Augmented Reality for Medical Education - Presented at Society for Technology in Anesthesia Mind and Machine 2019 Annual Conference, Scottsdale, January 9-12. Eric B. Bauman, PhD, FSSH
Literature informed pedagogy of VR and ARPoh-Sun Goh
Short version, updated, presentation for Symposium 3B @ AMEE 2018
see also
https://www.slideshare.net/dnrgohps/ar-and-mr-in-meded
more on
https://medicaleducationelearning.blogspot.com/2018/08/amee-2018-symposium-what-is-known-from.html
AI & VR for Academy of Medical Educators.pptxJanet Corral
An interactive session on VR and AI for judicious application in medical education and clinical practice. The answer is: design well to meet your learning goals!
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
Literature informed pedagogy of VR and ARPoh-Sun Goh
Short version, updated, presentation for Symposium 3B @ AMEE 2018
see also
https://www.slideshare.net/dnrgohps/ar-and-mr-in-meded
more on
https://medicaleducationelearning.blogspot.com/2018/08/amee-2018-symposium-what-is-known-from.html
AI & VR for Academy of Medical Educators.pptxJanet Corral
An interactive session on VR and AI for judicious application in medical education and clinical practice. The answer is: design well to meet your learning goals!
An Overview of VR Technology and Smulation in Healthcare
Walter Greenleaf, PhD
Virtual Human Interaction Lab | Stanford University
The onrushing wave of Virtual Reality and Augmented Reality technology will profoundly impact healthcare.
Working in concert with data analytics provided by wearable technology, VR and AR technology will shift the locus of clinical care from the hospital and the clinic to the home and workplace, and through improved analytics enable personalized medicine.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as anxiety and depression to PTSD, addictions, autism, cognitive aging, stroke recovery, and physical rehabilitation, to name just a few.
Individualized health and wellness protocols/treatment plans can be enhanced by using VR and AR to promote adherence and to encourage healthy lifestyles.
As the cost of healthcare rises, VR and AR technology can serve as an effective telemedicine platform to reduce costs of care delivery and improve clinical efficiency.
HAI Industry Brief: AI & the Future of Work Post Covid
Stanford University, Human-Centered Artificial Intelligence:
Researchers studying how AI can be used to help teams collaborate, improve workplace culture, promote employee well-being, assist humans in dangerous environments, and more.
Source: https://aiindex.stanford.edu/wp-content/uploads/2021/03/2021-AI-Index-Report_Master.pdf
Virtual Reality Technology, Machine Learning, Biosensing Converging to Transf...Stanford University
Virtual Reality Technology, Machine Learning, Biosensing
Converging to Transform Healthcare
By Walter Greenleaf
The oncoming wave of Virtual Reality and Augmented Reality technology will impact medicine, clinical care, and personal health and wellness.
Although entertainment, social connection, and gaming will drive the initial adoption of VR and AR technology, the deepest and most significant impact of the next generation of
VR/AR technology will be to enhance clinical care and to improve personal health and wellness. VR and AR technology will also help facilitate the shift of medicine to direct
personal care.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few.
VR technology can also improve clinical measurements and assessments by making them more objective and functional, and improve medical training such as surgical skill
training and procedure planning by applying simulation-based learning principles.
Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
New Directions for Virtual Worlds for HealthParvati Dev
Keynote presented at Games for Health, Boston, for the Virtual Worlds and Social Games Day, May 25th. (First three slides are to introduce the pre-conference. Rest are my talk.)
Healthcare is one of the top industries that is deriving plenty of advantages from the utilization of Virtual Reality technology. If you are interested in using this advanced 3D technology to establish your business in this segment, you must contact a reliable VR healthcare app development company. Know more at www.redappletech.com
Presented to the 2006 Society in Europe of Simulation Applied to Medicine (SESAM) conference Porto Portugal as part of the Simulation and Safety Culture panel.
How Virtual Reality & Augmented Reality Technology is Disrupting The Business...Stanford University
It was an honor to be the kickoff keynote speaker for the Australasian Simulation Congress. This is a copy of my presentation. It emphasized the theme of the congress -" Disruption and Balance". https://www.simulationcongress.com/
Design and implementation of instructional 3D Web-based interactive medical d...Pubrica
Top 3D Animation Services Companies in India virtual worlds and computer simulations are examples of these, which can help healthcare professionals improve their training by giving them hands-on experience in virtual surroundings.
Learn More : https://pubrica.com/services/scientific-communication/
Reference: https://bit.ly/3r1iP9t
Why Pubrica:
When you order our services, we promise you the following – Plagiarism free | always on Time | 24*7 customer support | Written to international Standard | Unlimited Revisions support | Medical writing Expert | Publication Support | Bio statistical experts | High-quality Subject Matter Experts.
Contact us:
Web: https://pubrica.com/
Blog: https://pubrica.com/academy/
Email: sales@pubrica.com
WhatsApp : +91 9884350006
United Kingdom: +44-1618186353
Artificial Intelligence in Pharma and Care Delivery- Delivering on the PromiseJulie Carty
The report focuses on the state of Artificial Intelligence (AI) in pharma and care delivery today
Check out our accompanying blog https://tincture.io/artificial-intelligence-in-pharma-and-care-delivery-8e5bf0a5ae8b
HealthXL Artificial Intelligence Working Group ReportHanna Phelan
In 2017, the promise of Artificial Intelligence (AI) to transform the healthcare industry is as bold as ever, despite growing confusion over the state of progress, adoption, and competition in this rapidly growing field. HealthXL recently commissioned a brief exploration on this topic as part of its Big Data & AI Working Group.
Presentation provided for the Society for Critical Care Medicine - Texas Chapter in the use of Virtual Reality for Medical and Health Professions Education.
HAI Industry Brief: AI & the Future of Work Post Covid
Stanford University, Human-Centered Artificial Intelligence:
Researchers studying how AI can be used to help teams collaborate, improve workplace culture, promote employee well-being, assist humans in dangerous environments, and more.
Source: https://aiindex.stanford.edu/wp-content/uploads/2021/03/2021-AI-Index-Report_Master.pdf
Virtual Reality Technology, Machine Learning, Biosensing Converging to Transf...Stanford University
Virtual Reality Technology, Machine Learning, Biosensing
Converging to Transform Healthcare
By Walter Greenleaf
The oncoming wave of Virtual Reality and Augmented Reality technology will impact medicine, clinical care, and personal health and wellness.
Although entertainment, social connection, and gaming will drive the initial adoption of VR and AR technology, the deepest and most significant impact of the next generation of
VR/AR technology will be to enhance clinical care and to improve personal health and wellness. VR and AR technology will also help facilitate the shift of medicine to direct
personal care.
We know from decades of clinical research that VR/AR technology can provide breakthrough solutions that address the most difficult problems in healthcare - ranging from mood disorders such as Anxiety and Depression to PTSD, Addictions, Autism, Cognitive Aging, Stroke Recovery, and Physical Rehabilitation, to name just a few.
VR technology can also improve clinical measurements and assessments by making them more objective and functional, and improve medical training such as surgical skill
training and procedure planning by applying simulation-based learning principles.
Personal health and wellness will be improved by using VR to promote healthy lifestyles and to reduce stress and anxiety. As the cost of healthcare rises, VR technology can serve as an effective telemedicine platform to reduce costs of care delivery, and improve clinical efficiency.
New Directions for Virtual Worlds for HealthParvati Dev
Keynote presented at Games for Health, Boston, for the Virtual Worlds and Social Games Day, May 25th. (First three slides are to introduce the pre-conference. Rest are my talk.)
Healthcare is one of the top industries that is deriving plenty of advantages from the utilization of Virtual Reality technology. If you are interested in using this advanced 3D technology to establish your business in this segment, you must contact a reliable VR healthcare app development company. Know more at www.redappletech.com
Presented to the 2006 Society in Europe of Simulation Applied to Medicine (SESAM) conference Porto Portugal as part of the Simulation and Safety Culture panel.
How Virtual Reality & Augmented Reality Technology is Disrupting The Business...Stanford University
It was an honor to be the kickoff keynote speaker for the Australasian Simulation Congress. This is a copy of my presentation. It emphasized the theme of the congress -" Disruption and Balance". https://www.simulationcongress.com/
Design and implementation of instructional 3D Web-based interactive medical d...Pubrica
Top 3D Animation Services Companies in India virtual worlds and computer simulations are examples of these, which can help healthcare professionals improve their training by giving them hands-on experience in virtual surroundings.
Learn More : https://pubrica.com/services/scientific-communication/
Reference: https://bit.ly/3r1iP9t
Why Pubrica:
When you order our services, we promise you the following – Plagiarism free | always on Time | 24*7 customer support | Written to international Standard | Unlimited Revisions support | Medical writing Expert | Publication Support | Bio statistical experts | High-quality Subject Matter Experts.
Contact us:
Web: https://pubrica.com/
Blog: https://pubrica.com/academy/
Email: sales@pubrica.com
WhatsApp : +91 9884350006
United Kingdom: +44-1618186353
Artificial Intelligence in Pharma and Care Delivery- Delivering on the PromiseJulie Carty
The report focuses on the state of Artificial Intelligence (AI) in pharma and care delivery today
Check out our accompanying blog https://tincture.io/artificial-intelligence-in-pharma-and-care-delivery-8e5bf0a5ae8b
HealthXL Artificial Intelligence Working Group ReportHanna Phelan
In 2017, the promise of Artificial Intelligence (AI) to transform the healthcare industry is as bold as ever, despite growing confusion over the state of progress, adoption, and competition in this rapidly growing field. HealthXL recently commissioned a brief exploration on this topic as part of its Big Data & AI Working Group.
Presentation provided for the Society for Critical Care Medicine - Texas Chapter in the use of Virtual Reality for Medical and Health Professions Education.
Theoretical and Practical Considerations for Serious Games DevelopmentEric B. Bauman
Chang, T., P., Pusic, M.V., Bauman, E.B., Dong, C., Stapleton, G., Kachur, E. (2019, August). Theoretical & practical considerations for serious games development & implementation in medical education. Meeting of the Association of Medical Educators in Europe, Vienna, AT.
Improving Conference Social Media Engagement: The AMEE Twitter StoryEric B. Bauman
ePoster Presentation at AMEE 2019 - Vienna Austria, 24th - 28th August. Twitter is often being leveraged in academic medicine, particularly at conferences. Tweets are distributed globally and quickly amplify conference content. Twitter is encouraged to promote engagement of attendees and those unable to attend conferences. To our knowledge previous baseline Twitter data do not exist for AMEE conferences.
VR 101 was presented as a panel presentation at the International Meeting on Simulation in Healthcare in Los Angeles, CA and addressed the following objectives:
Introduction to the concept of Virtual Reality within the context of Clinical Education
An understanding of best use cases for the integration of virtual reality solutions into existing curricula
Introduction to contemporary pedagogy that supports VR and multi-media simulation
Are Games and Simulations a Good Fit for Your Curriculum?Eric B. Bauman
Distance Teaching & Learning Conference
Information Session: Are Games and Simulations a Good 'Fit' for Your Curriculum?
Authors: Penny Ralston-Berg and Eric B. Bauman
The conversation was very active as we discussed strategies and key questions to ask in determining what makes a good curricular “fit” for games and simulations. Examples were shown from a variety of subject matter and the audience had a chance to walk through the process of determining fit based on learning objectives. We also stepped out side the instructional alignment and talked about the value of "ridiculous games" for stress relief and cognitive down time between other intense tasks.
Game-Based Teaching & Learning for Nursing & Healthcare (NLN/Boise 2014)Eric B. Bauman
This presentation was given at the 2nd Annual National League of Nursing Boise State School of Nursing Simulation conference in April of 2014. It focused on How to integrate game-based teaching and learning into the curriculum.
This presentation was given by Drs. Katie White and Eric B. Bauman at IMSH 2014 and provides an overview of why game-based learning works well for inter-professional education focusing on the clinical health sciences.
Bauman Authors@HSLC: Game-Based Teaching & Simulation for Nursing & HealthcareEric B. Bauman
This presentation accompanied the Nov. 8, 2012 book talk at the University of Wisconsin Authors@HSLC series by Dr. Eric B. Bauman. Bauman discussed his recently published text Game-Based Teaching and Simulation for Nursing and Healthcare. The complete video of the talk can be found at: http://videos.med.wisc.edu/videos/43065
Authors Eric B. Bauman (Clinical Playground, LLC), Parvati Dev, and Wm. LeRoy Heinrichs (CliniSpace) won second place in the education track poster/abstract contest at the 11th annual International Nursing Simulation/Learning Resource Centers Conference sponsored by the International Nursing Association for Clinical Simulation and Learning (INACSL) conference in San Antonio, Texas on June 21, 2012.
The Importance of Data-Based Decisions for Curriculum Development: Why Research is Everyone’s Responsibility was presented on June 5, 2012 at the WAUKESHA COUNTY TECHNICAL COLLEGE -
Nursing Clinical Simulation as a Teaching Tool Confencence
Game-Based Learning: A workshop to inform educators and engage contemporary l...Eric B. Bauman
Game-Based Learning: A workshop to inform educators and engage contemporary learners was presented on May 17, 2011 at the Making it Happen: Enhancing Education through Games & Storytelling. This event was co-provided by the Community Nursing Staff Development Group and the University of Michigan Health System’s MLearning and Professional Development & Education for Nursing Departments. Copyright E.B. Bauman 2012 All Rights Reserved
Using gaming and simulation for provider & patient education By Eric B. Bauma...Eric B. Bauman
Bauman, E.B. (2012, Febuary). Using Gaming and Simulation in the Dialysis Setting: Today and Tomorrow. Presentation at the 32nd Annual Dialysis Conference San Antonio, TX.
Instructional Online Gaming by E B bauman 2011Eric B. Bauman
This presentation was made at the Year Five WI TECNE Conference: eLearning in Nursing: Design, Innovation,Delivery and Evaluation. The presentation discussed online game-based learning for nursing instruction and was presented by Eric B. Bauman, PhD, RN.
This Interface Design Analysis of Online Nursing Courses reports on the findings of five online nursing courses offered through the University of Wisconsin System that were developed as part of the WI TECNE Grant. The presentation was given as part of the WI TECNE - Year Five Conference: eLearning in Nursing on the University of Wisconsin - Green Bay Campus on April 8, 2011.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
1. A u g m e n t e d R e a l i t y f o r
M e d i c a l E d u c a t i o n
Mind and Machine
2019 Annual Conference
January 9-12, 2019
Scottsdale, AZ
ERIC B. BAUMAN, PHD, FSSH, RN
2. ERIC B. BAUMAN, PHD, FSSH, RN
D i s c l o s u r e s
Executive Board Member
Wisconsin Games Alliance
Founder & Managing Member
Clinical Playground, LLC
Other Membership/Affiliations:
Society for Simulation in Healthcare
International Nursing Assoc. for Clinical Simulation & Learning
Sigma Theta Tau
Association Medical Educators Europe
International Association of Medical Science Educators
3. Objectives
• Participants will be able to
define Augmented Reality or
AR
• Participants will able to identify
variables that exist within the
paradigm of AR that alter user
perception of the real world
• Participants will be introduced
pedagogy that supports real-
time learning that is
complimentary to traditional
bricks & mortar and mannikin-
based simulation
4. Augmented Reality
Augmented Reality (AR) supplements the real-world such that
actual objects existing in the real-world appear to coexist with
virtual objects, computer generated images or artifacts that are
representations of actual objects.
In Short: Augment the real world with virtual objects
Azuma, R., Baillot, Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001)
Bauman, E. B. (2012). Game-based Teaching and Simulation in Nursing & Healthcare. New York, NY: Springer Publishing Company.
Palmarini, R., Erkoyuncu, J. A., Roy, R., & Torabmostaedi, H. (2018). A systematic review of augmented reality applications in maintenance. Robotics and Computer-Integrated Manufacturing, 49, 215-228.
Univ. of Pittsburgh Simulation & Medical Technology Center
7. Effective
AppealingEfficient
MEET THE CEO
Refers to a good or service being offered by a
company ideally a product
ABOUT US
Refers to a good or service being offered by a
company ideally a product
WELCOME MESSAGE
Refers to a good or service being offered by a
company ideally a product
B
C
A
VENN SLIDE
Your Subtitle Here
Is AR a Good Fit for your Curriculum
Proper Fit
Bauman, E. B. and Ralston-Berg, P. (2014). Virtual Simulation and Game-Based Learning. In J. Palaganas, J. Maxworthy, C. Epps, and M.E.
Mancini (Eds). Defining Excellence in Simulation. Wolters Kluwe – Lippincott Williams & Wilkins.
8. AppealingEfficient
MEET THE CEO
Refers to a good or service being offered by a
company ideally a product
ABOUT US
Refers to a good or service being offered by a
company ideally a product
WELCOME MESSAGE
Refers to a good or service being offered by a
company ideally a product
B
C
A
VENN SLIDE
Your Subtitle Here
Adoption of AR for Medical and Clinical Education:
Where are we now…
https://en.wikipedia.org/wiki/Hype_cycle
9. AppealingEfficient
MEET THE CEO
Refers to a good or service being offered by a
company ideally a product
ABOUT US
Refers to a good or service being offered by a
company ideally a product
WELCOME MESSAGE
Refers to a good or service being offered by a
company ideally a product
B
C
A
VENN SLIDE
Your Subtitle Here
Adoption of AR for Medical and Clinical Education:
Where are we now…
10. AppealingEfficient
MEET THE CEO
Refers to a good or service being offered by a
company ideally a product
ABOUT US
Refers to a good or service being offered by a
company ideally a product
WELCOME MESSAGE
Refers to a good or service being offered by a
company ideally a product
B
C
A
VENN SLIDE
Your Subtitle Here
Adoption of AR for Medical and Clinical Education:
Where are we now…
From remote surgery to X-ray vision, doctors are showing other industries how to use AR/VR
November 30, 2018
https://qz.com/1479385/from-remote-surgery-to-x-ray-vision-doctors-are-showing-other-industries-how-to-use-ar-vr/?fbclid=IwAR2qaeOj2-CPTHyvMTVuTDxZ8H7fpdhRHuuxVTK9cQ8MLnkdvhBvbCjjFVM
Combination of AR/VR is know as Extended Reality (XR)
Collapses distance between information, people and experiences – particularly useful for
education
Immersive Streaming Education
Potential for increased retention
Clinical uses:
Heads-Up-Display during surgical and invasive procedures leveraging DICOM data
FDA Approval: OpenSight Augmented Reality System
https://www.healthimaging.com/topics/advanced-visualization/fda-approves-augmented-reality-system-microsoft-hololens
FDA approves first Microsoft HoloLens augmented reality system for surgical use
October 18, 2018
11. Adoption of AR for Medical and Clinical Education:
Autonomous Intelligent Mentoring (AIM) – Endotracheal Intubation
Geoffrey Miller, MS & Andrew Cross
Research Scientist at Medical Modeling and Simulation Innovation Center (MMSIC), TATRC, US Army MRMC
Eastern Virginia School of Medicine
Institute of Medicine/Society for Simulation in Healthcare Leading Innovator Award
Forum on Innovation in Health Professional Education Workshop
12. Adoption of AR for Medical and Clinical Education:
Anesthesia Specific Lit Review
Diana M.; Soler L.; Agnus V.; D’Urso A.; Vix M.; Dallemagne B.; Faucher V.; Roy C.; Mutter D.; Marescaux J., Pessaux P. (2017). “Prospective evaluation of
precision multimodal gallbladder surgery navigation: virtual reality, near-infrared fluorescence, and x- ray-based intraoperative cholangiography”. Annals of
Surgery 266(5), pp. 890–897. doi: 10.1097/SLA.0000000000002400.
Rochlen L. R.; Levine R., Tait A. R. (2017). “First-person point-of-view-augmented reality for central line insertion training: A usability and feasibility study”.
Simulation in Healthcare 12(1), pp. 57–62. doi: 10.1097/SIH.0000000000000185.
Won Y-J., Kang S-H. (2017). “Application of augmented reality for inferior alveolar nerve block anesthesia: A technical note.” Journal of Dental Anesthesia and
Pain Medicine 17(2), pp. 129–134. doi: 10.17245/jdapm.2017.17.2.129.
Jeon Y.; Choi S., Kim H. (2014). “Evaluation of a simplified augmented reality device for ultrasound-guided vascular access in a vascular phantom.” Journal of
Clinical Anesthesia 26(6), pp. 485–489. doi: 10.1016/j.jclinane.2014.02.010.
Al-Deen Ashab H.; Lessoway V. A.; Khallaghi S.; Cheng A.; Rohling R., Abolmaesumi P. (2013). “An augmented reality system for epidural anesthesia (AREA):
Prepuncture identification of vertebrae.” IEEE Transactions on Bio-medical Engineering 60(9), pp. 2636– 2644. doi: 10.1109/TBME.2013.2262279.
Al-Deen Ashab H.; Lessoway V. A.; Khallaghi S.; Cheng A.; Rohling R., Abolmaesumi P. (2012). “AREA: An augmented reality system for epidural anaesthesia.”
In: Annual International Conference of the IEEE Engineering in Medicine and Biology Society. Vol. 2012. San Diego, CA: IEEE Engineering in Medicine and
Biology Society, pp. 2659–2663. doi: 10.1109/EMBC.2012.6346511.
Del Castillo A. S., Sardi N. S. (2012). “Augmented reality: Can it enrich the practice of anesthesiology?” Revista Brasileira de Anestesi- ologia 62(6), pp. 887–
888. doi: 10.1016/S0034-7094(12)70190-3.
Moore J.; Clarke C.; Bainbridge D.; Wedlake C.; Wiles A.; Pace D., Peters T. (2009). “Image guidance for spinal facet injections using tracked ultrasound.”
Medical Image Computing and Computer-assisted Intervention (Pt 1), pp. 516–523.
Special Thanks Gregory E. Glibert EdD