The document discusses the evolution of distance education from correspondence schools to modern online and mobile learning. It describes how distance education has adopted various technologies over time, from paper-based materials to online virtual learning environments. The document also discusses the divide between digital native students and digital immigrant teachers, and how embracing mobile technologies and apps can help bridge this gap. Finally, it proposes using a portfolio of free off-the-shelf mobile apps to support the five stages of online learning, including access, socialization, information exchange, knowledge construction, and development. Ninety-five example Android apps are categorized across these five stages.
Digital landscapes: inclusive potential versus exclusive practice. Sue Watling
Digital landscapes: inclusive potential versus exclusive practice. International Journal of Diversity in Organizations, Communities and Nations, 11 (5). pp. 109-116. ISSN 1447-9532
Chapter 7 Technology Enhanced Learning; a new digital divide in The Future of Higher Education: Policy, Pedagogy and the Student Experience (2009) edited by Les Bell, Mike Neary, Howard Stevenson
Digital landscapes: inclusive potential versus exclusive practice. Sue Watling
Digital landscapes: inclusive potential versus exclusive practice. International Journal of Diversity in Organizations, Communities and Nations, 11 (5). pp. 109-116. ISSN 1447-9532
Chapter 7 Technology Enhanced Learning; a new digital divide in The Future of Higher Education: Policy, Pedagogy and the Student Experience (2009) edited by Les Bell, Mike Neary, Howard Stevenson
ASSESSMENT ON LSPU-SPCC STUDENTS’ READINESS TOWARDS M-LEARNING IJMIT JOURNAL
Today, the use of technology is a powerful advantage in every field in the society. With the advent of
development in information and communications technology (ICT), the process of learning and acquiring
new knowledge had undergone a shift marked by a transition from desktop computing to the widespread
use of mobile technology. In light of the COVID-19 pandemic, the Commission on Higher Education said
that colleges and universities following the new school calendar will no longer require students to attend
face-to-face classes. One of the state universities that had been affected by this inevitable situation is the
Laguna State Polytechnic University. This study aims to determine the readiness of the students in shifting
to m-learning. Specifically, it aims to determine the availability of mobile devices, equipment readiness,
technological skills readiness and psychological readiness. A survey-based methodology was used to
obtain the data and descriptive statistics to analyze the results. It was determined that almost all of the
students own mobile devices, are fully equipped with applications, have high technological skills and are
quite ready in terms of psychological readiness.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology
This literature review provides an overview of digital literacy in schools. It was developed in the context of the Digital Futures in Teacher Education project (www.digitalfutures.org)
ASSESSMENT ON LSPU-SPCC STUDENTS’ READINESS TOWARDS M-LEARNING IJMIT JOURNAL
Today, the use of technology is a powerful advantage in every field in the society. With the advent of
development in information and communications technology (ICT), the process of learning and acquiring
new knowledge had undergone a shift marked by a transition from desktop computing to the widespread
use of mobile technology. In light of the COVID-19 pandemic, the Commission on Higher Education said
that colleges and universities following the new school calendar will no longer require students to attend
face-to-face classes. One of the state universities that had been affected by this inevitable situation is the
Laguna State Polytechnic University. This study aims to determine the readiness of the students in shifting
to m-learning. Specifically, it aims to determine the availability of mobile devices, equipment readiness,
technological skills readiness and psychological readiness. A survey-based methodology was used to
obtain the data and descriptive statistics to analyze the results. It was determined that almost all of the
students own mobile devices, are fully equipped with applications, have high technological skills and are
quite ready in terms of psychological readiness.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology
This literature review provides an overview of digital literacy in schools. It was developed in the context of the Digital Futures in Teacher Education project (www.digitalfutures.org)
In early days the main emphases were on the cognitive aspects of learning and traditional instructions of teaching in the classroom using outdated and conventional techniques. But today in this world of constant innovations and discoveries, scientists and gadget-experts are continuously searching for one or the two technological devices a day. Nodoubt technology has made our life much easier and better in many aspects. In developed countries, technology facilitates and helps students and teacher to learn things in more effective ways. But in the country like India, the development in technology is not upto that mark. We still are moving towards the path of progress. Thus, this paper will best describes about the conceptual framework regarding futuristic studies related to future technologies such as M-Learning, E-Learning, , iPod, I-Pad self-efficacy learning, Virtual Learning Environment (VLE ) etc. In this paper investigator highlighted some of the studies related to trends in futurology and innovations that could prove an important aspect of education technology.
International Journal of Computational Engineering Research(IJCER)ijceronline
International Journal of Computational Engineering Research(IJCER) is an intentional online Journal in English monthly publishing journal. This Journal publish original research work that contributes significantly to further the scientific knowledge in engineering and Technology.
ASSESSMENT ON LSPU-SPCC STUDENTS’ READINESS TOWARDS M-LEARNINGIJMIT JOURNAL
Today, the use of technology is a powerful advantage in every field in the society. With the advent of
development in information and communications technology (ICT), the process of learning and acquiring
new knowledge had undergone a shift marked by a transition from desktop computing to the widespread
use of mobile technology. In light of the COVID-19 pandemic, the Commission on Higher Education said
that colleges and universities following the new school calendar will no longer require students to attend
face-to-face classes. One of the state universities that had been affected by this inevitable situation is the
Laguna State Polytechnic University. This study aims to determine the readiness of the students in shifting
to m-learning. Specifically, it aims to determine the availability of mobile devices, equipment readiness,
technological skills readiness and psychological readiness. A survey-based methodology was used to
obtain the data and descriptive statistics to analyze the results. It was determined that almost all of the
students own mobile devices, are fully equipped with applications, have high technological skills and are
quite ready in terms of psychological readiness.
By Marvin LeNoue, Tom Hall,Myron A. EighmyMarvin LeNoue .docxhumphrieskalyn
By Marvin LeNoue, Tom Hall,
Myron A. Eighmy
Marvin LeNoue is an ABD doctoral
candidate in Occupational and Adult
Education at North Dakota State
University, Fargo, ND. He is currently
serving as an instructor at the University
of Oregon American English Institute,
Eugene, OR. His research interests
include technology-enhanced education
delivery and the use of educational
social software.
(Email: [email protected])
Tom Hall has an Ed. D. in Adult and
Higher Education from the University
of South Dakota. He is currently
serving as an Assistant Professor in the
Educational Leadership Program at
North Dakota State University, Fargo,
ND. His research interests include
adult education in the 21st Century, the
impact of different generational cohorts
in today's workplace, and community
education in rural America.
(Email: thomas.e. [email protected] edu)
Myron A. Eighmy is a professor and
program coordinator for the Education
Doctoral Program at North Dakota State
University. Research interests include
alternative delivery modes, learning
communities, and graduate student
self-efficacy.
(Email: [email protected])
Adult Education and the
Social Media Revolution
The advent of Web 2.0 and the spread of social software tools havecreated new and exciting opportunities for designers of digitally-medi-
ated education programs for adults. Whether working in fully online, blended,
or face-to-face learning contexts, instructors may now access technologies that
allow students and faculty to engage in cooperative and collaborative learning
despite being separated in space and time. By supporting the use of interactive
methods and multi-media materials, social software offers educators more ways
to engage learners than any preceding educational technology. Social software
also empowers curriculum designers to more effectively accommodate many
of the core principles of adult learning than was possible with earlier e-learning
technologies. This article offers a basic introduction to some new possibilities
in the design and delivery of digitally-mediated education, and an overview of
the compatibility between the capabilities of social software and the principles
of adult education.
Digitally Mediated Learning
Self-directed learning is largely unconstrained in terms of time and
location and has traditionally been a primary affordance of distance education
(Holmberg, 1995). From its inception, distance education has been marketed
as a solution for adults whose occupational, social, and/or family commitments
limit their ability to pursue educational goals (Holmberg). In the decades since
the 1970s, demand for distance programs has increased as the globalization
of national economies creates a competitive atmosphere that drives people to
become life-long learners in order to be successful in the workplace (Merriam,
Caffarella, & Baumgartner, 2007).
For many people, the term distance education now conjures up images of
computers, the Internet, and online learnin ...
By Marvin LeNoue, Tom Hall,Myron A. EighmyMarvin LeNoue .docxclairbycraft
By Marvin LeNoue, Tom Hall,
Myron A. Eighmy
Marvin LeNoue is an ABD doctoral
candidate in Occupational and Adult
Education at North Dakota State
University, Fargo, ND. He is currently
serving as an instructor at the University
of Oregon American English Institute,
Eugene, OR. His research interests
include technology-enhanced education
delivery and the use of educational
social software.
(Email: [email protected])
Tom Hall has an Ed. D. in Adult and
Higher Education from the University
of South Dakota. He is currently
serving as an Assistant Professor in the
Educational Leadership Program at
North Dakota State University, Fargo,
ND. His research interests include
adult education in the 21st Century, the
impact of different generational cohorts
in today's workplace, and community
education in rural America.
(Email: thomas.e. [email protected] edu)
Myron A. Eighmy is a professor and
program coordinator for the Education
Doctoral Program at North Dakota State
University. Research interests include
alternative delivery modes, learning
communities, and graduate student
self-efficacy.
(Email: [email protected])
Adult Education and the
Social Media Revolution
The advent of Web 2.0 and the spread of social software tools havecreated new and exciting opportunities for designers of digitally-medi-
ated education programs for adults. Whether working in fully online, blended,
or face-to-face learning contexts, instructors may now access technologies that
allow students and faculty to engage in cooperative and collaborative learning
despite being separated in space and time. By supporting the use of interactive
methods and multi-media materials, social software offers educators more ways
to engage learners than any preceding educational technology. Social software
also empowers curriculum designers to more effectively accommodate many
of the core principles of adult learning than was possible with earlier e-learning
technologies. This article offers a basic introduction to some new possibilities
in the design and delivery of digitally-mediated education, and an overview of
the compatibility between the capabilities of social software and the principles
of adult education.
Digitally Mediated Learning
Self-directed learning is largely unconstrained in terms of time and
location and has traditionally been a primary affordance of distance education
(Holmberg, 1995). From its inception, distance education has been marketed
as a solution for adults whose occupational, social, and/or family commitments
limit their ability to pursue educational goals (Holmberg). In the decades since
the 1970s, demand for distance programs has increased as the globalization
of national economies creates a competitive atmosphere that drives people to
become life-long learners in order to be successful in the workplace (Merriam,
Caffarella, & Baumgartner, 2007).
For many people, the term distance education now conjures up images of
computers, the Internet, and online learnin.
By Marvin LeNoue, Tom Hall,Myron A. EighmyMarvin LeNoue .docxRAHUL126667
By Marvin LeNoue, Tom Hall,
Myron A. Eighmy
Marvin LeNoue is an ABD doctoral
candidate in Occupational and Adult
Education at North Dakota State
University, Fargo, ND. He is currently
serving as an instructor at the University
of Oregon American English Institute,
Eugene, OR. His research interests
include technology-enhanced education
delivery and the use of educational
social software.
(Email: [email protected])
Tom Hall has an Ed. D. in Adult and
Higher Education from the University
of South Dakota. He is currently
serving as an Assistant Professor in the
Educational Leadership Program at
North Dakota State University, Fargo,
ND. His research interests include
adult education in the 21st Century, the
impact of different generational cohorts
in today's workplace, and community
education in rural America.
(Email: thomas.e. [email protected] edu)
Myron A. Eighmy is a professor and
program coordinator for the Education
Doctoral Program at North Dakota State
University. Research interests include
alternative delivery modes, learning
communities, and graduate student
self-efficacy.
(Email: [email protected])
Adult Education and the
Social Media Revolution
The advent of Web 2.0 and the spread of social software tools havecreated new and exciting opportunities for designers of digitally-medi-
ated education programs for adults. Whether working in fully online, blended,
or face-to-face learning contexts, instructors may now access technologies that
allow students and faculty to engage in cooperative and collaborative learning
despite being separated in space and time. By supporting the use of interactive
methods and multi-media materials, social software offers educators more ways
to engage learners than any preceding educational technology. Social software
also empowers curriculum designers to more effectively accommodate many
of the core principles of adult learning than was possible with earlier e-learning
technologies. This article offers a basic introduction to some new possibilities
in the design and delivery of digitally-mediated education, and an overview of
the compatibility between the capabilities of social software and the principles
of adult education.
Digitally Mediated Learning
Self-directed learning is largely unconstrained in terms of time and
location and has traditionally been a primary affordance of distance education
(Holmberg, 1995). From its inception, distance education has been marketed
as a solution for adults whose occupational, social, and/or family commitments
limit their ability to pursue educational goals (Holmberg). In the decades since
the 1970s, demand for distance programs has increased as the globalization
of national economies creates a competitive atmosphere that drives people to
become life-long learners in order to be successful in the workplace (Merriam,
Caffarella, & Baumgartner, 2007).
For many people, the term distance education now conjures up images of
computers, the Internet, and online learnin ...
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...eraser Juan José Calderón
Virtual reality for collaborative e-learning
Teresa Monahan *, Gavin McArdle, Michela Bertolotto
School of Computer Science and Informatics, University College Dublin, Belfield, Dublin 4, Ireland
Received 20 September 2006; received in revised form 5 December 2006; accepted 11 December 2006
Mar Camacho, Universitat Rovira i Virgili Faculty (Spain), Visiting scholar a...MobileCreation
Présentation de Mar Camacho, Universitat Rovira i Virgili Faculty (Spain), Visiting scholar at UNESCO HQ in Paris au colloque "Mobile Education Médiation" , 5-6 décembre 2013
SAMPLE GED 501 RESEARCH PAPERTechnology Based Education How.docxagnesdcarey33086
SAMPLE GED 501 RESEARCH PAPER
Technology Based Education: How can theories of learning and/or development be used to guide the use of technology in schools?
Introduction
Twenty first century learning environment is no longer a goal, but an educational reality. We are deep into the midst of a paradigm shift that spans across our entire globe. The technology we live with as a society has exponentially grown at an increasingly rapid rate. This is illustrated from the integration of computers in every facet of our lives. This includes televisions, phones, cars, and even coffee makers which all contain a microprocessor, they all think. Even more startling is how connected we all are. Access to information is available at a finger’s touch. We can connect to people, we can shop, and ask for directions from anywhere at any time. We are tethered to the world by social media such as Facebook. Google has mapped out the entire earth. We can send a text message from the middle of Antarctica. Even more startling is how corporations and the government collects data as they track our ever movement as we go online. All this is reflected upon education, which mirrors this new 21st century society. No longer is the classroom isolated from the world, but it too is connected. Learning technology is critical more than ever because it impacts skills and productivity (Hall, 2011) for both the student and the teacher.
Background
Incorporating technology into the classroom has been around since computers were invented, but it has been only recently been the norm in the last few years. This revolution no more pointedly reflected in our education system, than it is today. Johri (2011) states that although digital information technologies in education has become commonplace, there are few guiding frameworks or theories that explains the relationship between technology and learning practices. Bennett and Oliver (2011) share that view. Research has focused on practical implementation versus the theory and application of the technology. They explained once theories are developed, a better understanding of effective technology based pedagogy would occur.
Technology in Education
I believe however, all the theorists play well with technology. Technology is merely a tool. Its strength is the ability to facilitate. John Dewey is a prime example. He believed in “learning by doing”. With an iPad there is an App where by students are able to see the stars and the constellation. With the use of satellites and GPS held within the piece of technology, students are able to view exact locations of stars. Where the iPad is directed in the sky, the stars would be in that location on the handheld screen, no telescope necessary. The students interact with the material to gain knowledge.
This is further illustrated by this second example. The best way to learn about Mayan pyramids is to actually visit one in Central America. With the use of laptops, students can connect to the Discove.
Using FREECAM for creating video content, Screen recording and editingRamesh C. Sharma
Freecam is a simple and effective tool for screen recording, fine tuning the recording by editing the video and audio. Recently Google Meet has withdrawn the facility of recording the session from some specific subscriptions. Freecam is a good tool for recording your Google Meet session. You can save your recording on local disk or upload on YouTube.
20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp P...Ramesh C. Sharma
PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp
Parveen Sharma & Ramesh Sharma
PodMOOC y la expansión de los REA de la nueva era
PodMOOCs e a expansão dos REA da Nova Era
PodMOOCs et l'expansion des REL New Age
PodMOOCs 和新时代 OER 的扩展
Friday, December 10 • 12:30pm - 1:30pm
https://oercampglobal2021.sched.com/event/r1oW/podmoocs-and-the-expansion-of-new-age-oer
PodMOOCs is an emerging phenomenon as Audio MOOCs. The presentation shall present how PodMOOCs can bring inclusion and integration of Audio Courses to expand OER to a new dimension.
OERcamp.global 2021 – an Unconference on OER
The first 48-hour Festival for Open Educational Resources
December 09–11, 2021. https://www.oercamp.de/global/
The OERcamp is a BarCamp on Open Education and Open Educational Resources (OER). “BarCamp” means that everyone can contribute to the programme by submitting their sessions. It is a user-generated (un-)conference. A BarCamp is not only about sharing knowledge: Open issues, ongoing activities and joint reflection can take place in sessions, as well. It’s about sharing and co-creating knowledge, the open way!
The event communication will be in English. Workshop sessions in any other language are highly welcomed!
The OERcamp.global is hosted by the German Commission for UNESCO and Agentur J&K – Jöran und Konsorten, which has been hosting OERcamps since 2012.
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...Ramesh C. Sharma
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVID-19
Friday, December 10 • 11:30am - 12:30pm
C.M. Stracke, R.C. Sharma, C. Swiatek, D. Burgos, A. Bozkurt, Ö. Karakaya, A. Inamorato dos Santos, J. Mason, C. Nerantzi, J.F. Obiageli Agbu, E. Ossiannilsson, M. S. Ramírez Montoya, G. Santos-Hermosa, J. G. Shon, M. Wan, G. Conole, R. Farrow
Un estudio global de los aspectos macro, meso y micro de la educación abierta debido a COVID-19 #oercampglobal #oercamp
Um estudo global dos aspectos macro, meso e micro da educação aberta devido ao COVID-19 #oercampglobal #oercamp
Une étude mondiale des aspects macro, méso et micro de l'éducation ouverte en raison de COVID-19 #oercampglobal #oercamp
由于 COVID-19 对开放教育宏观、中观和微观方面的全球研究
This presentation provides findings of our global overview of the status of Open Education and Open Science during the first year of the COVID-19 pandemic wherein we gathered practices and uses cases from 13 countries and global regions. We also identify challenges for formal education during the COVID-19 outbreak and potential solutions and examples of Open Education and Open Science.
https://oercampglobal2021.sched.com/event/r1oT/a-global-study-of-macro-meso-and-micro-aspects-of-open-education-due-to-covid-19
OERcamp.global 2021 – an Unconference on OER
The first 48-hour Festival for Open Educational Resources
December 09–11, 2021. https://www.oercamp.de/global/
The OERcamp is a BarCamp on Open Education and Open Educational Resources (OER). “BarCamp” means that everyone can contribute to the programme by submitting their sessions. It is a user-generated (un-)conference. A BarCamp is not only about sharing knowledge: Open issues, ongoing activities and joint reflection can take place in sessions, as well. It’s about sharing and co-creating knowledge, the open way!
The event communication will be in English. Workshop sessions in any other language are highly welcomed!
The OERcamp.global is hosted by the German Commission for UNESCO and Agentur J&K – Jöran und Konsorten, which has been hosting OERcamps since 2012.
Educación remota de emergencia durante la pandemia Covid-19Ramesh C. Sharma
Presentación realizada el 30 de octubre de 2021 para Cumbre de Lideres Por La EDUCACION: Impacto de al Pandemia, en la educacion mundial, evento preparatorio para el, congreso internacional de educacion
20210907-ISAGA-Gamified Framework for Educational Simulations in STEM CoursesRamesh C. Sharma
http://www.isaga2021.com/
THEME: ‘Gaming, Simulation and Innovations: Challenges and Opportunities’.
ISAGA2021, the annual international conference of ISAGA, was organised by Shri Vaishnav Vidyapeeth Vishwavidyalaya at its campus in Indore, INDIA on September 6th to 10th, 2021.
Across half a century, ISAGA’s saga has been replete with GS events, exchanges of knowledge and experiences in GS, and building bonds between its members on a variety of GS themes such as design, learning, facilitation, and application. ISAGA2021 will receive and discuss papers, posters and workshops in GS with its theme laying special emphasis on three global trends that are characteristic of a rapidly evolving society. It will focus on innovation to develop new processes to solve recurrent nagging problems via GS. It will address social challenges such as the sustainable development goals (SDG) identified by the UNDP. It will probe and evaluate opportunities in learning for a better world.
This event is the first ISAGA international conference in India. In ISAGA2021, you may expect a diverse learning experience from the global GS community.
The field of STEM (Science, Technology, Engineering and Mathematics) courses poses unique pedagogical challenges to the teachers. It requires pedagogical approaches like constructivism and skills like problem solving in the part of students. Effective simulations can maximise the impact of learning outcomes with the help of parameters modelling and computer-based dynamic visualizations. One of the good examples is PhET simulations. There are various strategies for enhancing the quality of educational simulations, like constructivist simulations, exploration-based activities, motivation and interactive assignments for student engagement. Use of game design elements in non-game context is another strategy to make learning a joyful activity. Khan Academy employs interesting gamification strategies using learning resources, learning progress tracking, awards, and badges etc. Games have certain elements: aesthetics, mechanics, story, feedback and technology. This presentation will focus on game design elements for educational simulations and would discuss features of some popular educational gamified simulations for STEM fields.
20210922-ICETOL-Innovative Applications of Online Pedagogy and Course DesignRamesh C. Sharma
The interruption of learning and teaching activities with the Covid-19 global pandemic, which has affected the whole world for a long time, has once again revealed the importance of online learning environments. Covid-19 global pandemic has provided an opportunity for the effective integration of educational technologies into learning environments. The International Conference on Educational Technology and Online Learning (ICETOL), which will be held for the first time in Cunda Island, Ayvalik, Balikesir, Turkey between 22-24 September 2021, will be held face-to-face and online, with the main theme of “Transforming and Expanding Online Education for a Better Future” with the support of Eskisehir Technical University and Beykoz University. In line with this theme, discussions will be held, and best practices, reflections, experiences will be shared in ICETOL 2021 which will contribute to the national and international literature.
20210928 Global study on Open Education and Open Science: Practices, use case...Ramesh C. Sharma
This paper provides an overview of the status of Open Education and Open Science for our global society in the first year of the COVID-19 pandemic: It presents practices and uses cases from 12 countries and global regions on the challenges for formal education during the COVID-19 outbreak. A special focus is led on the potential solutions and examples of Open Education and Open Science in these regional use cases. Their analysis and comparison present insights about the developed strategies and implemented practices in the different regions worldwide. And their discussion offers opportunities and recommendations how Open Education and Open Science can innovate and improve formal education in schools, universities and lifelong learning during the ongoing COVID-19 pandemic as well as afterwards.
ASSOCHAM National Council on Education and Presidency University, Bangalore organised a webinar on Preparing the Next Gen for a Future Proof Career on Wednesday, 25th August 21 at 11:30 AM.
The coronavirus (COVID-19) pandemic has been more than a crisis; it has been a global wake-up call to change our paradigms and the way we perceive the world. Not surprisingly, the pandemic has altered the way we interpret the normal as well as the way we live. Normal, by its nature, is a relative term and, presently, we have different derivations of it: Normal, new normal, and next normal. Nevertheless, it is important to always remember that one’s new normal can be someone else's normal, or one’s normal could have hitherto been a new normal for someone else. Likewise, normal and new normal for some can be the next normal for others. These derivations of normal suggest that we are experiencing an unprecedented time, one marked by major shifts in the way we understand and interpret different areas of life, not least of all education, which has and will continue to undergo changes, particularly in the way we teach and learn.
20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...Ramesh C. Sharma
2nd International School Principals Conference https://www.oncuyoneticiler.org.tr/ispc2021/ organised by Pioneer School Administrators Association, Istanbul Medeniyet University, & Istanbul Provincial Directorate of National Education, Turkey.
Main theme: 2023 Education Vision, Epidemic Crisis and School Autonomy in the Context of Digitalization
Perspective of National Education Policy 2020: Self-Learning as the way ForwardRamesh C. Sharma
Presentation made on 25th March 2021 at the 1st International Conference on ICT in Education under the theme "Emerging Trends in Education" conducted by National Council of Educational Research and Training, New Delhi.
this presentation discusses various web conferencing tools, how to use them. This also discusses what safety precautions we can adopt to keep our web conferencing sessions safe. It also share the tips to use Google Meet effectively.
How to use orcid to build your work and reseach profileRamesh C. Sharma
In this presentation you will learn various features of ORCID for building your profile and showcase your research. This workshop was conducted by Ambedkar University Delhi on 22 January 2021.
Its 4 WEEK MOOC on Cooperative Learning Pedagogy which is developed under online mentoring program of UNESCO Chair on Open Technologies for Open Educational Resources and Open Learning.
Its free of Cost Course. It aims at promoting the use of cooperative learning for quality education at school, college & university level. As we know that Cooperative learning (CL) has been described as one of the most widely investigated educational approaches (Slavin, 1996).
In Modern day teaching learning process, the role of a teacher needs to be as a facilitator of children’s learning. Cooperative learning strategies are also providing structure in which students have an opportunity to raise logical questions, discuss the content with his peer group, and imitate higher order thinking, critical evaluation of idea, etc. in team work.
This project would focus on introduction of cooperative learning as learner centered pedagogy as new approach to quality education. Theoretical concept of cooperative learning, related terms and strategies will be discussed with the learners. Out of various strategies of cooperative learning, two main strategies Jigsaw and STAD (which are used across the world in different subjects) will be discussed with learners along with its various steps of implementation. Advantages of both strategies will also be shared with the learners. After going through the course learners will be able to develop and execute plan for use of these strategies in their classroom. Learned material can be integrated in teaching-learning process and make learning more practical and enjoyable.
Presentation made at the faculty Development programme on 29 June 2020 organised by Amity Law School, Noida. This presentation covered some Reference Management Tools which can be used by research scholars for managing references.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
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How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Ethnobotany and Ethnopharmacology:
Ethnobotany in herbal drug evaluation,
Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
Reverse Pharmacology.
An Off-The-Shelf Mobile App Portfolio for Distance Education
1. An Off-The-Shelf Mobile App Portfolio for Distance Education 1
Atopical start-up guide series on emerging topics on Educational Media and Technology
2. 2 CEMCA EdTech Notes
The Evolution of
Distance Education
The concept of DE can be defined as (i) one-way
traffic in the form of pre-produced course
materials sent from the supporting organization
and involving students in interaction with texts;
and (ii) two-way traffic which is real
communication between students and the
supporting organization (Holmberg, 2005).
Holmberg (2005) further explains that the original
DE was delivered via correspondance mainly to
adult learners using “self-instructional texts”
coupled with communication in writing. This was
essentially the communication taking place
between the students and the tutors.
As practitioners, many of us would have
witnessed the DE landscape evolve over time in
tune with the technological revolutions taking
place in the world. Beldarrain (2006, p.139)
summarizes
“It has evolved from correspondence schools to
delivery mechanisms such as independent study,
computer-basedinstruction,computer-assisted
instruction, video courses, videoconferencing,
Web-based instruction, and online learning.
Technology has played a key role in changing the
dynamics of each delivery option over the years,
as well as the pedagogy behind distance
education. Technology is responsible for
distorting the concept of distance between
learner and instructor, and enabling learners to
access education at any time and from any
place”.
From the legacy days of paper based instructional
material and student support, many DE
Institutions have experimented with changing
technologies to facilitate their delivery. Pahl
(2003) identifies these new delivery platforms as
“Teaching and Learning Environments (TLEs)”
which cover a wide range of computer-based and
computer-supported educational systems.
According to Taylor (2001), there are five models/
generations of DE and associated delivery
technologies which are (i) the correspondence
model; (ii) multimedia model; (iii) the telelearning
model; (iv) flexible learning model; and (v) the
intelligent flexible learning model. However, one of
the key transitions from paper was onto plastic in
the form of Compact Disks (CD-ROM) in the mid
nineties as part of the multimedia model. Peters
(2003, p.110) argues that this transition saw
“Students learn with more extensive on-screen
learning texts: they are activated through the
interactivity and profit from the elucidation
through multimedia, in particular, animation and
simulation. They alter, store, and manage the
acquired knowledge”.
In essence, the adoption of CD-ROMs brought forth
change in teaching behaviour in the form of
“digital courses” which required collaboration
with instructional technologists. Furthermore,
study letters can be sent easily in the form of
teaching CDs (Peters, 2003). Gaytan (2007, p.2)
argues that the next logical step in DE is online
education which has gained the spotlight by
moving from “minor alternative” to the “center of
life” for most Universities. This has brought forth
Introduction
Mobile technology has become a near-necessity in our modern lives, be it professional, personal and social. It is then
not surprising to see mobile technology play a key role in how we are educated as well. To this extent, Mobile Learning
(mLearning) has gained much significance over the past few years. With the design of new pedagogies and paradigm
shifts, mLearning has become a new academic discipline on its own with a focus on the use of bespoke mobile
technologies such as purpose built mobile apps to achieve the set learning outcomes. However, the design,
development and implementation of such bespoke technologies require a substantial investmentboth monetarily and
time wise. Many Distance Education (DE) practitioners would not have this privilege in terms of delivering their
courses. In contrast, there are thousands of mobile applications available for free which can be leveraged to deliver a
DE course more effectively and efficiently. In this light, this brief paper introduces how these off-the-shelf applications
can be systematically incorporated into each stage of the learning process.
The remaining sections of this paper will explore how DE has evolved from paper based, to plastic to virtual; the
divide between digital natives and immigrants; the current mobile application landscape; and 95 free off-the-shelf
mobile apps for the Android platform which could form a rich portfolio for teaching and learning in DE.
“Students learn
with more
extensive on-
screen learning
texts: they are
activated
through the
interactivity
and profit from
the elucidation
through
multimedia, in
particular,
animation and
simulation.
They alter,
store, and
manage the
acquired
knowledge”.
3. An Off-The-Shelf Mobile App Portfolio for Distance Education 3
the need for Virtual Learning Environments (VLE),
as discussed by Bhandigadi and Abeywardena
(2014), which would allow the merger between a
conventional face-to-face classrooms with sound
pedagogy adopted in DE. An example of a VLE is
shown in Figure 1.
The Digital Natives/
Immigrant Divide
With the transition of Higher Education (HE) to a
more technology dependant generation, DE is
increasingly associated with technology centric
concepts such as multimedia, blended learning,
online learning, Massive Open Online Courses
(MOOC), Open Educational Resources (OER) and
flipped classrooms to name a few. Ironically,
however, the majority of present day teachers are
considered to be ‘Digital Immigrants’ for the
simple reason that they were born before the
digital era but at a later point have become
fascinated by and have adopted many or most
aspects of digital technology (Prensky, 2001).
Prensky (2001, p.2) further elaborates
“As Digital Immigrants learn – like all immigrants,
some better than others – to adapt to their
environment, they always retain, to some degree,
their “accent,” that is, their foot in the past.
The “digital immigrant accent” can be seen in
such things as turning to the Internet for
information second rather than first, or in
reading the manual for a program rather
than assuming that the program itself will
teach us to use it. Today’s older folk were
“socialized” differently from their kids, and
are now in the process of learning a new
language. And a language learned later in
life, scientists tell us, goes into a different part
of the brain”.
In contrast, students of today (with the exception
of some lifelong learners) are ‘Digital Natives’ who
are “native speakers” of the digital language of
computers, videogames, Internet (Prensky, 2001);
and more recently social media and mobile apps.
Therein lays the dilemma as the teachers are
attempting to teach using technology which the
students are inherently better at (Figure 2).
Perhaps one solution would be to transcend this
generation divide by embracing the concept of
“Digital Wisdom” which concentrates on (i)
enhancing access to data; (ii) enhancing the
Figure 1 Q&A session conducted via a VLE1
.
1
"Questions en direct dans le MOOC GdP3" by Ofol - Own work. Licensed under CC BY-SA 4.0 via Wikimedia Commons -
https://commons.wikimedia.org/wiki/File:Questions_en_direct_dans_le_MOOC_GdP3.png#/media/
File:Questions_en_direct_dans_le_MOOC_GdP3.png
As Digital
Immigrants
learn – like all
immigrants,
some better
than others –
to adapt to
their
environment,
they always
retain, to some
degree, their
“accent,” that
is, their foot in
the past.
Figure 2 “Digital Natives” with modern age digital devices2
.
2
"Kids Holding Possible High Tech Mother’s Day Gifts” by Intel Free Press - http://www.flickr.com/photos/intelfreepress/
8705298912/sizes/o/in/photostream/. Licensed under CC BY-SA 2.0 via Wikimedia Commons -
https://commons.wikimedia.org/wiki/File:Kids_Holding_Possible_High_Tech_Mother%27s_Day_Gifts.jpg#/media/
File:Kids_Holding_Possible_High_Tech_Mother%27s_Day_Gifts.jpg
4. 4 CEMCA EdTech Notes
ability to conduct deeper analyses; (iii) enhancing
the ability to plan and prioritize; (iv) enhancing
our insights into others; and (v) enhancing access
to alternate perspectives (Prensky, 2009). Given
the current penetration of smartphones and
tablets amongst teachers and students alike, the
use of mobile applications could be proposed as a
viable means of inculcating Digital Wisdom within
the academic community.
The Rise of the Mobile
Application
The exponential growth of mobile devices in the
recent years has seen a dramatic shift of user
preferences from traditional cell phones and
laptops to smartphones and tablets (Liu et al.,
2013). Based on data from Deloitte.com, seventy-
two per cent of the UK population now owns a
smartphone and 23% own a tablet computer. In the
USA, ownership rates are 65% and 48%,
respectively (Mobasheri, King, Johnston, Gautama,
Purkayastha and Darzi, 2015). According to
Kokolis(2013) the mobile penetration around the
globe is over 90% with the exceptions of India
(70%), China (69%), Rest of Asia Pacific (82%) and
Africa (55%).Furthermore,
“Advances in the portability and capability of
mobile devices, together with widespread third/
fourth generation (3G/4G) Long Term Evolution
(LTE) networks and WiFi access, have brought rich
mobile application experiences to end users” (Liu
et al., 2013, p.2).
As a result, these new markets have caught the
attention of many commercial sectors as a
means of delivering information and services to
a global customer base in real-time. Higher
Education Institutions are no exceptions as they
too have become aware of the need for more
mobile access and are starting to respond to it
(Wong, 2012).
One of the most effective ways of taking a business
to market is to use mobile applications as they are
“easy, user friendly, inexpensive, downloadable and
runable in most of the mobile phones including
inexpensive and entry level phones” ( Islam, Islam
& Mazumder, 2010, p.104) .Another key factor
contributing to the popularity of mobile
applications is the rich interaction between the
user and the software (Page, 2014). Until recently
the concept of user interfaces (UI) was used to
design the interface between the human user and
the software application. However, the interaction
with the UI was limited to visual and occasionally
auditory. Devices such as a mouse, touchpad and
a keyboard were used to interact with the UI. With
the advent of the mobile device and touch screens,
the focus has shifted from UI to UX which provides
a richer experience to the user. With UX design the
user is able to touch the components displayed on
screen, use gestures such as pinch, get feedback
as auditory messages or vibrations, use speech to
text to issue voice commands and use the inbuilt
camera for visual inputs. This has revolutionized
the way apps are built. Furthermore, UX can easily
cater to impaired users making applications more
accessible(Smaradottir, Haland, Martinez, Somdal,
& Fensli, 2015). Figure 3 shows and example of a
mobile UX design.
The Android operating system (OS) is currently
dominating the smart phone and tablet market
with a market share of over 82% (International
Data Corporation, 2015). The Free and Open
Source (FOSS) frameworks and ease of use has
made Android the OS of choice for small tolarge
scale manufacturers alike. With thousands of free
apps and approximately 1.6 million apps in total
(Statista, 2015) available through the Google Play
store (https://play.google.com/store), Android
provides a feature rich experience to the user and
3
"Techpot mobile app plantcare 10" by Mad Tatu - Own work. Licensed under CC BY-SA 4.0 via Wikimedia Commons -
https://commons.wikimedia.org/wiki/File:Techpot_mobile_app_plantcare_10.jpg#/media/
File:Techpot_mobile_app_plantcare_10.jpg
Figure 3 An example of a UX designed to monitor
plant growth3
.
The
exponential
growthof
mobile devices
in the recent
years has seen
adramatic
shift of user
preferences
from
traditional cell
phones and
laptops to
smartphones
and tablets.
5. An Off-The-Shelf Mobile App Portfolio for Distance Education 5
has an app for just about anything imaginable.
This makes Android apps the ideal mobile
applications for DE especially considering the
affordability of the devices and the availability of
free apps.
Building an App
Portfolio for DE
Based on the framework by Salmon (2013), shown
in Figure 4, teaching and learning in an online
environment happens in five stages which are (i)
access and motivation; (ii) online socialization;
(iii) information exchange; (iv) knowledge
construction; and (v) development. A portfolio of
free apps can be built for each stage of this
learning process.
As a Distance Educator, you can decide on the
combination of apps you would want your
students to use for a particular course. This
maybe dependant on the institutional policies, fit
for purpose, availability, accessibility and
preference. The following sections provide you
with a choice of Android applications which are
Figure 4 Model of teaching and learning online through
online networking adapted from Salmon (2013).
available through the Google Play store for free.
Almost all of these apps have iOS counterparts
available through the Apple App Store. Therefore,
the type of devices used by your students to access
these apps would largely be irrelevant.
Stage 1: Access and Motivation
The first stage provides individual access and
an induction to the learning process. This
includes setting up the system and accessing it
for the first time from the learners’ perspective;
and welcoming and encouraging from a teacher’s
perspective. A list of apps for Stage 1 is shown in
Table 1.
Table 1 Apps for access and motivation.
Accessing the
Learning
Management System
(LMS)
Moodle Mobile
https://play.google.com/store/apps/details?id=com.
moodle.moodlemobile
Blackboard Mobile Learn
https://play.google.com/store/apps/details?id=com.
blackboard.android
Google Classroom
https://play.google.com/store/apps/details?id=com.
google.android.apps.classroom
WizIQ
https://play.google.com/store/apps/details?id=air.
com.wiziq.ipadvc
BBB-Android (Big Blue Button)
https://play.google.com/store/apps/details?id=org.
mconf.android.bbbandroid
Accessing the
LearningVirtual
LearningEnvironment
(VLE)
As a Distance
Educator, you
can decide on
the
combination
of apps you
wouldwant
your students
to use for a
particular
course.
6. 6 CEMCA EdTech Notes
Accessing Web
Content
Ustream
https://play.google.com/store/apps/details?id=tv.
ustream.ustream
Hangouts
https://play.google.com/store/apps/details?id=com.
google.android.talk
Skype - free IM & video calls
https://play.google.com/store/apps/details?id=com.
skype.raider
Chrome Browser – Google
https://play.google.com/store/apps/details?id=com.
android.chrome
Firefox Browser for Android
https://play.google.com/store/apps/details?id=org.
mozilla.firefox
Opera browser
https://play.google.com/store/apps/details?id=com.
opera.browser
Gmail
https://play.google.com/store/apps/details?id=com.
google.android.gm
Microsoft Outlook
https://play.google.com/store/apps/details?id=com.
microsoft.office.outlook
YahooMail
https://play.google.com/store/apps/details?id=com.
yahoo.mobile.client.android.mail
WhatsApp Messenger
https://play.google.com/store/apps/details?id=com.
whatsapp
Viber
https://play.google.com/store/apps/details?id=com.
viber.voip
Messenger – Facebook
https://play.google.com/store/apps/details?id=com.
facebook.orca
LINE: Free Calls & Messages
https://play.google.com/store/apps/details?id=jp.
naver.line.android
WeChat
https://play.google.com/store/apps/details?id=com.
tencent.mm
Accessing e-mail
Communications
Accessing Group
Chats
7. An Off-The-Shelf Mobile App Portfolio for Distance Education 7
Stage 2: Online Socialization
The initial setup of the systems and the
introductions are completed in Stage 1 of the
learning process. This ensures that the students
have access to the teacher, peers and learning
content within the course. Stage 2 concentrates
Table 2 Appsfor online socializing.
on empowering students to establish their own
individual identities within the course and build
networks with peers by socializing. These
interactions and connections foster camaraderie
among the course mates which facilitates group
learning/activities. A list of apps for Stage 2 is
shown in Table 2.
Social Networking Facebook
https://play.google.com/store/apps/details?id=com.
facebook.katana
Google+
https://play.google.com/store/apps/details?id=com.
google.android.apps.plus
LinkedIn
https://play.google.com/store/apps/details?id=com.
linkedin.android
Instagram
https://play.google.com/store/apps/details?id=com.
instagram.android
Twitter
https://play.google.com/store/apps/details?id=com.
twitter.android
Blogger
https://play.google.com/store/apps/details?id=com.
google.android.apps.blogger
WordPress
https://play.google.com/store/apps/details?id=org.
wordpress.android
Tumblr
https://play.google.com/store/apps/details?id=com.
tumblr
Blogging and Micro-
blogging
Stage 3: Information Exchange
Stage 3 encourages mutual exchange of
information between the learners which
includes sharing of own research, findings,
solutions and useful resources for the course.
This communal learning exercise assists the
individual as well as the group as a whole. The
most convenient method of sharing information
would be via the social networks/blogs
established in Stage 2. However, the email,
group chat, VLE and LMS setup in Stage 1 can
also be effective in sharing information within
the group.A list of apps for Stage 3 is shown in
Table 3.
Table 3 Apps for information exchange.
InformationExchange YouTube
https://play.google.com/store/apps/details?id=com.
google.android.youtube
9. An Off-The-Shelf Mobile App Portfolio for Distance Education 9
Create/Read
Documents
Stage 4: Knowledge Construction
In the first three stages of the learning process,
a form of co-operation occurs whereby each
person supports the other participants’ goals.
Stage 4 sees the interaction focus more on
course related topics and activities. This stage
is when the learner concentrates on achieving
Table 4 Apps for knowledge construction.
the majority of the course learning outcomes. It
is also the phase when the learner concentrates
more on the assessments of the course. To this
extent, the learner will be digesting the course
content more thoroughly and making the
necessary study notes.A list of apps for Stage 4
is shown in Table 4.
WPS Office
https://play.google.com/store/apps/details?id=com.
wps.moffice_eng
Polaris Office
https://play.google.com/store/apps/details?id=com.
infraware.office.link
Microsoft Office Mobile
https://play.google.com/store/apps/details?id=com.
microsoft.office.officehub
Docs To Go™ Free Office Suite
https://play.google.com/store/apps/details?id=com.
dataviz.docstogo
Smart Office 2
https://play.google.com/store/apps/details?id=com.
picsel.tgv.app.smartoffice
GoogleDocs
https://play.google.com/store/apps/details?id=com.
google.android.apps.docs.editors.docs
Google Sheets
https://play.google.com/store/apps/details?id=com.
google.android.apps.docs.editors.sheets
Google Slides
https://play.google.com/store/apps/details?id=com.
google.android.apps.docs.editors.slides
OpenDocument Reader
https://play.google.com/store/apps/details?id=at.
tomtasche.reader
Adobe Acrobat Reader
https://play.google.com/store/apps/details?id=com.
adobe.reader
ACM Digital Library
https://play.google.com/store/apps/details?id=com.
acm.dl
The Harvard Business Review
https://play.google.com/store/apps/details?id=com.
hbr.international.android.reader
Read ebooks
10. 10 CEMCA EdTech Notes
Google PDF Viewer
https://play.google.com/store/apps/details?id=com.
google.android.apps.pdfviewer
Foxit MobilePDF - PDF Reader
https://play.google.com/store/apps/details?id=com.
foxit.mobile.pdf.lite
Universal Book Reader
https://play.google.com/store/apps/details?id=com.
mobisystems.ubreader_west
ePub Reader for Android
https://play.google.com/store/apps/details?id=com.
graphilos.epub
PocketBook - PDF, EPUB reader
https://play.google.com/store/apps/details?id=com.
obreey.reader
Ebook Reader
https://play.google.com/store/apps/details?id=com.
ebooks.ebookreader
Evernote
https://play.google.com/store/apps/details?id=com.
evernote
OneNote
https://play.google.com/store/apps/details?id=com.
microsoft.office.onenote
ColorNote Notepad Notes
https://play.google.com/store/apps/details?id=com.
socialnmobile.dictapps.notepad.color.note
Quick notes
https://play.google.com/store/apps/details?id=yong.
app.notes
Skitch - Snap. Mark up. Send.
https://play.google.com/store/apps/details?id=com.
evernote.skitch
Google Keep
https://play.google.com/store/apps/details?id=com.
google.android.keep
Shout Notes
https://play.google.com/store/apps/details?id=appin
ventor.ai_ishan_abeywardena.ShoutNotes
SurveyMonkey
https://play.google.com/store/apps/details?id=com.
surveymonkey
Adobe Fill & Sign DC
https://play.google.com/store/apps/details?id=com.
adobe.fas
Making Study Notes
Create Surveys
11. An Off-The-Shelf Mobile App Portfolio for Distance Education 11
Learning Tools
Survey Maker
https://play.google.com/store/apps/details?id=com.
loopsurvey.loop
Qualtrics Surveys
https://play.google.com/store/apps/details?id=com.
qualtrics.offlinesurveys
Insta Survey
https://play.google.com/store/apps/details?id=
appdictive.instasurvey
Google Translate
https://play.google.com/store/apps/details?id=com.
google.android.apps.translate
Dictionary.com
https://play.google.com/store/apps/details?id=com.
dictionary
Oxford Dictionary of English
https://play.google.com/store/apps/details?id=com.
mobisystems.msdict.embedded.wireless.oxford.
dictionaryofenglish
Dictionary - Merriam-Webster
https://play.google.com/store/apps/details?id=com.
merriamwebster
Webster’s Thesaurus TR
https://play.google.com/store/apps/details?id=com.
mobisystems.msdict.embedded.wireless.webster.
rogetsazthesaurus
Thesaurus Free
https://play.google.com/store/apps/details?id=com.
speedymarks.android.thesaurus
RealCalcScientificCalculator
https://play.google.com/store/apps/details?id=uk.co.
nickfines.RealCalc
ScientificCalculator
https://play.google.com/store/apps/details?id=com.
scaleasw.powercalc
Dropbox
https://play.google.com/store/apps/details?id=com.
dropbox.android
OneDrive – cloud storage
https://play.google.com/store/apps/details?id=com.
microsoft.skydrive
Google Drive
https://play.google.com/store/apps/details?id=com.
google.android.apps.docs
Google Photos
https://play.google.com/store/apps/details?id=com.
google.android.apps.photos
Cloud File Storage
12. 12 CEMCA EdTech Notes
Stage 5: Development
Stages 1 to 4 of the learning process sees the
participants move through various challenges
gaining multiple skills. Stage 5 encourages the
participants to depend more on the systems
setup in Stage 1, such as the LMS and VLE, in
preparation for the final assessments and
achieving their individual learning goals. By so
doing, the learners reflect on their learning
process and the knowledge they have gained
throughout the journey. At this stage the learners
will be referring back to the study notes they had
created in Stage 4 and would compile them into
an e-portfolio of activities for revision.
Furthermore, the learners will seek out other
sources of learner support to assist with their
doubts and filling in the knowledge gaps. A list
of apps for Stage 5 is shown in Table 5.
Additionallearner
support (MOOC)
Table 5 Apps for Development.
Create e-portfolios D2L ePortfolio
https://play.google.com/store/apps/details?id=com.
desire2learn.eportfolio_android
OpenSchoolePortfolio
https://play.google.com/store/apps/details?id=com.
openschool.app
Weebly - Create a Free Website
https://play.google.com/store/apps/details?id=com.
weebly.android
FreshGrade for Students
https://play.google.com/store/apps/details?id=com.
freshgrade.StudentApp
Diaro - diary, journal, notes
https://play.google.com/store/apps/details?id=com.
pixelcrater.Diaro
EdX - Online Courses
https://play.google.com/store/apps/details?id=org.
edx.mobile
Coursera
https://play.google.com/store/apps/details?id=org.
coursera.android
Udemy Online Courses
https://play.google.com/store/apps/details?id=com.
udemy.android
Udacity - Learn Programming
https://play.google.com/store/apps/details?id=com.
udacity.android
MOOCs4U
https://play.google.com/store/apps/details?id=com.
moocs4u
An Example App Portfolio for
Delivering a DE Course
In the previous section, you were introduced to 95
off-the-shelf Android apps, which are available for
free, via the Google Play store. Table 1 provides an
example of an app portfolio which can be used to
deliver a DE course considering the five stages of
the learning process.
13. An Off-The-Shelf Mobile App Portfolio for Distance Education 13
2. Online
Socialization
3. Information
Exchange
4. Knowledge
Construction
Table 1 An example App Portfolio for Delivering a DE Course
How to UseApp
Portfolio
Stage
1. Access and
Motivation
Provide access to the institutional LMS via Moodle Mobile. The
learners can access course contents, supplementary materials
and other related materials from the LMS through this app.
Conduct course orientation and routine Q&A sessions using
Hangouts. The learners can login from home, work etc. and get
clarification on any doubts they might have. It also allows the
learners to familiarize themselves with the teacher(s).
Furthermore, the sessions are automatically recorded for
asynchronous viewing by the learners who were absent or who
want to recap.
Use the Google Chrome Browser for accessing web content.
Google chrome supports almost all of the latest technologies such
as HTML5 which allows for better content delivery.
Gmail can be used for official email communications. The app
provides instant access to emails and attachments.
Group discussions and peer learning can take place via a
WhatsApp Messenger group. The learners have the ability to VOIP
call the teacher or course mates via WhatsApp (without incurring
telephone charges) if further clarification is needed.
Create a closed course group using Facebook. Encourage all
students following the course to join the group. The link to the
course group can be circulated via Gmail or WhatsApp. Use the
Facebook group as an unofficial LMS where supplementary
material such as videos and web links can be posted. Encourage
the students to post relevant material and discuss them openly
within the group.
Create a Twitter feed/group with a #Tag for the course such as
#HistoryCourseOUSL. Encourage students to follow and tweet
regularly, tagging the group, on their learning experience
throughout the duration of the course. This will also enable the
teachers to gather valuable feedback for continuous quality
improvement (CQI) at the end of the course.
Post YouTube videos relevant to the course on the Facebook group
and Twitter feed. Create short instructional/informational video
clips on YouTube and post them for the benefit of the learners.
Encourage the learners to create video clips and post on YouTube
as part of group activities.
Post all the lecture slides on LinkedIn SlideShare for
asynchronous viewing and downloading. Encourage the students
to upload their presentations as part of group activities. Post the
links to the slides on Facebook and Twitter.
Encourage students to submit their assignments using Google
Docs. Using Google Docs also allows students to keep a version
history. They also have the convenience and flexibility of working
on the document from home, work etc. using a mobile device or
computer. The students can directly share the document with the
teacher as a link once complete. The teacher is able to give
feedback on the document itself in synchronous or asynchronous
modes. Furthermore, Google Docs can be used for group
assignments provided that it can delineate between the sections
on the document according to the author.
14. 14 CEMCA EdTech Notes
5. Development
Summary
Distance Education (DE) has evolved over the
years from paper based correspondence to
virtual environments. Today, most DE courses
are either delivered in blended mode or online.
Furthermore, the advent of mobile technologies
such as mobile apps is fast gaining traction
within the DE community as a viable method of
increasing access and efficiency of course
delivery. Based on the framework proposed by
Salmon (2013), learning in an online environment
takes place in five distinctive stages which are (i)
access and motivation; (ii) online socialization;
(iii) information exchange; (iv) knowledge
construction; and (v) development. This brief
paper introduces 95 off-the-shelf Android apps,
available for free, which can be readily used to
build a portfolio of apps for teaching and learning
in DE. The off-the-shelf Android free apps which
can be used for each stage of online learning are
summarized in Table 2.
Adobe Acrobat Reader can be used for reading course materials,
supplementary reading etc. in .pdf format. It can also be used to
gather feedback using forms. With the current version of the app,
students will be able to annotate study notes onto the document
itself and synchronize the note across devices.
The use of Evernote should be encouraged for taking study notes
or making notes of ideas. Once the note is saved on the app, it is
instantly synchronized via the web for easy access from other
devices.
Shout Notes can be used to create audio notes while studying.
These notes are saved on the mobile device for playback during
revision. A key advantage is that students can make notes in their
own words which improves understanding of a particular
concept.
Use SurveyMonkey to create and distribute surveys for group
projects or feedback on the course.
Encourage students to used cloud storage space using Google
Drive so that they can access all their learning materials,
assignments, supplementary materials etc. from anywhere. It also
decreases the risk of loss of data due to equipment failure or
theft.
From the outset of the course, encourage students to maintain an
ePortfolio of their work using D2L ePortfolio. Using this app
students will be able to take photos, record videos and audio,
and add them to the portfolio; create items and share, tag, or add
them to collections in one location; share items with peers,
mentors, and instructors; comment on other learners’ shared
items and feedback; create reflections on your smartphone;
search and view both your items and those shared by other users;
create link artifacts by sending a link from the Chrome browser to
ePortfolio; create a file artifact by sending photos and videos
from the Gallery to ePortfolio; view recent ePortfolio activity; and
create items and view local content even when not connected to
theInternet.
Additional learning on the topics covered in the course should be
encouraged via the use of MOOC. A popular platform with a
significant number of high quality MOOC is Coursera. Coursera
connects you with free online courses from 115+ of the top
universities and educational institutions in the world including
Stanford, Yale, Princeton and others.
15. An Off-The-Shelf Mobile App Portfolio for Distance Education 15
Table 2 Summary of off-the-shelf Android free apps which can be used in each stage of learning.
Access and Motivation
Online Socialization
InformationExchange
Knowledge Construction
Development
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collaboration. Distance education, 27(2), 139-153.
Bhandigadi, P., & Abeywardena, I. S. (2014). Virtual tutorials in adult ODL: A WizIQ case study of Wawasan Open
University. Open Praxis, 6(1), 75-83.
Gaytan, J. (2007). Visions shaping the future of online education: Understanding its historical evolution, implications, and
assumptions. Online Journal of Distance Learning Administration, 10(2).
Holmberg, B. (2005). Theory and practice of distance education. Routledge.
International Data Corporation. (2015, 08 01). Smartphone OS Market Share, 2015 Q2. Retrieved 10 31, 2015, from idc.com:
http://www.idc.com/prodserv/smartphone-os-market-share.jsp
Islam, R., Islam, R., & Mazumder, T. (2010). Mobile application and its global impact. International Journal of Engineering &
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