This is not the best talk ever, it is a talk about what things to remember to do on the way to giving the best talk ever.
(slides designed for live presentation, check the slide notes for details on what the slides mean)
Current Trends in Website Mistakes. From Netroots Nation 2011 in Minneapolis, this is the slideshow that accompanied the panel discussion about common website design and development mistakes. The audience at Netroots Nation was online political activists.
Stop spending too much time thinking about the ideas, make it tangible and get feedback quickly. Learn the basic understanding of using rapid physical prototyping made out of aluminium foils and implement it into the design process.
The document outlines an agenda for a brainstorming session on brain sketching led by Rob Keefer. It includes exercises where participants collaboratively generate and develop design ideas through structured techniques like writing stories sentence-by-sentence and designing interfaces for apps. The techniques are meant to foster deferred judgement, systematic layering of ideas, dissolve ownership and distribute contributions among the group.
The document provides tips for effective persuasive presentations for leaders. It discusses preparing for the presentation by knowing your audience, planning thoroughly, and getting comfortable. It also offers suggestions for effective opening and closing techniques, handling questions, reading non-verbal cues, using visual aids like PowerPoint and whiteboards properly, and distributing handout materials strategically. The overall goal is to provide concise yet engaging presentations that influence and motivate the audience.
Pitches, Rubrics, Slides, Spreadsheets, Oh Why? Tweet: My, oh my, why do I have to do it your way? Because I said so, and I know why! Find out how you can make sure your students believe a process that’s
Continuous Improvement and Leadership Development Expertleankeys
Daniel Matthews is a continuous improvement and leadership development expert who helps organizations focus on performance goals through his training and coaching. He teaches the 5-Why problem solving method and A3 problem solving process to help leaders reduce mistakes and create engaged employees. Clients report saving over $1 million annually using the methods in Daniel's book and engaging him multiple times for training. Daniel gained his expertise from 15 years at Toyota implementing quality programs and working with the Manufacturing Extension Partnership to help hundreds of manufacturers. He is able to transform leadership by motivating diverse workforces, improving communication, building teams, and creating a culture of continuous improvement.
Faim Faysal is seeking a challenging position that allows growth and learning. He has a Bachelor's degree in Finance from Northern College Bangladesh, Dhaka, graduating in 2014. He is proficient in MS Office applications and enjoys working under pressure while maintaining confidence. His referees include a Divisional Commissioner and Joint Secretary who can attest to his skills and qualifications.
This document provides information about purchasing a 3Com SIC3L10DAB card from Launch 3 Telecom. It details how to purchase the card through their website or by phone, as well as their payment and same-day shipping options. The document also provides information on the warranty and additional services offered by Launch 3 Telecom such as repairs, maintenance contracts, and de-installation of telecom equipment.
Current Trends in Website Mistakes. From Netroots Nation 2011 in Minneapolis, this is the slideshow that accompanied the panel discussion about common website design and development mistakes. The audience at Netroots Nation was online political activists.
Stop spending too much time thinking about the ideas, make it tangible and get feedback quickly. Learn the basic understanding of using rapid physical prototyping made out of aluminium foils and implement it into the design process.
The document outlines an agenda for a brainstorming session on brain sketching led by Rob Keefer. It includes exercises where participants collaboratively generate and develop design ideas through structured techniques like writing stories sentence-by-sentence and designing interfaces for apps. The techniques are meant to foster deferred judgement, systematic layering of ideas, dissolve ownership and distribute contributions among the group.
The document provides tips for effective persuasive presentations for leaders. It discusses preparing for the presentation by knowing your audience, planning thoroughly, and getting comfortable. It also offers suggestions for effective opening and closing techniques, handling questions, reading non-verbal cues, using visual aids like PowerPoint and whiteboards properly, and distributing handout materials strategically. The overall goal is to provide concise yet engaging presentations that influence and motivate the audience.
Pitches, Rubrics, Slides, Spreadsheets, Oh Why? Tweet: My, oh my, why do I have to do it your way? Because I said so, and I know why! Find out how you can make sure your students believe a process that’s
Continuous Improvement and Leadership Development Expertleankeys
Daniel Matthews is a continuous improvement and leadership development expert who helps organizations focus on performance goals through his training and coaching. He teaches the 5-Why problem solving method and A3 problem solving process to help leaders reduce mistakes and create engaged employees. Clients report saving over $1 million annually using the methods in Daniel's book and engaging him multiple times for training. Daniel gained his expertise from 15 years at Toyota implementing quality programs and working with the Manufacturing Extension Partnership to help hundreds of manufacturers. He is able to transform leadership by motivating diverse workforces, improving communication, building teams, and creating a culture of continuous improvement.
Faim Faysal is seeking a challenging position that allows growth and learning. He has a Bachelor's degree in Finance from Northern College Bangladesh, Dhaka, graduating in 2014. He is proficient in MS Office applications and enjoys working under pressure while maintaining confidence. His referees include a Divisional Commissioner and Joint Secretary who can attest to his skills and qualifications.
This document provides information about purchasing a 3Com SIC3L10DAB card from Launch 3 Telecom. It details how to purchase the card through their website or by phone, as well as their payment and same-day shipping options. The document also provides information on the warranty and additional services offered by Launch 3 Telecom such as repairs, maintenance contracts, and de-installation of telecom equipment.
Animation is key component of beautiful and useful product design. Salesforce, Google, and IBM all feature motion design in their design systems, and there’s every reason you should, too. When designers and developers agree upon constraints, they can create UI components faster and present a unified, polished look and feel users appreciate.
Communicating animation is all about identifying patterns and setting boundaries and behavior expectations. This means:
- creating custom easings that reinforce branding and physics
- choreographing scalable timing values
- creating a vocabulary of reusable components
- combining those components into unique yet universal animation patterns.
Whether your project is big or small, if it has a style guide, you will want to include motion design. In this talk, you will learn how to bring animation to heel.
This document provides guidance on how to design and run a successful design workshop. It emphasizes that workshops should be treated as products that can be designed using design thinking principles. The key elements include carefully selecting participants and stakeholders, developing an engaging methodology and agenda, and planning the logistics down to the smallest details. While workshops don't always go as planned, being flexible, keeping to the overall story, and capturing outputs can help ensure the workshop meets its goals. The overall message is that workshops are tools to focus diverse groups and compress time and space to drive meaningful outcomes.
This document provides guidance on developing strong presentation and oral communication skills. It emphasizes the importance of thoroughly knowing the content, organizing the material through effective slide design, and practicing delivery. Key recommendations include focusing on the main points, using visuals like illustrations and color sparingly, and being aware of the audience. The document also covers techniques like maintaining eye contact, projecting confidence, and preparing for questions. Overall, it stresses practicing extensively and getting feedback to improve as a presenter.
This document provides advice and strategies for improving writing skills. It summarizes key points from a writing workshop, including that successful writing requires daily writing of 15-30 minutes and accountability. Studies show those who wrote daily completed manuscripts and pages at much higher rates than those who did not. The document also discusses paper organization, revision strategies focused on key sentences, using external readers, and tips for overcoming writer's block and improving style.
This document outlines an agenda for a post-summit session on using technology to tell stories. The agenda includes introductions, presentations on transmedia storytelling and installing media, and hands-on activities like creating installations and pitching transmedia story ideas. Presenters discuss concepts like participatory culture, collective intelligence, and teaching digital natives. The goal is to explore how technology can enhance storytelling and engage students through creative media projects.
To Bore No More: Designing & Delivering Presentations That Engage Your AudienceSarah Halstead
This slide show supports a workshop presented in March 2010 at the Fulfilling the Promise Conference in Oconomowoc, WI. While this was a 75 minute workshop, it can easily be expanded to 2 hours, half day or full day presentations.
PLEASE NOTE: This presentation was originally titled "Bore No More." Five months AFTER this presentation was delivered and uploaded, the phrase "Bore No More" was trademarked by Jonathan Petz of Powell, OH. The title has been changed in order to comply with federal trademark rules.
- The document provides advice for giving effective research talks by focusing on engaging and motivating the audience rather than impressing them with technical details.
- It emphasizes identifying a clear key idea upfront, using examples to illustrate concepts, and maintaining enthusiasm to keep the audience interested and awake.
- Presenting the motivation and intuition behind the work is more important than outlining everything or discussing related work, and talks should finish on time while allowing for questions.
The document provides tips for designing and delivering effective presentations. It discusses the importance of design principles like contrast, alignment, proximity and using visuals like photos and charts to engage audiences. Specific tips include limiting text on slides, using no more than two font styles, constraining the number of words and bullet points per slide. For delivery, it recommends practicing your presentation, engaging the audience, speaking conversationally and finishing strongly by reiterating your key messages. The overall message is that effective presentation requires considering both design and delivery techniques to communicate clearly and hold audience attention.
This document provides an agenda and overview for a post-summit session on using technology to tell stories. The agenda includes introductions, activities on installation art and transmedia storytelling, and discussions on implications for the classroom. Quotes throughout emphasize how technology allows for new forms of storytelling and participatory culture. The goal is to teach digital literacy skills and scaffold creative projects that have students exploring memory, building worlds, and cultivating collective intelligence through immersive stories.
You should give a talk this year — Women Techmakers BerlinArmagan Amcalar
Participating in conferences and learning from experts is great, but as a community we are missing a lot when it’s the same faces every year, everywhere. We have to do our best to include everyone from a diverse background as speakers and learn from their experiences. This talk will prove you have what it takes to become a speaker yourself, and will give you practical advice to start your career as a speaker. We will talk about overcoming the impostor syndrome and eliminating self-doubt like “I don’t know what to talk about” and “I can’t talk in front of people”. This is a fun, inspiring talk, and by the end of it you will discover the super-hero speaker in you, bursting already with ideas for your first talk.
This document provides guidance and best practices for creating effective presentations. It discusses keeping slides concise with limited text, using visuals like images and diagrams to reinforce messages, and designing slides to guide the audience through the presentation. The document also recommends extensively preparing and rehearsing the presentation, understanding the audience, and collaborating with others to improve the content and delivery.
The document provides information about preparing for and taking the IELTS exam. It discusses the different parts of the exam including Listening, Reading, Writing and Speaking. It provides exam strategies and tips for each section. Sample questions, passages and tasks are presented to demonstrate the exam format. Key vocabulary and useful phrases for the exam are also defined.
This document provides an overview of the first lecture for a Human-Computer Interaction course. It introduces the importance of HCI in technology success. The class will discuss 12 papers over the semester related to HCI topics like input/output devices, information visualization, and augmented/virtual reality. Students will be assigned to teams to present two papers each, including a summary and leading a discussion. The professor outlines best practices for summarizing and critiquing papers in the allotted timeframes to prepare students.
The document outlines the rules for a Jeopardy-style game:
- Groups of 5 students will work together, with one student from each group choosing a question to answer.
- The group must discuss the answer before providing it to the class within 90 seconds.
- The group with the highest score at the end will receive a bonus.
Delivering on-demand knowledge to your workforce is essential to aid their productivity.
In this presentation we explore how modern technology is altering how people think and what we as instructional designers can do to engage learners.
This is a copy of the presentation given by Dr Adam Chester at Training With Technology 2014.
Multimedia refers to using a combination of different media types, such as images, sound, and video. A brief history of multimedia was provided, highlighting important developments like the first motion picture in 1895 and the invention of the World Wide Web in 1991. Some design tips were discussed, including the principles of contrast, repetition, alignment, and proximity (CRAP) to make designs look more professional. Monitor resolution and pixels were also covered to provide context for displaying multimedia.
This document provides tips and suggestions for using social media as a leadership tool to engage communities and foster relationships. It encourages commenting and inviting conversation on Facebook, posting articles and films to spark discussion, tagging people in photos to stay connected, and recording and sharing one's personal story to invite spiritual conversation. The overall message is that social media can be used to love people, extend grace, and share the gospel through building real relationships online.
This document provides 21 secrets to becoming a good speaker. It discusses the importance of communication skills like verbal, vocal, and visual delivery. It emphasizes the importance of overpreparing by researching background, organizing content logically, writing clear slides without complex sentences, and rehearsing multiple times. Some key secrets include having one clear central message, using silence as a tool, ordering demos, timing slides, hiding nervousness, tailoring openings/endings, planning humor/interaction, and seeing Q&A as an opportunity. The document stresses that public speaking is a learnable skill requiring passion and practice.
Participating in conferences and learning from experts is great, but as a community we are missing a lot when it’s the same faces every year, everywhere. We have to do our best to include everyone from a diverse background as speakers and learn from their experiences. This talk will prove you have what it takes to become a speaker yourself, and will give you practical advice to start your career as a speaker. We will talk about overcoming the impostor syndrome and eliminating self-doubt like “I don’t know what to talk about” and “I can’t talk in front of people”. This is a fun, inspiring talk, and by the end of it you will discover the super-hero speaker in you, bursting already with ideas for your first talk.
Bdd - how to solve communication problemsReload! A/S
1) The document discusses BDD (Behavior Driven Development) and how it can be used as a communication tool to align understanding between stakeholders. BDD involves having conversations about examples in order to explore requirements rather than just discussing abstract requirements.
2) Some exercises are provided to demonstrate how communication breakdowns can occur and how BDD techniques like conversation and examples help to prevent misunderstandings.
3) BDD is presented as being more about the conversations than just automating test cases. The goal is for stakeholders to understand why something needs to be built rather than just what should be built.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Animation is key component of beautiful and useful product design. Salesforce, Google, and IBM all feature motion design in their design systems, and there’s every reason you should, too. When designers and developers agree upon constraints, they can create UI components faster and present a unified, polished look and feel users appreciate.
Communicating animation is all about identifying patterns and setting boundaries and behavior expectations. This means:
- creating custom easings that reinforce branding and physics
- choreographing scalable timing values
- creating a vocabulary of reusable components
- combining those components into unique yet universal animation patterns.
Whether your project is big or small, if it has a style guide, you will want to include motion design. In this talk, you will learn how to bring animation to heel.
This document provides guidance on how to design and run a successful design workshop. It emphasizes that workshops should be treated as products that can be designed using design thinking principles. The key elements include carefully selecting participants and stakeholders, developing an engaging methodology and agenda, and planning the logistics down to the smallest details. While workshops don't always go as planned, being flexible, keeping to the overall story, and capturing outputs can help ensure the workshop meets its goals. The overall message is that workshops are tools to focus diverse groups and compress time and space to drive meaningful outcomes.
This document provides guidance on developing strong presentation and oral communication skills. It emphasizes the importance of thoroughly knowing the content, organizing the material through effective slide design, and practicing delivery. Key recommendations include focusing on the main points, using visuals like illustrations and color sparingly, and being aware of the audience. The document also covers techniques like maintaining eye contact, projecting confidence, and preparing for questions. Overall, it stresses practicing extensively and getting feedback to improve as a presenter.
This document provides advice and strategies for improving writing skills. It summarizes key points from a writing workshop, including that successful writing requires daily writing of 15-30 minutes and accountability. Studies show those who wrote daily completed manuscripts and pages at much higher rates than those who did not. The document also discusses paper organization, revision strategies focused on key sentences, using external readers, and tips for overcoming writer's block and improving style.
This document outlines an agenda for a post-summit session on using technology to tell stories. The agenda includes introductions, presentations on transmedia storytelling and installing media, and hands-on activities like creating installations and pitching transmedia story ideas. Presenters discuss concepts like participatory culture, collective intelligence, and teaching digital natives. The goal is to explore how technology can enhance storytelling and engage students through creative media projects.
To Bore No More: Designing & Delivering Presentations That Engage Your AudienceSarah Halstead
This slide show supports a workshop presented in March 2010 at the Fulfilling the Promise Conference in Oconomowoc, WI. While this was a 75 minute workshop, it can easily be expanded to 2 hours, half day or full day presentations.
PLEASE NOTE: This presentation was originally titled "Bore No More." Five months AFTER this presentation was delivered and uploaded, the phrase "Bore No More" was trademarked by Jonathan Petz of Powell, OH. The title has been changed in order to comply with federal trademark rules.
- The document provides advice for giving effective research talks by focusing on engaging and motivating the audience rather than impressing them with technical details.
- It emphasizes identifying a clear key idea upfront, using examples to illustrate concepts, and maintaining enthusiasm to keep the audience interested and awake.
- Presenting the motivation and intuition behind the work is more important than outlining everything or discussing related work, and talks should finish on time while allowing for questions.
The document provides tips for designing and delivering effective presentations. It discusses the importance of design principles like contrast, alignment, proximity and using visuals like photos and charts to engage audiences. Specific tips include limiting text on slides, using no more than two font styles, constraining the number of words and bullet points per slide. For delivery, it recommends practicing your presentation, engaging the audience, speaking conversationally and finishing strongly by reiterating your key messages. The overall message is that effective presentation requires considering both design and delivery techniques to communicate clearly and hold audience attention.
This document provides an agenda and overview for a post-summit session on using technology to tell stories. The agenda includes introductions, activities on installation art and transmedia storytelling, and discussions on implications for the classroom. Quotes throughout emphasize how technology allows for new forms of storytelling and participatory culture. The goal is to teach digital literacy skills and scaffold creative projects that have students exploring memory, building worlds, and cultivating collective intelligence through immersive stories.
You should give a talk this year — Women Techmakers BerlinArmagan Amcalar
Participating in conferences and learning from experts is great, but as a community we are missing a lot when it’s the same faces every year, everywhere. We have to do our best to include everyone from a diverse background as speakers and learn from their experiences. This talk will prove you have what it takes to become a speaker yourself, and will give you practical advice to start your career as a speaker. We will talk about overcoming the impostor syndrome and eliminating self-doubt like “I don’t know what to talk about” and “I can’t talk in front of people”. This is a fun, inspiring talk, and by the end of it you will discover the super-hero speaker in you, bursting already with ideas for your first talk.
This document provides guidance and best practices for creating effective presentations. It discusses keeping slides concise with limited text, using visuals like images and diagrams to reinforce messages, and designing slides to guide the audience through the presentation. The document also recommends extensively preparing and rehearsing the presentation, understanding the audience, and collaborating with others to improve the content and delivery.
The document provides information about preparing for and taking the IELTS exam. It discusses the different parts of the exam including Listening, Reading, Writing and Speaking. It provides exam strategies and tips for each section. Sample questions, passages and tasks are presented to demonstrate the exam format. Key vocabulary and useful phrases for the exam are also defined.
This document provides an overview of the first lecture for a Human-Computer Interaction course. It introduces the importance of HCI in technology success. The class will discuss 12 papers over the semester related to HCI topics like input/output devices, information visualization, and augmented/virtual reality. Students will be assigned to teams to present two papers each, including a summary and leading a discussion. The professor outlines best practices for summarizing and critiquing papers in the allotted timeframes to prepare students.
The document outlines the rules for a Jeopardy-style game:
- Groups of 5 students will work together, with one student from each group choosing a question to answer.
- The group must discuss the answer before providing it to the class within 90 seconds.
- The group with the highest score at the end will receive a bonus.
Delivering on-demand knowledge to your workforce is essential to aid their productivity.
In this presentation we explore how modern technology is altering how people think and what we as instructional designers can do to engage learners.
This is a copy of the presentation given by Dr Adam Chester at Training With Technology 2014.
Multimedia refers to using a combination of different media types, such as images, sound, and video. A brief history of multimedia was provided, highlighting important developments like the first motion picture in 1895 and the invention of the World Wide Web in 1991. Some design tips were discussed, including the principles of contrast, repetition, alignment, and proximity (CRAP) to make designs look more professional. Monitor resolution and pixels were also covered to provide context for displaying multimedia.
This document provides tips and suggestions for using social media as a leadership tool to engage communities and foster relationships. It encourages commenting and inviting conversation on Facebook, posting articles and films to spark discussion, tagging people in photos to stay connected, and recording and sharing one's personal story to invite spiritual conversation. The overall message is that social media can be used to love people, extend grace, and share the gospel through building real relationships online.
This document provides 21 secrets to becoming a good speaker. It discusses the importance of communication skills like verbal, vocal, and visual delivery. It emphasizes the importance of overpreparing by researching background, organizing content logically, writing clear slides without complex sentences, and rehearsing multiple times. Some key secrets include having one clear central message, using silence as a tool, ordering demos, timing slides, hiding nervousness, tailoring openings/endings, planning humor/interaction, and seeing Q&A as an opportunity. The document stresses that public speaking is a learnable skill requiring passion and practice.
Participating in conferences and learning from experts is great, but as a community we are missing a lot when it’s the same faces every year, everywhere. We have to do our best to include everyone from a diverse background as speakers and learn from their experiences. This talk will prove you have what it takes to become a speaker yourself, and will give you practical advice to start your career as a speaker. We will talk about overcoming the impostor syndrome and eliminating self-doubt like “I don’t know what to talk about” and “I can’t talk in front of people”. This is a fun, inspiring talk, and by the end of it you will discover the super-hero speaker in you, bursting already with ideas for your first talk.
Bdd - how to solve communication problemsReload! A/S
1) The document discusses BDD (Behavior Driven Development) and how it can be used as a communication tool to align understanding between stakeholders. BDD involves having conversations about examples in order to explore requirements rather than just discussing abstract requirements.
2) Some exercises are provided to demonstrate how communication breakdowns can occur and how BDD techniques like conversation and examples help to prevent misunderstandings.
3) BDD is presented as being more about the conversations than just automating test cases. The goal is for stakeholders to understand why something needs to be built rather than just what should be built.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Thibault Schrepel, Associate Professor of Law at Vrije Universiteit Amsterdam University, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
2. The first thing I thought of
And another thing too
You know that I could say this sentence with
much fewer words, but walls of text are
impressive!
Diagrams that
make you squint
are also impressive!
6. This is the story of…
• How Draw Something Absorbed 50 Million New Users, in 50
Days, With Zero Downtime
• MacArthur-winning activist Majora Carter’s fight for
environmental justice in the South Bronx
• A typical day of a myMCS Portal user
• How you will give the best talk ever
This is not the best talk ever, but it is a talk about the best talk ever. You will give that talk, and you already know everything you need to know in order to go do it. This talk is just going to remind you how.
You start making the best talk ever. The first thing you do is obviously to open up powerpoint and start typing…
The first reminder is about an affliction. One that affects mostly young people without a lot of experience giving presentations. It is called …
Don’t open up powerpoint until you’re ready to open up powerpoint. Powerpoint comes near the end of your process, let’s actually rewind and figure out what the first thing you need.
But before I do that, let me tell you a story.
To learn how to make the best thing ever, we should take lessons from the worst thing ever.
“Manos The Hands of Fate” (1966) is arguably the worst movie ever made. It has a shockingly low score of 1.9 on IMDB.
It was written, directed and produced by Harold P. Warren, an insurance and fertilizer salesman from El Paso, Texas. One day over coffee with Stirling Silliphant, the screenwriter who would go on to write the Poseidon Adventure, he got into a debate on whether or not it was easy to make a horror movie. He bet Silliphant that it was so easy he could do it entirely alone, actors excepted. He was the scriptwriter, and in fact wrote down the script on a napkin immediately after the bet, producing a truly bizarre story that at one point involves such illustrious scenes as an attempt to massage a satyr to death. He was the producer, and got just enough money to do the cheapest thing possible, like renting the cheapest camera he could get, which could record only 32 seconds at a time. He was the cameraman, despite never having done that before, and made no attempt to design scenes to be short, causing jarring shifts throughout the movie. He also rented the camera for the briefest time possible, so that he had to use nearly every first take. He was the sound engineer, and avoided the complexity of recording audio live by dubbing all dialogue in post-production, causing the characters to seem like ventriloquist’s dolls. Speaking about the actors, he only worked with actors that would work for free. And so he was the final person responsible for making the worst movie ever made. The film was so bad that one of the lead actors killed himself a month before the premiere. It was briefly shown in a single theatre in Texas, and then forgotten for decades, until Mystery Science Theater found it and did an infamous riff of it in the early 90’s. Since then it is a cult classic.
Reminder 2
What really makes manos such a terrible movie is not the acting, the directing, the camera work or the audio track, but the fact that it lacks a good story. Stories define the human experience. We love a good story so much that we engage in stories that aren’t even true every day for fun (books and television). 65% of all conversation is gossip (Dunbar, Duncan and Marriott 1997), and gossip is nothing but telling a juicy story. Stories are the way humanity has most effectively transferred knowledge from generation to generation. So the key thing to do in any talk is to tell a story, or a group of stories (narrative).
I just told you a story, and you listened.
That’s all nice and dandy, but how do you turn your presentation into a story? The trick is to start with the story, and build the presentation around it. The very first thing I do is start with a single sentence: This is the story of…
This talk is the story of how you, the audience, will make and deliver a fantastic presentation.
Story is a broad term. A narrative sequence of scenes can work as well. E.g. “I have a dream”. It paints three scenes, past, present and future and binds them in a narrative structure.
The next step is to detail ideas that will flesh out our story. Think freely on what sort of segments your story could have, what sort of ideas you want to touch on. The trick is to be non-judgmental. Just throw everything onto a big pile. Let it grow for a while. Your mind does its best work when you are doing something else. Once you feel like you’ve gotten to 80% of the stuff you want to cover, start reorganizing it and judging. Anything that doesn’t fit the story gets tossed out (or the story has to be changed to accommodate). Restructure the ideas into logically cohesive segments of a larger narrative.
The tools you can use range from notepad, to outliners like OneNote, to mind mappers like MindMapper. Use whatever you feel comfortable with that makes it easy to make big sweeping changes while keeping an overview. We don’t do this in PowerPoint because it is too hard to keep an overview and too much work to change the slides.
This step always takes me the longest. I revisit this regularly over a period of weeks or months to see whether it still feels right, and how it should be restructured to flow better. Shown here is (the start of) the final draft of my outline for this talk, which was gestating for around a little more than a year.
But wait (blank the screen)…
Do you need slides?
Why do we have slides? To guide the story, not to tell it.
Can you tell your story without slides?
No slides means people only pay attention to you.
No slides makes people listen more carefully.
Slides are good as a visual aid, because a picture tells more than a thousand words.
Slides are also good to structure your talk.
Reminder 3
Don’t be afraid to do all or part of your presentation without slides. Do live demo’s. Do a single slide with just an image and tell a 10 minute story in front of it. Or just leave out the slides entirely, and just make it between you and the audience, which is much more personal.
PowerPoint is old … maybe older than you, and it was not made by Microsoft originally. They bought it as a consolation prize while trying to acquire FileMaker. Should you use PowerPoint to do your slides? Some people swear by Prezi, or Keynote, or some other presenting tool. PowerPoint is good enough, and when you need to use something else you will know it. When in doubt, use PowerPoint.
Templates and slide layouts for quick design
View -> Slide Master to change layout design
Slide notes to add speaker notes or extra content
Print in notes layout to have handouts with more details
Hide slides for extra content
Presentation mode can put slides on projector and presenter view (with notes) on laptop
This screencast was recorded with OBS:
https://obsproject.com/download
https://www.youtube.com/watch?v=ODPpbntGvlQ
No more than 2 fonts, one for the title, one for the text. Pick good ones.
These limits are not set in stone, but they are meant to give you pause. If you exceed them, you’re making it hard for your audience to grasp what you are saying, so do it only when you’ve considered your options and deem it necessary.
Remember that slides are meant to structure your story, not tell it. Make use of slide notes when you want to give people the slides afterwards and have it be useful to them.
Show it, don’t say it. Screenshots instead of bullet points. Demo’s instead of screenshots. Screencasts instead of demo’s (to reduce risk).
Keep it simple! Cut, cut, cut.
A presentation should follow a three-stage arc: first the beginning, where you tell your audience what your story is about, then the middle, where you tell the actual story, and finally the end, were you wrap it all together with a cherry on top.
Reminder 4
PowerPoint is not Word, it is not Visio, it is best used sparingly. To paraphrase Albert Einstein: keep your slides as simple as possible, but no simpler.
To make presentation day go off without a hitch, you have to practice your entire talk, in front of an audience (use a mirror if you have none). Practice it several times, each time you will learn a lot.
Read up on the maniacal attention to detail of Steve Jobs
https://www.theguardian.com/technology/2006/jan/05/newmedia.media1
Prepare your tools: presenter, batteries for the presenter, adapter cables, laptop, batteries for the laptop, …
Logitech R400 presenter: https://www.laptopshop.be/product/78180/logitech-r400-draadloze-presenter.html
Using a presenter allows you to move more freely, which makes it worth investing in one.
Before you start do power moves, see https://www.ted.com/talks/amy_cuddy_your_body_language_shapes_who_you_are
Bad poses: the prisoner, the dictator, the flasher (closed/tense/aggressive poses)
Where to put your hands if you don’t know where to put them: the Buddha (hands above buckle), the fonz (hand in pocket)
No: handouts (people will ignore you)
Reminders: slides last, tell story, props optional, simple slides, practice, be human
inspiration:
Steve jobs Stanford commencement address: https://www.youtube.com/watch?v=D1R-jKKp3NA
macsparky’s field guide to presentations: https://www.macsparky.com/presentations/
Be gracious to your host and to your audience.
Ask for feedback. Share your slides.