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AGILE-2-VET PROJECT
Ebba Ossiannilsson / SADE - Sweden
Serena Foracchia /Demetra Formazione -Italy
GENERAL OUTLINE
A. About the project
B. Step 1
C. Step 2
D. Step 3
7 Partners from 5 EU Countries
Universities, Education Institutions, VET Facilitators and
Digital Learning Designers
A. About the project
01. The partners
The COVID-19 pandemic:
✓ impacted heavily on education and training systems;
✓ accelerated digital transformation;
✓ triggered rapid, large-scale change.
This pandemic exposed the need to:
• integrate digital technologies in training;
• rethink how training is designed and provided.
COVID highlighted the need for trainers and VET
staff to be more confident and skilled in using
digital technology.
AGILE-2-VET project has been structured on
these preconditions, reported by the European
Commission in the new Digital Education Action
Plan 2021-2027.
A. About the project
02. Background
AGILE-2-VET aims at contributing to innovation of VET sector by strengthening the capacity of
VET providers to deliver inclusive and high-quality digital training. Main focus will be on
developing the ability to implement online, blended and distance training and learning in
collaboration with digital technology providers and experts in educational technologies and
pedagogical practices.
The project addresses the need for trainers and vet staff in general to be more confident and skilled
in using digital technology to support their teaching and adapted pedagogy
furthermore, specifically in training dedicated to adult learners, there is a need for high-quality
training content to boost the relevance, quality and inclusiveness of lifelong learning.
A. About the project
03. Overall Objective
1. To enrich the skills of staff of VET providers (trainers and tutors) through the Creation of
a commoncurriculum :
• technical skills, that is the ability to use technologies, network and tools available
to deliver training courses;
• facilitation skills, i.e. methodological, communicative, psychological skills, to make
learners feel comfortable with virtual environments and avoiding the generation of
entrance barriers, especially for older learners not used to digital training;
• managerial skills, i.e. management of activities to define times and methods,
provide feedback and monitor learners’ path through available digital
technologies.
2. To strengthen the collaboration between training institutions and companies providing
digital technology and experts in educational and pedagogical practices through training
design models that can be used in the context of professional distance/online training,
primarily aimed at adults and workers, useful for the development of innovative training
proposals in digital / e-learning format.
A. About the project
04. Specific objectives
Strengthening the capacity of
VET providers to deliver
inclusive andhigh-quality
digital training
Creationof a common
curriculum between trainers
and tutors to support:
technical skills,facilitation
skills,managerial skills,
Strengthening the
collaboration between training
institutions and companies
providing digital technology
and experts in educational and
pedagogical practices
Mainfocuswillbe on
developingthe abilityto
implementonline, blended
and distance training and
learningin collaborationwith
digital technologyproviders
RESULTSTO BE ACHIEVED
Numbersdescribing the project, in relation to targetgroupsoutreach:
• Nr. of trainers/tutors/training designers/VET staff involved –50;
• Nr. of VET organizationsinvolved (partnersand other organizations) –5;
• Nr. of external stakeholdersinvolved (mainly in Multiplier events) – 200;
• Nr. of public administrations, local authoritiesand universities involved – 7.
Creation of a common Training
Model that will allow the
acquisition of competences
and skills by trainers, tutors,
training designers and VET
staff in general, on new
approaches of digital learning
and training, with innovative
and practical methodologies.
This training model will benefit
VET providers, but not only,
since they will have available a
Manual that will support them
in their training elaboration
and realisation and assess the
acquisition of skills by their
staff.
Experimentation in the
participating territories
(partners’ countries) of the
model by involving the
recipients of the training in
the conception and
implementation of concrete
training projects through a
project work activity that
will be immediately put on
site after the end of the
project.
Increase capacity (competences
and skills) of VET providers to
design training proposals that
enable the acquisition of
competences of adult learners,
so elaborating training
proposals that are not only of
high quality, but also inclusive
so allowing real participation of
adults in online training,
defining the right mix of tools,
methodologies and mechanics
which does not represent a
barrier to entry, but on the
contrary favours the
participation of different target
groups in need of upskilling/
reskilling
Creation of a collaboration model
–community of practice- for the
implementation of a network
among VET providers,
universities, organisations of e-
learning practitioners and
multimedia educational
producers, to stimulate them to
work together and cross-fertilize
competences and skills to give a
contribution in the development
of professionals able to facilitate
the development of a shared
digital culture in adult training.
Increased capacity to work
in European contexts and
participate / manage EU
funded project,
furthermore, create a
network of different
organisations that could
work beyond the lifecycle of
the project itself.
OUTCOMES
PROJECTOVERVIEW
DeskResearchon
online/distance
learning mechanics
Questionnaires/
interviews/focus
groups and
analysis of
practices
Elaboration of the
Training model for
the development of
KEY DIGITAL
SKILLS OF TRAINERS
AND TUTORS
Elaboration of the
training model to
developthe KEY SKILLS
FOR BUILDING
EDUCATIONAL
SUPPORTS and
INNOVATIVE
PROPOSALS
EXPERIMENTATION:
implementationofthe
training course for
trainers,tutors,
designersandVET staff
Elaboration of the
Training proposal and so
the integration of the 2
skills' sets into a unique
training course.
MANUAL:
Elaboration of the
final version of
AGILE-2-VET manual
Main coordination:SADE
Strongsupportof universities
and VET
Main coordination:
DEMETRA
Commitment:all partners
Main commitment:
ILI/FAU and UNIBO
Contribution by all
partner.
Research scheme and
data analysis:
ILI/FAU and UNIBO
All partners involved
in collection of data.
RESULT 1
ANALYSIS OF THE MECHANICS OF DISTANCE LEARNING //
FROM STORYBOARDS TO PEDAGOGICAL PROTOTYPES
COORDINATOR: ILI/FAU
Definition of Key Features for developing
Models for training design and necessary
SKILLS
RESULT 2
TRAINING MODELON E-LEARNING TRAINING DESIGN
COORDINATOR: SADE
Main coordination:SADE
ContributionbyMOOKA
MEDIA
Main coordination:
DEMETRA
Commitment:all partners
RESULT 3
EXPERIMENTATION FOR AGILE-2-
VET MANUAL
COORDINATOR: DEMETRA
RESULT 1
April 2022 – Feb 2023
Duration: 10 months
RESULT 2
February 2023 – December 2023
Duration: 10 months
RESULT 3
Oct 2023 – May 2024
Duration: 8 months
Step 1: Analysis (Result 1)
Desk and field research to define the key features of online/distance learning
and related competencies for VET staff.
Step 2: Training model development (Result 2)
Defined competencies, structured training programme and methodologies,
addressed to increase competencies to foster the acquisition of a digital cultural
approach in VET.
Step 3: AGILE-2-VET experimentation and Manual (Result 3)
Testing the digital toolkit designed to support VET staff /professionals working in
adult education acquire relevant skills and competencies needed to provide
high-quality and inclusive adult training.
A. About the project
05. The main steps
GENERAL OUTLINE
A. About the project
B. Step 1
C. Step 2
D. Step 3
B. Step1
01. The analysis
Results were produced through the following
stakeholder input:
• Ireland Online Survey
• Sweden Group Discussion
• Spain Group Discussion
• Italy Group Discussion
• Germany Disseminated Results
• Training Needs
Analysis
• Engagement
• Collaboration
• Clear Objectives
• Make Virtual
Interesting
• Feedback Driven
• InteractiveContent
• Bringing New Ideas
and Concepts
• Adapting
• Analysing
• Collaboration
• Measuring Impact
• Make Learning
Transformative
• Technology capability
• Engagement with
mobile Learners
• Empathy to Manage
Learners needs
• Digital Content
Ability
• Competence in
Worksheets
• Creating Work
Groups
Spain Italy
Step1: Analysis –SkillsData
Ireland
Diversity
&
Inclusion
Diversity
&
Inclusion
Evaluate
• Flexibility
• Innovative Content
• Collaboration
• Learners Needs
• More engagement
between developers
and Teachers
• Digital Pace
Sweden
Evaluate
Diversity
&
Inclusion
Evaluate
ADDIE
SAM
SUCCESSIVE
APROXIMATION MODEL
SYSTEMS
APPROACH MODEL
KEMP
AGILE
MERRILS PRINCIPLES
All partners make use of a series of learning/holisticmodels as an inspiration
and as guidelinesto action, including prior planningwith structural elements
ADDIE has been criticized for being too inflexibleand too linear.
SAM solves the problem of inflexibility:it is a simplified version of ADDIE
designed to elicit feedback, improving the product in iterativeloops.
The Kemp model’s approachis circular, indicatingthe interdependency
among all core elements.
Step1: Analysis- Research on Methodologies
The Agile Methodologyshows VET programs must remain flexible despite
following a given framework, which inevitablycreates a tension
between flexibilityand rigidity
GENERAL OUTLINE
A. About the project
B. Step 1
C. Step 2
D. Step 3
C. Step 2
01. Training Model Development
Emerging from the primary data (focus groups and surveys)
and secondary data (the examined learning/holistic models),
the creation of a holistic VET online program the “Agile-2-
VET Holistic Digital Training Model”.
It includes precise steps (design, implementation and
evaluation) with a constantly open feedback channel. In a
sense, a VET online program is an adaptive system, altering
its components as a result of iterative feedback loops.
The proposed model also reinforces the need for constant
evaluation, a process in which all partners already thoroughly
engage
Design
Implementation
Evaluation
Planning Design
Delivery
Evaluation
The VET sector comprises of a mix of cohorts
including:
• Facilitators
• Teachers
• Designers
• Stakeholders
Adding a 4th “Planning” component to the Agile-2-
VET Holistic Digital Training Model provides
opportunity to build collaboration, engagement
and understanding of training needs, highlighted in
the data as important to the success of design and
development of training content.
Agile-2-VETHolistic DigitalTrainingModel
Planning Design
Delivery Evaluation
Resilience Perception
Flexibility Autonomy
Competencies:
The Competencies
The objective of Agile-2 VET is to develop skills and
strengthen collaboration.
To achieve this outcome, in a constantly
transformative digitalenvironment,there is a need
to understandreal-time levels of digital
competency, knowledge and skills.
With the variouscohorts within the VET sector and
based on the data,competencies were selected
that support an individualsabilityto adaptto a
changing digital learning environment.
These 4 competencies are Resilience, Perception,
Flexibility and Autonomy.
Resilience
Resilience is the abilityto adapt and adjust to change and to reach a positive outcome.
Being resilient enables you to bounce back from negativity.Resilience applies when you are adaptingto
an environmentwhich has unfamiliarroutines or processes or you are removed from a team environment
to an isolatedsituation.
In the Digital Learning environmentbeing resilient enables you to navigatedigitaltransformation
confidentlyby understandingyourlevel of digitalskillsand how you can developthem. Creating a safe,
comfortable and inclusivelearning environmentbuildsresilience.
Perception
Perception is how we see, hear or understandsomething. It is your human radarand how you perceive
things.
In the Digital Learning environmentthere is a need to focus on the context of the communication,
communicateaccuratelyand interpret information objectively. The digitallearning environmentcan lead
to perceiving problems when communicatingwith others that do not exist. Collaboration isimportant to
know who you need to engage with and what support or resources are available.
Flexibility
Flexibilityrequires and individualto be flexible in their approachand open to change.
In the Digital Learning environmentit is importantto recognise that you need to be open to how others
communicate,whether they are learners, facilitators,designers or stakeholders. Thinkabout the different
styles of communicationneeded to optimise engagement with others. Without the benefit of physical
presence you need to be tolerantand open to virtualbody language.
Autonomy
With personal autonomyyou have control over yourwork and delivering on expectations.
In the Digital Learning environmentyou will need to take responsibilityfor your actions and respect others.
Being autonomousincreases motivationand satisfactionin reaching the desired outcomes.
Evaluatingoutcomes, achieving set goals and knowing what worked and what does not work is autonomous
to you and enables you to evaluateeffectively.
Mapping the Content
Resilience Perception
Flexibility
Autonomy
Competencies:
Planning Design
Delivery
Evaluation
Self-reflection / self-assessmenttool
• Containinga series of questionsthat align to the
Agile2VET trainingmodel and the identified
digitalcompetencies and skillsneeded for online
learning in the VET sector.
Microlearning
• A set of digitalresources, including links to open
educationresources, that align to the areas
defined in the Agile2VET trainingmodel.
• Learners can select resources based on their
training needs/skills-gapsidentifiedthrough the
self-reflection tool.
GENERAL OUTLINE
A. About the project
B. Step 1
C. Step 2
D. Step 3
Testing the digitaltoolkit.
Step 3:
Experimentation
Using The
Competency
Tool
Microlearning
• A set of digitalresources, including links to open
educationresources, that align to the areas defined in
the Agile2VET training model.
An example of the micro
learning experience
Managingthe overlapat best
Experimentation
Composition of the
target group
Validation of the
reporting templates
Course definition
Implementation of
the 25 h / 24h
training
Feedback collection
Analysis of feed back
Group meeting
Individualforms
LMS background data
LMS forum
Developmentof training offer
Assessment tool
Competence and skills
matrix
LMS / micro leraning contents
Development of the LMS
Translation documents
Population of te resources database
Microlearning modules
Fine tuning
Secuty & contents
Check on contents in different languages
Management by different PP
Teacher role.
April 23 May 23 June 23 July 23 Aug 23 Sept 23 Oct 23 Dic 23 Jan 24 Feb 24
Nov 23
Experimenatation
Organization of training courses that
will take place in each partner country.
The Implementation of the training
courses will be addressed to trainers,
tutors, designers, and VET staff for the
development of advanced digital skills
Manual
Overall analysis of the pathway delivered
The feedback following the experimental course will be
collected in the manual allowing to verify the usefulness
of the proposed assessment/ tools / methodology
presented.
Become confident in
the use of the
Competency Tool !
https://agile2vet.com/
Follow Us!
www.agile2vet.eu
Thank You !
Ebba Ossiannilsson Ebba - ebba.ossiannilsson@gmail.com
Serena Foracchia – s.foracchia@demetraformazione.it

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ERASMUSDAYS_A2V_2023_revised.pdf

  • 1. AGILE-2-VET PROJECT Ebba Ossiannilsson / SADE - Sweden Serena Foracchia /Demetra Formazione -Italy
  • 2. GENERAL OUTLINE A. About the project B. Step 1 C. Step 2 D. Step 3
  • 3. 7 Partners from 5 EU Countries Universities, Education Institutions, VET Facilitators and Digital Learning Designers A. About the project 01. The partners
  • 4. The COVID-19 pandemic: ✓ impacted heavily on education and training systems; ✓ accelerated digital transformation; ✓ triggered rapid, large-scale change. This pandemic exposed the need to: • integrate digital technologies in training; • rethink how training is designed and provided. COVID highlighted the need for trainers and VET staff to be more confident and skilled in using digital technology. AGILE-2-VET project has been structured on these preconditions, reported by the European Commission in the new Digital Education Action Plan 2021-2027. A. About the project 02. Background
  • 5. AGILE-2-VET aims at contributing to innovation of VET sector by strengthening the capacity of VET providers to deliver inclusive and high-quality digital training. Main focus will be on developing the ability to implement online, blended and distance training and learning in collaboration with digital technology providers and experts in educational technologies and pedagogical practices. The project addresses the need for trainers and vet staff in general to be more confident and skilled in using digital technology to support their teaching and adapted pedagogy furthermore, specifically in training dedicated to adult learners, there is a need for high-quality training content to boost the relevance, quality and inclusiveness of lifelong learning. A. About the project 03. Overall Objective
  • 6. 1. To enrich the skills of staff of VET providers (trainers and tutors) through the Creation of a commoncurriculum : • technical skills, that is the ability to use technologies, network and tools available to deliver training courses; • facilitation skills, i.e. methodological, communicative, psychological skills, to make learners feel comfortable with virtual environments and avoiding the generation of entrance barriers, especially for older learners not used to digital training; • managerial skills, i.e. management of activities to define times and methods, provide feedback and monitor learners’ path through available digital technologies. 2. To strengthen the collaboration between training institutions and companies providing digital technology and experts in educational and pedagogical practices through training design models that can be used in the context of professional distance/online training, primarily aimed at adults and workers, useful for the development of innovative training proposals in digital / e-learning format. A. About the project 04. Specific objectives
  • 7. Strengthening the capacity of VET providers to deliver inclusive andhigh-quality digital training Creationof a common curriculum between trainers and tutors to support: technical skills,facilitation skills,managerial skills, Strengthening the collaboration between training institutions and companies providing digital technology and experts in educational and pedagogical practices Mainfocuswillbe on developingthe abilityto implementonline, blended and distance training and learningin collaborationwith digital technologyproviders
  • 8. RESULTSTO BE ACHIEVED Numbersdescribing the project, in relation to targetgroupsoutreach: • Nr. of trainers/tutors/training designers/VET staff involved –50; • Nr. of VET organizationsinvolved (partnersand other organizations) –5; • Nr. of external stakeholdersinvolved (mainly in Multiplier events) – 200; • Nr. of public administrations, local authoritiesand universities involved – 7. Creation of a common Training Model that will allow the acquisition of competences and skills by trainers, tutors, training designers and VET staff in general, on new approaches of digital learning and training, with innovative and practical methodologies. This training model will benefit VET providers, but not only, since they will have available a Manual that will support them in their training elaboration and realisation and assess the acquisition of skills by their staff. Experimentation in the participating territories (partners’ countries) of the model by involving the recipients of the training in the conception and implementation of concrete training projects through a project work activity that will be immediately put on site after the end of the project. Increase capacity (competences and skills) of VET providers to design training proposals that enable the acquisition of competences of adult learners, so elaborating training proposals that are not only of high quality, but also inclusive so allowing real participation of adults in online training, defining the right mix of tools, methodologies and mechanics which does not represent a barrier to entry, but on the contrary favours the participation of different target groups in need of upskilling/ reskilling Creation of a collaboration model –community of practice- for the implementation of a network among VET providers, universities, organisations of e- learning practitioners and multimedia educational producers, to stimulate them to work together and cross-fertilize competences and skills to give a contribution in the development of professionals able to facilitate the development of a shared digital culture in adult training. Increased capacity to work in European contexts and participate / manage EU funded project, furthermore, create a network of different organisations that could work beyond the lifecycle of the project itself. OUTCOMES
  • 9. PROJECTOVERVIEW DeskResearchon online/distance learning mechanics Questionnaires/ interviews/focus groups and analysis of practices Elaboration of the Training model for the development of KEY DIGITAL SKILLS OF TRAINERS AND TUTORS Elaboration of the training model to developthe KEY SKILLS FOR BUILDING EDUCATIONAL SUPPORTS and INNOVATIVE PROPOSALS EXPERIMENTATION: implementationofthe training course for trainers,tutors, designersandVET staff Elaboration of the Training proposal and so the integration of the 2 skills' sets into a unique training course. MANUAL: Elaboration of the final version of AGILE-2-VET manual Main coordination:SADE Strongsupportof universities and VET Main coordination: DEMETRA Commitment:all partners Main commitment: ILI/FAU and UNIBO Contribution by all partner. Research scheme and data analysis: ILI/FAU and UNIBO All partners involved in collection of data. RESULT 1 ANALYSIS OF THE MECHANICS OF DISTANCE LEARNING // FROM STORYBOARDS TO PEDAGOGICAL PROTOTYPES COORDINATOR: ILI/FAU Definition of Key Features for developing Models for training design and necessary SKILLS RESULT 2 TRAINING MODELON E-LEARNING TRAINING DESIGN COORDINATOR: SADE Main coordination:SADE ContributionbyMOOKA MEDIA Main coordination: DEMETRA Commitment:all partners RESULT 3 EXPERIMENTATION FOR AGILE-2- VET MANUAL COORDINATOR: DEMETRA RESULT 1 April 2022 – Feb 2023 Duration: 10 months RESULT 2 February 2023 – December 2023 Duration: 10 months RESULT 3 Oct 2023 – May 2024 Duration: 8 months
  • 10. Step 1: Analysis (Result 1) Desk and field research to define the key features of online/distance learning and related competencies for VET staff. Step 2: Training model development (Result 2) Defined competencies, structured training programme and methodologies, addressed to increase competencies to foster the acquisition of a digital cultural approach in VET. Step 3: AGILE-2-VET experimentation and Manual (Result 3) Testing the digital toolkit designed to support VET staff /professionals working in adult education acquire relevant skills and competencies needed to provide high-quality and inclusive adult training. A. About the project 05. The main steps
  • 11.
  • 12. GENERAL OUTLINE A. About the project B. Step 1 C. Step 2 D. Step 3
  • 13. B. Step1 01. The analysis Results were produced through the following stakeholder input: • Ireland Online Survey • Sweden Group Discussion • Spain Group Discussion • Italy Group Discussion • Germany Disseminated Results
  • 14. • Training Needs Analysis • Engagement • Collaboration • Clear Objectives • Make Virtual Interesting • Feedback Driven • InteractiveContent • Bringing New Ideas and Concepts • Adapting • Analysing • Collaboration • Measuring Impact • Make Learning Transformative • Technology capability • Engagement with mobile Learners • Empathy to Manage Learners needs • Digital Content Ability • Competence in Worksheets • Creating Work Groups Spain Italy Step1: Analysis –SkillsData Ireland Diversity & Inclusion Diversity & Inclusion Evaluate • Flexibility • Innovative Content • Collaboration • Learners Needs • More engagement between developers and Teachers • Digital Pace Sweden Evaluate Diversity & Inclusion Evaluate
  • 15. ADDIE SAM SUCCESSIVE APROXIMATION MODEL SYSTEMS APPROACH MODEL KEMP AGILE MERRILS PRINCIPLES All partners make use of a series of learning/holisticmodels as an inspiration and as guidelinesto action, including prior planningwith structural elements ADDIE has been criticized for being too inflexibleand too linear. SAM solves the problem of inflexibility:it is a simplified version of ADDIE designed to elicit feedback, improving the product in iterativeloops. The Kemp model’s approachis circular, indicatingthe interdependency among all core elements. Step1: Analysis- Research on Methodologies The Agile Methodologyshows VET programs must remain flexible despite following a given framework, which inevitablycreates a tension between flexibilityand rigidity
  • 16. GENERAL OUTLINE A. About the project B. Step 1 C. Step 2 D. Step 3
  • 17. C. Step 2 01. Training Model Development Emerging from the primary data (focus groups and surveys) and secondary data (the examined learning/holistic models), the creation of a holistic VET online program the “Agile-2- VET Holistic Digital Training Model”. It includes precise steps (design, implementation and evaluation) with a constantly open feedback channel. In a sense, a VET online program is an adaptive system, altering its components as a result of iterative feedback loops. The proposed model also reinforces the need for constant evaluation, a process in which all partners already thoroughly engage Design Implementation Evaluation
  • 18. Planning Design Delivery Evaluation The VET sector comprises of a mix of cohorts including: • Facilitators • Teachers • Designers • Stakeholders Adding a 4th “Planning” component to the Agile-2- VET Holistic Digital Training Model provides opportunity to build collaboration, engagement and understanding of training needs, highlighted in the data as important to the success of design and development of training content. Agile-2-VETHolistic DigitalTrainingModel
  • 20. Resilience Perception Flexibility Autonomy Competencies: The Competencies The objective of Agile-2 VET is to develop skills and strengthen collaboration. To achieve this outcome, in a constantly transformative digitalenvironment,there is a need to understandreal-time levels of digital competency, knowledge and skills. With the variouscohorts within the VET sector and based on the data,competencies were selected that support an individualsabilityto adaptto a changing digital learning environment. These 4 competencies are Resilience, Perception, Flexibility and Autonomy.
  • 21.
  • 22.
  • 23. Resilience Resilience is the abilityto adapt and adjust to change and to reach a positive outcome. Being resilient enables you to bounce back from negativity.Resilience applies when you are adaptingto an environmentwhich has unfamiliarroutines or processes or you are removed from a team environment to an isolatedsituation. In the Digital Learning environmentbeing resilient enables you to navigatedigitaltransformation confidentlyby understandingyourlevel of digitalskillsand how you can developthem. Creating a safe, comfortable and inclusivelearning environmentbuildsresilience.
  • 24.
  • 25. Perception Perception is how we see, hear or understandsomething. It is your human radarand how you perceive things. In the Digital Learning environmentthere is a need to focus on the context of the communication, communicateaccuratelyand interpret information objectively. The digitallearning environmentcan lead to perceiving problems when communicatingwith others that do not exist. Collaboration isimportant to know who you need to engage with and what support or resources are available.
  • 26.
  • 27. Flexibility Flexibilityrequires and individualto be flexible in their approachand open to change. In the Digital Learning environmentit is importantto recognise that you need to be open to how others communicate,whether they are learners, facilitators,designers or stakeholders. Thinkabout the different styles of communicationneeded to optimise engagement with others. Without the benefit of physical presence you need to be tolerantand open to virtualbody language.
  • 28.
  • 29. Autonomy With personal autonomyyou have control over yourwork and delivering on expectations. In the Digital Learning environmentyou will need to take responsibilityfor your actions and respect others. Being autonomousincreases motivationand satisfactionin reaching the desired outcomes. Evaluatingoutcomes, achieving set goals and knowing what worked and what does not work is autonomous to you and enables you to evaluateeffectively.
  • 30.
  • 31. Mapping the Content Resilience Perception Flexibility Autonomy Competencies: Planning Design Delivery Evaluation Self-reflection / self-assessmenttool • Containinga series of questionsthat align to the Agile2VET trainingmodel and the identified digitalcompetencies and skillsneeded for online learning in the VET sector. Microlearning • A set of digitalresources, including links to open educationresources, that align to the areas defined in the Agile2VET trainingmodel. • Learners can select resources based on their training needs/skills-gapsidentifiedthrough the self-reflection tool.
  • 32. GENERAL OUTLINE A. About the project B. Step 1 C. Step 2 D. Step 3
  • 33. Testing the digitaltoolkit. Step 3: Experimentation
  • 35.
  • 36. Microlearning • A set of digitalresources, including links to open educationresources, that align to the areas defined in the Agile2VET training model.
  • 37.
  • 38. An example of the micro learning experience
  • 39. Managingthe overlapat best Experimentation Composition of the target group Validation of the reporting templates Course definition Implementation of the 25 h / 24h training Feedback collection Analysis of feed back Group meeting Individualforms LMS background data LMS forum Developmentof training offer Assessment tool Competence and skills matrix LMS / micro leraning contents Development of the LMS Translation documents Population of te resources database Microlearning modules Fine tuning Secuty & contents Check on contents in different languages Management by different PP Teacher role. April 23 May 23 June 23 July 23 Aug 23 Sept 23 Oct 23 Dic 23 Jan 24 Feb 24 Nov 23
  • 40. Experimenatation Organization of training courses that will take place in each partner country. The Implementation of the training courses will be addressed to trainers, tutors, designers, and VET staff for the development of advanced digital skills Manual Overall analysis of the pathway delivered The feedback following the experimental course will be collected in the manual allowing to verify the usefulness of the proposed assessment/ tools / methodology presented.
  • 41. Become confident in the use of the Competency Tool ! https://agile2vet.com/
  • 43. Thank You ! Ebba Ossiannilsson Ebba - ebba.ossiannilsson@gmail.com Serena Foracchia – s.foracchia@demetraformazione.it