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Digital 2D animation
Orientation
Prologue
History of animation
• The history of animation started long before the development
of cinematography.
• Humans have probably attempted to depict motion as far back as
the Paleolithic period. Shadow play and the magic lantern offered
popular shows with moving images as the result of manipulation by
hand and/or some minor mechanics.
• In 1833 the phenakistiscope introduced the stroboscopic principle of
modern animation, which would also provide the basis for
the zoetrope (1866), the flip book (1868), the praxinoscope (1877)
and cinematography.
• Animation is a dynamic medium in which images or objects are
manipulated to appear as moving images. In traditional animation the
images were drawn (or painted) by hand on cells to be photographed
and exhibited on film. Nowadays most animations are made
with computer-generated imagery (CGI).
• 2D computer graphics is the computer-based generation of digital
images—mostly from two-dimensional models (such as 2D geometric
models, text, and digital images) and by techniques specific to them.
The word may stand for the branch of computer science that
comprises such techniques, or for the models themselves.
Computer animation can be very detailed 3D animation, while 2D
computer animation can be used for stylistic reasons, low bandwidth or
faster real-time renderings. Other common animation methods apply
a stop motion technique to two and three-dimensional objects
like paper cutouts, puppets or clay figures. The stop motion technique
where live actors are used as a frame-by-frame subject is known
as pixilation.
• What Is 2D Animation?
• 2D animation creates movement in a two-dimensional artistic space.
Work in the field of 2D animation requires both creativity and
technological skills.
• 2D animation is the traditional animation method that has existed
since the late 1800s. It is one drawing followed by another in a slightly
different pose, followed by another in a slightly different pose, on and
on for 24 frames a second.
• Traditional animation (also called cel animation or hand-drawn
animation) was the process used for most animated films of the 20th
century.The individual frames of a traditionally animated film are
photographs of drawings, first drawn on paper.
• 3D animation is digitally modeled and manipulated by an animator.
The animator usually starts by creating a 3D polygon mesh to
manipulate.
• A mesh typically includes many vertices that are connected by edges
and faces, which give the visual appearance of form to a 3D object or
3D environment.
• Sometimes, the mesh is given an internal digital skeletal structure
called an armature that can be used to control the mesh by weighting
the vertices.
• This process is called rigging and can be used in conjunction with
keyframes to create movement
• Anderson, Joseph and Barbara (Spring 1993). "Journal of Film and Video". The Myth of Persistence of Vision
Revisited. University of Central Arkansas. 45 (1): 3–13. Archived from the original on 24 November 2009.
• Baer, Eva (1983). Metalwork in Medieval Islamic Art. State University of New York Press. pp. 58, 86, 143, 151,
176, 201, 226, 243, 292, 304. ISBN 0-87395-602-8.
• Beck, Jerry (2004). Animation Art: From Pencil to Pixel, the History of Cartoon, Anime & CGI. Fulhamm
London: Flame Tree Publishing. ISBN 978-1-84451-140-2.
• Beckerman, Howard (2003). Animation: The Whole Story. Allworth Press. ISBN 1-58115-301-5.
• Bendazzi, Giannalberto (1994). Cartoons: One Hundred Years of Cinema Animation. Bloomington, Indiana:
Indiana University Press. ISBN 0-253-20937-4.
• Buchan, Suzanne (2013). Pervasive Animation. New York and London: Routledge. ISBN 978-0-415-80723-4.
• Canemaker, John (2005). Winsor McCay: His Life and Art (Revised ed.). Abrams Books. ISBN 978-0-8109-5941-
5.
• Crafton, Donald (1993). Before Mickey: The Animated Film 1898–1928. Chicago: University of Chicago
Press. ISBN 0-226-11667-0.

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Digital 2 d animation orientation

  • 3. History of animation • The history of animation started long before the development of cinematography.
  • 4. • Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics.
  • 5. • In 1833 the phenakistiscope introduced the stroboscopic principle of modern animation, which would also provide the basis for the zoetrope (1866), the flip book (1868), the praxinoscope (1877) and cinematography.
  • 6. • Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation the images were drawn (or painted) by hand on cells to be photographed and exhibited on film. Nowadays most animations are made with computer-generated imagery (CGI).
  • 7. • 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves.
  • 8. Computer animation can be very detailed 3D animation, while 2D computer animation can be used for stylistic reasons, low bandwidth or faster real-time renderings. Other common animation methods apply a stop motion technique to two and three-dimensional objects like paper cutouts, puppets or clay figures. The stop motion technique where live actors are used as a frame-by-frame subject is known as pixilation.
  • 9. • What Is 2D Animation? • 2D animation creates movement in a two-dimensional artistic space. Work in the field of 2D animation requires both creativity and technological skills.
  • 10. • 2D animation is the traditional animation method that has existed since the late 1800s. It is one drawing followed by another in a slightly different pose, followed by another in a slightly different pose, on and on for 24 frames a second.
  • 11. • Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century.The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper.
  • 12. • 3D animation is digitally modeled and manipulated by an animator. The animator usually starts by creating a 3D polygon mesh to manipulate.
  • 13. • A mesh typically includes many vertices that are connected by edges and faces, which give the visual appearance of form to a 3D object or 3D environment.
  • 14. • Sometimes, the mesh is given an internal digital skeletal structure called an armature that can be used to control the mesh by weighting the vertices. • This process is called rigging and can be used in conjunction with keyframes to create movement
  • 15. • Anderson, Joseph and Barbara (Spring 1993). "Journal of Film and Video". The Myth of Persistence of Vision Revisited. University of Central Arkansas. 45 (1): 3–13. Archived from the original on 24 November 2009. • Baer, Eva (1983). Metalwork in Medieval Islamic Art. State University of New York Press. pp. 58, 86, 143, 151, 176, 201, 226, 243, 292, 304. ISBN 0-87395-602-8. • Beck, Jerry (2004). Animation Art: From Pencil to Pixel, the History of Cartoon, Anime & CGI. Fulhamm London: Flame Tree Publishing. ISBN 978-1-84451-140-2. • Beckerman, Howard (2003). Animation: The Whole Story. Allworth Press. ISBN 1-58115-301-5. • Bendazzi, Giannalberto (1994). Cartoons: One Hundred Years of Cinema Animation. Bloomington, Indiana: Indiana University Press. ISBN 0-253-20937-4. • Buchan, Suzanne (2013). Pervasive Animation. New York and London: Routledge. ISBN 978-0-415-80723-4. • Canemaker, John (2005). Winsor McCay: His Life and Art (Revised ed.). Abrams Books. ISBN 978-0-8109-5941- 5. • Crafton, Donald (1993). Before Mickey: The Animated Film 1898–1928. Chicago: University of Chicago Press. ISBN 0-226-11667-0.