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MoogBot Audio Game 1.0

         Vanessa Roa
        Major Studio 2
         Spring 2012
Problem/Statement

 “The main
 challenge when       How do we stimulate a virtual environment
                      with textures for children who are blind or
 developing           have disabilities while also created a game in
 auditory             which able bodied children can also learn?
                      What would an inclusive children's toy look
 interfaces is to     like? And how do we recreate an environment
 balance              through the use of sound and texture with no
 functionality        visual input?
 and aesthetics.”

 - Johnny   Friberg
 “Audio Games – New
 Perspectives on
 Game Audio”
Problem/Statement


          “We live between two
          realms...the absence of
          seamless couplings
          between these parallel
          existences leaves the great
          divide between the worlds
          of bits and atoms.”


          - Hiroshi Ishii and Brygg Ullmer
          “Tangible Bits: Towards Seamless
          Interfaces between People, Bits and
          Atoms. ”
Precedents




         EX NO. 1:   Blindside Videogame
Precedents




         EX NO. 2:   My Pal Violet
Precedents




   EX NO. 3:   Bruce Haack - “Listen Compute Rock Home”
Concepts/Sketches




         Early Sketches:   Concept Art
Concepts/Sketches




         Early Sketches:   Concept Art
Initial Prototype




          PROTOTYPE NO.1:   Posterboard
Final Prototype




          PROTOTYPE NO.2:   Foamboard
Final Prototype




          PROTOTYPE NO.2:   Foamboard
User Reaction/Feedback

         Survey:      Audience Response


         1. What is your favorite texture? Explain
         why you like this texture. Be as detailed
         in your description as you'd like.

         2. What kind of memories do textures
         trigger for you? Do you associate certain
         textures with certain places and
         moments in life? Explain why.


         3. How much does texture effect the way
         you interact with everyday objects or the
         products you use? Do you go out of your
         way to touch and feel certain textures? If
                     so, explain why..
User Reaction/Feedback




            Survey:   Audience Response
User Reaction/Feedback




            Survey:   Audience Response
User Reaction/Feedback




                   PROTOTYPE NO.1:              Feedback

                   ●Toy was ugly & disengaging..
                   ●Would be more interested in

                    engaging with textural interface.
                   ●Would like to have a choice in

                   ●selection of textures.

                   ●Drawn to visual Graphics

                   ●Drawn to Roleplaying Games
User Reaction/Feedback




                   PROTOTYPE NO.2:            Feedback

                   ●He said this was his favorite toy!
                   ●Didn't engage as much with audio.

                   ●Was more interested in exploring the

                   interface of toy.
                   ●Likes hard textures.

                   ● Loves Crash Bandicoot and Jam Pack
Audio




        AUDIO:   Dr. Zhivago in the Intergalactic Jungle
Video




        VIDEO:   Emilio plays with MoogBot
Conclusion Based on User Feedback

         ● Find Blind Users!
         ●Redo Soundtrack and Seek out Actors

         ● Find ways to program different responses to


         user selection of trackpad.
         ●Redesign the tab slide and number the


         different tabs so that there's a clearer
         distinction of which tab to press.
         ● Cut out extra dialogue for soundtrack.

         ●Use Acrylic Sheet or durable and easier


         material to laser cut.
         ●Make the distinction between the robot and


         the audio game more clear!
         ●Play around with Arduino Wave Shield for


         third prototype.
Future Ideas for Project




Tabs:   Replaceable/Interchangable Textures both for the Robot and
                            Trackpad
Thank you for watching!


         Comments/Suggestions?
        Thank you for watching my presentation

                             Sources
          “Audio Games: New Perspective on Game
          Audio” by Johnny Fridberg. Stockholm
          International Toy Research Center.

          “Tangible Bits: Towards Seamless Interfaces
          between People, Bits and Atoms” by Hiroshii
          Ishiii, Brygg Ullmer.

          “Edge Detection”, by Ellen C. Hildreth.

          “Active Filtering for Robot Tactile Learning”
          by Hannes P Saal, Jo Anne Tlng and Sethu
          Vljayakumar
END


               Vanessa Roa
      Moogbot 1.0 - Audio Textile Game Toy

                       Web Link -
       http://a.parsons.edu/~roav427/blog/?p=62

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Moogbot 1.0 - Final Presentation

  • 1. MoogBot Audio Game 1.0 Vanessa Roa Major Studio 2 Spring 2012
  • 2. Problem/Statement “The main challenge when How do we stimulate a virtual environment with textures for children who are blind or developing have disabilities while also created a game in auditory which able bodied children can also learn? What would an inclusive children's toy look interfaces is to like? And how do we recreate an environment balance through the use of sound and texture with no functionality visual input? and aesthetics.” - Johnny Friberg “Audio Games – New Perspectives on Game Audio”
  • 3. Problem/Statement “We live between two realms...the absence of seamless couplings between these parallel existences leaves the great divide between the worlds of bits and atoms.” - Hiroshi Ishii and Brygg Ullmer “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. ”
  • 4. Precedents EX NO. 1: Blindside Videogame
  • 5. Precedents EX NO. 2: My Pal Violet
  • 6. Precedents EX NO. 3: Bruce Haack - “Listen Compute Rock Home”
  • 7. Concepts/Sketches Early Sketches: Concept Art
  • 8. Concepts/Sketches Early Sketches: Concept Art
  • 9. Initial Prototype PROTOTYPE NO.1: Posterboard
  • 10. Final Prototype PROTOTYPE NO.2: Foamboard
  • 11. Final Prototype PROTOTYPE NO.2: Foamboard
  • 12. User Reaction/Feedback Survey: Audience Response 1. What is your favorite texture? Explain why you like this texture. Be as detailed in your description as you'd like. 2. What kind of memories do textures trigger for you? Do you associate certain textures with certain places and moments in life? Explain why. 3. How much does texture effect the way you interact with everyday objects or the products you use? Do you go out of your way to touch and feel certain textures? If so, explain why..
  • 13. User Reaction/Feedback Survey: Audience Response
  • 14. User Reaction/Feedback Survey: Audience Response
  • 15. User Reaction/Feedback PROTOTYPE NO.1: Feedback ●Toy was ugly & disengaging.. ●Would be more interested in engaging with textural interface. ●Would like to have a choice in ●selection of textures. ●Drawn to visual Graphics ●Drawn to Roleplaying Games
  • 16. User Reaction/Feedback PROTOTYPE NO.2: Feedback ●He said this was his favorite toy! ●Didn't engage as much with audio. ●Was more interested in exploring the interface of toy. ●Likes hard textures. ● Loves Crash Bandicoot and Jam Pack
  • 17. Audio AUDIO: Dr. Zhivago in the Intergalactic Jungle
  • 18. Video VIDEO: Emilio plays with MoogBot
  • 19. Conclusion Based on User Feedback ● Find Blind Users! ●Redo Soundtrack and Seek out Actors ● Find ways to program different responses to user selection of trackpad. ●Redesign the tab slide and number the different tabs so that there's a clearer distinction of which tab to press. ● Cut out extra dialogue for soundtrack. ●Use Acrylic Sheet or durable and easier material to laser cut. ●Make the distinction between the robot and the audio game more clear! ●Play around with Arduino Wave Shield for third prototype.
  • 20. Future Ideas for Project Tabs: Replaceable/Interchangable Textures both for the Robot and Trackpad
  • 21. Thank you for watching! Comments/Suggestions? Thank you for watching my presentation Sources “Audio Games: New Perspective on Game Audio” by Johnny Fridberg. Stockholm International Toy Research Center. “Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms” by Hiroshii Ishiii, Brygg Ullmer. “Edge Detection”, by Ellen C. Hildreth. “Active Filtering for Robot Tactile Learning” by Hannes P Saal, Jo Anne Tlng and Sethu Vljayakumar
  • 22. END Vanessa Roa Moogbot 1.0 - Audio Textile Game Toy Web Link - http://a.parsons.edu/~roav427/blog/?p=62