The document discusses common patterns for developing games in Unity. It recommends using core application logic like a main controller to manage scenes and states like loading, unloading, and running. The main controller can use object pooling and state machines. Other patterns discussed include singleton controllers and pool-based objects. Pool-based objects preload a set number and are spawned from the pool by finding disabled objects to reuse. The document provides examples of implementing these patterns to help structure Unity games efficiently and robustly.