Bernard Champoux's work focused on designing an interface called CAILS to support iconic communication. CAILS used symbols and icons in place of words. Users were able to understand messages in CAILS even without word order. However, longer sentences were more difficult for younger users. The work also involved designing a touch interface for conversational messages. Iterative design processes improved the interfaces based on user studies and evaluations.
by Harald Steck (Netflix Inc., US), Roelof van Zwol (Netflix Inc., US) and Chris Johnson (Spotify Inc., US)
Slides of the tutorial on interactive recommender systems at the 2015 conference on Recommender Systems (RecSys).
Interactive recommender systems enable the user to steer the received recommendations in the desired direction through explicit interaction with the system. In the larger ecosystem of recommender systems used on a website, it is positioned between a lean-back recommendation experience and an active search for a specific piece of content. Besides this aspect, we will discuss several parts that are especially important for interactive recommender systems, including the following: design of the user interface and its tight integration with the algorithm in the back-end; computational efficiency of the recommender algorithm; as well as choosing the right balance between exploiting the feedback from the user as to provide relevant recommendations, and enabling the user to explore the catalog and steer the recommendations in the desired direction.
In particular, we will explore the field of interactive video and music recommendations and their application at Netflix and Spotify. We outline some of the user-experiences built, and discuss the approaches followed to tackle the various aspects of interactive recommendations. We present our insights from user studies and A/B tests.
The tutorial targets researchers and practitioners in the field of recommender systems, and will give the participants a unique opportunity to learn about the various aspects of interactive recommender systems in the video and music domain. The tutorial assumes familiarity with the common methods of recommender systems.
DATE: Wednesday, Sept 16, 2015, 11:00-12:30
by Harald Steck (Netflix Inc., US), Roelof van Zwol (Netflix Inc., US) and Chris Johnson (Spotify Inc., US)
Slides of the tutorial on interactive recommender systems at the 2015 conference on Recommender Systems (RecSys).
Interactive recommender systems enable the user to steer the received recommendations in the desired direction through explicit interaction with the system. In the larger ecosystem of recommender systems used on a website, it is positioned between a lean-back recommendation experience and an active search for a specific piece of content. Besides this aspect, we will discuss several parts that are especially important for interactive recommender systems, including the following: design of the user interface and its tight integration with the algorithm in the back-end; computational efficiency of the recommender algorithm; as well as choosing the right balance between exploiting the feedback from the user as to provide relevant recommendations, and enabling the user to explore the catalog and steer the recommendations in the desired direction.
In particular, we will explore the field of interactive video and music recommendations and their application at Netflix and Spotify. We outline some of the user-experiences built, and discuss the approaches followed to tackle the various aspects of interactive recommendations. We present our insights from user studies and A/B tests.
The tutorial targets researchers and practitioners in the field of recommender systems, and will give the participants a unique opportunity to learn about the various aspects of interactive recommender systems in the video and music domain. The tutorial assumes familiarity with the common methods of recommender systems.
DATE: Wednesday, Sept 16, 2015, 11:00-12:30
Answering Search Queries with CrowdSearcher: a crowdsourcing and social netwo...Marco Brambilla
Web users are increasingly relying on social interaction to complete and validate the results of their search activities. While search systems are superior machines to get world-wide information, the opinions collected within friends and expert/local communities can ultimately determine our decisions: human curiosity and creativity is often capable of going much beyond the capabilities of search systems in scouting “interesting” results, or suggesting new, unexpected search directions. Such personalized interaction occurs in most times aside of the search systems and processes, possibly instrumented and mediated by a social network; when such interaction is completed and users resort to the use of search systems, they do it through new queries, loosely related to the previous search or to the social interaction.
In this paper we propose CrowdSearcher, a novel search paradigm that embodies crowds as first-class sources for the information seeking process. CrowdSearcher aims at filling the gap between generalized search systems, which operate upon world-wide information - including facts and recommendations as crawled and indexed by computerized systems – with social systems, capable of interacting with real people, in real time, to capture their opinions, suggestions, emotions. The technical contribution of this paper is the discussion of a model and architecture for integrating computerized search with human interaction, by showing how search systems can drive and encapsulate social systems. In particular we show how social platforms, such as Facebook, LinkedIn and Twitter, can be used for crowdsourcing search-related tasks; we demonstrate our approach with several prototypes and we report on our experiment upon real user communities.
Information Architecture - Tasks & Tools for Web DesignersDennis Deacon
We may not realize we're doing it, but Information Architecture is being performed transparently as part of our web projects.This presentation highlights the key aspects of this trade and provides some best practices.
Lecture 5: Personalization on the Social Web (2014)Lora Aroyo
This is the fifth lecture in the Social Web course (2014) at the VU University Amsterdam. Visit the website for more information: http://thesocialweb2014.wordpress.com/
Immersive Recommendation incorporates cross-platform and diverse personal digital traces into recommendations. Our context-aware topic modeling algorithm systematically profiles users' interests based on their traces from different contexts, and our hybrid recommendation algorithm makes high-quality recommendations by fusing users' personal profiles, item profiles, and existing ratings. The proposed model showed significant improvement over the state-of-the-art algorithms, suggesting the value of using this new user-centric recommendation model to improve recommendation quality, including in cold-start situations.
This talk was given at the Sentiment Analysis Innovation Summit on how to leverage large amounts of opinions to help users make decisions. Topics include methods to abstract out opinions, opinion-driven search engine and how FindiLike Hotel Search uses some of the state-of-the-art opinion-driven decision making tools.
"Friendsters @ Work" - a presentation on the Context, Content & Community Collage proactive display application at the Emerging Tech SIG of the SDForum, 12 December 2007
Online social media services enable people to share many aspects of their personal interests and passions with friends, acquaintances and strangers. We are investigating how the display of social media in a workplace context can improve relationships among collocated colleagues. We have designed, developed and deployed the Context, Content and Community Collage, which runs on large LCD touchscreen computers installed in eight locations throughout a research laboratory. This proactive display application senses nearby people via Bluetooth phones, and responds by incrementally adding photos associated with those people to an ambient collage shown on the screen. This paper describes the motivations, goals, design and impact of the system, highlighting the ways the system has increased interactions and improved personal relationships among coworkers at the deployment site. We also look at how the creation of a shared physical window into online media has affected the use of that media
A presentation given by
Daphne Duin and co-authored with David Self, Simon Rycroft, Dave Roberts & Vincent Smith at the EDIT general meeting, Carvoeiro, Portugal. Dec. 15-17, 2009.
Presented by Allison Bloodworth & Ian Crew at the 2007 Educause Western Conference, the 2007 University of California Computing Services Conference, and the Winter 2007 Sakai Conference on December 4, 2007
Proactive Displays: Bridging the Gaps between Online Social Networks and Shar...Joe McCarthy
Presentation by Joe McCarthy on February 13, 2008, to the Social Networks class (TCSS 590, http://courses.washington.edu/amtgrade/courses/socialnets/Home.html) at the University of Washington, Tacoma, taught by Ankur Teredesai.
The Strands Community Collage (CoCollage) is designed to cultivate community in a café, a quintessential "third place", by bringing the richness of online social software into a physical community space. The system shows photos and quotes uploaded to a web site by café patrons and staff on a large computer display in the café, providing a new channel for awareness, interactions and relationships among people there. We describe the CoCollage system and report on insights and experiences resulting from a 2-month deployment of the system, focusing on the impact the system has had on the sense of community within the café.
Presentation at the University of Washington School of Information (iSchool) Research Conversation, 15 May 2009.
The presentation is based, in part, on two papers:
Farnham, Shelly D., Joseph F. McCarthy, Yagnesh Patel, Sameer Ahuja, Daniel Norman, William R. Hazlewood & Josh Lind. Measuring the Impact of Third Place Attachment on the Adoption of a Place-Based Community Technology.
Proceedings of the 27th International Conference on Human Factors in Computing Systems (CHI 2009), 2153 - 2156.
McCarthy, Joseph F., Shelly D. Farnham, Yogi Patel, Sameer Ahuja, Daniel Norman, William R. Hazlewood & Josh Lind. Supporting Community in Third Places with Situated Social Software. To appear in the Proceedings of the International Conference on Communities & Technologies (C&T 2009), 25-27 June 2009.
User Centered Design Patterns and Related Issues – A ReviewWaqas Tariq
A design pattern describes possible good solutions to common problems within certain context. This is done by describing the invariant qualities of all those solutions where good patterns improve with time and widespread use. In this research paper some existing user centered design patterns and their issues are discussed. We have studied many user centered design patterns; however most of them do not provide diagrammatic solutions which can be implementable. It is observed that there is a need of a design pattern which can address issues specifically related to Open Source Software (OSS) users.
Answering Search Queries with CrowdSearcher: a crowdsourcing and social netwo...Marco Brambilla
Web users are increasingly relying on social interaction to complete and validate the results of their search activities. While search systems are superior machines to get world-wide information, the opinions collected within friends and expert/local communities can ultimately determine our decisions: human curiosity and creativity is often capable of going much beyond the capabilities of search systems in scouting “interesting” results, or suggesting new, unexpected search directions. Such personalized interaction occurs in most times aside of the search systems and processes, possibly instrumented and mediated by a social network; when such interaction is completed and users resort to the use of search systems, they do it through new queries, loosely related to the previous search or to the social interaction.
In this paper we propose CrowdSearcher, a novel search paradigm that embodies crowds as first-class sources for the information seeking process. CrowdSearcher aims at filling the gap between generalized search systems, which operate upon world-wide information - including facts and recommendations as crawled and indexed by computerized systems – with social systems, capable of interacting with real people, in real time, to capture their opinions, suggestions, emotions. The technical contribution of this paper is the discussion of a model and architecture for integrating computerized search with human interaction, by showing how search systems can drive and encapsulate social systems. In particular we show how social platforms, such as Facebook, LinkedIn and Twitter, can be used for crowdsourcing search-related tasks; we demonstrate our approach with several prototypes and we report on our experiment upon real user communities.
Information Architecture - Tasks & Tools for Web DesignersDennis Deacon
We may not realize we're doing it, but Information Architecture is being performed transparently as part of our web projects.This presentation highlights the key aspects of this trade and provides some best practices.
Lecture 5: Personalization on the Social Web (2014)Lora Aroyo
This is the fifth lecture in the Social Web course (2014) at the VU University Amsterdam. Visit the website for more information: http://thesocialweb2014.wordpress.com/
Immersive Recommendation incorporates cross-platform and diverse personal digital traces into recommendations. Our context-aware topic modeling algorithm systematically profiles users' interests based on their traces from different contexts, and our hybrid recommendation algorithm makes high-quality recommendations by fusing users' personal profiles, item profiles, and existing ratings. The proposed model showed significant improvement over the state-of-the-art algorithms, suggesting the value of using this new user-centric recommendation model to improve recommendation quality, including in cold-start situations.
This talk was given at the Sentiment Analysis Innovation Summit on how to leverage large amounts of opinions to help users make decisions. Topics include methods to abstract out opinions, opinion-driven search engine and how FindiLike Hotel Search uses some of the state-of-the-art opinion-driven decision making tools.
"Friendsters @ Work" - a presentation on the Context, Content & Community Collage proactive display application at the Emerging Tech SIG of the SDForum, 12 December 2007
Online social media services enable people to share many aspects of their personal interests and passions with friends, acquaintances and strangers. We are investigating how the display of social media in a workplace context can improve relationships among collocated colleagues. We have designed, developed and deployed the Context, Content and Community Collage, which runs on large LCD touchscreen computers installed in eight locations throughout a research laboratory. This proactive display application senses nearby people via Bluetooth phones, and responds by incrementally adding photos associated with those people to an ambient collage shown on the screen. This paper describes the motivations, goals, design and impact of the system, highlighting the ways the system has increased interactions and improved personal relationships among coworkers at the deployment site. We also look at how the creation of a shared physical window into online media has affected the use of that media
A presentation given by
Daphne Duin and co-authored with David Self, Simon Rycroft, Dave Roberts & Vincent Smith at the EDIT general meeting, Carvoeiro, Portugal. Dec. 15-17, 2009.
Presented by Allison Bloodworth & Ian Crew at the 2007 Educause Western Conference, the 2007 University of California Computing Services Conference, and the Winter 2007 Sakai Conference on December 4, 2007
Proactive Displays: Bridging the Gaps between Online Social Networks and Shar...Joe McCarthy
Presentation by Joe McCarthy on February 13, 2008, to the Social Networks class (TCSS 590, http://courses.washington.edu/amtgrade/courses/socialnets/Home.html) at the University of Washington, Tacoma, taught by Ankur Teredesai.
The Strands Community Collage (CoCollage) is designed to cultivate community in a café, a quintessential "third place", by bringing the richness of online social software into a physical community space. The system shows photos and quotes uploaded to a web site by café patrons and staff on a large computer display in the café, providing a new channel for awareness, interactions and relationships among people there. We describe the CoCollage system and report on insights and experiences resulting from a 2-month deployment of the system, focusing on the impact the system has had on the sense of community within the café.
Presentation at the University of Washington School of Information (iSchool) Research Conversation, 15 May 2009.
The presentation is based, in part, on two papers:
Farnham, Shelly D., Joseph F. McCarthy, Yagnesh Patel, Sameer Ahuja, Daniel Norman, William R. Hazlewood & Josh Lind. Measuring the Impact of Third Place Attachment on the Adoption of a Place-Based Community Technology.
Proceedings of the 27th International Conference on Human Factors in Computing Systems (CHI 2009), 2153 - 2156.
McCarthy, Joseph F., Shelly D. Farnham, Yogi Patel, Sameer Ahuja, Daniel Norman, William R. Hazlewood & Josh Lind. Supporting Community in Third Places with Situated Social Software. To appear in the Proceedings of the International Conference on Communities & Technologies (C&T 2009), 25-27 June 2009.
User Centered Design Patterns and Related Issues – A ReviewWaqas Tariq
A design pattern describes possible good solutions to common problems within certain context. This is done by describing the invariant qualities of all those solutions where good patterns improve with time and widespread use. In this research paper some existing user centered design patterns and their issues are discussed. We have studied many user centered design patterns; however most of them do not provide diagrammatic solutions which can be implementable. It is observed that there is a need of a design pattern which can address issues specifically related to Open Source Software (OSS) users.
Interactive sketching for the early stages of user interface designWookjae Maeng
Interactive Sketching for the Early Stages of User Interface Design
+ CHI’95
- James A. Landay, Brad A. Myers
/ 맹욱재
interactive UI construction tools are hindrance during the early stages of UI design
interactive tool called SILK (Sketching Interfaces Like Krazy)
- quickly sketch an interface using an electronic pad & stylus. preserves properties of pencil & paper: a very quickly rough drawing & the very flexible medium.
Deliverables that Clarify, Focus, and Improve DesignBen Peachey
A talk given at the 2002 Annual Conference of the Usability Professionals' Association
Authors: Richard Fulcher, Bryce Glass, Matt Leacock
"The representations we choose for UI design affect both how we think about the design and how others understand it. Concept maps, wireframes, storyboards, and flow-maps speak to different audiences at different stages of the development cycle. This presentation provides examples of these documents and a toolkit for producing them."
source, examples and resources can be found at: http://leacock.com/deliverables/
User interface software tools past present and futureAlison HONG
we consider cases of both success and failure in past user interface tools. From these cases we extract a set of themes which can serve as lessons for future work.
Scanned by CamScanner11. INTRODUCTIONPrototy.docxkenjordan97598
Scanned by CamScanner
1
1. INTRODUCTION
Prototypes are widely recognized to be a core means
of exploring and expressing designs for interactive
computer artifacts. It is common practice to build
prototypes in order to represent different states of
an evolving design, and to explore options. How-
ever, since interactive systems are complex, it may
be difficult or impossible to create prototypes of a
whole design in the formative stages of a project.
Choosing the right kind of more focused prototype
to build is an art in itself, and communicating its
limited purposes to its various audiences is a criti-
cal aspect of its use.
The ways that we talk, and even think about pro-
totypes, can get in the way of their effective use.
Current terminology for describing prototypes cen-
ters on attributes of prototypes themselves, such as
what tool was used to create them, and how re-
fined-looking or -behaving they are. Such terms
can be distracting. Tools can be used in many dif-
ferent ways, and detail is not a sure indicator of
completeness.
We propose a change in the language used to talk
about prototypes, to focus more attention on fun-
damental questions about the interactive system
being designed: What role will the artifact play in
a user’s life? How should it look and feel? How
should it be implemented? The goal of this chapter
is to establish a model that describes any prototype
in terms of the artifact being designed, rather than
the prototype’s incidental attributes. By focusing
on the purpose of the prototype—that is, on what
it prototypes—we can make better decisions about
the kinds of prototypes to build. With a clear pur-
pose for each prototype, we can better use proto-
types to think and communicate about design.
In the first section we describe some current diffi-
culties in communicating about prototypes: the
complexity of interactive systems; issues of multi-
disciplinary teamwork; and the audiences of pro-
totypes. Next, we introduce the model and illus-
trate it with some initial examples of prototypes
from real projects. In the following section we
present several more examples to illustrate some
further issues. We conclude the chapter with a sum-
mary of the main implications of the model for
prototyping practice.
2. THE PROBLEM WITH PROTOTYPES
Interactive computer systems are complex. Any
artifact can have a rich variety of software, hard-
ware, auditory, visual, and interactive features. For
example, a personal digital assistant such as the
Apple Newton has an operating system, a hard case
with various ports, a graphical user interface and
audio feedback. Users experience the combined
effect of such interrelated features; and the task of
designing—and prototyping—the user experience
is therefore complex. Every aspect of the system
must be designed (or inherited from a previous sys-
tem), and many features need to be evaluated in
combination with others.
Prototypes provide the means for examining de-.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Kubernetes & AI - Beauty and the Beast !?! @KCD Istanbul 2024Tobias Schneck
As AI technology is pushing into IT I was wondering myself, as an “infrastructure container kubernetes guy”, how get this fancy AI technology get managed from an infrastructure operational view? Is it possible to apply our lovely cloud native principals as well? What benefit’s both technologies could bring to each other?
Let me take this questions and provide you a short journey through existing deployment models and use cases for AI software. On practical examples, we discuss what cloud/on-premise strategy we may need for applying it to our own infrastructure to get it to work from an enterprise perspective. I want to give an overview about infrastructure requirements and technologies, what could be beneficial or limiting your AI use cases in an enterprise environment. An interactive Demo will give you some insides, what approaches I got already working for real.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
Software Delivery At the Speed of AI: Inflectra Invests In AI-Powered QualityInflectra
In this insightful webinar, Inflectra explores how artificial intelligence (AI) is transforming software development and testing. Discover how AI-powered tools are revolutionizing every stage of the software development lifecycle (SDLC), from design and prototyping to testing, deployment, and monitoring.
Learn about:
• The Future of Testing: How AI is shifting testing towards verification, analysis, and higher-level skills, while reducing repetitive tasks.
• Test Automation: How AI-powered test case generation, optimization, and self-healing tests are making testing more efficient and effective.
• Visual Testing: Explore the emerging capabilities of AI in visual testing and how it's set to revolutionize UI verification.
• Inflectra's AI Solutions: See demonstrations of Inflectra's cutting-edge AI tools like the ChatGPT plugin and Azure Open AI platform, designed to streamline your testing process.
Whether you're a developer, tester, or QA professional, this webinar will give you valuable insights into how AI is shaping the future of software delivery.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
2. Computer Assisted Iconic Language System (CAILS) TASK: To design an interface supporting iconographic communication.
3. Representing graphically what the authors had in mind: Interaction model Interface Paper mockup CAILS’ grammar symbols CAILS’ Lexicon TEXT ICONOGRAPHY
4. Gathering User Input: Contextual inquiry and Usability tests on paper prototype 1- Communication 2- Interaction 3- Interactivity
9. TASK: Design a touch Interface for a speedy input of conversational capsule .
10. Representing graphically what the authors had in mind: HIERARCHICAL TASKS DESCRIPTION NATR’ Wire frames EXPLORATION OF FORMS OF SOLUTIONS (INTERFACE)
22. The Visual Interaction Platform (VIP) VIP 1st generation: First prototype gathers all the required components in order to get to work. Lab prototype. VIP 2nd generation: Second prototype: Much more “product like”. Somehow transportable and compact (questionable). Problem: Out-dated prototypes
23.
24. 2- Action Research: Sketches for Informal peer(s) review(s) What do you think of this?
29. A Design Approach for Tangibles User Interface Mentoring and providing expertise in GUI to the students
30. Introduced my students to an easy 3D drawing software. The James Interaction Techniques For Digital Tables Components Perspective-Based Interaction