The document discusses building branded mobile apps. It notes that brands can now engage customers through apps in many ways like entertainment, content, gaming and transactions. It asks important questions about the purpose of an app, brand values, target customers and how success will be measured. The document provides examples of different types of branded apps like games, augmented reality, customer service and transactions. It cautions that most free apps are not used after the first month and says apps need an ongoing experience rather than just novelty to truly engage customers.