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20 Nov 16
Austin Game Devs
2016 Year in Review
WithThanks
✤ Randall Robbins for panels, leadership and awesomeness.
✤ Courtney Wilson for amazing marketing and energy.
✤ Edgar Gresores for a spectacular panel.
✤ Finn Staber for the Austin Game Showcase
✤ Gordon Walton for his leadership and support.
✤ Jason Maltzen and Tess Snider for SXSW (again and again).
✤ Kathy Amell for handling three SXSW game co booths.
✤ William Vickery for great student and university events.
Austin Game Devs
✤ AGD supports thousands of game developers and over 135
studios throughout the greater Austin area
✤ It’s 100% volunteer!
✤ What we want to do in 2016:
✤ Provide programs and resources that help great game
developers make great game companies
✤ Work with local stakeholders to help Austin become the indie
game capital
✤ Empower industry members via leadership training and
education
Austin is Great for Games!
✤ Austin is one of the top
cities for video game
development.
✤ Forty-four major studios,
135 indie studios and
thousands of designers,
engineers, artists and
others make Austin a
vibrant location for game
development.
http://www.gameindustrycareerguide.com/best-cities-for-video-game-development-jobs/
2016 Events
✤ How to Pay Your Mortgage
✤ 2015 Retrospective
✤ SXSW
✤
Networking Mixer
✤ Strategic Planning
✤ Sound Design
✤
Austin Game Dev Showcase
✤ Resume Roast
AGD was busy!
✤ Marketing Panel
✤ Partnering with Publishers
✤ Production Panel
✤ Women in Games
PayYour Mortgage
✤ We started the year
with a panel of ndie
game studio heads
on how to turn your
game talent into a
thriving business.
January
PayYour Mortgage
Women In Games
✤ AGD was thrilled to
support The Women in
Games Conference at the
State Capital helping
attendees learn about
resources available for
indie game devs.
February
Retrospective
✤ In March a great crowd
came out to discuss our
plans for 2016. Tons of
great ideas and volunteers
were had!
March
SXSW
✤ AGD again had a great event
with SXSW. We were thrilled to
help run three indie game
booths on behalf of award
nominated game teams!
March
SXSW
Networking Mixer
✤ Sometimes it’s good to kick back. We
held our first mixer at GamePlan
Entertainment. Tons of gaming
goodness!
May
Strategic Planning
✤ Building a game
company takes more
than just a great idea and
talent, it takes planning
for the long term. Z-
Factor Group
(management
consultants) led 15 indie
games teams through
their “visioneering “
process to establish
organizational and team
goals and the plans to
reach them.
June
Strategic Planning
Strategic Planning
Sound Design
✤ A group of amazingly
talented sound
designers came
together to share their
experiences and tell
why sound design is
critical for game devs.
July
Game Showcase
✤ Over 200 game
developers and
enthusiasts turned
out for our first-ever
showcase. 22 game
developers showed
off their latest work
for mobile, STEAM
and AR/VR.
August
Game Showcase
Game Showcase
Producers Panel
✤ Experts in game
development came
together to help our
community get a first-hand
account of what it takes to
get a game finished.
September
Producers Panel
September
Resume Roast
✤ Getting into the
game industry is
tough! To help,
members of AGD
reviewed over 50
student resumes
and held a panel at
the University of
Texas on how to
make your resume
better!
September
Austin Game Con
✤ Members of AGD were
thrilled to moderate
and join panels
supporting the Austin
video game industry.
Austin Game Con
Marketing Panel
✤ Intel brought their “Buzz
Workshop,” a game-focused
technology conference to
Austin.
✤ IGDA was there, providing
speakers and panelists,
including “Women in
Games” and “Game
Funding.”
✤ There was even an indie
game showcase!
Starr Long, Executive
Producer, Portalarium
October
Publishers
✤ Getting a publisher can
make a game
company’s dream a
reality. Aspyr Media
gave the Austin
community a terrific
explanation of how and
why publishers make
sense.
November
Who AreWe?
Frank Coppersmith
Chair - IGDA Austin
CEO, Possum Interactive
Randall Robbins
Project Manager
William Vickery
Gordon Walton
Executive Producer / GM
ArtCraft Entertainment
Finn Staber
Programmer/Designer/World Builder
Portalarium
Jason Maltzen
Founder
Hidden Achievement
Tess Snider
Owner
Pixelsea Entertainment
Where we meet!
We Work provides great co-working space
for entrepreneurs of all sizes!
Mister Tramps is the home of socially redeeming
events that promote the community spirit of the
immediate neighborhoods.
Connecting Austin’s entrepreneurs with
investors, talent and customers since 2009.
2015 Speakers / Panelists
Adam Creighton
Studio GM
Panic Button
Gordon Walton
Executive Producer/GM
ArtCraft Entertainment
Warren Spector
Director, Denius-Sams
Gaming Academy, UT
Starr Long
Executive Producer
Portalarium
Rofl Mohr
VR Art Director
Kay Oder
Bus Performance Adv.
Insperity
Lewis Leavitt
Bus Dev
Bridgepoint
Doug Jones
Principal & EVP
Colliers Int’l
Brian Halbert
Bus Dev
Merrill Lynch
Gregg Perry
Professor, Attorney
St. Edwards Univ.
Raphael Colantonio
President
Arkane
Elizabeth Howard
VP, Publishing
Aspyr
Stephanie Orkand
Sr. Project Manager
XO Group
Sheri Graner Ray
Director, Design & Production
Big Noise Games
Billy Garretsen
UX Design Lead
ArtCraft Entertainment
More 2015 Speakers!
Chelsea Hostetter
Sr Interaction Designer
Frog
Ryan Joy
Developer Evangelist
Microsoft
Beth Beinke-Schwartz
Level Designer
Certain Affinity
Stacia Damron
Marketing Manager
Capson
Brad Graeber
CEO
Powerhouse Animation
Mark Thompson
CCO
Thunkhub
Chris Kokkinos
Sound Designer
KingsIsle
Tess Snider
Owner
Pixelsea Ent.
Jen Bullard
Founder
Captivate!
Todd Simmons
Owner
Gridspark
Finn Staber
Programmer/Designer/World Builder
Portalarium
John Erskine
VP, Publishing
Cloud Imperium
Alex Thomas
Creative Director
Candle and Key
Blake Burns
Founder
Blank Media Games
... And more!

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Austin igda 2016 retrospective draft copy

  • 1. 20 Nov 16 Austin Game Devs 2016 Year in Review
  • 2. WithThanks ✤ Randall Robbins for panels, leadership and awesomeness. ✤ Courtney Wilson for amazing marketing and energy. ✤ Edgar Gresores for a spectacular panel. ✤ Finn Staber for the Austin Game Showcase ✤ Gordon Walton for his leadership and support. ✤ Jason Maltzen and Tess Snider for SXSW (again and again). ✤ Kathy Amell for handling three SXSW game co booths. ✤ William Vickery for great student and university events.
  • 3. Austin Game Devs ✤ AGD supports thousands of game developers and over 135 studios throughout the greater Austin area ✤ It’s 100% volunteer! ✤ What we want to do in 2016: ✤ Provide programs and resources that help great game developers make great game companies ✤ Work with local stakeholders to help Austin become the indie game capital ✤ Empower industry members via leadership training and education
  • 4. Austin is Great for Games! ✤ Austin is one of the top cities for video game development. ✤ Forty-four major studios, 135 indie studios and thousands of designers, engineers, artists and others make Austin a vibrant location for game development. http://www.gameindustrycareerguide.com/best-cities-for-video-game-development-jobs/
  • 5. 2016 Events ✤ How to Pay Your Mortgage ✤ 2015 Retrospective ✤ SXSW ✤ Networking Mixer ✤ Strategic Planning ✤ Sound Design ✤ Austin Game Dev Showcase ✤ Resume Roast AGD was busy! ✤ Marketing Panel ✤ Partnering with Publishers ✤ Production Panel ✤ Women in Games
  • 6. PayYour Mortgage ✤ We started the year with a panel of ndie game studio heads on how to turn your game talent into a thriving business. January
  • 8. Women In Games ✤ AGD was thrilled to support The Women in Games Conference at the State Capital helping attendees learn about resources available for indie game devs. February
  • 9. Retrospective ✤ In March a great crowd came out to discuss our plans for 2016. Tons of great ideas and volunteers were had! March
  • 10. SXSW ✤ AGD again had a great event with SXSW. We were thrilled to help run three indie game booths on behalf of award nominated game teams! March
  • 11. SXSW
  • 12. Networking Mixer ✤ Sometimes it’s good to kick back. We held our first mixer at GamePlan Entertainment. Tons of gaming goodness! May
  • 13. Strategic Planning ✤ Building a game company takes more than just a great idea and talent, it takes planning for the long term. Z- Factor Group (management consultants) led 15 indie games teams through their “visioneering “ process to establish organizational and team goals and the plans to reach them. June
  • 16. Sound Design ✤ A group of amazingly talented sound designers came together to share their experiences and tell why sound design is critical for game devs. July
  • 17. Game Showcase ✤ Over 200 game developers and enthusiasts turned out for our first-ever showcase. 22 game developers showed off their latest work for mobile, STEAM and AR/VR. August
  • 20. Producers Panel ✤ Experts in game development came together to help our community get a first-hand account of what it takes to get a game finished. September
  • 22. Resume Roast ✤ Getting into the game industry is tough! To help, members of AGD reviewed over 50 student resumes and held a panel at the University of Texas on how to make your resume better! September
  • 23. Austin Game Con ✤ Members of AGD were thrilled to moderate and join panels supporting the Austin video game industry.
  • 25. Marketing Panel ✤ Intel brought their “Buzz Workshop,” a game-focused technology conference to Austin. ✤ IGDA was there, providing speakers and panelists, including “Women in Games” and “Game Funding.” ✤ There was even an indie game showcase! Starr Long, Executive Producer, Portalarium October
  • 26. Publishers ✤ Getting a publisher can make a game company’s dream a reality. Aspyr Media gave the Austin community a terrific explanation of how and why publishers make sense. November
  • 27. Who AreWe? Frank Coppersmith Chair - IGDA Austin CEO, Possum Interactive Randall Robbins Project Manager William Vickery Gordon Walton Executive Producer / GM ArtCraft Entertainment Finn Staber Programmer/Designer/World Builder Portalarium Jason Maltzen Founder Hidden Achievement Tess Snider Owner Pixelsea Entertainment
  • 28. Where we meet! We Work provides great co-working space for entrepreneurs of all sizes! Mister Tramps is the home of socially redeeming events that promote the community spirit of the immediate neighborhoods. Connecting Austin’s entrepreneurs with investors, talent and customers since 2009.
  • 29. 2015 Speakers / Panelists Adam Creighton Studio GM Panic Button Gordon Walton Executive Producer/GM ArtCraft Entertainment Warren Spector Director, Denius-Sams Gaming Academy, UT Starr Long Executive Producer Portalarium Rofl Mohr VR Art Director Kay Oder Bus Performance Adv. Insperity Lewis Leavitt Bus Dev Bridgepoint Doug Jones Principal & EVP Colliers Int’l Brian Halbert Bus Dev Merrill Lynch Gregg Perry Professor, Attorney St. Edwards Univ. Raphael Colantonio President Arkane Elizabeth Howard VP, Publishing Aspyr Stephanie Orkand Sr. Project Manager XO Group Sheri Graner Ray Director, Design & Production Big Noise Games Billy Garretsen UX Design Lead ArtCraft Entertainment
  • 30. More 2015 Speakers! Chelsea Hostetter Sr Interaction Designer Frog Ryan Joy Developer Evangelist Microsoft Beth Beinke-Schwartz Level Designer Certain Affinity Stacia Damron Marketing Manager Capson Brad Graeber CEO Powerhouse Animation Mark Thompson CCO Thunkhub Chris Kokkinos Sound Designer KingsIsle Tess Snider Owner Pixelsea Ent. Jen Bullard Founder Captivate! Todd Simmons Owner Gridspark Finn Staber Programmer/Designer/World Builder Portalarium John Erskine VP, Publishing Cloud Imperium Alex Thomas Creative Director Candle and Key Blake Burns Founder Blank Media Games ... And more!