AgileUX / LeanUXA day in the life of anAGILE UX PractitionerJean Claude GROSJEANAgile CoachTrainerUX Specialistwww.qualitystreet.fr / www.agile-ux.com
#2Jean Claude GROSJEAN – Valtech Parisjcgrosjean@qualitystreet.frJean-claude.grosjean@valtech.fr
#3Agile and UX: Lots in commonGoalsCognitive processesUXExpertiseRequirementsInterface designUser ResearchPrototypingHuman FactorPersonas & User rolesFeedback & TestsCollaborationSimplicity AGILEMindsetCommunicationChangeAdaptationTransparency VisibilityBusiness ValueVelocity
# 1 Helping to define the product Vision…« Fits in a shirtpocket, syncsseamlesslywith PC, fast and easy to use, no more than $299 »A directionA purpose
#5Vision Workshops(fromGeoffrey Moore)
#6Vision & Visual ManagementOn the information radiatorWith the agile team everyday!
#7INVOLVE ME AND I’LL UNDERSTAND !
#8 « Product Vision Box » WorkshopBackFront??(www.agile-ux.com)
#9« Product Vision Box » workshops(www.agile-ux.com)
# 2 Creating Personas collaboratively…A persona is a user-archetypeA fictional representation of target users you can use to help guide decisions about product, features, navigation, visual design(Ericsson Life in 2020)
#11 « Personas » WorkshopsLook for differences(Goals, Behaviors, Attitudes…) Introduce the AGILE PERSONA Use Storytelling…(www.qualitystreet.fr)
#12Poster & TemplateUse and communicate(www.qualitystreet.fr)
# 3 Sharing with the team the design principlesSitting within the agile Team	A daily activity	Various opportunities to learn !
Good interface design…Direct feedbackUser ControlError management
# 4 Building the Information ArchitectureThe right thing at the right placeInformation architectureJesse James Garret’s Elements of User Experience
High Level… structuring !Categorizing…	Prioritizing…	Modeling…	And creating a navigation systemInformation architecture workshop
# 5 Prototyping… working on Interface designPaper… Whiteboard…	and	Balsamiq	All you need to work effectively !
Wireframes… Just enough !Rapid and valuable prototyping in order to foster collaboration and elicit rapid feedback
# 6 Facilitating Specification workshops	Collaborative workshop(s) at each sprint	To refine the Product Backlog	To Prepare the next sprint
Just enough… JUST IN TIMEBe a facilitator
# 7 Testing, Measuring… Testing again!Go & See
Guerilla UsabilityFeedbackValueAdaptationInformal… Low costUsabilitytesting: YES but…shorter… more frequent… and evolutive !
Thanks !

AgileUX LeanUX grosjean2011

  • 1.
    AgileUX / LeanUXAday in the life of anAGILE UX PractitionerJean Claude GROSJEANAgile CoachTrainerUX Specialistwww.qualitystreet.fr / www.agile-ux.com
  • 2.
    #2Jean Claude GROSJEAN– Valtech Parisjcgrosjean@qualitystreet.frJean-claude.grosjean@valtech.fr
  • 3.
    #3Agile and UX:Lots in commonGoalsCognitive processesUXExpertiseRequirementsInterface designUser ResearchPrototypingHuman FactorPersonas & User rolesFeedback & TestsCollaborationSimplicity AGILEMindsetCommunicationChangeAdaptationTransparency VisibilityBusiness ValueVelocity
  • 4.
    # 1 Helpingto define the product Vision…« Fits in a shirtpocket, syncsseamlesslywith PC, fast and easy to use, no more than $299 »A directionA purpose
  • 5.
  • 6.
    #6Vision & VisualManagementOn the information radiatorWith the agile team everyday!
  • 7.
    #7INVOLVE ME ANDI’LL UNDERSTAND !
  • 8.
    #8 « Product VisionBox » WorkshopBackFront??(www.agile-ux.com)
  • 9.
    #9« Product Vision Box »workshops(www.agile-ux.com)
  • 10.
    # 2 CreatingPersonas collaboratively…A persona is a user-archetypeA fictional representation of target users you can use to help guide decisions about product, features, navigation, visual design(Ericsson Life in 2020)
  • 11.
    #11 « Personas » WorkshopsLookfor differences(Goals, Behaviors, Attitudes…) Introduce the AGILE PERSONA Use Storytelling…(www.qualitystreet.fr)
  • 12.
    #12Poster & TemplateUseand communicate(www.qualitystreet.fr)
  • 13.
    # 3 Sharingwith the team the design principlesSitting within the agile Team A daily activity Various opportunities to learn !
  • 14.
    Good interface design…DirectfeedbackUser ControlError management
  • 15.
    # 4 Buildingthe Information ArchitectureThe right thing at the right placeInformation architectureJesse James Garret’s Elements of User Experience
  • 16.
    High Level… structuring!Categorizing… Prioritizing… Modeling… And creating a navigation systemInformation architecture workshop
  • 17.
    # 5 Prototyping…working on Interface designPaper… Whiteboard… and Balsamiq All you need to work effectively !
  • 18.
    Wireframes… Just enough!Rapid and valuable prototyping in order to foster collaboration and elicit rapid feedback
  • 19.
    # 6 FacilitatingSpecification workshops Collaborative workshop(s) at each sprint To refine the Product Backlog To Prepare the next sprint
  • 20.
    Just enough… JUSTIN TIMEBe a facilitator
  • 21.
    # 7 Testing,Measuring… Testing again!Go & See
  • 22.
    Guerilla UsabilityFeedbackValueAdaptationInformal… LowcostUsabilitytesting: YES but…shorter… more frequent… and evolutive !
  • 23.