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Ideas on Concept Art
Conceptart can be conveyedasa formof drawing andispurposelydesignedtorepresentanideaor
seriesof ideasfora varietyof mediasuchas; comicbooks,moviesandevencomputergames.
Conceptart offersthe basisformediaandgivesthe initial ideathencaneventuallybe reworked,
allowingfordifferentmoodsandthemestobe assessedbeforethe final product.Conceptartfor
gameshas changeddrasticallyoverthe yearsandthisismainlydowntothe majoradvancesin
technology.Earlierformsof conceptartfor gameswere veryrestrictedtoa 2D perspective and
lackeddetail thatwouldgive realismtoa game.A good example of thisisthe earlierSuperMario
games.The Mario character himself wasveryrigidinshape anditwas hard to tell fromthe player’s
perspective whetherhe hadfacial featuresetc.These days’gamesare plannedalotmore carefully
and thoroughlydue tothe more complex game Enginesthathave beencreated.Conceptartisnow
createdwitha lotmore detail;facial features,differentperspectivesaswell asfluidityof textured
environmentare all takenintoconsideration,the ideaof havinga3D worldwithinagame opensup
an array of endlessopportunitiesandgivesaConceptArtista lotmore room to worktheirmagic.
Obviouslythiswouldmeanthata lotmore workwouldbe required,due tothe fact that methods
such as lightingwouldhave tobe researchedinmore depth;aconceptartistwouldhave tohave an
understandingof howshadowsare createdondifferentobjectsaswell aspeople,due tothe fact
that shadowswill be castdifferentlyfromdifferentperspectives. Forgames,conceptartisa visual
formof planning;itallowsdeveloperstoassessthe graphical elementsof theirgame sothatthey
can laterinterpretthe designswithinthe game engine.Thisisthe process where manygamescan
fall down,due tothe fact that theymay have createdoverambitiousdesignsthatare hard to
interpretwithinthe game engine.Thisisthe reasonwhyitis importanttoassessthe capabilitiesof
the game engine before anydesignsare made,thisnotonlysavestime frombeingwastedbutalso
givesa realisticstandpointof the calibre of game thatis possible tobe created.A goodexample of a
game withhighqualitygraphicsisfallout3,realisticface expressionsaswell assome veryhigh
qualitytexturing,allowsformore realisticemotionstobe portrayedthroughthe characters,players
are thenable tobecome emotionallyattachedandtherefore the game becomesmore grippingand
thrillingtoplay. Overall conceptartmaybe one of the earliestprocessesof gamesdevelopmentbut
alsoprovesto be one of the mostimportant,techniquessuchaslighting,shadingandevencharacter
modellingall beginwithdrawings;givingavisual representativeof whatisto be interpretedwithin
the game its.Asa resultgame developerscantweakandimprove theirgame visuallyduringthese
earlystages,inpreparationforthe creationof a game withthe mostexitinggraphicswithahuge
sense of realism,dependingonthe genre of game.
http://onlyfreewallpaper.com/walls/spirit-breaker-vs-
phantom-assassin-dota-2-artwork-other.jpg
http://www.cyborgmatt.com/wp-
content/uploads/2012/05/Dota2_GyrocopterConcept.j
pg
For thistype of conceptart youcan see how sketcheditlooksandaddedsome shadingtomake a
demonstrationonwhatmightthe characterof the game will looklike byshowingthe characters
appearancesindetail sketchingthe aspectsof the character.
These are some examplesof the objectsonconceptartwill looklike andasyoucan see the weapons
of conceptart and whatwill theylooklike andwhatcharacterwill suitthe type of weapontheyhad
to put examplesbyaddingdetail onthe weaponlikeshading,textureandcolour.
In thisexample Ishowedwhatconceptartwill looklike foranenvironmenttype of game andhowit
isdetailedwithbrightshadingcoloursanddarkcolours thisshowsasample onwhat the game might
looklike,italsoshowscharactersonthe environmentonwhatitmightbe in game.
http://th03.deviantart.net/fs70/PRE/i/2013/262/e/e/d
ota_2__weapons_for_spectre_by_nfwar-
d6mwmbk.jpg
http://3.bp.blogspot.com/-
7tVCGZVZ47U/Ua_HDdInsAI/AAAAAAAAA0c/4Yai02xR
ZwI/s1600/weaponsforblog.jpg
http://i1.2pcdn.com/node14/image/article/201406/19
/20140619092858a0dtdy3tsc7t6f3r.jpg
http://dota2.gameguyz.com/sites/default/files/pictures
/1378793345_2.jpg

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Purpose of concept art task 1

  • 1. Ideas on Concept Art Conceptart can be conveyedasa formof drawing andispurposelydesignedtorepresentanideaor seriesof ideasfora varietyof mediasuchas; comicbooks,moviesandevencomputergames. Conceptart offersthe basisformediaandgivesthe initial ideathencaneventuallybe reworked, allowingfordifferentmoodsandthemestobe assessedbeforethe final product.Conceptartfor gameshas changeddrasticallyoverthe yearsandthisismainlydowntothe majoradvancesin technology.Earlierformsof conceptartfor gameswere veryrestrictedtoa 2D perspective and lackeddetail thatwouldgive realismtoa game.A good example of thisisthe earlierSuperMario games.The Mario character himself wasveryrigidinshape anditwas hard to tell fromthe player’s perspective whetherhe hadfacial featuresetc.These days’gamesare plannedalotmore carefully and thoroughlydue tothe more complex game Enginesthathave beencreated.Conceptartisnow createdwitha lotmore detail;facial features,differentperspectivesaswell asfluidityof textured environmentare all takenintoconsideration,the ideaof havinga3D worldwithinagame opensup an array of endlessopportunitiesandgivesaConceptArtista lotmore room to worktheirmagic. Obviouslythiswouldmeanthata lotmore workwouldbe required,due tothe fact that methods such as lightingwouldhave tobe researchedinmore depth;aconceptartistwouldhave tohave an understandingof howshadowsare createdondifferentobjectsaswell aspeople,due tothe fact that shadowswill be castdifferentlyfromdifferentperspectives. Forgames,conceptartisa visual formof planning;itallowsdeveloperstoassessthe graphical elementsof theirgame sothatthey can laterinterpretthe designswithinthe game engine.Thisisthe process where manygamescan fall down,due tothe fact that theymay have createdoverambitiousdesignsthatare hard to interpretwithinthe game engine.Thisisthe reasonwhyitis importanttoassessthe capabilitiesof the game engine before anydesignsare made,thisnotonlysavestime frombeingwastedbutalso givesa realisticstandpointof the calibre of game thatis possible tobe created.A goodexample of a game withhighqualitygraphicsisfallout3,realisticface expressionsaswell assome veryhigh qualitytexturing,allowsformore realisticemotionstobe portrayedthroughthe characters,players are thenable tobecome emotionallyattachedandtherefore the game becomesmore grippingand thrillingtoplay. Overall conceptartmaybe one of the earliestprocessesof gamesdevelopmentbut alsoprovesto be one of the mostimportant,techniquessuchaslighting,shadingandevencharacter modellingall beginwithdrawings;givingavisual representativeof whatisto be interpretedwithin the game its.Asa resultgame developerscantweakandimprove theirgame visuallyduringthese earlystages,inpreparationforthe creationof a game withthe mostexitinggraphicswithahuge sense of realism,dependingonthe genre of game. http://onlyfreewallpaper.com/walls/spirit-breaker-vs- phantom-assassin-dota-2-artwork-other.jpg http://www.cyborgmatt.com/wp- content/uploads/2012/05/Dota2_GyrocopterConcept.j pg
  • 2. For thistype of conceptart youcan see how sketcheditlooksandaddedsome shadingtomake a demonstrationonwhatmightthe characterof the game will looklike byshowingthe characters appearancesindetail sketchingthe aspectsof the character. These are some examplesof the objectsonconceptartwill looklike andasyoucan see the weapons of conceptart and whatwill theylooklike andwhatcharacterwill suitthe type of weapontheyhad to put examplesbyaddingdetail onthe weaponlikeshading,textureandcolour. In thisexample Ishowedwhatconceptartwill looklike foranenvironmenttype of game andhowit isdetailedwithbrightshadingcoloursanddarkcolours thisshowsasample onwhat the game might looklike,italsoshowscharactersonthe environmentonwhatitmightbe in game. http://th03.deviantart.net/fs70/PRE/i/2013/262/e/e/d ota_2__weapons_for_spectre_by_nfwar- d6mwmbk.jpg http://3.bp.blogspot.com/- 7tVCGZVZ47U/Ua_HDdInsAI/AAAAAAAAA0c/4Yai02xR ZwI/s1600/weaponsforblog.jpg http://i1.2pcdn.com/node14/image/article/201406/19 /20140619092858a0dtdy3tsc7t6f3r.jpg http://dota2.gameguyz.com/sites/default/files/pictures /1378793345_2.jpg