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An Off-The-Shelf Mobile App Portfolio for Distance Education 1
Atopical start-up guide series on emerging topics on Educational Media and Technology
2 CEMCA EdTech Notes
The Evolution of
Distance Education
The concept of DE can be defined as (i) one-way
traffic in the form of pre-produced course
materials sent from the supporting organization
and involving students in interaction with texts;
and (ii) two-way traffic which is real
communication between students and the
supporting organization (Holmberg, 2005).
Holmberg (2005) further explains that the original
DE was delivered via correspondance mainly to
adult learners using “self-instructional texts”
coupled with communication in writing. This was
essentially the communication taking place
between the students and the tutors.
As practitioners, many of us would have
witnessed the DE landscape evolve over time in
tune with the technological revolutions taking
place in the world. Beldarrain (2006, p.139)
summarizes
“It has evolved from correspondence schools to
delivery mechanisms such as independent study,
computer-basedinstruction,computer-assisted
instruction, video courses, videoconferencing,
Web-based instruction, and online learning.
Technology has played a key role in changing the
dynamics of each delivery option over the years,
as well as the pedagogy behind distance
education. Technology is responsible for
distorting the concept of distance between
learner and instructor, and enabling learners to
access education at any time and from any
place”.
From the legacy days of paper based instructional
material and student support, many DE
Institutions have experimented with changing
technologies to facilitate their delivery. Pahl
(2003) identifies these new delivery platforms as
“Teaching and Learning Environments (TLEs)”
which cover a wide range of computer-based and
computer-supported educational systems.
According to Taylor (2001), there are five models/
generations of DE and associated delivery
technologies which are (i) the correspondence
model; (ii) multimedia model; (iii) the telelearning
model; (iv) flexible learning model; and (v) the
intelligent flexible learning model. However, one of
the key transitions from paper was onto plastic in
the form of Compact Disks (CD-ROM) in the mid
nineties as part of the multimedia model. Peters
(2003, p.110) argues that this transition saw
“Students learn with more extensive on-screen
learning texts: they are activated through the
interactivity and profit from the elucidation
through multimedia, in particular, animation and
simulation. They alter, store, and manage the
acquired knowledge”.
In essence, the adoption of CD-ROMs brought forth
change in teaching behaviour in the form of
“digital courses” which required collaboration
with instructional technologists. Furthermore,
study letters can be sent easily in the form of
teaching CDs (Peters, 2003). Gaytan (2007, p.2)
argues that the next logical step in DE is online
education which has gained the spotlight by
moving from “minor alternative” to the “center of
life” for most Universities. This has brought forth
Introduction
Mobile technology has become a near-necessity in our modern lives, be it professional, personal and social. It is then
not surprising to see mobile technology play a key role in how we are educated as well. To this extent, Mobile Learning
(mLearning) has gained much significance over the past few years. With the design of new pedagogies and paradigm
shifts, mLearning has become a new academic discipline on its own with a focus on the use of bespoke mobile
technologies such as purpose built mobile apps to achieve the set learning outcomes. However, the design,
development and implementation of such bespoke technologies require a substantial investmentboth monetarily and
time wise. Many Distance Education (DE) practitioners would not have this privilege in terms of delivering their
courses. In contrast, there are thousands of mobile applications available for free which can be leveraged to deliver a
DE course more effectively and efficiently. In this light, this brief paper introduces how these off-the-shelf applications
can be systematically incorporated into each stage of the learning process.
The remaining sections of this paper will explore how DE has evolved from paper based, to plastic to virtual; the
divide between digital natives and immigrants; the current mobile application landscape; and 95 free off-the-shelf
mobile apps for the Android platform which could form a rich portfolio for teaching and learning in DE.
“Students learn
with more
extensive on-
screen learning
texts: they are
activated
through the
interactivity
and profit from
the elucidation
through
multimedia, in
particular,
animation and
simulation.
They alter,
store, and
manage the
acquired
knowledge”.
An Off-The-Shelf Mobile App Portfolio for Distance Education 3
the need for Virtual Learning Environments (VLE),
as discussed by Bhandigadi and Abeywardena
(2014), which would allow the merger between a
conventional face-to-face classrooms with sound
pedagogy adopted in DE. An example of a VLE is
shown in Figure 1.
The Digital Natives/
Immigrant Divide
With the transition of Higher Education (HE) to a
more technology dependant generation, DE is
increasingly associated with technology centric
concepts such as multimedia, blended learning,
online learning, Massive Open Online Courses
(MOOC), Open Educational Resources (OER) and
flipped classrooms to name a few. Ironically,
however, the majority of present day teachers are
considered to be ‘Digital Immigrants’ for the
simple reason that they were born before the
digital era but at a later point have become
fascinated by and have adopted many or most
aspects of digital technology (Prensky, 2001).
Prensky (2001, p.2) further elaborates
“As Digital Immigrants learn – like all immigrants,
some better than others – to adapt to their
environment, they always retain, to some degree,
their “accent,” that is, their foot in the past.
The “digital immigrant accent” can be seen in
such things as turning to the Internet for
information second rather than first, or in
reading the manual for a program rather
than assuming that the program itself will
teach us to use it. Today’s older folk were
“socialized” differently from their kids, and
are now in the process of learning a new
language. And a language learned later in
life, scientists tell us, goes into a different part
of the brain”.
In contrast, students of today (with the exception
of some lifelong learners) are ‘Digital Natives’ who
are “native speakers” of the digital language of
computers, videogames, Internet (Prensky, 2001);
and more recently social media and mobile apps.
Therein lays the dilemma as the teachers are
attempting to teach using technology which the
students are inherently better at (Figure 2).
Perhaps one solution would be to transcend this
generation divide by embracing the concept of
“Digital Wisdom” which concentrates on (i)
enhancing access to data; (ii) enhancing the
Figure 1 Q&A session conducted via a VLE1
.
1
"Questions en direct dans le MOOC GdP3" by Ofol - Own work. Licensed under CC BY-SA 4.0 via Wikimedia Commons -
https://commons.wikimedia.org/wiki/File:Questions_en_direct_dans_le_MOOC_GdP3.png#/media/
File:Questions_en_direct_dans_le_MOOC_GdP3.png
As Digital
Immigrants
learn – like all
immigrants,
some better
than others –
to adapt to
their
environment,
they always
retain, to some
degree, their
“accent,” that
is, their foot in
the past.
Figure 2 “Digital Natives” with modern age digital devices2
.
2
"Kids Holding Possible High Tech Mother’s Day Gifts” by Intel Free Press - http://www.flickr.com/photos/intelfreepress/
8705298912/sizes/o/in/photostream/. Licensed under CC BY-SA 2.0 via Wikimedia Commons -
https://commons.wikimedia.org/wiki/File:Kids_Holding_Possible_High_Tech_Mother%27s_Day_Gifts.jpg#/media/
File:Kids_Holding_Possible_High_Tech_Mother%27s_Day_Gifts.jpg
4 CEMCA EdTech Notes
ability to conduct deeper analyses; (iii) enhancing
the ability to plan and prioritize; (iv) enhancing
our insights into others; and (v) enhancing access
to alternate perspectives (Prensky, 2009). Given
the current penetration of smartphones and
tablets amongst teachers and students alike, the
use of mobile applications could be proposed as a
viable means of inculcating Digital Wisdom within
the academic community.
The Rise of the Mobile
Application
The exponential growth of mobile devices in the
recent years has seen a dramatic shift of user
preferences from traditional cell phones and
laptops to smartphones and tablets (Liu et al.,
2013). Based on data from Deloitte.com, seventy-
two per cent of the UK population now owns a
smartphone and 23% own a tablet computer. In the
USA, ownership rates are 65% and 48%,
respectively (Mobasheri, King, Johnston, Gautama,
Purkayastha and Darzi, 2015). According to
Kokolis(2013) the mobile penetration around the
globe is over 90% with the exceptions of India
(70%), China (69%), Rest of Asia Pacific (82%) and
Africa (55%).Furthermore,
“Advances in the portability and capability of
mobile devices, together with widespread third/
fourth generation (3G/4G) Long Term Evolution
(LTE) networks and WiFi access, have brought rich
mobile application experiences to end users” (Liu
et al., 2013, p.2).
As a result, these new markets have caught the
attention of many commercial sectors as a
means of delivering information and services to
a global customer base in real-time. Higher
Education Institutions are no exceptions as they
too have become aware of the need for more
mobile access and are starting to respond to it
(Wong, 2012).
One of the most effective ways of taking a business
to market is to use mobile applications as they are
“easy, user friendly, inexpensive, downloadable and
runable in most of the mobile phones including
inexpensive and entry level phones” ( Islam, Islam
& Mazumder, 2010, p.104) .Another key factor
contributing to the popularity of mobile
applications is the rich interaction between the
user and the software (Page, 2014). Until recently
the concept of user interfaces (UI) was used to
design the interface between the human user and
the software application. However, the interaction
with the UI was limited to visual and occasionally
auditory. Devices such as a mouse, touchpad and
a keyboard were used to interact with the UI. With
the advent of the mobile device and touch screens,
the focus has shifted from UI to UX which provides
a richer experience to the user. With UX design the
user is able to touch the components displayed on
screen, use gestures such as pinch, get feedback
as auditory messages or vibrations, use speech to
text to issue voice commands and use the inbuilt
camera for visual inputs. This has revolutionized
the way apps are built. Furthermore, UX can easily
cater to impaired users making applications more
accessible(Smaradottir, Haland, Martinez, Somdal,
& Fensli, 2015). Figure 3 shows and example of a
mobile UX design.
The Android operating system (OS) is currently
dominating the smart phone and tablet market
with a market share of over 82% (International
Data Corporation, 2015). The Free and Open
Source (FOSS) frameworks and ease of use has
made Android the OS of choice for small tolarge
scale manufacturers alike. With thousands of free
apps and approximately 1.6 million apps in total
(Statista, 2015) available through the Google Play
store (https://play.google.com/store), Android
provides a feature rich experience to the user and
3
"Techpot mobile app plantcare 10" by Mad Tatu - Own work. Licensed under CC BY-SA 4.0 via Wikimedia Commons -
https://commons.wikimedia.org/wiki/File:Techpot_mobile_app_plantcare_10.jpg#/media/
File:Techpot_mobile_app_plantcare_10.jpg
Figure 3 An example of a UX designed to monitor
plant growth3
.
The
exponential
growthof
mobile devices
in the recent
years has seen
adramatic
shift of user
preferences
from
traditional cell
phones and
laptops to
smartphones
and tablets.
An Off-The-Shelf Mobile App Portfolio for Distance Education 5
has an app for just about anything imaginable.
This makes Android apps the ideal mobile
applications for DE especially considering the
affordability of the devices and the availability of
free apps.
Building an App
Portfolio for DE
Based on the framework by Salmon (2013), shown
in Figure 4, teaching and learning in an online
environment happens in five stages which are (i)
access and motivation; (ii) online socialization;
(iii) information exchange; (iv) knowledge
construction; and (v) development. A portfolio of
free apps can be built for each stage of this
learning process.
As a Distance Educator, you can decide on the
combination of apps you would want your
students to use for a particular course. This
maybe dependant on the institutional policies, fit
for purpose, availability, accessibility and
preference. The following sections provide you
with a choice of Android applications which are
Figure 4 Model of teaching and learning online through
online networking adapted from Salmon (2013).
available through the Google Play store for free.
Almost all of these apps have iOS counterparts
available through the Apple App Store. Therefore,
the type of devices used by your students to access
these apps would largely be irrelevant.
Stage 1: Access and Motivation
The first stage provides individual access and
an induction to the learning process. This
includes setting up the system and accessing it
for the first time from the learners’ perspective;
and welcoming and encouraging from a teacher’s
perspective. A list of apps for Stage 1 is shown in
Table 1.
Table 1 Apps for access and motivation.
Accessing the
Learning
Management System
(LMS)
Moodle Mobile
https://play.google.com/store/apps/details?id=com.
moodle.moodlemobile
Blackboard Mobile Learn
https://play.google.com/store/apps/details?id=com.
blackboard.android
Google Classroom
https://play.google.com/store/apps/details?id=com.
google.android.apps.classroom
WizIQ
https://play.google.com/store/apps/details?id=air.
com.wiziq.ipadvc
BBB-Android (Big Blue Button)
https://play.google.com/store/apps/details?id=org.
mconf.android.bbbandroid
Accessing the
LearningVirtual
LearningEnvironment
(VLE)
As a Distance
Educator, you
can decide on
the
combination
of apps you
wouldwant
your students
to use for a
particular
course.
6 CEMCA EdTech Notes
Accessing Web
Content
Ustream
https://play.google.com/store/apps/details?id=tv.
ustream.ustream
Hangouts
https://play.google.com/store/apps/details?id=com.
google.android.talk
Skype - free IM & video calls
https://play.google.com/store/apps/details?id=com.
skype.raider
Chrome Browser – Google
https://play.google.com/store/apps/details?id=com.
android.chrome
Firefox Browser for Android
https://play.google.com/store/apps/details?id=org.
mozilla.firefox
Opera browser
https://play.google.com/store/apps/details?id=com.
opera.browser
Gmail
https://play.google.com/store/apps/details?id=com.
google.android.gm
Microsoft Outlook
https://play.google.com/store/apps/details?id=com.
microsoft.office.outlook
YahooMail
https://play.google.com/store/apps/details?id=com.
yahoo.mobile.client.android.mail
WhatsApp Messenger
https://play.google.com/store/apps/details?id=com.
whatsapp
Viber
https://play.google.com/store/apps/details?id=com.
viber.voip
Messenger – Facebook
https://play.google.com/store/apps/details?id=com.
facebook.orca
LINE: Free Calls & Messages
https://play.google.com/store/apps/details?id=jp.
naver.line.android
WeChat
https://play.google.com/store/apps/details?id=com.
tencent.mm
Accessing e-mail
Communications
Accessing Group
Chats
An Off-The-Shelf Mobile App Portfolio for Distance Education 7
Stage 2: Online Socialization
The initial setup of the systems and the
introductions are completed in Stage 1 of the
learning process. This ensures that the students
have access to the teacher, peers and learning
content within the course. Stage 2 concentrates
Table 2 Appsfor online socializing.
on empowering students to establish their own
individual identities within the course and build
networks with peers by socializing. These
interactions and connections foster camaraderie
among the course mates which facilitates group
learning/activities. A list of apps for Stage 2 is
shown in Table 2.
Social Networking Facebook
https://play.google.com/store/apps/details?id=com.
facebook.katana
Google+
https://play.google.com/store/apps/details?id=com.
google.android.apps.plus
LinkedIn
https://play.google.com/store/apps/details?id=com.
linkedin.android
Instagram
https://play.google.com/store/apps/details?id=com.
instagram.android
Twitter
https://play.google.com/store/apps/details?id=com.
twitter.android
Blogger
https://play.google.com/store/apps/details?id=com.
google.android.apps.blogger
WordPress
https://play.google.com/store/apps/details?id=org.
wordpress.android
Tumblr
https://play.google.com/store/apps/details?id=com.
tumblr
Blogging and Micro-
blogging
Stage 3: Information Exchange
Stage 3 encourages mutual exchange of
information between the learners which
includes sharing of own research, findings,
solutions and useful resources for the course.
This communal learning exercise assists the
individual as well as the group as a whole. The
most convenient method of sharing information
would be via the social networks/blogs
established in Stage 2. However, the email,
group chat, VLE and LMS setup in Stage 1 can
also be effective in sharing information within
the group.A list of apps for Stage 3 is shown in
Table 3.
Table 3 Apps for information exchange.
InformationExchange YouTube
https://play.google.com/store/apps/details?id=com.
google.android.youtube
8 CEMCA EdTech Notes
Vimeo
https://play.google.com/store/apps/details?id=com.
vimeo.android.videoapp
Flickr
https://play.google.com/store/apps/details?id=com.
yahoo.mobile.client.android.flickr
LinkedIn SlideShare
https://play.google.com/store/apps/details?id=net.
slideshare.mobile
Wikipedia
https://play.google.com/store/appsdetails?id=org.
wikipedia
GooglePlayBooks
https://play.google.com/store/apps/details?id=com.
google.android.apps.books
Amazon Kindle
https://play.google.com/store/apps/details?id=com.
amazon.kindle
Scribd - Read Unlimited Books
https://play.google.com/store/apps/details?id=com.
scribd.app.reader0
Free Books - 23,469 classics
https://play.google.com/store/apps/details?id=com.
spreadsong.freebooks
Issuu: A world of magazines
https://play.google.com/store/apps/details?id=com.
issuu.android.app
SpringerLink
https://play.google.com/store/apps/details?id=com.
springer.springerlink
Elsevier eLibrary Reader
https://play.google.com/store/apps/details?id=com.
impelsys.elsapac.android.ebookstore
ResearchHighlights
https://play.google.com/store/apps/details?id=com.
elsevier.webshop.highlights
MIT Press eBooks
https://play.google.com/store/apps/details?id=com.
impelsys.mit.android.ebookstore
IEEESpectrumMagazine
https://play.google.com/store/apps/details?id=org.
qmags.com.ieeespectrum
ACM TechNews
https://play.google.com/store/apps/details?id=com.
kiwi.technews.v2
An Off-The-Shelf Mobile App Portfolio for Distance Education 9
Create/Read
Documents
Stage 4: Knowledge Construction
In the first three stages of the learning process,
a form of co-operation occurs whereby each
person supports the other participants’ goals.
Stage 4 sees the interaction focus more on
course related topics and activities. This stage
is when the learner concentrates on achieving
Table 4 Apps for knowledge construction.
the majority of the course learning outcomes. It
is also the phase when the learner concentrates
more on the assessments of the course. To this
extent, the learner will be digesting the course
content more thoroughly and making the
necessary study notes.A list of apps for Stage 4
is shown in Table 4.
WPS Office
https://play.google.com/store/apps/details?id=com.
wps.moffice_eng
Polaris Office
https://play.google.com/store/apps/details?id=com.
infraware.office.link
Microsoft Office Mobile
https://play.google.com/store/apps/details?id=com.
microsoft.office.officehub
Docs To Go™ Free Office Suite
https://play.google.com/store/apps/details?id=com.
dataviz.docstogo
Smart Office 2
https://play.google.com/store/apps/details?id=com.
picsel.tgv.app.smartoffice
GoogleDocs
https://play.google.com/store/apps/details?id=com.
google.android.apps.docs.editors.docs
Google Sheets
https://play.google.com/store/apps/details?id=com.
google.android.apps.docs.editors.sheets
Google Slides
https://play.google.com/store/apps/details?id=com.
google.android.apps.docs.editors.slides
OpenDocument Reader
https://play.google.com/store/apps/details?id=at.
tomtasche.reader
Adobe Acrobat Reader
https://play.google.com/store/apps/details?id=com.
adobe.reader
ACM Digital Library
https://play.google.com/store/apps/details?id=com.
acm.dl
The Harvard Business Review
https://play.google.com/store/apps/details?id=com.
hbr.international.android.reader
Read ebooks
10 CEMCA EdTech Notes
Google PDF Viewer
https://play.google.com/store/apps/details?id=com.
google.android.apps.pdfviewer
Foxit MobilePDF - PDF Reader
https://play.google.com/store/apps/details?id=com.
foxit.mobile.pdf.lite
Universal Book Reader
https://play.google.com/store/apps/details?id=com.
mobisystems.ubreader_west
ePub Reader for Android
https://play.google.com/store/apps/details?id=com.
graphilos.epub
PocketBook - PDF, EPUB reader
https://play.google.com/store/apps/details?id=com.
obreey.reader
Ebook Reader
https://play.google.com/store/apps/details?id=com.
ebooks.ebookreader
Evernote
https://play.google.com/store/apps/details?id=com.
evernote
OneNote
https://play.google.com/store/apps/details?id=com.
microsoft.office.onenote
ColorNote Notepad Notes
https://play.google.com/store/apps/details?id=com.
socialnmobile.dictapps.notepad.color.note
Quick notes
https://play.google.com/store/apps/details?id=yong.
app.notes
Skitch - Snap. Mark up. Send.
https://play.google.com/store/apps/details?id=com.
evernote.skitch
Google Keep
https://play.google.com/store/apps/details?id=com.
google.android.keep
Shout Notes
https://play.google.com/store/apps/details?id=appin
ventor.ai_ishan_abeywardena.ShoutNotes
SurveyMonkey
https://play.google.com/store/apps/details?id=com.
surveymonkey
Adobe Fill & Sign DC
https://play.google.com/store/apps/details?id=com.
adobe.fas
Making Study Notes
Create Surveys
An Off-The-Shelf Mobile App Portfolio for Distance Education 11
Learning Tools
Survey Maker
https://play.google.com/store/apps/details?id=com.
loopsurvey.loop
Qualtrics Surveys
https://play.google.com/store/apps/details?id=com.
qualtrics.offlinesurveys
Insta Survey
https://play.google.com/store/apps/details?id=
appdictive.instasurvey
Google Translate
https://play.google.com/store/apps/details?id=com.
google.android.apps.translate
Dictionary.com
https://play.google.com/store/apps/details?id=com.
dictionary
Oxford Dictionary of English
https://play.google.com/store/apps/details?id=com.
mobisystems.msdict.embedded.wireless.oxford.
dictionaryofenglish
Dictionary - Merriam-Webster
https://play.google.com/store/apps/details?id=com.
merriamwebster
Webster’s Thesaurus TR
https://play.google.com/store/apps/details?id=com.
mobisystems.msdict.embedded.wireless.webster.
rogetsazthesaurus
Thesaurus Free
https://play.google.com/store/apps/details?id=com.
speedymarks.android.thesaurus
RealCalcScientificCalculator
https://play.google.com/store/apps/details?id=uk.co.
nickfines.RealCalc
ScientificCalculator
https://play.google.com/store/apps/details?id=com.
scaleasw.powercalc
Dropbox
https://play.google.com/store/apps/details?id=com.
dropbox.android
OneDrive – cloud storage
https://play.google.com/store/apps/details?id=com.
microsoft.skydrive
Google Drive
https://play.google.com/store/apps/details?id=com.
google.android.apps.docs
Google Photos
https://play.google.com/store/apps/details?id=com.
google.android.apps.photos
Cloud File Storage
12 CEMCA EdTech Notes
Stage 5: Development
Stages 1 to 4 of the learning process sees the
participants move through various challenges
gaining multiple skills. Stage 5 encourages the
participants to depend more on the systems
setup in Stage 1, such as the LMS and VLE, in
preparation for the final assessments and
achieving their individual learning goals. By so
doing, the learners reflect on their learning
process and the knowledge they have gained
throughout the journey. At this stage the learners
will be referring back to the study notes they had
created in Stage 4 and would compile them into
an e-portfolio of activities for revision.
Furthermore, the learners will seek out other
sources of learner support to assist with their
doubts and filling in the knowledge gaps. A list
of apps for Stage 5 is shown in Table 5.
Additionallearner
support (MOOC)
Table 5 Apps for Development.
Create e-portfolios D2L ePortfolio
https://play.google.com/store/apps/details?id=com.
desire2learn.eportfolio_android
OpenSchoolePortfolio
https://play.google.com/store/apps/details?id=com.
openschool.app
Weebly - Create a Free Website
https://play.google.com/store/apps/details?id=com.
weebly.android
FreshGrade for Students
https://play.google.com/store/apps/details?id=com.
freshgrade.StudentApp
Diaro - diary, journal, notes
https://play.google.com/store/apps/details?id=com.
pixelcrater.Diaro
EdX - Online Courses
https://play.google.com/store/apps/details?id=org.
edx.mobile
Coursera
https://play.google.com/store/apps/details?id=org.
coursera.android
Udemy Online Courses
https://play.google.com/store/apps/details?id=com.
udemy.android
Udacity - Learn Programming
https://play.google.com/store/apps/details?id=com.
udacity.android
MOOCs4U
https://play.google.com/store/apps/details?id=com.
moocs4u
An Example App Portfolio for
Delivering a DE Course
In the previous section, you were introduced to 95
off-the-shelf Android apps, which are available for
free, via the Google Play store. Table 1 provides an
example of an app portfolio which can be used to
deliver a DE course considering the five stages of
the learning process.
An Off-The-Shelf Mobile App Portfolio for Distance Education 13
2. Online
Socialization
3. Information
Exchange
4. Knowledge
Construction
Table 1 An example App Portfolio for Delivering a DE Course
How to UseApp
Portfolio
Stage
1. Access and
Motivation
Provide access to the institutional LMS via Moodle Mobile. The
learners can access course contents, supplementary materials
and other related materials from the LMS through this app.
Conduct course orientation and routine Q&A sessions using
Hangouts. The learners can login from home, work etc. and get
clarification on any doubts they might have. It also allows the
learners to familiarize themselves with the teacher(s).
Furthermore, the sessions are automatically recorded for
asynchronous viewing by the learners who were absent or who
want to recap.
Use the Google Chrome Browser for accessing web content.
Google chrome supports almost all of the latest technologies such
as HTML5 which allows for better content delivery.
Gmail can be used for official email communications. The app
provides instant access to emails and attachments.
Group discussions and peer learning can take place via a
WhatsApp Messenger group. The learners have the ability to VOIP
call the teacher or course mates via WhatsApp (without incurring
telephone charges) if further clarification is needed.
Create a closed course group using Facebook. Encourage all
students following the course to join the group. The link to the
course group can be circulated via Gmail or WhatsApp. Use the
Facebook group as an unofficial LMS where supplementary
material such as videos and web links can be posted. Encourage
the students to post relevant material and discuss them openly
within the group.
Create a Twitter feed/group with a #Tag for the course such as
#HistoryCourseOUSL. Encourage students to follow and tweet
regularly, tagging the group, on their learning experience
throughout the duration of the course. This will also enable the
teachers to gather valuable feedback for continuous quality
improvement (CQI) at the end of the course.
Post YouTube videos relevant to the course on the Facebook group
and Twitter feed. Create short instructional/informational video
clips on YouTube and post them for the benefit of the learners.
Encourage the learners to create video clips and post on YouTube
as part of group activities.
Post all the lecture slides on LinkedIn SlideShare for
asynchronous viewing and downloading. Encourage the students
to upload their presentations as part of group activities. Post the
links to the slides on Facebook and Twitter.
Encourage students to submit their assignments using Google
Docs. Using Google Docs also allows students to keep a version
history. They also have the convenience and flexibility of working
on the document from home, work etc. using a mobile device or
computer. The students can directly share the document with the
teacher as a link once complete. The teacher is able to give
feedback on the document itself in synchronous or asynchronous
modes. Furthermore, Google Docs can be used for group
assignments provided that it can delineate between the sections
on the document according to the author.
14 CEMCA EdTech Notes
5. Development
Summary
Distance Education (DE) has evolved over the
years from paper based correspondence to
virtual environments. Today, most DE courses
are either delivered in blended mode or online.
Furthermore, the advent of mobile technologies
such as mobile apps is fast gaining traction
within the DE community as a viable method of
increasing access and efficiency of course
delivery. Based on the framework proposed by
Salmon (2013), learning in an online environment
takes place in five distinctive stages which are (i)
access and motivation; (ii) online socialization;
(iii) information exchange; (iv) knowledge
construction; and (v) development. This brief
paper introduces 95 off-the-shelf Android apps,
available for free, which can be readily used to
build a portfolio of apps for teaching and learning
in DE. The off-the-shelf Android free apps which
can be used for each stage of online learning are
summarized in Table 2.
Adobe Acrobat Reader can be used for reading course materials,
supplementary reading etc. in .pdf format. It can also be used to
gather feedback using forms. With the current version of the app,
students will be able to annotate study notes onto the document
itself and synchronize the note across devices.
The use of Evernote should be encouraged for taking study notes
or making notes of ideas. Once the note is saved on the app, it is
instantly synchronized via the web for easy access from other
devices.
Shout Notes can be used to create audio notes while studying.
These notes are saved on the mobile device for playback during
revision. A key advantage is that students can make notes in their
own words which improves understanding of a particular
concept.
Use SurveyMonkey to create and distribute surveys for group
projects or feedback on the course.
Encourage students to used cloud storage space using Google
Drive so that they can access all their learning materials,
assignments, supplementary materials etc. from anywhere. It also
decreases the risk of loss of data due to equipment failure or
theft.
From the outset of the course, encourage students to maintain an
ePortfolio of their work using D2L ePortfolio. Using this app
students will be able to take photos, record videos and audio,
and add them to the portfolio; create items and share, tag, or add
them to collections in one location; share items with peers,
mentors, and instructors; comment on other learners’ shared
items and feedback; create reflections on your smartphone;
search and view both your items and those shared by other users;
create link artifacts by sending a link from the Chrome browser to
ePortfolio; create a file artifact by sending photos and videos
from the Gallery to ePortfolio; view recent ePortfolio activity; and
create items and view local content even when not connected to
theInternet.
Additional learning on the topics covered in the course should be
encouraged via the use of MOOC. A popular platform with a
significant number of high quality MOOC is Coursera. Coursera
connects you with free online courses from 115+ of the top
universities and educational institutions in the world including
Stanford, Yale, Princeton and others.
An Off-The-Shelf Mobile App Portfolio for Distance Education 15
Table 2 Summary of off-the-shelf Android free apps which can be used in each stage of learning.
Access and Motivation
Online Socialization
InformationExchange
Knowledge Construction
Development
References:
Beldarrain, Y. (2006). Distance education trends: Integrating new technologies to foster student interaction and
collaboration. Distance education, 27(2), 139-153.
Bhandigadi, P., & Abeywardena, I. S. (2014). Virtual tutorials in adult ODL: A WizIQ case study of Wawasan Open
University. Open Praxis, 6(1), 75-83.
Gaytan, J. (2007). Visions shaping the future of online education: Understanding its historical evolution, implications, and
assumptions. Online Journal of Distance Learning Administration, 10(2).
Holmberg, B. (2005). Theory and practice of distance education. Routledge.
International Data Corporation. (2015, 08 01). Smartphone OS Market Share, 2015 Q2. Retrieved 10 31, 2015, from idc.com:
http://www.idc.com/prodserv/smartphone-os-market-share.jsp
Islam, R., Islam, R., & Mazumder, T. (2010). Mobile application and its global impact. International Journal of Engineering &
Technology (IJEST), 10(6), 72-78.
16 CEMCA EdTech Notes
About the Author
Dr. Ishan Abeywardena serves as the Advisoron Open Educational Resources at the Commonwealth of Learning
(COL), Burnaby, Canada from January 2016. Prior to joining COL, he was the Director of International Academic
Relations and Acting Director of the National Online Distance Education Service (NODES) at the Open
University of Sri Lanka (OUSL) for a period of one year. Ishan served as a Senior Lecturer in Information
Technology at Wawasan Open University (WOU), Penang, Malaysia from 2009 to 2013. Later on he headed
the School of Science and Technology at WOU as the Deputy Dean from 2013 to 2014. Before joining academia, he held several
key technical positions in the UK IT industry.Ishan holds a Ph.D in Computer Science from University of Malaya, Malaysia; two
Masters degrees in Engineering Management and Wireless Enterprise Busienss Systems from Brunel University, UK; and a B.Sc
in Computer Science from Bangalore University, India. Ishan is also amember of several professional bodieswithin the IT
industry. Dr. Ishan Abeywardena’s full professional profile is available at https://www.linkedin.com/in/ishansa.
Kokolis, K. (2013, 24 7). Media (R)evolutions: Global Mobile Phone Penetration. Retrieved 10 31, 2015, from Worldbank.org: http://
blogs.worldbank.org/publicsphere/media-revolutions-global-mobile-phone-penetration
Liu, F., Shu, P., Jin, H., Ding, L., Yu, J., Niu, D., & Li, B. (2013). Gearing resource-poor mobile devices with powerful clouds:
architectures, challenges, and applications. Wireless Communications, IEEE, 20(3), 14-22.
Mobasheri, M. H., King, D., Johnston, M., Gautama, S., Purkayastha, S., & Darzi, A. (2015). The ownership and clinical use of
smartphones by doctors and nurses in the UK: a multicentre survey study. BMJ Innovations, bmjinnov-2015.
Page, T. (2014). Application-based mobile devices in design education.International Journal of Mobile Learning and
Organisation, 8(2), 96-111.
Peters, O. (2003). Learning with new media in distance education. Handbook of distance education, 87-112.
Pahl, C. (2003). Managing evolution and change in web-based teaching and learning environments. Computers & Education, 40(2),
99-114.
Prensky, M. (2001). Digital natives, digital immigrants part 1. On the horizon,9(5), 1-6.
Prensky, M. (2009). H. sapiens digital: From digital immigrants and digital natives to digital wisdom. Innovate: journal of online
education, 5(3), 1.
Salmon, G. (2013). E-tivities: The key to active online learning. Routledge.
Statista. (2015). Number of apps available in leading app stores as of July 2015. Retrieved 11 1, 2015, from statista.com: http://
www.statista.com/statistics/276623/number-of-apps-available-in-leading-app-stores/
Smaradottir, B., Haland, J., Martinez, S., Somdal, A. R., & Fensli, R. W. (2015). Recommendations on a Test Infrastructure for
Evaluation of Touchscreen Assistive Technology for Visually Impaired Users. Proceedings of the 13th Scandinavian Conference
on Health Informatics, (pp. 41-46). Tromsø, Norway.
Taylor, J. C. (2001). Fifth generation distance education. Instructional Science and Technology, 4(1), 1-14.
Wong, S. H. R. (2012). Which platform do our users prefer: website or mobile app?. Reference Services Review, 40(1), 103-115.
CEMCA EdTech Notes is a topical start-up guide
series on emerging topics in the field of educational
media and technology. New titles are published
every year.
Series Editor: Ramesh Sharma
Designer:SabyasachiPanja
Copyright © CEMCA, 2015.
CEMCA EdTech Notes: An Off-
the-Shelf Mobile App Portfolio
for Distance Education, is made available under a
Creative Commons Attribution 4.0 License
(international): http:// creativecommons.org/
licenses/by-sa/4.0/
Views expressed in the CEMCA EdTech Notes are that
of the author, and do not necessarily reflect the
views of CEMCA/COL. All products and services
mentioned are owned by their respective copyrights
holders, and mere presentation in the publication
does not mean endorsement by CEMCA/COL.
CEMCA in an international organization established
by the Commonwealth of Learning, Vancouver, Canada
to promote the meaningful, relevant and appropriate
use of ICTs to serve the educational and training
needs of Commonwealth member states of Asia.
CEMCA receives diplomatic privileges and immunities
in India under section 3 of the United Nations
(privileges and immunities) Act, 1947.
Printed and published by Mr. R.
Thyagarajan, Head (Administration and
Finance), CEMCA, 7/8 Sarv Priya Vihar,
New Delhi 110016, INDIA.
Website: http://www.cemca.org.in

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An Off-The-Shelf Mobile App Portfolio for Distance Education

  • 1. An Off-The-Shelf Mobile App Portfolio for Distance Education 1 Atopical start-up guide series on emerging topics on Educational Media and Technology
  • 2. 2 CEMCA EdTech Notes The Evolution of Distance Education The concept of DE can be defined as (i) one-way traffic in the form of pre-produced course materials sent from the supporting organization and involving students in interaction with texts; and (ii) two-way traffic which is real communication between students and the supporting organization (Holmberg, 2005). Holmberg (2005) further explains that the original DE was delivered via correspondance mainly to adult learners using “self-instructional texts” coupled with communication in writing. This was essentially the communication taking place between the students and the tutors. As practitioners, many of us would have witnessed the DE landscape evolve over time in tune with the technological revolutions taking place in the world. Beldarrain (2006, p.139) summarizes “It has evolved from correspondence schools to delivery mechanisms such as independent study, computer-basedinstruction,computer-assisted instruction, video courses, videoconferencing, Web-based instruction, and online learning. Technology has played a key role in changing the dynamics of each delivery option over the years, as well as the pedagogy behind distance education. Technology is responsible for distorting the concept of distance between learner and instructor, and enabling learners to access education at any time and from any place”. From the legacy days of paper based instructional material and student support, many DE Institutions have experimented with changing technologies to facilitate their delivery. Pahl (2003) identifies these new delivery platforms as “Teaching and Learning Environments (TLEs)” which cover a wide range of computer-based and computer-supported educational systems. According to Taylor (2001), there are five models/ generations of DE and associated delivery technologies which are (i) the correspondence model; (ii) multimedia model; (iii) the telelearning model; (iv) flexible learning model; and (v) the intelligent flexible learning model. However, one of the key transitions from paper was onto plastic in the form of Compact Disks (CD-ROM) in the mid nineties as part of the multimedia model. Peters (2003, p.110) argues that this transition saw “Students learn with more extensive on-screen learning texts: they are activated through the interactivity and profit from the elucidation through multimedia, in particular, animation and simulation. They alter, store, and manage the acquired knowledge”. In essence, the adoption of CD-ROMs brought forth change in teaching behaviour in the form of “digital courses” which required collaboration with instructional technologists. Furthermore, study letters can be sent easily in the form of teaching CDs (Peters, 2003). Gaytan (2007, p.2) argues that the next logical step in DE is online education which has gained the spotlight by moving from “minor alternative” to the “center of life” for most Universities. This has brought forth Introduction Mobile technology has become a near-necessity in our modern lives, be it professional, personal and social. It is then not surprising to see mobile technology play a key role in how we are educated as well. To this extent, Mobile Learning (mLearning) has gained much significance over the past few years. With the design of new pedagogies and paradigm shifts, mLearning has become a new academic discipline on its own with a focus on the use of bespoke mobile technologies such as purpose built mobile apps to achieve the set learning outcomes. However, the design, development and implementation of such bespoke technologies require a substantial investmentboth monetarily and time wise. Many Distance Education (DE) practitioners would not have this privilege in terms of delivering their courses. In contrast, there are thousands of mobile applications available for free which can be leveraged to deliver a DE course more effectively and efficiently. In this light, this brief paper introduces how these off-the-shelf applications can be systematically incorporated into each stage of the learning process. The remaining sections of this paper will explore how DE has evolved from paper based, to plastic to virtual; the divide between digital natives and immigrants; the current mobile application landscape; and 95 free off-the-shelf mobile apps for the Android platform which could form a rich portfolio for teaching and learning in DE. “Students learn with more extensive on- screen learning texts: they are activated through the interactivity and profit from the elucidation through multimedia, in particular, animation and simulation. They alter, store, and manage the acquired knowledge”.
  • 3. An Off-The-Shelf Mobile App Portfolio for Distance Education 3 the need for Virtual Learning Environments (VLE), as discussed by Bhandigadi and Abeywardena (2014), which would allow the merger between a conventional face-to-face classrooms with sound pedagogy adopted in DE. An example of a VLE is shown in Figure 1. The Digital Natives/ Immigrant Divide With the transition of Higher Education (HE) to a more technology dependant generation, DE is increasingly associated with technology centric concepts such as multimedia, blended learning, online learning, Massive Open Online Courses (MOOC), Open Educational Resources (OER) and flipped classrooms to name a few. Ironically, however, the majority of present day teachers are considered to be ‘Digital Immigrants’ for the simple reason that they were born before the digital era but at a later point have become fascinated by and have adopted many or most aspects of digital technology (Prensky, 2001). Prensky (2001, p.2) further elaborates “As Digital Immigrants learn – like all immigrants, some better than others – to adapt to their environment, they always retain, to some degree, their “accent,” that is, their foot in the past. The “digital immigrant accent” can be seen in such things as turning to the Internet for information second rather than first, or in reading the manual for a program rather than assuming that the program itself will teach us to use it. Today’s older folk were “socialized” differently from their kids, and are now in the process of learning a new language. And a language learned later in life, scientists tell us, goes into a different part of the brain”. In contrast, students of today (with the exception of some lifelong learners) are ‘Digital Natives’ who are “native speakers” of the digital language of computers, videogames, Internet (Prensky, 2001); and more recently social media and mobile apps. Therein lays the dilemma as the teachers are attempting to teach using technology which the students are inherently better at (Figure 2). Perhaps one solution would be to transcend this generation divide by embracing the concept of “Digital Wisdom” which concentrates on (i) enhancing access to data; (ii) enhancing the Figure 1 Q&A session conducted via a VLE1 . 1 "Questions en direct dans le MOOC GdP3" by Ofol - Own work. Licensed under CC BY-SA 4.0 via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Questions_en_direct_dans_le_MOOC_GdP3.png#/media/ File:Questions_en_direct_dans_le_MOOC_GdP3.png As Digital Immigrants learn – like all immigrants, some better than others – to adapt to their environment, they always retain, to some degree, their “accent,” that is, their foot in the past. Figure 2 “Digital Natives” with modern age digital devices2 . 2 "Kids Holding Possible High Tech Mother’s Day Gifts” by Intel Free Press - http://www.flickr.com/photos/intelfreepress/ 8705298912/sizes/o/in/photostream/. Licensed under CC BY-SA 2.0 via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Kids_Holding_Possible_High_Tech_Mother%27s_Day_Gifts.jpg#/media/ File:Kids_Holding_Possible_High_Tech_Mother%27s_Day_Gifts.jpg
  • 4. 4 CEMCA EdTech Notes ability to conduct deeper analyses; (iii) enhancing the ability to plan and prioritize; (iv) enhancing our insights into others; and (v) enhancing access to alternate perspectives (Prensky, 2009). Given the current penetration of smartphones and tablets amongst teachers and students alike, the use of mobile applications could be proposed as a viable means of inculcating Digital Wisdom within the academic community. The Rise of the Mobile Application The exponential growth of mobile devices in the recent years has seen a dramatic shift of user preferences from traditional cell phones and laptops to smartphones and tablets (Liu et al., 2013). Based on data from Deloitte.com, seventy- two per cent of the UK population now owns a smartphone and 23% own a tablet computer. In the USA, ownership rates are 65% and 48%, respectively (Mobasheri, King, Johnston, Gautama, Purkayastha and Darzi, 2015). According to Kokolis(2013) the mobile penetration around the globe is over 90% with the exceptions of India (70%), China (69%), Rest of Asia Pacific (82%) and Africa (55%).Furthermore, “Advances in the portability and capability of mobile devices, together with widespread third/ fourth generation (3G/4G) Long Term Evolution (LTE) networks and WiFi access, have brought rich mobile application experiences to end users” (Liu et al., 2013, p.2). As a result, these new markets have caught the attention of many commercial sectors as a means of delivering information and services to a global customer base in real-time. Higher Education Institutions are no exceptions as they too have become aware of the need for more mobile access and are starting to respond to it (Wong, 2012). One of the most effective ways of taking a business to market is to use mobile applications as they are “easy, user friendly, inexpensive, downloadable and runable in most of the mobile phones including inexpensive and entry level phones” ( Islam, Islam & Mazumder, 2010, p.104) .Another key factor contributing to the popularity of mobile applications is the rich interaction between the user and the software (Page, 2014). Until recently the concept of user interfaces (UI) was used to design the interface between the human user and the software application. However, the interaction with the UI was limited to visual and occasionally auditory. Devices such as a mouse, touchpad and a keyboard were used to interact with the UI. With the advent of the mobile device and touch screens, the focus has shifted from UI to UX which provides a richer experience to the user. With UX design the user is able to touch the components displayed on screen, use gestures such as pinch, get feedback as auditory messages or vibrations, use speech to text to issue voice commands and use the inbuilt camera for visual inputs. This has revolutionized the way apps are built. Furthermore, UX can easily cater to impaired users making applications more accessible(Smaradottir, Haland, Martinez, Somdal, & Fensli, 2015). Figure 3 shows and example of a mobile UX design. The Android operating system (OS) is currently dominating the smart phone and tablet market with a market share of over 82% (International Data Corporation, 2015). The Free and Open Source (FOSS) frameworks and ease of use has made Android the OS of choice for small tolarge scale manufacturers alike. With thousands of free apps and approximately 1.6 million apps in total (Statista, 2015) available through the Google Play store (https://play.google.com/store), Android provides a feature rich experience to the user and 3 "Techpot mobile app plantcare 10" by Mad Tatu - Own work. Licensed under CC BY-SA 4.0 via Wikimedia Commons - https://commons.wikimedia.org/wiki/File:Techpot_mobile_app_plantcare_10.jpg#/media/ File:Techpot_mobile_app_plantcare_10.jpg Figure 3 An example of a UX designed to monitor plant growth3 . The exponential growthof mobile devices in the recent years has seen adramatic shift of user preferences from traditional cell phones and laptops to smartphones and tablets.
  • 5. An Off-The-Shelf Mobile App Portfolio for Distance Education 5 has an app for just about anything imaginable. This makes Android apps the ideal mobile applications for DE especially considering the affordability of the devices and the availability of free apps. Building an App Portfolio for DE Based on the framework by Salmon (2013), shown in Figure 4, teaching and learning in an online environment happens in five stages which are (i) access and motivation; (ii) online socialization; (iii) information exchange; (iv) knowledge construction; and (v) development. A portfolio of free apps can be built for each stage of this learning process. As a Distance Educator, you can decide on the combination of apps you would want your students to use for a particular course. This maybe dependant on the institutional policies, fit for purpose, availability, accessibility and preference. The following sections provide you with a choice of Android applications which are Figure 4 Model of teaching and learning online through online networking adapted from Salmon (2013). available through the Google Play store for free. Almost all of these apps have iOS counterparts available through the Apple App Store. Therefore, the type of devices used by your students to access these apps would largely be irrelevant. Stage 1: Access and Motivation The first stage provides individual access and an induction to the learning process. This includes setting up the system and accessing it for the first time from the learners’ perspective; and welcoming and encouraging from a teacher’s perspective. A list of apps for Stage 1 is shown in Table 1. Table 1 Apps for access and motivation. Accessing the Learning Management System (LMS) Moodle Mobile https://play.google.com/store/apps/details?id=com. moodle.moodlemobile Blackboard Mobile Learn https://play.google.com/store/apps/details?id=com. blackboard.android Google Classroom https://play.google.com/store/apps/details?id=com. google.android.apps.classroom WizIQ https://play.google.com/store/apps/details?id=air. com.wiziq.ipadvc BBB-Android (Big Blue Button) https://play.google.com/store/apps/details?id=org. mconf.android.bbbandroid Accessing the LearningVirtual LearningEnvironment (VLE) As a Distance Educator, you can decide on the combination of apps you wouldwant your students to use for a particular course.
  • 6. 6 CEMCA EdTech Notes Accessing Web Content Ustream https://play.google.com/store/apps/details?id=tv. ustream.ustream Hangouts https://play.google.com/store/apps/details?id=com. google.android.talk Skype - free IM & video calls https://play.google.com/store/apps/details?id=com. skype.raider Chrome Browser – Google https://play.google.com/store/apps/details?id=com. android.chrome Firefox Browser for Android https://play.google.com/store/apps/details?id=org. mozilla.firefox Opera browser https://play.google.com/store/apps/details?id=com. opera.browser Gmail https://play.google.com/store/apps/details?id=com. google.android.gm Microsoft Outlook https://play.google.com/store/apps/details?id=com. microsoft.office.outlook YahooMail https://play.google.com/store/apps/details?id=com. yahoo.mobile.client.android.mail WhatsApp Messenger https://play.google.com/store/apps/details?id=com. whatsapp Viber https://play.google.com/store/apps/details?id=com. viber.voip Messenger – Facebook https://play.google.com/store/apps/details?id=com. facebook.orca LINE: Free Calls & Messages https://play.google.com/store/apps/details?id=jp. naver.line.android WeChat https://play.google.com/store/apps/details?id=com. tencent.mm Accessing e-mail Communications Accessing Group Chats
  • 7. An Off-The-Shelf Mobile App Portfolio for Distance Education 7 Stage 2: Online Socialization The initial setup of the systems and the introductions are completed in Stage 1 of the learning process. This ensures that the students have access to the teacher, peers and learning content within the course. Stage 2 concentrates Table 2 Appsfor online socializing. on empowering students to establish their own individual identities within the course and build networks with peers by socializing. These interactions and connections foster camaraderie among the course mates which facilitates group learning/activities. A list of apps for Stage 2 is shown in Table 2. Social Networking Facebook https://play.google.com/store/apps/details?id=com. facebook.katana Google+ https://play.google.com/store/apps/details?id=com. google.android.apps.plus LinkedIn https://play.google.com/store/apps/details?id=com. linkedin.android Instagram https://play.google.com/store/apps/details?id=com. instagram.android Twitter https://play.google.com/store/apps/details?id=com. twitter.android Blogger https://play.google.com/store/apps/details?id=com. google.android.apps.blogger WordPress https://play.google.com/store/apps/details?id=org. wordpress.android Tumblr https://play.google.com/store/apps/details?id=com. tumblr Blogging and Micro- blogging Stage 3: Information Exchange Stage 3 encourages mutual exchange of information between the learners which includes sharing of own research, findings, solutions and useful resources for the course. This communal learning exercise assists the individual as well as the group as a whole. The most convenient method of sharing information would be via the social networks/blogs established in Stage 2. However, the email, group chat, VLE and LMS setup in Stage 1 can also be effective in sharing information within the group.A list of apps for Stage 3 is shown in Table 3. Table 3 Apps for information exchange. InformationExchange YouTube https://play.google.com/store/apps/details?id=com. google.android.youtube
  • 8. 8 CEMCA EdTech Notes Vimeo https://play.google.com/store/apps/details?id=com. vimeo.android.videoapp Flickr https://play.google.com/store/apps/details?id=com. yahoo.mobile.client.android.flickr LinkedIn SlideShare https://play.google.com/store/apps/details?id=net. slideshare.mobile Wikipedia https://play.google.com/store/appsdetails?id=org. wikipedia GooglePlayBooks https://play.google.com/store/apps/details?id=com. google.android.apps.books Amazon Kindle https://play.google.com/store/apps/details?id=com. amazon.kindle Scribd - Read Unlimited Books https://play.google.com/store/apps/details?id=com. scribd.app.reader0 Free Books - 23,469 classics https://play.google.com/store/apps/details?id=com. spreadsong.freebooks Issuu: A world of magazines https://play.google.com/store/apps/details?id=com. issuu.android.app SpringerLink https://play.google.com/store/apps/details?id=com. springer.springerlink Elsevier eLibrary Reader https://play.google.com/store/apps/details?id=com. impelsys.elsapac.android.ebookstore ResearchHighlights https://play.google.com/store/apps/details?id=com. elsevier.webshop.highlights MIT Press eBooks https://play.google.com/store/apps/details?id=com. impelsys.mit.android.ebookstore IEEESpectrumMagazine https://play.google.com/store/apps/details?id=org. qmags.com.ieeespectrum ACM TechNews https://play.google.com/store/apps/details?id=com. kiwi.technews.v2
  • 9. An Off-The-Shelf Mobile App Portfolio for Distance Education 9 Create/Read Documents Stage 4: Knowledge Construction In the first three stages of the learning process, a form of co-operation occurs whereby each person supports the other participants’ goals. Stage 4 sees the interaction focus more on course related topics and activities. This stage is when the learner concentrates on achieving Table 4 Apps for knowledge construction. the majority of the course learning outcomes. It is also the phase when the learner concentrates more on the assessments of the course. To this extent, the learner will be digesting the course content more thoroughly and making the necessary study notes.A list of apps for Stage 4 is shown in Table 4. WPS Office https://play.google.com/store/apps/details?id=com. wps.moffice_eng Polaris Office https://play.google.com/store/apps/details?id=com. infraware.office.link Microsoft Office Mobile https://play.google.com/store/apps/details?id=com. microsoft.office.officehub Docs To Go™ Free Office Suite https://play.google.com/store/apps/details?id=com. dataviz.docstogo Smart Office 2 https://play.google.com/store/apps/details?id=com. picsel.tgv.app.smartoffice GoogleDocs https://play.google.com/store/apps/details?id=com. google.android.apps.docs.editors.docs Google Sheets https://play.google.com/store/apps/details?id=com. google.android.apps.docs.editors.sheets Google Slides https://play.google.com/store/apps/details?id=com. google.android.apps.docs.editors.slides OpenDocument Reader https://play.google.com/store/apps/details?id=at. tomtasche.reader Adobe Acrobat Reader https://play.google.com/store/apps/details?id=com. adobe.reader ACM Digital Library https://play.google.com/store/apps/details?id=com. acm.dl The Harvard Business Review https://play.google.com/store/apps/details?id=com. hbr.international.android.reader Read ebooks
  • 10. 10 CEMCA EdTech Notes Google PDF Viewer https://play.google.com/store/apps/details?id=com. google.android.apps.pdfviewer Foxit MobilePDF - PDF Reader https://play.google.com/store/apps/details?id=com. foxit.mobile.pdf.lite Universal Book Reader https://play.google.com/store/apps/details?id=com. mobisystems.ubreader_west ePub Reader for Android https://play.google.com/store/apps/details?id=com. graphilos.epub PocketBook - PDF, EPUB reader https://play.google.com/store/apps/details?id=com. obreey.reader Ebook Reader https://play.google.com/store/apps/details?id=com. ebooks.ebookreader Evernote https://play.google.com/store/apps/details?id=com. evernote OneNote https://play.google.com/store/apps/details?id=com. microsoft.office.onenote ColorNote Notepad Notes https://play.google.com/store/apps/details?id=com. socialnmobile.dictapps.notepad.color.note Quick notes https://play.google.com/store/apps/details?id=yong. app.notes Skitch - Snap. Mark up. Send. https://play.google.com/store/apps/details?id=com. evernote.skitch Google Keep https://play.google.com/store/apps/details?id=com. google.android.keep Shout Notes https://play.google.com/store/apps/details?id=appin ventor.ai_ishan_abeywardena.ShoutNotes SurveyMonkey https://play.google.com/store/apps/details?id=com. surveymonkey Adobe Fill & Sign DC https://play.google.com/store/apps/details?id=com. adobe.fas Making Study Notes Create Surveys
  • 11. An Off-The-Shelf Mobile App Portfolio for Distance Education 11 Learning Tools Survey Maker https://play.google.com/store/apps/details?id=com. loopsurvey.loop Qualtrics Surveys https://play.google.com/store/apps/details?id=com. qualtrics.offlinesurveys Insta Survey https://play.google.com/store/apps/details?id= appdictive.instasurvey Google Translate https://play.google.com/store/apps/details?id=com. google.android.apps.translate Dictionary.com https://play.google.com/store/apps/details?id=com. dictionary Oxford Dictionary of English https://play.google.com/store/apps/details?id=com. mobisystems.msdict.embedded.wireless.oxford. dictionaryofenglish Dictionary - Merriam-Webster https://play.google.com/store/apps/details?id=com. merriamwebster Webster’s Thesaurus TR https://play.google.com/store/apps/details?id=com. mobisystems.msdict.embedded.wireless.webster. rogetsazthesaurus Thesaurus Free https://play.google.com/store/apps/details?id=com. speedymarks.android.thesaurus RealCalcScientificCalculator https://play.google.com/store/apps/details?id=uk.co. nickfines.RealCalc ScientificCalculator https://play.google.com/store/apps/details?id=com. scaleasw.powercalc Dropbox https://play.google.com/store/apps/details?id=com. dropbox.android OneDrive – cloud storage https://play.google.com/store/apps/details?id=com. microsoft.skydrive Google Drive https://play.google.com/store/apps/details?id=com. google.android.apps.docs Google Photos https://play.google.com/store/apps/details?id=com. google.android.apps.photos Cloud File Storage
  • 12. 12 CEMCA EdTech Notes Stage 5: Development Stages 1 to 4 of the learning process sees the participants move through various challenges gaining multiple skills. Stage 5 encourages the participants to depend more on the systems setup in Stage 1, such as the LMS and VLE, in preparation for the final assessments and achieving their individual learning goals. By so doing, the learners reflect on their learning process and the knowledge they have gained throughout the journey. At this stage the learners will be referring back to the study notes they had created in Stage 4 and would compile them into an e-portfolio of activities for revision. Furthermore, the learners will seek out other sources of learner support to assist with their doubts and filling in the knowledge gaps. A list of apps for Stage 5 is shown in Table 5. Additionallearner support (MOOC) Table 5 Apps for Development. Create e-portfolios D2L ePortfolio https://play.google.com/store/apps/details?id=com. desire2learn.eportfolio_android OpenSchoolePortfolio https://play.google.com/store/apps/details?id=com. openschool.app Weebly - Create a Free Website https://play.google.com/store/apps/details?id=com. weebly.android FreshGrade for Students https://play.google.com/store/apps/details?id=com. freshgrade.StudentApp Diaro - diary, journal, notes https://play.google.com/store/apps/details?id=com. pixelcrater.Diaro EdX - Online Courses https://play.google.com/store/apps/details?id=org. edx.mobile Coursera https://play.google.com/store/apps/details?id=org. coursera.android Udemy Online Courses https://play.google.com/store/apps/details?id=com. udemy.android Udacity - Learn Programming https://play.google.com/store/apps/details?id=com. udacity.android MOOCs4U https://play.google.com/store/apps/details?id=com. moocs4u An Example App Portfolio for Delivering a DE Course In the previous section, you were introduced to 95 off-the-shelf Android apps, which are available for free, via the Google Play store. Table 1 provides an example of an app portfolio which can be used to deliver a DE course considering the five stages of the learning process.
  • 13. An Off-The-Shelf Mobile App Portfolio for Distance Education 13 2. Online Socialization 3. Information Exchange 4. Knowledge Construction Table 1 An example App Portfolio for Delivering a DE Course How to UseApp Portfolio Stage 1. Access and Motivation Provide access to the institutional LMS via Moodle Mobile. The learners can access course contents, supplementary materials and other related materials from the LMS through this app. Conduct course orientation and routine Q&A sessions using Hangouts. The learners can login from home, work etc. and get clarification on any doubts they might have. It also allows the learners to familiarize themselves with the teacher(s). Furthermore, the sessions are automatically recorded for asynchronous viewing by the learners who were absent or who want to recap. Use the Google Chrome Browser for accessing web content. Google chrome supports almost all of the latest technologies such as HTML5 which allows for better content delivery. Gmail can be used for official email communications. The app provides instant access to emails and attachments. Group discussions and peer learning can take place via a WhatsApp Messenger group. The learners have the ability to VOIP call the teacher or course mates via WhatsApp (without incurring telephone charges) if further clarification is needed. Create a closed course group using Facebook. Encourage all students following the course to join the group. The link to the course group can be circulated via Gmail or WhatsApp. Use the Facebook group as an unofficial LMS where supplementary material such as videos and web links can be posted. Encourage the students to post relevant material and discuss them openly within the group. Create a Twitter feed/group with a #Tag for the course such as #HistoryCourseOUSL. Encourage students to follow and tweet regularly, tagging the group, on their learning experience throughout the duration of the course. This will also enable the teachers to gather valuable feedback for continuous quality improvement (CQI) at the end of the course. Post YouTube videos relevant to the course on the Facebook group and Twitter feed. Create short instructional/informational video clips on YouTube and post them for the benefit of the learners. Encourage the learners to create video clips and post on YouTube as part of group activities. Post all the lecture slides on LinkedIn SlideShare for asynchronous viewing and downloading. Encourage the students to upload their presentations as part of group activities. Post the links to the slides on Facebook and Twitter. Encourage students to submit their assignments using Google Docs. Using Google Docs also allows students to keep a version history. They also have the convenience and flexibility of working on the document from home, work etc. using a mobile device or computer. The students can directly share the document with the teacher as a link once complete. The teacher is able to give feedback on the document itself in synchronous or asynchronous modes. Furthermore, Google Docs can be used for group assignments provided that it can delineate between the sections on the document according to the author.
  • 14. 14 CEMCA EdTech Notes 5. Development Summary Distance Education (DE) has evolved over the years from paper based correspondence to virtual environments. Today, most DE courses are either delivered in blended mode or online. Furthermore, the advent of mobile technologies such as mobile apps is fast gaining traction within the DE community as a viable method of increasing access and efficiency of course delivery. Based on the framework proposed by Salmon (2013), learning in an online environment takes place in five distinctive stages which are (i) access and motivation; (ii) online socialization; (iii) information exchange; (iv) knowledge construction; and (v) development. This brief paper introduces 95 off-the-shelf Android apps, available for free, which can be readily used to build a portfolio of apps for teaching and learning in DE. The off-the-shelf Android free apps which can be used for each stage of online learning are summarized in Table 2. Adobe Acrobat Reader can be used for reading course materials, supplementary reading etc. in .pdf format. It can also be used to gather feedback using forms. With the current version of the app, students will be able to annotate study notes onto the document itself and synchronize the note across devices. The use of Evernote should be encouraged for taking study notes or making notes of ideas. Once the note is saved on the app, it is instantly synchronized via the web for easy access from other devices. Shout Notes can be used to create audio notes while studying. These notes are saved on the mobile device for playback during revision. A key advantage is that students can make notes in their own words which improves understanding of a particular concept. Use SurveyMonkey to create and distribute surveys for group projects or feedback on the course. Encourage students to used cloud storage space using Google Drive so that they can access all their learning materials, assignments, supplementary materials etc. from anywhere. It also decreases the risk of loss of data due to equipment failure or theft. From the outset of the course, encourage students to maintain an ePortfolio of their work using D2L ePortfolio. Using this app students will be able to take photos, record videos and audio, and add them to the portfolio; create items and share, tag, or add them to collections in one location; share items with peers, mentors, and instructors; comment on other learners’ shared items and feedback; create reflections on your smartphone; search and view both your items and those shared by other users; create link artifacts by sending a link from the Chrome browser to ePortfolio; create a file artifact by sending photos and videos from the Gallery to ePortfolio; view recent ePortfolio activity; and create items and view local content even when not connected to theInternet. Additional learning on the topics covered in the course should be encouraged via the use of MOOC. A popular platform with a significant number of high quality MOOC is Coursera. Coursera connects you with free online courses from 115+ of the top universities and educational institutions in the world including Stanford, Yale, Princeton and others.
  • 15. An Off-The-Shelf Mobile App Portfolio for Distance Education 15 Table 2 Summary of off-the-shelf Android free apps which can be used in each stage of learning. Access and Motivation Online Socialization InformationExchange Knowledge Construction Development References: Beldarrain, Y. (2006). Distance education trends: Integrating new technologies to foster student interaction and collaboration. Distance education, 27(2), 139-153. Bhandigadi, P., & Abeywardena, I. S. (2014). Virtual tutorials in adult ODL: A WizIQ case study of Wawasan Open University. Open Praxis, 6(1), 75-83. Gaytan, J. (2007). Visions shaping the future of online education: Understanding its historical evolution, implications, and assumptions. Online Journal of Distance Learning Administration, 10(2). Holmberg, B. (2005). Theory and practice of distance education. Routledge. International Data Corporation. (2015, 08 01). Smartphone OS Market Share, 2015 Q2. Retrieved 10 31, 2015, from idc.com: http://www.idc.com/prodserv/smartphone-os-market-share.jsp Islam, R., Islam, R., & Mazumder, T. (2010). Mobile application and its global impact. International Journal of Engineering & Technology (IJEST), 10(6), 72-78.
  • 16. 16 CEMCA EdTech Notes About the Author Dr. Ishan Abeywardena serves as the Advisoron Open Educational Resources at the Commonwealth of Learning (COL), Burnaby, Canada from January 2016. Prior to joining COL, he was the Director of International Academic Relations and Acting Director of the National Online Distance Education Service (NODES) at the Open University of Sri Lanka (OUSL) for a period of one year. Ishan served as a Senior Lecturer in Information Technology at Wawasan Open University (WOU), Penang, Malaysia from 2009 to 2013. Later on he headed the School of Science and Technology at WOU as the Deputy Dean from 2013 to 2014. Before joining academia, he held several key technical positions in the UK IT industry.Ishan holds a Ph.D in Computer Science from University of Malaya, Malaysia; two Masters degrees in Engineering Management and Wireless Enterprise Busienss Systems from Brunel University, UK; and a B.Sc in Computer Science from Bangalore University, India. Ishan is also amember of several professional bodieswithin the IT industry. Dr. Ishan Abeywardena’s full professional profile is available at https://www.linkedin.com/in/ishansa. Kokolis, K. (2013, 24 7). Media (R)evolutions: Global Mobile Phone Penetration. Retrieved 10 31, 2015, from Worldbank.org: http:// blogs.worldbank.org/publicsphere/media-revolutions-global-mobile-phone-penetration Liu, F., Shu, P., Jin, H., Ding, L., Yu, J., Niu, D., & Li, B. (2013). Gearing resource-poor mobile devices with powerful clouds: architectures, challenges, and applications. Wireless Communications, IEEE, 20(3), 14-22. Mobasheri, M. H., King, D., Johnston, M., Gautama, S., Purkayastha, S., & Darzi, A. (2015). The ownership and clinical use of smartphones by doctors and nurses in the UK: a multicentre survey study. BMJ Innovations, bmjinnov-2015. Page, T. (2014). Application-based mobile devices in design education.International Journal of Mobile Learning and Organisation, 8(2), 96-111. Peters, O. (2003). Learning with new media in distance education. Handbook of distance education, 87-112. Pahl, C. (2003). Managing evolution and change in web-based teaching and learning environments. Computers & Education, 40(2), 99-114. Prensky, M. (2001). Digital natives, digital immigrants part 1. On the horizon,9(5), 1-6. Prensky, M. (2009). H. sapiens digital: From digital immigrants and digital natives to digital wisdom. Innovate: journal of online education, 5(3), 1. Salmon, G. (2013). E-tivities: The key to active online learning. Routledge. Statista. (2015). Number of apps available in leading app stores as of July 2015. Retrieved 11 1, 2015, from statista.com: http:// www.statista.com/statistics/276623/number-of-apps-available-in-leading-app-stores/ Smaradottir, B., Haland, J., Martinez, S., Somdal, A. R., & Fensli, R. W. (2015). Recommendations on a Test Infrastructure for Evaluation of Touchscreen Assistive Technology for Visually Impaired Users. Proceedings of the 13th Scandinavian Conference on Health Informatics, (pp. 41-46). Tromsø, Norway. Taylor, J. C. (2001). Fifth generation distance education. Instructional Science and Technology, 4(1), 1-14. Wong, S. H. R. (2012). Which platform do our users prefer: website or mobile app?. Reference Services Review, 40(1), 103-115. CEMCA EdTech Notes is a topical start-up guide series on emerging topics in the field of educational media and technology. New titles are published every year. Series Editor: Ramesh Sharma Designer:SabyasachiPanja Copyright © CEMCA, 2015. CEMCA EdTech Notes: An Off- the-Shelf Mobile App Portfolio for Distance Education, is made available under a Creative Commons Attribution 4.0 License (international): http:// creativecommons.org/ licenses/by-sa/4.0/ Views expressed in the CEMCA EdTech Notes are that of the author, and do not necessarily reflect the views of CEMCA/COL. All products and services mentioned are owned by their respective copyrights holders, and mere presentation in the publication does not mean endorsement by CEMCA/COL. CEMCA in an international organization established by the Commonwealth of Learning, Vancouver, Canada to promote the meaningful, relevant and appropriate use of ICTs to serve the educational and training needs of Commonwealth member states of Asia. CEMCA receives diplomatic privileges and immunities in India under section 3 of the United Nations (privileges and immunities) Act, 1947. Printed and published by Mr. R. Thyagarajan, Head (Administration and Finance), CEMCA, 7/8 Sarv Priya Vihar, New Delhi 110016, INDIA. Website: http://www.cemca.org.in