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Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
Abilitating diGItal Learning to innovate VET sector
OEW Open Education Week 6-9th of Mars 2023.
OEGlobal
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
KICK-OFF MEETING – 10° MARCH 2022
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
OEW Open Education Week 6-9th of Mars 2023.
OEGlobal
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
PROJECT OVERVIEW 1
Abilitating diGItal Learning to innovate VET sector.
There is a need for trainers and vet staff to be more confident and
skilled in using digital technology to support their teaching and
pedagogy.
They must be prepared to collaboration and the sharing of good
practice and innovative teaching methods.
OEW Open Education Week 6-9th of Mars 2023.
OEGlobal
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
PROJECT OVERVIEW
Furthermore, specifically in training dedicated to adult learners, there is
a need for high-quality training content to boost the relevance, quality
and inclusiveness of lifelong learning LLL.
OEW Open Education Week 6-9th of Mars 2023.
OEGlobal
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
GENERAL OBJECTIVE OF AGILE-2-VET
AGILE-2-VET aims at contributing to innovation of VET sector by
strengthening the capacity of VET providers to deliver inclusive and
high-quality digital training.
Main focus will be on developing the ability to implement online,
blended and distance training and learning in collaboration with digital
technology providers and experts in educational technologies and
pedagogical practices.
OEW Open Education Week 6-9th of Mars 2023.
OEGlobal
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
SPECIFIC OBJECTIVES 1 Enriching trainers/tutors
The AGILE-2-VET project moves along two strategic lines for the
innovation of the professional training system in a digital learning key:
1. On the one hand, work on enriching the skills of staff of VET
providers, specifically trainers and tutors, in relation to the transition
from face-to-face to remote training.
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
SPECIFIC OBJECTIVES 1 Gaps:
-technical skills,
that is the ability to use technologies, network and tools available to deliver
training courses;
- facilitation skills,
methodological, communicative, psychological skills, to make learners feel
comfortable with virtual environments and avoiding the generation of
entrance barriers, especially for older learners not used to digital training;
- management skills ,
activities to define times and methods, provide feedback and monitor
learners’ path through available digital technologies.
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
SPECIFIC OBJECTIVES 2 Strenghten collaboration
2. On the other hand, to work on strengthening the collaboration
between training institutions and companies providing digital
technology and experts in educational and pedagogical practices.
Structure training design models that can be used in the context of
professional distance/online training.
Target group: Primarily aimed at adults and workers, useful for the
development of innovative training proposals in digital format.
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
Result 1 IO1
UDL SEVEN PRINCIPLES :
1. Fairness: usable by anyone
2. Flexibility: adapts to different skills
3. Simplicity: the use is easy to understand
4. Perceptibility: transmitting actual sensory information
5. Error tolerance: minimize risks or unwanted actions
6. Containment of physical effort: use with minimum fatigue
7. Sufficient measures and spaces: make the space suitable for access and use
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
Result 1 IO1 Key digital skills!
Key skills in developing high level online training activities.
1. Digital skills (instructional design; visual/graphic design; hardware, application/ software skills)
2. Organizational skills (communicating, planning, and organizing)
3. Good interpersonal and facilitation skills (to motivate and engage learners)
4. Analytical skills (to evaluate learner needs)
5. Writing and editing skills
6. Attention to detail
7. Confidence
8. Empathy
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
Result 1 IO1 Holistic Digital Training Model
1. Identify specific goals and potential instructional issues
2. Identify the learners’ characteristics to be taken into account during the planning
process
3. Analyze the task components in relation to the stated goals and purposes of the course
4. Define instructional objectives and desired learning outcomes
5. Ensure that content for each instructional unit is structured sequentially and logically to
facilitate learning
6. Design instructional strategies to enable individual learners to master the content, and
achieve desired learning outcomes
7. Plan the instructional message and the appropriate mode of delivery
8. Develop evaluation instruments suitable for measuring and assessing learners’ pro-gress
towards achieving course objectives
(Inspired by the Kemp Model)
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
Result 1 IO1 Holistic Digital Training Model
In a sense, a VET online program is an adaptive system, altering its
components as a result of iterative feedback loops.
The proposed model also reinforces the need for constant evaluation, a
process in which all partners already thoroughly engage.
It is important to point out that prior to the application of the model
below, teachers/trainers must identify their strengths and gaps. Ideally,
a reflection tool could be designed to support teachers to develop their
digital compe-tence, where the EU Digital Competence Framework for
Educators may act as a guidance.
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
Result 1 IO1 Holistic Digital Training Model
Implementation
Choose the appropriate resources that will support both teaching and learning activities
Evaluation
Ongoing review of course content and assessment tools (Agile reflection rounds and/or
SAM Alpha, Beta and Gold Reviews may be applied). Additionally, student-, trainer- and
technician- feedback is considered at all times.
Ongoing:
Comprehensive IT support for trainers and students +
Review of course content +
Feedback (on all steps)
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
DigCompEdu
https://digital-competence.eu/digcompedu/
1. Professional Engagement
2. Digital Resources
3. Teaching and learning
4. Assessment
5. Empowering learners
6. Facilitating learners digital competence
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
Thanks for your attention !
Thanks for your attention !
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
IO2 Focus Design the right mix of teaching, methods, online teaching, tutoring, digital media.
Training model for the development of the key skills for building
educational supports.
Microlearning
Community
Integration with LMS ( give feedback, logbooks , formative assessment).
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
Do you know the answer?
- a adapted learning concept for the vet sector
1. Learner do freely the DigiCompEDU, and reflect.
2. Learner choose the learning situation/s needed (both from teaching and stakeholders side)
3. Learner given options of soft and techskills for the situation - get the adapted test/survey
(Do you know the answer? - a adapted learning concept)
4. Learner given adapted content and formative test - optional summative e-assessment
5. Learner given optional learning tools (and content) to solve the given learning (online-)
situation/s
6. Learner log in to Linkedin - for community of practice (support culture added, gives tips &
trixs)
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
Example: Do you know the answer?
- a adapted learning concept for the vet sector
3- Teaching and learning (from DigCompEdu)
Define the learning situation: Choose methodology.
A 100% Online, Syncronous, Asynchronous, Self paced.
B Blended learning
C Hybrid learning
D Face-Face
A) 100% Online
B) Distance and Blended,
C)Hybrid
D) Face to Face
Choose A) 100 % Online , Ability to
a) organise e-meetings and work with
break out rooms in online meeting
systems.
b) create and upload course content.
c) create slideshow with speaker voice.
d) create podcast.
d) create assessment with feedback.
writing and with voice-files.
e) etc.
Agile-2-VET
AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector
2021-1-IT01-KA220-VET-000033037
AGILE-2-VET 2022-2024
Thanks for your attention !
Ulf Sandström Chair SADE
ordforande@sverd.se
Ebba Ossiannilsson, Vice President, SADE
ebba.ossiannilsson@gmail.com
Mats Brenner
mats.brenner@ki.se
Swedish Association for Open, Flexible and Distance Education
PROJECT OVERVIEW
OUTPUTS // RESULTS
Desk Research
on
online/distance
learning
mechanics
Questionnaires/
interviews/focu
s groups and
analysis of
practices
Elaboration of the
Training model for
the development
of KEY DIGITAL
SKILLS OF
TRAINERS AND
TUTORS
Elaboration of the
training model to
develop the KEY
SKILLS FOR
BUILDING
EDUCATIONAL
SUPPORTS and
INNOVATIVE
PROPOSALS
EXPERIMENTATION
: implementation of
the training course
for
trainers, tutors,
designers and VET
staff
Elaboration of the
Training proposal
and so the
integration of the 2
skills' sets into a
unique training
course.
MANUAL:
Elaboration of
the final
version of
AGILE-2-VET
manual
Main coordination: SADE
Strong support of
universities and VET
Main coordination:
DEMETRA
Commitment: all
partners
Main commitment:
ILI/FAU and
UNIBO
Contribution by all
partner.
Research scheme
and data analysis:
ILI/FAU and
UNIBO
All partners
involved in
collection of data.
RESULT 1
ANALYSIS OF THE MECHANICS OF DISTANCE
LEARNING // FROM STORYBOARDS TO
PEDAGOGICAL PROTOTYPES
COORDINATOR: ILI/FAU
Definition of Key Features for
developing Models for training
design and necessary SKILLS
RESULT 2
TRAINING MODEL ON E-LEARNING TRAINING
DESIGN
COORDINATOR: SADE
Main coordination: SADE
Contribution by MOOKA
MEDIA
Main coordination:
DEMETRA
Commitment: all
partners
RESULT 3
EXPERIMENTATION FOR
AGILE-2-VET MANUAL
COORDINATOR: DEMETRA
RESULT 1
February 2022 - July 2022
Duration: 6 months
RESULT 2
July 2022 – February 2023
Duration: 8 months
RESULT 3
February 2023 – January 2024
Duration: 12 months

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Agile2Vet_oew_7_mars_2023_ok_20_slides.pptx

  • 1. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 Abilitating diGItal Learning to innovate VET sector OEW Open Education Week 6-9th of Mars 2023. OEGlobal
  • 2. AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 KICK-OFF MEETING – 10° MARCH 2022 AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 OEW Open Education Week 6-9th of Mars 2023. OEGlobal
  • 3. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 PROJECT OVERVIEW 1 Abilitating diGItal Learning to innovate VET sector. There is a need for trainers and vet staff to be more confident and skilled in using digital technology to support their teaching and pedagogy. They must be prepared to collaboration and the sharing of good practice and innovative teaching methods. OEW Open Education Week 6-9th of Mars 2023. OEGlobal
  • 4. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 PROJECT OVERVIEW Furthermore, specifically in training dedicated to adult learners, there is a need for high-quality training content to boost the relevance, quality and inclusiveness of lifelong learning LLL. OEW Open Education Week 6-9th of Mars 2023. OEGlobal
  • 5. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 GENERAL OBJECTIVE OF AGILE-2-VET AGILE-2-VET aims at contributing to innovation of VET sector by strengthening the capacity of VET providers to deliver inclusive and high-quality digital training. Main focus will be on developing the ability to implement online, blended and distance training and learning in collaboration with digital technology providers and experts in educational technologies and pedagogical practices. OEW Open Education Week 6-9th of Mars 2023. OEGlobal
  • 6. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 SPECIFIC OBJECTIVES 1 Enriching trainers/tutors The AGILE-2-VET project moves along two strategic lines for the innovation of the professional training system in a digital learning key: 1. On the one hand, work on enriching the skills of staff of VET providers, specifically trainers and tutors, in relation to the transition from face-to-face to remote training.
  • 7. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 SPECIFIC OBJECTIVES 1 Gaps: -technical skills, that is the ability to use technologies, network and tools available to deliver training courses; - facilitation skills, methodological, communicative, psychological skills, to make learners feel comfortable with virtual environments and avoiding the generation of entrance barriers, especially for older learners not used to digital training; - management skills , activities to define times and methods, provide feedback and monitor learners’ path through available digital technologies.
  • 8. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 SPECIFIC OBJECTIVES 2 Strenghten collaboration 2. On the other hand, to work on strengthening the collaboration between training institutions and companies providing digital technology and experts in educational and pedagogical practices. Structure training design models that can be used in the context of professional distance/online training. Target group: Primarily aimed at adults and workers, useful for the development of innovative training proposals in digital format.
  • 9. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 Result 1 IO1 UDL SEVEN PRINCIPLES : 1. Fairness: usable by anyone 2. Flexibility: adapts to different skills 3. Simplicity: the use is easy to understand 4. Perceptibility: transmitting actual sensory information 5. Error tolerance: minimize risks or unwanted actions 6. Containment of physical effort: use with minimum fatigue 7. Sufficient measures and spaces: make the space suitable for access and use
  • 10. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 Result 1 IO1 Key digital skills! Key skills in developing high level online training activities. 1. Digital skills (instructional design; visual/graphic design; hardware, application/ software skills) 2. Organizational skills (communicating, planning, and organizing) 3. Good interpersonal and facilitation skills (to motivate and engage learners) 4. Analytical skills (to evaluate learner needs) 5. Writing and editing skills 6. Attention to detail 7. Confidence 8. Empathy
  • 11. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 Result 1 IO1 Holistic Digital Training Model 1. Identify specific goals and potential instructional issues 2. Identify the learners’ characteristics to be taken into account during the planning process 3. Analyze the task components in relation to the stated goals and purposes of the course 4. Define instructional objectives and desired learning outcomes 5. Ensure that content for each instructional unit is structured sequentially and logically to facilitate learning 6. Design instructional strategies to enable individual learners to master the content, and achieve desired learning outcomes 7. Plan the instructional message and the appropriate mode of delivery 8. Develop evaluation instruments suitable for measuring and assessing learners’ pro-gress towards achieving course objectives (Inspired by the Kemp Model)
  • 12. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 Result 1 IO1 Holistic Digital Training Model In a sense, a VET online program is an adaptive system, altering its components as a result of iterative feedback loops. The proposed model also reinforces the need for constant evaluation, a process in which all partners already thoroughly engage. It is important to point out that prior to the application of the model below, teachers/trainers must identify their strengths and gaps. Ideally, a reflection tool could be designed to support teachers to develop their digital compe-tence, where the EU Digital Competence Framework for Educators may act as a guidance.
  • 13. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 Result 1 IO1 Holistic Digital Training Model Implementation Choose the appropriate resources that will support both teaching and learning activities Evaluation Ongoing review of course content and assessment tools (Agile reflection rounds and/or SAM Alpha, Beta and Gold Reviews may be applied). Additionally, student-, trainer- and technician- feedback is considered at all times. Ongoing: Comprehensive IT support for trainers and students + Review of course content + Feedback (on all steps)
  • 14. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 DigCompEdu https://digital-competence.eu/digcompedu/ 1. Professional Engagement 2. Digital Resources 3. Teaching and learning 4. Assessment 5. Empowering learners 6. Facilitating learners digital competence
  • 15. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 Thanks for your attention ! Thanks for your attention !
  • 16. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 IO2 Focus Design the right mix of teaching, methods, online teaching, tutoring, digital media. Training model for the development of the key skills for building educational supports. Microlearning Community Integration with LMS ( give feedback, logbooks , formative assessment).
  • 17. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 Do you know the answer? - a adapted learning concept for the vet sector 1. Learner do freely the DigiCompEDU, and reflect. 2. Learner choose the learning situation/s needed (both from teaching and stakeholders side) 3. Learner given options of soft and techskills for the situation - get the adapted test/survey (Do you know the answer? - a adapted learning concept) 4. Learner given adapted content and formative test - optional summative e-assessment 5. Learner given optional learning tools (and content) to solve the given learning (online-) situation/s 6. Learner log in to Linkedin - for community of practice (support culture added, gives tips & trixs)
  • 18. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 Example: Do you know the answer? - a adapted learning concept for the vet sector 3- Teaching and learning (from DigCompEdu) Define the learning situation: Choose methodology. A 100% Online, Syncronous, Asynchronous, Self paced. B Blended learning C Hybrid learning D Face-Face A) 100% Online B) Distance and Blended, C)Hybrid D) Face to Face Choose A) 100 % Online , Ability to a) organise e-meetings and work with break out rooms in online meeting systems. b) create and upload course content. c) create slideshow with speaker voice. d) create podcast. d) create assessment with feedback. writing and with voice-files. e) etc.
  • 19. Agile-2-VET AGILE-2-VET – Abilitating diGItal Learning to innovate VET sector 2021-1-IT01-KA220-VET-000033037 AGILE-2-VET 2022-2024 Thanks for your attention ! Ulf Sandström Chair SADE ordforande@sverd.se Ebba Ossiannilsson, Vice President, SADE ebba.ossiannilsson@gmail.com Mats Brenner mats.brenner@ki.se Swedish Association for Open, Flexible and Distance Education
  • 20. PROJECT OVERVIEW OUTPUTS // RESULTS Desk Research on online/distance learning mechanics Questionnaires/ interviews/focu s groups and analysis of practices Elaboration of the Training model for the development of KEY DIGITAL SKILLS OF TRAINERS AND TUTORS Elaboration of the training model to develop the KEY SKILLS FOR BUILDING EDUCATIONAL SUPPORTS and INNOVATIVE PROPOSALS EXPERIMENTATION : implementation of the training course for trainers, tutors, designers and VET staff Elaboration of the Training proposal and so the integration of the 2 skills' sets into a unique training course. MANUAL: Elaboration of the final version of AGILE-2-VET manual Main coordination: SADE Strong support of universities and VET Main coordination: DEMETRA Commitment: all partners Main commitment: ILI/FAU and UNIBO Contribution by all partner. Research scheme and data analysis: ILI/FAU and UNIBO All partners involved in collection of data. RESULT 1 ANALYSIS OF THE MECHANICS OF DISTANCE LEARNING // FROM STORYBOARDS TO PEDAGOGICAL PROTOTYPES COORDINATOR: ILI/FAU Definition of Key Features for developing Models for training design and necessary SKILLS RESULT 2 TRAINING MODEL ON E-LEARNING TRAINING DESIGN COORDINATOR: SADE Main coordination: SADE Contribution by MOOKA MEDIA Main coordination: DEMETRA Commitment: all partners RESULT 3 EXPERIMENTATION FOR AGILE-2-VET MANUAL COORDINATOR: DEMETRA RESULT 1 February 2022 - July 2022 Duration: 6 months RESULT 2 July 2022 – February 2023 Duration: 8 months RESULT 3 February 2023 – January 2024 Duration: 12 months