This document discusses developmentally sensitive design and the roles children can play in the technology design process. It describes a method called Cooperative Inquiry where children are equal partners with adults throughout the design process. Considerations for child development at different ages are discussed. The document also summarizes a study on the social and cognitive experiences of children who were design partners in an intergenerational Cooperative Inquiry process. Key experiences identified included communication, collaboration, skills development, building relationships and confidence.
This document is a project report submitted by Yash Agarwal towards their partial fulfillment of a BSC in Interior Design. The project focused on learning about various elements of design like color schemes and principles of design. It provides an overview of color wheel schemes including primary, secondary, tertiary colors as well as warm/cool colors and effects of different colors. It also outlines principles of design such as repetition, gradation, dominance and balance. The project was created under the guidance of instructor Jyoti Phulwani at Dezyne E'Cole College.
The document discusses 21st century learners and how technology impacts their skills and education. It notes that today's students spend much more time engaged with digital technologies and media than reading, and that education needs to shift from memorization to developing critical thinking, problem solving, collaboration and global awareness. It suggests teachers should use new technologies in lessons to make connections, think through issues and solve problems.
Data Extraction, Visualization and Processing with application to census and ...Sudip Kafle
This document describes a data visualization system with the following key components:
1. It extracts data from different file formats like XML, PDF, and HTML and stores it in a database.
2. The data is then parsed and managed through an administrative interface.
3. Visualizations of the data are created through interactive maps, tag clouds and charts.
4. The system allows analyzing feasibility of dividing districts into new federal states.
The 2013 National Cambodian Census of Agriculture used a modular approach over a three-year period. It was conducted in two overlapping phases - a core module phase that collected basic data from all households over 9 months, and a supplementary module phase that collected additional data from a sample of households over 4 months. The census methodology involved using administrative reports, updating frames, and distinguishing between core and supplementary modules. Lessons learned included using a range of methodological approaches according to development levels and needs, collecting an integrated "need frame" for censuses and surveys, and emphasizing the use of information technology.
Students today are digital natives who are comfortable using technology. Traditional classrooms do not meet the needs of these students. Instead, new learning environments should actively engage students through interaction, hands-on learning, collaboration, and developing skills for the future workforce like problem-solving, digital skills, and communication. Teachers' roles are to cultivate students' curiosity and facilitate their own understanding. New pedagogical approaches focus on phenomenon-based and playful learning through innovative methods, facilities, and inspiring learning spaces that motivate students and emphasize their engagement in the process.
Creating a world class learning environmentANDeducation
The document discusses an international educational partnership project called Digital Diary Dialogues that uses mobile phone technology. Students in several countries, including Finland, Scotland, England, and Afghanistan, create and exchange microblogs and learning objects on a weekly theme using Nokia mobile phones. The goals are to develop communication skills across curriculums, engage in peer learning, and motivate students through international cultural exchange and extended learning opportunities beyond the classroom. Challenges addressed include unreliable internet access, and solutions explored include developing the project model and using mobile phones and solar chargers to overcome lack of electricity.
This document discusses developmentally sensitive design and the roles children can play in the technology design process. It describes a method called Cooperative Inquiry where children are equal partners with adults throughout the design process. Considerations for child development at different ages are discussed. The document also summarizes a study on the social and cognitive experiences of children who were design partners in an intergenerational Cooperative Inquiry process. Key experiences identified included communication, collaboration, skills development, building relationships and confidence.
This document is a project report submitted by Yash Agarwal towards their partial fulfillment of a BSC in Interior Design. The project focused on learning about various elements of design like color schemes and principles of design. It provides an overview of color wheel schemes including primary, secondary, tertiary colors as well as warm/cool colors and effects of different colors. It also outlines principles of design such as repetition, gradation, dominance and balance. The project was created under the guidance of instructor Jyoti Phulwani at Dezyne E'Cole College.
The document discusses 21st century learners and how technology impacts their skills and education. It notes that today's students spend much more time engaged with digital technologies and media than reading, and that education needs to shift from memorization to developing critical thinking, problem solving, collaboration and global awareness. It suggests teachers should use new technologies in lessons to make connections, think through issues and solve problems.
Data Extraction, Visualization and Processing with application to census and ...Sudip Kafle
This document describes a data visualization system with the following key components:
1. It extracts data from different file formats like XML, PDF, and HTML and stores it in a database.
2. The data is then parsed and managed through an administrative interface.
3. Visualizations of the data are created through interactive maps, tag clouds and charts.
4. The system allows analyzing feasibility of dividing districts into new federal states.
The 2013 National Cambodian Census of Agriculture used a modular approach over a three-year period. It was conducted in two overlapping phases - a core module phase that collected basic data from all households over 9 months, and a supplementary module phase that collected additional data from a sample of households over 4 months. The census methodology involved using administrative reports, updating frames, and distinguishing between core and supplementary modules. Lessons learned included using a range of methodological approaches according to development levels and needs, collecting an integrated "need frame" for censuses and surveys, and emphasizing the use of information technology.
Students today are digital natives who are comfortable using technology. Traditional classrooms do not meet the needs of these students. Instead, new learning environments should actively engage students through interaction, hands-on learning, collaboration, and developing skills for the future workforce like problem-solving, digital skills, and communication. Teachers' roles are to cultivate students' curiosity and facilitate their own understanding. New pedagogical approaches focus on phenomenon-based and playful learning through innovative methods, facilities, and inspiring learning spaces that motivate students and emphasize their engagement in the process.
Creating a world class learning environmentANDeducation
The document discusses an international educational partnership project called Digital Diary Dialogues that uses mobile phone technology. Students in several countries, including Finland, Scotland, England, and Afghanistan, create and exchange microblogs and learning objects on a weekly theme using Nokia mobile phones. The goals are to develop communication skills across curriculums, engage in peer learning, and motivate students through international cultural exchange and extended learning opportunities beyond the classroom. Challenges addressed include unreliable internet access, and solutions explored include developing the project model and using mobile phones and solar chargers to overcome lack of electricity.
Mobile Apps for Education. Presented at the Mobiles for Reading Breakout Session, International Literacy Day, September 8th, USAID Office, Washington DC
(Organized by the mEducation Alliance, http://www.meducationalliance.org/)
The document summarizes a learning support assistant's use of iPads in a language lesson with 12 reception students. Key points:
- The assistant used the Puppet Pals app on 4 iPads to help students retell parts of the Cinderella story in pairs.
- Students selected characters and recorded conversations, applying story elements like dialect.
- While iPad access was limited, students collaborated well in pairs. The activity engaged students and supported language outcomes.
- Prior training helped the assistant integrate the iPads effectively despite some classroom noise during playback.
This document summarizes a presentation on using mobile devices and digital tools to enhance teaching and learning. It discusses the 4 C's of 21st century education: collaboration, creativity, critical thinking, and communication. It then provides examples of using QR codes for interactive learning activities, such as embedding videos, tutorials, and turning books into interactive experiences. Other digital tools discussed include Padlet and Lino for collaborative work like brainstorming and gathering research. The document concludes that there are endless possibilities for using technology to enhance learning.
This document discusses 21st century learning and how to transform teaching to prepare students. 21st century skills include skills like problem solving, critical thinking, and digital literacy that are important for success today. Trends influencing education include globalization, a diverse student population, increased class sizes, and an aging workforce. The document proposes ways to transform teaching through improved teacher preparation, integrating technology, and converging new and old teaching methods. Suggestions include using apps, clickers, blogs, and video conferencing to make lessons more hands-on and globally connected.
Traditionally, learning has been a part of teaching in the classroom, but internet has changed all that. Our pupils learn 24 hours a day. This is a reality teachers are facing when they meet students today. Many teachers use flipped classrooms to enhance pupil’s learning. It is a challenge for some of us. How can we provide excellent quality in our flipped education? It is a technical issue as well as a methodological challenge. This interactive workshop will explore this topic. I will give examples from Swedish schools and provide the audience with tools for teaching in a modern classroom.
Science Maths Projects Winners And Runners Up Prague2009etpr
This document summarizes two science and math projects for primary school students. Both projects were year-long and incorporated topics from national curricula into hands-on activities. Students collaborated with partner schools in other countries, using tools like videoconferencing, blogs, and online platforms. The projects emphasized creative learning, teamwork, and sharing knowledge between students and teachers. Real-world experiences and interactive games helped bring math concepts to life. Community involvement and professional development for teachers were also aspects of the successful multinational partnerships.
This project aims to develop inquiry-based learning and collaboration across schools in Europe. Students will investigate past, present, and future issues through the fictional "Time Watch Team" family. They will develop literacy, entrepreneurial, communication, and cultural understanding skills. Activities include designing a logo, creating products for an enterprise challenge, learning phrases in other languages, comparing local areas over time, and addressing real-world issues. The goals are to foster 21st century skills, social cohesion, and purposeful learning through sharing resources across Europe.
Introducing Mobile Learning in Kindergartens in SenegalSenMobile
This document summarizes a project introducing mobile learning apps in kindergartens in Senegal. It describes how a series of apps were developed and piloted in 3 schools, observing that students were able to use the apps independently and were motivated by mobile phones. Teachers found it helped fight digital divide and saved time for assessment. The plan is to work with more schools, sell the apps with online/SMS extensions, and establish phone borrowing with support from manufacturers and operators to scale the project.
Jaconette digital storytelling presentationtracjac
The document provides an overview of digital storytelling and dynamic media being used at Spectrum School. It discusses how 37 upper elementary students ages 9-12 are studying all subjects through an "Inspiration Africa" curriculum. The document defines digital storytelling and dynamic media, provides examples of student projects, and explains how these tools engage students and incorporate multiple intelligences and 21st century skills. It emphasizes that digital storytelling is a constructivist learning experience and discusses essential questions, resources, and assessment.
iEARN is an international nonprofit that connects over 2 million K-12 students from 40,000 schools in 130 countries through collaborative projects on topics like arts, social studies, science, and languages. Some iEARN projects include students describing their name and culture, taking photos of an average day, measuring their carbon footprint, and testing local river water quality with international partners. iEARN aims to promote global awareness, cultural understanding, and technology and content skills for students through authentic, standards-aligned collaborative projects.
Learning with New Technologies: Encouraging and Scaffolding Activities & Expl...Hatch Early Learning
Dr. Nicola Yelland of Victoria University shares her experience with the use of technology in classrooms around the world and how educators can use technology to tailor learning in their own classrooms.
Modern Technologies in Learning - New Pedagogy New Evaluation?Mervi Jansson-Aalto
This document summarizes a presentation given by Mervi Jansson on modern technologies in learning and new approaches to evaluation. Some key points include:
- Omnia provides education to 10,000 students across multiple sectors using new digital tools and mobile technologies.
- Teachers play a critical role in building quality education and must develop digital literacy skills to foster collaborative learning.
- Case studies like SWAB and CuSe showcase holistic learning experiences integrating technology, soft skills development, and new forms of assessment.
- Omnia leads national collaboration around modeling best practices in mobile learning and providing professional development for educators.
- Effective technology integration requires focus on learning goals, critical evaluation, accessibility, and clarifying what skills will
This document discusses how eTwinning projects help teach students important life skills. It provides examples of projects focused on developing students' sense of citizenship, tolerance of other cultures, safe and effective internet use, anti-bullying skills, planning, teamwork, self-expression, discovery of talents, and more. These projects allow students to collaborate internationally on activities like creating quizzes about different countries, sharing photos of cultural traditions, producing digital posters on internet safety and anti-bullying, having a teddy bear travel between schools, writing to advocate for environmental issues, and more. The presenter concludes that eTwinning opens doors to new opportunities for both students and teachers to grow and make a positive impact.
Chris yyz presentation april 2011 finalChris Kennedy
The document summarizes the vision and initiatives of the West Vancouver School District under Superintendent Chris Kennedy. It discusses the district's focus on 21st century skills, personalized learning, and using technology like mobile devices to enhance learning. It also emphasizes supporting teachers with professional development and creating a culture where students can learn anywhere using digital tools.
Supporting children's learning in ICT - Powerpoint ruksana_kadir
The document summarizes an ICT lesson where the teacher used the wordfoto app with a class of 25 year 3 students. The purpose was for the students to use the app to create artwork by describing their friends using words. Students first brainstormed words in groups and then used iPads, laptops and computers to access the app individually. With guidance from the teacher, students were able to insert photos of friends and add descriptive words to create layered artworks. The activity helped students develop ICT, literacy and social skills. The teacher reflected that integrating technology engaged the students and supported learning, especially for lower-ability students.
This document discusses the effects of modern media on young children and provides recommendations for teachers of young children (TOYC). It outlines concerns about how technology can affect social interaction, learning, concentration, language development and more. While technology is increasingly present, the document recommends that teachers focus on nurturing human interaction and development. It suggests following research-based best practices to guide appropriate technology use for young kids, both in and out of the classroom.
Town Hall Meeting: Trekking the Education LandscapeJulie Evans
This document summarizes a town hall meeting about trends in education based on the Speak Up research project. It discusses findings that students want social-based, un-tethered, and digitally rich learning. Students see potential in using tools like IM, email and social media for collaboration. They also want to use their own mobile devices for un-tethered learning beyond the classroom. However, many schools currently limit technology use. The document calls for enabling students through greater access to digital tools, content and resources to engage them in learning.
2014 joint research project between Microsoft Australia, Victoria Department of Education and Training and Victoria University investigating the impact of digital stylus enabled devices on learners at multiple levels in K-12
The document envisions a future of education where every student has their own computer or tablet to do problem-based collaborative learning tasks anywhere in the world. Technology will be used for differentiated instruction to ensure all students get what they need, and to engage parents in their child's learning even when the child is not in school. Books, math, and other subjects will have interactive digital formats, and students can show their learning through technology-enabled projects, while teachers will be proficient in educational technology standards.
This document is an agenda for a conference presentation about post-PhD career transitions. The presentation discusses stories of moving from activism into academia, the "best race job in the world", and leaving limbo after obtaining a PhD. The presenter's contact information is provided at the end for further discussion.
This literature review provides an overview of digital literacy in schools. It was developed in the context of the Digital Futures in Teacher Education project (www.digitalfutures.org)
Mobile Apps for Education. Presented at the Mobiles for Reading Breakout Session, International Literacy Day, September 8th, USAID Office, Washington DC
(Organized by the mEducation Alliance, http://www.meducationalliance.org/)
The document summarizes a learning support assistant's use of iPads in a language lesson with 12 reception students. Key points:
- The assistant used the Puppet Pals app on 4 iPads to help students retell parts of the Cinderella story in pairs.
- Students selected characters and recorded conversations, applying story elements like dialect.
- While iPad access was limited, students collaborated well in pairs. The activity engaged students and supported language outcomes.
- Prior training helped the assistant integrate the iPads effectively despite some classroom noise during playback.
This document summarizes a presentation on using mobile devices and digital tools to enhance teaching and learning. It discusses the 4 C's of 21st century education: collaboration, creativity, critical thinking, and communication. It then provides examples of using QR codes for interactive learning activities, such as embedding videos, tutorials, and turning books into interactive experiences. Other digital tools discussed include Padlet and Lino for collaborative work like brainstorming and gathering research. The document concludes that there are endless possibilities for using technology to enhance learning.
This document discusses 21st century learning and how to transform teaching to prepare students. 21st century skills include skills like problem solving, critical thinking, and digital literacy that are important for success today. Trends influencing education include globalization, a diverse student population, increased class sizes, and an aging workforce. The document proposes ways to transform teaching through improved teacher preparation, integrating technology, and converging new and old teaching methods. Suggestions include using apps, clickers, blogs, and video conferencing to make lessons more hands-on and globally connected.
Traditionally, learning has been a part of teaching in the classroom, but internet has changed all that. Our pupils learn 24 hours a day. This is a reality teachers are facing when they meet students today. Many teachers use flipped classrooms to enhance pupil’s learning. It is a challenge for some of us. How can we provide excellent quality in our flipped education? It is a technical issue as well as a methodological challenge. This interactive workshop will explore this topic. I will give examples from Swedish schools and provide the audience with tools for teaching in a modern classroom.
Science Maths Projects Winners And Runners Up Prague2009etpr
This document summarizes two science and math projects for primary school students. Both projects were year-long and incorporated topics from national curricula into hands-on activities. Students collaborated with partner schools in other countries, using tools like videoconferencing, blogs, and online platforms. The projects emphasized creative learning, teamwork, and sharing knowledge between students and teachers. Real-world experiences and interactive games helped bring math concepts to life. Community involvement and professional development for teachers were also aspects of the successful multinational partnerships.
This project aims to develop inquiry-based learning and collaboration across schools in Europe. Students will investigate past, present, and future issues through the fictional "Time Watch Team" family. They will develop literacy, entrepreneurial, communication, and cultural understanding skills. Activities include designing a logo, creating products for an enterprise challenge, learning phrases in other languages, comparing local areas over time, and addressing real-world issues. The goals are to foster 21st century skills, social cohesion, and purposeful learning through sharing resources across Europe.
Introducing Mobile Learning in Kindergartens in SenegalSenMobile
This document summarizes a project introducing mobile learning apps in kindergartens in Senegal. It describes how a series of apps were developed and piloted in 3 schools, observing that students were able to use the apps independently and were motivated by mobile phones. Teachers found it helped fight digital divide and saved time for assessment. The plan is to work with more schools, sell the apps with online/SMS extensions, and establish phone borrowing with support from manufacturers and operators to scale the project.
Jaconette digital storytelling presentationtracjac
The document provides an overview of digital storytelling and dynamic media being used at Spectrum School. It discusses how 37 upper elementary students ages 9-12 are studying all subjects through an "Inspiration Africa" curriculum. The document defines digital storytelling and dynamic media, provides examples of student projects, and explains how these tools engage students and incorporate multiple intelligences and 21st century skills. It emphasizes that digital storytelling is a constructivist learning experience and discusses essential questions, resources, and assessment.
iEARN is an international nonprofit that connects over 2 million K-12 students from 40,000 schools in 130 countries through collaborative projects on topics like arts, social studies, science, and languages. Some iEARN projects include students describing their name and culture, taking photos of an average day, measuring their carbon footprint, and testing local river water quality with international partners. iEARN aims to promote global awareness, cultural understanding, and technology and content skills for students through authentic, standards-aligned collaborative projects.
Learning with New Technologies: Encouraging and Scaffolding Activities & Expl...Hatch Early Learning
Dr. Nicola Yelland of Victoria University shares her experience with the use of technology in classrooms around the world and how educators can use technology to tailor learning in their own classrooms.
Modern Technologies in Learning - New Pedagogy New Evaluation?Mervi Jansson-Aalto
This document summarizes a presentation given by Mervi Jansson on modern technologies in learning and new approaches to evaluation. Some key points include:
- Omnia provides education to 10,000 students across multiple sectors using new digital tools and mobile technologies.
- Teachers play a critical role in building quality education and must develop digital literacy skills to foster collaborative learning.
- Case studies like SWAB and CuSe showcase holistic learning experiences integrating technology, soft skills development, and new forms of assessment.
- Omnia leads national collaboration around modeling best practices in mobile learning and providing professional development for educators.
- Effective technology integration requires focus on learning goals, critical evaluation, accessibility, and clarifying what skills will
This document discusses how eTwinning projects help teach students important life skills. It provides examples of projects focused on developing students' sense of citizenship, tolerance of other cultures, safe and effective internet use, anti-bullying skills, planning, teamwork, self-expression, discovery of talents, and more. These projects allow students to collaborate internationally on activities like creating quizzes about different countries, sharing photos of cultural traditions, producing digital posters on internet safety and anti-bullying, having a teddy bear travel between schools, writing to advocate for environmental issues, and more. The presenter concludes that eTwinning opens doors to new opportunities for both students and teachers to grow and make a positive impact.
Chris yyz presentation april 2011 finalChris Kennedy
The document summarizes the vision and initiatives of the West Vancouver School District under Superintendent Chris Kennedy. It discusses the district's focus on 21st century skills, personalized learning, and using technology like mobile devices to enhance learning. It also emphasizes supporting teachers with professional development and creating a culture where students can learn anywhere using digital tools.
Supporting children's learning in ICT - Powerpoint ruksana_kadir
The document summarizes an ICT lesson where the teacher used the wordfoto app with a class of 25 year 3 students. The purpose was for the students to use the app to create artwork by describing their friends using words. Students first brainstormed words in groups and then used iPads, laptops and computers to access the app individually. With guidance from the teacher, students were able to insert photos of friends and add descriptive words to create layered artworks. The activity helped students develop ICT, literacy and social skills. The teacher reflected that integrating technology engaged the students and supported learning, especially for lower-ability students.
This document discusses the effects of modern media on young children and provides recommendations for teachers of young children (TOYC). It outlines concerns about how technology can affect social interaction, learning, concentration, language development and more. While technology is increasingly present, the document recommends that teachers focus on nurturing human interaction and development. It suggests following research-based best practices to guide appropriate technology use for young kids, both in and out of the classroom.
Town Hall Meeting: Trekking the Education LandscapeJulie Evans
This document summarizes a town hall meeting about trends in education based on the Speak Up research project. It discusses findings that students want social-based, un-tethered, and digitally rich learning. Students see potential in using tools like IM, email and social media for collaboration. They also want to use their own mobile devices for un-tethered learning beyond the classroom. However, many schools currently limit technology use. The document calls for enabling students through greater access to digital tools, content and resources to engage them in learning.
2014 joint research project between Microsoft Australia, Victoria Department of Education and Training and Victoria University investigating the impact of digital stylus enabled devices on learners at multiple levels in K-12
The document envisions a future of education where every student has their own computer or tablet to do problem-based collaborative learning tasks anywhere in the world. Technology will be used for differentiated instruction to ensure all students get what they need, and to engage parents in their child's learning even when the child is not in school. Books, math, and other subjects will have interactive digital formats, and students can show their learning through technology-enabled projects, while teachers will be proficient in educational technology standards.
This document is an agenda for a conference presentation about post-PhD career transitions. The presentation discusses stories of moving from activism into academia, the "best race job in the world", and leaving limbo after obtaining a PhD. The presenter's contact information is provided at the end for further discussion.
This literature review provides an overview of digital literacy in schools. It was developed in the context of the Digital Futures in Teacher Education project (www.digitalfutures.org)
Regional Education Expertise Forum (REEF) RESEARCH BRIEFING Digital Literacy ...DEFToer3
This research brief on digital literacy in schools was completed by Isabelle Brent of Sheffield Hallam University in Summer 2012 and was commissioned by the Collaboration Sheffield: Leading Transformational Change project, funded by HEFCE. If you are interested in finding out more about the project and related activities,
please contact reef@sheffield.ac.uk
Exploring open approaches towards digital literacyDEFToer3
This presentation was delivered at the European Conference in E-learning, University of Groningen, 25-26 October 2012 by Anna Gruszczynska and Richard Pountney
Digital Futures is a resource that aims to help educators understand and explore what it means to be digitally literate. It discusses how the definition of literacy has changed over time and explores different views on literacy, including as a set of cognitive skills, as a social practice, and critical literacy. The resource also examines how digital literacy can be incorporated into school-based literacy teaching by using technologies to encourage creativity, critical thinking, and home-school connections. Challenges of using digital technologies in schools are also addressed, as well as visions for the future of education.
OERs to promote good practice in school - DeFT regional conference 2 October ...DEFToer3
This presentation was delivered by Michael Payton-Greene at the Digital Futures in Teacher Education regional conference (2 October 2012, Sheffield United Football Ground). For more information about the project, see www.digitalfutures.org
Using handheld devices to develop literacy skills - DeFT regional conferenceDEFToer3
This presentation was delivered by Rob Hobson at the Digital Futures in Teacher Education regional conference (2 October 2012, Sheffield United Football Ground). For more information about the project, see www.digitalfutures.org
Themes of digital literacies arising from DeFT case studiesDEFToer3
This document discusses themes around digital participation, apprenticeship, and learning. It covers digitality and getting comfortable with new technology. It also discusses production and multimodality, including moving from consuming to creating multimodal texts. Another theme is participation, sharing, and collaboration, such as opening the classroom and contributing to larger projects. Finally, it discusses blended and distributed learning spaces that combine online and offline environments. Examples are provided for each theme.
PGCE students engaging with digital technologiesDEFToer3
The document discusses a case study that examined students' beliefs about digital literacy and open educational resources (OER). Through focus groups and written responses, students commented on difficulties accessing technology at their placement schools, concerns about keeping up with students' digital skills, and the restrictions of "teaching for an exam." However, they were keen to integrate digital literacy creatively and saw potential for technologies like interactive whiteboards to engage students in writing. They generally saw resource sharing as important, though had reservations about sharing too widely online.
Conference presentation about mobile technologies taking the class outsideDEFToer3
This project linked students from Winterhill School with the Magna Science Adventure Centre, which are only a couple miles apart in Rotherham. Students visited Magna's exhibits to be inspired and then created digital artifacts like photos, sounds, videos and drawings from their visits. These student works would then be available for future Magna visitors to access through QR tags and mobile devices. After their visits, students worked with teachers and specialists to develop their interpretations of the exhibits into new creative works. These student-created artifacts were then made accessible via QR tags for visitors to Magna to view on their mobile devices. The pilot project is ongoing with more student works being added.
Teaching sheffield dissemination event - October 2012 pptxDEFToer3
This document outlines a project called "Teaching Sheffield" for PGCE English students. It aimed to develop students' digital literacy skills through creating short digital or moving image projects focused on Sheffield. Students worked collaboratively in groups over multiple sessions, which included skills development, filming, and editing. The project was evaluated positively for improving students' digital skills, showcasing external resources, providing practical learning experiences, and demonstrating creative English teaching approaches. Areas for future iterations included allocating more time for editing and initial planning.
Sheffield Hallam University is leading a regional conference project with several partner organizations in South Yorkshire including schools, educational organizations, and technology companies. The project aims to explore digital futures in teacher education through conferences and online resources. Participants can join online conversations using the listed social media platforms and websites with the provided password.
using social media for Professional Development DEFToer3
The document discusses a study conducted at Wales High School on using social networking and digital literacy to improve student learning. Teachers participated in a pilot where students completed and discussed homework on Facebook. The study found this enhanced communication, engagement, and cognitive processes. It also proposes designing a case study exploring digital literacy and open educational resources. The space created at the school aimed to encourage sharing good teaching practices but requires more participation and resources to be fully effective. Expanding its use across the school and improving digital skills could help maximize its benefits.
Chris Welch's presentation on making instructional videos for DeFT conferenceDEFToer3
This document summarizes a project using instructional videos to help develop digital literacy skills among students at a school in Rotherham, England. A group of Year 7 students with weaker literacy skills were tasked with planning, filming, editing and reflecting on instructional videos aimed at younger students. The students engaged well with the project, gaining skills in communicating to an audience and selecting information. They demonstrated improved confidence using video editing software and presenting in front of the camera. The project raised questions about how these new digital skills may or may not transfer to more traditional forms of literacy. Technical support was needed to address issues that arose from mixing the school's PC and Mac environments.
Digital Futures is a resource for exploring digital literacy. It aims to help educators understand what digital literacy means, examine how literacy has changed over time, and share good practices for teaching with digital technologies. The document discusses definitions of literacy, how students experience literacy at home versus school, and implications for incorporating digital literacies into teaching. Key points include how digital technologies can encourage critical thinking, creativity, and strengthen home-school connections through literacy. Challenges of using digital literacy in teaching are also addressed.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
What limitations are involved when using digital technology within the Englis...DEFToer3
This resource was part of assessment for Secondary English PGCE course at Sheffield Hallam University and is being released with permission of its author. It accompanies the case studies produced as part of the "Digital Futures in Teacher Education"; for more information see www.digitalfutures.org
This presentation was provided by Racquel Jemison, Ph.D., Christina MacLaughlin, Ph.D., and Paulomi Majumder. Ph.D., all of the American Chemical Society, for the second session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session Two: 'Expanding Pathways to Publishing Careers,' was held June 13, 2024.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Level 3 NCEA - NZ: A Nation In the Making 1872 - 1900 SML.pptHenry Hollis
The History of NZ 1870-1900.
Making of a Nation.
From the NZ Wars to Liberals,
Richard Seddon, George Grey,
Social Laboratory, New Zealand,
Confiscations, Kotahitanga, Kingitanga, Parliament, Suffrage, Repudiation, Economic Change, Agriculture, Gold Mining, Timber, Flax, Sheep, Dairying,
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
46. Use of Social Networking in school
Benefits of using SNW
Challenges to overcome
Issues and processes
47. Benefits of SNW - blogging
Engagement with parents
Creating links between communities – home/ school
Global communication
Word processing with purpose – real life skills
mundellacomets.wordpress.com
48. Benefits of SNW - Twitter
Engagement with parents
Opportunities for communication between home and
school
Spreading the word – key messages
twitter.com/MundellaComets
49. Challenges
eSafety – children and parents
Technology isn’t always on our side!
Children’s abilities – accessing the technology
Developing a SoW that is future proof
50. Issues and processes
Policy guidelines
Yearly PDMs - access new staff
Support from governors
All staff apply same voice
All children know consequences of misuse
Access for children without internet at home