This document outlines skills needed for web documentary work including programming applications, mobile web, and websites as well as design skills for creating a good first impression.
Mobile web vs. native apps: It's not about technology, it's about psychologyiQcontent
Cold logic makes a hard case for opting for mobile web apps over native ones. If you can build it in HTML, CSS, and javascript, then do, right? Except for the pesky little detail called the real world, where marketers demand apps, boardrooms pay for apps, and even worse, users seem to prefer them. Or do they?
In this talk, Brian will try to reframe the web vs native vs hybrid debate into a conversation about what your customers really need, and what they’ll actually use. The technology you choose for your mobile approach is of strategic importance, but you need to be thinking about much more than just technology.
Get your web design for mobile devices now! Infinite Softech offers its mobile web design & development in Toronto by well skilled mobile website designers. http://www.infinitesoftech.com/mobilewebsites.php
Native Device vs. Mobile Web ApplicationsTim Wright
Native mobile apps are downloaded to a device, built for that specific platform using languages like Objective-C or Java, and can access device features. Mobile web apps live on the web, are accessible via browser, and are built using HTML/CSS/JS. Native apps are best for utilizing device capabilities like gaming or sensors, while mobile web apps allow for lower costs, rapid updates across devices, and accessibility without downloads. The document provides examples of when each type of app is most suitable.
"Designing for the Responsive Web" - AIGA South Dakota Open Mouse NightBlend Interactive
This document discusses responsive web design and provides tips for designing adaptively across devices. It recommends simplifying designs, creating live wireframes, designing a visual language, and sweating the details. It also suggests testing designs across devices and lists some design pattern resources. The goal is to create designs that adapt to different screen sizes and capabilities through a responsive approach.
Raoni Boaventura is a front-end engineer and UI/UX designer proficient in technologies like Ruby on Rails, PHP, JavaScript, HTML5 and CSS3. He has over 10 years of experience developing websites and web applications for clients. Some of his past work includes developing the front-end for the TopTal job matching platform, creating customizable online store templates for Keen Systems, and designing a dengue surveillance system for Bahia's health institute.
Tom Deryckere shared thoughts on mobile web development and how content management systems (CMS) like Drupal, Joomla, and WordPress can be used to build mobile sites. He discussed how the mobile web is different than the desktop web and outlined techniques like device detection, template switching, and content transcoding to optimize sites for multiple devices. Examples of CMS extensions and services that facilitate mobile development were provided. Attendees were encouraged to start building mobile versions of their sites.
MW2015: Bring It On: Ensuring the success of BYOD programming in the museum e...scottsayre
In 2012 the Corning Museum of Glass broke ground for it’s new Contemporary Art + Design wing. Using the new Contemporary wing as a testing ground, the museum began work on a campus-wide digital media strategy for interpretation and museum information management. A core component of this strategy is Bring Your Own Device (BYOD), connecting museum visitors at a personal level to a range of rich interpretive content on their personal devices. Museum staff knew from the beginning that past museum BYOD projects had met with limited or mixed results (Proctor, 2009). Understanding there were a number of known and unknown obstacles, the museum developed a cohesive, cross-institutional approach to identify and address each challenge and ensure the programs success (Mir, 2014). This paper provides an overview of preliminary research findings and practices being developed around visitor focused BYOD at the Corning Museum of Glass.
http://mw2015.museumsandtheweb.com/paper/bring-it-on-ensuring-the-success-of-byod-programming-in-the-museum-environment/
Luminare, Inc. is a multimedia company that provides web design, multimedia, animation, video and graphics services. It offers hardware such as laptops, printers, scanners and cameras as well as software including Google, Dreamweaver, Adobe, HTML and browsers. Some of Luminare's clients include Bank of America, TDI, Brown University, RISD, and Charles Schwab.
Mobile web vs. native apps: It's not about technology, it's about psychologyiQcontent
Cold logic makes a hard case for opting for mobile web apps over native ones. If you can build it in HTML, CSS, and javascript, then do, right? Except for the pesky little detail called the real world, where marketers demand apps, boardrooms pay for apps, and even worse, users seem to prefer them. Or do they?
In this talk, Brian will try to reframe the web vs native vs hybrid debate into a conversation about what your customers really need, and what they’ll actually use. The technology you choose for your mobile approach is of strategic importance, but you need to be thinking about much more than just technology.
Get your web design for mobile devices now! Infinite Softech offers its mobile web design & development in Toronto by well skilled mobile website designers. http://www.infinitesoftech.com/mobilewebsites.php
Native Device vs. Mobile Web ApplicationsTim Wright
Native mobile apps are downloaded to a device, built for that specific platform using languages like Objective-C or Java, and can access device features. Mobile web apps live on the web, are accessible via browser, and are built using HTML/CSS/JS. Native apps are best for utilizing device capabilities like gaming or sensors, while mobile web apps allow for lower costs, rapid updates across devices, and accessibility without downloads. The document provides examples of when each type of app is most suitable.
"Designing for the Responsive Web" - AIGA South Dakota Open Mouse NightBlend Interactive
This document discusses responsive web design and provides tips for designing adaptively across devices. It recommends simplifying designs, creating live wireframes, designing a visual language, and sweating the details. It also suggests testing designs across devices and lists some design pattern resources. The goal is to create designs that adapt to different screen sizes and capabilities through a responsive approach.
Raoni Boaventura is a front-end engineer and UI/UX designer proficient in technologies like Ruby on Rails, PHP, JavaScript, HTML5 and CSS3. He has over 10 years of experience developing websites and web applications for clients. Some of his past work includes developing the front-end for the TopTal job matching platform, creating customizable online store templates for Keen Systems, and designing a dengue surveillance system for Bahia's health institute.
Tom Deryckere shared thoughts on mobile web development and how content management systems (CMS) like Drupal, Joomla, and WordPress can be used to build mobile sites. He discussed how the mobile web is different than the desktop web and outlined techniques like device detection, template switching, and content transcoding to optimize sites for multiple devices. Examples of CMS extensions and services that facilitate mobile development were provided. Attendees were encouraged to start building mobile versions of their sites.
MW2015: Bring It On: Ensuring the success of BYOD programming in the museum e...scottsayre
In 2012 the Corning Museum of Glass broke ground for it’s new Contemporary Art + Design wing. Using the new Contemporary wing as a testing ground, the museum began work on a campus-wide digital media strategy for interpretation and museum information management. A core component of this strategy is Bring Your Own Device (BYOD), connecting museum visitors at a personal level to a range of rich interpretive content on their personal devices. Museum staff knew from the beginning that past museum BYOD projects had met with limited or mixed results (Proctor, 2009). Understanding there were a number of known and unknown obstacles, the museum developed a cohesive, cross-institutional approach to identify and address each challenge and ensure the programs success (Mir, 2014). This paper provides an overview of preliminary research findings and practices being developed around visitor focused BYOD at the Corning Museum of Glass.
http://mw2015.museumsandtheweb.com/paper/bring-it-on-ensuring-the-success-of-byod-programming-in-the-museum-environment/
Luminare, Inc. is a multimedia company that provides web design, multimedia, animation, video and graphics services. It offers hardware such as laptops, printers, scanners and cameras as well as software including Google, Dreamweaver, Adobe, HTML and browsers. Some of Luminare's clients include Bank of America, TDI, Brown University, RISD, and Charles Schwab.
Embracing the mobile frontier and reaching the digital nativesEktron
Jonathan Wall, Director of Product Marketing at Ektron and Jay Burling, Director of Web Application at Hendrix College, discuss:
- 9 tips and best practices for mobile engagement
- How to use mobile to enrich the student experience
- How Hendrix College created a mobile presence in 3 months
Museum BYOD Variable NMC Future of Museums 2014scottsayre
This document outlines various factors that contribute to the successful implementation and use of mobile devices in a museum setting. It discusses considerations around visitor awareness, the usability and compatibility of devices, whether technical support is available, if content is engaging, and how intuitive the design is to ensure visitors want to use available mobile technologies and find them easy to understand and operate. The goal is to create an experience that motivates visitors and provides value through interesting and engaging content on their personal or museum-provided devices.
Hybrid mobile applications combine elements of both native and web applications. Sencha Touch is a JavaScript framework for developing user interfaces that look and feel like native mobile apps. PhoneGap allows developers to build mobile apps using HTML5, CSS3, and JavaScript instead of platform-specific languages. With Sencha Touch and PhoneGap, developers have a single codebase that can create hybrid apps deployable across platforms. While this reduces development time and effort, hybrid apps are not truly native and debugging can be challenging.
Luminare, Inc. is a multimedia company that offers web design, animation, and graphic services including multimedia, video, and print. They also provide technical services and hardware such as laptops, printers, and cameras as well as software like Google, Dreamweaver, Adobe, HTML, and browsers. Some of Luminare's clients include Bank of America, TDI, Brown University, RISD, Charles Schwab, and URI.
The document provides advice for new developers on how to get started building mobile apps. It recommends starting small by building a mobile web app prototype instead of a fully native app, as mobile web apps are easier to develop, can access many native features, and allow developers to test ideas and tweak the app more easily. Once the prototype is complete, it can be expanded into a larger project, turned into a full native or hybrid mobile app, or used as a sample for testing. The document stresses answering questions about the app's purpose and users before designing, and offers tips for user interface and experience design.
Luminare, Inc. is a multimedia company that offers web design, animation, and graphic services including multimedia, video, and print. They also provide technical hardware and software services such as laptops, printers, scanners, cameras, and mobile devices as well as software like Google, Dreamweaver, Adobe, HTML, and browsers. Their clients include large companies and universities such as Bank of America, TDI, Brown University, RISD, Charles Schwab, and URI.
Luminare, Inc. is a multimedia company that offers web design, animation, and graphic services including multimedia, video, and print. They also provide technical hardware and software services such as laptops, printers, scanners, cameras, and mobile devices as well as software like Google, Dreamweaver, Adobe, HTML, and browsers. Their clients include large companies and universities such as Bank of America, TDI, Brown University, RISD, Charles Schwab, and URI.
Luminare, Inc. is a multimedia company that offers web design, animation, and graphics services including multimedia, video, and print. They also provide technical hardware and software services such as laptops, printers, scanners, cameras, and mobile devices as well as software like Google, Dreamweaver, Adobe, HTML, and browsers. Their clients include large companies and universities such as Bank of America, TDI, Brown University, RISD, Charles Schwab, and URI.
Is That a Mobile Template or Responsive Design? Identify Which Mobile Strateg...Sherry Budziak
This document discusses mobile strategies for organizations. It begins by outlining the growing use of mobile devices and need for mobile strategies. It then describes the four main types of mobile experiences: tweaking existing sites, responsive design, dedicated mobile sites, and mobile apps. The document advocates considering user needs and objectives in choosing a strategy. It also provides examples of how one organization, netFORUM, is adapting its strategy through responsive design and other mobile enhancements.
Amanda Pabon has experience in video production, editing, and communications. She interned at The Michael J. Fox Foundation, where she contributed ideas on storytelling through video and edited promotional materials. Pabon also worked as a production assistant on an independent film, helping write proposals, conduct outreach, and reduce the budget. She has a bachelor's degree in video production from Rutgers University and skills in various video/audio software, social media, and script writing.
This presentation discusses (1) the rise of social networking and its impact on software development, (2) introduces zembly as a platform for building social applications, and (3) demonstrates how to build a service, widget, and Facebook application using zembly in 3 steps or less for each. Zembly allows developers to easily create and publish reusable services, widgets, and social applications targeting various platforms from the browser.
This document discusses mobile UX design. It notes that mobile devices are commonly used for messaging, media, social media, location-based apps, enterprise apps, and more. Key considerations for mobile UX include small screens, one-thumb input, and limited battery life. The document recommends focusing on content over navigation, quick access, context actions, and reducing redirects and file sizes. It also suggests leveraging CSS3 features for visual effects and optimizing screens. Native apps are best suited for tasks using hardware features, while web apps work well for reference material that does not require complex gestures or storage.
Ми стоїмо на порозі нової ери - HTML5, якого так бояться Adobe та Microsoft.
Один код, що працює під всіма платформами. Один набір зображень під всі роздільні здатності екранів. Мобільний Web. Мрія розробника!
Проте чи завжди доречне використання HTML5? Коли, як і чому?
Як зберегти юзабіліті програми на високому рівні?
Цей огляд допоможе зробити вибір технології.
Порівняння підходів та спроба побудувати універсальний патерн побудови інтерфейсу програми - мета цієї презентації.
This document outlines the services and areas of expertise of Kimberley R. Barker, a librarian for digital life. It lists the resources available at The MILL including a makerspace, virtual reality, audio booth, and reservable studio space. It also lists Barker's areas of expertise as digital identity, personal branding, reputation management, using social media professionally, and tech-related issues around privacy, net neutrality, and AI.
Many Notes pitch for App Circus at BlackBerry 10 Jam 2012Will Robertson
A presentation from the App Circus competition at BlackBerry 10 Jam 2012 in Orlando. Shows the initial version of Many Notes for PlayBook and the updates that it would receive as it transitions to BlackBerry 10.
Web documentary, веб-документалистика, вебдок – один из новых и интересных жанров подачи материалов в Интернете.
Автор презентации - Гулим Амирхановой, эксперта по мультимедиа, медиатренера, медиаспециалиста, консультанта проекта «Открытая Азия онлайн»
A web documentary survival kit the essentials slideshowEnjiao Chen
This document provides an overview of web documentaries and their essentials in a short online course. It discusses how web documentaries differ from traditional linear documentaries by being non-linear and allowing user interactivity. Web documentaries offer opportunities for diverse storytelling and empowering self-representations. However, they also face challenges such as funding, collaborating across skillsets, and managing user-generated content within bandwidth limitations. The document provides examples of web documentaries and discusses their advantages and challenges.
Web journalism is changing through increased interactivity, accessibility, and convergence. New technologies allow audiences to interact more through commenting and sharing, while news and documentaries are easily accessible online at low costs. Multiple media platforms are also converging as audiences can now create and distribute their own documentaries.
The document provides an overview of documentary film as a genre, including definitions of two main types (expository and participatory), examples of influential documentary films, and guidelines for constructing arguments through documentary. It discusses engaging audiences, anticipating objections to arguments, and being passionate about the topic. The key aspects covered are defining documentary, different types of documentary techniques, examples of famous documentaries, and rules for building persuasive arguments through documentary filmmaking.
The document discusses 4 critical perspectives on digital media: 1) Not everyone has access to digital technologies, known as the digital divide. 2) News outlets prioritize certain stories over others, known as the news agenda. 3) There are questions around whether people's interests are truly protected, dealing with ethical issues. 4) Audiences may passively consume media without much interaction, rather than being actively involved, questioning audience passivity.
This document outlines the process of making a web documentary in three phases: pre-production which involves brainstorming topics, research, and preparation; production which focuses on capturing footage through interviews and collecting images; and post-production where interviews are transcribed, a story is planned, and editing is done.
Embracing the mobile frontier and reaching the digital nativesEktron
Jonathan Wall, Director of Product Marketing at Ektron and Jay Burling, Director of Web Application at Hendrix College, discuss:
- 9 tips and best practices for mobile engagement
- How to use mobile to enrich the student experience
- How Hendrix College created a mobile presence in 3 months
Museum BYOD Variable NMC Future of Museums 2014scottsayre
This document outlines various factors that contribute to the successful implementation and use of mobile devices in a museum setting. It discusses considerations around visitor awareness, the usability and compatibility of devices, whether technical support is available, if content is engaging, and how intuitive the design is to ensure visitors want to use available mobile technologies and find them easy to understand and operate. The goal is to create an experience that motivates visitors and provides value through interesting and engaging content on their personal or museum-provided devices.
Hybrid mobile applications combine elements of both native and web applications. Sencha Touch is a JavaScript framework for developing user interfaces that look and feel like native mobile apps. PhoneGap allows developers to build mobile apps using HTML5, CSS3, and JavaScript instead of platform-specific languages. With Sencha Touch and PhoneGap, developers have a single codebase that can create hybrid apps deployable across platforms. While this reduces development time and effort, hybrid apps are not truly native and debugging can be challenging.
Luminare, Inc. is a multimedia company that offers web design, animation, and graphic services including multimedia, video, and print. They also provide technical services and hardware such as laptops, printers, and cameras as well as software like Google, Dreamweaver, Adobe, HTML, and browsers. Some of Luminare's clients include Bank of America, TDI, Brown University, RISD, Charles Schwab, and URI.
The document provides advice for new developers on how to get started building mobile apps. It recommends starting small by building a mobile web app prototype instead of a fully native app, as mobile web apps are easier to develop, can access many native features, and allow developers to test ideas and tweak the app more easily. Once the prototype is complete, it can be expanded into a larger project, turned into a full native or hybrid mobile app, or used as a sample for testing. The document stresses answering questions about the app's purpose and users before designing, and offers tips for user interface and experience design.
Luminare, Inc. is a multimedia company that offers web design, animation, and graphic services including multimedia, video, and print. They also provide technical hardware and software services such as laptops, printers, scanners, cameras, and mobile devices as well as software like Google, Dreamweaver, Adobe, HTML, and browsers. Their clients include large companies and universities such as Bank of America, TDI, Brown University, RISD, Charles Schwab, and URI.
Luminare, Inc. is a multimedia company that offers web design, animation, and graphic services including multimedia, video, and print. They also provide technical hardware and software services such as laptops, printers, scanners, cameras, and mobile devices as well as software like Google, Dreamweaver, Adobe, HTML, and browsers. Their clients include large companies and universities such as Bank of America, TDI, Brown University, RISD, Charles Schwab, and URI.
Luminare, Inc. is a multimedia company that offers web design, animation, and graphics services including multimedia, video, and print. They also provide technical hardware and software services such as laptops, printers, scanners, cameras, and mobile devices as well as software like Google, Dreamweaver, Adobe, HTML, and browsers. Their clients include large companies and universities such as Bank of America, TDI, Brown University, RISD, Charles Schwab, and URI.
Is That a Mobile Template or Responsive Design? Identify Which Mobile Strateg...Sherry Budziak
This document discusses mobile strategies for organizations. It begins by outlining the growing use of mobile devices and need for mobile strategies. It then describes the four main types of mobile experiences: tweaking existing sites, responsive design, dedicated mobile sites, and mobile apps. The document advocates considering user needs and objectives in choosing a strategy. It also provides examples of how one organization, netFORUM, is adapting its strategy through responsive design and other mobile enhancements.
Amanda Pabon has experience in video production, editing, and communications. She interned at The Michael J. Fox Foundation, where she contributed ideas on storytelling through video and edited promotional materials. Pabon also worked as a production assistant on an independent film, helping write proposals, conduct outreach, and reduce the budget. She has a bachelor's degree in video production from Rutgers University and skills in various video/audio software, social media, and script writing.
This presentation discusses (1) the rise of social networking and its impact on software development, (2) introduces zembly as a platform for building social applications, and (3) demonstrates how to build a service, widget, and Facebook application using zembly in 3 steps or less for each. Zembly allows developers to easily create and publish reusable services, widgets, and social applications targeting various platforms from the browser.
This document discusses mobile UX design. It notes that mobile devices are commonly used for messaging, media, social media, location-based apps, enterprise apps, and more. Key considerations for mobile UX include small screens, one-thumb input, and limited battery life. The document recommends focusing on content over navigation, quick access, context actions, and reducing redirects and file sizes. It also suggests leveraging CSS3 features for visual effects and optimizing screens. Native apps are best suited for tasks using hardware features, while web apps work well for reference material that does not require complex gestures or storage.
Ми стоїмо на порозі нової ери - HTML5, якого так бояться Adobe та Microsoft.
Один код, що працює під всіма платформами. Один набір зображень під всі роздільні здатності екранів. Мобільний Web. Мрія розробника!
Проте чи завжди доречне використання HTML5? Коли, як і чому?
Як зберегти юзабіліті програми на високому рівні?
Цей огляд допоможе зробити вибір технології.
Порівняння підходів та спроба побудувати універсальний патерн побудови інтерфейсу програми - мета цієї презентації.
This document outlines the services and areas of expertise of Kimberley R. Barker, a librarian for digital life. It lists the resources available at The MILL including a makerspace, virtual reality, audio booth, and reservable studio space. It also lists Barker's areas of expertise as digital identity, personal branding, reputation management, using social media professionally, and tech-related issues around privacy, net neutrality, and AI.
Many Notes pitch for App Circus at BlackBerry 10 Jam 2012Will Robertson
A presentation from the App Circus competition at BlackBerry 10 Jam 2012 in Orlando. Shows the initial version of Many Notes for PlayBook and the updates that it would receive as it transitions to BlackBerry 10.
Web documentary, веб-документалистика, вебдок – один из новых и интересных жанров подачи материалов в Интернете.
Автор презентации - Гулим Амирхановой, эксперта по мультимедиа, медиатренера, медиаспециалиста, консультанта проекта «Открытая Азия онлайн»
A web documentary survival kit the essentials slideshowEnjiao Chen
This document provides an overview of web documentaries and their essentials in a short online course. It discusses how web documentaries differ from traditional linear documentaries by being non-linear and allowing user interactivity. Web documentaries offer opportunities for diverse storytelling and empowering self-representations. However, they also face challenges such as funding, collaborating across skillsets, and managing user-generated content within bandwidth limitations. The document provides examples of web documentaries and discusses their advantages and challenges.
Web journalism is changing through increased interactivity, accessibility, and convergence. New technologies allow audiences to interact more through commenting and sharing, while news and documentaries are easily accessible online at low costs. Multiple media platforms are also converging as audiences can now create and distribute their own documentaries.
The document provides an overview of documentary film as a genre, including definitions of two main types (expository and participatory), examples of influential documentary films, and guidelines for constructing arguments through documentary. It discusses engaging audiences, anticipating objections to arguments, and being passionate about the topic. The key aspects covered are defining documentary, different types of documentary techniques, examples of famous documentaries, and rules for building persuasive arguments through documentary filmmaking.
The document discusses 4 critical perspectives on digital media: 1) Not everyone has access to digital technologies, known as the digital divide. 2) News outlets prioritize certain stories over others, known as the news agenda. 3) There are questions around whether people's interests are truly protected, dealing with ethical issues. 4) Audiences may passively consume media without much interaction, rather than being actively involved, questioning audience passivity.
This document outlines the process of making a web documentary in three phases: pre-production which involves brainstorming topics, research, and preparation; production which focuses on capturing footage through interviews and collecting images; and post-production where interviews are transcribed, a story is planned, and editing is done.
Palestra convidada, no âmbito do evento “Webdocumentário” na Universidade da Beira Interior, Covilhã, 31 Março 2016. See http://labcom-ifp.ubi.pt/files/webdocumentario/
A Web Documentary Survival Kit: The Essentials (Podcast Version)Enjiao Chen
This document provides an overview of web documentaries in under 10 minutes. It defines traditional documentaries as factual movies or television programs, while web documentaries are non-linear online stories that employ multimedia tools. Web documentaries allow for deeper narratives and give audiences more autonomy and ability to participate. However, they also face challenges in funding, collaboration across skillsets, and technical limitations. Overall, the document presents web documentaries as a new format that empowers individuals and communities to tell their own stories.
This document outlines key skills needed for creating web documentaries, including photography and videography abilities like capturing the right moment and correct camera angles, understanding camera and video camcorder evolution, and having video editing skills as well as proficiency with editing software.
This document provides an overview of the documentary making process from start to finish. It discusses the essential elements of a documentary including images, sound, and edits. It then covers the roles in a documentary team such as the executive producer, producer, researcher, writer, cameraperson, and editor. Finally, it outlines the three stages of documentary making: pre-production including planning, production including shooting, and post-production including editing.
A Web Documentary Survival Kit: The Essentials (A Video Companion)Enjiao Chen
This podcast discusses the essentials of creating a web documentary in under 10 minutes. It covers the differences between traditional documentaries and web documentaries, including their linear vs non-linear formats. Web documentaries allow for more empowering self-representations and an active audience. Challenges include funding, collaborating across skillsets, and limitations of user-generated content and bandwidth. The podcast provides examples of web documentaries and discusses their advantages like deeper narratives and audience participation. It also addresses challenges such as production costs, funding, technical issues, and legal implications of crowdsourcing.
A Web Documentary Survival Kit: The Essentials (A Video Companion)Enjiao Chen
This podcast discusses the essentials of creating a web documentary in under 10 minutes. It covers the differences between traditional documentaries and web documentaries, including their linear vs non-linear formats. Web documentaries allow for more empowering self-representations and an active audience. Challenges include funding, collaborating across skillsets, and managing user-generated content within bandwidth limitations. Examples provided are Journey to the End of Coal and The Places We Live. The podcast explores how web documentaries can deepen narratives and audience participation.
A web documentary survival kit the essentials slideshow for slideshareEnjiao Chen
This document provides an overview of web documentaries in under 10 minutes. It discusses how web documentaries differ from traditional documentaries by being non-linear and allowing audience interaction. Web documentaries empower self-representation and active participation. However, they face challenges such as funding, collaboration across skillsets, and bandwidth limitations. Examples provided are Journey to the End of Coal and The Places We Live.
This document discusses skills needed for a web documentary including writing to prevent misinterpretations and creative thinking such as an out-of-the-box storyboard and considering psychological thoughts.
The document outlines the roles of a documentary production team, including the executive producer who sets goals and delegates tasks, the producer who plans the schedule and oversees the vision, the researcher who finds subjects and verifies facts, the writer who crafts the story, cameraperson who shoots footage, the editor who assembles the documentary within the timeframe, and the on-screen talent who interviews subjects.
New media is characterized by the creation of new textual experiences and ways of representing the world through technology. It develops new relationships between people and technologies, new experiences of identity and community, and new conceptions of how the biological body relates to technology and media. New patterns of organization and production also emerge with new media.
Traditional documentaries are typically films or television programs that present factual information about a topic through images, interviews, and narration. Web documentaries are a newer form of documentary that are created specifically for online viewing, often utilizing interactive elements and nonlinear storytelling techniques on the internet. Both traditional and web documentaries aim to inform audiences about people, events, issues, places, and other topics through nonfiction storytelling.
In the context of a web-documentary, it is common to hear terms such as applications, websites, html, cloud computing etc. With technology advancement and the world population becoming increasingly educated and connected, the demand for accessibility increases. The population are indirectly demanding for real-time information on-the-go with improving connectivity throughout the world. As such, the creation of applications for smartphone users has increased dramatically, be it for Android or Apple. Programmers nowadays no longer involve themselves in just creating languages which communicates with the system only. Voices of the users have to be heard, inferred and considered. They will have to update and upgrade themselves continuously in order to produce a better alternatives to provide a faster, user-friendlier, more interesting and stable access to the users.Lastly, by having a unique design, it will make an impression on the audiences, and it is always the first impression that counts. Say, for example, iPhones. The simple and sleek design working in tandem with the user-friendly functions have won much attention that 86 million units were sold in the U.S. from when the phone first launched in 2007 through the second quarter of this year.