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Creative Mobile Music
From Collective Dynamics to DIY Culture

Atau Tanaka
Chair of Digital Media
Acting Director, Culture Lab Newcastle

Twitter: @atautanaka
Mobile Music Experimentation
5 Projects, 5 years, 15 minutes
 Ubiquitous Computing
“The most profound technologies are those that disappear.
They weave themselves into the fabric of everyday life until
they are indistinguishable from it.” Mark Weiser (1991)


 Sony CSL Paris (2001)
 Mobile Music Workshop (2004)                                  L. Gaye, Sonic City

 Clicmobile SA (2005)
 Culture Lab
  (2007)

                                                               A. Bassoli, TuNA
Malleable Mobile Music
Sony Computer Science Laboratory Paris, 2003

 Making a pop song interactive
 Serverside Re-mix Engine
 Streaming delivery over wireless

 Social Remix:
   Can music be a carrier
   of social information?

 Choreography of
  Shared Experience
UCD - User Centered Design methods
Sony CSL Paris / INRIA, with Olivier Bau, Wendy Mackay


 Imagining the MP3 player of the
  future

 Ethnographic interviews
 Structured brainstorming
 Participatory design
UCD – Human Computer Interaction
New form factors


 Inspired by novel visual displays
  – Sony CSL Tokyo


 Navigation
 Communication
 Association
UCD, HCI, and rapid prototyping
Mu20 : a mobile music object


 20 channel audio object

 Inverting surround
  sound

 Haptic feedback
Net_Dérive
Sony CSL Paris / Clicmobile (2006)
with Petra Gemeinboeck, Ali Momeni
 Locative Media
 Wearable Computing
 Situationist Dérive
 Live, fluid media
  synthesis
Net_Dérive
Sony CSL Paris / Clicmobile (2006)
with Petra Gemeinboeck, Ali Momeni
 Live geotagged photostream
 Geography as musical interface
 Visualization and
  Sonification of trajectories
 Connecting gallery
  and the street
Dry Run
Great North Run cultural program / Culture Lab (2008)
with NAME, Clicmobile, Bren Ratliff, David King
 Locative technology in major sporting event
 Tracking emotion and exertion of
  training experience
 Drawing upon
  sports psychology
Dry Run
Great North Run cultural program / Culture Lab (2008)
with NAME, Clicmobile, Bren Ratliff, David King
 10 participants tracked
  over 3 months training
 Geotagged photos+MP3
 Post-run questionnaire
  – Multimedia blog
  – Associating experience
    to place and music
Dry Run
Great North Run cultural program / Culture Lab (2008)
with NAME, Clicmobile, Bren Ratliff, David King
 Translating the experience of sport
 Reappropriating surveillance technologies
  – Visualization across
    time, across people
  – Insight into the human
    experience
 The Ideal Playlist
 Lead up to
  London 2012
  Olympics
Chip Tune Marching Band
Culture Lab / Maker Faire UK (2009)
Jamie Allen, Kazuhiro Jo
 Mobile doesn’t have to mean mobile phone
 The sustainability question:
  – Devices need power
  – Generate one’s own energy?
 DIY (Do It Yourself) culture
  – Make your own instrument
  – Autonomous, off grid
Creative Mobile Music
From the Lab to Gallery to the Streets

 Transplanting technologies,
  creating new musical contexts

 Shifting roles :
  – Instrument builder/Composer
  – Producer/Performer
  – Consumer/Participant

 Ubiquitous technology changes public perceptions of
  performance, possibility, and creativity
Mobile 2.0 Europe - Atau Tanaka

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Mobile 2.0 Europe - Atau Tanaka

  • 1. Creative Mobile Music From Collective Dynamics to DIY Culture Atau Tanaka Chair of Digital Media Acting Director, Culture Lab Newcastle Twitter: @atautanaka
  • 2. Mobile Music Experimentation 5 Projects, 5 years, 15 minutes  Ubiquitous Computing “The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it.” Mark Weiser (1991)  Sony CSL Paris (2001)  Mobile Music Workshop (2004) L. Gaye, Sonic City  Clicmobile SA (2005)  Culture Lab (2007) A. Bassoli, TuNA
  • 3. Malleable Mobile Music Sony Computer Science Laboratory Paris, 2003  Making a pop song interactive  Serverside Re-mix Engine  Streaming delivery over wireless  Social Remix: Can music be a carrier of social information?  Choreography of Shared Experience
  • 4.
  • 5. UCD - User Centered Design methods Sony CSL Paris / INRIA, with Olivier Bau, Wendy Mackay  Imagining the MP3 player of the future  Ethnographic interviews  Structured brainstorming  Participatory design
  • 6. UCD – Human Computer Interaction New form factors  Inspired by novel visual displays – Sony CSL Tokyo  Navigation  Communication  Association
  • 7. UCD, HCI, and rapid prototyping Mu20 : a mobile music object  20 channel audio object  Inverting surround sound  Haptic feedback
  • 8.
  • 9.
  • 10.
  • 11.
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  • 16. Net_Dérive Sony CSL Paris / Clicmobile (2006) with Petra Gemeinboeck, Ali Momeni  Locative Media  Wearable Computing  Situationist Dérive  Live, fluid media synthesis
  • 17. Net_Dérive Sony CSL Paris / Clicmobile (2006) with Petra Gemeinboeck, Ali Momeni  Live geotagged photostream  Geography as musical interface  Visualization and Sonification of trajectories  Connecting gallery and the street
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  • 21. Dry Run Great North Run cultural program / Culture Lab (2008) with NAME, Clicmobile, Bren Ratliff, David King  Locative technology in major sporting event  Tracking emotion and exertion of training experience  Drawing upon sports psychology
  • 22. Dry Run Great North Run cultural program / Culture Lab (2008) with NAME, Clicmobile, Bren Ratliff, David King  10 participants tracked over 3 months training  Geotagged photos+MP3  Post-run questionnaire – Multimedia blog – Associating experience to place and music
  • 23. Dry Run Great North Run cultural program / Culture Lab (2008) with NAME, Clicmobile, Bren Ratliff, David King  Translating the experience of sport  Reappropriating surveillance technologies – Visualization across time, across people – Insight into the human experience  The Ideal Playlist  Lead up to London 2012 Olympics
  • 24. Chip Tune Marching Band Culture Lab / Maker Faire UK (2009) Jamie Allen, Kazuhiro Jo  Mobile doesn’t have to mean mobile phone  The sustainability question: – Devices need power – Generate one’s own energy?  DIY (Do It Yourself) culture – Make your own instrument – Autonomous, off grid
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  • 29. Creative Mobile Music From the Lab to Gallery to the Streets  Transplanting technologies, creating new musical contexts  Shifting roles : – Instrument builder/Composer – Producer/Performer – Consumer/Participant  Ubiquitous technology changes public perceptions of performance, possibility, and creativity