Sarah Green created a magazine that follows conventions of the genre such as consistent fonts, colors and layout. She used blues and blacks for the color palette with orange and brown accents on the cover to make them stand out. The main feature is the band "Every Third Thursday" but she included other artists to avoid giving the impression it's only about one band. Sarah learned various technologies in creating her magazine such as Photoshop, Scribd, Blogger, PowerPoint, YouTube and iMovie. She would want Rock Sound LTD to publish her magazine as they have a similar focus on rock music and underground bands.
AS Media Studies: Evaluation of Music Magazines (Re-Upload)Sarah Green
Sarah Green designed a magazine aimed at teenage girls who enjoy rock music. She followed conventions of magazines like consistent fonts and colors throughout. The main feature is the band "Every Third Thursday." She included their interview and photos of them to provide continuity. However, she could have included more photos of other bands and varied photos of the main band. The magazine represents its target audience of teenage girls who enjoy rock music through its content, colors, and photos of bands and people in the genre.
The document discusses a media project the author created called "reLoad" which aims to look like an actual metal music magazine. Some key points:
- The project uses conventions of real metal magazines like pull quotes, page numbers, and copyright notices.
- It targets 15-25 year old males interested in metal music rather than mainstream tastes. Visuals like blood splatters and grunge imagery represent this social group.
- Future Publishing, which publishes major metal magazines, would be well-suited to distribute the project since it already targets that demographic.
- The author learned photography skills in capturing images for the project and improved at narrowing the target demographic compared to a school magazine created previously
This document is a student's evaluation of their media coursework project creating a magazine. The student learned important skills like using Photoshop and different camera techniques. They conducted research on conventions of music magazines and the target genre. For their final project, the student photographed a friend's indie pop band for the cover to attract their intended teenage/young adult audience. Through completing this project, the student feels they have gained valuable experience with technologies like Photoshop and improved their skills in planning and researching for a realistic magazine.
The document discusses the design choices made for a magazine focused on UK grime and hip-hop music. These include using imagery of London's skyline and urban youth fashion to establish authenticity and attract the target urban market. Red coloring and promises of celebrity interviews are used to grab readers' attention and imply industry credibility. Representations of "bad boy" imagery through gang signs and bandanas aim to excite the intended audience. Learning Photoshop was challenging without guidance but proved useful for editing. The preliminary and final magazines show improved understanding of targeting a specific audience.
The document provides an analysis of the front cover and contents page of a music magazine. Key points analyzed include the use of bright colors, images, and text styles to attract attention and represent the magazine's brand and target demographics. Placement of images, text, and barcodes is also examined. The document discusses how various design elements are used symbolically to represent the magazine's musical genre and lifestyle approach.
The document provides an evaluation of a media product created by Elizabeth Brady. It summarizes how the product uses conventions from real magazines in its design, such as a consistent color palette and direct address of the audience in images. It also discusses how the product represents indie/alternative music fans through the artists and design featured. The target audience is identified as fans of this genre aged 13-29. Overall, the evaluation demonstrates how the product applies real-world magazine conventions while appealing to its intended readership.
The document is an evaluation of a media product - a music magazine called "Ultimatum". It summarizes the key aspects of the magazine such as representing the rock genre through its use of color schemes. The target audience is described as rock fans who are teenagers as the magazine aims to appeal to both young audiences and allow older rockers to share knowledge. Nostalgia and references to both new and classic bands are used to attract readers. The process of constructing the magazine in programs like Photoshop and InDesign is also discussed.
The document discusses how Katie Woodcock represents artists in her own music magazine through various design elements. She uses fonts, colors, images, language, and content to create stereotypical representations of pop artists as young, stylish, and outgoing. Serif fonts, pink/purple colors, close-up images, informal yet basic language, and advertisements portray the artists as fun, trendy individuals who care about appearance and connecting with female readers. These representations align with typical characterizations of pop artists and the magazine's target demographic.
AS Media Studies: Evaluation of Music Magazines (Re-Upload)Sarah Green
Sarah Green designed a magazine aimed at teenage girls who enjoy rock music. She followed conventions of magazines like consistent fonts and colors throughout. The main feature is the band "Every Third Thursday." She included their interview and photos of them to provide continuity. However, she could have included more photos of other bands and varied photos of the main band. The magazine represents its target audience of teenage girls who enjoy rock music through its content, colors, and photos of bands and people in the genre.
The document discusses a media project the author created called "reLoad" which aims to look like an actual metal music magazine. Some key points:
- The project uses conventions of real metal magazines like pull quotes, page numbers, and copyright notices.
- It targets 15-25 year old males interested in metal music rather than mainstream tastes. Visuals like blood splatters and grunge imagery represent this social group.
- Future Publishing, which publishes major metal magazines, would be well-suited to distribute the project since it already targets that demographic.
- The author learned photography skills in capturing images for the project and improved at narrowing the target demographic compared to a school magazine created previously
This document is a student's evaluation of their media coursework project creating a magazine. The student learned important skills like using Photoshop and different camera techniques. They conducted research on conventions of music magazines and the target genre. For their final project, the student photographed a friend's indie pop band for the cover to attract their intended teenage/young adult audience. Through completing this project, the student feels they have gained valuable experience with technologies like Photoshop and improved their skills in planning and researching for a realistic magazine.
The document discusses the design choices made for a magazine focused on UK grime and hip-hop music. These include using imagery of London's skyline and urban youth fashion to establish authenticity and attract the target urban market. Red coloring and promises of celebrity interviews are used to grab readers' attention and imply industry credibility. Representations of "bad boy" imagery through gang signs and bandanas aim to excite the intended audience. Learning Photoshop was challenging without guidance but proved useful for editing. The preliminary and final magazines show improved understanding of targeting a specific audience.
The document provides an analysis of the front cover and contents page of a music magazine. Key points analyzed include the use of bright colors, images, and text styles to attract attention and represent the magazine's brand and target demographics. Placement of images, text, and barcodes is also examined. The document discusses how various design elements are used symbolically to represent the magazine's musical genre and lifestyle approach.
The document provides an evaluation of a media product created by Elizabeth Brady. It summarizes how the product uses conventions from real magazines in its design, such as a consistent color palette and direct address of the audience in images. It also discusses how the product represents indie/alternative music fans through the artists and design featured. The target audience is identified as fans of this genre aged 13-29. Overall, the evaluation demonstrates how the product applies real-world magazine conventions while appealing to its intended readership.
The document is an evaluation of a media product - a music magazine called "Ultimatum". It summarizes the key aspects of the magazine such as representing the rock genre through its use of color schemes. The target audience is described as rock fans who are teenagers as the magazine aims to appeal to both young audiences and allow older rockers to share knowledge. Nostalgia and references to both new and classic bands are used to attract readers. The process of constructing the magazine in programs like Photoshop and InDesign is also discussed.
The document discusses how Katie Woodcock represents artists in her own music magazine through various design elements. She uses fonts, colors, images, language, and content to create stereotypical representations of pop artists as young, stylish, and outgoing. Serif fonts, pink/purple colors, close-up images, informal yet basic language, and advertisements portray the artists as fun, trendy individuals who care about appearance and connecting with female readers. These representations align with typical characterizations of pop artists and the magazine's target demographic.
My media product follows conventions of real music magazines. It has elements like masthead, bar code, and price. The color scheme of red, black, and white is used to clearly identify it as a music magazine. Photos were taken in portrait format for the cover to allow cropping, and landscape for interior shots. The audience is teenagers and young adults who are fans of rock music. Research was done on magazines like Kerrang, Q, and NME to inform the design. Digital distribution through websites and social media was also considered to reach this audience.
1. The document discusses the evaluation of final media products created by the student for a school project.
2. It describes how the student's magazine front cover, contents page, and double page spread used conventions from real music magazines while also including some original and unconventional design elements.
3. The student learned about technologies like photo editing and magazine design through constructing their media products using programs like Fireworks and gained experience planning for audience and purpose.
1. The document discusses the process of creating a music magazine media product and what was learned. Conventions from real music magazines like layout and pictures were used as inspiration.
2. Unconventional aspects like the black and white color scheme and unique contents page design were incorporated. Techniques like band photos and article layouts matched real magazine conventions.
3. New skills with software like Fireworks and photo editing were developed, along with understanding magazine elements like targeting audiences and distribution channels. The process allowed for improved planning and use of conventions over the preliminary task.
The document discusses the design choices made for the magazine cover. It was inspired by styles used in Kerrang! and Alternative Press magazines, such as the large bold title, banner advertisements, and central placement of the main image. The document examines how conventions from other magazines were used, such as the placement of the barcode and inclusion of free materials. Color scheme and layout were chosen to match the genre while making the cover eye-catching. The target audience of 14-21 year olds interested in rock and metal music is addressed through the cover design.
- The document is a media evaluation of a punk/rock music magazine created by the author
- The author used conventions like eye contact on the cover to draw readers in and dressed subjects in punk clothing
- The author included features like freebies and competitions to attract readers as well as pricing the magazine at £2.50 based on research
- Colors, layout, and language were chosen to appeal to the target audience of teenagers and young adults interested in punk/rock music
- Creating the magazine helped the author learn skills with Photoshop and about conventions of the music magazine genre
The document discusses the process of creating a magazine and what was learned. Key points include:
- Researching conventions of existing magazines helped in challenging conventions, such as using a non-sexualized female image and positioning the barcode.
- Technologies like Photoshop, InDesign, digital cameras and the internet were used and taught skills like photo lighting and combining programs.
- Research is important before creating a magazine to understand the audience, representation, institutions and conventions to make a professional product.
- Learning new software programs and the importance of research has helped improve skills and create a higher quality magazine compared to the preliminary version.
The document discusses the design choices made for a music magazine cover and layout. It describes copying conventions from existing magazines like Kerrang! and Alternative Press, such as using large images of featured artists and banners to advertise free items. The document also discusses challenges made to conventions, such as using red text instead of white on black. Inspiration was taken from studying various magazine covers, contents pages, and spreads to structure the new magazine and maximize its potential while making it unique.
From conducting audience research through an online questionnaire and focus group interviews, the author learned important insights about their target audience for a pop music magazine. The questionnaire responses showed that the target audience is mostly female aged 16-21 who enjoy socializing, music, and celebrities. Focus group interviews with two 16-year-old females provided more details, such as their preferences for ordered magazine covers, navigable page layouts, and a mix of images and text in articles. Overall, the audience research indicated that the magazine should have a mature yet colorful style, popular and up-to-date artists, and incorporate feedback on content and design to appeal to its target readership.
The document discusses the technologies used to construct a media product. The creator used Microsoft PowerPoint to plan presentations, SlideShare to upload presentations online, and Blogger to present work. Photoshop was used to create the final magazine pages. The creator learned how to use themes, shapes, and transparent images in PowerPoint. Blogger allowed work to be organized and accessible online. SlideShare easily embedded presentations. OneDrive provided online storage. The creator's first time using Photoshop helped them learn how to create magazine pages. Overall, the creator gained experience with online presentation, storage, and design software through constructing this media product.
The document provides an analysis of a music magazine cover created by the author for their media evaluation project. [1] The author dresses subjects in punk/punk rock clothing and poses to represent the genre of loud, powerful music. [2] Key magazine design conventions are followed, such as large bold title, issue details, prices, and eye-catching images and colors extracted from the cover photo. [3] The intended teenage/young adult audience is targeted through language, articles, and association with punk rock culture to attract readers interested in music news and bands.
The document discusses research being conducted for a new independent music magazine aimed at 16-24 year olds interested in indie music. A questionnaire was developed and given to peers within the target demographic to gather information on design preferences. Results found that respondents preferred a short, snappy masthead; £2.99 price point; free music downloads as promotions; interviews with up-and-coming bands; and mid-shot photos for covers. Key takeaways included using bright colors, mixing story types, and featuring both established and lesser-known artists. Feedback will inform the magazine's layout, content, and branding to best appeal to the intended audience.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
- The document describes the process of creating a magazine focused on the genre of dubstep music.
- Research was conducted on existing music magazines to identify conventions around layout, design elements, and content. Inspiration was drawn from magazines like NME, Kerrang, and Q.
- Key conventions included using large bold fonts for the magazine name, prominent images, and listing content down the side.
- The intended audience is identified as those aged 14-25 interested in dubstep and electronic music. Colors, images, and stories were selected to appeal to this target demographic.
- Feedback is provided on lessons learned around using design software and creating an effective magazine for the target niche audience.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
This document is Harry Frampton's log book, evaluation, and preliminary tasks for his AS Level Media Studies portfolio project on creating a music magazine called "inD". The log book details Harry's design decisions for the magazine's front cover, contents page, and sample article spreads. He drew inspiration from established magazines like NME, DIY, and Q and applied theories of audience attraction. His target demographic is alternative music fans aged 16-25. The evaluation reflects on how successfully he applied industry conventions to attract his intended audience.
Lewis Seton has created a music magazine called "Crash" targeting teenagers interested in heavy metal and rock music. He conducted research through surveys to understand what his target audience wants from a magazine. Key findings showed that posters and interviews were highly desired content. The magazine uses gothic fonts and minimal colors like black, red, and white to match the genre. It represents the mostly male genre appropriately while including one female artist. Distribution by Bauer would be best due to their experience with similar magazines. The process taught Lewis important skills in photography, design software like Photoshop, and planning for success.
The document summarizes a music magazine created by the author called "Turbulence" that targets youth ages 14-19 interested in alternative/punk/pop music. Some key points:
- The magazine uses bright colors, provocative images, and pull quotes to attract its target audience.
- It includes features such as band profiles, reviews, and posters that are common in other music magazines.
- Based on feedback, the target audience is most interested in pictures of bands rather than extensive articles.
- The magazine could be distributed by Bauer Media since it focuses on contemporary music brands for a similar audience.
The document provides an evaluation of a media product created by Elizabeth Brady. It summarizes how the product uses conventions from real magazines in its design, such as a consistent color palette, direct eye contact on covers, and sectioning the contents page. It represents its target audience of indie/rock fans aged 13-29 through the artists featured and distorted masthead design. The product would be well suited to distribution by Bauer Media Group, the same company that distributes similar magazines like Q and Kerrang.
The document discusses the development of a music magazine focused on the grime genre. It draws inspiration from existing magazines like RWD and Kerrang! in terms of conventions like listing artists and using bright colors. However, it also challenges conventions by using a balance of subtle and bright colors rather than just one type, and associating other colors like red with grime music rather than just rock. The intended audience is described as young black youth interested in grime music and its commentary on political issues. Existing retailers like HMV and large supermarkets are identified as potential distributors that could stock and sell the magazine alongside the featured artists' music.
This document evaluates a music magazine created by the author for a school assignment. It discusses the genre, target audience, design elements, and distribution of the magazine. Feedback was collected from 20 people on the gender and age appeal. Charts show the results, which elements were most liked, and what the author learned about using software like Photoshop and InDesign throughout the process.
The document discusses the evaluation of final media products created by Jack Barlow for a class assignment. It summarizes the key design elements and conventions used in the different parts of the media product, including the front cover, contents page, and double page spread. It also discusses the target audience for the media product and how different design choices were meant to attract and address this audience.
1. The document discusses the media creator's final magazine products and what they have learned throughout the process. Conventions from real music magazines like layout, pictures, and attracting audiences were used.
2. Unconventional aspects like the black and white color scheme and unique contents page design were included to make the magazine stand out.
3. Various software programs were used to construct the magazine, teaching the creator new skills in areas like photo manipulation and design. Researching target audiences and real magazines informed the design choices.
My media product follows conventions of real music magazines. It has elements like masthead, bar code, and price. The color scheme of red, black, and white is used to clearly identify it as a music magazine. Photos were taken in portrait format for the cover to allow cropping, and landscape for interior shots. The audience is teenagers and young adults who are fans of rock music. Research was done on magazines like Kerrang, Q, and NME to inform the design. Digital distribution through websites and social media was also considered to reach this audience.
1. The document discusses the evaluation of final media products created by the student for a school project.
2. It describes how the student's magazine front cover, contents page, and double page spread used conventions from real music magazines while also including some original and unconventional design elements.
3. The student learned about technologies like photo editing and magazine design through constructing their media products using programs like Fireworks and gained experience planning for audience and purpose.
1. The document discusses the process of creating a music magazine media product and what was learned. Conventions from real music magazines like layout and pictures were used as inspiration.
2. Unconventional aspects like the black and white color scheme and unique contents page design were incorporated. Techniques like band photos and article layouts matched real magazine conventions.
3. New skills with software like Fireworks and photo editing were developed, along with understanding magazine elements like targeting audiences and distribution channels. The process allowed for improved planning and use of conventions over the preliminary task.
The document discusses the design choices made for the magazine cover. It was inspired by styles used in Kerrang! and Alternative Press magazines, such as the large bold title, banner advertisements, and central placement of the main image. The document examines how conventions from other magazines were used, such as the placement of the barcode and inclusion of free materials. Color scheme and layout were chosen to match the genre while making the cover eye-catching. The target audience of 14-21 year olds interested in rock and metal music is addressed through the cover design.
- The document is a media evaluation of a punk/rock music magazine created by the author
- The author used conventions like eye contact on the cover to draw readers in and dressed subjects in punk clothing
- The author included features like freebies and competitions to attract readers as well as pricing the magazine at £2.50 based on research
- Colors, layout, and language were chosen to appeal to the target audience of teenagers and young adults interested in punk/rock music
- Creating the magazine helped the author learn skills with Photoshop and about conventions of the music magazine genre
The document discusses the process of creating a magazine and what was learned. Key points include:
- Researching conventions of existing magazines helped in challenging conventions, such as using a non-sexualized female image and positioning the barcode.
- Technologies like Photoshop, InDesign, digital cameras and the internet were used and taught skills like photo lighting and combining programs.
- Research is important before creating a magazine to understand the audience, representation, institutions and conventions to make a professional product.
- Learning new software programs and the importance of research has helped improve skills and create a higher quality magazine compared to the preliminary version.
The document discusses the design choices made for a music magazine cover and layout. It describes copying conventions from existing magazines like Kerrang! and Alternative Press, such as using large images of featured artists and banners to advertise free items. The document also discusses challenges made to conventions, such as using red text instead of white on black. Inspiration was taken from studying various magazine covers, contents pages, and spreads to structure the new magazine and maximize its potential while making it unique.
From conducting audience research through an online questionnaire and focus group interviews, the author learned important insights about their target audience for a pop music magazine. The questionnaire responses showed that the target audience is mostly female aged 16-21 who enjoy socializing, music, and celebrities. Focus group interviews with two 16-year-old females provided more details, such as their preferences for ordered magazine covers, navigable page layouts, and a mix of images and text in articles. Overall, the audience research indicated that the magazine should have a mature yet colorful style, popular and up-to-date artists, and incorporate feedback on content and design to appeal to its target readership.
The document discusses the technologies used to construct a media product. The creator used Microsoft PowerPoint to plan presentations, SlideShare to upload presentations online, and Blogger to present work. Photoshop was used to create the final magazine pages. The creator learned how to use themes, shapes, and transparent images in PowerPoint. Blogger allowed work to be organized and accessible online. SlideShare easily embedded presentations. OneDrive provided online storage. The creator's first time using Photoshop helped them learn how to create magazine pages. Overall, the creator gained experience with online presentation, storage, and design software through constructing this media product.
The document provides an analysis of a music magazine cover created by the author for their media evaluation project. [1] The author dresses subjects in punk/punk rock clothing and poses to represent the genre of loud, powerful music. [2] Key magazine design conventions are followed, such as large bold title, issue details, prices, and eye-catching images and colors extracted from the cover photo. [3] The intended teenage/young adult audience is targeted through language, articles, and association with punk rock culture to attract readers interested in music news and bands.
The document discusses research being conducted for a new independent music magazine aimed at 16-24 year olds interested in indie music. A questionnaire was developed and given to peers within the target demographic to gather information on design preferences. Results found that respondents preferred a short, snappy masthead; £2.99 price point; free music downloads as promotions; interviews with up-and-coming bands; and mid-shot photos for covers. Key takeaways included using bright colors, mixing story types, and featuring both established and lesser-known artists. Feedback will inform the magazine's layout, content, and branding to best appeal to the intended audience.
1) The document describes the process and techniques used to create an indie rock music magazine as part of a school assignment, including conducting research on existing magazines and reader surveys.
2) Key techniques included using simple color schemes, many images as preferred by readers, informal language to connect with the target audience of teenagers and young adults, and featuring new band releases and concert dates.
3) The intended distribution methods included both print and digital formats at music venues, festivals, and retailers to reach the target audience who have a passion for music.
- The document describes the process of creating a magazine focused on the genre of dubstep music.
- Research was conducted on existing music magazines to identify conventions around layout, design elements, and content. Inspiration was drawn from magazines like NME, Kerrang, and Q.
- Key conventions included using large bold fonts for the magazine name, prominent images, and listing content down the side.
- The intended audience is identified as those aged 14-25 interested in dubstep and electronic music. Colors, images, and stories were selected to appeal to this target demographic.
- Feedback is provided on lessons learned around using design software and creating an effective magazine for the target niche audience.
The document discusses pop music and media representation. It then provides details about how the author constructed their music magazine, including following conventions of real magazines, representing social groups, choosing a media institution for distribution, attracting their target audience of teenage girls and young women, and what they learned about technology from the process.
This document is Harry Frampton's log book, evaluation, and preliminary tasks for his AS Level Media Studies portfolio project on creating a music magazine called "inD". The log book details Harry's design decisions for the magazine's front cover, contents page, and sample article spreads. He drew inspiration from established magazines like NME, DIY, and Q and applied theories of audience attraction. His target demographic is alternative music fans aged 16-25. The evaluation reflects on how successfully he applied industry conventions to attract his intended audience.
Lewis Seton has created a music magazine called "Crash" targeting teenagers interested in heavy metal and rock music. He conducted research through surveys to understand what his target audience wants from a magazine. Key findings showed that posters and interviews were highly desired content. The magazine uses gothic fonts and minimal colors like black, red, and white to match the genre. It represents the mostly male genre appropriately while including one female artist. Distribution by Bauer would be best due to their experience with similar magazines. The process taught Lewis important skills in photography, design software like Photoshop, and planning for success.
The document summarizes a music magazine created by the author called "Turbulence" that targets youth ages 14-19 interested in alternative/punk/pop music. Some key points:
- The magazine uses bright colors, provocative images, and pull quotes to attract its target audience.
- It includes features such as band profiles, reviews, and posters that are common in other music magazines.
- Based on feedback, the target audience is most interested in pictures of bands rather than extensive articles.
- The magazine could be distributed by Bauer Media since it focuses on contemporary music brands for a similar audience.
The document provides an evaluation of a media product created by Elizabeth Brady. It summarizes how the product uses conventions from real magazines in its design, such as a consistent color palette, direct eye contact on covers, and sectioning the contents page. It represents its target audience of indie/rock fans aged 13-29 through the artists featured and distorted masthead design. The product would be well suited to distribution by Bauer Media Group, the same company that distributes similar magazines like Q and Kerrang.
The document discusses the development of a music magazine focused on the grime genre. It draws inspiration from existing magazines like RWD and Kerrang! in terms of conventions like listing artists and using bright colors. However, it also challenges conventions by using a balance of subtle and bright colors rather than just one type, and associating other colors like red with grime music rather than just rock. The intended audience is described as young black youth interested in grime music and its commentary on political issues. Existing retailers like HMV and large supermarkets are identified as potential distributors that could stock and sell the magazine alongside the featured artists' music.
This document evaluates a music magazine created by the author for a school assignment. It discusses the genre, target audience, design elements, and distribution of the magazine. Feedback was collected from 20 people on the gender and age appeal. Charts show the results, which elements were most liked, and what the author learned about using software like Photoshop and InDesign throughout the process.
The document discusses the evaluation of final media products created by Jack Barlow for a class assignment. It summarizes the key design elements and conventions used in the different parts of the media product, including the front cover, contents page, and double page spread. It also discusses the target audience for the media product and how different design choices were meant to attract and address this audience.
1. The document discusses the media creator's final magazine products and what they have learned throughout the process. Conventions from real music magazines like layout, pictures, and attracting audiences were used.
2. Unconventional aspects like the black and white color scheme and unique contents page design were included to make the magazine stand out.
3. Various software programs were used to construct the magazine, teaching the creator new skills in areas like photo manipulation and design. Researching target audiences and real magazines informed the design choices.
- The document is a media evaluation of a punk/rock music magazine created by the author
- The author dresses subjects on the front cover in punk/rock clothing and poses to attract that audience
- Elements like font, placement of information, and colors were chosen based on conventions from analyzing other magazines
- Articles and language target teenagers and young adults who listen to 2 hours of music per day on average
- The author learned skills in Photoshop and understands magazine conventions which attract specific audiences
The document summarizes the key technologies and skills the student learned while creating a music magazine for their evaluation. They gained experience using online survey tools, social media for research, and digital publishing platforms. Specific skills developed included using Photoshop tools like the dodge and burn tool, guides in layout, and learning the text formatting features of InDesign for double page spreads. Overall, the project helped the student expand their technical abilities in areas like online research, photography, image editing, and desktop publishing software.
Cameron Tubb evaluated his performance in creating a magazine focused on the genre of dubstep music. He aimed to follow conventions of music magazines in terms of layout, images, and content in order to attract his target audience of 14-25 year olds interested in dubstep. Tubb analyzed magazines like NME and Kerrang to inform design choices for his magazine, called WUB. He believes his magazine successfully represents the dubstep genre and would appeal to potential publishers like Bauer Media or ICP Media.
The document summarizes the process of constructing a music magazine for an assignment. Key details include:
- The magazine, called "Rock On", targets an audience of 14-18 year old rock/emo fans.
- Elements like fonts, layouts, and colors follow conventions of rock genre magazines to look professional.
- Photographs on the cover and inside were taken and edited in Photoshop to attract the target audience.
- Learning tools like InDesign, photography, and Photoshop helped make the magazine look professional and appeal to its intended readership.
Cameron Tubb evaluated his performance in creating a magazine about the genre of dubstep music. He aimed to follow conventions of music magazines in terms of layout, images, and content in order to attract his target audience of 14-25 year olds interested in dubstep. Tubb researched popular music magazines to determine conventions around headlines, photos, and story types. He believes his magazine addresses the audience well through the chosen images, colors, and interviews that provide information about dubstep artists while being readable for all ages.
The document discusses how the media product uses, develops, and challenges conventions of real magazines. It summarizes how the magazine's masthead, fonts, layout, and photos on the cover both follow and challenge common conventions. For example, the masthead font is simple like most magazines but not as bold, and the cover photo was swapped from the planned main story to have a more professional studio shot. The document also discusses how the magazine represents social groups by featuring both male and female models in a casual, non-gendered way and having a color scheme not biased to any gender.
Fumiko Takeuchi created a fashionable indie music magazine called "Atmosphere" as her media product. She aimed to attract a young audience interested in both fashion and indie music. She used conventions like a masthead, cover lines, and photoshoots to make the magazine look stylish and modern. Fumiko challenged conventions by including both male and female models to represent different genders and social classes. Through creating this magazine, Fumiko learned skills in Photoshop, InDesign and how to produce a magazine that attracts a target audience.
Emily Bagridge created a magazine aimed at young rock music fans ages 14-18. She based the magazine's design on conventions of existing rock magazines like Kerrang, using a color scheme of red, black, and white. The front cover features a goth-dressed female model to appeal to both male and female readers. Inside, the crowded contents page and band interview spreads continue the edgy rock aesthetic to engage the target audience. Bauer Media Group would be the best company to distribute the magazine, as they have extensive experience in the music industry through properties like Kerrang and have adapted brands across different media. Through constructing the magazine, Emily learned new skills with Photoshop, like using selection tools and layering images
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. IPC Media would be a suitable distributor as it has experience promoting magazines to this audience. The student learned new technologies like digital photography, photo editing, magazine design software, and online publishing through completing this project.
The document describes a student's media magazine project. The student aimed to challenge conventions by incorporating elements of both music and female magazines. Key conventions included eye-catching headlines and photos on the cover. The two-page spread used large, bold photos against a dark background. The contents page blended columns with unconventional side elements. The target audience was female teenagers interested in indie music. Technologies learned included digital photography, photo editing in Photoshop, magazine construction and online publishing.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. The student chose bright colors and a model dressed as an indie artist to attract this audience. Distributing through IPC media was seen as a good fit due to their experience with female magazines. The process taught the student new skills with photography, editing software, magazine design, and online publishing technologies.
The document describes a student's media magazine project. The student aimed to challenge conventions by including features typically found in female magazines, like beauty tips, in an indie music magazine. The two-page spread uses large pictures and bold colors like a music magazine. The contents page blends conventions from female and music magazines. The target audience is described as female teenagers interested in indie music. The student chose bright colors and a model dressed as an indie artist to attract this audience. Distributing through IPC media was seen as a good fit due to their experience with female magazines. The process taught the student new skills with photography, editing software, magazine design, and online publishing technologies.
The document summarizes the key things the author learned from constructing their media product, a music magazine. They learned about:
1) Design conventions for magazine covers, contents pages, and spreads from researching real magazines.
2) The importance of audience research to understand what would attract their target readership.
3) Digital skills like using Photoshop, InDesign, and iMovie to design, edit photos and record audio for the magazine.
4) The value of planning, research, and understanding conventions before beginning a media project.
The document summarizes a student's project to create a rock music magazine called "Riot" using InDesign. The student aimed to challenge conventions of real music magazines in their design choices. For the front cover, they left more white space to draw the reader's eye. The contents page featured a large central photo and block of text rather than multiple images and text boxes. Audience feedback indicated the magazine appeared professional and effectively conveyed the rock music genre through its visual design and content.
The document summarizes the key aspects of a music magazine the student created for a class project. It discusses conventions the student used from real music magazines like listing bands on the front cover and including typical sections like album reviews. It also challenges some conventions by featuring a female artist on the cover rather than a male one. The intended audience is described as young people aged 14-25 interested in both contemporary music and music from past decades. Distribution to stores like WHSmith and supermarkets is discussed as well as how the magazine aims to attract its target audience.
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2. My magazine has many of the conventions found in other magazines of its genre. The front cover, for example
contains a masthead, cover lines and the same fonts that are used throughout the other pages. I did this because
from my research I found that magazines have a specific house style that they stick to throughout each issue and in
some cases throughout the company. From doing this, the audience can clearly see that each page belongs in the
same magazine and it looks inviting to read. If all the colours and font are all different, the magazine can look
disorganised. Because of this I designed a colour pallet which mainly consisted of blues and black. However, on my
front cover I added two different colours which were orange and brown, I did this to make them stand out against
the rest of the cover as they were the some of the main features in the magazine.
The main picture on each page is of the band “Every Third Thursday” because of this the readers know that the main
feature in this particular issue is them, this provides a sense of continuity. I have however, also included images of
different artists so it doesn‟t give the impression that the magazine is only about that one band. In reflection, I
should have made the images of the other bands bigger so the message was clearer. Also, I should have taken photos
of “Every Third Thursday” in different clothes and with different backdrops because then it would be more like other
magazines of this genre. Studio photos should also have appeared more throughout the magazine as I only included
one which is small and on the front cover. The studio shots look more professional than the others, but the audience
of my magazine are teenagers so they would appreciate on site shots rather than studio ones as the latter have
connotations of corporate companies.
In what ways does your media product use,
develop or challenge forms and conventions of
real media products?
I took this idea of the presentation of
the posters on this Kerrang!
Magazine front cover and did a
version of my own
3. Another convention that I played to was the use of page numbers which is vital in a magazine, especially on the
contents page. I made sure that my double page spread article was numbered correctly in correlation of the
contents.
The double page spread articles of the previously existing magazines were generally about something the band had
done, I chose to do a written version of a video interview that I had already shot. The writing style I used was
colloquial as that is how the people spoke. I did this to make it more realistic and for it to relate to my audience as
we are a similar age.
The double page spread contains the pull quote “You‟d assume that being the only lad gives you power, but here it‟s
girl power all the way!” I did this in bold white text so it stand out against the red brick background because it grabs
the reader‟s attention as they immediately want to know what he is talking about. In addition, from my market
research I found that mainly females read music magazine of the rock genre so this quote makes them feel included
and empowered.
(Cont.) In what ways does your media product
use, develop or challenge forms and conventions
of real media products?
The „Main Features‟ set out of the
Rock Sound issue gave me the idea
for part of my contents page. But I
then used the method for each topic.
4. The targeted audience for my magazine is mainly teenage girls, I had this is mind when I was
constructing it. Typically, magazines that are aimed at females tend to contain stereotypical
„girl colours‟, I did not do this as from a personal perspective, I do not like those colours. Also,
from my audience research I found that the colours my audience would prefer in a magazine
are bright. One of the most popular suggestions was blue. From knowing this, I made blue my
main colour and it appears on all the pages that I constructed. The other colours that were
suggested were orange, yellow and purple. All of these colours are in my pages, however there
are only small amounts.
In the media, teenagers are continuously represented as being mischievous, I object this
allegation and conveyed my opinion through the magazine, particularly through the article. I
wrote it from what the „band‟ actually said so it is a realistic representation of teenagers. The
media shines a bad light on alternative teenagers especially as they do not dress to fit in with
society‟s norms. I did highlight this by picking my models who have brightly dyed hair. I did
this to exaggerate the media‟s perception of the social group, but then I flipped it to show that
they are not how teenagers supposedly act.
My magazine gives information about its audience through the photography and other
elements as well. The content and music genre represents the audience‟s views on many
things from what they might dress like to their opinions on society. A lot of rock music has
meaning and the audience understands that, opposing to pop music where the most popular
topic is drinking and sex. This challenges the stereotype of people who like rock to be unaware
of what is going on around them and care about nothing.
How does your media product represent
particular social groups?
5. As well as picking models who have brightly dyed hair, I also asked them to wear clothes that
represented the alternative scene. All three members of „Every Third Thursday‟ wore
merchandise of existing bands and both girls wore eyeliner which is a popular feature of this
social group. The other pictures I used were of bands that I had seen live and taken the
pictures myself, I included these to attract the audience as they are well known in this genre of
music. I included a few pictures of members of „You Me At Six‟ because they are a British band
and the ethos of my magazine was to feature new bands and also the more well known ones in
Britain.
I have represented the age of my audience by including social networking sites such as
Facebook, Twitter and Instagram. I did this not only to make the information more accessible
but also, to appeal to their interests and the internet and technology is very popular among
teenagers. In addition, I placed a QR scanner on the double page spread as a short cut to
watch a video interview. By doing this, I opened up to different platforms which in turn
attracts more people to the magazine. Also, it makes the magazine more modern and enables
it to maintain with the advancement of technology.
My magazine was created with no particular class in mind because if I focused on one class
potential audience would be cut off from the magazine. From my audience research I found
that most people would be willing to spend under £5 a month on music magazines. Knowing
this, I made the magazine accessible to all classes by pricing it at £2.99 a month.
(Cont.) How does your media product represent
particular social groups?
6. Out of the three publishers I researched at the start of this project, I have chosen Rock Sound LTD to publish my
magazine for multiple reasons. Firstly, the magazine has a strong ethic ("Rock Sound magazine champions rock
music and aims at giving underground acts the recognition they deserve without over commercialising their work
or missing out on the big name in rock music") which I value extremely highly. The Rock Sound magazine also has
a formidable focus on British bands that other music magazines do not have.
Rock Sound LTD is my ideal publisher as the Rock Sound magazine is very similar to the magazine I want to have.
There are not many music magazines of this genre that cater to the underground musicians and bands that exist.
Instead the other big names magazines feature only the big names in rock. I wish to have both, just like Rock Sound,
but have more detailed text and include more interviews as from my audience research I found that it was the most
wanted feature in a magazine. Also, I would like to have an even bigger focus on smaller bands and even put them
on the cover. This is an unusual thing to do as usually well known bands are on the cover, but my audience would
know that buying my magazine they would be discovering new bands and music. I believe this would be popular and
very attractive to a paying audience. In result of this Rock Sound LTD would benefit hugely from distributing my
magazine.
As the Rock Sound magazine is independently published by Rock Sound LTD, by them publishing my magazine it
would broaden their market to the audience that I aim to target to. The audience of Rock Sound is 59% female, but I
intend to target a larger percentage of females because by my audience research I came to the conclusion that
females are willing to spend more on the magazine.
What kind of media institution might distribute
your media product and why?
The image in the upper left corner is
the Rock Sound TV logo. If my
magazine was distributed by RS LTD,
I could also have access to their TV
networks.
7. What have you learnt about technologies from
the process of constructing this product?
This is an example of a skill I have
developed through this process. Here
I am changing the opacity of a shape.
Photoshop
Previous to constructing this product I had never used Photoshop
before and found the concept of the programme quite alien. After
reading through the Photoshop hand-out provided I began to
understand the basic functions such as layers, how to create text
and how to change the size of photos. Once I knew these I began
experimenting with the magic wand tool to remove blemishes on my
models and creating shapes by transforming regular rectangles. I
also learnt how to make white text appear over all colours by
searching how to on the internet. I decided on creating two
rectangles which were 55% opaque and then removing the edges
with the rubber tool to take away the sharp and definite edges. On
the contents page I created two drawing pins by placing one circle
over another and directed the shadow to create the illusion if it
being on an angle. I did not search how to do this, and instead
discovered it by myself as my confidence with the programme grew.
Scribd.
I had never used Scribd before this magazine project so I
had no knowledge of how to use it. I found it was quite
simple, as I just had to upload by word document and it gave
me a HTML link. However, this wouldn‟t work on my blog
so I resulted in using the snipping tool and saved it as a
JPEG which I then uploaded to my blog as if it was a
picture.
Blogger
In order to present all of my work, I created a blog to display it
on. This platform gave me the ability to place all the data of
multi media in the same place. This included: word documents,
PowerPoints, JPEGS, videos and audio. Even the blog itself
keeps in with my magazine‟s house style as the theme I picked
is blue in colour. I found that Blogger as an application is very
easy to use with simple steps to publish and edit posts. Through
this project I learned how to use HTML links .
8. (Cont.)What have you learnt about technologies
from the process of constructing this product?
This is a PowerPoint on the
SlideShare website which is now on
my blog.
PowerPoint
I have used PowerPoint a series of times in this project
and also had previous experience with the programme.
However, to make my presentations more attractive for
my audience I learned how to manipulate simple shapes
to make it interesting. To fit in with my house style I
used the same theme throughout this process. This
contains blue, however it is not the same shade as on my
finished product. I presented a big quantity of my work
on PowerPoint as it is basic to use and is effective. It
allowed me to add pictures, change fonts and colours
and place thing where I wanted them with ease.
SlideShare
Before this project I had never heard of this website so I had
not used it before. I found it very simple to use and
extremely useful. SlideShare was a very effective way to
present my work and I like how it is shown on my blog.
Beneath the images, there are four simple buttons: to the
start, end, next and previous slide.
USB
To store all of my work, I saved it to the college computer system but also kept
a copy on a USB memory stick. By doing this I was able to do work at home
with no issues and if something went wrong with the computers at college I
would still have my work. Through this project however, I learned to always
eject the USB before removing it as it can corrupt the data on there. This
happened to me, but luckily I had the work saved on the college computers.
On the 4GB memory stick, I created a folder for Media Studies as I have other
work there from different lessons. I then made sub folders which are titled
after stages of production.
9. SLR Cameras
I had very little
experience with
professional camera‟s
before this project. I had
only used one a few times
before and knew the
basics of taking a simple
photo. I have learned how
to take video and how to
adjust the colouring
settings. I also learned
how to attach the camera
to a tripod and how to
maneuverer it around in
different angles and what
is best for a variety of
settings.
(Cont.)What have you learnt about technologies
from the process of constructing this product?
These are two examples of videos
being uploaded to my blog via
YouTube.„
YouTube
I had to upload two videos that I made to YouTube in order to upload them
to my blog. First I had to make an account and follow the process of
uploading them. There was a problem at first so they would not work. I
then realised that the videos had to be formatted before they were
uploaded. I also learned that the higher the quality of the video the longer it
took to upload and the tags you can put on a video so they are easier to find
via a simple search.
iMovie
I had never attempted to make a video before this. Firstly, I followed the programme‟s tutorial
but I still was not sure of the main functions. I then looked at video tutorials on YouTube and
read through some online forums. Soon enough I knew the basics and began editing the video
together. I learned how to upload video into the programme, cut pieces of video, joining two
clips and how to add title pages. Initially, I had music at the start of both videos, but removed
them as they were not needed. I also learned how to change the tone of the video, I did this in
the „Every Third Thursday Interview‟, with the introduction being really bright and the rest of it
darker and cooler.