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Gaming becomes a more common
entertainment than music streaming,
second to video streaming.
Scale of gaming among global population
in billions of people, data as of January 2020
Approximately
2.5 billion people
worldwide are
gaming monthly.
90% of gamers play
at least on a mobile
device, and 1 billion
of them only uses mobile.
Tencent is leading the industry with the
famous free-to-play game, Fortnite
(worldwide revenue $1.8 billion, 2019)
The gaming industry is
expected to grow as
much as $160.5
billion by 2020.
Smartphone connections
as of 2020 is up to
5.62 billion users.
GLOBAL GAMING INDUSTRY 2020
World Population
Mobile phone owners
Video streamers
Gamers (mobile, console, PC)
Music streamers
PC users
© GSMA Intelligence
7.7
5.1
2.8
2.5
2.3
1.3
90%
Mobile
46%
PC
32%
Console

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Global gaming surpasses music streaming as second most popular entertainment

  • 1. Gaming becomes a more common entertainment than music streaming, second to video streaming. Scale of gaming among global population in billions of people, data as of January 2020 Approximately 2.5 billion people worldwide are gaming monthly. 90% of gamers play at least on a mobile device, and 1 billion of them only uses mobile. Tencent is leading the industry with the famous free-to-play game, Fortnite (worldwide revenue $1.8 billion, 2019) The gaming industry is expected to grow as much as $160.5 billion by 2020. Smartphone connections as of 2020 is up to 5.62 billion users. GLOBAL GAMING INDUSTRY 2020 World Population Mobile phone owners Video streamers Gamers (mobile, console, PC) Music streamers PC users © GSMA Intelligence 7.7 5.1 2.8 2.5 2.3 1.3 90% Mobile 46% PC 32% Console