A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Alex Keybl (Plex): We’re All Video Game Companies Now
With greater hardware accessibility and exciting innovations mixed reality is making the jump from being video game-centric to a compelling platform for all apps, but not without a myriad of product and technical challenges traditionally encountered by game studios. In this session we will share our experiences and vision for the future of non-game apps in VR/AR, while offering practical guidance to help companies avoid the mistakes and slow uptake seen during the shift from web to mobile apps.
http://AugmentedWorldExpo.com
Alex Keybl (Plex): We’re All Video Game Companies Now
1. We’re All Video Game
Companies now
Alex Keybl
Director of VR @ Plex
2. Why should I care?
We’ve
● made a top 15 mobile VR app
● launched on multiple VR
platforms and devices
You’re
● a non-game software company
considering jumping into VR/AR
● learning from the VR experience
of others
3. Stream smarter. | plex.tv
“Plex could be the heart
of everything.” -Forbes
7. Where is VR now?
existence
comfort and mass
user acceptance,
despite price
mass business
acceptance
VR ?
8. At the end of the day, comfort is king
headstrapsnose foam
overheating wires/sensors
pixel density
field of view
sweet spot
god rays
ghosting
Visual
Physical
light seepage
Softwaresetup
tracking drift
re-centering
boundaries
UI interaction
hardware requirements
text input
6dof
comfortable now?
9. Mass market ≠ everybody… yet
object occlusion
optionally drop walls and horizon
dynamic space utilization
visual passthrough
17. Dev time split for non-game VR software
Performance
UI
Platform-specific issues
Interaction
Environment
Multi-user
18. Minimally viable VR/AR team
Internal External
VR Product/Design Unity Dev
Your Dev Expert
3D Assets/Environment
Most importantly, the freedom to take risks
and autonomy
I’m Alex Keybl, I made an indie VR app (non-game) that was acquired by the media software company Plex
“We’re all video game companies now” - meant to highlight the fact that normal software companies are going to experience the struggles of video game companies
Not wanting to be left behind
The heart of all your media content - ...one hub for all of your media
Allows you to stream your media smarter, to any device - from Live TV to VR experiences to streaming news and your music collection - it’s the hub
We make a promise to our users to give them access to all of their media on all of their devices
Comfortable, Interactive, Social media player -- available for Daydream phones/standalones, Gear VR, and the Oculus Go
Google and Oculus approached Plex
Outside of the fact that ~80% of mobile VR usage is video
A little SAT prep
Simply put, VR is headphones for your eyes
This leaves out a bunch of the magic of VR - interaction, future haptics, etc.
Comfort, mass user acceptance, part of daily life/habits
When the right tools are available
~40 - 50% interest
Even once VR is a totally comfortable experience, a majority of people will not own or use VR until AR glasses, and that's OK.
Note that I'm skipping over phone AR - we have to be honest with ourselves, it's not what consumers want.
AR glasses as a superset of VR
The space is being carved up now
I put screen in quotes, because it’s sort of a misnomer (more about that in a second)
Highlight TV on the wall
“But Alex…”
Tactile (said the same thing about the iphone
Wearing glasses won’t be cool - look kids wear glasses without lenses these days… it’ll be cool
Outside of the fact that ~80% of mobile VR usage is video
Prior app design only translates partially into UI design, and isn't applicable elsewhere
Breaking out your existing app into menus, or following a 2D paradigm, will get you left behind
Let them pull videos off the shelfLet them resize the screen to whatever size they want
You're now more of an imagineer than a designer, and that means that existing designers may not get it.
Things need to be interactive
Design for AR glasses first, and work your way back to VR (ESPECIALLY IN SOFTWARE VS GAMES)
Multi-user (my wife won’t get involved in VR until we can do things together)
Hand tracking - laser pointers are a short-term fix
Thankfully this is mostly an issue for bring-up
Something Plex is really good at in general - multi-platform is hard; we have worked at it for years/since Day 1
Native, specifically Unity
Mobile first
User numbers and usage
One exception is console, but that’s only in the medium-term and even more game focused
Open XR can't come quickly enough for common platform features
Expect to spend at least 33% of your dev time on performance
Loading time was whether somebody wanted to open your app
This is now comfort, engagement, etc. necessary to stay in the app
Do NOT contract out the entire product outside the company
It’s not going to work if everybody doesn’t love VR due to:
Innovation
Hurdles
The expert (preferably Android/mobile, with build experience too) -- keeping things professional and on track
-- adaptable
Product/design hybrid role to start
Unity dev can have worked on mobile Unity, not necessarily VR
Freedom & autonomy - something Plex does very well
Maybe those should have been VR headsets instead of blindfolds, I dunno