These notes summarize key concepts from an advanced C programming document:
1. The document covers fundamental C programming concepts such as data types, operators, control statements, arrays, pointers, functions, structures, unions, and enumeration.
2. Questions and answers are provided to explain concepts like variable declaration vs definition, static vs automatic variables, register variables, structure vs union, and differences between 'break' and 'continue'.
3. Bitwise operators and shifts are discussed alongside examples to check specific bits, turn bits off, and demonstrate multiplying by 2 using left shifts.
The document provides an introduction to Java programming language. It discusses what a program and programming languages are. It then classifies programming languages as low-level languages like machine language and assembly language and high-level languages like procedural languages and non-procedural languages. The document also discusses Java programming concepts like keywords, identifiers, literals and naming conventions. It provides examples of simple Java programs and their structure.
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Note: This slide was created by me. I am Md. Touhidul Islam Shawan. Here in these slide I have written about some basic points of function of c program and how the function works.
The document discusses the Lua virtual machine (LuaVM) bytecode format and instructions. It shows an example Lua function written in bytecode format, with each instruction taking up one bytecode. The bytecode format uses registers to reference values on the stack and constants to reference values in the constant table. Common Lua operations like variable assignment and table indexing can be represented in a single bytecode instruction this way.
Latest C Interview Questions and AnswersDaisyWatson5
3. What is a register variable?
Register variables are stored in the CPU registers. Its default value is a garbage value. Scope of a register variable is local to the block in which it is defined. Lifetime is till control remains within the block in which the register variable is defined. Variable stored in a CPU register can always be accessed faster than the one that is stored in memory. Therefore, if a variable is used at many places in a program, it is better to declare its storage class as register
Example: register int x=5;
Variables for loop counters can be declared as register. Note that register keyword may be ignored by some compilers.
4. Where is an auto variables stored?
Main memory and CPU registers are the two memory locations where auto variables are stored. Auto variables are defined under automatic storage class. They are stored in main memory. Memory is allocated to an automatic variable when the block which contains it is called and it is de-allocated at the completion of its block
execution.
Auto variables:
Storage
:
main memory.
Default value
:
garbage value.
Scope
:
local to the block in which the variable is defined.
Lifetime
:
till the control remains within the block in which the variable is defined.
5. What is scope & storage allocation of extern and global variables?
Extern variables: belong to the External storage class and are stored in the main memory. extern is used when we have to refer a function or variable that is implemented in another file in the same project. The scope of the extern variables is Global.
Storage class defines the scope and lifetime of a variable. The main storage classes are automatic, register, static, and external. Automatic variables are allocated on the stack and have block scope, while register variables are stored in CPU registers for faster access but cannot have their address taken. Static variables retain their value between function calls and have either file or block scope. External variables are declared outside of functions and visible throughout the entire program.
The document provides an introduction to Java programming language. It discusses what a program and programming languages are. It then classifies programming languages as low-level languages like machine language and assembly language and high-level languages like procedural languages and non-procedural languages. The document also discusses Java programming concepts like keywords, identifiers, literals and naming conventions. It provides examples of simple Java programs and their structure.
This PPT File helps IT freshers with the Basic Interview Questions, which will boost there confidence before going to the Interview. For more details and Interview Questions please log in www.rekruitin.com and click on Job Seeker tools. Also register on the and get employed.
By ReKruiTIn.com
Note: This slide was created by me. I am Md. Touhidul Islam Shawan. Here in these slide I have written about some basic points of function of c program and how the function works.
The document discusses the Lua virtual machine (LuaVM) bytecode format and instructions. It shows an example Lua function written in bytecode format, with each instruction taking up one bytecode. The bytecode format uses registers to reference values on the stack and constants to reference values in the constant table. Common Lua operations like variable assignment and table indexing can be represented in a single bytecode instruction this way.
Latest C Interview Questions and AnswersDaisyWatson5
3. What is a register variable?
Register variables are stored in the CPU registers. Its default value is a garbage value. Scope of a register variable is local to the block in which it is defined. Lifetime is till control remains within the block in which the register variable is defined. Variable stored in a CPU register can always be accessed faster than the one that is stored in memory. Therefore, if a variable is used at many places in a program, it is better to declare its storage class as register
Example: register int x=5;
Variables for loop counters can be declared as register. Note that register keyword may be ignored by some compilers.
4. Where is an auto variables stored?
Main memory and CPU registers are the two memory locations where auto variables are stored. Auto variables are defined under automatic storage class. They are stored in main memory. Memory is allocated to an automatic variable when the block which contains it is called and it is de-allocated at the completion of its block
execution.
Auto variables:
Storage
:
main memory.
Default value
:
garbage value.
Scope
:
local to the block in which the variable is defined.
Lifetime
:
till the control remains within the block in which the variable is defined.
5. What is scope & storage allocation of extern and global variables?
Extern variables: belong to the External storage class and are stored in the main memory. extern is used when we have to refer a function or variable that is implemented in another file in the same project. The scope of the extern variables is Global.
Storage class defines the scope and lifetime of a variable. The main storage classes are automatic, register, static, and external. Automatic variables are allocated on the stack and have block scope, while register variables are stored in CPU registers for faster access but cannot have their address taken. Static variables retain their value between function calls and have either file or block scope. External variables are declared outside of functions and visible throughout the entire program.
The document discusses storage classes and scope rules in C programming. It describes four storage classes - auto, register, static, and extern. Auto variables are local to the block and cease to exist when the block ends. Register variables are stored in CPU registers if space is available for faster access. Static variables retain their value between function calls. Extern variables are defined elsewhere in the program and allow access to the variable from other files. Scope rules determine where variables can be accessed. Local variables are only accessible within the block they are declared. Global variables can be accessed throughout the program.
Storage class determines the accessibility and lifetime of a variable. The main storage classes in C++ are automatic, external, static, and register. Automatic variables are local to a function and are created and destroyed each time the function is called. External variables have global scope and persist for the lifetime of the program. Static variables also have local scope but retain their value between function calls.
The document discusses storage classes in C++. It explains that every variable has a storage class and scope. The storage class determines where storage is allocated and how long it exists, while scope specifies visibility. It describes the auto, register, static, and extern storage classes. Auto variables are allocated and destroyed on block entry/exit, register suggests register storage, static retains value between function calls, and extern extends scope to other files. It provides examples of each storage class and their differences between C and C++.
slide1: the content of functons
slide2: Introduction to function
slide3:function advantages
slide4 -5: types of functions
slide6: elements of user defined functions
The document discusses different storage classes in C programming language. There are several storage classes that determine where a variable is stored in memory and how long it remains in memory. The main storage classes covered are auto, static, register, and extern.
Auto variables are local variables declared within a function and stored on the stack frame. They are initialized with garbage values and exist only for the duration of the function call. Static variables are similar to auto but remain in memory for the duration of the program. Register variables hint to store in CPU registers for fast access but the compiler may ignore. Extern variables are defined in one file and declared in others to share the variable across files.
Storage classes in C determine the scope, visibility, and lifetime of variables. The main storage classes are automatic, external, static, and register. Automatic variables are local to a function and destroyed when the function exits. External variables are declared outside of functions and visible throughout the program. Static variables persist for the duration of the program, while register variables attempt to store variables in CPU registers for faster access.
The document discusses algorithms and the C programming language. It defines an algorithm as a set of steps to solve a problem, and discusses the program development lifecycle including problem analysis, design, coding, debugging, and testing. It also covers C language basics like data types, variables, operators, and functions. C was created for system development like operating systems. It produces efficient code and is widely used for tasks like compilers, drivers, databases and more.
The document discusses functions in C programming. The key points are:
1. A function is a block of code that performs a specific task. Functions allow code reusability and modularity.
2. main() is the starting point of a C program where execution begins. User-defined functions are called from main() or other functions.
3. Functions can take arguments and return values. There are different ways functions can be defined based on these criteria.
4. Variables used within a function have local scope while global variables can be accessed from anywhere. Pointers allow passing arguments by reference.
A function provides a convenient way of packaging a computational recipe, so that it can be used as often as required. A function definition consists of two parts: interface and body. The interface of a function (also called its prototype) specifies how it may be used. It consists of three entities:
The function name. This is simply a unique identifier.
The function parameters (also called its signature). This is a set of zero or more typed identifiers used for passing values to and from the function.
The function return type. This specifies the type of value the function returns. A function which returns nothing should have the return type void.
The body of a function contains the computational steps (statements) that comprise the function.
Storage Classes in C
Storage Classes are used to describe the features of a variable/function. These features basically include the scope, visibility and life-time which help us to trace the existence of a particular variable during the runtime of a program.
The document discusses storage classes in C programming which determine where a variable is stored in memory and the scope and lifetime of a variable. There are four main storage classes - automatic, external, static and register. Automatic variables are local to a block and vanish after the block ends. External variables can be accessed from other files. Static variables retain their value between function calls and last the lifetime of the program. Register variables are stored in CPU registers for faster access but there are limited registers.
The document provides an introduction to object-oriented programming concepts in C++ including objects, classes, data abstraction, encapsulation, inheritance, polymorphism, dynamic binding, and message passing. It then describes the structure of a C++ program including include files, class definitions, data declarations, member functions, and main functions. Finally, it discusses control structures in C++ including decision making statements like if/else and switch statements, looping statements like while, do-while and for loops, and functions.
There are four storage classes in C programming that determine how long a variable exists: 1) automatic variables exist within the function they are declared in and do not retain their value between calls, 2) external variables can be accessed from any function but must be declared in only one file, 3) static variables retain their value between function calls, and 4) register variables attempt to be stored in processor registers for faster access but may be stored in memory instead if registers are full.
The document discusses different types of variable scope in C programming:
1. Block scope - Variables declared within a code block using curly braces {} are only accessible within that block.
2. Function scope - Variables declared within a function are only accessible within that function.
3. Global scope - Variables declared outside of any block or function can be accessed from anywhere in the program file.
4. File scope - Variables can be declared with the static keyword to limit their scope to the current source code file. The static keyword also prevents local variables from being destroyed after the block or function ends.
C Programming Language is the most popular computer language and most used programming language till now. It is very simple and elegant language. This lecture series will give you basic concepts of structured programming language with C.
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Advanced C Programming Notes
1. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
M.Sc. Electronic Science Part I, Semester – I
EL1UT04: Advanced ‘C’ Programming
Unit-1: Basics of C
C fundamentals: Introduction of high-level programming language, operators and its
precedence, various data types in C, storage classes in C.
Control statements: Decision–making and forming loop in programs.
Arrays & pointers: handling character, arrays in C, pointers in C, advanced pointers,
structure and union.
Functions: user defined function, pointer to functions.
Questions and Answer
1. What is the difference between declaring a variable and defining a variable?
Ans: Declaration of a variable in C hints the compiler about the type and size of the variable in compile
time. Similarly, declaration of a function hints about type and size of function parameters. No space is reserved
in memory for any variable in case of declaration.
Example: int a;
Here variable 'a' is declared of data type 'int'
Defining a variable means declaring it and also allocating space to hold it.
We can say "Definition = Declaration + Space reservation".
Example: int a = 10;
Here variable "a" is described as an int to the compiler and memory is allocated to hold value 10.
2. What is a static variable?
Ans:A static variable is a special variable that is stored in the data segment unlike the default automatic
variable that is stored in stack. A static variable can be initialized by using keyword static before variable name.
Example:
static int a = 5;
A static variable behaves in a different manner depending upon whether it is a global variable or a local
variable. A static global variable is same as an ordinary global variable except that it cannot be accessed by
other files in the same program / project even with the use of keyword extern. A static local variable is different
from local variable. It is initialized only once no matter how many times that function in which it resides is
called. It may beused as a count variable.
Example:
#include <stdio.h>
//program in file f1.c
void count(void)
{
static int count1 = 0;
int count2 = 0;
count1++;
count2++;
printf("nValue of count1 is %d, Value of count2 is %d", count1, count2);
}
/*Main function*/
int main()
{
2. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
count();
count();
count();
return 0;
}
Output:
Value of count1 is 1, Value of count2 is 1
Value of count1 is 2, Value of count2 is 1
Value of count1 is 3, Value of count2 is 1
3. What is a register variable?
Ans: Register variables are stored in the CPU registers. Its default value is a garbage value. Scope of a
register variable is local to the block in which it is defined. Lifetime is till control remains within the block in
which the register variable is defined. Variable stored in a CPU register can always be accessed faster than the
one that is stored in memory. Therefore, if a variable is used at many places in a program, it is better to declare
its storage class as register
Example:
register int x=5;
Variables for loop counters can be declared as register. Note that register keyword may be ignored by some
compilers.
4. Where is an auto variables stored?
Ans: Main memory and CPU registers are the two memory locations where auto variables are stored. Auto
variables are defined under automatic storage class. They are stored in main memory. Memory is allocated to an
automatic variable when the block which contains it is called and it is de-allocated at the completion of its block
execution.
Auto variables:
Storage : main memory.
Default value : garbage value.
Scope : local to the block in which the variable is defined.
Lifetime : till the control remains within the block in which the variable is defined.
5. What is scope & storage allocation of extern and global variables?
Ans: Extern variables: belong to the External storage class and are stored in the main memory. extern is
used when we have to refer a function or variable that is implemented in other file in the same project. The
scope of theextern variables is Global.
Example:
//Index: f1.c
#include <stdio.h>
extern int x;
int main()
{
printf("value of x %d", x);
return 0;
}
//Index: f2.c
int x = 3;
3. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Here, the program written in file f1.c has the main function and reference to variable x. The file f2.c has the
declaration of variable x. The compiler should know the datatype of x and this is done by extern definition.
Global variables: are variables which are declared above the main( ) function. These variables are accessible
throughout the program. They can be accessed by all the functions in the program. Their default value is zero.
Example:
#include <stdio.h>
int x = 0;
/* Variable x is a global variable.
It can be accessed throughout the program */
void increment(void)
{
x = x + 1;
printf("n value of x: %d", x);
}
int main()
{
printf("n value of x: %d", x);
increment();
return 0;
}
6. What is scope & storage allocation of register, static and local variables?
Ans: Register variables: belong to the register storage class and are stored in the CPU registers. The scope
of the register variables is local to the block in which the variables are defined. The variables which are used for
more number of times in a program are declared as register variables for faster access.
Example: loop counter variables.
register int y=6;
Static variables: Memory is allocated at the beginning of the program execution and it is reallocated only after
the program terminates. The scope of the static variables is local to the block in which the variables are defined.
Example:
#include <stdio.h>
void decrement()
{
static int a=5;
a--;
printf("Value of a:%dn", a);
}
int main()
{
decrement();
return 0;
}
Here 'a' is initialized only once. Every time this function is called, 'a' does not get initialized. so output would be
4 3 2 etc.
Local variables: are variables which are declared within any function or a block. They can be accessed only by
function or block in which they are declared. Their default value is a garbage value.
4. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
7. What are storage memory, default value, scope and life of Automatic and Register storage class?
1. Automatic storage class:
Storage : main memory.
Default value : garbage value.
Scope : local to the block in which the variable is defined.
Lifetime : till control remains within the block.
2. Register storage class:
Storage : CPU registers.
Default value : garbage value.
Scope : local to the block in which the variable is defined.
Lifetime : till control remains within the block.
8. What are storage memory, default value, scope and life of Static and External storage class?
1. Static storage class:
Storage : main memory.
Default value : zero
Scope : local to the block in which the variable is defined.
Lifetime : till the value of the variable persists between different function calls.
2. External storage class:
Storage : main memory
Default value : zero
Scope : global
Lifetime : as long as the program execution doesn't come to an end.
9. What is the difference between 'break' and 'continue' statements?
5. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
10. What is the difference between 'for' and 'while' loops?
for loop: When it is desired to do initialization, condition check and increment/decrement in a single statement
of an iterative loop, it is recommended to use 'for' loop.
Syntax: for(initialization;condition;increment/decrement)
{
//block of statements increment or decrement
}
Program: Program to illustrate for loop
#include<stdio.h>
int main()
{
int i;
for (i = 1; i <= 5; i++)
{
//print the number
printf("n %d", i);
}
return 0;
}
Output:
12345
Explanation:
The loop repeats for 5 times and prints value of 'i' each time. 'i' increases by 1 for every cycle of loop.
while loop: When it is not necessary to do initialization, condition check and increment/decrement in a single
statement of an iterative loop, while loop could be used. In while loop statement, only condition statement is
present.
Syntax:
#include<stdio.h>
int main()
{
int i = 0, flag = 0;
int a[10] = { 0, 1, 4, 6, 89, 54, 78, 25, 635, 500 };
//This loop is repeated until the condition is false.
while (flag == 0)
{
if (a[i] == 54)
{
//as element is found, flag = 1,the loop terminates
flag = 1;
}
else
{
i++;
}
}
printf("Element found at %d th location", i);
return 0;
}
6. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Output:
Element found at 5th location
Explanation:
Here flag is initialized to zero. 'while' loop repeats until the value of flag is zero, increments i by 1. 'if' condition
checks whether number 54 is found. If found, value of flag is set to 1 and 'while' loop terminates.
11. Which bitwise operator is suitable for checking whether a particular bit is ON or OFF?
Ans: Bitwise AND operator.
Example: Suppose in byte that has a value 10101101 . We wish to check whether bit number 3 is ON (1) or
OFF (0) . Since we want to check the bit number 3, the second operand for AND operation we choose is binary
00001000, which is equal to 8 in decimal.
Explanation:
ANDing operation :
10101101 original bit pattern
00001000 AND mask
------------------
00001000 resulting bit pattern
------------------
The resulting value we get in this case is 8, i.e. the value of the second operand. The result turned out to
be a 8 since the third bit of operand was ON. Had it been OFF, the bit number 3 in the resulting bit pattern
would have evaluated to 0 and complete bit pattern would have been 00000000. Thus depending upon the bit
number to be checked in the first operand we decide the second operand, and on ANDing these two operands
the result decides whether the bit was ON or OFF.
12. Which bitwise operator is suitable for turning OFF a particular bit in a number?
Ans:Bitwise AND operator (&), one's complement operator(~)
Example: To unset the 4th bit of byte_data or to turn off a particular bit in a number.
Explanation:
Consider,
char byte_data= 0b00010111;
byte_data= (byte_data)&(~(1<<4));
1 can be represented in binary as 0b00000001 = (1<<4)
<< is a left bit shift operator,
it shifts the bit 1 by 4 places towards left.
(1<<4) becomes 0b00010000
And ~ is the one's complement operator in C language.
So ~(1<<4) = complement of 0b00010000
= 0b11101111
Replacing value of byte_data and ~(1<<4) in
(byte_data)&(~(1<<4));
we get (0b00010111) & (0b11101111)
Perform AND operation to below bytes.
00010111
11101111
-----------
00000111
-----------
Thus the 4th bit is unset.
7. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
13. What is equivalent of multiplying an unsigned int by 2: left shift of number by 1 or right shift of
number by 1?
Ans: Left shifting of an unsigned integer is equivalent to multiplying an unsigned int by 2.
Eg1: 14<<1;
Consider a number 14-----00001110 (8+4+2)is its binary equivalent
left shift it by 1--------------00011100(16+8+4) which is 28.
Eg2: 1<<1;
consider the number as 1---00000001(0+0+1).
left shift that by 1------------00000010(0+2+0) which is 2.
left shift by 1 bit of a number=2*number
left shift by 1 bit of 2*number=2*2*number
left shift by n bits of number=(2^n)*number
Program: Program to illustrate left shift and right shift operations.
#include<stdio.h>
int main(void)
{
int x=10,y=10;
printf("left shift of 10 is %d n",x<<1);
printf("right shift of 10 is %d n",y>>1);
return 0;
}
Output:
left shift of 10 is 20
right shift of 10 is 5
Explanation:
Left shift (by 1 position) multiplies a number by two. Right shift divides a number by 2.
14. What is an Enumeration Constant?
Ans:Enumeration is a data type. We can create our own data type and define values that the variable can
take. This can help in making program more readable. enum definition is similar to that of a structure.
Example: consider light_status as a data type. It can have two possible values - on or off.
enum light_status
{
on, off
};
enum light_status bulb1, bulb2;
/* bulb1, bulb2 are the variables */
Declaration of enum has two parts:
a) First part declares the data type and specifies the possible values, called 'enumerators'.
b) Second part declares the variables of this data type.
We can give values to these variables:
bulb1 = on;
bulb2 = off;
8. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
15. What is a structure?
Ans:A structure is a collection of pre-defined data types to create a user-defined data type. Let us say we need
to create records of students. Each student has three fields:
int roll_number;
char name[30];
int total_marks;
This concept would be particularly useful in grouping data types. You could declare a structure student as:
struct student
{
int roll_number;
char name[30];
int total_marks;
} student1, student2;
The above snippet of code would declare a structure by name student and it initializes two objects student1,
student2. Now these objects and their fields could be accessed by saying student1.roll_number for accesing roll
number field of student1 object, similarly student2.name for accesing name field of student2 object.
16. What are the advantages of unions?
Ans: Union is a collection of data items of different data types. It can hold data of only one member at a
time though it has members of different data types. If a union has two members of different data types, they are
allocated the same memory. The memory allocated is equal to maximum size of the members. The data is
interpreted in bytes depending on which member is being accessed.
Example:
union pen
{
char name;
float point;
};
Here name and point are union members. Out of these two variables, 'point' is larger variable which is of float
data type and it would need 4 bytes of memory. Therefore 4 bytes space is allocated for both the variables. Both
the variables have the same memory location. They are accessed according to their type. Union is efficient
when members of it are not required to be accessed at the same time.
17. What are the differences between a structure and a union?
Ans: Structures and Unions are used to store members of different data types.
STRUCTURE UNION
a)Declaration:
struct
{
data type member1;
data type member2;
};
a)Declaration:
union
{
data type member1;
data type member2;
};
b) Every structure member is allocated memory when
a structure variable is defined.
b)The memory equivalent to the largest item is
allocated commonly for all members.
9. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Example:
struct emp
{
char name[5];
int age;
float sal;
};
struct emp e1;
Memory allocated for structure is 1+2+4=7 bytes. 1
byte for name, 2 bytes for age and 4 bytes for sal.
Example:
union emp1
{
char name[5];
int age;
float sal;
};
union emp1 e2;
Memory allocated to a union is equal to size of the
largest member. In this case, float is the largest-sized
data type. Hence memory allocated to this union is 4
bytes.
c)All structure variables can be initialized at a time
struct st
{
int a;
float b;
};
struct st s = { .a=4, .b=10.5 };
Structure is used when all members are to be
independently used in a program.
c)Only one union member can be initialized at a time
union un
{
int a;
float b;
};
union un un1 = { .a=10 };
Union is used when members of it are not required to
be accessed at the same time.
18. How can typedef be to define a type of structure?
Ans: typedef declaration helps to make source code of a C program more readable. Its purpose is to redefine
the name of an existing variable type. It provides a short and meaningful way to call a data type. typedef is
useful when the name of the data type is long. Use of typedef can reduce length and complexity of data types.
Note: Usually uppercase letters are used to make it clear that we are dealing with our own data type.
Example:
struct employee
{
char name[20];
int age;
};
struct employee e;
The above declaration of the structure would be easy to use when renamed using typedef as:
struct employee
{
char name[20];
int age;
};
typedef struct employee EMP;
EMP e1, e2;
19. Write a program that returns 3 numbers from a function using a structure.
Ans: A function in C can return only one value. If we want the function to return multiple values, we need
to create a structure variable, which has three integer members and return this structure.
10. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Program: Program with a function to return 3 values
#include<stdio.h>
//sample structure which has three integer variables.
struct sample
{
int a, b, c;
};
//this is function which returns three values.
struct sample return3val()
{
struct sample s1;
s1.a = 10;
s1.b = 20;
s1.c = 30;
//return structure s1, which means return s1.a ,s1.b and s1.c
return s1;
}
int main()
{
struct sample accept3val;
//three values returned are accepted by structure accept3val.
accept3val = return3val();
//prints the values
printf(" n %d", accept3val.a);
printf("n %d", accept3val.b);
printf(" n %d", accept3val.c);
return 0;
}
Output:
10
20
30.
Explanation:
In this program, we use C structure to return multiple values from a function. Here we have a structure holding
three int variables and a function which returns it. 'return3val' is a function which assigns 10, 20, 30 to its
integer variables and returns this structure. In this program, 'accept3val' is a structure used to accept the values
returned by the function. It accepts those values and shows the output.
20. In code snippet below:
struct Date
{
int yr;
int day;
int month;
} date1,date2;
date1.yr = 2004;
date1.day = 4;
date1.month = 12;
Write a function that assigns values to date2. Arguments to the function must be pointers to the
structure, Date and integer variables date, month, year.
11. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Ans: Date is a structure with three int variables as members. set_date(..) is a function used to assign values to
the structure variable.
Program: Program to illustrate a function that assigns value to the structure.
#include<stdio.h>
#include<stdlib.h>
//declare structure Date
struct Date
{
int yr;
int day;
int month;
} date1, date2;
//declare function to assign date to structure variable
void set_date(struct Date *dte, int dt, int mnt, int year)
{
dte->day = dt;
dte->yr = year;
dte->month = mnt;
}
int main(void)
{
date1.yr = 2004;
date1.day = 4;
//assigning values one by one
date1.month = 12;
//assigning values in a single statement
set_date(&date2, 05, 12, 2008);
//prints both dates in date/month/year format
printf("n %d %d %d ", date1.day, date1.month, date1.yr);
printf("n %d %d %d ", date2.day, date2.month, date2.yr);
return 0;
}
Output:
4 12 2004
5 12 2008
Explanation:
Two variables of type Date are created and named 'date1', 'date2'. 'date2' is assigned by using the function
set_date(..). Address of 'date2' is passed to set_date function.
21. What are header files? Are functions declared or defined in header files ?
Ans:Functions and macros are declared in header files. Header files would be included in source files by the
compiler at the time of compilation.
Header files are included in source code using #include directive.#include<some.h> includes all the declarations
present in the header file 'some.h'.
A header file may contain declarations of sub-routines, functions, macros and also variables which we may
wantto use in our program. Header files help in reduction of repetitive code.
Syntax of include directive:
12. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
#include<stdio.h> //includes the header file stdio.h, standard input output header into the source code
Functions can be declared as well as defined in header files. But it is recommended only to declare functions
and not to define in the header files. When we include a header file in our program we actually are including all
the functions, macros and variables declared in it.
In case of pre-defined C standard library header files ex(stdio.h), the functions calls are replaced by equivalent
binary code present in the pre-compiled libraries. Code for C standard functions are linked and then the program
is executed. Header files with custom names can also be created.
Program: Custom header files example
//Index: restaurant.h
int billAll(int food_cost, int tax, int tip);
//Index: restaurant.c
#include<stdio.h>
int billAll(int food_cost, int tax, int tip)
{
int result;
result = food_cost + tax + tip;
printf("Total bill is %dn",result);
return result;
}
//Index: main.c
#include<stdio.h>
#include"restaurant.h"
int main()
{
int food_cost, tax, tip;
food_cost = 50;
tax = 10;
tip = 5;
billAll(food_cost,tax,tip);
return 0;
}
22. What are the differences between formal arguments and actual arguments of a function?
Ans:Argument: An argument is an expression which is passed to a function by its caller (or macro by its
invoker) in order for the function(or macro) to perform its task. It is an expression in the comma-separated list
bound by the parentheses in a function call expression.
Actual arguments:
The arguments that are passed in a function call are called actual arguments. These arguments are defined in
the calling function.
Formal arguments:
The formal arguments are the parameters/arguments in a function declaration. The scope of formal arguments is
local to the function definition in which they are used. Formal arguments belong to the called function. Formal
arguments are a copy of the actual arguments. A change in formal arguments would not be reflected in the
actual arguments.
Example:
#include <stdio.h>
void sum(int i, int j, int k);
/* calling function */
int main()
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{
int a = 5;
// actual arguments
sum(3, 2 * a, a);
return 0;
}
/* called function */
/* formal arguments*/
void sum(int i, int j, int k)
{
int s;
s = i + j + k;
printf("sum is %d", s);
}
Here 3,2*a,a are actual arguments and i,j,k are formal arguments.
23. What is pass by reference in functions?
Ans: Pass by Reference: In this method, the addresses of actual arguments in the calling function are
copied into formal arguments of the called function. This means that using these addresses, we would have an
access to the actual arguments and hence we would be able to manipulate them. C does not support Call by
reference. But it can be simulated using pointers.
Example:
#include <stdio.h>
/* function definition */
void swap(int *x, int *y)
{
int t;
t = *x; /* assign the value at address x to t */
*x = *y; /* put the value at y into x */
*y = t; /* put the value at to y */
}
int main()
{
int m = 10, n = 20;
printf("Before executing swap m=%d n=%dn", m, n);
swap(&m, &n);
printf("After executing swap m=%d n=%dn", m, n);
return 0;
}
Output:
Before executing swap m=10 n=20
After executing swap m=20 n=10
Explanation:
In the main function, address of variables m, n are sent as arguments to the function 'swap'. As swap function
has the access to address of the arguments, manipulation of passed arguments inside swap function would be
directly reflected in the values of m, n.
24. What is pass by value in functions?
14. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Ans: Pass by Value: In this method, the value of each of the actual arguments in the calling function is copied
into corresponding formal arguments of the called function. In pass by value, the changes made to formal
arguments in the called function have no effect on the values of actual arguments in the calling function.
Example:
#include <stdio.h>
void swap(int x, int y)
{
int t;
t = x;
x = y;
y = t;
}
int main()
{
int m = 10, n = 20;
printf("Before executing swap m=%d n=%dn", m, n);
swap(m, n);
printf("After executing swap m=%d n=%dn", m, n);
return 0;
}
Output:
Before executing swap m=10 n=20
After executing swap m=10 n=20
Explanation:
In the main function, value of variables m, n are not changed though they are passed to function 'swap'. Swap
function has a copy of m, n and hence it can not manipulate the actual value of arguments passed to it.
25. Out of the functions fgets() and gets(), which one is safer to use and why?
Ans: Out of functions fgets( ) and gets( ), fgets( ) is safer to use. gets( ) receives a string from the keyboard and
it is terminated only when the enter key is hit. There is no limit for the input string. The string can be too long
and may lead to buffer overflow.
Example:
gets(s) /* s is the input string */
Whereas fgets( ) reads string with a specified limit, from a file and displays it on screen.The function fgets( )
takes three arguments.
First argument : address where the string is stored.
Second argument : maximum length of the string.
Third argument : pointer to a FILE.
Example:
fgets(s,20,fp); /* s: address of the string, 20: maximum length of string, fp: pointer to a file */
The second argument limits the length of string to be read. Thereby it avoids overflow of input buffer. Thus
fgets( ) is preferable to gets( ).
26. What are the differences between getchar() and scanf() functions for reading strings?
Differences between getchar and scanf functions for reading strings:
15. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
27. What is the difference between the functions strdup() and strcpy()?
Ans: strcpy function: copies a source string to a destination defined by user. In strcpy function both source
and destination strings are passed as arguments. User should make sure that destination has enough space to
accommodate the string to be copied. 'strcpy' sounds like short form of "string copy".
Syntax:
strcpy(char *destination, const char *source);
Source string is the string to be copied and destination string is string into which source string is copied. If
successful, strcpy subroutine returns the address of the copied string. Otherwise, a null pointer is returned.
Example Program:
#include<stdio.h>
#include<string.h>
int main()
{
char myname[10];
//copy contents to myname
strcpy(myname, "interviewmantra.net");
//print the string
puts(myname);
return 0;
}
Output:
interviewmantra.net
Explanation:
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If the string to be copied has more than 10 letters, strcpy cannot copy this string into the string 'myname'. This is
because string 'myname' is declared to be of size 10 characters only.
In the above program, string "nodalo" is copied in myname and is printed on output screen.
strdup function: duplicates a string to a location that will be decided by the function itself. Function will copy
the contents of string to certain memory location and returns the address to that location. 'strdup' sounds like
short form of "string duplicate"
Syntax:
strdup (const char *s);
strdup returns a pointer to a character or base address of an array. Function returns address of the memory
location where the string has been copied. In case free space could not be created then it returns a null pointer.
Both strcpy and strdup functions are present in header file <string.h>
Program: Program to illustrate strdup().
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
int main()
{
char myname[] = "interviewmantra.net";
//name is pointer variable which can store the address of memory location of string
char* name;
//contents of myname are copied in a memory address and are assigned to name
name = strdup(myname);
//prints the contents of 'name'
puts(name);
//prints the contents of 'myname'
puts(myname);
//memory allocated to 'name' is now freed
free(name);
return 0;
}
Output:
interviewmantra.net
interviewmantra.net
Explanation:
String myname consists of "interviewmantra.net" stored in it. Contents of myname are copied in a memory
address and memory is assigned to name. At the end of the program, memory can be freed using free(name);
28. What is a pointer in C?
A pointer is a special variable in C language meant just to store address of any other variable or function.
Pointer variables unlike ordinary variables cannot be operated with all the arithmetic operations such as '*','%'
operators. It follows a special arithmetic called as pointer arithmetic.
A pointer is declared as:
int *ap;
int a = 5;
In the above two statements an integer a was declared and initialized to 5. A pointer to an integer with name ap
was declared.
Next before ap is used
ap=&a;
This operation would initialize the declared pointer to int. The pointer ap is now said to point to a.
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Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Operations on a pointer:
Dereferencing operator ' * ': This operator gives the value at the address pointed by the pointer . For
example after the above C statements if we give
printf("%d",*ap);
Actual value of a that is 5 would be printed. That is because ap points to a.
Addition operator ' + ': Pointer arithmetic is different from ordinary arithmetic.
ap=ap+1;
Above expression would not increment the value of ap by one, but would increment it by the number of
bytes of the data type it is pointing to. Here ap is pointing to an integer variable hence ap is incremented
by 2 or 4 bytes depending upon the compiler.
29. What are the advantages of using pointers?
Ans: Pointers are special variables which store address of some other variables.
Syntax: datatype *ptr;
Here * indicates that ptr is a pointer variable which represents value stored at a particular address.
Example: int *p;
'p' is a pointer variable pointing to address location where an integer type is stored.
Advantages:
1. Pointers allow us to pass values to functions using call by reference. This is useful when large sized
arrays are passed as arguments to functions. A function can return more than one value by using call by
reference.
2. Dynamic allocation of memory is possible with the help of pointers.
3. We can resize data structures. For instance, if an array's memory is fixed, it cannot be resized. But in
case of an array whose memory is created out of malloc can be resized.
4. Pointers point to physical memory and allow quicker access to data.
30. What is the equivalent pointer expression for referring an element a[i][j][k][l], in a four
dimensional array?
Ans: Consider a multidimensional array a[w][x][y][z].
In this array, a[i] gives address of a[i][0][0][0] and a[i]+j gives the address of a[i][j][0][0]
Similarly, a[i][j] gives address of a[i][j][0][0] and a[i][j]+k gives the address of a[i][j][k][0]
a[i][j][k] gives address of a[i][j][k][0] and a[i][j][k]+l gives address of a[i][j][k][l]
Hence a[i][j][k][l] can be accessed using pointers as *(a[i][j][k]+l)
where * stands for value at address and a[i][j][k]+l gives the address location of a[i][j][k][l].
Program: Example program to illustrate pointer denotation of multi-dimensional arrays.
#include<stdio.h>
#include<string.h>
int main()
{
int a[3][3][3][3];
//it gives address of a[0][0][0][0] .
printf(" n address of array a is %u", a);
printf("n address of a[2][0][0][0] is %u ,given by a[2], %u given by a+2",
a[2], a + 2);
printf("n address of a[2][2][0][0] is %u ,given by a[2][2], %u given by a[2]+2",
a[2][2], a[2] + 2);
printf("n address of a[2][2][1][0] is %u ,given by a[2][2][1] , %u given by a[2][2]+1",
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a[2][2][1], a[2][2] + 1);
return 0;
}
Output:
address of array a is 65340
address of a[2][0][0][0] is 65448, given by a[2] , 65448 given by a+2
address of a[2][2][0][0] is 65484, given by a[2][2] ,65484 given by a[2]+2
address of a[2][2][1][0] is 65490, given by a[2][2][1] , 65490 given by a[2][2]+1
Explanation:
This output may differ from computer to computer as the address locations are not same for every computer.
31. Declare an array of three function pointers where each function receives two integers and
returns float.
Declaration: float (*fn[3])(int, int);
Program: Illustrates the usage of above declaration
#include<stdio.h>
float (*fn[3])(int, int);
float add(int, int);
int main()
{
int x, y, z, j;
for (j = 0; j < 3; j++)
{
fn[j] = &add;
}
x = fn[0](10, 20);
y = fn[1](100, 200);
z = fn[2](1000, 2000);
printf("sum1 is: %d n", x);
printf("sum2 is: %d n", y);
printf("sum3 is: %d n", z);
return 0;
}
float add(int x, int y)
{
float f = x + y;
return f;
}
Output:
sum1 is: 30
sum2 is: 300
sum3 is: 3000
Explanation:
Here 'fn[3]' is an array of function pointers. Each element of the array can store the address of function 'float
add(int, int)'.
fn[0]=fn[1]=fn[2]=&add
Wherever this address is encountered add(int, int) function is called.
32. Explain the variable assignment in the declaration
Ans: int *(*p[10])(char *, char *);
19. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
It is an array of function pointers that returns an integer pointer. Each function has two arguments which in
turn are pointers to character type variable. p[0], p[1],....., p[9] are function pointers.
return type : integer pointer.
p[10] : array of function pointers
char * : arguments passed to the function
Program: Example program to explain function pointers.
#include<stdio.h>
#include<stdlib.h>
int *(*p[10])(char *, char *);
/*average function which returns pointer to integer whose value is average of ascii value of characters passed
by pointers*/
int *average(char *, char *);
//function which returns pointer to integer whose value is sum of ascii value of characters passed by pointers
int *sum(char *, char *);
int retrn;
int main(void)
{
int i;
for (i = 0; i < 5; i++)
{
//p[0] to p[4] are pointers to average function.
p[i] = &(average);
}
for (i = 5; i < 10; i++)
{
//p[5] to p[9] are pointers to sum function
p[i] = &(sum);
}
char str[10] = "nodalo.com";
int *intstr[10];
for (i = 0; i < 9; i++)
{
//upto p[4] average function is called, from p[5] sum is called.
intstr[i] = p[i](&str[i], &str[i + 1]);
if (i < 5)
{
//prints the average of ascii of both characters
printf(" n average of %c and %c is %d",
str[i], str[i + 1],*intstr[i]);
}
else
{
//prints the sum of ascii of both characters.
printf(" n sum of %c and %c is %d",
str[i], str[i + 1], *intstr[i]);
}
}
return 0;
}
20. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
//function average is defined here
int *average(char *arg1, char *arg2)
{
retrn = (*arg1 + *arg2) / 2;
return (&retrn);
}
//function sum is defined here
int *sum(char *arg1, char *arg2)
{
retrn = (*arg1 + *arg2);
return (&retrn);
}
Output:
average of n and o is 110
average of o and d is 105
average of d and a is 98 average of d and a is 98
average of a and l is 102
average of l and o is 109
sum of o and . is 157
sum of . and c is 145
sum of c and o is 210
sum of o and m is 220
Explanation:
In this program p[10] is an array of function pointers. First five elements of p[10] point to the function: int
*average(char *arg1,char *arg2). Next five elements point to the function int *sum(char *arg1,char *arg2).
They
return pointer to an integer and accept pointer to char as arguments.
Function average:
int *average(char *arg1,char *arg2) This function finds the average of the two values of the addresses passed to
it as arguments and returns address of the average value as an integer pointer.
Function sum:
int *sum(char *arg1,char *arg2) This function finds the sum of the two values of the addresses passed to it as
arguments and returns address of the sum value as an integer pointer.
33. What is the value of sizeof(a) /sizeof(char *)
in a code snippet:
char *a[4]={"sridhar","raghava","shashi","srikanth"};
Explanation:
Here a[4] is an array which holds the address of strings. Strings are character arrays themselves.
Memory required to store an address is 4 bits. So memory required to store 4 addresses is equal to 4*4=16 bits.
char *; is a pointer variable which stores the address of a char variable.
So sizeof(char *) is 4 bits. Therefore sizeof(a) /sizeof(char *) = 16/4 = 4 bytes.
34. (i) What are the differences between the C statements below:
char *str = "Hello";
char arr[] = "Hello";
(ii) Whether following statements get complied or not? Explain each statement.
arr++;
*(arr + 1) = 's';
printf("%s",arr);
Ans:
21. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
(i) char *str="Hello";
"Hello" is an anonymous string present in the memory. 'str' is a pointer variable that holds the address of
this string.
char arr[ ]="Hello";
This statement assigns space for six characters: 'H' 'e' 'l' 'l' 'o' '0' . 'arr' is the variable name assigned to this array
of characters.
str[4] and arr[4] also have different meanings.
str[4]: adds 4 to the value of 'str' and points to the address same as value of str + 4.
arr[4]: points to the fourth element in array named 'arr'.
(ii) 'arr' is variable name of an array. A variable name can not be incremented or decremented. Hence
arr++ is an invalid statement and would result in a compilation error.
*(arr+1)='s';
'arr' is the name of a character array that holds string "Hello". Usually, name of an array points to its base
address. Hence value of arr is same as &arr[0].
arr+1 is address of the next element: &arr[1]
Character 's' is assigned to the second element in array 'arr', thereby string changes from "Hello" to "Hsllo".
printf("%s",arr );
This statement prints the string stored in character array 'arr'.
35. Write a program to find factorial of the given number.
Ans: Recursion: A function is called 'recursive' if a statement within the body of a function calls the same
function. Itis also called 'circular definition'. Recursion is thus a process of defining something in terms of itself.
Program: To calculate the factorial value using recursion.
#include <stdio.h>
int fact(int n);
int main()
{
int x, i;
printf("Enter a value for x: n");
scanf("%d", &x);
i = fact(x);
printf("nFactorial of %d is %d", x, i);
return 0;
}
int fact(int n)
{
/* n=0 indicates a terminating condition */
if (n <= 0)
{
return (1);
}
else
{
/* function calling itself */
return (n * fact(n - 1));
/*n*fact(n-1) is a recursive expression */
}
}
Output:
22. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Enter a value for x:
4
Factorial of 4 is 24
Explanation:
fact(n) = n * fact(n-1)
If n=4
fact(4) = 4 * fact(3) there is a call to fact(3)
fact(3) = 3 * fact(2)
fact(2) = 2 * fact(1)
fact(1) = 1 * fact(0)
fact(0) = 1
fact(1) = 1 * 1 = 1
fact(2) = 2 * 1 = 2
fact(3) = 3 * 2 = 6
Thus fact(4) = 4 * 6 = 24
Terminating condition(n <= 0 here;) is a must for a recursive program. Otherwise the program enters into an
infinite loop.
36. Write a program to check whether the given number is even or odd.
Program:
#include <stdio.h>
int main()
{
int a;
printf("Enter a: n");
scanf("%d", &a);
/* logic */
if (a % 2 == 0)
{
printf("The given number is EVENn");
}
else
{
printf("The given number is ODDn");
}
return 0;
}
Output:
Enter a: 2
The given number is EVEN
Explanation with examples:
Example 1: If entered number is an even number
Let value of 'a' entered is 4
if(a%2==0) then a is an even number, else odd.
i.e. if(4%2==0) then 4 is an even number, else odd.
To check whether 4 is even or odd, we need to calculate (4%2).
/* % (modulus) implies remainder value. */
/* Therefore if the remainder obtained when 4 is divided by 2 is 0, then 4 is even. */
4%2==0 is true
Thus 4 is an even number.
23. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Example 2: If entered number is an odd number.
Let value of 'a' entered is 7
if(a%2==0) then a is an even number, else odd.
i.e. if(7%2==0) then 4 is an even number, else odd.
To check whether 7 is even or odd, we need to calculate (7%2).
7%2==0 is false /* 7%2==1 condition fails and else part is executed */
Thus 7 is an odd number.
37. Write a program to swap two numbers using a temporary variable.
Swapping interchanges the values of two given variables.
Logic:
step1: temp=x;
step2: x=y;
step3: y=temp;
Example:
if x=5 and y=8, consider a temporary variable temp.
step1: temp=x=5;
step2: x=y=8;
step3: y=temp=5;
Thus the values of the variables x and y are interchanged.
Program:
#include <stdio.h>
int main()
{
int a, b, temp;
printf("Enter the value of a and b: n");
scanf("%d %d", &a, &b);
printf("Before swapping a=%d, b=%d n", a, b);
/*Swapping logic */
temp = a;
a = b;
b = temp;
printf("After swapping a=%d, b=%d", a, b);
return 0;
}
Output:
Enter the values of a and b: 2 3
Before swapping a=2, b=3
After swapping a=3, b=2
38. Write a program to swap two numbers without using a temporary variable.
Swapping interchanges the values of two given variables.
Logic:
step1: x=x+y;
step2: y=x-y;
step3: x=x-y;
Example:
if x=7 and y=4
step1: x=7+4=11;
24. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
step2: y=11-4=7;
step3: x=11-7=4;
Thus the values of the variables x and y are interchanged.
Program:
#include <stdio.h>
int main()
{
int a, b;
printf("Enter values of a and b: n");
scanf("%d %d", &a, &b);
printf("Before swapping a=%d, b=%dn", a,b);
/*Swapping logic */
a = a + b;
b = a - b;
a = a - b;
printf("After swapping a=%d b=%dn", a, b);
return 0;
}
Output:
Enter values of a and b: 2 3
Before swapping a=2, b=3
The values after swapping are a=3 b=2
39. Write a program to swap two numbers using bitwise operators.
Program:
#include <stdio.h>
int main()
{
int i = 65;
int k = 120;
printf("n value of i=%d k=%d before swapping", i, k);
i = i ^ k;
k = i ^ k;
i = i ^ k;
printf("n value of i=%d k=%d after swapping", i, k);
return 0;
}
Explanation:
i = 65; binary equivalent of 65 is 0100 0001
k = 120; binary equivalent of 120 is 0111 1000
i = i^k;
i...0100 0001
k...0111 1000
---------
val of i = 0011 1001
---------
k = i^k
25. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
i...0011 1001
k...0111 1000
---------
val of k = 0100 0001 binary equivalent of this is 65
---------(that is the initial value of i)
i = i^k
i...0011 1001
k...0100 0001
---------
val of i = 0111 1000 binary equivalent of this is 120
--------- (that is the initial value of k)
40. Write a program to find the greatest of three numbers.
Program:
#include <stdio.h>
int main()
{
int a, b, c;
printf("Enter a,b,c: n");
scanf("%d %d %d", &a, &b, &c);
if (a > b && a > c)
{
printf("a is Greater than b and c");
}
else if (b > a && b > c)
{
printf("b is Greater than a and c");
}
else if (c > a && c > b)
{
printf("c is Greater than a and b");
}
else
{
printf("all are equal or any two values are equal");
}
return 0;
}
Output:
Enter a,b,c: 3 5 8
c is Greater than a and b
Explanation with examples:
Consider three numbers a=5,b=4,c=8
if(a>b && a>c) then a is greater than b and c
now check this condition for the three numbers 5,4,8 i.e.
if(5>4 && 5>8) /* 5>4 is true but 5>8 fails */
so the control shifts to else if condition
else if(b>a && b>c) then b is greater than a and c
now checking this condition for 5,4,8 i.e.
26. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
else if(4>5 && 4>8) /* both the conditions fail */
now the control shifts to the next else if condition
else if(c>a && c>b) then c is greater than a and b
now checking this condition for 5,4,8 i.e.
else if(8>5 && 8>4) /* both conditions are satisfied */
Thus c is greater than a and b.
41. Write a program to find the greatest among ten numbers.
Program:
#include <stdio.h>
int main()
{
int a[10];
int i;
int greatest;
printf("Enter ten values:");
//Store 10 numbers in an array
for (i = 0; i < 10; i++)
{
scanf("%d", &a[i]);
}
//Assume that a[0] is greatest
greatest = a[0];
for (i = 0; i < 10; i++)
{
if (a[i] > greatest)
{
greatest = a[i];
}
}
printf("nGreatest of ten numbers is %d", greatest);
return 0;
}
Output:
Enter ten values: 2 53 65 3 88 8 14 5 77 64 Greatest of ten numbers is 88
Explanation with example:
Entered values are 2, 53, 65, 3, 88, 8, 14, 5, 77, 64
They are stored in an array of size 10. let a[] be an array holding these values.
/* how the greatest among ten numbers is found */
Let us consider a variable 'greatest'. At the beginning of the loop, variable 'greatest' is assinged with the value of
first element in the array greatest=a[0]. Here variable 'greatest' is assigned 2 as a[0]=2.
Below loop is executed until end of the array 'a[]';.
for(i=0; i<10; i++)
{
if(a[i]>greatest)
{
greatest= a[i];
}
}
27. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
For each value of 'i', value of a[i] is compared with value of variable 'greatest'. If any value greater than the
value
of 'greatest' is encountered, it would be replaced by a[i]. After completion of 'for' loop, the value of variable
'greatest' holds the greatest number in the array. In this case 88 is the greatest of all the numbers.
42. Write a program to check whether the given number is a prime.
Ans: A prime number is a natural number that has only one and itself as factors. Examples: 2, 3, 13 are prime
numbers.
Program:
#include <stdio.h>
main()
{
int n, i, c = 0;
printf("Enter any number n: n");
scanf("%d", &n);
/*logic*/
for (i = 1; i <= n; i++)
{
if (n % i == 0)
{
c++;
}
}
if (c == 2)
{
printf("n is a Prime number");
}
else
{
printf("n is not a Prime number");
}
return 0;
}
Output:
Enter any number n: 7
n is Prime
Explanation with examples:
consider a number n=5
for(i=0;i<=n;i++) /* for loop is executed until the n value equals i */
i.e. for(i=0;i<=5;i++) /* here the for loop is executed until i is equal to n */
1st iteration: i=1;i<=5;i++
here i is incremented i.e. i value for next iteration is 2
now if(n%i==0) then c is incremented
i.e.if(5%1==0)then c is incremented, here 5%1=0 thus c is incremented.
now c=1;
2nd iteration: i=2;i<=5;i++
here i is incremented i.e. i value for next iteration is 3
now if(n%i==0) then c is incremented
i.e.if(5%2==0) then c is incremented, but 5%2!=0 and so c is not incremented, c remains 1
28. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
c=1;
3rd iteration: i=3;i<=5;i++
here i is incremented i.e. i value for next iteration is 4
now if(n%i==0) then c is incremented
i.e.if(5%3==0) then c ic incremented, but 5%3!=0 and so c is not incremented, c remains 1
c=1;
4th iteration: i=4;i<=5;i++
here i is incremented i.e. i value for next iteration is 5
now if(n%i==0) then c is incremented
i.e. if(5%4==0) then c is incremented, but 5%4!=0 and so c is not incremented, c remains 1
c=1;
5th iteration: i=5;i<=5;i++
here i is incremented i.e. i value for next iteration is 6
now if(n%i==0) then c is incremented
i.e. if(5%5==0) then c is incremented, 5%5=0 and so c is incremented.
i.e. c=2
6th iteration: i=6;i<=5;i++
here i value is 6 and 6<=5 is false thus the condition fails and control leaves the for loop.
now if(c==2) then n is a prime number
we have c=2 from the 5th iteration and thus n=5 is a Prime number.
43. Write a program to check whether the given number is a palindromic number.
If a number, which when read in both forward and backward way is same, then such a number is called a
palindrome number.
Program:
#include <stdio.h>
int main()
{
int n, n1, rev = 0, rem;
printf("Enter any number: n");
scanf("%d", &n);
n1 = n;
/* logic */
while (n > 0)
{
rem = n % 10;
rev = rev * 10 + rem;
n = n / 10;
}
if (n1 == rev)
{
printf("Given number is a palindromic number");
}
else
{
printf("Given number is not a palindromic number");
}
return 0;
}
Output:
29. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Enter any number: 121
Given number is a palindrome
Explanation with an example:
Consider a number n=121, reverse=0, remainder;
number=121
now the while loop is executed /* the condition (n>0) is satisfied */
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/* calculate remainder */
remainder of 121 divided by 10=(121%10)=1;
now reverse=(reverse*10)+remainder
=(0*10)+1 /* we have initialized reverse=0 */
=1
number=number/10
=121/10
=12
now the number is 12, greater than 0. The above process is repeated for number=12.
remainder=12%10=2;
reverse=(1*10)+2=12;
number=12/10=1;
now the number is 1, greater than 0. The above process is repeated for number=1.
remainder=1%10=1;
reverse=(12*10)+1=121;
number=1/10 /* the condition n>0 is not satisfied,control leaves the while loop */
Program stops here. The given number=121 equals the reverse of the number. Thus the given number is a
palindrome number.
44. Write a program to check whether the given string is a palindrome.
Palindrome is a string, which when read in both forward and backward way is same.
Example: radar, madam, pop, lol, rubber, etc.,
Program:
#include <stdio.h>
#include <string.h>
int main()
{
char string1[20];
int i, length;
int flag = 0;
printf("Enter a string: n");
scanf("%s", string1);
length = strlen(string1);
for(i=0;i < length ;i++)
{
if(string1[i] != string1[length-i-1])
{
flag = 1;
break;
}
}
if (flag)
{
30. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
printf("%s is not a palindromen", string1);
}
else
{
printf("%s is a palindromen", string1);
}
return 0;
}
Output:
Enter a string: radar
"radar" is a palindrome
Explanation with example:
To check if a string is a palindrome or not, a string needs to be compared with the reverse of itself.
Consider a palindrome string: "radar",
---------------------------
index: 0 1 2 3 4
value: r a d a r
---------------------------
To compare it with the reverse of itself, the following logic is used:
0th character in the char array, string1 is same as 4th character in the same string.
1st character is same as 3rd character.
2nd character is same as 2nd character.
. . . .
ith character is same as 'length-i-1'th character.
If any one of the above condition fails, flag is set to true(1), which implies that the string is not a palindrome.
By default, the value of flag is false(0). Hence, if all the conditions are satisfied, the string is a palindrome.
45. Write a program to generate the Fibonacci series.
Fibonacci series: Any number in the series is obtained by adding the previous two numbers of the series.
Let f(n) be n'th term.
f(0)=0;
f(1)=1;
f(n)=f(n-1)+f(n-2); (for n>=2)
Series is as follows
011
(1+0)
2 (1+1)
3 (1+2)
5 (2+3)
8 (3+5)
13 (5+8)
21 (8+13)
34 (13+21)
...and so on
Program: to generate Fibonacci Series(10 terms)
#include<stdio.h>
int main()
{
//array fib stores numbers of fibonacci series
31. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
int i, fib[25];
//initialized first element to 0
fib[0] = 0;
//initialized second element to 1
fib[1] = 1;
//loop to generate ten elements
for (i = 2; i < 10; i++)
{
//i'th element of series is equal to the sum of i-1'th element and i-2'th element.
fib[i] = fib[i - 1] + fib[i - 2];
}
printf("The fibonacci series is as follows n");
//print all numbers in the series
for (i = 0; i < 10; i++)
{
printf("%d n", fib[i]);
}
return 0;
}
Output:
The fibonacci series is as follows
01123581
3
21
34
Explanation:
The first two elements are initialized to 0, 1 respectively. Other elements in the series are generated by looping
and adding previous two numbes. These numbers are stored in an array and ten elements of the series are
printed as output.
46. Write a program to compare two strings without using strcmp() function.
strcmp() function compares two strings lexicographically. strcmp is declared in stdio.h
Case 1: when the strings are equal, it returns zero.
Case 2: when the strings are unequal, it returns the difference between ascii values of the characters that differ.
a) When string1 is greater than string2, it returns positive value.
b) When string1 is lesser than string2, it returns negative value.
Syntax:
int strcmp (const char *s1, const char *s2);
Program: to compare two strings.
#include<stdio.h>
#include<string.h>
int cmpstr(char s1[10], char s2[10]);
int main()
{
char arr1[10] = "Nodalo";
char arr2[10] = "nodalo";
printf(" %d", cmpstr(arr1, arr2));
//cmpstr() is equivalent of strcmp()
return 0;
}
32. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
//s1, s2 are strings to be compared
int cmpstr(char s1[10], char s2[10])
{
//strlen function returns the length of argument string passed
int i = strlen(s1);
int k = strlen(s2);
int bigger;
if (i < k)
{
bigger = k;
}
else if (i > k)
{
bigger = i;
}
else
{
bigger = i;
}
//loops 'bigger' times
for (i = 0; i < bigger; i++)
{
//if ascii values of characters s1[i], s2[i] are equal do nothing
if (s1[i] == s2[i])
{
}
//else return the ascii difference
else
{
return (s1[i] - s2[i]);
}
}
//return 0 when both strings are same
//This statement is executed only when both strings are equal
return (0);
}
Output:
-32
Explanation:
cmpstr() is a function that illustrates C standard function strcmp(). Strings to be compared are sent as arguments
to cmpstr().
Each character in string1 is compared to its corresponding character in string2. Once the loop encounters a
differing character in the strings, it would return the ascii difference of the differing characters and exit.
47. Write a program to concatenate two strings without using strcat() function.
strcat(string1,string2) is a C standard function declared in the header file string.h The strcat() function
concatenates string2, string1 and returns string1.
Program: Program to concatenate two strings
#include<stdio.h>
#include<string.h>
33. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
char *strct(char *c1, char *c2);
char *strct(char *c1, char *c2)
{
//strlen function returns length of argument string
int i = strlen(c1);
int k = 0;
//loops until null is encountered and appends string c2 to c1
while (c2[k] != '0')
{
c1[i + k] = c2[k];
k++;
}
return c1;
}
int main()
{
char string1[15] = "first";
char string2[15] = "second";
char *finalstr;
printf("Before concatenation:"
" n string1 = %s n string2 = %s", string1, string2);
//addresses of string1, string2 are passed to strct()
finalstr = strct(string1, string2);
printf("nAfter concatenation:");
//prints the contents of string whose address is in finalstr
printf("n finalstr = %s", finalstr);
//prints the contents of string1
printf("n string1 = %s", string1);
//prints the contents of string2
printf("n string2 = %s", string2);
return 0;
}
Output:
Before concatenation:
string1 = first
string2 = second
After concatenation:
finalstr = firstsecond
string1 = firstsecond
string2 = second
Explanation:
string2 is appended at the end of string1 and contents of string2 are unchanged.
In strct() function, using a for loop, all the characters of string 'c2' are copied at the end of c1. return (c1) is
equivalent to return &c1[0] and it returns the base address of 'c1'. 'finalstr' stores that address returned by the
function strct().
48. Write a program to display the multiplication table of a given number.
Program: Multiplication table of a given number
#include <stdio.h>
int main()
34. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
{
int num, i = 1;
printf("n Enter any Number:");
scanf("%d", &num);
printf("Multiplication table of %d: n", num);
while (i <= 10)
{
printf("n %d x %d = %d", num, i, num * i);
i++;
}
return 0;
}
Output:
Enter any Number:5
5 x 1 = 5
5 x 2 = 10
5 x 3 = 15
5 x 4 = 20
5 x 5 = 25
5 x 6 = 30
5 x 7 = 35
5 x 8 = 40
5 x 9 = 45
5 x 10 = 50
Explanation:
We need to multiply the given number (i.e. the number for which we want the multiplication table)
with value of 'i' which increments from 1 to 10.
(All above questions and answer are selected from www.InterviewMantra.net)
35. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
Unit-2: Advanced Features and Interfacing
Miscellaneous and advanced features: command line argument, dynamic memory
allocation, Data files in C, file handling in C.
Graphics in C: graphics-video modes, video adapters, drawing various object on
screen.
Interfacing: interfacing to external hardware, via serial/parallel port using C, applying
C to electronic circuit problems.
Questions and Answer
1. What is the purpose of main() function?
Ans: In C, program execution starts from the main() function. Every C program must contain a main() function.
The main function may contain any number of statements. These statements are executed sequentially in the
order which they are written. The main function can in-turn call other functions. When main calls a function, it
passes the execution control to that function. The function returns control to main when a return statement is
executed or when end of function is reached. In C, the function prototype of the 'main' is one of the following:
int main(); //main with no arguments
int main(int argc, char *argv[]); //main with arguments
The parameters argc and argv respectively give the number and value of the program's command-line
arguments.
Example:
#include <stdio.h>
/* program section begins here */
int main()
{
// opening brace - program execution starts here
printf("Welcome to the world of C");
return 0;
}// closing brace - program terminates here
Output:
Welcome to the world of C
2. Explain command line arguments of main function?
In C, we can supply arguments to 'main' function. The arguments that we pass to main ( ) at command prompt
are called command line arguments. These arguments are supplied at the time of invoking the program.
The main ( ) function can take arguments as: main(int argc, char *argv[]) { }
The first argument argc is known as 'argument counter'. It represents the number of arguments in the command
line. The second argument argv is known as 'argument vector'. It is an array of char type pointers that points to
the command line arguments. Size of this array will be equal to the value of argc.
Example: at the command prompt if we give:
C:> fruit.exe apple mango
then
argc would contain value 3
argv [0] would contain base address of string " fruit.exe" which is the command name that invokes the program.
argv [1] would contain base address of string "apple"
argv [2] would contain base address of string "mango"
here apple and mango are the arguments passed to the program fruit.exe
Program:
#include <stdio.h>
36. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
int main(int argc, char *argv[])
{
int n;
printf("Following are the arguments entered in the command line");
for (n = 0; n < argc; n++)
{
printf("n %s", argv[n]);
}
printf("n Number of arguments entered aren %dn", argc);
return 0;
}
Output:
Following are the arguments entered in the command line
C:testproject.exe
apple
mango
Number of arguments entered are
3
3. What are the differences between malloc() and calloc()?
Ans: Allocation of memory at the time of execution is called dynamic memory allocation. It is done using
the standard library functions malloc() and calloc(). It is defined in "stdlib.h".
malloc(): used to allocate required number of bytes in memory at runtime. It takes one argument, viz. size in
bytes to be allocated.
Syntax:
void * malloc(size_t size);
Example:
a = (int*) malloc(4);
4 is the size (in bytes) of memory to be allocated.
calloc(): used to allocate required number of bytes in memory at runtime. It needs two arguments viz.,
1. total number of data and
2. size of each data.
Syntax:
void * calloc(size_t nmemb, size_t size);
Example:
a = (int*) calloc(8, sizeof(int));
Here sizeof indicates the size of the data type and 8 indicates that we want to reserve space for storing 8
integers.
Differences between malloc() and calloc() are:
1. Number of arguments differ.
2. By default, memory allocated by malloc() contains garbage values. Whereas memory allocated by calloc()
contains all zeros.
4. How to use realloc() to dynamically increase size of an already allocated array?
realloc(): This function is used to increase or decrease the size of any dynamic memory which is allocated
using malloc() or calloc() functions.
Syntax: void *realloc(void *ptr, size_t newsize);
37. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
The first argument 'ptr' is a pointer to the memory previously allocated by the malloc or calloc functions. The
second argument 'newsize' is the size in bytes, of a new memory region to be allocated by realloc. This value
can be larger or smaller than the previously allocated memory. The realloc function adjusts the old memory
region if newsize is smaller than the size of old memory.
If the newsize is larger than the existing memory size, it increases the size by copying the contents of old
memory region to new memory region. The function then deallocates the old memory region. realloc function is
helpful in managing a dynamic array whose size may change during execution.
Example: a program that reads input from standard input may not know the size of data in advance. In this case,
dynamically allocated array can be used so that it is possible allocate the exact amount of memory using realloc
function.
5. Write a program to delete a specified line from a text file.
In this program, user is asked for a filename he needs to change. User is also asked for the line number that is
to be deleted. The filename is stored in 'filename'. The file is opened and all the data is transferred to another
file except that one line the user specifies to delete.
Program: Program to delete a specific line.
#include <stdio.h>
int main()
{
FILE *fp1, *fp2;
//consider 40 character string to store filename
char filename[40];
char c;
int del_line, temp = 1;
//asks user for file name
printf("Enter file name: ");
//receives file name from user and stores in 'filename'
scanf("%s", filename);
//open file in read mode
fp1 = fopen(filename, "r");
c = getc(fp1);
//until the last character of file is obtained
while (c != EOF)
{
printf("%c", c);
//print current character and read next character
c = getc(fp1);
}
//rewind
rewind(fp1);
printf(" n Enter line number of the line to be deleted:");
//accept number from user.
scanf("%d", &del_line);
//open new file in write mode
fp2 = fopen("copy.c", "w");
c = getc(fp1);
while (c != EOF)
{
38. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
c = getc(fp1);
if (c == 'n')
temp++;
//except the line to be deleted
if (temp != del_line)
{
//copy all lines in file copy.c
putc(c, fp2);
}
}
//close both the files.
fclose(fp1);
fclose(fp2);
//remove original file
remove(filename);
//rename the file copy.c to original name
rename("copy.c", filename);
printf("n The contents of file after being modified are as follows:n");
fp1 = fopen(filename, "r");
c = getc(fp1);
while (c != EOF)
{
printf("%c", c);
c = getc(fp1);
}
fclose(fp1);
return 0;
}
Output:
Enter file name:abc.txt
hi.
hello
how are you?
I am fine
hope the same
Enter line number of the line to be deleted:4
The contents of file after being modified are as follows:
hi.
hello
how are you?
hope the same
Explanation:
In this program, user is asked for a filename that needs to be modified. Entered file name is stored in a char
array 'filename'. This file is opened in read mode using file pointer 'fp1'. Character 'c' is used to read characters
from the file and print them to the output. User is asked for the line number in the file to be deleted. The file
pointer is rewinded back and all the lines of the file except for the line to be deleted are copied into another file
"copy.c". Now "copy.c" is renamed to the original filename. The original file is opened in read mode and the
modified contents of the file are displayed on the screen.
39. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
6. Write a program to replace a specified line in a text file.
Program: Program to replace a specified line in a text file.
#include <stdio.h>
int main(void)
{
FILE *fp1, *fp2;
//'filename'is a 40 character string to store filename
char filename[40];
char c;
int del_line, temp = 1;
//asks user for file name
printf("Enter file name: ");
//receives file name from user and stores in 'filename'
scanf("%s", filename);
fp1 = fopen(filename, "r");
//open file in read mode
c = getc(fp1);
//print the contents of file .
while (c != EOF)
{
printf("%c", c);
c = getc(fp1);
}
//ask user for line number to be deleted.
printf(" n Enter line number to be deleted and replaced");
scanf("%d", &del_line);
//take fp1 to start point.
rewind(fp1);
//open copy.c in write mode
fp2 = fopen("copy.c", "w");
c = getc(fp1);
while (c != EOF)
{
if (c == 'n')
{
temp++;
}
//till the line to be deleted comes,copy the content from one file to other
if (temp != del_line)
{
putc(c, fp2);
}
else //when the line to be deleted comes
{
while ((c = getc(fp1)) != 'n')
{
}
//read and skip the line ask for new text
printf("Enter new text");
//flush the input stream
40. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
fflush(stdin);
putc('n', fp2);
//put 'n' in new file
while ((c = getchar()) != 'n')
putc(c, fp2);
//take the data from user and place it in new file
fputs("n", fp2);
temp++;
}
//continue this till EOF is encountered
c = getc(fp1);
}
//close both files
fclose(fp1);
fclose(fp2);
//remove original file
remove(filename);
//rename new file with old name opens the file in read mode
rename("copy.c", filename);
fp1 = fopen(filename, "r");
//reads the character from file
c = getc(fp1);
//until last character of file is encountered
while (c != EOF)
{
printf("%c", c);
//all characters are printed
c = getc(fp1);
}
//close the file pointer
fclose(fp1);
return 0;
}
Output:
Enter file name:abc.txt
hi.
hello
how are you?
hope the same
Enter line number of the line to be deleted and replaced:4
Enter new text: sayonara see you soon
hi.
hello
how are you?
sayonara see you soon
Explanation:
In this program, the user is asked to type the name of the file. The File by name entered by user is opened in
read mode. The line number of the line to be replaced is asked as input. Next the data to be replaced is asked. A
new file is opened in write mode named "copy.c". Now the contents of original file are transferred into new file
and the line to be modified is deleted. New data is stored in its place and remaining lines of the original file are
41. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
also transferred. The copied file with modified contents is replaced with the original file's name. Both the file
pointers are closed and the original file is again opened in read mode and the contents of the original file is
printed as output.
7. Write a program to find the number of lines in a text file.
Number of lines in a file can be determined by counting the number of new line characters present.
Program: Program to count number of lines in a file.
#include <stdio.h>
int main()
/* Ask for a filename and count number of lines in the file*/
{
//a pointer to a FILE structure
FILE *fp;
int no_lines = 0;
//consider 40 character string to store filename
char filename[40], sample_chr;
//asks user for file name
printf("Enter file name: ");
//receives file name from user and stores in a string named 'filename'
scanf("%s", filename);
//open file in read mode
fp = fopen(filename, "r");
//get character from file and store in sample_chr
sample_chr = getc(fp);
while (sample_chr != EOF)
{
//Count whenever sample_chr is 'n'(new line) is encountered
if (sample_chr == 'n')
{
//increment variable 'no_lines' by 1
no_lines=no_lines+1;
}
//take next character from file.
sample_chr = getc(fp);
}
fclose(fp); //close file.
printf("There are %d lines in %s n", no_lines, filename);
return 0;
}
Output:
Enter file name:abc.txt
There are 4 lines in abc.txt
Explanation:
In this program, name of the file to be read is taken as input. A file by the given name is opened in read-mode
using a File pointer 'fp'. Characters from the file are read into a char variable 'sample_chr' with the help of getc
function. If a new line character('n') is encountered, the integer variable 'no_lines' is incremented. If the
character read into 'sample_char' is not a new line character, next character is read from the file. This process is
continued until the last character of the file(EOF) is encountered. The file pointer is then closed and the total
number of lines is shown as output.
42. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
8. Write a C program which asks the user for a number between 1 to 9 and shows the number. If the
user inputs a number out of the specified range, the program should show an error and prompt
the user for a valid input.
Program: Program for accepting a number in a given range.
#include<stdio.h>
int getnumber();
int main()
{
int input = 0;
//call a function to input number from key board
input = getnumber();
//when input is not in the range of 1 to 9,print error message
while (!((input <= 9) && (input >= 1)))
{
printf("[ERROR] The number you entered is out of range");
//input another number
input = getnumber();
}
//this function is repeated until a valid input is given by user.
printf("nThe number you entered is %d", input);
return 0;
}
//this function returns the number given by user
int getnumber()
{
int number;
//asks user for a input in given range
printf("nEnter a number between 1 to 9 n");
scanf("%d", &number);
return (number);
}
Output:
Enter a number between 1 to 9
45
[ERROR] The number you entered is out of range
Enter a number between 1 to 9
4
The number you entered is 4
Explanation:
getfunction() function accepts input from user. 'while' loop checks whether the number falls within range or not
and accordingly either prints the number(If the number falls in desired range) or shows error message(number is
out of range).
43. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
9. Write a notes on graphics mode and video and graphics adapters.
Ans:
Graphics mode: Many video adapters support several different modes of resolution, all of which are
divided into two general categories: character mode and graphics mode. Of the two modes, graphics mode is the
more sophisticated. Programs that run in graphics mode can display an unlimited variety of shapes and fonts,
whereas programs running in character mode are severely limited. Programs that run entirely in graphics mode
are called graphics-based programs. In character mode, the display screen is treated as an array of blocks, each
of which can hold one ASCII character. In graphics mode, the display screen is treated as an array of pixels.
Characters and other shapes are formed by turning on combinations of pixels.
Video adapter: A board that plugs into a personal computer to give it display capabilities. The display
capabilities of a computer, however, depend on both the logical circuitry (provided in the video adapter) and the
display monitor. A monochrome monitor, for example, cannot display colors no matter how powerful the video
adapter. Many different types of video adapters are available for PCs. Most conform to one of the video
standards defined by IBM or VESA. Each adapter offers several different video modes. The two basic
categories of video modes are text and graphics. In text mode, a monitor can display only ASCII characters. In
graphics mode, a monitor can display any bit-mapped image. Within the text and graphics modes, some
monitors also offer a choice of resolutions. At lower resolutions a monitor can display more colors.
Modern video adapters contain memory, so that the computer's RAM is not used for storing displays. In
addition, most adapters have their own graphics coprocessor for performing graphics calculations. These
adapters are often called graphics accelerators. Video adapters are also called video cards, video boards, video
display boards, graphics cards and graphics adapters.
Video and Graphics Adapters
While the names to describe it are many (video adapter, video card, video board, video display board,
graphics card or graphics adapter) its job and function within a computer system remains the same, regardless of
what you call it. Your computer's video adapter is assigned the primary task of producing the visual output from
your system. It is the hardware that works between your system's processor and monitor. It relays the
information received from the programs and applications running on your system (computed by the processor)
to the monitor that allows you to view the information and images on your screen.
A video adapter is board that plugs into a personal computer to give it display capabilities. Those
capabilities of a computer, however, depend on both the logical circuitry (provided in the video adapter) and the
display monitor. A monochrome monitor, for example, can't display colors no matter how powerful the video
adapter. The term video adapter applies to either integrated or separate video circuitry. Each adapter offers
several video modes. The two basic categories of video modes are text and graphics. In text mode, a monitor
can display only ASCII characters. In graphics mode, a monitor can display any bit-mapped image. Within the
text and graphics modes, some monitors also offer a choice of resolutions. At lower resolutions, a monitor can
display more colors. Modern video adapters contain memory, so that the computer's RAM is not used for
storing displays. In addition, most adapters have their own graphics coprocessor for performing graphics
calculations. These adapters are often called graphics accelerators.
Accelerated & Non-accelerated Graphics Adapters
Early graphics adapters received data from the processor and basically forwarded the signals to the
monitor, leaving your system's CPU to do all the work related to processing and calculating. In non-accelerated
(unaccelerated) graphics adapters, the computer needed to change each pixel individually to change the image
on the screen. Having the graphics handled by the processor didn't become much of an issue until graphical user
interfaces (like Windows for example) gained in popularity. Systems began to slow down as the CPU was left
trying to move large amounts of data from the system RAM to the video card.
As always with technology, it didn't take long for the bottle-neck to be sorted out. Today all new video
cards are accelerated and are connected to the system's CPU through high-speed buses such as PCI or AGP. The
biggest difference between accelerated and non-accelerated cards is that with accelerated video cards, the CPU
44. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
no longer has to carry the bulk of the processing burden from graphics calculations. Since the video card has its
own processor, it is able to perform most of the work, leaving your CPU free to process other tasks.
A graphics accelerator, for example, is a type of video adapter that contains its own processor to boost
performance levels. These processors are specialized for computing graphical transformations, so they achieve
better results than the general-purpose CPU used by the computer. In addition, they free up the computer's CPU
to execute other commands while the graphics accelerator is handling graphics computations. The popularity of
graphical applications, and especially multimedia applications and computer games, has made graphics
accelerators not only a common enhancement, but a necessity. Most computer manufacturers now bundle a
graphics accelerator with their mid-range and high-end systems.
Aside from the graphics processor used, some other characteristics that differentiate graphics accelerators are:
1. memory: Graphics accelerators have their own memory, which is reserved for storing graphical
representations. Because of the demands of video systems, video memory needs to be faster than main
memory. The amount of memory determines how much resolution and how many colors can be
displayed. Some accelerators use conventional DRAM, but others use a special type of video RAM,
which enables both the video circuitry and the processor to simultaneously access the memory.
2. bus : Each graphics accelerator is designed for a particular type of video bus (AGP or PCI) So now that
you know the basics behind how your video adapter works, there is another important topic to discuss
when it comes to upgrading your system's video. Unfortunately, it's not as simple as buying any video
card on the market and plugging it in. There are three main types of video upgrades and before buying
you need to know which type can be used in your system.
Add-on Video Card
Add-on video cards are PCI or AGP cards that can be physically taken out of the computer as an individual
hardware component. To upgrade an add-on video card, you need to remove the card and drivers and install the
new video card and drivers.
Motherboard Video-only Chipset
If your system supports a video-only chipset on the motherboard, your motherboard has integrated video (which
is using your system memory). Many PCs come with this type of video, but they will also have an open AGP
expansion slot on the motherboard that allows you to add a video card rather than using the on-board video. To
upgrade in this scenario, you'll need to disable the on-board video and add an AGP video card and install
drivers for the new card.
Motherboard With Integrated Video
This type set-up offers only on-board video — you won't have an extra AGP slot that you can use to install a
new video card. You may be able to install a slower PCI video card or if you really want an AGP video card
you can opt for a motherboard upgrade (to one that offers an AGP slot).
VGA (640x480 31.5kHz, 60/70Hz): IBM developed VGA in 1987, as one of the first computer video types to
use analog signals.
10. What are ROM BIOS calls used in C?
Ans: The ROM BIOS (Basic Input Output System) provides device control for the PC's major devices (disk,
video, keyboard, serial port, printer), allowing a programmer to communicate with these devices without
needing detailed knowledge of their operation. The ROM routines are accessed via the Intel 8088/86 software
generated interrupts. The interrupts 10H through to 1AH each access a different routine.
Parameters are passed to and from the BIOS routines using the 8088/86 CPU registers. The routines normally
preserve all registers except AX and the flags. Some registers are altered if they return values to the calling
process.
45. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
ROM BIOS INTERRUPT ROUTINES
10 Video routines
11 Equipment Check
12 Memory Size Determination
13 Diskette routines
14 Communications routines
15 Cassette
16 Keyboard routines
17 Printer
18 Cassette BASIC
19 Bootstrap loader
1A Time of Day
The interrupts which handle devices are like a gateway which provide access to more than one routine. The
routine executed will depend upon the contents of a particular CPU register. Each of the software interrupt calls
use the 8088/86 register contents to determine the desired function call. It is necessary to use a C definition of
the CPU programming model, this allows the registers to be initialised with the correct values before the
interrupt is generated. The definition also provides a convienent place to store the returned register values.
Luckily, the definition has already been created, and resides in the header file dos.h. It is a union of type REGS,
which has two parts, each structures.
One structure contains the eight bit registers (accessed by .h.), whilst the other structure contains the 16 bit
registers (accessed by .x.) To generate the desired interrupt, a special function call has been provided. This
function accepts the interrupt number, and pointers to the programming model union for the entry and return
register values. The following program demonstrates the use of these concepts to set the display mode to 40x25
color.
#include <dos.h>
union REGS regs;
main()
{
regs.h.ah = 0;
regs.h.al = 1;
int86( 0x10, ®s, ®s );
printf("Fourty by Twenty-Five color mode.");
}
11. Write a note on Port accessing using C
Ans: The C language can be used to transfer data to and from the contents of the various registers and
controllers associated with the IBM-PC. These registers and control devices are port mapped, and are accessed
using special IN and OUT instructions. Most C language support library's include functions to do this. The
following is a brief description of how this may be done.
/* #include <conio.h> */
outp( Port_Address, value); /* turboC uses outportb() */
value = inp( Port_address); /* and inportb() */
46. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
The various devices, and their port values, are shown below,
Port Range Device
00 - 0f DMA Chip 8737
20 - 21 8259 PIC
40 - 43 Timer Chip 8253
60 - 63 PPI 8255 (cassette, sound)
80 - 83 DMA Page registers
200 - 20f Game I/O Adapter
278 - 27f Reserved
2f8 - 2ff COM2
378 - 37f Parallel Printer
3b0 - 3bf Monochrome Display
3d0 - 3df Color Display
3f0 - 3f7 Diskette
3f8 - 3ff COM1
12. Write a C Program to Print All Arguments passed to C Program using Command Line.
Ans:
#include<stdio.h>
int main(int args,char *argv[])
{
int i=0;
for(i=0;i<args;i++)
printf("n%s",argv[i]);
return 0;
}
Output : Carry out following Steps to Run
1. Save Program
2. Compile Program.
3. Run Program.
4. Now Open Command Prompt.
5. Move to the directory where program is saved.
6. Type following command.
C:>TC>BIN>pgm1 Argument is passed…
C:>TC>BIN>pgm1.exe
Argument is passed…
13. Write a C Program to Add two numbers using Command Line Arguments
Ans:
#include<stdio.h>
void main(int argc , char * argv[])
{
int i,sum=0;
if(argc!=3)
{
printf("you have forgot to type numbers.");
exit(1);
}
47. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
printf("The sum is : ");
for(i=1;i<argc;i++)
sum = sum + atoi(argv[i]);
printf("%d",sum);
}
Output :
The sum is : 30
Steps to be followed to execute program using Command Line Argument inside Borland C/C++ Compiler :
Step 1 : Write a Program
Step 2 : Open Command Prompt inside Borland C/C++.
Step 3 : Click on DOS Shell.
Step 4 : Inside Command Prompt type this command.
C:TCBIN>add 10 20
Step 5 : Hit Enter , You will get following Output.
C:TCBIN>add 10 20
The sum is : 30
C:TCBIN>
Step 6 : Type ―exit‖ command to return to Turbo C/C++ Screen
48. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
14. Program to copy the contents of one file into another using fgetc and fputc function
#include<stdio.h>
#include<process.h>
void main()
{
FILE *fp1,*fp2;
char a;
clrscr();
fp1=fopen("test.txt","r");
if(fp1==NULL)
{
puts("cannot open this file");
exit(1);
}
fp2=fopen("test1.txt","w");
if(fp2==NULL)
{
puts("Not able to open this file");
fclose(fp1);
exit(1);
}
do
{
a=fgetc(fp1);
fputc(a,fp2);
}while(a!=EOF);
fcloseall();
getch();
}
Output :
Content will be written successfully to file
Explanation of Program :
We have to files with us , we are opening one file in read mode and another file in write mode.
fp1=fopen("test.txt","r");
and
fp2=fopen("test1.txt","w");
It is better practice to check whether file is opened successfully or not using NULL check.
if(fp2==NULL)
{
//File is Not opened Successfully
}
If everything goes right then we are reading file character by character and writing on file character by
character.
a=fgetc(fp1); //Reading Single Character
49. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
End of File is specified by EOF character, thus if we get EOF character then process of writing on the file will
be terminated.
do {
a=fgetc(fp1);
fputc(a,fp2);
}while(a!=EOF);
15. Write a C program to read last n chatacters of the file using appropriate file function
#include<stdio.h>
void main()
{
FILE *fp;
char ch;
int n;
long len;
clrscr();
printf("Enter the value of n : ");
scanf("%d",&n);
fp=fopen("test.txt","r");
if(fp==NULL)
{
puts("cannot open this file");
exit(1);
}
fseek(fp,0,SEEK_END);
len = ftell(fp);
fseek(fp,(len-n),SEEK_SET);
do
{
ch = fgetc(fp);
putchar(ch);
}while(ch!=EOF);
fclose(fp);
getch();
}
Explanation of the Code :
Firstly open file in the read mode.
fp=fopen("test.txt","r");
Now we need to accept position number so that we can start reading from that position. We are moving file
pointer to the last location using fseek() function and passing SEEK_END constant.
fseek(fp,0,SEEK_END);
Now we need to evaluate the current position of the file pointer.
len = ftell(fp);
ftell() will tell you the location of file pointer.
File Location = Total Number of Characters on File
We need to read last n characters from the file so we need to move pointer to (length-n) character back on the
file. and from that location we need to read file.
fseek(fp,(len-n),SEEK_SET);
50. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
16. C program to convert the file contents in Upper-case & Write Contents in a output file
#include<stdio.h>
#include<process.h>
void main()
{
FILE *fp1,*fp2;
char a;
clrscr();
fp1=fopen("test.txt","r");
if(fp1==NULL)
{
puts("cannot open this file");
exit(1);
}
fp2=fopen("test1.txt","w");
if(fp2==NULL)
{
puts("Not able to open this file");
fclose(fp1);
exit(1);
}
do
{
a=fgetc(fp1);
a=toupper(a);
fputc(a,fp2);
}while(a!=EOF);
fcloseall();
getch();
}
Explanation :
Open one file in the read mode another file in the write mode.
fp1=fopen("test.txt","r");
fp2=fopen("test1.txt","w");
Now read file character by character. toupper() function will convert lower case letter to upper case.
do {
a=fgetc(fp1);
a=toupper(a);
fputc(a,fp2);
}while(a!=EOF);
After converting into upper case, we are writing character back to the file. Whenever we find End of file
character then we terminate the process of reading the file and writing the file.
51. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
17. C Program to Write on Data File and Read From Data File
#include<stdio.h>
#include<conio.h>
struct stud
{
int roll;
char name[12];
int percent;
}s = {10,"SMJC",80};
void main()
{
FILE *fp;
struct stud s1;
clrscr();
fp = fopen("ip.txt","w");
/* write struct s to file */
fwrite(&s, sizeof(s), 1,fp);
fclose(fp);
fp = fopen("ip.txt","r");
/* read struct s to file */
fread(&s1, sizeof(s1), 1,fp);
fclose(fp);
printf("nRoll : %d",s1.roll);
printf("nName : %s",s1.name);
printf("nPercent : %d",s1.percent);
}
Output :
Roll : 10
Name : SMJC
Percent : 80
18. Program : Copy Text From One File to Other File
#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
void main()
{
FILE *fp1,*fp2;
char ch;
clrscr();
fp1 = fopen("Sample.txt","r");
52. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
fp2 = fopen("Output.txt","w");
while(1)
{
ch = fgetc(fp1);
if(ch==EOF)
break;
else
putc(ch,fp2);
}
printf("File copied succesfully!");
fclose(fp1);
fclose(fp2);
}
Explanation : To copy a text from one file to another we have to follow following Steps :
Step 1 : Open Source File in Read Mode
fp1 = fopen("Sample.txt","r");
Step 2 : Open Target File in Write Mode
fp2 = fopen("Output.txt","w");
Step 3 : Read Source File Character by Character
while(1)
{
ch = fgetc(fp1);
if(ch==EOF)
break;
else
putc(ch,fp2);
}
―fgetc‖ will read character from source file.
Check whether character is ―End Character of File‖ or not , if yes then Terminate Loop
―putc‖ will write Single Character on File Pointed by ―fp2″ pointer
19. C Program to Display same Source Code as Output
#include<stdio.h>
int main(){
FILE *fp;
char c;
fp = fopen(__FILE__,"r");
do{
c= getc(fp);
putchar(c);
}
53. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
while(c!=EOF);
fclose(fp);
return 0;
}
Output :
#include<stdio.h>
int main(){
FILE *fp;
char c;
fp = fopen(__FILE__,"r");
do{
c= getc(fp);
putchar(c);
}
while(c!=EOF);
fclose(fp);
return 0;
}
Explanation :
fp = fopen(__FILE__,"r");
[arrowlist]
__FILE__ is Standard Predefined Macros in C Programming.
This macro will expand to the name of current file path.
Suppose we have saved this source code at path -
[/arrowlist]
c://tc/bin/file1.c
then
fp = fopen(__FILE__,"r");
will be expanded as -
fp = fopen("c://tc/bin/file1.c","r");
20. Program : To find equivalent capacitance of Parallel combination of capacitive circuit
#include<stdio.h>
#include<conio.h>
int main()
{
float c[10],num,Cp=0;
54. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
int i;
clrscr();
printf("Enter the number of Capacitors : ");
scanf("%f",&num);
printf("nEnter Value of Each Capacitor : n");
for(i=0;i<num;i++)
{
printf("nC%d : ",i+1);
scanf("%f",&c[i]);
}
for(i=0;i<num;i++)
{
Cp = Cp + c[i];
}
printf("nEquivalent Parallel Capacitance : %f mFarad",Cp);
getch();
}
Output :
Enter the number of Capacitors : 3
Enter Value of Each Capacitor :
C1 : 1.2
C2 : 1.3
C3 : 1.4
Equivalent Parallel Capacitance : 3.900000 mFarad
21. Program : To find equivalent capacitance of series combination of capacitive circuit
#include<stdio.h>
#include<conio.h>
void main()
{
float c[10],num,Cs=0;
int i;
clrscr();
printf("Enter the number of Capacitors : ");
scanf("%f",&num);
printf("nEnter Value of Each Capacitor : n");
for(i=0;i<num;i++)
{
printf("nC%d : ",i+1);
scanf("%f",&c[i]);
55. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
}
for(i=0;i<num;i++)
{
Cs = Cs + (1.0/c[i]);
}
Cs = 1.0 / Cs;
printf("nEquivalent Series Capacitance : %f mFarad",Cs);
getch();
}
Enter the number of Capacitors : 3
Enter Value of Each Capacitor :
C1 : 1
C2 : 1
C3 : 1
Equivalent Series Capacitance : 0.333333 mFarad
22. Program : Program To find equivalent resistance of Parallel combination of resistive circuits
#include<stdio.h>
#include<conio.h>
int main()
{
int r[10],num,i,Rs=0;
clrscr();
printf("Enter the number of Resistances : ");
scanf("%d",&num);
printf("nEnter Value of Each Resistance : n");
for(i=0;i<num;i++)
{
printf("nR%d : ",i+1);
scanf("%d",&r[i]);
}
for(i=0;i<num;i++)
{
Rs = Rs + r[i];
}
printf("nEquivalent Series Resistance : %d Kohm",Rs);
getch();
}
Output :
Enter the number of Resistances : 3
Enter Value of Each Resistance :
R1 : 4
56. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
R2 : 2
R3 : 3
Equivalent Parallel Resistance : 0.923077 Kohm
23. Program : To find equivalent resistance of series combination of resistive circuits
#include<stdio.h>
#include<conio.h>
int main()
{
int r[10],num,i,Rs=0;
clrscr();
printf("Enter the number of Resistances : ");
scanf("%d",&num);
printf("nEnter Value of Each Resistance : n");
for(i=0;i<num;i++)
{
printf("nR%d : ",i+1);
scanf("%d",&r[i]);
}
for(i=0;i<num;i++)
{
Rs = Rs + r[i];
}
printf("nEquivalent Series Resistance : %d Kohm",Rs);
getch();
}
Output :
Enter the number of Resistances : 5
Enter Value of Each Resistance :
R1 : 3
R2 : 2
R3 : 3
R4 : 2
R5 : 1
Equivalent Series Resistance : 11 Kohm
24. C Program to display mouse pointer in textmode
#include<stdio.h>
#include<conio.h>
#include<dos.h>
int initmouse();
void showmouseptr();
union REGS i, o;
main()
{
int status;
status = initmouse();
57. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
if ( status == 0 )
printf("Mouse support not available.n");
else
showmouseptr();
getch();
return 0;
}
int initmouse()
{
i.x.ax = 0;
int86(0X33,&i,&o);
return ( o.x.ax );
}
void showmouseptr()
{
i.x.ax = 1;
int86(0X33,&i,&o);
}
25. Write a note on Parallel Port Programming in C ?
Ans: The Parallel Port is the most commonly used port for interfacing home made projects. This
port will allow the input of up to 9 bits or the output of 12 bits at any one given time, thus requiring
minimal external circuitry to implement many simpler tasks. The port is composed of 4 control lines,
5 status lines and 8 data lines. It's found commonly on the back of your PC as a D-Type 25 Pin female
connector. There may also be a D-Type 25 pin male connector. This will be a serial RS-232 port and
thus, is a totally incompatible port.
Newer Parallel Port‘s are standardized under the IEEE 1284 standard first released in 1994.
This standard defines 5 modes of operation which are as follows,
1. Compatibility Mode.
2. Nibble Mode. (Protocol not Described in this Document)
3. Byte Mode. (Protocol not Described in this Document)
4. EPP Mode (Enhanced Parallel Port).
5. ECP Mode (Extended Capabilities Port).
The aim was to design new drivers and devices which were compatible with each other and also backwards
compatible with the Standard Parallel Port (SPP). Compatibility, Nibble & Byte modes use just the standard
hardware available on the original Parallel Port cards while EPP & ECP modes require additional hardware
which can run at faster speeds, while still being downwards compatible with the Standard Parallel Port.
Data, Control and status lines are connected to there corresponding registers inside the computer. So by
manipulating these registers in program , one can easily read or write to parallel port with programming
languages like 'C' and BASIC.
The registers found in standard parallel port are ,
1) data register
2) Status register
3) Control register
58. These notes are prepared according to Pune university syllabus
Prepared by : Bhushan Vardhekar(bvardhekar@gmail.com)
The following sample program in C, shows how you can read these locations to obtain the addresses of your
printer ports.
#include <stdio.h>
#include <dos.h>
void main(void)
{
unsigned int far *ptraddr; /* Pointer to location of Port Addresses */
unsigned int address; /* Address of Port */
int a;
ptraddr=(unsigned int far *)0x00000408;
for (a = 0; a < 3; a++)
{
address = *ptraddr;
if (address == 0)
printf("No port found for LPT%d n",a+1);
else
printf("Address assigned to LPT%d is %Xhn",a+1,address);
*ptraddr++;
}
}
figure 1.2
26. What is INT86 function?
Ans: This function is general 8086 software interrupt interface used to make a software interrupt occur and then
invoke ROM-BIOS function. Here int stands for ‗interrupt‘ and 86 represnts 8086 family of processor.
Int int86(int into_no, union REGS *inregs, union REGS *outregs);
prototype in dos.h
executes 8086 software interrupt specified by intr_num
copies register values from inregs into the registers
after the software interrupt execution it returns register values into the outregs.
Status of the carry flag into x.cflag in outregs
Value of the 8086 flags register into the x.flags field in outregs.
Example :
(1) Following program display the ―HELLO‖ at 34,54 position using int86() function.
#include <dos.h>
Void main()
{
clrscr();
function(34,54);
printf(“HELLO”);
}
void function (int x, int y)
{
union REGS regs;
regs.ah=2; /*sets cursor position */
regs.h.dh = y;
regs.h.dl = x;
regs.h.bh = 0; /*video page*/
int86(VIDEO,®s,®s);