Are we about to get one step closer to
                  a Holodeck?
                          Ian Hughes/epredator
                          Metaverse Evangelist

          Taking a bite out of technology so you don’t
                             have to
                          www.feedingedge.co.uk
                   BCS Animation And Games Development
Thursday, 21 March 13

Are we about to get a step closer to a holodeck.
epredator’s workplace




Thursday, 21 March 13

Me, I live and work online in all sorts of virtual places. I would love to be able to interact with
a lot more than screen and keyboard. Not everything I do is virtual I am an Assistant
Instructor in the martial art Choi Kwang Do.
http://issuu.com/flushthefashion
Thursday, 21 March 13

I write a regular tech column in Flush Magazine. Recently I wrote one on how close we are to
a real holodeck. Other features have been virtual worlds, 3d printing, sports training with
game tech and electric superbikes.
What is a holodeck?




 The holodeck is depicted as an enclosed room in which objects and people are simulated by
 a combination of transported matter, replicated matter, tractor beams, and shaped force fields
 onto which holographic images are projected. http://en.wikipedia.org/wiki/Holodeck


                                 Who Invented it?

Thursday, 21 March 13

The Holodeck is great piece of science fiction. It provides plot narrative opportunities in what
goes on and also what goes wrong with it. It is apparently really the idea from Gene Dolgoff a
holographic expert and and inventor who also invented digital projection (which becomes
relevant later on) He had a chat with Gene Rodenberry the creator of Star Trek and the
holdeck was born.
CAVEs
        http://www.youtube.com/watch?v=vb_laZUrA04
Thursday, 21 March 13

CAVE - Cave automatic virtual environment has generally been a cube of rear project
screens that help immerse the user in an experience. This video is CAVE2 where many
more screens and some 3d positioning has been used. Again a Star Trek influence :)
Haptic feedback and walking
                        http://virtusphere.com/index.html
Thursday, 21 March 13

Being stuck in a cube means we don’t get to walk around very much, but there are potential
solutions to that. This is one bit of game tech that puts the player in a “hamster ball”
Gadget show
        http://www.youtube.com/watch?v=eg8Bh5iI2WY
Thursday, 21 March 13

The Gadget show built a high end simulator for battlefield 3. It has surround vision, detects
the player and the gun and has a rolling floor to enable walking in all directions. It had the
added fun of haptic feedback with high velocity paint ball guns actually shooting at the
player. 9:49 into the video is best
Digital projection
      http://www.youtube.com/watch?v=X4anRxHHP2k
Thursday, 21 March 13

With a normal light projection if the surface being projected on is shaped and not smooth the
image gets distorted. Understanding and 3d scanning the surface then using digital
projection the image can be adjusted to deal with the surface. So we get lots of very large
projections and animations on buildings, such as during the Royal Jubilee on Buckingham
palace. This video though shows the effect on a persons face. It is very cool.
http://www.youtube.com/watch?v=LmwIXpgTadI&feature=share&list=UUzggIACzASKJWRqd-gbqnXA


                             Kinect and Choi Kwang-Do
                        http://code.google.com/p/tryplex/
Thursday, 21 March 13

Know and understanding where a human is is important for a Holodeck. As you can see here
there is information being captured as Choi Kwang Do movements are made, importantly it
knows what is background and has removed it.
Digital removal
Thursday, 21 March 13

This can be used the other way around though. If it knows where someone is, then is can also
potentially ignore that person. Kinect Party/Happy Action Theatre on xbox plays with this
effect. Predlet 1.0 gets to see herself dissapear on screen. She is stood in the same place on
both screens.
Digital removal
Thursday, 21 March 13

A similar effect but this time not just overlaying onto a human AR style, but actually removing
them and drawing something else.
http://www.faqs.org/patents/app/20120223885
Thursday, 21 March 13

This patent application from Microsoft appeared published september 2012. It describes a
potential system where you entire play space is projected into. It needs to scan the room,
understand where the player is and project accordingly. As with Kinect Party knowing where
the person is means it doesn’t have to project onto them, but instead around them.
Understanding the surface shapes and also the reflectivity of each surface is also described.
All possible with the Kinect today as we have seen.
Illumiroom
       http://www.youtube.com/watch?v=re1EatGRV0w
Thursday, 21 March 13

Here is their concept video. Notice it keeps the screen as the highrez focus but uses the walls
for atmosphere
Lots of questions still before we get to Star Trek’s time
              Can we 3d print/feel virtual things around us?
                        Do we skip this for direct brain interface?

                         We will get there before that I am sure!




                                                                      Photo from Helen Storey




                            http://www.southcoastckd.co.uk
Thursday, 21 March 13

Pil Seung! Means Certain Victory. Whilst I look forward to Choi Kwang-Do training on a
holodeck with force feedback. But we can simulate with real things ? Will it ever beat being in
RedMan body armour? as I am in in this photo :)
Are we about to get one step closer to
                  a Holodeck?
                          Ian Hughes/epredator
                          Metaverse Evangelist

          Taking a bite out of technology so you don’t
                             have to
                          www.feedingedge.co.uk
                   BCS Animation And Games Development
Thursday, 21 March 13

Are we any closer to a holodeck?

  • 1.
    Are we aboutto get one step closer to a Holodeck? Ian Hughes/epredator Metaverse Evangelist Taking a bite out of technology so you don’t have to www.feedingedge.co.uk BCS Animation And Games Development Thursday, 21 March 13 Are we about to get a step closer to a holodeck.
  • 2.
    epredator’s workplace Thursday, 21March 13 Me, I live and work online in all sorts of virtual places. I would love to be able to interact with a lot more than screen and keyboard. Not everything I do is virtual I am an Assistant Instructor in the martial art Choi Kwang Do.
  • 3.
    http://issuu.com/flushthefashion Thursday, 21 March13 I write a regular tech column in Flush Magazine. Recently I wrote one on how close we are to a real holodeck. Other features have been virtual worlds, 3d printing, sports training with game tech and electric superbikes.
  • 4.
    What is aholodeck? The holodeck is depicted as an enclosed room in which objects and people are simulated by a combination of transported matter, replicated matter, tractor beams, and shaped force fields onto which holographic images are projected. http://en.wikipedia.org/wiki/Holodeck Who Invented it? Thursday, 21 March 13 The Holodeck is great piece of science fiction. It provides plot narrative opportunities in what goes on and also what goes wrong with it. It is apparently really the idea from Gene Dolgoff a holographic expert and and inventor who also invented digital projection (which becomes relevant later on) He had a chat with Gene Rodenberry the creator of Star Trek and the holdeck was born.
  • 5.
    CAVEs http://www.youtube.com/watch?v=vb_laZUrA04 Thursday, 21 March 13 CAVE - Cave automatic virtual environment has generally been a cube of rear project screens that help immerse the user in an experience. This video is CAVE2 where many more screens and some 3d positioning has been used. Again a Star Trek influence :)
  • 6.
    Haptic feedback andwalking http://virtusphere.com/index.html Thursday, 21 March 13 Being stuck in a cube means we don’t get to walk around very much, but there are potential solutions to that. This is one bit of game tech that puts the player in a “hamster ball”
  • 7.
    Gadget show http://www.youtube.com/watch?v=eg8Bh5iI2WY Thursday, 21 March 13 The Gadget show built a high end simulator for battlefield 3. It has surround vision, detects the player and the gun and has a rolling floor to enable walking in all directions. It had the added fun of haptic feedback with high velocity paint ball guns actually shooting at the player. 9:49 into the video is best
  • 8.
    Digital projection http://www.youtube.com/watch?v=X4anRxHHP2k Thursday, 21 March 13 With a normal light projection if the surface being projected on is shaped and not smooth the image gets distorted. Understanding and 3d scanning the surface then using digital projection the image can be adjusted to deal with the surface. So we get lots of very large projections and animations on buildings, such as during the Royal Jubilee on Buckingham palace. This video though shows the effect on a persons face. It is very cool.
  • 9.
    http://www.youtube.com/watch?v=LmwIXpgTadI&feature=share&list=UUzggIACzASKJWRqd-gbqnXA Kinect and Choi Kwang-Do http://code.google.com/p/tryplex/ Thursday, 21 March 13 Know and understanding where a human is is important for a Holodeck. As you can see here there is information being captured as Choi Kwang Do movements are made, importantly it knows what is background and has removed it.
  • 10.
    Digital removal Thursday, 21March 13 This can be used the other way around though. If it knows where someone is, then is can also potentially ignore that person. Kinect Party/Happy Action Theatre on xbox plays with this effect. Predlet 1.0 gets to see herself dissapear on screen. She is stood in the same place on both screens.
  • 11.
    Digital removal Thursday, 21March 13 A similar effect but this time not just overlaying onto a human AR style, but actually removing them and drawing something else.
  • 12.
    http://www.faqs.org/patents/app/20120223885 Thursday, 21 March13 This patent application from Microsoft appeared published september 2012. It describes a potential system where you entire play space is projected into. It needs to scan the room, understand where the player is and project accordingly. As with Kinect Party knowing where the person is means it doesn’t have to project onto them, but instead around them. Understanding the surface shapes and also the reflectivity of each surface is also described. All possible with the Kinect today as we have seen.
  • 13.
    Illumiroom http://www.youtube.com/watch?v=re1EatGRV0w Thursday, 21 March 13 Here is their concept video. Notice it keeps the screen as the highrez focus but uses the walls for atmosphere
  • 14.
    Lots of questionsstill before we get to Star Trek’s time Can we 3d print/feel virtual things around us? Do we skip this for direct brain interface? We will get there before that I am sure! Photo from Helen Storey http://www.southcoastckd.co.uk Thursday, 21 March 13 Pil Seung! Means Certain Victory. Whilst I look forward to Choi Kwang-Do training on a holodeck with force feedback. But we can simulate with real things ? Will it ever beat being in RedMan body armour? as I am in in this photo :)
  • 15.
    Are we aboutto get one step closer to a Holodeck? Ian Hughes/epredator Metaverse Evangelist Taking a bite out of technology so you don’t have to www.feedingedge.co.uk BCS Animation And Games Development Thursday, 21 March 13