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Former Head of Virtual Reality & Game Design

IBM Research
Aldis Sipolins
The Psychology Behind
Skill Transfer With XR
My Background
Hardware Landscape
Mobile Standalone High-End
$
Display quality
Tracking
$$
Convenience
Interactions
$$$
Display quality
Tracking
Mobile Standalone High-End
$
Display quality
Convenience
Interactions
$$$
Display quality
Tracking
Apple’s XR Plans: Codename T288
Wild Speculation
2020 release!
XR headset!
5G/WiGig cloud rendering!
Eye tracking!
Biosensors!
Hand tracking!
Walled garden!
8K per eye!
Why XR is Good for Science
What is “Presence”?
• Behavioral

• Physiological

• Cognitive
Ecological Validity
• Behavior

• Physiology

• Cognition
Ecological Validity
When to Use XR
“Do the thing that can only be done in VR,
not the thing that can also be done in VR”

Chet Faliszek
XR makes sense when…
AR makes sense when…
The RL environment matters
People are co-located
Reality is expensive
Reality is dangerous
Reality is insufficient
VR makes sense when…
Fidelity is important
Interactions are complex
People are remote
“…with the same experience this would take me
months to do with the traditional 3D approach.
And the result would look different”

Goro Fujita, Oculus Story Studio
Reality is insufficient

Interactions are complex
3D Modeling + Animation
Training
Reality is expensive

Reality is dangerous

Interactions are complex
Fewer mistakes Faster training time
Using an Espresso Machine
Quarterback Decision-Making
20% faster 6% more accurate
Reality is expensive

Reality is dangerous

Fidelity is important
On-Site Sales
40% faster training More effective training
Reality is expensive

Reality is insufficient
Customer Interactions
70% improvement 30% higher satisfaction
Reality is expensive

Reality is insufficient

Fidelity is important
Train Maintenance + Repair
20% faster 6% more accurate
Reality is expensive

Reality is dangerous

Fidelity is important
Reality is expensive

Reality is dangerous

Fidelity is important
Manufacturing + Assembly
Reality is expensive

Reality is dangerous

Fidelity is important



Reality is insufficient
Police Training
Performance Enhancement
Fidelity is important

Reality is insufficient
Real-Time Technical Support
8-11% Efficiency Improvement
Transfer
Fined $2,000,000 for false advertising
“There is little evidence that playing brain games improves
underlying broad cognitive abilities, or that it enables one
to better navigate a complex realm of everyday life”

A Consensus on the Brain Training Industry from the Scientific Community,
Stanford Center on Longevity
≠
Thing 1 Thing 2
Transfer
Cognitive
Motor
Perceptual
Real-World Cognition
Memorization
minigame
Cost
Fidelity
VR
Simulations
Moblie AR
Punt Coma
Science for fun and profit
The Problem With Mobile AR
It’s fun for a few seconds, but it’s not sticky
The App Store and Google Play are full of
one-off gimmick apps
Most of the 500m+ potential AR users don’t even
know they already have an AR-ready device
Liar Liar
A mobile AR creative deception game for 2-6 people
There are two teams of three players. Team 1 describes an item
that Team 2 cannot see. They might be lying, they might be telling
the truth. Team 2 has to decide if it’s a Lie or Truth. If Team 1 guess
correctly, they get a point. If they get it wrong, Team 2 gets a point.
First team to 2 points wins. Teams switch roles between rounds.
Thanks for downloading our free game!
We hope you enjoy it as much as we do.
We love science and hope you’ll let us use
your data for research. Your data would be
anonymized on device and it won’t live on
anyone’s cloud. 

Does that sound okay?
(If not, that’s fine too 8])
X ✓
Yes! I want to
help science
No! It’s my data
Data anonymized
on device
Sentto
cloud
Rem
oved
from
cloud
Users opt in (or not)
Encrypted
Data gets processed
2,000,000,000+ Smartphones
iOS

ARKit
Android

ARCore
Face
Behavioral
Voice
Punt Coma
Science for fun and profit
“Good design is good business”

Thomas J. Watson
Thank You!
@AldisSipolins

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