The document describes a seminar presentation by Ashish Agarwal on developing an Android application called Birthday Reminder for Mr. Piyush Sharma. It provides an overview of OkTamam, the company developing the app, describes key aspects of Android architecture and the Birthday Reminder app features and requirements for developing the project. Screenshots of the app and references for Android development are also included.
Useful documents for engineering students of CSE, and specially for students of aryabhatta knowledge university, Bihar (A.K.U. Bihar). It covers following topics: System model deadlock characterization, methods for handling deadlocks, deadlock prevention,
deadlock avoidance, deadlock detection, recovery from deadlock
This document defines and provides examples of four major types of software: system software, application software, programming software, and driver software. System software runs a computer's hardware and applications, acting as an interface between hardware and user programs. Application software enables users to complete tasks like creating documents. Programming software assists developers in creating, debugging, and maintaining other programs. Driver software provides interfaces to control and manage specific hardware or low-level services. Examples of each type are then given.
Java Programming :Event Handling(Types of Events)simmis5
Event Handling is the mechanism that controls the event and decides what should happen if an event occurs. This mechanism have the code which is known as event handler that is executed when an event occurs. Java Uses the Delegation Event Model to handle the events.
The document contains 18 code snippets demonstrating solutions to common programming problems. The code snippets include programs to: 1) convert temperature between Celsius and Fahrenheit, 2) find the larger of two numbers, 3) determine if a number is even or odd, and 4) calculate the square of a number. The programs demonstrate a variety of programming concepts like if/else statements, for loops, functions, and more.
task manager presentation in Operating System FariaChaudhry6
The document discusses the Windows Task Manager, including what it is used for, how to open it, and the different tabs within it. The Task Manager allows users to view running programs and processes, system performance, and other computer resources. It can be used to stop unresponsive applications. Tabs within the Task Manager provide information on applications, processes, services, performance, networking, users, and more. Task management tools in general help individuals and organizations stay organized, ensure efficient use of resources, drive collaboration, and help meet deadlines.
It includes various types of programming errors: Syntax, Semantic, Logical, Runtime Error with the help of C++ programs. Also, discussed how to fix these errors.
For better understanding, subscribe following YouTube channel:
https://youtu.be/PIOCmaYdSCg
The document discusses generic software, also known as content-free applications that are designed for general use rather than a specific purpose. It provides examples of integrated packages like Microsoft Works that contain multiple generic functions in one application, as well as software suites like Microsoft Office that contain the functions in separate applications. Finally, it lists common generic software including word processors, spreadsheets, databases, and presentations, and outlines features of each type.
The document describes a seminar presentation by Ashish Agarwal on developing an Android application called Birthday Reminder for Mr. Piyush Sharma. It provides an overview of OkTamam, the company developing the app, describes key aspects of Android architecture and the Birthday Reminder app features and requirements for developing the project. Screenshots of the app and references for Android development are also included.
Useful documents for engineering students of CSE, and specially for students of aryabhatta knowledge university, Bihar (A.K.U. Bihar). It covers following topics: System model deadlock characterization, methods for handling deadlocks, deadlock prevention,
deadlock avoidance, deadlock detection, recovery from deadlock
This document defines and provides examples of four major types of software: system software, application software, programming software, and driver software. System software runs a computer's hardware and applications, acting as an interface between hardware and user programs. Application software enables users to complete tasks like creating documents. Programming software assists developers in creating, debugging, and maintaining other programs. Driver software provides interfaces to control and manage specific hardware or low-level services. Examples of each type are then given.
Java Programming :Event Handling(Types of Events)simmis5
Event Handling is the mechanism that controls the event and decides what should happen if an event occurs. This mechanism have the code which is known as event handler that is executed when an event occurs. Java Uses the Delegation Event Model to handle the events.
The document contains 18 code snippets demonstrating solutions to common programming problems. The code snippets include programs to: 1) convert temperature between Celsius and Fahrenheit, 2) find the larger of two numbers, 3) determine if a number is even or odd, and 4) calculate the square of a number. The programs demonstrate a variety of programming concepts like if/else statements, for loops, functions, and more.
task manager presentation in Operating System FariaChaudhry6
The document discusses the Windows Task Manager, including what it is used for, how to open it, and the different tabs within it. The Task Manager allows users to view running programs and processes, system performance, and other computer resources. It can be used to stop unresponsive applications. Tabs within the Task Manager provide information on applications, processes, services, performance, networking, users, and more. Task management tools in general help individuals and organizations stay organized, ensure efficient use of resources, drive collaboration, and help meet deadlines.
It includes various types of programming errors: Syntax, Semantic, Logical, Runtime Error with the help of C++ programs. Also, discussed how to fix these errors.
For better understanding, subscribe following YouTube channel:
https://youtu.be/PIOCmaYdSCg
The document discusses generic software, also known as content-free applications that are designed for general use rather than a specific purpose. It provides examples of integrated packages like Microsoft Works that contain multiple generic functions in one application, as well as software suites like Microsoft Office that contain the functions in separate applications. Finally, it lists common generic software including word processors, spreadsheets, databases, and presentations, and outlines features of each type.
The document discusses different programming paradigms like procedural, modular, and object-oriented programming. It also provides a brief history of the C language, noting it was developed in the 1970s and derived from B and BCPL. The document lists some features of C like it being a middle-level language, case-sensitive, using compilers, and teaching basic programming skills.
A Graphical User Interface (GUI) is a user interface based on graphics i.e. icons, pictures, menus, etc. instead of just plain text, it uses a mouse as well as a keyboard as an input device.
GUI applications enable the users (especially naive ones) to interact with a system easily and friendly. This presentation is meant for the individual who has little or no experience in Java GUI programming.
Xamarin allows developers to write native iOS, Android, and Windows apps using C# with a shared codebase. It works by compiling C# code into the native platform code, translating .NET into Objective-C for iOS and bridges for Android. Xamarin.Forms provides common UI elements and pages that can be reused across platforms, reducing the amount of platform-specific code needed. Key pages include ContentPage, MasterDetailPage, NavigationPage, TabbedPage, and CarouselPage. Layouts like StackLayout, GridLayout, and RelativeLayout are used to compose user interface controls.
The document provides an overview of operating systems, including what constitutes an OS (kernel, system programs, application programs), storage device hierarchy, system calls, process creation and states, process scheduling, inter-process communication methods like shared memory and pipes, synchronization techniques like mutexes and semaphores, readers-writers problem, and potential for deadlocks. Key concepts covered include kernel mode vs user mode, process control blocks, context switching, preemption, and requirements for deadlock situations.
In this presentation slides you will able to understand easily ,this slides contain loops of c++ programming language which contain for loop , while loop , do while loop and nested these all are describe with definition,examples and flow charts
The document provides information about C and C Sharp programming languages. It discusses the history, features, data types, loops, conditional statements, functions, arrays, pointers, object-oriented concepts like inheritance, encapsulation, polymorphism in both the languages. It also highlights some advantages of C Sharp over C like automatic memory management, no need of header files etc.
Networking in java, Advanced programmingGera Paulos
This document provides an overview of networking concepts in Java. It discusses how Java makes network programming easier than C/C++. The java.net package contains classes and interfaces that handle low-level communication details. It supports both TCP and UDP network protocols. The document demonstrates how to create servers and sockets in Java to establish connections between clients and servers for communication. It also shows how to manipulate URLs to access resources on the web and process URL components.
Synchronous and asynchronous programming refer to two different models for executing tasks. Synchronous programming involves executing tasks sequentially in a specific order, blocking other tasks until each one is complete. Asynchronous programming allows tasks to run concurrently without blocking, improving responsiveness. While synchronous programming is simpler, asynchronous programming improves performance for long-running or I/O-bound tasks by making more efficient use of resources through parallelization. Examples of where asynchronous programming is particularly useful include batch processing large amounts of data and long-running background tasks like order fulfillment.
Unit 10 discusses files and file handling in C. It introduces the concept of data files, which allow data to be stored on disks and accessed whenever needed. There are two main types of data files: standard/high-level files and system/low-level files. Standard files are further divided into text and binary files.
To read from or write to files, a program must first open the file. This establishes a link between the program and operating system. Various library functions allow reading, writing, and processing file contents, such as fopen() to open a file, fread() and fwrite() for record input/output, and fseek() to move the file pointer to different positions for direct access of
The document discusses modular programming, which involves separating a program into independent, interchangeable modules that each contain everything needed to execute one aspect of the desired functionality. Modular programming makes programs easier to understand, manage complexity through smaller blocks of code, encourage code re-use, and allow independent development of code. It provides an example program that defines a function to find the maximum of two numbers and calls that function from the main program. Advantages of modular programming include that modules can be written and tested separately, reused, and allow large projects to be developed in parallel.
The document defines operating systems and describes their basic components and functions. It discusses how operating systems provide an interface between hardware and software, manage system resources, and allow for the execution of user programs. The goals of an operating system are to provide convenience for users and efficient operation of the computer system. An operating system is a type of system software that coordinates hardware and software and controls and allocates resources.
The document outlines the structure of a C program, including documentation and header file sections, global variable declarations, the main function, user-defined functions, and comment lines. It notes that C programs typically include header files with file extensions of .h, global variables defined outside functions that can be accessed throughout the program, and that program execution starts and ends in the main function.
Users can interact with an operating system through command interpreters, graphical user interfaces, or non-interactive batch systems. Command interpreters allow users to enter text commands and include shells like Bash, Korn, C, and Bourne shells. Command interpreters can contain the code to execute commands internally or implement commands through external system programs like Unix does. Graphical user interfaces provide a mouse-based window and menu system for desktops and touch screens for smartphones.
A socket represents a connection between two programs on a network and allows them to communicate. The document discusses sockets and how they enable client-server applications like a chat application. It provides code examples of how a chat client would connect to and send messages to a chat server, which would listen for incoming connections and send messages to connected clients. The key aspects are that the server binds to a port and listens for clients to connect, and then messages can be sent bidirectionally between the client and server over their socket connection.
This document discusses parallel programming concepts including threads, synchronization, and barriers. It defines parallel programming as carrying out many calculations simultaneously. Advantages include increased computational power and speed up. Key issues in parallel programming are sharing resources between threads, and ensuring synchronization through locks and barriers. Data parallel programming is discussed where the same operation is performed on different data elements simultaneously.
WordPress is a free and open-source content management system that allows users to build websites and blogs. It has thousands of plugins and templates that make it highly customizable. Many famous websites, blogs, and companies use WordPress due to its ease of use, SEO advantages, and large community support. Installing WordPress only requires downloading the files, setting up a database, and running the installation, allowing anyone to create a website or blog with WordPress.
Java GUI PART II is the continues of JAVA GUI PART I covering and discussing the GUI components as well as the different available Layout Managers which is available in JAVA and you can find dedicated example for each Layout Managers …
This presentation will give brief and basic knowledge about the operating system.
Types of operating systems are included in this ppt, too.
Types of the operating system are explained with the help of examples.
In this ppt, you will get to know about the advantages and disadvantages of types of operating systems.
Go through this ppt to get a crystal clear concept of the operating system.
This document provides an overview of C++ programming concepts including:
1. C++ programs consist of functions, with every program containing a main() function. Functions contain declarations, statements, comments, and can call libraries.
2. Variables must be declared with a type and can be used to store values. C++ supports integer, floating point, character, and other variable types.
3. C++ allows selection and decision making using if/else statements, switch statements, logical operators, and loops like while and for. Operators allow comparisons and boolean evaluations.
This document provides an overview of Windows programming. It discusses that Windows applications can be developed using C or C++ and have a consistent graphical user interface. The document then covers the Windows environment, including its graphics-based multitasking and consistent look across applications. It also discusses key Windows concepts like the message loop, window class, window procedures, and how Windows handles input and memory.
A flow chart is a graphical representation of a process using different symbols to represent each step linked by arrows. An algorithm is a step-by-step method to solve a problem or make decisions. The main differences between an algorithm and flowchart are that an algorithm is a set of rules to solve a problem while a flowchart is a diagram that visually represents an algorithm. C programming variables must be declared with a data type and can be initialized with a starting value. Variables can be declared locally inside functions or globally outside any functions.
The document provides an overview of the C programming language, including its history, uses, basic syntax, data types, variables, operators, decision making structures, loops, functions, and other common features. It begins with an introduction to C and discusses setting up the development environment. It then covers the basic structure of C programs and many fundamental aspects of the language like tokens, comments, identifiers, keywords and basic syntax rules.
The document discusses different programming paradigms like procedural, modular, and object-oriented programming. It also provides a brief history of the C language, noting it was developed in the 1970s and derived from B and BCPL. The document lists some features of C like it being a middle-level language, case-sensitive, using compilers, and teaching basic programming skills.
A Graphical User Interface (GUI) is a user interface based on graphics i.e. icons, pictures, menus, etc. instead of just plain text, it uses a mouse as well as a keyboard as an input device.
GUI applications enable the users (especially naive ones) to interact with a system easily and friendly. This presentation is meant for the individual who has little or no experience in Java GUI programming.
Xamarin allows developers to write native iOS, Android, and Windows apps using C# with a shared codebase. It works by compiling C# code into the native platform code, translating .NET into Objective-C for iOS and bridges for Android. Xamarin.Forms provides common UI elements and pages that can be reused across platforms, reducing the amount of platform-specific code needed. Key pages include ContentPage, MasterDetailPage, NavigationPage, TabbedPage, and CarouselPage. Layouts like StackLayout, GridLayout, and RelativeLayout are used to compose user interface controls.
The document provides an overview of operating systems, including what constitutes an OS (kernel, system programs, application programs), storage device hierarchy, system calls, process creation and states, process scheduling, inter-process communication methods like shared memory and pipes, synchronization techniques like mutexes and semaphores, readers-writers problem, and potential for deadlocks. Key concepts covered include kernel mode vs user mode, process control blocks, context switching, preemption, and requirements for deadlock situations.
In this presentation slides you will able to understand easily ,this slides contain loops of c++ programming language which contain for loop , while loop , do while loop and nested these all are describe with definition,examples and flow charts
The document provides information about C and C Sharp programming languages. It discusses the history, features, data types, loops, conditional statements, functions, arrays, pointers, object-oriented concepts like inheritance, encapsulation, polymorphism in both the languages. It also highlights some advantages of C Sharp over C like automatic memory management, no need of header files etc.
Networking in java, Advanced programmingGera Paulos
This document provides an overview of networking concepts in Java. It discusses how Java makes network programming easier than C/C++. The java.net package contains classes and interfaces that handle low-level communication details. It supports both TCP and UDP network protocols. The document demonstrates how to create servers and sockets in Java to establish connections between clients and servers for communication. It also shows how to manipulate URLs to access resources on the web and process URL components.
Synchronous and asynchronous programming refer to two different models for executing tasks. Synchronous programming involves executing tasks sequentially in a specific order, blocking other tasks until each one is complete. Asynchronous programming allows tasks to run concurrently without blocking, improving responsiveness. While synchronous programming is simpler, asynchronous programming improves performance for long-running or I/O-bound tasks by making more efficient use of resources through parallelization. Examples of where asynchronous programming is particularly useful include batch processing large amounts of data and long-running background tasks like order fulfillment.
Unit 10 discusses files and file handling in C. It introduces the concept of data files, which allow data to be stored on disks and accessed whenever needed. There are two main types of data files: standard/high-level files and system/low-level files. Standard files are further divided into text and binary files.
To read from or write to files, a program must first open the file. This establishes a link between the program and operating system. Various library functions allow reading, writing, and processing file contents, such as fopen() to open a file, fread() and fwrite() for record input/output, and fseek() to move the file pointer to different positions for direct access of
The document discusses modular programming, which involves separating a program into independent, interchangeable modules that each contain everything needed to execute one aspect of the desired functionality. Modular programming makes programs easier to understand, manage complexity through smaller blocks of code, encourage code re-use, and allow independent development of code. It provides an example program that defines a function to find the maximum of two numbers and calls that function from the main program. Advantages of modular programming include that modules can be written and tested separately, reused, and allow large projects to be developed in parallel.
The document defines operating systems and describes their basic components and functions. It discusses how operating systems provide an interface between hardware and software, manage system resources, and allow for the execution of user programs. The goals of an operating system are to provide convenience for users and efficient operation of the computer system. An operating system is a type of system software that coordinates hardware and software and controls and allocates resources.
The document outlines the structure of a C program, including documentation and header file sections, global variable declarations, the main function, user-defined functions, and comment lines. It notes that C programs typically include header files with file extensions of .h, global variables defined outside functions that can be accessed throughout the program, and that program execution starts and ends in the main function.
Users can interact with an operating system through command interpreters, graphical user interfaces, or non-interactive batch systems. Command interpreters allow users to enter text commands and include shells like Bash, Korn, C, and Bourne shells. Command interpreters can contain the code to execute commands internally or implement commands through external system programs like Unix does. Graphical user interfaces provide a mouse-based window and menu system for desktops and touch screens for smartphones.
A socket represents a connection between two programs on a network and allows them to communicate. The document discusses sockets and how they enable client-server applications like a chat application. It provides code examples of how a chat client would connect to and send messages to a chat server, which would listen for incoming connections and send messages to connected clients. The key aspects are that the server binds to a port and listens for clients to connect, and then messages can be sent bidirectionally between the client and server over their socket connection.
This document discusses parallel programming concepts including threads, synchronization, and barriers. It defines parallel programming as carrying out many calculations simultaneously. Advantages include increased computational power and speed up. Key issues in parallel programming are sharing resources between threads, and ensuring synchronization through locks and barriers. Data parallel programming is discussed where the same operation is performed on different data elements simultaneously.
WordPress is a free and open-source content management system that allows users to build websites and blogs. It has thousands of plugins and templates that make it highly customizable. Many famous websites, blogs, and companies use WordPress due to its ease of use, SEO advantages, and large community support. Installing WordPress only requires downloading the files, setting up a database, and running the installation, allowing anyone to create a website or blog with WordPress.
Java GUI PART II is the continues of JAVA GUI PART I covering and discussing the GUI components as well as the different available Layout Managers which is available in JAVA and you can find dedicated example for each Layout Managers …
This presentation will give brief and basic knowledge about the operating system.
Types of operating systems are included in this ppt, too.
Types of the operating system are explained with the help of examples.
In this ppt, you will get to know about the advantages and disadvantages of types of operating systems.
Go through this ppt to get a crystal clear concept of the operating system.
This document provides an overview of C++ programming concepts including:
1. C++ programs consist of functions, with every program containing a main() function. Functions contain declarations, statements, comments, and can call libraries.
2. Variables must be declared with a type and can be used to store values. C++ supports integer, floating point, character, and other variable types.
3. C++ allows selection and decision making using if/else statements, switch statements, logical operators, and loops like while and for. Operators allow comparisons and boolean evaluations.
This document provides an overview of Windows programming. It discusses that Windows applications can be developed using C or C++ and have a consistent graphical user interface. The document then covers the Windows environment, including its graphics-based multitasking and consistent look across applications. It also discusses key Windows concepts like the message loop, window class, window procedures, and how Windows handles input and memory.
A flow chart is a graphical representation of a process using different symbols to represent each step linked by arrows. An algorithm is a step-by-step method to solve a problem or make decisions. The main differences between an algorithm and flowchart are that an algorithm is a set of rules to solve a problem while a flowchart is a diagram that visually represents an algorithm. C programming variables must be declared with a data type and can be initialized with a starting value. Variables can be declared locally inside functions or globally outside any functions.
The document provides an overview of the C programming language, including its history, uses, basic syntax, data types, variables, operators, decision making structures, loops, functions, and other common features. It begins with an introduction to C and discusses setting up the development environment. It then covers the basic structure of C programs and many fundamental aspects of the language like tokens, comments, identifiers, keywords and basic syntax rules.
C is a general-purpose programming language developed in the 1970s. It combines high-level language features with low-level language efficiency and flexibility. C programs are portable, meaning they can run on many different computer systems. C laid the foundation for many other popular languages by providing core functionality like functions, arrays, structures, and pointers in a simple syntax that is efficient for systems programming tasks.
This document provides an overview of functions in C++. It defines what a function is, how to declare and define functions, how to call functions, and the differences between passing arguments by value versus by reference. A function is a block of code that performs a specific task. Functions are declared with a return type and parameter list, and defined with a body of code. Arguments can be passed into functions either by value, where the function receives a copy of the argument, or by reference, where any changes to the argument are reflected in the original variable. Well-designed programs use modular functions to organize code into reusable components.
This document provides an overview of functions in C programming. It defines a function as a block of code that performs a specific task and can be called multiple times. The key points covered are:
- Functions allow programs to be divided into smaller, reusable tasks.
- Functions may return data to the calling function and accept arguments to operate on.
- Function prototypes provide the compiler with function signatures before they are defined.
- Function definitions implement the code bodies with the same return type and arguments as the prototype.
- Functions can be called by value, where arguments are copied, or by reference, where addresses are passed.
Here is the class Book with the requested attributes and member functions:
#include <iostream>
using namespace std;
class Book {
private:
string title;
string author;
string publisher;
float price;
public:
Book() {
title = "No title";
author = "No author";
publisher = "No publisher";
price = 0.0;
}
void display_data() {
cout << "Title: " << title << endl;
cout << "Author: " << author << endl;
cout << "Publisher: " << publisher << endl;
cout << "Price: " << price << endl;
}
The document outlines the structure and key concepts of the C programming language across 33 lectures organized in 3 modules. It covers topics like data types, variables, operators, control structures, arrays, strings, functions, pointers, structures, unions, file handling and more. The lectures introduce each concept and provide examples to illustrate their usage. They explain how C code is compiled, linked and executed, and the steps involved in developing C programs using integrated development environments.
The document provides an introduction to programming in C# including how to write a basic "Hello World" program. It discusses various core programming concepts such as data types, operators, functions, loops, and conditional statements. Examples are given for each concept to illustrate how it works in C#.
This document provides an overview of C++, beginning with introductions to object-oriented programming and the two versions of C++. It describes key C++ concepts like classes, constructors, destructors, function overloading, and namespaces. It also covers arrays of objects, pointers to objects, the this pointer, and static class members. The document is intended to familiarize readers with fundamental C++ concepts in preparation for more advanced topics.
This document provides an overview of C++, beginning with introductions to object-oriented programming and the two versions of C++. It describes key C++ concepts like classes, constructors, destructors, function overloading, and namespaces. It also covers arrays of objects, pointers to objects, the this pointer, and static class members. The document is intended to familiarize readers with fundamental C++ concepts in preparation for more advanced topics.
The document discusses the process of compiling a C program from source code. It explains that source code is first edited, then compiled to create object code. This object code is then linked with libraries to create an executable file that can be run by the operating system. It also provides details on using functions like main(), printf(), and comments in C programs.
This document discusses functions in C programming. It defines functions as a group of statements that perform a specific task and have a name. Main functions must be included in every C program as it is where program execution begins. Functions help facilitate modular programming by dividing programs into smaller parts. Functions can be user-defined or built-in library functions. Parameters can be passed to functions by value or by reference. Functions can call themselves through recursion. Variables have different storage classes like auto, register, static, and external that determine scope and lifetime.
The document provides an introduction to C++ programming including setting up a compiler, the structure of a basic C++ program, variables, and input/output. It explains that a compiler is needed to convert C++ code into an executable. The main() function is called at startup and returns an integer value. A basic "Hello World" program is shown using #include, cout, and cin.get(). Variables are declared with a data type like int or char and stored user input. Comments are added using // or /* */.
This presentation covers technical training topics including C programming, C++, Linux, embedded systems, and a major project. It discusses C programming fundamentals such as data types, variables, keywords, conditional statements, loops, functions, pointers and libraries. It also covers Linux installation, commands, native and cross compilers. The presentation concludes with an overview of an AI-based android application called "Being human" that was developed as a major project.
Top 40 C Programming Interview QuestionsSimplilearn
This video by Simplilearn will explain to you on Top 40 C Programming Interview Questions. C Programming Interview Questions And Answers Tutorial will explain to you the beginner-level, intermediate-level, and advanced-level programming questions. This video has covered all the basic interview questions that every candidate is asked to check his/her knowledge in their programming skills. They have become essential to crack by every interviewer in the current IT industry.
Beginner-level
✅00:00-What are the features of the c programming language?
✅02:03-Mention the dynamic memory allocation functions
✅03:20-What is the use of pointer variables in c programming and what do u mean by dangling pointer variable?
✅03:59-What is the use of break control statements?
✅04:30-what is a predefined function in c?
✅04:56 What is the use of header files in c?
✅05:47-What is a memory leak?
-Intermediate level
✅06:04-Differentiate between call by value and call by reference.
✅06:40-What is the difference between a compiler and an interpreter?
✅07:16-What is typecasting?
✅07:40-What is the use of the size of an operator in c?
✅08:25-Write a c program to print the following pattern
✅10:34-Write a c code to swap two numbers without using a third variable
-Advanced level
✅12:51-What is a union?
✅13:37-What is a recursion?
✅13:47-What are macros in c?
✅14:30-Write the difference between macros and functions.
✅15:00-Sort an array using a quick sort algorithm
✅19:26-Write a c code to find the Fibonacci series.
✅23:02-How to Implement a program to find the height of a binary tree?
✅26:14-Implement a C program to display a string in reverse order.
✅30:35-Implement a program to add a node at the beginning, end, and specified positions in any linked list.
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About Free Advanced
The document provides an overview of C programming for a computer science course. It discusses:
- The history and development of the C language.
- Key features of C including its popularity, efficiency, portability, and ability to interface with other languages.
- Characteristics of C such as it being a general purpose, structured, and portable programming language.
- Components of a C program including main functions, data types, keywords, operators, variables, and control statements like if/else, switch, and loops.
The document provides an overview of the C programming language and some key concepts related to it. It discusses C as a programming language developed in 1972, its features such as being case sensitive and supporting libraries and functions. It also defines some common C terms like header files, IDEs, keywords, variables and data types. Loops such as for, while and do-while loops are explained along with input/output functions like printf, scanf and control structures in programming.
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
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Topics covered:
CI/CD with in UiPath
End-to-end overview of CI/CD pipeline with Azure devops
Speaker:
Lyndsey Byblow, Test Suite Sales Engineer @ UiPath, Inc.
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ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
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BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
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C++ question and answers
1. 1. What is computer?
ANS: A computer is a device that can be instructed to carry out sequences of
arithmetic or logical operations automatically via computer programming.
2. What is computer program?
ANS: A computer program is a set of instructions for a computer to follow
3. What is Computer software?
ANS: Computer software is the collection of programs used by a computer
4. Discuss Computer Vs Human?
ANS: Computers understand a language variously known as computer language or machine language.
Therefore, computers and humans have agreed to sort of meet in the middle, using intermediate
languages
• Humans can speak C++ (sort of), and C++ is converted into machine language for the computer to
understand
5. What is Compilers?
ANS: Translate high-level language to machine language
6. What is source code?
ANS: Sourcecode: the original program in a high level language
7. What is object code?
ANS: the translated version in machine language
• Object code is also referred to as binary code or machine code
8. What is Linker?
• ANS: A Linker combines
• The object code for the programs we write
and
• The object code for the pre-compiled routines
into
The machine language program the CPU can run.
9. Why Do We Need Object-Oriented Programming?
ANS: Object-oriented programming was developed because limitations were discovered in earlier approaches
to programming. To appreciate what OOP does, we need to understand what these limitations are and how
they arose from traditional programming languages.
10. What is procedural language?
ANS: C, Pascal, and similar languages are procedural languages. That is, each statement in the language tells the
computer to do something.
11. What is class?
ANS: A class is a description of a number of similar objects.
12. What is instance of class?
Chapter 1: Object Oriented Programming in C++
2. ANS: specific people with specific names are members of this class if they possess certain characteristics. An
object is often called an “instance” of a class.
13. What are oo p characteristics?
14. What are the benefits of oop?
ANS:
15. What is Algorithm?
ANS: Algorithms
◦ A sequence of precise instructions which leads to a solution
Program
◦ An algorithm expressed in a language the computer can understand
16. How many types the problem solving in c++?
ANS: Problem Solving Phase
Implementation Phase
17. What is Problem solving Phase?
Develop the algorithm before implementation
18. What is implementation Phase?
ANS: Translate the algorithm into a programming
language
19. What are the three errors of programming language?
3. Syntaxerrors
Run-time errors
Logicerrors
END Chapter1
20. What is Function?
ANS: Functions are one of the fundamental building blocks of C++. The FIRST program consists almost
entirely of a single function called main ( ).
21. What is comment?
ANS: Comments help the person writing a program, and anyone else who must read the source file,
understand what’s going on.
22. Two types of comment?
ANS: Single-line comment which begins with // and terminates at the end of the current line.
Multi-line comment which begins with /* and ends with */.
23. What is Variable?
ANS: A variable is a location in the computer's memory where a value can be stored for use by a
program.
All variables must be declared with a name and a data type before they can be used in a program
Declarations of variables can be placed almost anywhere in a program
That value is actually placed in the memory space assigned to the variable.
Chapter2 C++Programming Basics
4. 24. Tell the Basic Data base
25. Tell Their Basic Range
26. What is difference B/wee Expressions and Statements?
ANS: Any arrangement of variables, constants, and operators that specifies a computation is called an
expression.
Statements tell the compiler to do something and terminate with a semicolon.
27 Tell the rules of operator precedence?
ANS: PEDMAS (Parentheses, Exponents, Division, Multiplication, Addition and Subtraction)
END Chapter2
5. Q1: what is called operator that compares two values?
A1: A relational operator.
Q2: what do loops cause?
A2: Loops cause section of your program to be repeated a certain number of times.
Q3: what are three kinds of loops in C++?
• A3:There are three kinds of loops in C++:
• the for loop
• the while loop
• and the do loop
Q4: what is for loop?
A4: The for loop executes a section of code a fixed number of times.
Q5: when for loop used?
A5:It’s usually used when you know, before entering the loop, how many times you want to execute the code.
Q6: when while loop used?
A6: The while loop is used when you do not know how many times you want to do something before you start
the loop.
Q7: when test of while loop is evaluated?
A7: The test expression is evaluated at the beginning of the loop.
Q8: which have higher precedence arithmetic and rational operators?
A8: Note that arithmetic operators have a higher precedence than relational operators
Example (a < b / 2)
Q8: when do loop used?
A8: Use do loop when you want to guarantee that the loop body is executed at least once.
Chapter3 C++Programming Loops
6. Q9: when test of do while is evaluated?
A9: The test expression is evaluated at the end of the loop.
Q10: what do break and continue statement are used?
A10: break and continue statements are used to alter the flow of loops.
Q11: what are three types of decisions?
A11:
The if statement
The if...else statement
Nested if...else statement
The switch statement
Q12: what does if statement performs?
A12: The if statement performs an action if a condition is true or skips the action if the condition is false.
END Chapter3
Q1. Define function? And tell the most important reason to use functions?
A1. A function groups a number of program statements into a unit and gives it a name.
The most important reason to use functions is to:
Chapter4 C++ Programming Function
7. • Divide a program into units (divide & conquer).
• Reduce program size: the function’s code is stored in only one place in memory,
even though the function is executed many times.
Q2.What is the three components necessary to add a function to a program?
A2.The three components necessary to add a function to a program are:
a. the function declaration
b. the calls to the function
c. And the function definition.
Q3.Distinguish the different b/w function declaration, calling and function Definition?
A3. Function Declaration
Declare the function before it is called
Notice that the function declaration is terminated with a semicolon.
Function declarations are also called prototypes, since they provide a model or
blueprint for the function.
The keyword void specifies that the function has no return value, and the empty
parentheses indicate that it takes no arguments
Function calling
• To call a function we need: the function name, followed by parentheses.
• The syntax of the call is very similar to that of the declaration, except that the
return type is not used.
• The call is terminated by a semicolon.
Function definition
• The definition contains the actual code for the function.
• The definition consists of a line called the declarator, followed by the function
body.
8. • The declarator must agree with the declaration: It must use the same function
name, have the same argument types in the same order (if there are arguments),
and have the same return type.
• Notice that the declarator is not terminated by a semicolon.
Q4.Define declaration and tell some library functions?
A4.The declaration is in the header file specified at the beginning of the program (conio.h
for getche () and cmath.h for sqrt()).
Some library function such as getche () or sqrt ()?
Q5.What is an argument and parameters?
• An argument is a piece of data passed from a program to the function.
• Arguments allow a function to operate with different values, or even to do
different things, depending on the requirements of the program calling it.
The variables used within the function to hold the argument values are called
parameters.
Q6. What is the different b/w passing by value and passing by reference?
A6.Passing by value
• Passing by value means that the function creates copies of the arguments passed
to it. The called function creates a new variable of the same type as the argument
and copies the argument’s value into it.
• The function cannot access the original variable in the calling program, only the
copy it created.
• Passing arguments by value is useful when the function does not need to modify
the original variable in the calling program.
• In fact, it offers insurance that the function cannot harm the original variable.
Passing by reference
9. • In passing arguments by reference, a reference to the original variable, in the
calling program, is passed. (It is actually the memory address of the variable that
is passed).
• An important advantage of passing by reference is that:
The function can access the actual variables in the calling program.
It provides a mechanism for passing more than one value from the function
back to the calling program.
Q7.Describe Overloaded Functions with example?
A7.An overloaded function performs different activities depending on the kind of data
sent to it. It is more convenient to use functions with the same name even though they
each have different arguments.
Examples
• Declaration:
Voiddrawchar ();
Voiddrawchar (char);
Voiddrawchar (char, int);
• Calling:
Draw char ();
Draw char ('=');
Draw char ('+', 30);
Q8.What is Recursion?
A8.Recursion involves a function calling itself. Recursion is much easier to understand
with an example than with lengthy explanations.
10. Q9. What is Default Arguments?
A9.A function can be called without specifying all its arguments.
• The default argument follows an equal sign, which is placed directly after the type
name.
• Remember that missing arguments must be the trailing arguments—those at the
end of the argument list.
Q10. Differentiate Scope and Storage Class?
A10.scope
• The scope of a variable determines which parts of the program can access it, and
its storage class determines how long it stays in existence.
• Two different kinds of scope are important here: local and file.
Variables with local scope are visible only within a block.
Variables with file scope are visible throughout a file.
Storage Class
• A block is basically the code between an opening brace and a closing brace. Thus
a function body is a block.
• There are two storage classes: automatic and static.
• Variables with storage class automatic exist during the lifetime of the function in
which they are defined.
• Variables with storage class static exist for the lifetime of the program.
END Chapter4