The paper illustrates the potential of smart-phones as a medium of exchange of memories and experiences. Our application aims at providing diverse types of cultural user experience: to enable tourists to explore new places from a social-driven perceptive; to support new forms of connection and interaction between users and information (data exchange, contents sharing, feedback); to compose interactive narrative conveying the richness of information of interest to the user; to allow users to experience the narrative and underlying physical environment as a mixed-reality experience while allowing for deeper, context-specific exploration at any time through AR system.
Presentation of the Meetup 'Augmented Reality Barcelona' celebrated on december 12th at Campus La Salle Barcelona. Isidro Navarro – CEO at INAR, organizer of the meeting -Introduction to AR & HCI
List of speakers:
William Provancher - founder of Tactical Haptics - Utah -creators of Reactive Grip™ Touch Feedback for VR, gaming, and medical apps
Joseph Rampolla – co-founder of AR Meetup NY & founder of the Augmented Reality Dirt Podcast & Blog – New York - Presentation of AR references in global scenario
Richard Hebert – Director of BLOOM – Girona - 3D center and emerging technologies
Brian Wassom - attorney and co-founder of AR Meetup Detroit - Augmented Reality Games - Legal Concerns
David Miralles – DTM Enginyeria La Salle - Strategy Advisor on Interaction at La Salle BCN presents research projects
BCAA is an interactive design agency specializing in rich user experiences, allowing people to uniquely experience, understand & share.
Established in 2007 by Mirko Arcese BCAA integrates strategy, design and engineering to build human-centered interactive digital experiences.
With a strong multicultural experience, a multidisciplinary team and a diverse design portfolio, BCAA design brand activations, virtual reality, augmented reality, interaction design, augmented performances and edutainment.
20 Trends in Corporate Video Production 2023.docxStudio52
As the corporate landscape continues to evolve, so does the realm of video production. In 2023, businesses are embracing the power of visual storytelling to captivate audiences, convey messages effectively, and stay ahead of the competition. With technological advancements and shifting consumer preferences, the trends in corporate video production are constantly evolving.
Presentation of the Meetup 'Augmented Reality Barcelona' celebrated on december 12th at Campus La Salle Barcelona. Isidro Navarro – CEO at INAR, organizer of the meeting -Introduction to AR & HCI
List of speakers:
William Provancher - founder of Tactical Haptics - Utah -creators of Reactive Grip™ Touch Feedback for VR, gaming, and medical apps
Joseph Rampolla – co-founder of AR Meetup NY & founder of the Augmented Reality Dirt Podcast & Blog – New York - Presentation of AR references in global scenario
Richard Hebert – Director of BLOOM – Girona - 3D center and emerging technologies
Brian Wassom - attorney and co-founder of AR Meetup Detroit - Augmented Reality Games - Legal Concerns
David Miralles – DTM Enginyeria La Salle - Strategy Advisor on Interaction at La Salle BCN presents research projects
BCAA is an interactive design agency specializing in rich user experiences, allowing people to uniquely experience, understand & share.
Established in 2007 by Mirko Arcese BCAA integrates strategy, design and engineering to build human-centered interactive digital experiences.
With a strong multicultural experience, a multidisciplinary team and a diverse design portfolio, BCAA design brand activations, virtual reality, augmented reality, interaction design, augmented performances and edutainment.
20 Trends in Corporate Video Production 2023.docxStudio52
As the corporate landscape continues to evolve, so does the realm of video production. In 2023, businesses are embracing the power of visual storytelling to captivate audiences, convey messages effectively, and stay ahead of the competition. With technological advancements and shifting consumer preferences, the trends in corporate video production are constantly evolving.
Next Galaxy Corporation is leading the development of innovative Augmented and fully Immersive Virtual Reality technology and content solutions for consumers. The Company's flagship consumer product in development is CEEK, a next-generation fully immersive entertainment and social virtual reality platform featuring a combination of live, virtual and augmented events and experiences. Next Galaxy's CEEK aims to simulate the communal experience of attending live events, such as concerts, sporting events or business conferences through Virtual and Augmented Reality. In short, Next Galaxy is building the meeting places of the future.
City Strata: Locative Experience Design and Large-Charlotte Crofts
An academic poster which won the poster prize at 'Spaces and Places of Culture' MeCCSA 2013 Annual Conference (Media, Communications and Cultural Studies Association) held at University of Ulster, Derry UK City of Culture.
We've come to the end of a fantastic year and have been working with new exciting clients, as well as growing our relationship with some of our existing wonderful clients. The team we have are brilliant! Onwards to 2019!
MOVIO: Interactive digital storytelling for mediation and valorisation of cul...Sam Habibi Minelli
One of the main goals of the GLAMs (Galleries,
Libraries, Archives, and Museums) is the promotion
and dissemination of knowledge and culture.
They accomplish their mission thanks to knowledge
dissemination activities that include, among others,
temporary and permanent exhibitions and
performances that follow codified models, whose goal is
to expose citizens to the national and international
cultural and artistic heritage. For more information about AthenaPlus project, visit: http://www.athenaplus.eu/index.php
360in360 Digital Heritage Workshop FormatsDavid Wortley
360-degree consumer technologies for capturing and sharing fully immersive 360-degree videos, images and sounds create an unprecedented opportunity to celebrate and share extraordinary people, places and experiences.
The 360in360IX workshops are designed to engage and empower users of all ages to apply these technologies to the business, social and leisure activities and to create commercial and non-commercial enterprises within local communities based, primarily, on cultural heritage, education and social and economic development.
The aim of every workshop is not only to train people how to get the best from these technologies but also to leave a legacy of creative immersive experiences in every community.
A lecture given originally at EComm in Amsterdam 2009, Peers in the City explores aspects of the intelligent city, cultural innovations around freelancers and crowd curated events like Barcamp, as well as outlining some of the ubiquitous computing technologies being developed by this leading edge of practisioners against the context of gradual climate degredation and economic uncertainty.
Hybrid solutions for exhibitions stand designSerena Ferrari
FROM EXHIBITION STAND DESIGN TO EXPERIENCE DESIGN.
COVID-19 has accelerated the integration of virtual and in-person event and exhibition delivery, requiring a fundamental change in how we engage with customers to maintain relevance.
Furthermore, a recent GES USA survey has revealed that to most people hybrid is another way to attend virtually or in-person and not a differentiated format.
The main challenge for exhibition stand designers and event planners is how to make the hybrid experience meaningful, and the technology easy to use.
Presentation for the launch of launch of a creative industries strategy and signing of a partnership agreement between Macedonian Government bodies in Skopje.
Blockchain powered Augmented Reality Metaverse merges real and virtual worlds together creating unique layer of augmented reality all over the planet’s surface
ChIMERA International Conference and Investment Forum of Creative and Cultura...Informest
The Chamber of Commerce and Industry (CCI) Nice Côte d'Azur represents the interests of the business community in the French Riviera, giving the chance to entrepreneurs for creating, innovating and developing in the best conditions.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
Next Galaxy Corporation is leading the development of innovative Augmented and fully Immersive Virtual Reality technology and content solutions for consumers. The Company's flagship consumer product in development is CEEK, a next-generation fully immersive entertainment and social virtual reality platform featuring a combination of live, virtual and augmented events and experiences. Next Galaxy's CEEK aims to simulate the communal experience of attending live events, such as concerts, sporting events or business conferences through Virtual and Augmented Reality. In short, Next Galaxy is building the meeting places of the future.
City Strata: Locative Experience Design and Large-Charlotte Crofts
An academic poster which won the poster prize at 'Spaces and Places of Culture' MeCCSA 2013 Annual Conference (Media, Communications and Cultural Studies Association) held at University of Ulster, Derry UK City of Culture.
We've come to the end of a fantastic year and have been working with new exciting clients, as well as growing our relationship with some of our existing wonderful clients. The team we have are brilliant! Onwards to 2019!
MOVIO: Interactive digital storytelling for mediation and valorisation of cul...Sam Habibi Minelli
One of the main goals of the GLAMs (Galleries,
Libraries, Archives, and Museums) is the promotion
and dissemination of knowledge and culture.
They accomplish their mission thanks to knowledge
dissemination activities that include, among others,
temporary and permanent exhibitions and
performances that follow codified models, whose goal is
to expose citizens to the national and international
cultural and artistic heritage. For more information about AthenaPlus project, visit: http://www.athenaplus.eu/index.php
360in360 Digital Heritage Workshop FormatsDavid Wortley
360-degree consumer technologies for capturing and sharing fully immersive 360-degree videos, images and sounds create an unprecedented opportunity to celebrate and share extraordinary people, places and experiences.
The 360in360IX workshops are designed to engage and empower users of all ages to apply these technologies to the business, social and leisure activities and to create commercial and non-commercial enterprises within local communities based, primarily, on cultural heritage, education and social and economic development.
The aim of every workshop is not only to train people how to get the best from these technologies but also to leave a legacy of creative immersive experiences in every community.
A lecture given originally at EComm in Amsterdam 2009, Peers in the City explores aspects of the intelligent city, cultural innovations around freelancers and crowd curated events like Barcamp, as well as outlining some of the ubiquitous computing technologies being developed by this leading edge of practisioners against the context of gradual climate degredation and economic uncertainty.
Hybrid solutions for exhibitions stand designSerena Ferrari
FROM EXHIBITION STAND DESIGN TO EXPERIENCE DESIGN.
COVID-19 has accelerated the integration of virtual and in-person event and exhibition delivery, requiring a fundamental change in how we engage with customers to maintain relevance.
Furthermore, a recent GES USA survey has revealed that to most people hybrid is another way to attend virtually or in-person and not a differentiated format.
The main challenge for exhibition stand designers and event planners is how to make the hybrid experience meaningful, and the technology easy to use.
Presentation for the launch of launch of a creative industries strategy and signing of a partnership agreement between Macedonian Government bodies in Skopje.
Blockchain powered Augmented Reality Metaverse merges real and virtual worlds together creating unique layer of augmented reality all over the planet’s surface
ChIMERA International Conference and Investment Forum of Creative and Cultura...Informest
The Chamber of Commerce and Industry (CCI) Nice Côte d'Azur represents the interests of the business community in the French Riviera, giving the chance to entrepreneurs for creating, innovating and developing in the best conditions.
A 3D virtual museum can be either a virtual fantasy space or a simulation of a real life museum, online. Visitors can come and leave any time and can walk into a virtual museum in 3D with a personalized avatar.
i-SCOPE delivers an open source toolkit for 3D smart city services based on 3D Urban Information Models
(UIM), created from accurate urban-scale geospatial information. The smart services proposed address the
following three scenarios: 1) Improved inclusion and personal mobility of aging people and diversely able
citizens; 2) Energy dispersion & solar energy potential assessment; 3) Noise mapping & simulation.
NASA World Wind - Virtual Globe Technology and the WW Europa ChallengeRaffaele de Amicis
Relevance of NASA World Wind, open source, in analysis and visualisation for the EO data and service providers
Earth visualisation: some of the best apps from the WW Europa Challenge 2013
NASA WW Europa Challenge 2014
Electromagnetic trackers are sensitive to electrically or magnetically conductive objects.
If there is a metal near the electromagnetic tracker's transmitter or receiver, the transmitter signals are distorted and the resulting position/orientation measurements contain errors.
De Amicis R., Fiorentino M., Stork A., Monno G. (2003). 3D-Tape Drawing in Virtual and Augmented Reality. XIII ADM - XV INGEGRAF International Conference. International Conference on Tools and Methods Evolution in Engineering Design, June 4th and June 6th, 2003, Naples, Italy. CDROM.
How Industry 4.0 is driving innovation in the wood sector? Raffaele de Amicis
New advanced manufacturing techniques combined with the Internet of Things are enabling the creation of a digital manufacturing enterprise that is not only interconnected, but communicates, analyzes, and uses information to drive further intelligent action in the physical world. The digital age in manufacturing is revolutionizing how we design, develop, fabricate, distribute, and consume products. Wood is the world’s largest construction material (by volume), renewable and sustainable. For instance, Oregon is the first state to produce a new type of wood building material that was certified as environmentally sustainable. The world today is profoundly dependent upon wood, paper, and other wood-based products in a wide variety of ways. With an increase in demand for building materials that are sustainable and renewable, wood-based materials will be an even more important part of our daily lives in the future. Yet there is a gap between the potential of computational design and digital fabrication and current construction methods that utilize wood. Our main goal at Oregon State University is to close this gap and bring greater sustainability to future construction materials and methods.
Augmented Reality (AR) superimposes computer-generated graphics onto the user's view of the real world. Today, AR applications can occasionally be found in the late phases of the product development process (PDP), such as in training and in maintenance. Head-mounted displays (HMDs) are typically used for AR applications. HMDs still show deficiencies in terms of ergonomics and image quality. Looking at the development of VR technology, it can be stated that VR began its triumphal procession only after replacing HMDs by immersive projection technology (IPT) such as PowerWalls, CAVEs, Virtual Tables. Projection-based Augmented Reality enhances such environments towards augmented reality applica- tions. We believe that this concept opens new application possibilities for AR – especially in the early phases of the product development process.
In this paper we will describe the concept of Projection-based Augmented Reality (PBAR), introduce current hardware prototypes and discuss applications of PBAR configurations within the following areas: augmented design review, hybrid assembling simulation, hybrid modeling/sketching and visual inspection of augmented physical parts.
The Eraser Pen: A New Interaction Paradigm for Curve Sketching in 3DRaffaele de Amicis
Herewith I present a new interaction technique for curve sketching in 3D which integrates the two tasks of creating and editing into one paradigm: the 3D eraser pen. The eraser pen allows drawing and deleting curves in 3D without mode switching just by changing the direction of the hand movement. In that way we have combined the creation and deletion process, rewriting the pencil and rubber metaphor in just one tool. The aim is to support the user to create the intended shape from the beginning. While the user is drawing a curve and recognizes that the shape does not conform to his or her intention, he or she can move back, erase a part of what was just created and move forward to create a curve piece that better fits to the desired shape. As a proof-of-concept we have developed our concept in a semi-immersive virtual environment for curve sketching in free space.
Sketching Free-Forms in Semi-Immersive Virtual EnvironmentsRaffaele de Amicis
In spite of the widely used sophisticated software tools for mechanical design, serious difficulties are encountered in the styling phase of the design process when free-form surfaces (shortly free-forms) have to be modelled. In this paper we extend the ideas of Sachs19 pioneering 3-Draw which allowed curve sketching in 3D space in several ways: we support the creation of NURBS surfaces (not only curves), we use a semi-immersive environment centered around a table-like stereoscopic backprojection display (also know as Virtual Table or Responsive Workbench) and we give the user an immediate preview while he sketches free-form surface.
This combination of features makes our approach unique in comparison to similar systems. Some of them only work on polyhedral models and others are restricted to indirect 3D interaction with control points. Our approach follows the Walk-Up VR concept: the user can just step in front of a Virtual Table and work on his task intuitively.
Civil Protection operators and Public Administrations, engaged in urban planning, resource & environmental management, need spatio-temporal processing of GI to support decision-making. Current SDIs and the ESDI, only partially address user needs as they offer no or very limited time variable management . The integration between INSPIRE-compliant geographic datasets and operational databases, essential in domains such as environmental risk management and civil protection, is poor.
Thus the present scope of services SDI can offer is somewhat limited. It is the aim of BRISEIDE to build on existing SDI’s in order to provide users with more complete and adequate data and processing tools.
The NATO CAX Forum 2015 was held at the Tiepolo Hotel Convention Centre in VICENZA, Italy from Sep 29th to October 2nd, organized by the Modelling and Simulation Centre of Excellence (M&S CoE). The tenth Forum edition was focused on technical issues and operating procedures related to simulation-based exercises and training support. This edition welcomed around 230 CAX Personnel and M&S experts from 28 countries – NATO Members and Partners such as the Partnership for Peace Programme, the Mediterranean Dialogue, and the Istanbul Cooperation Initiative, as well as from Contact Countries and other Nations.
The Forum's primary goal is to promote the exchange of information and "best practices" among the staffs of NATO and national simulation/exercise centres. The invaluable presence of NATO & Partners, Academia and Industry representatives made the Forum the proper seat for discussions on current and future CAX activities. A consistent program of sessions and tutorials, as well as live demonstrations of system utilization and a significant exhibition of equipment and devices set up in the Forum environment by 16 different industrial groups and governmental agencies, greatly enhanced the significance of the event.
A special track focused on the OPFOR for Hybrid Warfare. A Serious Games Workshop also took place organized by NMSG, as well as a session dedicated to National Simulation Centres and to NATO training entities such as the Joint Warfare Centre (JWC) and the Joint Force Training Centre (JFTC), their activities and their challenges.
Many of us feel inspired by technology, both emotionally and creatively. Others are evangelists of the idea that once we rely on technology, we lose the ability to be creative. The objective truth is, however, that technology and creativity often go hand in hand.
Creativity is innate and ubiquitous to human actions and thoughts, and has been one of the key driving forces of innovation throughout human history. The description of properties that define a creative mind has long eluded a precise definition. Traditionally, creativity has been linked with literature and art, but since the last century, science has also been acknowledged as reliant on creative processes. In contrast to literature and art, in which it is necessary to comprehend the underlying properties of space and how such properties are experienced by different observers, a creative technological idea entails both originality and appropriateness. Creativity inspires technology not only from a perspective of generation of novel ideas but also in a way that idea produces a verifiable representation of new processes of interaction between people.
On the other hand, technology facilitates the access to social networks and large amounts of information, as well as the ability to interactively improve our ideas. In the past, people assumed that creativity has a strict consequence of personality traits of specific individuals. However, recent studies advocate that in addition to particular individual trails creativity also depends on the social and cultural context. For example, in a recent study, Vera John-Steiner analyzed of some of the greatest minds in our history, e.g. personalities like Charles Darwin and Albert Einstein, and concluded that their breakthroughs were depended also on collaboration’ activities and social support.
The mutually beneficial relation between technology and creativity, allow us to expand our cognitive abilities to new levels of creativity at a much faster pace than before, but if such relation is not properly balanced it can lead to both distractions and interferences with our natural rhythm of life, thereby suppressing our innate ability to create. Hence, the truth question is how can use creativity to design technology to take the way we express our thoughts and innovate to a whole new level.
In this talk, I will speculate starting from my own perspective, on how technology is and can support the process of producing creative works, as well as how professionals involved in creativity activities are nowadays exploiting technology to assist their creations.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
GraphRAG is All You need? LLM & Knowledge GraphGuy Korland
Guy Korland, CEO and Co-founder of FalkorDB, will review two articles on the integration of language models with knowledge graphs.
1. Unifying Large Language Models and Knowledge Graphs: A Roadmap.
https://arxiv.org/abs/2306.08302
2. Microsoft Research's GraphRAG paper and a review paper on various uses of knowledge graphs:
https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath