This document provides information about evaluating and receiving CEUs for a conference session on new growth markets. It instructs attendees to use the conference mobile app to provide feedback and take a CEU quiz for the session. It also prompts attendees to share potential new topics for classes on the app's poll for the session in order to help determine what new classes should be offered.
The document provides instructions for students completing a BTEC Extended Diploma in Creative Media Production on submitting a weekly production diary as part of their final major project. The production diary should detail the current stage of production, weekly progress made, and plans for the following week. Students must complete the diary individually, updating it each week in their last timetabled lesson to submit their progress.
The document provides instructions for students completing a BTEC Extended Diploma in Creative Media Production on submitting a weekly production diary as part of their final major project. The production diary should detail the current stage of production, weekly progress made, and plans for the following week. Students must complete the diary individually, updating it each week in their last timetabled lesson to submit their progress.
METHODOLOGY AND WORK PLAN FOR EXECUTION OF WORKManish k.
The document outlines Solitaire Infosys's development process for projects, which follows an agile methodology. It consists of 4 phases: Phase 0 involves strategic analysis and planning; Phase 1 is designing and building the UI; Phase 2 is development; and Phase 3 is testing and bug fixing. The process aims to define features concretely, integrate technologies, prioritize investments, and ensure successful outcomes through iterations, collaboration, and adaptability. The development model for this website project specifically involves requirements analysis, software design, development and integration, testing, releases, and post-production support.
Digital Innovation Done Right with Agile, Teams & Lean Startup ThinkingGeoff Wilson
Geoff Wilson's presentation about innovation strategies, lean startup, agile and teams to the 2015 Airport Innovation Forum. Geoff shares his lessons learned from two startups he has been involved with - one a big failure, one a huge success - as well as his tips for how to best approach innovation projects.
Broccol-e-games in AngelCube Week 09+10 wrapupbroccolegames
The document discusses metrics and learnings from an app launch over the past few weeks. It reports 40k sessions and 5k downloads with a 4-5% conversion rate without any promotions. Key learnings included that consistent marketing is needed, Singapore is a viable alternative to Silicon Valley, and the team was pulling in different directions over priorities. This week's tasks are to determine the company's direction, finalize exit terms, and have investor meetings in preparation for the upcoming launch.
This document provides information about evaluating and receiving CEUs for a conference session on new growth markets. It instructs attendees to use the conference mobile app to provide feedback and take a CEU quiz for the session. It also prompts attendees to share potential new topics for classes on the app's poll for the session in order to help determine what new classes should be offered.
The document provides instructions for students completing a BTEC Extended Diploma in Creative Media Production on submitting a weekly production diary as part of their final major project. The production diary should detail the current stage of production, weekly progress made, and plans for the following week. Students must complete the diary individually, updating it each week in their last timetabled lesson to submit their progress.
The document provides instructions for students completing a BTEC Extended Diploma in Creative Media Production on submitting a weekly production diary as part of their final major project. The production diary should detail the current stage of production, weekly progress made, and plans for the following week. Students must complete the diary individually, updating it each week in their last timetabled lesson to submit their progress.
METHODOLOGY AND WORK PLAN FOR EXECUTION OF WORKManish k.
The document outlines Solitaire Infosys's development process for projects, which follows an agile methodology. It consists of 4 phases: Phase 0 involves strategic analysis and planning; Phase 1 is designing and building the UI; Phase 2 is development; and Phase 3 is testing and bug fixing. The process aims to define features concretely, integrate technologies, prioritize investments, and ensure successful outcomes through iterations, collaboration, and adaptability. The development model for this website project specifically involves requirements analysis, software design, development and integration, testing, releases, and post-production support.
Digital Innovation Done Right with Agile, Teams & Lean Startup ThinkingGeoff Wilson
Geoff Wilson's presentation about innovation strategies, lean startup, agile and teams to the 2015 Airport Innovation Forum. Geoff shares his lessons learned from two startups he has been involved with - one a big failure, one a huge success - as well as his tips for how to best approach innovation projects.
Broccol-e-games in AngelCube Week 09+10 wrapupbroccolegames
The document discusses metrics and learnings from an app launch over the past few weeks. It reports 40k sessions and 5k downloads with a 4-5% conversion rate without any promotions. Key learnings included that consistent marketing is needed, Singapore is a viable alternative to Silicon Valley, and the team was pulling in different directions over priorities. This week's tasks are to determine the company's direction, finalize exit terms, and have investor meetings in preparation for the upcoming launch.
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
How to Build a Dynamic Social Media PlanPost Planner
Stop guessing and wasting your time on networks and strategies that don’t work!
Join Rebekah Radice and Katie Lance to learn how to optimize your social networks, the best kept secrets for hot content, top time management tools, and much more!
Watch the replay here: bit.ly/socialmedia-plan
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Mobile Development: A presentation to Year 10/11 childrenScott Hague
This was a presentation we conducted to a group of 30 secondary school students and their teachers. The objective was to highlight what is involved when developing a mobile application. We created a dummy customer brief and two other exercises during the presentation.
The document discusses a marketing plan for an Android productivity app called Diligence. The app aims to become the number one productivity app by reaching 500,000 downloads in one year. Key features of the app include task management, calendar, reminders, checklists, and collaboration tools. The plan is to release the app on World Productivity Day and use freemium pricing with a one month free trial. Marketing strategies include promotions, contests, reviews and optimizing for app stores and search engines. The goal is to reach 1-2 million downloads and a 4.5 star rating within two years.
How to Release Your Mobile App in 10 StepsIntersog
This document outlines 10 steps for releasing a mobile app, as provided by ComboApp, a mobile app development company. The steps include: 1) planning and developing a great product, 2) choosing a revenue model, 3) preparing for launch and support, 4) optimizing for app stores, 5) building a community before launch, 6) learning from app store rankings, 7) becoming a PR expert, 8) managing user acquisition, 9) engaging users with promotions, and 10) maintaining support and optimizing operations. The document provides guidance and tips for each step to help ensure app success.
2014 has seen mobile becoming the first screen ahead of television in some markets. The largest brands have entered the app stores but are now willing to understand better what value each user brings post install.
How to make the most of mobile and optimise performance on that channel? What can brands learn from mobile gaming companies, pioneers of the mobile UA? What will be the most significant trends for 2015?
The proposed Android app, called PRODUCTIVITY, allows users to monitor and get reports on their smartphone usage. It provides in-depth analytics of total usage time, screen unlocks, and time spent on individual apps. Users can view hourly, daily, or weekly summaries and curb excessive phone use by setting time restrictions and alerts. The free version provides basic usage tracking for 6 months, while the premium version offers extended backup, advanced tools, and an ad-free experience. The app aims to help users gain insights into their mobile habits and support efforts to reduce phone addiction.
Organic Growth, Global Mindset! (Colin Hodge, MOX Taipei, 11 Apr 2020)Colin Hodge
Learn the basics on how to grow your startup organically, using lessons from around the world, from "The Global Growth Expert," Colin Hodge.
These slides show the simple SMILE framework that Colin developed during his time as Chief Growth Officer @ M17 Entertainment & later as a traveling Growth Expert.
As discussed on live video with MOX Taipei and Taiwan Tech Arena.
United Inc. director Hiroki Teshima proposes expanding the popular smartphone customization app CocoPPa globally. CocoPPa allows users to customize their home screens and share their designs, and has achieved success with 40 million downloads, 85% from outside Japan. Teshima attributes this initial success to the app's social features and "Japanese kawaii" aesthetic. To fully capitalize on this opportunity, United aims to broaden CocoPPa's audience worldwide using the strengths of Japanese pop culture they have identified. Teshima concludes by encouraging the creation of uniquely amazing products to captivate a global user base.
This document provides an overview of theScore, Inc. It discusses:
1. TheScore is a leading digital sports media company known for its mobile sports app that delivers real-time scores and stats to millions of users each month.
2. TheScore has expanded beyond its core mobile sports app into new areas like esports, chatbots, and fantasy gaming that align with its strengths and high-growth markets.
3. Financially, TheScore has seen growing quarterly revenue and engagement on its platform, although operating expenses remain high, resulting in an EBITDA loss. It expects to collect $5.2 million in tax credits by early Q3 2017 to improve its cash position.
The document provides tips for brands developing tablet strategies. It discusses: 1) tablet users expect seamless brand experiences across devices; 2) global tablet shipments are rising led by the iPad; 3) content and creative should be tailored to each device type for maximum engagement; and 4) successful tablet strategies should consider the target market, curated content, interactivity, and centralized app/site management. Publishers that satisfy consumer expectations of real-time content and interactivity will engage audiences across devices.
The document provides tips for brands developing tablet strategies. It discusses: 1) tablet users expect seamless brand experiences across devices; 2) global tablet shipments are rising led by the iPad; 3) content and creative should be tailored to each device type for maximum engagement; and 4) successful tablet strategies should consider the target market, curated content, interactivity, and centralized app/site management. Publishers that satisfy consumer expectations of real-time content and interactivity will engage users across devices.
Presented by Hogan Lee (Sr. Director/Head of Program and Project Management) and Yukio Noda (Sr. Localization Project Manager) at Flipagram at Cocktails & Context Los Angeles on Tuesday, October 18th.
This document discusses key strategies for building a marketable mobile app. It suggests focusing on a target market or activity and solving problems for users. Examples are given like fitness and pregnancy apps. The document also recommends making apps socially driven to encourage sharing and viral growth. Additional tips include doing one main thing very well, redefining existing concepts, and ensuring apps are fun and free to attract users.
Evolutio gamification and monetisation of news on Mobileevolutioapp
Evolutio, a project to monetize news apps launched in France summer 2013.
Evolutio works as a Stock Exchange on Headline News and applies elements of game playing to news discovery.
How to make your social app a success mahak sharma_in_mobiMahak Sharma
The document discusses strategies for making social apps successful. It covers topics like marketing social apps, user acquisition, tracking conversions, increasing app store ranks, and taking social apps global. Key points include choosing the right marketing channels for user acquisition, optimizing across channels, leveraging social media and pre-launch marketing, creating effective app landing pages, and localizing apps for different countries and platforms to increase downloads and revenues.
http://inarocket.com
Learn BEM fundamentals as fast as possible. What is BEM (Block, element, modifier), BEM syntax, how it works with a real example, etc.
How to Build a Dynamic Social Media PlanPost Planner
Stop guessing and wasting your time on networks and strategies that don’t work!
Join Rebekah Radice and Katie Lance to learn how to optimize your social networks, the best kept secrets for hot content, top time management tools, and much more!
Watch the replay here: bit.ly/socialmedia-plan
The document discusses how personalization and dynamic content are becoming increasingly important on websites. It notes that 52% of marketers see content personalization as critical and 75% of consumers like it when brands personalize their content. However, personalization can create issues for search engine optimization as dynamic URLs and content are more difficult for search engines to index than static pages. The document provides tips for SEOs to help address these personalization and SEO challenges, such as using static URLs when possible and submitting accurate sitemaps.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
This document summarizes a study of CEO succession events among the largest 100 U.S. corporations between 2005-2015. The study analyzed executives who were passed over for the CEO role ("succession losers") and their subsequent careers. It found that 74% of passed over executives left their companies, with 30% eventually becoming CEOs elsewhere. However, companies led by succession losers saw average stock price declines of 13% over 3 years, compared to gains for companies whose CEO selections remained unchanged. The findings suggest that boards generally identify the most qualified CEO candidates, though differences between internal and external hires complicate comparisons.
Mobile Development: A presentation to Year 10/11 childrenScott Hague
This was a presentation we conducted to a group of 30 secondary school students and their teachers. The objective was to highlight what is involved when developing a mobile application. We created a dummy customer brief and two other exercises during the presentation.
The document discusses a marketing plan for an Android productivity app called Diligence. The app aims to become the number one productivity app by reaching 500,000 downloads in one year. Key features of the app include task management, calendar, reminders, checklists, and collaboration tools. The plan is to release the app on World Productivity Day and use freemium pricing with a one month free trial. Marketing strategies include promotions, contests, reviews and optimizing for app stores and search engines. The goal is to reach 1-2 million downloads and a 4.5 star rating within two years.
How to Release Your Mobile App in 10 StepsIntersog
This document outlines 10 steps for releasing a mobile app, as provided by ComboApp, a mobile app development company. The steps include: 1) planning and developing a great product, 2) choosing a revenue model, 3) preparing for launch and support, 4) optimizing for app stores, 5) building a community before launch, 6) learning from app store rankings, 7) becoming a PR expert, 8) managing user acquisition, 9) engaging users with promotions, and 10) maintaining support and optimizing operations. The document provides guidance and tips for each step to help ensure app success.
2014 has seen mobile becoming the first screen ahead of television in some markets. The largest brands have entered the app stores but are now willing to understand better what value each user brings post install.
How to make the most of mobile and optimise performance on that channel? What can brands learn from mobile gaming companies, pioneers of the mobile UA? What will be the most significant trends for 2015?
The proposed Android app, called PRODUCTIVITY, allows users to monitor and get reports on their smartphone usage. It provides in-depth analytics of total usage time, screen unlocks, and time spent on individual apps. Users can view hourly, daily, or weekly summaries and curb excessive phone use by setting time restrictions and alerts. The free version provides basic usage tracking for 6 months, while the premium version offers extended backup, advanced tools, and an ad-free experience. The app aims to help users gain insights into their mobile habits and support efforts to reduce phone addiction.
Organic Growth, Global Mindset! (Colin Hodge, MOX Taipei, 11 Apr 2020)Colin Hodge
Learn the basics on how to grow your startup organically, using lessons from around the world, from "The Global Growth Expert," Colin Hodge.
These slides show the simple SMILE framework that Colin developed during his time as Chief Growth Officer @ M17 Entertainment & later as a traveling Growth Expert.
As discussed on live video with MOX Taipei and Taiwan Tech Arena.
United Inc. director Hiroki Teshima proposes expanding the popular smartphone customization app CocoPPa globally. CocoPPa allows users to customize their home screens and share their designs, and has achieved success with 40 million downloads, 85% from outside Japan. Teshima attributes this initial success to the app's social features and "Japanese kawaii" aesthetic. To fully capitalize on this opportunity, United aims to broaden CocoPPa's audience worldwide using the strengths of Japanese pop culture they have identified. Teshima concludes by encouraging the creation of uniquely amazing products to captivate a global user base.
This document provides an overview of theScore, Inc. It discusses:
1. TheScore is a leading digital sports media company known for its mobile sports app that delivers real-time scores and stats to millions of users each month.
2. TheScore has expanded beyond its core mobile sports app into new areas like esports, chatbots, and fantasy gaming that align with its strengths and high-growth markets.
3. Financially, TheScore has seen growing quarterly revenue and engagement on its platform, although operating expenses remain high, resulting in an EBITDA loss. It expects to collect $5.2 million in tax credits by early Q3 2017 to improve its cash position.
The document provides tips for brands developing tablet strategies. It discusses: 1) tablet users expect seamless brand experiences across devices; 2) global tablet shipments are rising led by the iPad; 3) content and creative should be tailored to each device type for maximum engagement; and 4) successful tablet strategies should consider the target market, curated content, interactivity, and centralized app/site management. Publishers that satisfy consumer expectations of real-time content and interactivity will engage audiences across devices.
The document provides tips for brands developing tablet strategies. It discusses: 1) tablet users expect seamless brand experiences across devices; 2) global tablet shipments are rising led by the iPad; 3) content and creative should be tailored to each device type for maximum engagement; and 4) successful tablet strategies should consider the target market, curated content, interactivity, and centralized app/site management. Publishers that satisfy consumer expectations of real-time content and interactivity will engage users across devices.
Presented by Hogan Lee (Sr. Director/Head of Program and Project Management) and Yukio Noda (Sr. Localization Project Manager) at Flipagram at Cocktails & Context Los Angeles on Tuesday, October 18th.
This document discusses key strategies for building a marketable mobile app. It suggests focusing on a target market or activity and solving problems for users. Examples are given like fitness and pregnancy apps. The document also recommends making apps socially driven to encourage sharing and viral growth. Additional tips include doing one main thing very well, redefining existing concepts, and ensuring apps are fun and free to attract users.
Evolutio gamification and monetisation of news on Mobileevolutioapp
Evolutio, a project to monetize news apps launched in France summer 2013.
Evolutio works as a Stock Exchange on Headline News and applies elements of game playing to news discovery.
How to make your social app a success mahak sharma_in_mobiMahak Sharma
The document discusses strategies for making social apps successful. It covers topics like marketing social apps, user acquisition, tracking conversions, increasing app store ranks, and taking social apps global. Key points include choosing the right marketing channels for user acquisition, optimizing across channels, leveraging social media and pre-launch marketing, creating effective app landing pages, and localizing apps for different countries and platforms to increase downloads and revenues.
Soft Launch Strategies for MobileApp CompaniesFiksu
Learn First, Start Strong - Soft Launches give you an opportunity to test your game’s market readiness in a representative environment before launching to the wider world
An introduction to the company behind leading mobile sports apps theScore and theScore eSports, as well as free-to-play fantasy sports game QuickDraft.
The marketing plan aims to generate 10,000 downloads and 1,000 reviews in the first couple months by offering a free customizable android launcher app and paid personalized features. It will target students, youth, and fashion enthusiasts. The plan details tactics for the product, services, branding, pricing/incentives, communications, and distribution to attract users and collaborator value through surprise coupons. An internal process is outlined to develop the app, research users, meet collaborators, and advertise through multiple channels with the goal of bringing in new buyers for collaborators while supporting a social cause.
The Ten Commandments of App Marketing - Big Ideas Machine at Digital Growth DayOMN
Digital Growth Day: September 18, 2014
THE TEN COMMANDMENTS OF MOBILE APP MARKETING
Everyone knows that apps are the future - but how do you market them? With hundreds of apps launching every day, how do you build an audience, reach the media, and get your app featured on the app stores? Most importantly of all, how can you turn your app into a business?
We'll share the ten essential considerations that any brand or publisher needs to address when launching an app, and give an up-to-date viewpoint on the challenges and rewards of the app business.
James Kaye, Director, Big Ideas Machine
John Ozimek, Director, Big Ideas Machine
Similar to Broccol-e-games in AngelCube Week 03 (20)
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
2. THE WEEK JUST GONE...
The Business
•iPhone version being developed
• Reached out to some journalists
• Secured meetings with teachers/
government
•Began meeting with other
successful app developers
•Metrics dashboard
•Decided on product roadmap
•Company 13 week plan
•Draft marketing plan
3. THE WEEK JUST GONE...
Featured on Hot List
Number of downloads / updates since launch
4. THE WEEK JUST GONE...
Featured on Hot List
Cumulated profits / updates since launch
5. THE WEEK JUST GONE...
Version 1.1
Conversion rate over time
6. WHAT WE HAVE LEARNED
•PR/media is a relationships game
•Need to have all our media lined up for an app
launch
•‘intrinsic’ vs ‘extrinsic’ game play motivators
•Need to revamp our game mechanic to be
increase intrinsic learning
•An update takes 6 months to be rolled out to
90% of users
•Tell users to buy and they just might buy!
•Ask potential customers for their help and they
might help! (Home edu network)