The document discusses augmented reality in education through case studies and future visions. It summarizes three case studies: EcoMobile, which uses augmented reality to enhance learning about ecosystems; School in the Park, where students use augmented reality to learn at cultural institutions; and STEAMing Ahead with Mobile Learning, a project using augmented reality to teach STEAM concepts in a library dome. It envisions immersive learning through virtual reality, mixed reality, and evolving interfaces to sense contextual information. The presentation aims to spark discussion on augmented reality applications and deeper learning strategies in education.