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“ Art is the product of an etiquette, and to neglect its framework of intellectual manner, and reduce it to its physical data is an act of barbarism, like using a prayer shawl for a cleaning rag. [...] As a sculpture, a painted plank is not only its material substance but the crystallization of a moment in the continuous debate on the nature of art – an intellectual element missing from planks in lumberyards. Injected into this discourse, the plank, or one of Christo’s packages, becomes an item of our aesthetic culture, though not necessarily a profound or desirable item.” Rosenberg H. (1972)  The De-definition of Art: Action Art to Pop to Earthworks , London: Secker & Warburg  
...Art creates ambiguous zones of slippage, used to restructure and rethink... Stelarc
“ [we] should consider [...] viewing games as spatial art with its roots in architecture, landscape painting, sculpture, gardening or amusement-park design” Jenkins H. And Squire K.  (2002)  The Art of Contested Spaces  Game On Exhibition Catalogue, Laurence King London   “ Video games are a new art form. That is one reason why now is the right time for game studies” Gee, J. P. (2006)  Why Game Studies Now? Video Games: A New Art Form  Games and Culture, Volume 1 Number 1,  http://games.sagepub.com  
“ Videogame criticism (whether from a background in ludology or naratology) has tended to concentrate on the mechanics of the videogame, rather than its aesthetics. As a result the theoretical discussion has tended to revolve around how these factors contribute (positively or negatively) to the gameplay and/or the narrative of the game, rather than as qualities to be assessed and/or appreciated on their own terms. While this is a valid theoretical approach to take, implicit in this type of analysis is the assumption – whether made consciously or not – that what is being looked at is game  design , rather than game  aesthetics.  In other words, it is game  craft  rather than game  art. ” Mitchell B. & Clarke A. (2007)  Introduction  in  Videogames and Art , London: Intellect Ltd.  “ Every time a new technology provides a fresh medium in the art world it is met with a lack of respect, indifference , or indignation, and must go through an acceptance process by the art world.” Martin B. (2007)  Should Videogames be Viewed as Art  in  Videogames and Art , London: Intellect Ltd.   
“ Every time a new technology provides a fresh medium in the art world it is met with a lack of respect, indifference , or indignation, and must go through an acceptance process by the art world.” Martin B. (2007)  Should Videogames be Viewed as Art  in  Videogames and Art , London: Intellect Ltd.   
In his essay  From Appropriation to Approximation  Axel Stockburger outlines 3 major ways that artists use video games in their artistic practice
He outlines these three “modes of relation” as “ Appropriation of elements from the audio-visual apparatus of computer games and their transportation into the art context” “ The artist is changing a functional or aesthetic element in an existing game” “ The production of unique and original games” Stockburger, A. (2007).  From Appropriation to Approximation  in  Videogames and Art , Intellect Books UK  
Appropriation Condon B. Suicide Solution, 2004  DVD Documentation of In-Game Performance (19 min)  Edition of 10+AP
Appropriation Maneta M. SuperMario Sleeping,   1997 60 min loop, colour, sound, exhibition format DVD and web-stream (cc) Available at http://supermariosleeping.com/
Modification Condon B. Adam Killer, 1999-2001  game modification (Half-Life)  DVD documentation of performance 7 min
Modification Eckermann S. & Fuchs M. Expositur  2001  game modification (UnReal)  Installation
Modification JODI Max Payne Cheats 2006  game modification (Max Payne)   http://maxpaynecheatsonly.jodi.org/
Production Mongrel: Richard Pierre-Davis  Blacklash 1998 http://naturalselection.mongrel.org.uk/BlackLash/
Production Amanita Design Samorost 1 2005 http://amanita-design.net/samorost-1/
Production Mateas M.and Stern A. Façade 2005 http://www.interactivestory.net/
Production JFK Reloaded Traffic Software 2004 http://www.freedownloads.be/downloaddetail/821-JFK-reloaded
So where does that leave us?  Are videogames Art, Design, Craft?
 

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Art and Video Games

  • 1.  
  • 2. “ Art is the product of an etiquette, and to neglect its framework of intellectual manner, and reduce it to its physical data is an act of barbarism, like using a prayer shawl for a cleaning rag. [...] As a sculpture, a painted plank is not only its material substance but the crystallization of a moment in the continuous debate on the nature of art – an intellectual element missing from planks in lumberyards. Injected into this discourse, the plank, or one of Christo’s packages, becomes an item of our aesthetic culture, though not necessarily a profound or desirable item.” Rosenberg H. (1972) The De-definition of Art: Action Art to Pop to Earthworks , London: Secker & Warburg  
  • 3. ...Art creates ambiguous zones of slippage, used to restructure and rethink... Stelarc
  • 4. “ [we] should consider [...] viewing games as spatial art with its roots in architecture, landscape painting, sculpture, gardening or amusement-park design” Jenkins H. And Squire K. (2002) The Art of Contested Spaces Game On Exhibition Catalogue, Laurence King London   “ Video games are a new art form. That is one reason why now is the right time for game studies” Gee, J. P. (2006) Why Game Studies Now? Video Games: A New Art Form Games and Culture, Volume 1 Number 1, http://games.sagepub.com  
  • 5. “ Videogame criticism (whether from a background in ludology or naratology) has tended to concentrate on the mechanics of the videogame, rather than its aesthetics. As a result the theoretical discussion has tended to revolve around how these factors contribute (positively or negatively) to the gameplay and/or the narrative of the game, rather than as qualities to be assessed and/or appreciated on their own terms. While this is a valid theoretical approach to take, implicit in this type of analysis is the assumption – whether made consciously or not – that what is being looked at is game design , rather than game aesthetics. In other words, it is game craft rather than game art. ” Mitchell B. & Clarke A. (2007) Introduction in Videogames and Art , London: Intellect Ltd. “ Every time a new technology provides a fresh medium in the art world it is met with a lack of respect, indifference , or indignation, and must go through an acceptance process by the art world.” Martin B. (2007) Should Videogames be Viewed as Art in Videogames and Art , London: Intellect Ltd.   
  • 6. “ Every time a new technology provides a fresh medium in the art world it is met with a lack of respect, indifference , or indignation, and must go through an acceptance process by the art world.” Martin B. (2007) Should Videogames be Viewed as Art in Videogames and Art , London: Intellect Ltd.   
  • 7. In his essay From Appropriation to Approximation Axel Stockburger outlines 3 major ways that artists use video games in their artistic practice
  • 8. He outlines these three “modes of relation” as “ Appropriation of elements from the audio-visual apparatus of computer games and their transportation into the art context” “ The artist is changing a functional or aesthetic element in an existing game” “ The production of unique and original games” Stockburger, A. (2007). From Appropriation to Approximation in Videogames and Art , Intellect Books UK  
  • 9. Appropriation Condon B. Suicide Solution, 2004 DVD Documentation of In-Game Performance (19 min) Edition of 10+AP
  • 10. Appropriation Maneta M. SuperMario Sleeping, 1997 60 min loop, colour, sound, exhibition format DVD and web-stream (cc) Available at http://supermariosleeping.com/
  • 11. Modification Condon B. Adam Killer, 1999-2001 game modification (Half-Life) DVD documentation of performance 7 min
  • 12. Modification Eckermann S. & Fuchs M. Expositur 2001 game modification (UnReal) Installation
  • 13. Modification JODI Max Payne Cheats 2006 game modification (Max Payne) http://maxpaynecheatsonly.jodi.org/
  • 14. Production Mongrel: Richard Pierre-Davis Blacklash 1998 http://naturalselection.mongrel.org.uk/BlackLash/
  • 15. Production Amanita Design Samorost 1 2005 http://amanita-design.net/samorost-1/
  • 16. Production Mateas M.and Stern A. Façade 2005 http://www.interactivestory.net/
  • 17. Production JFK Reloaded Traffic Software 2004 http://www.freedownloads.be/downloaddetail/821-JFK-reloaded
  • 18. So where does that leave us? Are videogames Art, Design, Craft?
  • 19.