps showing noise levels and their spatial and temporal distribution. The results showed higher noise levels in industrial, commercial, and transportation areas that peaked in the afternoon and declined in the evening. Residential areas had lower but sometimes moderately high noise levels on certain days. The study recommended restricting noisy activities from residential areas and using noise attenuation techniques.
Presentation on spatial audio for Augmented Reality given by Mark Billinghurst on July 14th 2016 at the Microsoft Research Faculty Summit. The presentation gives an overview of using spatial audio in Augmented Reality.
Locative media delivers location-based multimedia content to mobile devices. It provides audio and video content to users based on their real-world location. Several mobile apps have been developed to take advantage of this by allowing users to share location-based videos, participate in audio tours, and access location-triggered media content. Lokadot is an example of a local location-based audio platform that provides historical anecdotes and stories for places in Philadelphia.
Mobile Netw Appl
DOI 10.1007/s11036-009-0217-y
NoiseSPY is a mobile phone application that turns phones into noise sensors. It records sound levels using the phone microphone along with GPS data. This allows users to map noise levels encountered during journeys. Initial trials involved cycling couriers collecting noise data in Cambridge. Indications are the functionality engaged users and aspects like personal data, context, and reflection on data collection were important factors in user interest. The system architecture combines sound level measurements on the phone with transmission of data to a server for aggregation and visualization on an online noise map.
This document describes an interactive augmented reality installation created by students at Namibia University of Science and Technology to showcase Namibian cultural diversity. The installation uses a camera and projector to track physical objects marked with distinct cultural patterns, and plays corresponding visuals and sounds when each object is detected. Users can interact by moving the objects, with the goal of enhancing the cultural experience through augmented reality without constraints of screens or input devices. The installation was developed using techniques including computer vision, audio playback, and interactive displays to blend real and virtual environments.
On Oral Histories, Communities and Annotating the Cityconiecto
This document outlines a project that uses mobile technologies and participatory design methods to collect and share oral histories and stories from communities in Limerick, Ireland. It discusses the origins and evolution of using location-based apps to annotate the city with personal experiences. A prototype app was developed and tested that allows users to listen to audio stories and view transcriptions as they navigate locations in the city. Future plans include improving tools for content creation and tagging, developing a stable app, and supporting ongoing citizen involvement in sharing stories about their city. The project aims to give voices to communities and increase diversity and awareness of the histories and meanings attached to urban spaces.
The document describes a research project called Location33 that explores new types of mobile music experiences. It involves creating a musical album where listeners can explore songs and stories by walking around downtown Culver City and approaching location-based "nodes" that play different musical fragments. The goal is to make the album experience more interactive by allowing listeners to actively participate in assembling the album based on their movement through physical space. It discusses prior related work, the project description and goals, implementation details, and conclusions.
Hearing Voices: An Overview of Augmented Reality AudioTim Haynes
A look at the current state of augmented reality audio, the major players, inflection points on the horizon, and specific ways geotagged audio can apply to travel -- both today and in the future.
IET Technology Coffee Morning - Location-based learning: education in the WildLiz FitzGerald
Slides presented at the IET Technology Coffee Morning at the Open University.
Abstract and further details available at http://cloudworks.ac.uk/cloudscape/view/2350.
COGNITIVE SPACE IN THE INTERACTIVE MOVIE MAP: AN INVESTIGATION OF SPATIAL LEA...michelafelici1
The document describes the development and implementation of an interactive movie map system. The system allows users to virtually navigate an unfamiliar urban environment through street-level video footage and aerial photos accessed from a video disc. Users can travel through sequences of photographic footage, view maps and data, and change their viewpoint and route. The system was developed using footage of Aspen, Colorado filmed from streets and helicopters. It is intended as a research tool to study how users acquire spatial knowledge of an unfamiliar place through interaction with the system.
This document summarizes a study that analyzed location and social media data from attendees at the 2015 Roskilde Music Festival in Denmark. The study collected GPS location data from over 39,000 festival attendees who opted-in to sharing their location via a festival mobile app. It also collected over 20,000 geo-tagged social media posts from Instagram and over 35,000 geo-tagged tweets. The study analyzed how attendees moved around the festival grounds and compared this physical movement data to the places they discussed and shared photos of on social media. It found that these two data sources revealed how attendees appropriated the festival spaces and experiences through both physical presence and online sharing with their social networks.
The Listener as producer. presentation at Prix Europa 2013Tiziano Bonini
This document discusses how radio audiences have evolved over time from invisible listeners to visible, networked publics due to new technologies like social media. It outlines Walter Benjamin's vision of radio as a more participatory medium that reduces distance between broadcasters and listeners. The emergence of social networks has actualized this vision by making listeners visible and their opinions measurable. It has also changed relationships between broadcasters and listeners from hierarchical to more peer-to-peer by allowing two-way communication and connection on and off air. Listeners can now also connect with each other through supporting a radio program's social media presence.
Rate my place is a social networking application that allows users to collaboratively define vernacular or informal geographic areas by crowdsourcing perceptions. Users can spray a region on a map, associate a place name, and rate the area as love, like, dislike or hate. The data is collected to build a dataset of vernacular areas and a rating map showing average opinions. A pilot with 24 users found the system simple to use and fun. Future work includes exploring how user context like location influences perceptions and comparing user-defined areas to official boundaries.
Mobile Phones and Interactive Music Systems: History and ForecastNathanBowen8
This is a presentation of my dissertation work to faculty and students at UC-Irvine's ICIT program. Here I discuss the use of mobile phones in musical contexts. The main thrust is the transition of making music with phones prior to the 'smartphone' era, and then exploring current possibilities and practices with mobile music apps. Presented January 28, 2014.
The document discusses using GIS applications to help with decision making and public engagement in planning new graveyards and columbaria in Hong Kong. It describes how GIS can be used to evaluate potential sites based on factors like available land, landscape, transportation access, proximity to residents, and air quality. It also explains how CAD and VR tools can help visualize proposals for the public and obtain feedback to inform decisions. GIS spatial analysis and visualization technologies can provide data and modeling to analyze locations and engage the community, but have limitations like a lack of connectivity between CAD files.
Introduction to the key concepts related to Volunteered Geographic Information with a first introduction of Citizen Science definition and typologies.
Presentation made for the PoliMappers collaboration with IMM DesignLab at Politecnico di Milano.
CCI Symposium - Digital domain - Larissa HjorthCCI
This document discusses the evolution of research on mobile media from the first generation of camera phone studies to the current second generation with location-based services. It describes how early research focused on "networked visualities" through sharing photos online, but new locative media requires a shift to studying "emplaced visualities" as photos are overlaid on maps. The document advocates combining ethnographic research with data mining through a method called "ethno-mining" to incorporate both qualitative and quantitative analysis of locative media practices.
Similar to Cacophonography: A Community-Generated Map of Sound Powered by Pervasive Computing (20)
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
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हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
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Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
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How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
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Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Cacophonography: A Community-Generated Map of Sound Powered by Pervasive Computing
1. cacophonography
a community-generated map of sound
powered by pervasive computing
Jake Coolidge -- Geog 239: Geographic Information Technology Seminar -- December 2009
2. cacophonography
cacophony + geography
a mix of discordant the study of
sounds, dissonance the earth’s surface
5. cacophonography
phonograph: analogous to photograph;
a captured sound recording (Drury 2006)
phonography: the art of recording sounds from the
environment around us, with an emphasis on the
unintentional sounds which often go unnoticed
in our daily lives. (after www.SoundTransit.nl 2009)
6. cacophonography
phonograph: analogous to photograph;
a captured sound recording (Drury 2006)
phonography: the art of recording sounds from the
environment around us, with an emphasis on the
unintentional sounds which often go unnoticed
in our daily lives. (after www.SoundTransit.nl 2009)
public documentation of the
world of sound
8. project goals:
• community-generated and monitored
• web-based
• leverages mobile technologies, particularly
smartphones, for both:
➡ collecting sound recordings associated with
specific map coordinates, and
➡ viewing/listening to maps associated with the
user’s location
• freely available
• open-source
9. efforts to map sound:
urban planning and design
improving urban spaces by understanding
how ambient sounds either enhance
or diminish their quality, and designing
accordingly
sound in multimedia GIS
for planning and decision support
Kyong-Ho Kim, Kiwon Lee and Jong-Hun Lee. (1998).
3D Geographical Analysis within JAVA/VRML-based GIS: "Lantern" Operation.
Proceedings of the 3rd International Conference on GeoComputation.
Retrieved November 30, 2009, from
http://www.geocomputation.org/1998/index.html
enfranchising public participation
in urban noise surveys and mapping
Mydlarz, C. (2009). soundaroundyou. Retrieved November 20, 2009, from
http://soundaroundyou.com/#1
10. efforts to map sound:
documenting our shared
soundscapes
sound: complex and evocative
what can sound tell us about the unique
characteristics of a place?
11. how cacophonography works:
•web-based application passes sound data and
associated coordinates and metadata tags to
and from smartphones and desktop/laptop
computers
•audio is recorded in the field using a
smartphone’s built-in microphone and then
uploaded via a WiFi or cellular connection to
the server, along with a GPS coordinate or cell-
tower locational fix
•other types of audio, including audio from
traditional field recording equipment, can be
uploaded using a desktop or laptop computer
connected to the internet
12. how cacophonography works:
• When a portion the map is then viewed at a particular
zoom level, the server creates a mix of all the audio
available in the map’s viewable extent, panning
individual audio sources left and right based on the
location of the sound-point relative to the extent, and
streams this combined audio out to the user.
• The user can also choose to call up a descriptive tag
cloud available in the extent and filter for specific
sounds. Selecting an individual sound-point isolates
that audio.
• Any changes to the map extent, by panning or
zooming, has the potential to change the sound-points
visible and their position relative to the extent frame,
which also modifies the mix of sounds.
• Smartphone users see their current location on the map
relative to nearby sound sources; moving from one
place to another has the approximate effect of panning
the map and changing the extent.
• With each change, the server recalculates the mix to
send to the user.
13. interface design: smartphone apps and OSM
freely distributed on mobile phones built on OpenStreetMap data: freely
using applications (apps) developed with available and community-generated
software developer kits (SDKs)
soundpoints appear as bright points on a
app stores currently available for Google dark map: the “brighter” the map, the
Android-based phones and iPhones greater the number of sources available
exploding popularity of third-party map style based loosely on “Midnight
generated apps (hopefully) indicates Commander” style developed by
broader adoption of these apps on CloudMade (2009)
mobile phones regardless of OS and
cellular service provider
14. interface design: using sound variables
Krygier (1994) first formally enumerated
sound variables with regards to their
application in multi-media maps:
location - loudness - pitch - register - timbre - duration - rate of change - order - attack/decay
15. interface design: using sound variables
Krygier (1994) first formally enumerated
sound variables with regards to their
application in multi-media maps:
location - loudness - pitch - register - timbre - duration - rate of change - order - attack/decay
He was particularly interested in
exploring how these variables could be
manipulated to represent abstract,
quantitative data, but three variables in
particular are of interest for this project.
16. interface design: using sound variables
He was particularly interested in
exploring how these variables could be
manipulated to represent abstract,
quantitative data, but three variables in
location: particular are of interest for this project.
Soundpoints are panned left or right in a
stereo mix based on their location relative to
the map extent.
loudness:
The volume level of individual soundpoints *No audio is heard when zoomed out to
increases or decreases based on zoom level— regional or continental scales, in
the “closer to the ground” the viewpoint, the keeping with the analogy, and for
greater the volume.* practical considerations.
timbre:
The general, prevailing qualities or
characteristics of sounds convey specific
meanings about the places that produce
them.
18. potential issues and means of addressing them
copyright: upon account setup, users agree to only upload content that
they own the copyright for
privacy: users are advised that only recordings made in the public sphere
should be uploaded
inappropriate content: audio is both generated and monitored by the
community; inappropriate content is reported to webmasters for removal
and possible account termination
19. potential issues and means of addressing them
the digital divide:
Cell phones are becoming nearly ubiquitous, but smartphones are not.
Reliable access to the internet, and the acquired skills to use it, continue
to pose significant challenges for disadvantaged communities (Thompson
2007).
solutions?
Future partnerships between the online community, community groups,
libraries, and arts and education organizations may be able to bridge the
divide by creating opportunities to both experience the map online and to
contribute to the map, capturing field audio using community-shared
mobile recording equipment, GPS receivers, and/or mobile computers.
20. What sorts of potential sonic experiences, cultural knowledges, and
geographic perspectives might result from the unique mix of sounds
presented by each locality?
What would it be like to “listen to” our communities beyond the
confines of privately-owned mass-media channels?
potential uses and scenarios
• local, independent radio stations: streaming audio at a map coordinate
• spoken word, live music performances: archived and searchable
• music groups create links to their sound map: all audio locations
associated with a particular tour
• audio blogs: authors trace their routes and the sounds recorded along
the way
• know-before-you-go: listening to a place to compliment the mapped
photography of Google Streetview and Flickr
• political action and social justice: geographic & sonic representation
for a mass audience
21. closing remark—
When the web and the emerging technologies of
pervasive computing deliver on a promise to democratize
information and information access, the result will be a
chaotic and vibrant mirror of our world. Too often, a map
presents the voice of one or a few over the voices of the
many. Cacophonography provides a forum to celebrate
the multiple voices and perspectives of our urban spaces,
while relating those voices geographically to their
neighborhoods, regions, and the world.