Bioshock Infinite uses self-reflexivity and a multiverse plot twist to critique the limitations of narrative interactivity in video games. It acknowledges that "decision moments" often only lead to cosmetic differences and don't truly impact the narrative outcome, which is predetermined by the game's designers. Characters like the Lutece Twins further reinforce this by causing the player to question whether their choices are actually meaningful or just following a dictated path. The game aims to combine authored narrative with player agency but also highlights the contradictions between the two.