4. ARENA - AN INTRODUCTION
The name means an enclosed area.
The main aim is to satisfy the needs of students in all
aspects through E-Learning system.
Proposes an application along with the gadget.
The gadget works on android platform and provides the
E-learning system in an efficient way.
ARENA - Automatic Character Recognition with E-
learning Approach
7. FEATURES
Android 4.1 Jelly Bean
Built in 4 MP Camera
7 Inch Capacitive Touch screen
1 GHz Cortex A7 Dual Core Processor
4 GB Flash Memory, expandable up to 32 GB
Wi-Fi facility
Internet connectivity
10. COMPARISON
AAKASH TABLET ARENA
Android 2.3 Android 4.1 jelly Bean
Camera not available Built in 4 Mp camera
ARM 11 Cortex processor 1 GHz cortex A7 Dual Core
processor
2 GB flash memory 4 GB flash memory
No Bluetooth Bluetooth
Lesser battery life Longer battery life
Lacks speed in browsing High speed internet browsing
11. OPPORTUNITIES
The gadget facilitates the students in schools
with smart class rooms which upgrades their
standard of study.
The gadget can be used by authors to transfer
their hand written notes/stories/articles etc. to
printable form.
Development of library network (DELNET).
12. CHALLENGES
Automatic character recognition is the most
complicated portion in this work.
The existing systems do not provide such
facility and the useful devices are available only
at high cost.