Suzanna Tornberg
   Moodle is abbreviated for Modular Object-
    Oriented Dynamic Learning Environment and
    was created for online courses.

   Moodle is a course (or learning) management
    system(CMS, LMS) or a virtual learning
    environment (VLE).

   It is a free web application for designing
    effective online learning sites.
   Has been operating online for over 8 years

   Over 1.1 million users in 222 countries

   United States has the largest number of
    registrations
   Moodle can be used to facilitate discussions
      regarding content and lessons.

   Assignments can be written up for students
       to refer to.

   Links can be attached for additional learning.
   Quizzes can be taken online and added to the
       grade book.

   Students can type in journals.

   Wikis can be used for collaborative projects.
   Extension activities include Hyperlinks to
       extend research:
    ◦ Web pages, images, MP3 files, videos

   Individualized sites for ability level activities

   Academic calendar to schedule projects, test
       and other important dates

   Glossary of content
   Common document sharing

   Links to Wiki, Google-docs, Blogs

   Chat modules allow real-time discussions

   Teacher or student surveys

   Email to classmates
   “It’s too overwhelming of a task to maintain”.

    ◦ Every project starts with small steps. Lemke and
      Coughlin (2009) state to start with a backwards
      design process. As with any lesson, what is the
      standard students know or do? Then ask how could
      they demonstrate their learning.
   “Students are just playing games on the
    computer”.

     In order for substantial learning to occur it must be
     done as authentic learning. Collaborative projects
     are one form of Constructivism learning theory.
     Technological projects can have meaning, or value
     in the real world. Students build a schema of
     expertise through communication and collaboration
     with others (Lemke & Coughlin, 2009).
   “How is it different than what I do in class?”

    ◦ Moodle is an extension to what you do in class.
      Since 60% of learners are visual learners having
      written assignments and numerous visual aides are
      of great benefit (Gillard & Bailey, 2007). In addition,
      lessons, class work, and homework can be listed on
      the Moodle page for off-site access for absent
      students or students who need organizational help.
   Gillard, S., & Bailey, D. (2007). Technology in
    the classroom: Overcoming obstacles,
    reaping rewards. The International Journal of
    Learning, 14(1), 87–93.

    Lemke, C., & Coughlin, E. (2009). The change
    agents. Educational Leadership, 67(1), 54–59.

App4 tornberg s

  • 1.
  • 2.
    Moodle is abbreviated for Modular Object- Oriented Dynamic Learning Environment and was created for online courses.  Moodle is a course (or learning) management system(CMS, LMS) or a virtual learning environment (VLE).  It is a free web application for designing effective online learning sites.
  • 4.
    Has been operating online for over 8 years  Over 1.1 million users in 222 countries  United States has the largest number of registrations
  • 5.
    Moodle can be used to facilitate discussions regarding content and lessons.  Assignments can be written up for students to refer to.  Links can be attached for additional learning.
  • 6.
    Quizzes can be taken online and added to the grade book.  Students can type in journals.  Wikis can be used for collaborative projects.
  • 7.
    Extension activities include Hyperlinks to extend research: ◦ Web pages, images, MP3 files, videos  Individualized sites for ability level activities  Academic calendar to schedule projects, test and other important dates  Glossary of content
  • 8.
    Common document sharing  Links to Wiki, Google-docs, Blogs  Chat modules allow real-time discussions  Teacher or student surveys  Email to classmates
  • 9.
    “It’s too overwhelming of a task to maintain”. ◦ Every project starts with small steps. Lemke and Coughlin (2009) state to start with a backwards design process. As with any lesson, what is the standard students know or do? Then ask how could they demonstrate their learning.
  • 10.
    “Students are just playing games on the computer”. In order for substantial learning to occur it must be done as authentic learning. Collaborative projects are one form of Constructivism learning theory. Technological projects can have meaning, or value in the real world. Students build a schema of expertise through communication and collaboration with others (Lemke & Coughlin, 2009).
  • 11.
    “How is it different than what I do in class?” ◦ Moodle is an extension to what you do in class. Since 60% of learners are visual learners having written assignments and numerous visual aides are of great benefit (Gillard & Bailey, 2007). In addition, lessons, class work, and homework can be listed on the Moodle page for off-site access for absent students or students who need organizational help.
  • 12.
    Gillard, S., & Bailey, D. (2007). Technology in the classroom: Overcoming obstacles, reaping rewards. The International Journal of Learning, 14(1), 87–93. Lemke, C., & Coughlin, E. (2009). The change agents. Educational Leadership, 67(1), 54–59.