2. The mobile game genre essentially
began in the early 1990s when
calculator producers, such as Texas
Instruments, began to embed the now
ubiquitous Snake game in their
devices.
viaFlickr
3. The “newer generation” of people spend a lot of time
on their mobile devices Image by: Stefan Klauke via Flickr
4. According to the UN International Telecommunications
Union, there are currently 6.8 billion mobile phone
subscriptions in the world – almost as many
subscriptions as there are people
Image by: NASA ‘s Marshall Space Flight Center via Flickr
5. There were only 1 billion
subscriptions in 2002…
Image by: Sidfrid Lundberg via Flickr
6. Mobile gaming
is growing
so fast that
it’s expanding
the traditional
video game
industry far beyond its old borders.
Image by: Bre Pettis via Flickr
7. The $66 billion video game industry is scrambling to devise games and
experimenting with ways to appeal to a generation of players that spends more
time on mobile devices than on computers or consoles.
Image by : Luke Wroblewski via Flickr
9. Mobile games could
drive the whole game
software industry’s
revenues to $100
billion by 2017,
making it one of the
most lucrative
sectors for
entertainment and
software
Image by: Intel Free Press via Flickr
10. In 2007, when Apple Inc launched the iPhone, there
were but a handful of developers. Today, there are
hundreds, whose apps sell across the globe on Apple
and Google Inc's Android devices.
Image by: Yutaka Tsutano via Flickr
11. The new touchscreen interface offered new and
accessible ways to play games on the phone
Image by: bark via Flickr
12. The App Store revolutionized the sector by establishing an
easily-accessed direct connection between developers and
consumers that bypasses publishers and phone operators.
Photo by: Photoatelier via Flickr
13. Even major companies such as Disney,
Viacom, USA Network, and Marvel
Entertainment have launched mobile
games in an effort to engage their
respective target audiences
Image by: JimmyMac210 via Flickr
14. Consumers have taken
full advantage of the
new access, downloading
more than 50 billion apps
since the App Store’s
launch in 2008.
Photo by: Christiano Betta via Flickr
15. In recent years, the model has been to offer games for free, then
encourage players to spend real money on in-game purchases - a system
perfected by Zynga in its online games
Image by: Wayne Hsieh via Flickr
16. Asia is becoming the biggest driver of
economic value in mobile and online games
Image by: Pikesville via Flickr
18. With major game publishers once again
rethinking their relationships with the sector,
mobile games will play no small role in the
computer and video game industry’s
continued evolution.
Image by: Sam Howzit via Flickr
19. “For casual and hardcore audiences alike, this new gaming world promises a future
that benefits from cross-device integration and embedded social networks. For
game developers, this unique set of circumstances is set to be the catalyst for
boundless creativity.” – Christoph Zeh
Image by: National Media Museum via Flickr