The document describes steps to create an Android application that allows user registration and login authentication using a database. It includes code snippets to:
1. Design activity layouts with input fields for registration and login.
2. Define a database and user table to store user details.
3. Insert initial user records and authenticate login details entered by the user against the database records.
4. Display appropriate dialogs like success or failed login based on authentication result.
Emerging trend robotics using neural networkDeva Johnson
This document discusses robots and neural networks. It defines a robot as a mechanical or virtual artificial agent guided by a computer program. Robots are needed to eliminate human operators, save labor, and perform tasks in hazardous environments. Neural networks are computational models inspired by biological neural networks. An important application of neural networks is in robotics, where they can direct manipulators based on sensor data and steer autonomous vehicles. The document also discusses emerging robot technologies like robotics 2.0, intelligent nanobots to provide medical assistance, robots that can perform services like service dogs, and space robotics.
Cyborg technology was presented by several speakers. A cyborg is a theoretical or fictional being with both organic and biomechatronic parts. Cyborgs allow humans to live in environments different from normal through external modification of control mechanisms. Applications of cyborg technology discussed include using it in medicine to restore lost functions, in the military by controlling insect motions, and in space to mitigate risks of sending humans. Many cyborg inventions exist while others remain fictional, with a wide range of current and potential future applications.
Rama Krishna is an online trainer based in Hyderabad, India with over 11 years of experience in frontend and backend development. He provides training in various technologies including ReactJS, Angular, NodeJS, and more. This document outlines his experience and skills, provides a detailed course outline for a ReactJS training, and shares positive testimonials from past students who praise his teaching abilities and patience.
NHN NEXT 게임 서버 프로그래밍 강의 자료입니다. 최소한의 필요한 이론 내용은 질문 위주로 구성되어 있고 (답은 학생들 개별로 고민해와서 피드백 받는 방식) 해당 내용에 맞는 실습(구현) 과제가 포함되어 있습니다.
참고로, 서버 아키텍처에 관한 과목은 따로 있어서 본 강의에는 포함되어 있지 않습니다.
NHN NEXT 게임 서버 프로그래밍 강의 자료입니다. 최소한의 필요한 이론 내용은 질문 위주로 구성되어 있고 (답은 학생들 개별로 고민해와서 피드백 받는 방식) 해당 내용에 맞는 실습(구현) 과제가 포함되어 있습니다.
참고로, 서버 아키텍처에 관한 과목은 따로 있어서 본 강의에는 포함되어 있지 않습니다.
Emerging trend robotics using neural networkDeva Johnson
This document discusses robots and neural networks. It defines a robot as a mechanical or virtual artificial agent guided by a computer program. Robots are needed to eliminate human operators, save labor, and perform tasks in hazardous environments. Neural networks are computational models inspired by biological neural networks. An important application of neural networks is in robotics, where they can direct manipulators based on sensor data and steer autonomous vehicles. The document also discusses emerging robot technologies like robotics 2.0, intelligent nanobots to provide medical assistance, robots that can perform services like service dogs, and space robotics.
Cyborg technology was presented by several speakers. A cyborg is a theoretical or fictional being with both organic and biomechatronic parts. Cyborgs allow humans to live in environments different from normal through external modification of control mechanisms. Applications of cyborg technology discussed include using it in medicine to restore lost functions, in the military by controlling insect motions, and in space to mitigate risks of sending humans. Many cyborg inventions exist while others remain fictional, with a wide range of current and potential future applications.
Rama Krishna is an online trainer based in Hyderabad, India with over 11 years of experience in frontend and backend development. He provides training in various technologies including ReactJS, Angular, NodeJS, and more. This document outlines his experience and skills, provides a detailed course outline for a ReactJS training, and shares positive testimonials from past students who praise his teaching abilities and patience.
NHN NEXT 게임 서버 프로그래밍 강의 자료입니다. 최소한의 필요한 이론 내용은 질문 위주로 구성되어 있고 (답은 학생들 개별로 고민해와서 피드백 받는 방식) 해당 내용에 맞는 실습(구현) 과제가 포함되어 있습니다.
참고로, 서버 아키텍처에 관한 과목은 따로 있어서 본 강의에는 포함되어 있지 않습니다.
NHN NEXT 게임 서버 프로그래밍 강의 자료입니다. 최소한의 필요한 이론 내용은 질문 위주로 구성되어 있고 (답은 학생들 개별로 고민해와서 피드백 받는 방식) 해당 내용에 맞는 실습(구현) 과제가 포함되어 있습니다.
참고로, 서버 아키텍처에 관한 과목은 따로 있어서 본 강의에는 포함되어 있지 않습니다.
YouTube Link: https://youtu.be/Ia0FSogTRaw
** Full Stack Web Development Training: https://www.edureka.co/masters-program/full-stack-developer-training **
This Edureka PPT on What is JavaScript explains all the fundamentals of JavaScript with examples. It also explains various features and applications of JavaScript in the following sequence:
Origin of JavaScript
What is JavaScript?
What can JavaScript do?
JavaScript Frameworks
HTML vs CSS vs JavaScript
Benefits of JavaScript
JavaScript Fundamentals
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
Cyborgs are humans enhanced by both biological and artificial parts. There are two main types: individual cyborgs which are humans with prosthetics or implants considered part of their body; and social cyborgs which are larger networks of communication and control that can include corporations. While cyborgs provide advantages like prolonging life and improving its quality, there are also disadvantages such as the need for training, high costs, potential psychological problems, and health risks.
A robot is a machine that can carry out complex actions automatically. Robots were first introduced in a 1920 play and the term was coined from a Czech word. There are many types of robots classified by locomotion and application. Robots have various components like power sources, sensors, effectors and ways to interact with humans and environments. The three laws of robotics were introduced to ensure robots do not harm humanity. While robots have advantages like reduced costs, improved quality and safety, they also have disadvantages like power needs, loss of jobs and expense. Current uses include manufacturing, warehouses, entertainment and vehicles with future predictions of increased collaboration and intelligent networks of robots.
This document provides an introduction to AJAX (Asynchronous JavaScript and XML). It defines AJAX as a set of web development techniques using technologies like JavaScript, XML, HTML and CSS to create asynchronous web applications. AJAX allows web pages to be updated asynchronously by exchanging data with a web server behind the scenes, without reloading the entire page. This is done using the XMLHttpRequest object in JavaScript. The document discusses the basics of how AJAX works, its advantages like improved interactivity and speed, as well as some disadvantages like dependency on JavaScript and security issues.
This document provides an introduction to robotics. It discusses that robotics is an interdisciplinary field involving design, construction, and use of robots to assist humans. The word robotics originated from the word robot introduced in a 1920 play, meaning artificial people designed to work. Isaac Asimov is credited with establishing three rules of robotics around protecting humans. The document outlines key areas of robotics including sensing, programming, manipulation, mobility, and interfaces. It defines a robot and discusses the robot control loop and applications of artificial intelligence in robotics. In closing, it provides some fun facts and discusses pros and cons of the field.
The document discusses the history and types of robots. It begins by explaining how early human labor led to the development of machines to perform repetitive tasks. This technological advancement eventually led to the creation of autonomous robots in 1948. The document then outlines different types of robots categorized by locomotion and application. It discusses advantages like performing dangerous tasks but also disadvantages like costs. Finally, it suggests that in the future humans and robots may complement each other and live and work together.
The document discusses various compiler data structure nodes used in the Java HotSpot VM compiler such as Node, RegionNode, PhiNode, and LoopNode. It describes how nodes are connected and how methods like Ideal, Value, and Identity are used to optimize nodes. The nodes represent an intermediate representation of the code during compilation and are manipulated throughout the various phases of compilation.
This document discusses robotics and various robots. It provides examples of household and consumer robots that can perform chores like vacuuming, mowing lawns, and folding laundry. The document also profiles several famous humanoid robots developed by companies like Sony, Honda, and SoftBank and describes how robots are used in manufacturing, assembly, research, and other industries. It concludes that robots help businesses improve efficiency and competitiveness by performing some jobs better and faster than humans.
JVM Mechanics: Understanding the JIT's TricksDoug Hawkins
In this talk, we'll walkthrough how the JIT optimizes a piece Java code step-by-step. In doing so, you'll learn some of the amazing feats of optimization that JVMs can perform, but also some surprisingly simple things that prevent your code from running fast.
The document summarizes the results of a JavaScript quiz taken on W3Schools. It provides the questions asked in the quiz, the answers selected by the user, and whether each answer was correct or not. The user scored 19 out of 25 questions correctly. The quiz tested knowledge of JavaScript syntax for elements, functions, arrays, comments, and more.
Kris Mok presented on customizing the JVM at Taobao to improve performance and diagnostics. Some key customizations discussed include:
1) Creating a GC Invisible Heap (GCIH) to improve performance by removing large static data from GC management.
2) Optimizing JNI wrappers to reduce overhead of JNI calls by handling common cases more efficiently.
3) Adding support for new instructions like CRC32c to take advantage of hardware acceleration.
4) Adding flags like -XX:+PrintGCReason to provide more information on the direct causes of GC cycles.
5) Tracking huge object and array allocations to help diagnose out of memory errors.
The document discusses the Three Laws of Robotics which govern how robots should behave. Law Zero states that a robot will not harm humanity or allow humanity to come to harm. Law One states that a robot may not injure a human or allow harm unless it violates a higher law. Law Two says that a robot must obey orders from humans except if it violates another law. Law Three is that a robot must protect its own existence unless it violates another law.
NHN NEXT 게임 서버 프로그래밍 강의 자료입니다. 최소한의 필요한 이론 내용은 질문 위주로 구성되어 있고 (답은 학생들 개별로 고민해와서 피드백 받는 방식) 해당 내용에 맞는 실습(구현) 과제가 포함되어 있습니다.
참고로, 서버 아키텍처에 관한 과목은 따로 있어서 본 강의에는 포함되어 있지 않습니다.
The document provides an overview of location-based services and the telephony API in Android. It discusses how to use the mapping package to display maps, obtain an API key from Google, and integrate a MapView into an application. It also demonstrates how to send SMS messages using the telephony API and SmsManager class, including code samples for the layout and activity.
The document discusses several new features and APIs in Android 3.0 (Honeycomb) for tablets, including fragments which allow recomposing UI based on factors like screen size, loaders for asynchronously fetching content, an enhanced action bar for navigation and menus, hardware accelerated graphics, and the new holographic UI design. It also questions what some aspects of Android 3.0 may mean for future phone releases and how to detect "tablet-y" systems.
YouTube Link: https://youtu.be/Ia0FSogTRaw
** Full Stack Web Development Training: https://www.edureka.co/masters-program/full-stack-developer-training **
This Edureka PPT on What is JavaScript explains all the fundamentals of JavaScript with examples. It also explains various features and applications of JavaScript in the following sequence:
Origin of JavaScript
What is JavaScript?
What can JavaScript do?
JavaScript Frameworks
HTML vs CSS vs JavaScript
Benefits of JavaScript
JavaScript Fundamentals
Follow us to never miss an update in the future.
YouTube: https://www.youtube.com/user/edurekaIN
Instagram: https://www.instagram.com/edureka_learning/
Facebook: https://www.facebook.com/edurekaIN/
Twitter: https://twitter.com/edurekain
LinkedIn: https://www.linkedin.com/company/edureka
Castbox: https://castbox.fm/networks/505?country=in
Cyborgs are humans enhanced by both biological and artificial parts. There are two main types: individual cyborgs which are humans with prosthetics or implants considered part of their body; and social cyborgs which are larger networks of communication and control that can include corporations. While cyborgs provide advantages like prolonging life and improving its quality, there are also disadvantages such as the need for training, high costs, potential psychological problems, and health risks.
A robot is a machine that can carry out complex actions automatically. Robots were first introduced in a 1920 play and the term was coined from a Czech word. There are many types of robots classified by locomotion and application. Robots have various components like power sources, sensors, effectors and ways to interact with humans and environments. The three laws of robotics were introduced to ensure robots do not harm humanity. While robots have advantages like reduced costs, improved quality and safety, they also have disadvantages like power needs, loss of jobs and expense. Current uses include manufacturing, warehouses, entertainment and vehicles with future predictions of increased collaboration and intelligent networks of robots.
This document provides an introduction to AJAX (Asynchronous JavaScript and XML). It defines AJAX as a set of web development techniques using technologies like JavaScript, XML, HTML and CSS to create asynchronous web applications. AJAX allows web pages to be updated asynchronously by exchanging data with a web server behind the scenes, without reloading the entire page. This is done using the XMLHttpRequest object in JavaScript. The document discusses the basics of how AJAX works, its advantages like improved interactivity and speed, as well as some disadvantages like dependency on JavaScript and security issues.
This document provides an introduction to robotics. It discusses that robotics is an interdisciplinary field involving design, construction, and use of robots to assist humans. The word robotics originated from the word robot introduced in a 1920 play, meaning artificial people designed to work. Isaac Asimov is credited with establishing three rules of robotics around protecting humans. The document outlines key areas of robotics including sensing, programming, manipulation, mobility, and interfaces. It defines a robot and discusses the robot control loop and applications of artificial intelligence in robotics. In closing, it provides some fun facts and discusses pros and cons of the field.
The document discusses the history and types of robots. It begins by explaining how early human labor led to the development of machines to perform repetitive tasks. This technological advancement eventually led to the creation of autonomous robots in 1948. The document then outlines different types of robots categorized by locomotion and application. It discusses advantages like performing dangerous tasks but also disadvantages like costs. Finally, it suggests that in the future humans and robots may complement each other and live and work together.
The document discusses various compiler data structure nodes used in the Java HotSpot VM compiler such as Node, RegionNode, PhiNode, and LoopNode. It describes how nodes are connected and how methods like Ideal, Value, and Identity are used to optimize nodes. The nodes represent an intermediate representation of the code during compilation and are manipulated throughout the various phases of compilation.
This document discusses robotics and various robots. It provides examples of household and consumer robots that can perform chores like vacuuming, mowing lawns, and folding laundry. The document also profiles several famous humanoid robots developed by companies like Sony, Honda, and SoftBank and describes how robots are used in manufacturing, assembly, research, and other industries. It concludes that robots help businesses improve efficiency and competitiveness by performing some jobs better and faster than humans.
JVM Mechanics: Understanding the JIT's TricksDoug Hawkins
In this talk, we'll walkthrough how the JIT optimizes a piece Java code step-by-step. In doing so, you'll learn some of the amazing feats of optimization that JVMs can perform, but also some surprisingly simple things that prevent your code from running fast.
The document summarizes the results of a JavaScript quiz taken on W3Schools. It provides the questions asked in the quiz, the answers selected by the user, and whether each answer was correct or not. The user scored 19 out of 25 questions correctly. The quiz tested knowledge of JavaScript syntax for elements, functions, arrays, comments, and more.
Kris Mok presented on customizing the JVM at Taobao to improve performance and diagnostics. Some key customizations discussed include:
1) Creating a GC Invisible Heap (GCIH) to improve performance by removing large static data from GC management.
2) Optimizing JNI wrappers to reduce overhead of JNI calls by handling common cases more efficiently.
3) Adding support for new instructions like CRC32c to take advantage of hardware acceleration.
4) Adding flags like -XX:+PrintGCReason to provide more information on the direct causes of GC cycles.
5) Tracking huge object and array allocations to help diagnose out of memory errors.
The document discusses the Three Laws of Robotics which govern how robots should behave. Law Zero states that a robot will not harm humanity or allow humanity to come to harm. Law One states that a robot may not injure a human or allow harm unless it violates a higher law. Law Two says that a robot must obey orders from humans except if it violates another law. Law Three is that a robot must protect its own existence unless it violates another law.
NHN NEXT 게임 서버 프로그래밍 강의 자료입니다. 최소한의 필요한 이론 내용은 질문 위주로 구성되어 있고 (답은 학생들 개별로 고민해와서 피드백 받는 방식) 해당 내용에 맞는 실습(구현) 과제가 포함되어 있습니다.
참고로, 서버 아키텍처에 관한 과목은 따로 있어서 본 강의에는 포함되어 있지 않습니다.
The document provides an overview of location-based services and the telephony API in Android. It discusses how to use the mapping package to display maps, obtain an API key from Google, and integrate a MapView into an application. It also demonstrates how to send SMS messages using the telephony API and SmsManager class, including code samples for the layout and activity.
The document discusses several new features and APIs in Android 3.0 (Honeycomb) for tablets, including fragments which allow recomposing UI based on factors like screen size, loaders for asynchronously fetching content, an enhanced action bar for navigation and menus, hardware accelerated graphics, and the new holographic UI design. It also questions what some aspects of Android 3.0 may mean for future phone releases and how to detect "tablet-y" systems.
The document provides instructions for creating an Android application to demonstrate the activity lifecycle and passing data between activities. It involves creating multiple activities and linking them together. The main activity displays buttons to launch a second activity, select a contact, and change the background color. Methods are added to each activity to log lifecycle events to the logcat. When changing color or selecting contact, data is passed back to the main activity using startActivityForResult and onActivityResult. This allows the main activity to update the UI based on the result from other activities.
The document provides instructions for creating an Android application to demonstrate the activity lifecycle and passing data between activities. It involves creating multiple activities and linking them together. The main activity displays buttons to launch a second activity, select a contact, and change the background color. Methods are added to each activity to log lifecycle events to the logcat. When changing color or selecting contact, data is passed back to the main activity using startActivityForResult and onActivityResult. This allows the main activity to update the UI based on the result from other activities.
The document discusses various Android widgets such as TextView, ImageView, EditText, CheckBox, and RadioButton. It provides code examples for how to implement each widget in an Android application. For TextView, it demonstrates how to display simple text. For ImageView, it shows how to display an image. For EditText, it explains how to create an editable text field. For CheckBox, it provides an example of a checkbox that can be checked or unchecked. And for RadioButton, it discusses using radio buttons within a RadioGroup so that only one can be selected at a time.
The document provides instructions on installing the Android SDK and setting up a development environment in Netbeans or Eclipse. It describes the basic building blocks of an Android application including activities, intents, services, and content providers. It also covers creating user interfaces with views and view hierarchies, handling click events, and building a simple form layout with widgets like text fields, buttons, and radio buttons.
This document summarizes new features and changes in Android 2.2 Froyo. It includes improved support for Bluetooth, Exchange, camera, music apps, and tethering. It also describes new developer features like apps on external storage, data backup, device policy manager, cloud to device messaging, and UI improvements like car and night modes. Key infrastructure changes include JIT compilation, V8 JavaScript engine, and support for over 256MB RAM.
Android can be used across many different form factors including wearables, TVs, and cars. This document discusses Android Wear for smartwatches, Android TV for televisions, and Android Auto for cars. It provides details on design considerations, common UI patterns, and APIs for each platform. Key features covered include notifications, hardware sensors, device communication, and media browsing for TV. Code samples are also included to demonstrate implementing notifications, sensors, and messaging between devices.
This document provides an overview and tutorial on developing Android applications. It discusses the Android architecture and tools used for development, including Eclipse IDE, Android SDK, and Android Virtual Device (AVD). It demonstrates how to create a "Hello World" Android app by setting up an AVD, creating a new project in Eclipse, configuring the project to run on the AVD, and testing the application output. The document also covers Android application components like layouts, views, resources and the manifest file. It provides examples of creating user interface elements programmatically and handling common view events.
This document provides an overview of beginning native Android app development. It discusses Android app structure including the manifest, activities, intents and lifecycles. It also covers common Android views and layouts, accessing device capabilities like the camera and location, working with data via content providers, and rendering with OpenGL. Example code is provided for various app features like input handling, scrollable lists, and camera access. The document concludes with the process for submitting an app to the Google Play Store.
The document provides an overview of new features in Android Honeycomb (3.0) and Ice Cream Sandwich (4.0), including:
1) New UI metaphors like the ActionBar and onscreen adaptive menus.
2) Spec hardware changes like the lack of hard buttons on newer devices.
3) A new "Holographic" look and feel with glows, depth lines, and 3D transitions.
4) New APIs like Fragments, the ActionBar, enhanced widgets/notifications, drag and drop, peer-to-peer networking via NFC Android Beam and WiFi Direct.
This document describes steps to create an Android application that allows communication between activities using intents. It involves creating layouts for multiple activities, passing data between activities via intents, and using intents to start other applications like photo pickers. The exercises demonstrate starting a new activity to display user data, returning data from a started activity, and using an intent to pick an image from the device's photo gallery.
The Content helps those who wish to program mobile applications using android platform. The content has been used to conduct mobile application boot camps using android platform on different regions in Tanzania
MAD-Lec8 Spinner Adapater and Intents (1).pptAnsarAhmad57
The document discusses Spinners (drop-down lists) in Android application development. It provides two ways to create Spinners - using an XML array or programmatically with an Adapter. It also includes code samples to define a Spinner in XML, create an Adapter, populate the Spinner, and handle item selection events.
Android Tutorials - Powering with Selection WidgetPrajyot Mainkar
This document discusses different selection widgets in Android - Spinner, GridView, and AutoCompleteTextView. It provides code snippets and explanations for how to implement each widget. For Spinner, it shows how to populate it from an array and handle item selection. For GridView, it demonstrates how to display items in a grid with custom formatting and handle clicks. For AutoCompleteTextView, the code populates suggestions from an array and updates as the user types.
The document provides an overview of advanced Android Wear development techniques including:
1) Customizing notifications by creating a custom activity displayed as a notification, handling notification data changes, and building notifications with custom backgrounds.
2) Advanced UI techniques such as disabling swipe to dismiss, adding long press to dismiss interactions, and using round and rectangular layouts.
3) Transferring bitmap images between handheld and wearable devices using assets, Volley, Picasso, and data syncing APIs.
4) Techniques for voice input using the speech recognizer, networking on Wear using libraries, and avoiding data caching issues.
Android Development for Beginners with Sample Project - Day 1Joemarie Amparo
Android Development Training for Beginners covers an overview of Android, installing the Android Development Tools (ADT) plugin for Eclipse, exploring project components, creating a sample Android project, and running the project. The document outlines the first day module which introduces Android, explains that it is an open source mobile platform developed by Google and the Open Handset Alliance, and defines the software stack. It also provides a brief history of Android and versions released. The document discusses project structure, layouts, strings, the manifest file, and includes code examples for creating an activity and handling button clicks.
This document provides instructions for creating a basic ToDo list Android application from scratch. It describes creating an Android project called ToDoList, modifying the main layout file to include an EditText, Button, and ListView within a LinearLayout, and giving each widget an ID. It then explains getting references to these widgets in the main activity class, creating an ArrayList to store todo items and an ArrayAdapter to bind the list to the ListView. Finally, it details adding an onClickListener to the button to add new items to the ArrayList and notify the adapter of changes. Running the application should display an editable todo list.
The document provides instructions for creating a basic ToDo list Android application. It describes creating an Android project called ToDoList, modifying the main layout to include a list view, edit text, and button within a linear layout. It also covers getting references to these elements, creating an array list to store todo items and array adapter to populate the list view. Finally, it discusses adding an on click listener to the add button to add new items from the edit text to the array list and refresh the list view.
The document provides an overview of basic Android application development concepts including getting set up with the Android SDK, creating a "Hello World" app, and exploring core application components like Activities, Services, Intents, and the AndroidManifest file. It describes setting up the development environment, building a simple app, and diving deeper into how Activities, Services, Intents, and the manifest are used to build the user interface and functionality of an Android application.
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5. 5
1.b) Create an application that takes the name from a text box and shows hello
message along with the name entered in text box, when the user clicks the OK
button.
import android.app.*;
import android.os.*;
import android.view.*;
import android.widget.*;
public class MainActivity extends Activity {
private Button b;
EditText etname,etemail,etpassword;
TextView tv;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
b=(Button)findViewById(R.id.click);
tv=(TextView)findViewById(R.id.display);
tv.setMovementMethod(new ScrollingMovementMethod())
b.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
etname=(EditText)findViewById(R.id.name);
etemail=(EditText)findViewById(R.id.email);
etpassword=(EditText)findViewById(R.id.password);
tv.setText("Your Input:
n"+etname.getText().toString()+"n"+etemail.getText().toString()+"n"+etpassword.getText().to
String()+"nEnd.");
}
});
}
6. 6
2. Create a screen that has input boxes for User Name, Password, Address,
Gender (radio buttons for male and female), Age (numeric), Date of Birth
(Date Picket), State (Spinner) and a Submit button. On clicking the submit
button, print all the data below the Submit Button. Use
Declare UI Elements in XML
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="@+id/fstTxt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Enter Name" />
<EditText
android:id="@+id/name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:ems="10"/>
<Button
android:id="@+id/getName"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Get Name" />
</LinearLayout>
Load XML Layout File from an Activity
protectedvoid onCreate(BundlesavedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
7. 7
Create UI Element at Runtime
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
TextView textView1 = new TextView(this);
textView1.setText("Name:");
EditText editText1 = new EditText(this);
editText1.setText("Enter Name");
Button button1 = new Button(this);
button1.setText("Add Name");
LinearLayout linearLayout = new LinearLayout(this);
linearLayout.addView(textView1);
linearLayout.addView(editText1);
linearLayout.addView(button1);
setContentView(linearLayout);
}
8. 8
3. Develop an application that shows names as a list and on selecting a name
it should show the details of the candidate on the next screenwith a “Back”
button. If the screen is rotated to landscape mode (width greater than
height), then the screenshould show liston leftfragment and details onright
fragment instead of second screen with back button. Use Fragment
transactions and Rotation event listener.
public class AndroidListViewActivity extends ListActivity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCre0ate(savedInstanceState);
// storing string resources into Array
String[] numbers = {"one","two","three","four"}
// here you store the array of string you got from the database
// Binding Array to ListAdapter
this.setListAdapter(new ArrayAdapter<String>(this, R.layout.list_item, R.id.label, numbers));
// refer the ArrayAdapter Document in developer.android.com
ListView lv = getListView();
// listening to single list item on click
lv.setOnItemClickListener(new OnItemClickListener() {
public void onItemClick(AdapterView<?> parent, View view,
int position, long id) {
// selected item
String num = ((TextView) view).getText().toString();
9. 9
// Launching new Activity on selecting single List Item
Intent i = new Intent(getApplicationContext(), SingleListItem.class);
// sending data to new activity
i.putExtra("number", num);
startActivity(i);
}
});
}
}
The secondActivity to display the Particular item you have clicked should be
public class SingleListItem extends Activity{
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.setContentView(R.layout.single_list_item_view);
TextView txtProduct = (TextView) findViewById(R.id.product_label);
Intent i = getIntent();
// getting attached intent data
String product = i.getStringExtra("number");
// displaying selected product name
txtProduct.setText(product);
}
}
10. 10
4. Develop an application that uses a menu with 3 options for dialing a
number, opening a website and to sendan SMS.On selecting an option, the
appropriate action should be invoked using intents.
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="@+id/new_game"
android:icon="@drawable/ic_new_game"
android:title="@string/new_game"
android:showAsAction="ifRoom"/>
<item android:id="@+id/help"
android:icon="@drawable/ic_help"
android:title="@string/help" />
</menu>
<?xml version="1.0" encoding="utf-8"?>
<menu xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="@+id/file"
android:title="@string/file" >
<!-- "file" submenu -->
<menu>
<item android:id="@+id/create_new"
android:title="@string/create_new" />
<item android:id="@+id/open"
android:title="@string/open" />
</menu>
</item>
</menu>
12. 12
5. Developan application that inserts some notifications into Notification area
and whenever a notification is inserted, it should show a toast with details
of the notification.
Activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.journaldev.notifications.MainActivity">
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="CREATE NOTIFICATION"
android:id="@+id/button"
15. 15
Intent intent = new Intent(Intent.ACTION_VIEW,
Uri.parse("https://www.journaldev.com/"));
PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, intent, 0);
builder.setContentIntent(pendingIntent);
builder.setLargeIcon(BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher));
builder.setContentTitle("Notifications Title");
builder.setContentText("Your notification content here.");
builder.setSubText("Tap to view the website.");
NotificationManager notificationManager = (NotificationManager)
getSystemService(NOTIFICATION_SERVICE);
// Will display the notification in the notification bar
notificationManager.notify(1, builder.build());
}
@OnClick(R.id.button2)
public void cancelNotification() {
String ns = Context.NOTIFICATION_SERVICE;
NotificationManager nMgr = (NotificationManager)
getApplicationContext().getSystemService(ns);
nMgr.cancel(1);
}
}
16. 16
6.Create an application that uses a text file to store user names and passwords (tab
separated fields and one record per line)
importjava.io.File;
importjava.io.FileOutputStream;
importjava.io.FileReader;
importjava.io.FileWriter;
publicclassMainActivityextendsAppCompatActivity{
EditTextCodNum;
EditTextPltNum;
RadioButtonradButA;
RadioButtonradButD;
RadioButtonradButS;
RadioButtonradButR;
RadioButtonradButO;
RadioButtonradButI;
@Override
protectedvoidonCreate(BundlesavedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Toolbartoolbar= (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
19. 19
7.Create a user registration application that stores the user details in a database
table.
activity_login.xml.
<?xml version="1.0" encoding="utf-8"?>
<android.support.v4.widget.NestedScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/nestedScrollView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/colorBackground"
android:paddingBottom="20dp"
android:paddingLeft="20dp"
android:paddingRight="20dp"
android:paddingTop="20dp"
tools:context=".activities.LoginActivity">
<android.support.v7.widget.LinearLayoutCompat
android:layout_width="match_parent"
android:layout_height="match_parent"
23. 23
8.Create a database and a user table where the details of login names and
passwords are stored. Insert some names and passwords initially. Now the
login details entered by the user should be verified with the database and
an appropriate dialog should be shown to the user.
package com.example.sairamkrishna.myapplication;
importandroid.content.Context;
importandroid.content.Intent;
importandroid.support.v7.app.ActionBarActivity;
importandroid.os.Bundle;
importandroid.view.KeyEvent;
importandroid.view.Menu;
importandroid.view.MenuItem;
importandroid.view.View;
importandroid.widget.AdapterView;
importandroid.widget.ArrayAdapter;
importandroid.widget.AdapterView.OnItemClickListener;
importandroid.widget.ListView;
importjava.util.ArrayList;
importjava.util.List;