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ǕរមƖកǃ
សពƛៃថƂេនះ ƳរេƙបƙLJស់កុំពƘូទ័រ គឺƺមេធǚLJយnj៉ ងសំƴន់មួយ កƒុងƳរេƽះƙǒយបȦƟ និងជួយសំរួលដល់Ƴរ
Ʒរ ƙបƸំៃថƂរបស់មនុសƞែដលរស់េǷេលពិភពេǎក។ NJគេƙចនƳរƷរ េសƐរែតDŽំងអស់របស់ពួកេគគឺពឹងែផơកេǵ
េលƳរ េƙបƙLJស់កុំពƘូទ័រDŽំងƙសȩង ែដលƺេហតុDŽមDŽរឲអƒកេƙបƙLJស់ƙតȪវNjនសមតƏNJព និងចំេនះដឹងƙគប់ƙƵន់
កƒុងƳរ េƙបƙLJស់េǵេលǏ។
េដមƓីចូលរួមេលកសƐួយវិស័យព័ត៌Njនវិទǚ េǷកƒុងƙពះǍƺǁចƙកកមƕុƺ មជƆមណƋ លព័ត៌Njនវិទǚ អិនធ័រ ƙតȪវLJន
បេងžតេឡងផងែដរ កƒុងេƵលបំនង េដមƓីជួយបណƎុ ះបǁƎ លចំេនះដឹងែផƒកព័ត៌Njនវិទǚដល់ សិសƞ និសƞិត និងអƒក
សិកǜ ឲNjនចំេនះដឹងពិតƙLJកដកƒុងែផƒកេនះ ƺពិេសសNjនសមតƏNJពចǙស់ǎស់កƒុងƳរេƙបƙLJស់កុំពƘូទ័រ។
ដូចេនះសូម សិសƞ និសƞិត និងអƒកសិកǜDŽំងអស់ ខិតខំƙបឹងែƙបង សិកǜ ƙǒវƙƺវ និងƸប់យកនូវចំេនះដឹង ែដល
មជƆមណƋ ល LJនបណƎុ ះបǁƎ លជូន េដមƓីឲេពលេវǎែដលអƒកLJនចំdžយ Ƴƚ យេǵƺƙបេnjជន៍មួយnj៉ ងធំេធង
សំǍប់ជីវិតរបស់អƒកdžេពលអdžគត។
េយងខƇុំែដលƺអƒកេរȢបេរȢងៃន មជƆមណƋ លព័ត៌Njនវិទǚ អិនធ័រ សូមអរគុណចំេljះƳរƵំƙទរបស់ សិសƞ និសƞិត
និងអƒកសិកǜDŽំងអស់ និងសូមអភ័យ េDŽសǍល់កំហុសឆƀងែដលេកតNjនកƒុងករណី ǁមួយ េហយេយងខƇុំ នឹងខិត
ខំ រិះរកនូវអƛីែដលថƗីកƒុងែផƒកព័ត៌Njនវិទǚេនះ េដមƓីផƎល់ជូនដល់ អƒកសិកǜបែនƏមេទȢត សូមអរគុណ និងសូម
ជំǍបសួរ ។
ƙកȩមអƒកេរȢបេរȢងៃន
មជƆមណƋ លព័ត៌Njនវិទǚ អិនធ័រ
ƙកȩមអƒកេរȢបេរȢង
អƒកេរȢបេរȢង:
ហូ ម៉ូនƒី
អƒករចdžគំរប:
ហូ ម៉ូនƒី
អƒកǏយអតƏបទ ន˫ងេរȢបចំរ ូបNJព:
ហូ ម៉ូនƒី
ច័នƐDžរិទƑ
តិល ភកƎី
ចិន សុវណƍ
េរȢបេរȢងេលˬកទˬ ១:
រកǜសិទƑƙគប់nj៉ ង © 2012 េƽយ មជƆមណƋ លព័ត៌Njនវិទǚ អិនធ័រ សំǍប់ƺ ឯកǒរេƙបƙLJស់ៃផƐកƒុង។
ƵƗ នែផƒកǁមួយៃនេសȢវេǻេនះƙតȪវLJន ផលិតេឡងវិញ េDŽះƺមេធǚLJយǁក៏េƽយ េǷេពលែដលƵƗ នƳរ
អនុȦƈ តិƺǎយលកſណ៍ អកƞរ ពីNjƃ ស់កមƗសិទƑ។
Ǖស័យƽƊ ន:
ផƐះេលខ 179 ផƚូវ 173 ƙកȩម 3 ភូមិ 1 សƷž ត់ ទំនប់ទឹក ខណƋ ចំƳរមន ǍជDžនីភƒំេពញ
Tel: 010-011-012-016 603 314
Website: www. enteritc.com | facebook.com/enteritc
Adobe Flash CS4 Basic www.enteritc.com 1
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
េមេរȢនទˬ 1:
ƳរែណdžំពˬកមƗ˛ធˬ Adobe Flash CS4
1. ន˫យមន័យ:
កមƗវិធី Adobe Photoshop CS4 គឺƺកមƗវិធីែដលកំពុងេពញនិយមកƒុងƳរេƙបƙLJស់ សំǍប់ƳរƷរែផƒក Video
Multimedia ដូចƺ បេងžតរូបNJពឲNjនចលdž េធƛƳររូបNJពតុកžǂNjនចលdž េធƛ Sport ljណិ ជƅកមƗខƚីៗ ƺពិេសស
េធƛƺ clip ខƚីៗសំǍប់ƽក់កƒុង Website។
2. Version របស់កមƗ˛ធˬ:
កមƗវិធី Photoshop គឺƺផលិតផលមួយែដលLJនបេងžតេឡងេƽយƙកȩមហ៊ុន Adobe េហយកƒុងេdžះ Version របស់Ǐ
Njនដូចƺ:
> Macromedia Flash (8.0)
> Adobe Flash CS3 (9.0)
> Adobe Flash CS4 (10.0) ។
3. រេបȢបេបˬកកមƗ˛ធˬ:
រេបȢបទី 1: 1. ចុច Start Menu Button >
2. ចុច All Programs >
3. ចុចេលljកƘ Adobe Flash CS4
2 www.enteritc.com Adobe Flash CS4 Basic
Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ
រេបȢបទី 2: 1. ចុច Double click េǷេល Icon របស់កមƗវិធីែដលNjនេǷកƒុងLjƐ ំង Desktop
1
2
3
1
Adobe Flash CS4 Basic www.enteritc.com 3
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
4.. LjƐ ំង Welcome Screen របស់កមƗ˛ធˬ:
A. Open Recent Item : សំǍប់បƷƟ ញពី files DŽំងǔយǁែដលេយងេទបនឹងLJនេធƛƳរƺមួយ និងេƙបƙLJស់
សំǍប់េធƛƳរេបកយក file េផƞងៗមកេធƛƳរƺមួយកមƗវិធី។
B. Create New : បƷƟ ញពីƙបេភទ Flash File ែដលƙតȪវបេងžតែដលកƒុងេdžះNJគេƙចនគឺេƙបƙLJស់ƺមួយ
នឹង Flash File (ActionScript 3.0) ។
C. Don’t show again : សំǍប់កំនត់ឲLjƐ ំង start up េនះបƷƟ ញឬមិនបƷƟ ញេǷេពលេបកកមƗវិធីdžេពលេƙƳយ។
A
C
B
4 www.enteritc.com Adobe Flash CS4 Basic
Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ
5.. ស˫កǜពˬ Interface របស់កមƗ˛ធˬ:
A. Menu Bar : បƷƟ ញពី Menus និង application controls ដៃទេទȢតសំǍប់េƙបƙLJស់
B. Document Tab : សំǍប់បƷƟ ញពី files DŽំងǔយǁែដលេយងកំពុងេធƛƳរƺមួយ
C. Edit Bar : ƺតំបន់សំǍប់ចូលេǵេធƛƳរƺមួយ asset មួយមិនឲប៉ះljល់និង assets េផƞង
D. Stage : ƺតំបន់ែដលƙតȪវបƷƟ ញពីលទƑផលƳរƷរេǷេពល Playback
E. Pasteboard : ƺតំបន់សំǍប់ផƐុកនូវ assets េផƞងៗ ែដលǏមិនƙតȪវLJនបƷƟ ញេǷេពល
Playback េdžះេទ
F. Timeline : ƺតំបន់សំǍប់បƷƟ ញពីដំេនƳររបស់ Animation េǷកƒុង Stage
G. Tools Panel : ƺតំបន់សំǍប់ផƐុកនូវ Tools DŽំងអស់សំǍប់េƙបƙLJស់
H. Properties Panel : សំǍប់បƷƟ ញƳរƷរមួយចំនួនេទȢត េហយែƙបƙបȫលេǵǂម Tools ƺនិចƃ
A
B
G
H
E
C
D
F
Adobe Flash CS4 Basic www.enteritc.com 5
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
6.. រេបȢបបេងžˬត FLA file:
1. ចុច Flash File (ActionScript 3.0) >
2. ចុច Modify Menu >
3. Document (Ctrl+J) >
4. កƒុងƙបអប់ Dimensions សូមកំនត់ 750 x 500 >
5. េƽះ Tick កƒុងƙបអប់ Adjust 3D េចញ >
6. កƒុងƙបអប់ Background color សូមេƙជសេរសយកពណ៌ ǁមួយǂមតំរូវƳរ (Black) >
7. ចុច OK Button
6 www.enteritc.com Adobe Flash CS4 Basic
Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ
7.. រេបȢប Import Asset to Stage:
Import to Stage Njនន័យǃគឺƺƳរ Import Object ចូលេǵកƒុង Stage េƽយមិនLJនរកǜទុកនូវកƒុង Library
េdžះេទ។
1. Select េល Frame ដំបូងេគេហយចុច File Menu >
2. ចុច Import >
3. ចុច Import Stage (Ctrl + R) >
4. េƙជសេរសយកទីǂំងែដល File សƏិតេǷ េហយ Select េល File >
5. ចុច Open Button >
6. សូម Select ƙតង់េƻƗ ះរបស់ រូបNJព >
7. ចុច PROPERTIES Panel >
8. សូម Set X និង Y របស់Ǐ = 0 >
Adobe Flash CS4 Basic www.enteritc.com 7
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
9. Double Click េល Layer េហយបƎូរេƻƗ ះǏេǵƺ guide >
10. ចុចសȦƈ Dot ƴងេƙƳម Lockpad េដមƓី Lock Layer េនះ
8 www.enteritc.com Adobe Flash CS4 Basic
Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ
8.. រេបȢប Import Asset to Library:
Import to Library Njនន័យǃគឺƺƳរ Import Object ចូលេǵកƒុង Library ƺមុនសិន េហយេយងǕចយកǏេǵេƙប
ƙLJស់េǷកƒុង Stage ƺេƙƳយLJនផងែដរ។
1. Select េល Frame ដំបូងេគេហយចុច File Menu >
2. ចុច Import >
3. ចុច Import Stage (Ctrl + R) >
4. េƙជសេរសយកទីǂំងែដល File សƏិតេǷ េហយ Select េល File >
5. ចុច Open Button >
6. សូម Select ƙតង់េƻƗ ះរបស់ រូបNJព >
7. ចុច PROPERTIES Panel >
9. រេបȢប Test File:
1. ចុច Control Menu >
2. Test Movie (Ctrl + Enter) បdžƐ ប់មកǏនឹងេធƛƳរ compile េǵƺ Final File ែដលNjន extension *.swf
Adobe Flash CS4 Basic www.enteritc.com 9
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
4. ចុច Control Menu >
5. Test Movie (Ctrl + Enter)
6. ឈរេល content Layer េហយបេងžត Layer ថƗីចំនួន 3 េទȢតេǷពីេលǏេហយƽក់េƻƗ ះពីេលចុះេƙƳមែដលNjន
ដូចƺ: actions, lables, និង sounds
10.. រេបȢប Save File:
1. ចុច File Menu >
2. Save >
3. សូមេƙជសេរសយកទីǂំងរកǜ File ទុក >
2. ចុច Save Button
10 www.enteritc.com Adobe Flash CS4 Basic
Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ
11.. រេបȢប Save ƺ File Template:
1. ចុច File Menu >
2. Save as Templates >
3. សូមបំេពញព័ត៌NjនមួយចំនួនដូចរូបƴងេƙƳម >
4. ចុច Save Button >
Adobe Flash CS4 Basic www.enteritc.com 11
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
េមេរȢនទˬ 2: ស˫កǜពˬ Tool
ន˫ងƳរបេងžˬត Graphic
1. រេបȢបេƙ˯ˬƙ˰ស់ Tools:
1. សូម click េល Icon របស់ Tool ǁមួយែដលƙតȪវ ឬេƙប Shortcut Key េǵǂម Message ែដលǏបƷƟ ញ
2. រេបȢបេƙ˯ˬƙ˰ស់ Child Tool Group:
Ǎល់ Tools DŽំងǔយǁែដលNjនសȦƈ ƙពȫញេǷƴងǒƎ ំែផƒកƴងេƙƳមǏ គឺNjនន័យǃកƒុង Tools េdžះNjន
Child Tools មួយចំនួនេទȢតេǷƺមួយǏ េហយេដមƓី select យក Child Tools DŽំងេdžះសូមអនុវតƎǂម
1. សូមឈរេល Active Tool របស់Ǐេហយសូមចុច Mouse មƎង >
2. បdžƐ ប់មកǏនឹងបƷƟ ញពី នូវចំនួន Child Tools ែដលNjន >
3. េƙជសេរសយក Tool ǁមួយែដលƙតȪវƳរ
3. ƙ˯េភទរបស់ Tools Panel:
េǷកƒុងកមƗវិធី Adobe Photoshop CS4 LJនបែនƏមនូវƙបេភទ Tools មួយចំនួនេƙចនƺង Version មុនៗ ។េǷកƒុង
េdžះNjនƙបេភទ Tools ដូចƺ:
1. Selection and Transformation tools : ƺƙបេភទ Tools េƙបសំǍប់ Select និងពƙងីកបƙងȫម Objects
2. Drawing and Text tools : សំǍប់បេងžត Object និងសរេសរអកƞរ
3. Inverse Kenimatics and Retouching tools : ƺƙបេភទ Tools េƙបសំǍប់ចលdžǂមសរីǍងƀƳយមនុសƞឬសតƛ
4. Pan and Zoom tools : ƺƙបេភទ Tools េƙបសំǍប់រំកិលនិងពƙងីកបƙងȫមៃផƐ Stage
5. Colors tools: ƺƙបេភទ Tools េƙបសំǍប់េƙជសេរសយកពណ៌ Fill និង Stroke
6. Context Sensitive Option tools : ƺƙបេភទ Tools េƙបសំǍប់កំនត់ƙបេភទៃន Object ែដលƙតȪវគូរ
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4.. Selection and Transformation tools:
រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ
Selection V
Subselection A
Free Transform Q
Gradient Transorm F
3D Rotation W
3D Translation G
Lasso L
5. Drawing and Text tools:
រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ
Pen P
Add Anchor Point =
Delete Anchor Point -
Convert AnchorPoint C
Text T
Line N
Ractangle R
Oval O
Ractangle Primitive R
Oval Primitive O
PolyStar
Pencil V
Brush B
Spray Brush B
Deco U
6. Inverse Kenimatics and Retouching tools:
រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ
Bone X
Bind Z
Paint Bucket K
Ink Bottle S
Eye Dropper I
Eraser E
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7.. Pan and Zoom tools:
រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ
Hand H
Zoom M
8. Colors tools:
រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ
Strock Color V
Fill Color M
Black and White
Swap Colors
9. Context Sensitive Option tools:
រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ
Snapping
Smooth
Starighten
10. ស˫កǜពˬƙ˯េភទ Drawing Mode:
េǷកƒុងកមƗវិធី Adobe Flash NjនƙបេភទៃនƳរបេងžត Drawing Mode ពីរƙបេភទខុសƵƒ ែដលកƒុងេdžះ Njនដូចƺ:
> Merge Drawing Mode : គឺសំǍប់បេងžត Shape ƺេƙចនេƽយǕចេធƛƳរ Join ចូលƵƒ ែƙបƳƚ យេǵƺ Shape
េផƞងេទȢតេǷេល Layer ដែដល។ Tools ែដលេƙបƙLJស់េដមƓីបេងžត Merge Drawing Mode Njន Pen, Line, all basic
shapes (Rectangle, Oval, and so on), Pencil, និង Brush ។
> Object Drawing Mode: គឺƺƳរបេងžត Shape ƺេƙចន ƽច់េƽយែឡកពីƵƒ េǷេល Layer ដែដល។
11. Ƴរេƙ˯ˬƙ˰ស់ Rectangle Tool:
Ǐគឺƺ Merge Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងបួនƙជȩង។
1. កƒុង Tools Penel េƙជសេរសយក Rectangle Tool (R) >
2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
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> ចុច Shift កំឡុងេពលគូរេដមƓីបេងžតƺǍងƳេរ
> ចុច Alt កំឡុងេពលគូរេដមƓីគូរេចញពីចំនុចកǁƎ ល
12.. Ƴរេƙ˯ˬƙ˰ស់ Oval Tool:
Ǐគឺƺ Merge Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងមូល។
1. កƒុង Tools Penel េƙជសេរសយក Oval Tool (O) >
2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
> ចុច Shift កំឡុងេពលគូរេដមƓីបេងžតƺǍងរងƛង់មូល
> ចុច Alt កំឡុងេពលគូរេដមƓីគូរេចញពីចំនុចកǁƎ ល
13. Ƴរេƙ˯ˬƙ˰ស់ PolyStar Tool:
Ǐគឺƺ Merge Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងពហុេƳណ។
1. កƒុង Tools Penel េƙជសេរសយក PolyStar Tool (O) >
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2. កƒុង Properties Penel ចុច Option Button >
3. កƒុងƙបអប់ Style េរសយក polygon >
4. កƒុងƙបអប់ Number of Sides កំនត់ចំនួនƙជȩងែដលƙតȪវបƷƟ ញ (Ex: 5) >
5. ចុច OK Button >
6. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
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14.. ƳរបេងžˬតLjž យេƽយេƙ˯ˬ PolyStar Tool:
1. កƒុង Tools Penel េƙជសេរសយក PolyStar Tool (O) >
2. កƒុង Properties Penel ចុច Option Button >
3. កƒុងƙបអប់ Style េរសយក star >
4. កƒុងƙបអប់ Number of Sides កំនត់ចំនួនƙជȩងែដលƙតȪវបƷƟ ញ (Ex: 5) >
5. កƒុងƙបអប់ Star point size: សូមកំនត់ƙបែវងៃនǍងរបស់Ljž យ >
6. ចុច OK Button >
7. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
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15.. Ƴរេƙ˯ˬƙ˰ស់ Line Tool:
Ǐគឺƺ Merge Drawing Mode មួយសំǍប់បេងžត Shape ƺបdžƐ ត់ƙតង់។
1. កƒុង Tools Penel េƙជសេរសយក Line Tool (N) >
2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
16. Ƴរេƙ˯ˬƙ˰ស់ Rectangle Primitive Tool:
Ǐគឺƺ Object Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងបួនƙជȩង។
1. កƒុង Tools Penel េƙជសេរសយក Rectangle Primitive Tool (R) >
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2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
17.. Ƴរបេងžˬត Rounded Rectangle:
1. កƒុង Tools Penel េƙជសេរសយក Rectangle Primitive Tool (R) >
2. កƒុងƙបអប់ RECTAGNLE OPTIONS សូមបȥƃូ លេលខេដមƓីកំនត់កំរិតេƳងេǵឲƙជȩងែកង >
2. យកǏមកគូរេǷកƒុង Stage
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18.. Ƴរេƙ˯ˬƙ˰ស់ Oval Primitive Tool:
Ǐគឺƺ Object Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងបួនមូល។
1. កƒុង Tools Penel េƙជសេរសយក Oval Primitive Tool (R) >
2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
19. រេបȢបែកែƙ˯ Oval Primitive Tool:
1. កƒុង Tools Penel េƙជសេរសយក Oval Primitive Tool (O) >
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2. យកǏមកគូរេǷកƒុង Stage >
3. កƒុង Properties Panel ƙតង់ Start angle សូមកំនត់េលខែដលƺមុំƸប់េផƎមរបស់រងƛង់ >
4. កƒុងƙបអប់ End angle សូមកំនត់េលខƺមុំបȥƃ ប់របស់រងƛង់ >
5. កƒុងƙបអប់ Inner redius សូមកំនត់េលខƙបែវងែដលƺƙបេǔះកƒុងរងƛង់ >
6. Tick យក Close Path េដមƓីឲǏបំេពញពណ៌ Fill េǵកƒុង រងƛង់
20.. Ƴរេƙ˯ˬƙ˰ស់ Selection Tool:
Selection Tool ƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳររំកិល Shape េǵƳន់ទីǂំងែដលƙតȪវƳរ។
រេបȢបទី 1: េដមƓីរំកិល Shape ƙបេភទ Merge Drawing Mode េdžះគឺƙតȪវចុច Double Click េលǏ ឬ Select រះឲចំ
ƙគប់តំបន់DŽំងអស់របស់ Shape
រេបȢបទី 2: េដមƓីរំកិល Shape ƙបេភទ Object Drawing Mode េdžះគឺƙតȪវចុច Click េលǏធមƗǂេហយអូសេǵƳន់
ទីǂំងែដលƙតȪវƳរ
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21.. រេបȢបែកែƙ˯ Merge Drawing Mode េǵƺƙ˯េភទ Object Drawing Mode:
រេបȢបទី 1: 1. កƒុង Tools Penel េƙជសេរសយក Rectangle Tool (R) >
2. កƒុង Tools Penel ចុចេល Object Drawing Tool (J) >
3. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
រេបȢបទី2: 1. េƙប Selection Tool (V) Select េល Rectangle Shape ែដលគូរƺមួយនឹង Merge Drawing Mode >
2. ចុច Modify Menu >
3. ចុច Convert to Symbol (F8) >
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4. ចុច OK Button
22.. រេបȢបែកែƙ˯ Object Drawing Mode េǵƺƙ˯េភទ Merge Drawing Mode:
1. កƒុង Tools Panel សូមេƙជសេរសយក Rectangle Primitive Tool (R) >
2. េƙប Selection Tool (V) Select េល Rectangle Shape ែដលគូរƺមួយនឹង Object Drawing Mode >
3. ចុច Modify Menu >
4. ចុច Break Apart (Ctrl+B)
23. រេបȢបែកែƙ˯ Object Drawing Mode េǷកƒុង Edit Mode:
1. េƙប Selection Tool (V) េƽយចុច Double Click េល Object Drawing Mode ពីរដងេǵបីដង េដមƓីបំែបកǏចូល
េǵƳន់ Edit Mode >
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2. េǷេពលែដលƙតȪវƳរƸកេចញពីǏវិញសូមចុចេល Scene 1
24.. រេបȢប Group Objects:
1. េƙប Selection Tool (V) េƽយ Select យក Objects ពីរឬេƙចនƺមួយƵƒ >
2. ចុច Modify Menu >
3. ចុច Group (Ctrl + G)
25. រេបȢប Ungroup Objects:
1. េƙប Selection Tool (V) េƽយ Select យក Objects ែដលLJន Group ចូលƵƒ >
2. ចុច Modify Menu >
3. ចុច Ungroup (Ctrl + Shift + G)
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26.. Ƴរេƙ˯ˬƙ˰ស់ Pen Tool:
Pen Tool គឺƺƙបេភទ Drawing Tool មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរគូរបេងžតƺ Shape េǵǂមតំរូវƳរ។
1. កƒុង Tool Panel សូមេƙជសេរសយក Pen Tool (P) >
2. យកǏមកគូរេǷកƒុង Stage ƺǍងេផƞងៗេǵǂមតំរូវƳរ
27. Ƴរេƙ˯ˬƙ˰ស់ Subselection Tool:
Subselection Tool គឺƺƙបេភទ Selection Tool មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរែកែƙបរូបǍង Shape
េǵǂមតំរូវƳរ ƺពិេសសែកែƙប Shape ែដលេƙបƙLJស់ƺមួយនឹង Pen Tool។
1. កƒុង Tool Panel សូមេƙជសេរសយក Pen Tool (P) >
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2. យកǏមកគូរេǷកƒុង Stage ƺǍងេផƞងៗេǵǂមតំរូវƳរ
28.. រេបȢបែកែƙ˯Ǎងរបស់ Object េƽយេƙ˯ˬ Selection Tool:
1. យក Selection Tool រំកិលឲចំតំបន់ Stroke របស់ Shape >
2. ចុច Mouse េឆƛងƺប់េហយDŽញេǵǂមតំរូវƳរ
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29.. លំǓត់េធƛˬ Camara:
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េមេរȢនទˬ 3: រេបȢបែកែƙ˯
Graphic
1. រេបȢបƸក់ពណ៌ Fill & Stroke:
1. សូមេƙបƙLJស់ Selection Tool (V) Select េលៃផƐរបស់ Shape >
2. កƒុង Properties Panel ƙតង់ƙបអប់ Fill Color សូមេƙជសេរសយកពណ៌ ǁមួយេដមƓីបƎូរពណ៌ Fill េǵឲ Shape >
3. ƙតង់ƙបអប់ Stroke Color សូមេƙជសេរសយកពណ៌ ǁមួយេដមƓីបƎូរពណ៌ Stroke េǵឲ Shape
2. រេបȢបƙតលប់ពណ៌ Fill & Stroke:
1. កƒុង Tool Panel សូមចុចេល Swap colors Tools េដមƓីƙតលប់ពី Fill េǵ Stroke
3. រេបȢបកំនត់ Style & Scale:
1. សូមេƙបƙLJស់ Selection Tool (V) Select េលៃផƐរបស់ Shape >
2. កƒុង Properties Panel ƙតង់ƙបអប់ Style សូមេƙជសេរសយកម៉ូដៃនកំǍស់ǁមួយេǵឲ Shape (Ex: Solid) >
3. ƙតង់ƙបអប់ Scale សូមេƙជសេរសយក None េដមƓីƳរljរមិនឲ Stroke ពƙងីកឬបƙងȫមេǵǂម Screen
4. រេបȢបែកែƙ˯មុខƳត់របស់ Line Shape:
1. សូមេƙបƙLJស់ Selection Tool (V) Select េលៃផƐរបស់ Shape >
2. កƒុង Properties Panel ƙតង់ƙបអប់ Capសូមេƙជសេរសយកƙបេភទǁមួយ (Ex: Round)
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5.. រេបȢបែកែƙ˯ƙជȩងែកងរបស់ Shape:
1. សូមេƙបƙLJស់ Selection Tool (V) Select េលៃផƐរបស់ Shape >
2. កƒុង Properties Panel ƙតង់ƙបអប់ Join សូមេƙជសេរសយកƙបេភទǁមួយ (Ex: Round)
6. រេបȢបចំលងពណ៌ពˬ Shape េǵ Shape មួយ:
1. កƒុង Tool Panel សូមេƙជសេរសយក Eyedropper Tool (I) >
2. យកǏមក Select េលៃផƐ Shape ƴងេល េដមƓីចំលងពណ៌ Fill ឬ Select េលៃផƐ Shape ƴងេលេដមƓីចំលងពណ៌
Stroke ទុក >
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3. ƙបសិនេបេយង Select ចំ Fill េdžះេទនឹងបƎូរ Tool េǵƺ Paint Bucket Tool (K) សំǍប់ឲេយងƸក់ពណ៌ Fill
ែដលLJន ចំលងេǵេល Shape ថƗី ឬƙបសិនេបេយង Select ចំ Stroke វិញេdžះ ǏនឹងបƎូរ Tool េǵƺ Ink Bottle Tool
(S) សំǍប់ឲេយងƸក់ពណ៌ Stroke ែដលLJន ចំលងេǵេល Shape ថƗី
7.. រេបȢបកំនត់NJពចǙស់ឲ Shape:
1. Select េល Shape >
2. ចុច Window Menu >
3. ចុច Color (Shift + F9) >
4. កƒុងƙបអប់ Alpha សូមកំនត់េលខេដមƓីកំនត់ពីកំរិចǙស់របស់ពណ៌
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8.. រេបȢបែកែƙ˯ពណ៌ Gradient:
1. កƒុងƙបអប់ Type េƙជសេរសយក Linear សំǍប់ពណ៌ ចំរុះពីេឆƛងេǵǒƎ ំឬ Radial ពណ៌ ជះពីកǁƎ ល >
2. សូមចុច េǷេល ជួរពណ៌ ǁមួយេដមƓីបេងžត ដុំពណ៌ ƺេƙចនេទȢត >
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3. ចុច Double Click េǷេល ដុំពណ៌ ǁមួយេដមƓីLjƚ ស់បƎូរពណ៌ េǵǂមតំរូវƳរ
9.. រេបȢបយករូបNJពេធƛˬƺពណ៌ Shape:
1. កƒុងƙបអប់ Type េƙជសេរសយក Bitmap >
2. េƙជសេរសយកទីǂំងរបស់រូបNJព >
3. ចុច Open Button
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10.. រេបȢបេƙ˯ˬƙ˰ស់ Brush Tool:
កƒុង Tools Panel Select េល Brush Tool >
2. េǷƙតង់តំបន់ Context-Sensitive Tool Options កƒុង Tool Panel សូមចុច Brush Size Tool េដមƓីកំនត់ទំហំរបស់
Brush >
3. េǷƙតង់ Brush Shape សូមេƙជសេរសយកមុខគូររបស់ Brush >
4. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage ដូចƴងេƙƳម
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11.. រេបȢបេƙ˯ˬƙ˰ស់ Pencil Tool:
1. កƒុង Tools Panel Select េល Pencil Tool >
2. េǷƙតង់តំបន់ Context-Sensitive Tool Options កƒុង Tool Panel សូមចុច Pencil Mode Tool េដមƓីកំនត់ម៉ូដរបស់
Pencil >
3. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage ដូចƴងេƙƳម
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12.. រេបȢបេƙ˯ˬƙ˰ស់ Eraser Tool:
1. កƒុង Tools Panel Select េល Eraser Tool >
2. េǷƙតង់តំបន់ Context-Sensitive Tool Options កƒុង Tool Panel សូមចុច Eraser Shape Tool េដមƓីកំនត់ម៉ូដរបស់
Pencil >
3. បdžƐ ប់មកសូមយកǏមកលុបេល Shape ǁមួយេǷកƒុង Stage ដូចƴងេƙƳម
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13.. រេបȢបេƙ˯ˬƙ˰ស់ Free Transform Tool:
1. កƒុង Tools Panel Select េល Free Transform Tool >
2. យកǏ Select េǷƙតង់ Shape ǁមួយ >
3. បdžƐ ប់មកសូម បងƛិល ឬពƙងីកបƙងȫមេǵǂមតំរូវƳរ
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14.. រេបȢបេƙ˯ˬƙ˰ស់ Free Transform Tool:
1. កƒុង Tools Panel Select េល Gradient Transform Tool >
2. យកǏ Select េǷƙតង់ Shape ǁមួយែដលNjនពណ៌ ƺ Gradient >
3. បdžƐ ប់មកយកǏមកDŽញេល Handle េដមƓីែកែƙបពណ៌ Gradient
15. រេបȢបេƙ˯ˬƙ˰ស់ Spay Brush Tool:
Spay Brush Tool គឺƺ Tool មួយƙតȪវLJនេƙបƙLJស់េដមƓី LJញ់ពណ៌ ƺរូប Shape េផƞងៗេǷកƒុង Stage។ េដមƓីេƙប
ƙLJស់ǏLJនគឺេយងƙតȪវបេងžត Symbol Shape មួយេǷកƒុង Library ƺមុនសិន បdžƐ ប់មកេទបេƙបƙLJស់ Spay Brush
Tool េដមƓីLJញ់េǵǂមេƙƳយ។
1. សូមបេងžត PolyStar រូបLjž យǁមួយេǷកƒុង Stage >
2. ចុច Modify Menu >
3. Convert to Symbol (F8) >
4. កƒុងƙបអប់ Name សូមƽក់េƻƗ ះǃ Star >
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5. ƙតង់ Registration េរសយក Center >
6. ចុច OK Button >
7. កƒុង Tool Panel េƙជសេរសយក Spray Brush Tool (B) >
8. កƒុង Properties Panel ចុច Edit Button >
9. េƙជសេរសយក Star Symbol >
10. ចុច OK Button >
11. េƽះ Tick កƒុងƙបអប់ Default shape េចញវិញ >
12. សូម Tick យកƙបអប់DŽំង 3 >
13. កƒុងƙបអប់ Width និង Height សូមកំនត់េលខែដលƺគំǎតរបស់ Symbols ែដលƙតȪវបƷƟ ញ >
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14. យក Spray Brush Tool មកLJញ់េǷកƒុង Stage េǵǂមតំរូវƳរ
16.. រេបȢបបេងžˬត Static Text:
1. កƒុង Tool Panel សូមេƙជសេរសយក Text Tool >
2. កƒុង Propeties Panel ƙតង់ Family សូមេរសយកេƻƗ ះ Font ǁមួយ >
3. កƒុងƙបអប់ Style សូមេƙជសេរសយកម៉ូដǁមួយ (Ex: Bold) >
4. កƒុងƙបអប់ Size សូមេƙជសេរសយកទំហំរបស់ Font (Ex: 28.0) >
5. កƒុងƙបអប់ Color សូមេរសយកពណ៌ ǁមួយេǵǂមតំរូវƳរ >
6. ƙតង់ Paragraph កƒុងƙបអប់ Format េƙជសេរសយកƙបេភទៃនƳរតំរឹមǁមួយ (Ex: Align Left)
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6. ƽក់ Cursor េǷកƒុង Stage េហយសរេសរអកƞរេǵǂមតំរូវƳរ បdžƐ ប់មកចុច Esc Key េដមƓីបȥƃ ប់
17.. លំǓត់:
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េមេរȢនទˬ 4: Ƴរបេងžˬត
Animation
1. រេបȢបបេងžˬត Frame:
Frame នីមួយៗƙតȪវLJនេƙបƙLJស់េǷកƒុង Timeline េដមƓីបនƎដំេនƳររបស់ Layer ឲNjនេពលេវǎយូរƺងមុន ។
1. Select េល Layer ǁមួយេហយសូមឈរេលទីǂំងរបស់ Frame ǁមួយ (Ex: 20) >
2. ចុច Insert Menu >
3. Timeline >
4. Frame
2. រេបȢបបេងžˬត Frame េលˬ Layer េƙចˬន:
1. េƙប Mouse Select រះេលទីǂំងរបស់ Frame េǷេល Layer ƺេƙចន (Ex: 20) >
2. ចុច Insert Menu >
3. Timeline >
4. Frame
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3.. រេបȢបលុប Frame:
ចំេljះƳរលុប Frame គឺេដមƓីƳត់បនƏយ Frame ែដលNjនេǷកƒុង Layer ប៉ុេǁƍ ះ ប៉ុែនƎមិនែមនƺƳរលុប Contents
ឬ Assets ែដលNjនេǷេល Frame េdžះេទ។
រេបȢបទី 1: 1. េដមƓលុប Frame មួយៗេdžះ សូម Select ƙតង់ Frame ǁមួយែដលƙតȪវƳរ >
2. ចុច Edit Menu >
3. Timeline >
4. Remove Frames (Shift+F5)
រេបȢបទី 2: 1. េដមƓលុប Frame ពីចេdžƚ ះមួយេǵមួយេdžះ សូម Select ƙតង់ Frame ែដលƸប់េផƎម >
2. ចុច Shift ឲƺប់ េហយបនƎ Select យក Frame ែដលបȥƃ ប់ >
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3. ចុច Edit Menu >
4. Timeline >
5. Remove Frames (Shift+F5)
> ƙបសិនេបƙតȪវƳរលុប Content ឬ Asset េǷកƒុង Layer េdžះសូម Select ƙតង់ Frame ǁមួយែដលƙតȪវƳរ
េហយចុច Delete Key ។
4.. រេបȢបបេងžˬត Keyframe:
Keyframe គឺƺƙបេភទ Frame មួយែដរ សំǍប់េƙបƙLJស់េǷកƒុង Timeline េហយǏƺទីǂំងរបស់ Frame ថƗីែដល
Njនទិនƒន័យបនƎពី Frame Ƹស់ ប៉ុែនƎសំǍប់បនƎដំេនƳរៃនƳរបេងžតចលdžǁមួយƺបនƎេទȢត។
រេបȢបទី 1: 1. ឈរេល Frame ថƗីបនƎពី Frame Ƹស់ >
2. ចុច Insert Menu >
3. Timeline >
4. Keyframe
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រេបȢបទី 2: 1. ឈរេល Frame ថƗីបនƎពី Frame Ƹស់ >
2. ចុច Modify Menu >
3. Timeline >
4. Convert to Keyframe (F6)
5.. រេបȢបបេងžˬត Blank Keyframe:
Blank Keyframe គឺƺƙបេភទ Frame មួយែដរ ែដលNjនលកſណៈƙបǓក់ƙបែហលេǵនឹង Keyframe ផងែដរ ប៉ុែនƎ
Ǐƺទីǂំងរបស់ Frame ថƗីែដល ƵƗ នទិនƒន័យបនƎពី Frame Ƹស់េdžះេទ។
រេបȢបទី 1: 1. ឈរេល Frame ថƗីបនƎពី Frame Ƹស់ >
2. ចុច Insert Menu >
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3. Timeline >
4. Blank Keyframe
រេបȢបទី 2: 1. ឈរេល Frame ថƗីបនƎពី Frame Ƹស់ >
2. ចុច Modify Menu >
3. Timeline >
4. Convert to Blank Keyframe (F7)
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6.. រេបȢប Clear Keyframe:
Clear Keyframe គឺលុប Keyframe េចញពី Frame ប៉ុែនƎǏមិនƳត់បនƏយចំនួន Frame េdžះេទ គឺǏƙƵន់ែត Clear
Keyframe ឲេǵ Frame ធមƗǂែតប៉ុេǁƍ ះ។
1. ឈរេល KeyFrame ǁមួយែដលƙតȪវƳរ >
2. ចុច Modify Menu >
3. Timeline >
4. Clear Keyframe (Shift+F6)
7. រេបȢបេƙ˯ˬƙ˰ស់ Create Shape Tween:
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Create Shape Tween គឺƙតȪវLJនេƙបƙLJស់សំǍប់បេងžតƺចលdžេƽយែផơកេល Asset េǷកƒុង Keyframe Ƹប់េផƎម
ƺមួយនឹង Asset េǷកƒុង Keyframe បȥƃ ប់។ Asset ែដលǕចេƙបƙLJស់LJនƺមួយនឹង Shape Tween លុះƙǂǁ
ƺƺƙបេភទ Merge Drawing Mode ែតប៉ុេǁƍ ះ។
រេបȢបទី 1: 1. បេងžត Keyframe Ƹប់េផƎមេǷ Frame ទី 1 បdžƐ ប់មកសូមបេងžត Object ǁមួយ >
2.បេងžត Keyframe បȥƃ ប់េǷ Frame ទី 20 េហយ Select េǷƙតង់ Frame ǁមួយែដលសƏិតេǷតំបន់ កǁƎ លៃន
Start Frame និង End Frame >
3. ចុច Insert Menu >
4. Shape Tween >
5. បdžƐ ប់មកសូម ឈរេǷ Keyframe ទី 20 េហយេƙបƙLJស់ Selection Tool រំកិល Object េǵƳន់ទីǂំងǁមួយ
េផƞងេទȢត >
6. សូមDŽញ Playhead េដមƓីេមលលទƑផល
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រេបȢបទី 2: 1. បេងžត Keyframe Ƹប់េផƎមេǷ Frame ទី 1 បdžƐ ប់មកសូមបេងžត Object ទី 1 NjនǍងƙជȩង >
2.បេងžត Blank Keyframe បȥƃ ប់េǷ Frame ទី 20 បdžƐ ប់សូមបេងžត Object ទី 2 NjនǍងមូល >
3. េហយ Select េǷƙតង់ Frame ǁមួយែដលសƏិតេǷតំបន់ កǁƎ លៃន Start Frame និង End Frame >
3. ចុច Insert Menu >
4. Shape Tween >
5. បdžƐ ប់មកសូម ឈរេǷ Keyframe ទី 20 េហយេƙបƙLJស់ Selection Tool រំកិល Object ទី 2 NjនǍងមូល
េǵƳន់ទីǂំងǁមួយ េផƞងេទȢត >
6. សូមDŽញ Playhead េដមƓីេមលលទƑផល
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8.. រេបȢបបែនƏម Ease:
Ease គឺƺ Option សំǍប់កំនត់េលƓȠន Animation ƙតȪវបនƏយេលƓȠនេǷេពលជិតេǵដល់ End Keyframe ឬបែនƏម
េលƓȠនេǷេពលជិតេǵដល់ End Keyframe។
1. ឈរេល Keyframe ទី 1 ែដលLJនƽក់ Shape Tween >
2. េǷកƒុង Properties Panel ƙតង់តំបន់ Tweening េǷƴងǒƎ ំljកƘ Ease សូមកំនត់តំៃលេលខែដលƙតȪវƳរ
9. រេបȢបេƽះ Create Shape Tween:
1. Select េǷƙតង់ Frame ǁមួយែដលសƏិតេǷតំបន់ កǁƎ លៃន Start Frame និង End Frame >
3. ចុច Insert Menu >
4. Remove Tween
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10.. រេបȢប Copy Keyframe:
1. Select េǷƙតង់ Keyframe ǁមួយែដលែដលƙតȪវƳរ >
3. ចុច Edit Menu >
4. Timeline >
5. Copy Frames (Ctrl +Alt + C) >
6. Select ƙតង់ Frame ទំេនរǁមួយ >
7. ចុច Edit Menu >
8. Timeline >
9. Paste Frames (Ctrl +Alt + V)
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11.. រេបȢបបƷƟ ញចំនួន Keyframe េǷសងƴង Playhead:
1. បេងžត Keyframe េផƞងៗƵƒ ƺបនƎបdžƐ ប់ឲLJន 10 េហយរំកិល Object េǷNjនកƒុង Keyframe ឲNjនចលdžពី
េឆƛងេǵǒƎ ំ >
3. Select េǷƙតង់ Keyframe ទី 5 បdžƐ ប់មកេǷែផƒកƴងេƙƳមៃន Timeline Panel សូមចុច Onion Skin Button >
4. បនƐប់មកǏនឹងបƷƟ ញពីចំនុច Keyframe ែដលេǷƴងេឆƛងǏ និងƴងǒƎ ំǏផងែដរ >
5. េដមƓីឲǏបƷƟ ញចំនួន Keyframe ែដលេǷេឆƛងឬǒƎ ំ Playhead េƙចនƺងមុនេdžះសូមDŽញ Point ែដលេǷសង
ƴងǏេដមƓីេធƛƳរែកសំរួល
12. រេបȢបែកសំរួល Keyframe ƺេƙចˬន:
1. បេងžត Keyframe េផƞងៗƵƒ ƺបនƎបdžƐ ប់ឲLJន 10 េហយរំកិល Object េǷNjនកƒុង Keyframe ឲNjនចលdžពី
េឆƛងេǵǒƎ ំ >
2. Select េǷƙតង់ Keyframe ទី 5 បdžƐ ប់មកេǷែផƒកƴងេƙƳមៃន Timeline Panel សូមចុច Edit Multiple Frames
Button >
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3. Select េល Keyframe ទី 3 េហយចុច Ctrl ឲƺប់ បdžƐ ប់មកសូមបនƎេǵ Select យក Keyframe ទី 5 និង 7 េទȢត >
4. េƙប Selection Tool េហយDŽញ Object េǷេល Keyframe ែដលLJន Select េǵƳន់ទីǂំងǁមួយែដលƙតȪវƳរ
13.. រេបȢបបេងžˬត Layer Mask:
េដមƓីបេងžត Layer Mask គឺេយងƙតȪវបេងžត Layer ចំនួនពីរ ែដល Layer េǷƴងេលេដរតួƺ Mask និង Layer
េǷƴងេƙƳមេដរតួƺ Content ។
1. បេងžត Layer ឲLJនពីរដូចរូបƴងេƙƳម >
2. ឈរេល Layer 1 េហយ Import Image មួយចូលេǵកƒុង Stage >
3. ឈរេល Layer 2 េហយ បេងžត Shape មួយចូលេǵកƒុង Stage >
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4. ចុច Mouse ǒƎ ំេល Layer 2 យកljកƘ Mask >
5. ƴងេƙƳមេនះƺលទƑផលែដលទទួលLJន
14.. រេបȢបែកសំរួល Layer Mask:
1. សូម Unlock Layer DŽំង 2 េចញ >
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2. សូមេƙបƙLJស់ Selection Tool និង Transform Tool េដមƓីែកែƙប Assets េǷកƒុង Layer នីមួយៗ >
3. បdžƐ ប់មកសូម Lock Layer DŽំងពីរេនះវិញេដមƓីឲǏដំេនƳរ Mask វិញ
15.. លំǓត់:
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េមេរȢនទˬ 5: ស˫កǜពˬ
Motion Tween
1. រេបȢបេƙ˯ˬƙ˰ស់ Motion Tween:
Motion Tween គឺƺ Animation សំǍប់េƙបƙLJស់ƺមួយនឹង Object ƙបេភទƺ Symbol ។
1. សូមេបកយក Object ǁមួយែដលNjនƙបេភទƺ Symbol >
2. ឈរេល Keyframe ទី 1 បdžƐ ប់មកចុច Insert Menu >
3. Motion Tween >
4. ឈរេល Frame ចុងបំផុតៃន Layer ែដលLJនƽក់ Motion Tween >
5. រំកិល Object េǷកƒុង Stage េǵƳន់ទីǂំងេផƞងេទȢត >
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6. ចុច Control Menu >
7. Play (Enter) េដមƓីេមលលទƑផល
2.. រេបȢបLjƚ ស់˯Ǝូរ Symbols កƒុង Motion Tween:
1. បេងžត Symbol េផƞងមួយេទȢត ខុសពី Symbol ែដលLJនេƙបƙLJស់ƺមួយនឹង Motion Tween >
2. សូមយក Selection Tool េហយ Select េល Keyframe ែដលLJនƽក់ Motion Tween>
3. បdžƐ ប់មកេǷកƒុង Library Panel សូមDŽញយក Symbol ថƗីមក Place េល Symbol Ƹស់ >
4. សូមចុច OK Button
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3.. រេបȢបែកសំរួល Motion Path:
Motion Path គឺƺ Path មួយែដលបȦƅ ក់ចំនុចƸប់េផƎមរបស់ Motion Tween រហូតដល់ចំនុចបȥƃ ប់របស់Ǐ។
េយងǕចេធƛƳរែកែƙប Motion Path េƽយេƙបƙLJស់ƺមួយនឹង Selection Tool និង Subselection Tool LJនផង ែដរ។
1. សូមយក Selection Tool េហយ Select េល Motion Path បdžƐ ប់មកសូមDŽញǏេǵǂមតំរូវƳរ >
2. សូមយក Subselection Tool េហយ Select េល Motion Path បdžƐ ប់សូមDŽញ Handle របស់ǏេǵǂមតំរូវƳរ
4. រេបȢបគូរ Motion Guide:
1. បេងžត Layer ថƗីមួយ េហយយក Pen Tool មកគូរបេងžតƺǍងែខƞេƳងេǷកƒុង Stage >
2. បេងžត Layer ថƗីមួយ េហយយក Pen Tool មកគូរបេងžតƺǍងែខƞេƳង >
3. យក Selection Tool េǵ Select េលែខƞេƳង >
4. ចុច Edit Menu >
5. Cut >
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6. ចុច Edit Menu >
7. Paste in Center >
8. ƴងេƙƳមេនះƺលទƑផលែដលទទួលLJន
5.. រេបȢប Reverse Motion Tween:
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េយងេƙបƙLJស់ Reverse Motion Tween េដមƓីេធƛƳរƙតលប់ទិសេǮរបស់ Animation បȜȦƃ សមកវិញ។ ឧDŽហរណ៍
ƙបសិន Animation របស់េយងដំេនƳរពីេឆƛងេǵǒƎ ំេdžះǏ នឹងបȜȦƃ ស់ពីǒƎ ំមកេឆƛងវិញ។
1. ចុច Mouse ǒƎ ំេǷេល Frame ែដលLJនƽក់ Motion Tween >
2. Motion Path >
3. Reverse Path
6. រេបȢបបងƛ˫ល Symbols កƒុង Motion Tween:
1. កƒុង Tool Panel សូមេƙជសេរសយក Selection Tool >
2. សូមឈរេល Tween Frame >
3. កƒុង Properties Panel កƒុងƙបអប់ Rotate សូមកំនត់ចំនួនដង ែដលƙតȪវបងƛិល (Ex: 3) >
4. កƒុងƙបអប់ Direction សូមកំនត់ƙបេភទែដលƙតȪវបងƛិល (Ex: CW សំǍប់បងƛិលេǵǒƎ ំ)
7. Ƴរេƙ˯ˬƙ˰ស់ Color Effects:
េǷកƒុងƳរបេងžត Animation ƺមួយនឹង Motion Tween គឺេយងǕចេធƛƳរបែនƏម Style េǵឲǏƺមួយនឹង Color
Effects េǵឲ Symbols LJនផងែដរ។
1. េƙបƙLJស់ Selection Tool េដមƓី Select េល Symbols >
2. ƙតង់ Properties Panel កƒុងតំបន់ Color Effect ƙតង់ƙបអប់ Style េរសយកជំេរសǁមួយែដលពនƘល់ដូចƴង
េƙƳម:
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> Brightness : សំǍប់កំនត់ពីកំរិតៃនពណ៌ សឬេǥƗ េǵឲ Symbols ែដល -100 = Black េហយ 100 = White
> Tint : សំǍប់ែកែƙបពណ៌ របស់ Symbol េǵǂមពណ៌ ƙបេភទ Red, Green, Blue
> Advanced : សំǍប់ែកែƙបពណ៌ េǵǂម Option ƺេƙចនែដលNjនƙǒប់
> Alpha : សំǍប់កំនត់ពីNJពចǙស់េǵឲ Symbols
8.. Ƴរេƙ˯ˬƙ˰ស់ Motion Preset:
Motion Preset គឺƺបណƎុំ ៃន Animation ែដលƙតȪវLJនេងžតេឡងƙǒប់េǷកƒុងកមƗវិធី Adobe Flash CS4 សំǍប់ឲ
េយងេƙបƙLJស់ƺមួយនឹង Motion Tween េƽយមិនƸំLJច់េធƛƳរបេងžតេƽយខƚួនឯងេdžះេទ។
1. ចុច Window Menu >
2. Motion Presets >
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3. កƒុង Motion Presets Panel ចុចេល Default Presets >
4. េƙជសេរសយកƙបេភទៃន Motion Preset ǁមួយ (Ex: bounce-smooth) >
5. ចុច Apply Button >
6. ចុច Yes Button
9.. ƳរបែនƏមបនƏយេពលដំេនˬƳររបស់ Motion Tween:
េដមƓីេធƛƳរបែនƏម ឬបនƏយេលƓȠនរបស់ Motion Tween េdžះ
1. សូមƽក់ Mouse Pointer េǷƴងចុងបំផុតៃន Frame របស់ Motion Tween >
2. DŽញǏេǵǒƎ ំេដមƓីបនƏយេលƓȠន ឬេǵេឆƛងេដមƓីបែនƏមេលƓȠន
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10.. រេបȢប Copy Motion Tween:
1. ចុច Mouse ƙតង់ Keyframe ែដលNjន Motion Tween រួចេហយ >
2. Copy Motion >
3. ចុច Mouse ƙតង់ Keyframe ែដលមិនDŽន់Njន Motion Tween >
4. Paste Motion >
5. ចុច OK Button
11. រេបȢបបេងžˬត Classic Tween:
Classic Tween គឺƺƙបេភទ Motion Tween មួយរបស់ Adobe Flash Version មុនៗ ែដលǏNjនលកſណៈដូចƵƒ ƺ
មួយនឹង Motion Tween ផងែដរគឺបេងžត Animation ƺមួយនឹង Symbol ។
1. បេងžត Object Symbol មួយេǷកƒុង Keyframe ទី 1 >
2. បេងžត Keyframe មួយេទȢតេǷេល Frame ទី 20 >
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3. រំកិល Symbol េǵƴងǒƎ ំៃន Stage >
4. ចុច Mouse ǒƎ ំេល Frame Span យក Create Classic Tween
12.. រេបȢបបែនƏម Ease:
Ease គឺƺ Option សំǍប់កំនត់េលƓȠន Animation ƙតȪវបនƏយេលƓȠនេǷេពលជិតេǵដល់ End Keyframe ឬបែនƏម
េលƓȠនេǷេពលជិតេǵដល់ End Keyframe។
1. ឈរេល Keyframe ទី 1 ែដលLJនƽក់ Classic Tween >
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2. េǷកƒុង Properties Panel ƙតង់តំបន់ Tweening េǷƴងǒƎ ំljកƘ Ease សូមកំនត់តំៃលេលខែដលƙតȪវƳរ
13.. រេបȢបបែនƏមរងƛ˫លឲ Classis Tween:
1. ឈរេល Keyframe ទី 1 ែដលLJនƽក់ Classic Tween >
2. េǷកƒុង Properties Panel ƙតង់តំបន់ Tweening េǷƙបអប់ Rotate សូមេរសយក CW (បងƛិលេǵǒƎ ំ)ឬ CCW
(បងƛិលេǵេឆƛង) >
3. កƒុងƙបអប់ X សូមកំនត់ចំនួនជុំែដលƙតȪវវិល
14. Ƴរេƙ˯ˬƙ˰ស់ Classis Motion Guide:
ƺមួយនឹងƳរបេងžត Classic Motion Guide គឺមិនǕច Copy Drawing េហយ Paste Ǐចូលេǵកƒុង Keyframe ដូច
Motion Tween Guide េdžះេទ។
1. ចុច Mouse ǒƎ ំេǷេល Layer ែដលLJនƽក់ Classic Tween >
2. យកljកƘ Add Classic Motion Guide >
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3. យក Pen Tool មកគូរេǷកƒុង Guide Layer បេងžតLJនƺǍងែខƞេƳង >
4. ឈរេល Keyframe ទី 1 របស់ Layer Classic Motion Tween វិញ េហយេǷកƒុង Properties Penel សូម Tick េǷ
កƒុងƙបអប់ Snap >
5. ឈរេល Keyframe ចុចេƙƳយរបស់ Layer Classic Motion Tween វិញេហយេǷកƒុង Stage សូមរំកិល Symbol ឲ
Snap ƺប់ƺមួយនឹងែខƞេƳងƴងចុង >
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6. ឈរេល Keyframe ទី1 របស់ Layer Classic Motion Tween វិញេហយកƒុង Properties Penel សូម Tick យក
Orientation to path េដមƓីឲ Symbol តំរឹមេǵǂមជួរេដករបស់ែខƞេƳង
15.. លំǓត់:
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េមេរȢនទˬ 6: ស˫កǜពˬ
Copy Paste, Align Objects
1. Ƴរេƙ˯ˬƙ˰ស់ Undo:
Undo គឺƙតȪវLJនេƙបƙLJស់សំǍប់ƙតលប់េǵេƙƳយមួយជំǓននូវǍល់ƳƷរែដលេយងLJនេធƛ។
1. ចុច Edit Menu >
2. ចុច Undo (Ctrl+Z)
2. Ƴរេƙ˯ˬƙ˰ស់ Redo:
Redo គឺƙតȪវLJនេƙបƙLJស់សំǍប់ƙតលប់េǵមុខមួយជំǓននូវǍល់ƳƷរែដលេយងLJនេធƛ។
1. ចុច Edit Menu >
2. ចុច Redo (Ctrl+Y)
3. Ƴរេƙ˯ˬƙ˰ស់ Cut:
Cut គឺƙតȪវLJនេƙបƙLJស់សំǍប់លុបនូវ Object ែដលLJន Select េƸល ប៉ុែនƎនឹងបƷƟ ញមកវិញេǷេពលែដលេយង
េƙបƙLJស់ Paste ។
1. ចុច Edit Menu >
2. ចុច Cut (Ctrl+X)
4. Ƴរេƙ˯ˬƙ˰ស់ Copy:
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Copy គឺƙតȪវLJនេƙបƙLJស់សំǍប់ចំលងយកនូវ Object ែដលLJន Select ប៉ុែនƎǏនឹងបƷƟ ញ Object ថƗី េǷេពលែដល
េយងេƙបƙLJស់ Paste ។
1. ចុច Edit Menu >
2. ចុច Copy (Ctrl+C)
5.. Ƴរេƙ˯ˬƙ˰ស់ Paste in Center:
Paste in Center គឺƙតȪវLJនេƙបƙLJស់សំǍប់បƷƟ ញនូវ Object ែដលេយងLJន Cut ឬ Copy ទុក មកបƷƟ ញវិញ
េǷចំកǁƎ លៃន Stage ។
1. បdžƐ ប់ពី Cut ឬ Copy រួចសូមចុច Edit Menu >
2. ចុច Paste in Center (Ctrl+V)
6. Ƴរេƙ˯ˬƙ˰ស់ Paste in Place:
Paste in Place គឺƙតȪវLJនេƙបƙLJស់សំǍប់បƷƟ ញនូវ Object ែដលេយងLJន Cut ឬ Copy ទុក មកបƷƟ ញវិញ
េǷƙតង់ទីǂំងƸស់ដែដលកƒុង Stage ។
1. បdžƐ ប់ពី Cut ឬ Copy រួចសូមចុច Edit Menu >
2. ចុច Paste in Center (Ctrl+V)
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7.. Ƴរេƙ˯ˬƙ˰ស់ Duplicate:
Duplicate គឺƙតȪវLJនេƙបƙLJស់េដមƓីចំលង Object ថƗីមួយេទȢតLJនNJƚ ម េƽយពុំƸំLJច់េƙបƙLJស់ Copy Paste េdžះ
េទ។
1. ចុច Edit Menu >
2. ចុច Duplicate (Ctrl+D)
8. Ƴរេƙ˯ˬƙ˰ស់ Rulers:
Rulers គឺƙតȪវLJនេƙបƙLJស់េដមƓីƽក់បdžƐ ត់Ǐស់ជុំវិញ Stage ។
1. ចុច View Menu >
2. ចុច Rulers (Ctrl+Alt+R)
9. Ƴរេƙ˯ˬƙ˰ស់ Guides:
Guides គឺƙតȪវLJនេƙបƙLJស់សំǍប់ƽក់ែខƞƙកិត េដមƓីតំេរȢប Object ឲេសƗƵƒ ឬេដមƓីដឹងពីទីǂំងជួររបស់ Object
ǁមួយេǷកƒុង Stage ។
1. យក Selection Tool ƽក់េǷេល Rulers >
2. ចុចDŽញǏចុះមកេƙƳមេដមƓីƽក់ Guides
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10.. រេបȢបលុប Guides:
1. ចុច View Menu >
2. Guides >
3. Clear Guides
11. រេបȢប Show/Hide Guides:
1. ចុច View Menu >
2. Guides >
3. Tick យក Show Guides (Ctrl+;) េដមƓីបƷƟ ញ ឬ េƽះ Tick Show Guides (Ctrl+;) េចញេដមƓីǎក់
12. Ƴរេƙ˯ˬƙ˰ស់ Grid:
1. ចុច View Menu >
2. Grid >
3. Show Grid (Ctrl+' )
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13.. Ƴរេƙ˯ˬƙ˰ស់ Distribute to Layers:
Distribute to Layers គឺƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរបំែបក Objects ƺេƙចនេǷកƒុង Layer មួយេǵƺ Layers
េផƞងៗƵƒ ƺេƙចន។
1. Select េល Objects DŽំងǔយǁែដលƙតȪវƳរ >
2. ចុច Modify Menu >
3. Timeline >
4. Distribute to Layers (Ctrl+Shift+D)
14. រេបȢបƙតលប់Ǎង Object:
1. Select េល Object ែដលƙតȪវƳរ >
2. ចុច Modify .Menu >
3. Transform >
4. ចុច Flip Vertical ឬ Flip Horizontal
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15.. រេបȢបបȥƅូ ន Object:
1. ចុច Modify Menu >
2. Arrange >
3. េƙជសេរសយកជំេរសǁមួយែដលƙតȪវƳរ
> Bring to Front : បȥƅូ ន Object េǵេលេគបងơស់
> Bring Forward : បȥƅូ ន Object េǵេលេគមƎងមួយ Object
> Send Backward : បȥƅូ ន Object េǵេƙƳមេគបងơស់
> Send to Back : បȥƅូ ន Object េǵេƙƳមេគមƎងមួយ Object
16. រេបȢប Align Object:
1. Select េល Object ែដលƙតȪវƳរ Align >
2. ចុច Window Menu >
3. Align >
4. ចុច Stage >
5. កƒុងតំបន់ Align េƙជសេរសយកជំេរសǁមួយ >
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17.. រេបȢប Combine Object:
1. Select េល Object ែដលƙតȪវƳរ Align >
2. ចុច Modify Menu >
3. Combine Objects >
4. េƙជសេរសយកជំេរសǁមួយǂមតំរូវƳរ
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> Union : Combine Objects ពីរឲ Merge ចូលƵƒ ែតមួយ
> Intersect : Ƴត់តំបន់ែដលƙបសពƛƵƒ ទុក េហយយកពណ៌ ǂម Object ƴងេលេគ
> Punch : លុប Object េលេƸលេហយƳត់តំបន់ែដលƙបសពƛƵƒ ៃន Object េƙƳមេƸល
> Crop
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18.. លំǓត់េធƛˬ Photo Slide Show:
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េមេរȢនទˬ 7: រេបȢប Add
Audio & Video េǵកƒុង Flash
1. រេបȢប Import Audio Sound:
េǷកƒុងកមƗវិធី Adobe Flash CS4 គឺǕចឲេយងេធƛƳរបេងžត Animation ƺមួយនឹង Audio Sound LJនផងែដរ។ កƒុង
File Format ែដលǏែតងែតǒƀ ល់ƺ Standard គឺ *.WAV ។ ដូេចƒះƙបសិនេបƙតȪវƳរ Import File ƙបេភទេផƞងៗេទȢត
ចូលេǵកƒុង Flash េយងƙតȪវែតេធƛƳរ Format Ǐេǵƺ *.WAV ƺមុនសិន។
1. ចុច File Menu >
2. Import >
3. Import to Stage >
4. េƙជសេរសយក File ǁមួយƙបេភទƺ *.WAV >
5. ចុច Open Button >
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6. ចុចេល Library Panel >
7. Ƹប់DŽញ File *.WAV មកƽក់េǷកƒុង Stage >
2.. រេបȢបកំនត់ចំនដងៃន Sound ែដលƙតȪវ Play:
1. ឈរេល Frame ទី 80 បdžƐ ប់មកចុច Mouse ǒƎ ំយកljកƘ Insert Frame >
2. េǷƙតង់ƙបអប់ƴងេƙƳមេƙជសេរសយក Repeat េហយកំនត់ដងែដលƙតȪវ Play ( X2) >
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3. ឬេយងǕចយក Loop េដមƓីឲǏ Play េឡងវិញមƎងេហយមƎងេទȢត
3.. រេបȢប Import Video:
ចំេljះƳរ Import Video ចូលេǵកƒុង Stage វិញ Flash គឺǒƀ ល់ែតƙបេភទ File *.FLV និង *.F4L ែតប៉ុេǁƍ ះ ។
ដូេចƒះƙបសិនេបƙតȪវƳរ Import File ƙបេភទេផƞងៗេទȢត ចូលេǵកƒុង Flash េយងƙតȪវែតេធƛƳរ Format Ǐេǵƺ File
*.FLV ឬ *.F4L ƺមុនសិន។
1. ចុច File Menu >
2. Import >
3. Import Video >
4. ចុច Browse Button >
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5. Select េល File *.FLV >
6. ចុច Open Button >
7. េƙជសេរសយក Load external video with playback component >
8. ចុច Next Button >
9. កƒុងƙបអប់ Skin សូមេƙជសេរសយកƙបេភទ Skin ǁមួយែដលƙតȪវƳរ >
10. ចុច Next Button >
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11. ចុច Finish Button >
12. ចុច Finish Button >
13. ចុច Control Menu >
14. ចុច Test Movie (Ctrl + Enter)
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4.. រេបȢប Convert Video េǵƺ File *.FLV:
Adobe Media Ecoder គឺƺកមƗវិធីសំǍប់ Convert Video ពី File េផƞងៗេǵƺ File Flash *.FLV
ែដលǏƙតȪវLJនNJƅ ប់មកƺមួយេǷេពលែដលេយងLJន Setup កមƗវិធី Adobe Product CS4 ǁមួយចូលេǵកƒុង
Computer ។
1. ចុច Start Menu >
2. All Programs >
3. Adobe Media Encoder CS4 >
4. ចុច Add Button >
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5. សូមេƙជសេរសយកទីǂំងែដល File សƏិតេǷ >
6. Select េល File េហយចុច Open Button >
7. ƙតង់ Preset ចុចេល Arrow របស់Ǐ >
8. Edit Export Settings >
9. កƒុងតំបន់ Crop សូមកំនត់ទំហំថƗីេǵឲ Video >
10. កƒុងតំបន់ Trim សូមែកែƙបេពលេវǎែដលƙតȪវ Play >
11. ចុច OK Button >
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12. ចុច Start Queue Button >
13. បdžƐ ប់មកសូមរងƸំរហូតដល់ចប់ >
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5.. លំǓត់េធƛˬអកƞររត់:
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េមេរȢនទˬ 8: រេបȢប Import File េផƞងៗ
ន˫ងស˫កǜពˬ Filter
1. រេបȢប Import Photoshop File:
1. ចុច File Menu >
2. Import >
3. Import to Stage >
4. េƙជសេរសយក All Files េហយ Select េល File Photoshop ǁមួយែដលƙតȪវƳរ >
5. ចុច Open Button >
6. បdžƐ ប់មកǏនឹងបƷƟ ញពី ចំនួន និងƙបេភទៃន Layer របស់ File Photoshop ែដលƙតȪវ Import ចូល Flash េហយ សូម
Select េល Layer នីមួយៗ េដមƓីកំនត់ Option របស់Ǐ >
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7. Select េល Type Layer របស់ Photoshop >
8. កƒុងƙបអប់ Option សូម េរសយក Editable Text (េដមƓី Convert េǵƺអកƞរែដលǕចែកLJន) ឬ Vector Outlines
(េដមƓី Convert េǵƺ Vector Shape) >
9. Select េល Layer ធមƗǂរបស់ Photoshop >
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10. កƒុងƙបអប់ Option សូម េរសយក Bitmap image with editable layer style េដមƓីែកែƙបǏេǷកƒុង Flash LJន ឬ យក
Flattened bitmap image េដមƓីDŽញយកពី Photoshop LjƐ ល់ >
11. Select េល Shape Layer របស់ Photoshop >
12. កƒុងƙបអប់ Option សូម េរសយក Editable paths and layer styles េដមƓីǕចែកែƙបǏƺមួយនឹង Flash LJនឬ យក
Flattened bitmap image េដមƓីDŽញយកពី Photoshop LjƐ ល់ >
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13. សូម Tick កƒុងƙបអប់ Place layers at original position េដមƓី Place ǏេǷកƒុង Layer មួយៗ េǷកƒុង Frame ទី 1
របស់ Layer >
14. Tick កƒុងƙបអប់ Set stage size to same size as Photoshop canvas េដមƓីកំនត់របស់ Stage ឲប៉ុននឹងទំហំរបស់
Photoshop File >
15. ចុច OK Button
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2.. រេបȢបកំនត់ Option ƙǒប់េǷេពល Import Photoshop File:
1. ចុច Edit Menu >
2. Preferences… >
3. បdžƐ ប់មកសូមកំនត់ Option េǵǂមតំរូវƳរ >
4. ចុច OK Button
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3. រេបȢប Import Illustrator File:
1. ចុច File Menu >
2. Import >
3. Import to Stage >
4. េƙជសេរសយក All Files េហយ Select េល File Illustrator ǁមួយែដលƙតȪវƳរ >
5. ចុច Open Button >
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6. បdžƐ ប់មកǏនឹងបƷƟ ញពី ចំនួន និងƙបេភទៃន Layer របស់ File Illustrator ែដលƙតȪវ Import ចូល Flash េហយ សូម
Select េល Layer នីមួយៗ េដមƓីកំនត់ Option របស់Ǐ >
7. សូម Select Type Object េហយេǷកƒុង Option សូមេƙជសេរសយក Editable Text >
8. Select េល Path Layer េហយកƒុង Option សូមេរសយក Editable path >
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9. ចុច OK Button
4.. រេបȢបកំនត់ Option ƙǒប់េǷេពល Import Illustrator File:
1. ចុច Edit Menu >
2. Preferences… >
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3. បdžƐ ប់មកសូមកំនត់ Option េǵǂមតំរូវƳរ >
4. ចុច OK Button
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5.. រេបȢប Import Image Sequence:
1. ចុច File Menu >
2. Import >
3. Import to Stage >
4. េƙជសេរសយក Folder ǁមួយែដល Image >
5. ចុច Open Button
6. Select េលរូបNJពǁមួយ >
7. ចុច Open Button >
8. ចុច Yes Button
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6. Ƴរេƙ˯ˬƙ˰ស់ Filter:
Filter គឺƺ effects ƺេƙចនេǷកƒុង Flash ែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរកំនត់ Style េផƞងៗេទȢតឲ Object ។
1. េដមƓីេƙបƙLJស់ Filter េdžះសូមបេងžត Symbol ǁមួយ >
2. កƒុង Properties Panel ចុច Add Filters >
3. េƙជសេរសយកƙបេភទៃន Filter ǁមួយ
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7.. Drop Shadow:
Drop Shadow គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់ƽក់ƙសេNjលេǵឲ Object ។
> Blur X : សំǍប់កំនត់NJពƙពិលេǵឲƙសេNjលែផƒកេផƎក
> Blur Y : សំǍប់កំនត់NJពƙពិលេǵឲƙសេNjលែផƒកបȥƆរ
> Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ របស់ƙសេNjល
> Quality : សំǍប់កំនត់ƙបេភទៃន Quality ឲƙសេNjល
> Angle : សំǍប់កំនត់មុំែដលƙសេNjលƙតȪវជះេចញ
> Distance : សំǍប់កំនត់ពីចំƷយƙសេNjលƺមួយនឹង Object
> Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងƙសេNjល
> Inner shadow : សំǍប់បƎូរទិសƙសេNjលជះមកƴងកƒុងវិញ
> Hide object : សំǍប់ǎក់ Object េƽយេឃញែតƙសេNjល
> Color : សំǍប់កំនត់ពណ៌ ឲƙសេNjល
8. Blur:
Blur គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់េធƛƳរកំនត់NJពƙពិលេǷƙតង់ែគមជុំវិញ Object ។
> Blur X : សំǍប់កំនត់NJពƙពិលែផƒកេផƎក
> Blur Y : សំǍប់កំនត់NJពƙពិលែផƒកបȥƆរ
> Quality : សំǍប់កំនត់កំរិតចǙស់ៃនNJពƙពិលរបស់ Object
9. Glow:
Glow គឺƺ Filter មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរកំនត់ពណ៌ ƙពិលេǷƙតង់ែគមជុំវិញរបស់ Object ។
> Blur X : សំǍប់កំនត់ពណ៌ ƙពិលែផƒកេផƎក
> Blur Y : សំǍប់កំនត់ពណ៌ ƙពិលែផƒកបȥƆរ
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> Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ េǵឲ Object
> Quality : សំǍប់កំនត់ƙបេភទៃន Quality ឲƙសេNjល
> Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងពណ៌ ៃនស៊ុ˗ជុំវិញ
> Inner glow : សំǍប់បƎូរទិសៃនពណ៌ ឲជះមកƴងកƒុងវិញ
10.. Bevel:
Bevel គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់េធƛឲ Object Njនលកſណៈផុស ។
> Blur X : សំǍប់កំនត់ពណ៌ ƙពិលៃនកំរិតផុសែផƒកេផƎក
> Blur Y : សំǍប់កំនត់ពណ៌ ƙពិលៃនកំរិតផុសែផƒកបȥƆរ
> Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ េǵឲ Object ផុស
> Quality : សំǍប់កំនត់ƙបេភទៃន Quality របស់ Object ផុស
> Shadow : សំǍប់កំនត់ពណ៌ ែផƒកƙសេNjលរបស់ ផុស
> Highlight : សំǍប់កំនត់ពណ៌ ែផƒកƸំងពនƚឺរបស់ ផុស
> Angle : សំǍប់កំនត់មុំែដលƙតȪវ ផុសេចញ
> Distance : សំǍប់កំនត់ពីƙបែវងែដលƙតȪវផុស
> Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងពណ៌ របស់ផុស
> Type : សំǍប់កំនត់ពីƙបេភទែដលƙតȪវផុសNjនដូចƺ Inner, Outer, Full
11. Gradient Glow:
Gradient Glow គឺƺ Filter មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរកំនត់ពណ៌ ƙពិលចំរុះេǷƙតង់ែគមជុំវិញរបស់
Object ។
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> Blur X : សំǍប់កំនត់ពណ៌ ƙពិលែផƒកេផƎក
> Blur Y : សំǍប់កំនត់ពណ៌ ƙពិលែផƒកបȥƆរ
> Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ េǵឲ Object
> Quality : សំǍប់កំនត់ƙបេភទៃន Quality ឲស៊ុ˗ជុំវិញ
> Angle : សំǍប់កំនត់មុំេǵឲស៊ុ˗ជុំវិញ
> Distance : សំǍប់កំនត់ពីƙបែវងែដលƙតȪវជះពណ៌ ស៊ុ˗ជុំវិញ
> Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងពណ៌ ស៊ុ˗ជុំវិញ
> Type : សំǍប់កំនត់ពីƙបេភទែដលស៊ុ˗ƙតȪវបƷƟ ញ ែដលNjនដូចƺ Inner, Outer, Full
> Gradient : សំǍប់កំនត់ពណ៌ Gradient ែដលƙតȪវបƷƟ ញ
12.. Gradient Bevel:
Gradient Bevel គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់េធƛឲ Object NjនលកſណៈផុសេហយNjនពណ៌ ƺƙបេភទ
Gradient ។
> Blur X : សំǍប់កំនត់ពណ៌ ƙពិលៃនកំរិតផុសែផƒកេផƎក
> Blur Y : សំǍប់កំនត់ពណ៌ ƙពិលៃនកំរិតផុសែផƒកបȥƆរ
> Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ េǵឲ Object ផុស
> Quality : សំǍប់កំនត់ƙបេភទៃន Quality របស់ Object ផុស
> Angle : សំǍប់កំនត់មុំែដលƙតȪវ ផុសេចញ
> Distance : សំǍប់កំនត់ពីƙបែវងែដលƙតȪវផុស
> Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងពណ៌ របស់ផុស
> Type : សំǍប់កំនត់ពីƙបេភទែដលƙតȪវផុសNjនដូចƺ Inner, Outer, Full
> Gradient : សំǍប់កំនត់ពណ៌ ែផƒកƸំងពនƚឺរបស់ ផុស
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13.. Adjust Color:
Color គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់េធƛLjƚ ស់បƎូរពណ៌ របស់ Object េǵǂម Option ែដលLJនកំនត់ ។
> Brightness : សំǍប់កំនត់ពនƚឺបែនƏមេǵឲ Object
> Contrast : សំǍប់កំនត់ពណ៌ បែនƏមេǵឲ Object
> Saturation : សំǍប់កំនត់ឲ Object Njនពណ៌ ធមƗƺតិ ឬសេǥƗ
> Hue : សំǍប់កំនត់ឲ Object ែកែƙបពណ៌ េǵǂម Optoin ែដលLJនកំនត់
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14.. លំǓត់:
> បេងžតរូបNJព Robot មួយេǷកƒុង Illustrator េហយ Import Ǐចូលេǵកƒុង Flash:
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េមេរȢនទˬ 9: Ƴរេƙ˯ˬƙ˰ស់
Symbols
1. Ƴរេƙ˯ˬƙ˰ស់ Symbols:
Symbols គឺƺƙបេភទៃន Asset មួយេǷកƒុង Flash ែដលƙតȪវបេងžតេឡងមƎង េហយǕចយកេǵេƙបƙLJស់េឡងវិញ
LJនƙគប់េពលេǷកƒុង Stage ។ ǏផƎល់ǒរៈƙបេnjជន៍េƽយǕចƳត់បនƏយនូវទំហំ Asset DŽំងអស់ែដលLJនេƙប
ƙLJស់េǷកƒុង Stage ។
Symbols Njន 3 ƙបេភទដូចƺ:
> button
> movie clip
> និង graphic ។
2. រេបȢបបេងžˬត Button Symbols:
Button គឺƺ Symbol មួយែដលេƙបេដមƓីNJƅ ប់ទំdžក់ទំនងេƽយចុចេល Button េǷេពលែដល File ƙតȪវLJន
Play ។ Button គឺDŽមDŽរƺមួយនឹងƳរសរេសរកូដ ActionScript េដមƓីបȦƅ ឲǏដំេនƳរនូវ Animation ǁមួយ។
1. សូមបេងžត Object មួយេǷកƒុង Stage >
2. ចុច Modify Menu >
3. Convert to Symbol (F8) >
4. កƒុងƙបអប់ Name សូមƽក់េƻƗ ះឲ Symbol >
5. កƒុងƙបអប់ Type សូមេƙជសេរសយក Button >
6. ចុច OK Button
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3.. រេបȢប Edit Button Symbols:
ចំេljះƳរ Edit Button Symbols គឺេយងǕចេធƛƳរLjƚ ស់បƎូររូបǍងរបស់ǏេǷេពលចុច និងកំនត់ ActionScript
េǵឲǏេដមƓីដំេនƳរƳរƷរអƛីមួយ។ កƒុងƳរLjƚ ស់បƎូររូបǍងរបស់ǏគឺƙតȪវេƙបƙLJស់ƺមួយនឹង Keyframe Up, Over,
Down, និង Hit ។
> Up: ǏនឹងបƷƟ ញរូបǍងថƗីែដលLJនកំនត់េǷេពលែដល Video ƙតȪវLJន Play
> Over: ǏនឹងបƷƟ ញរូបǍងថƗីែដលLJនកំនត់េǷេពល Mouse ƙតȪវLJនƽក់េល Button
> Down: ǏនឹងបƷƟ ញរូបǍងថƗីែដលLJនកំនត់េǷេពល Mouse ƙតȪវLJនចុចេល Button
> Hit: ǏនឹងបƷƟ ញពីទំហំរបស់តំបន់ែដលǕចចុច Button ។
េដមƓីេធƛƳរ Edit Button Symbol សូមអនុវតƎដូចƴងេƙƳម:
1. Double Click េǷេល Button Symbol េហយ Select េល Keyframe េƻƗ ះ Up >
2. Select េǷƙតង់ Button Symbol វិញេហយ កƒុងƙបអប់ Color សូមបƎូរពណ៌ េǵǂមតំរូវƳរ >
3. ឈរេល Keyframe Over េហយចុច Mouse ǒƎ ំយកljកƘ Insert Keyframe >
4. Select េល Symbol េǷកƒុង Keyframe Over េហយបƎូរពណ៌ ǏេǵǂមតំរូវƳរ >
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5. ឈរេល Keyframe Down េហយចុច Mouse ǒƎ ំយកljកƘ Insert Keyframe >
6. Select េល Symbol េǷកƒុង Keyframe Down េហយបƎូរពណ៌ ǏេǵǂមតំរូវƳរ >
7. ឈរេល Keyframe Hit េហយចុច Mouse ǒƎ ំយកljកƘ Insert Keyframe >
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8. Double េល Symbol េǷកƒុង Keyframe Hit េហយែកែƙបទំហំែដលǕចចុចេលǏLJន >
9. ចុចេល Scene 1 វិញ េហយ Test Movie េដមƓីេមលលទƑផល
4.. រេបȢបសរេសរ ActionScript កƒុង Button Symbols:
1. សូម Select េល Button Symbol >
2. កƒុង Properties Panel សូមƽក់េƻƗ ះឲ Symbol េǵកƒុងƙបអប់ (Ex: myButton) >
3. ចុច Window Menu >
4. Actions (F9) >
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5. Select េល Layer 1: Frame 1 េǷេƙƳម Current Selection >
6. េហយសូមសរេសរកូដដូចƴងេƙƳម >
7. ចុច Ctrl + Enter េដមƓី Test Movie េមលលទƑផល
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5.. រេបȢបបេងžˬត MovieClip Symbols:
Movie Clip គឺƺ Symbol មួយែដលƙតȪវLJនេƙបƙLJស់ƺទូេǵេǷកƒុង Stage េហយǏNjន Keyframe ធមƗǂដូចេǵ នឹង
Layer នីមួយៗ ផងែដរ។ េយងǕចេធƛƳរបេងžត Animation ឲ Movie Clip Symbol េƽយLjƐ ល់េǷកƒុងǏក៏LJន
េƽយមិនƸំLJច់បេងžតេǷកƒុង Layer េdžះេទ។
1. សូមបេងžត Object មួយេǷកƒុង Stage >
2. ចុច Modify Menu >
3. Convert to Symbol (F8) >
4. កƒុងƙបអប់ Name សូមƽក់េƻƗ ះǃ MyFirstMovieClip >
5. កƒុងƙបអប់ Type សូមេƙជសេរសយក Movie Clip >
6. ចុច OK Button >
7. Double Click េល Symbol បdžƐ ប់មកǏនឹងបƷƟ ញ Timeline LjƐ ល់ខƚួនរបស់ Symbol >
8. សូមចំលង Keyframe ដែដលឲLJន 5 Keyframes េហយបƎូរពណ៌ ǏឲខុសៗƵƒ េǵǂមតំរូវƳរ >
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9. ចុច Mouse ǒƎ ំេǷេល Keyframe ចុងេƙƳយ យកljកƘ Actions >
10. កƒុងតំបន់កូដសូមសរេសរដូចƴងេƙƳម >
11. ចុចេល Scene 1 វិញ េហយចុច Ctrl + Enter េដមƓីេមលលទƑផល
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6.. រេបȢបបេងžˬត Graphic Symbols:
Graphic គឺƺ Symbol មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីបេងžតƺ Symbol ធមƗǂ េហយǏមិនǕចេƙបƙLJស់ƺ
មួយនឹង ActionScript េdžះេទ។
1. សូមបេងžត Object មួយេǷកƒុង Stage >
2. ចុច Modify Menu >
3. Convert to Symbol (F8) >
4. កƒុងƙបអប់ Name សូមកំនត់េƻƗ ះឲ Graphic Symbol (Ex: MyGraphic) >
5. កƒុងƙបអប់ Type សូមេƙជសេរសយក Graphic >
6. ចុច OK Button >
7. Double Click េល Symbol បdžƐ ប់មកǏនឹងបƷƟ ញ Timeline LjƐ ល់ខƚួនរបស់ Symbol >
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8. សូមចំលង Keyframe ដែដលឲLJន 5 Keyframes េហយបƎូរពណ៌ ǏឲខុសៗƵƒ េǵǂមតំរូវƳរ >
9. ចុចេល Scene 1 វិញ េដមƓីƙតឡប់មកƳន់ ទីǂំងេដមៃន Stage វិញ >
10. Select េល Symbols េហយƙតង់ Properties Panel កƒុងƙបអប់ First សូមកំនត់ទីǂំងរបស់ Keyframe េǷកƒុង
Graphic Symbol ែដលƙតȪវបƷƟ ញ
7.. Ƴរេƙ˯ˬƙ˰ស់ Deco Tool:
Deco Tool គឺƺƙបេភទ Tool មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរយក Symbol េǵបេងžតƺរូបNJពNjនƺ
លកſណៈLjž Njនទង(Leaf) និងLjž (Flower) េǵកƒុង Stage។ កƒុងេdžះ Option របស់ǏNjនដូចƺ:
> Vine Fill
> Grid Fill
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> Symmetry Brush ។
8.. Ƴរេƙ˯ˬƙ˰ស់ Deco Tool ƺមួយន˭ង Vine Fill:
1. សូមបេងžត Symbol ǁមួយេǷកƒុង Library >
2. កƒុង Tool Panel សូមេƙជសេរសយក Deco Tool >
3. កƒុងƙបអប់ƴងេƙƳម Drawing Effect េរសយក Vine Fill >
4. េǷƙតង់ Flower ចុច Edit Button >
5. Select យក Symbol េដលƙតȪវƳរ >
6. ចុច OK Button >
7. េǷកƒុងƙបអប់ Color របស់ Advanced Options សូមកំនត់ពណ៌ របស់ Leaf េǵǂមតំរូវƳរ >
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8. បdžƐ ប់មកសូមចុចេǷេល Stage េដមƓីឲ Deco Tool បេងžតƺរូបNJព
9.. Ƴរេƙ˯ˬƙ˰ស់ Deco Tool ƺមួយន˭ង Grid Fill:
1. សូមបេងžត Symbol ǁមួយេǷកƒុង Library >
2. េǷកƒុង Tool Panel សូមេƙជសេរសយក Deco Tool >
3. កƒុងƙបអប់ Properties Panel ƙតង់ Drawing Effect េរសយក Grid Fill >
4. េƽះ Tick កƒុងƙបអប់ Default shape េចញ បdžƐ ប់មកនឹងNjនLjƐ ំង Symbol បƷƟ ញេឡង >
5. េƙជសេរសយក Symbol ែដលƙតȪវƳរ >
6. ចុច OK Button >
Adobe Flash CS4 Basic www.enteritc.com 117
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
7. ƙបអប់ Horzontal spacing សូមកំនត់ƙបែវេផƎកៃនគំǎតរបស់ Symbol >
8. កƒុងƙបអប់ Vertical spacing សូមកំនត់ƙបែវងបȥƆរៃនគំǎតរបស់ Symbol >
9. កƒុងƙបអប់ Pattern scale សូមកំនត់ទំហំេǵឲ Symbol >
10. បdžƐ ប់មកសូមគូរេǷកƒុង Stage ដូចរូបƴងេƙƳម
118 www.enteritc.com Adobe Flash CS4 Basic
Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ
10.. Ƴរេƙ˯ˬƙ˰ស់ Deco Tool ƺមួយន˭ង Symmetry Brush:
1. សូមបេងžត Symbol ǁមួយេǷកƒុង Library >
2. េǷកƒុង Tool Panel សូមេƙជសេរសយក Deco Tool >
3. កƒុងƙបអប់ Properties Panel ƙតង់ Drawing Effect េរសយក Symmectry Brush >
4. េƽះ Tick កƒុងƙបអប់ Default shape េចញ បdžƐ ប់មកនឹងNjនLjƐ ំង Symbol បƷƟ ញេឡង >
5. េƙជសេរសយក Symbol ែដលƙតȪវƳរ >
6. ចុច OK Button >
7. េǷកƒុងƙបអប់ Advanced Options សូមេƙជសេរសយកƙបេភទǁមួយែដលនឹងពនƘល់ដូចƴងេƙƳម >
Adobe Flash CS4 Basic www.enteritc.com 119
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
> Reflect Across Line:
> Reflect Across Point:
> Rotate Around:
120 www.enteritc.com Adobe Flash CS4 Basic
Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ
> Grid Translation:
11.. លំǓត់:
Adobe Flash CS4 Basic www.enteritc.com 121
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
122 www.enteritc.com Adobe Flash CS4 Basic
Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ
េមេរȢនទˬ 10: ស˫កǜពˬ
Inverse Kinematics
1. ន˫យមន័យ Inverse Kinematics:
Inverse Kinematics គឺƺƳសិកǜពីƳរបេងžត Animation េǵǂមចលdžែបបធមƗƺតិពិតៗ ែដលNjនដូចƺƳរ
បេងžតចលdž េǵǂមចលdžេƙƵងឆơឹងរបស់មនុសƞ ឬសតƛƺេដម។ កƒុងេdžះេយងƙតȪវសិកǜពីដំេនƳរៃនƳរƸប់
េផƎមកំេរកចលdž និងចលdžេǷេពលបំǎស់ទីពីទីǂំងមួយេǵមួយេទȢត។
2. Ƴរេƙ˯ˬƙ˰ស់ Bones Tool:
Bones Tool គឺƺƙបេភទ Tool មួយែដលƙតȪវLJនបេងžត Animation ែដលNjនលកſណៈƺចលdžេƙƵងឆơឹង។
1. បេងžត Object ƙបេភទƺ Movie Clip េហយតំេរȢបǏƽក់បនƎƵƒ >
2. យក Bone Tool មកចុចេǷចំកǁƎ លៃន Object ទី 1 េហយអូសេǵƽក់េǷកƒុង Object ទី 2 ƺបនƎបdžƐ ប់ >
3. ឈរេល Layer Armature េǷƙតង់ Frame ទី 40 េហយចុច Mouse ǒƎ ំយកljកƘ Insert Frame >
Adobe Flash CS4 Basic www.enteritc.com 123
មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
4. ចេdžƚ ះពី Start Frame និង End Frame សូមឈរេល Frame ǁមួយ េហយDŽញLjƚ ស់បƎូរទីǂំងរបស់ Object
េដមƓីបេងžត Animation
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
Adobe flash cs4 khmer
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Adobe flash cs4 khmer

  • 1. ǕរមƖកǃ សពƛៃថƂេនះ ƳរេƙបƙLJស់កុំពƘូទ័រ គឺƺមេធǚLJយnj៉ ងសំƴន់មួយ កƒុងƳរេƽះƙǒយបȦƟ និងជួយសំរួលដល់Ƴរ Ʒរ ƙបƸំៃថƂរបស់មនុសƞែដលរស់េǷេលពិភពេǎក។ NJគេƙចនƳរƷរ េសƐរែតDŽំងអស់របស់ពួកេគគឺពឹងែផơកេǵ េលƳរ េƙបƙLJស់កុំពƘូទ័រDŽំងƙសȩង ែដលƺេហតុDŽមDŽរឲអƒកេƙបƙLJស់ƙតȪវNjនសមតƏNJព និងចំេនះដឹងƙគប់ƙƵន់ កƒុងƳរ េƙបƙLJស់េǵេលǏ។ េដមƓីចូលរួមេលកសƐួយវិស័យព័ត៌Njនវិទǚ េǷកƒុងƙពះǍƺǁចƙកកមƕុƺ មជƆមណƋ លព័ត៌Njនវិទǚ អិនធ័រ ƙតȪវLJន បេងžតេឡងផងែដរ កƒុងេƵលបំនង េដមƓីជួយបណƎុ ះបǁƎ លចំេនះដឹងែផƒកព័ត៌Njនវិទǚដល់ សិសƞ និសƞិត និងអƒក សិកǜ ឲNjនចំេនះដឹងពិតƙLJកដកƒុងែផƒកេនះ ƺពិេសសNjនសមតƏNJពចǙស់ǎស់កƒុងƳរេƙបƙLJស់កុំពƘូទ័រ។ ដូចេនះសូម សិសƞ និសƞិត និងអƒកសិកǜDŽំងអស់ ខិតខំƙបឹងែƙបង សិកǜ ƙǒវƙƺវ និងƸប់យកនូវចំេនះដឹង ែដល មជƆមណƋ ល LJនបណƎុ ះបǁƎ លជូន េដមƓីឲេពលេវǎែដលអƒកLJនចំdžយ Ƴƚ យេǵƺƙបេnjជន៍មួយnj៉ ងធំេធង សំǍប់ជីវិតរបស់អƒកdžេពលអdžគត។ េយងខƇុំែដលƺអƒកេរȢបេរȢងៃន មជƆមណƋ លព័ត៌Njនវិទǚ អិនធ័រ សូមអរគុណចំេljះƳរƵំƙទរបស់ សិសƞ និសƞិត និងអƒកសិកǜDŽំងអស់ និងសូមអភ័យ េDŽសǍល់កំហុសឆƀងែដលេកតNjនកƒុងករណី ǁមួយ េហយេយងខƇុំ នឹងខិត ខំ រិះរកនូវអƛីែដលថƗីកƒុងែផƒកព័ត៌Njនវិទǚេនះ េដមƓីផƎល់ជូនដល់ អƒកសិកǜបែនƏមេទȢត សូមអរគុណ និងសូម ជំǍបសួរ ។ ƙកȩមអƒកេរȢបេរȢងៃន មជƆមណƋ លព័ត៌Njនវិទǚ អិនធ័រ
  • 2. ƙកȩមអƒកេរȢបេរȢង អƒកេរȢបេរȢង: ហូ ម៉ូនƒី អƒករចdžគំរប: ហូ ម៉ូនƒី អƒកǏយអតƏបទ ន˫ងេរȢបចំរ ូបNJព: ហូ ម៉ូនƒី ច័នƐDžរិទƑ តិល ភកƎី ចិន សុវណƍ េរȢបេរȢងេលˬកទˬ ១: រកǜសិទƑƙគប់nj៉ ង © 2012 េƽយ មជƆមណƋ លព័ត៌Njនវិទǚ អិនធ័រ សំǍប់ƺ ឯកǒរេƙបƙLJស់ៃផƐកƒុង។ ƵƗ នែផƒកǁមួយៃនេសȢវេǻេនះƙតȪវLJន ផលិតេឡងវិញ េDŽះƺមេធǚLJយǁក៏េƽយ េǷេពលែដលƵƗ នƳរ អនុȦƈ តិƺǎយលកſណ៍ អកƞរ ពីNjƃ ស់កមƗសិទƑ។ Ǖស័យƽƊ ន: ផƐះេលខ 179 ផƚូវ 173 ƙកȩម 3 ភូមិ 1 សƷž ត់ ទំនប់ទឹក ខណƋ ចំƳរមន ǍជDžនីភƒំេពញ Tel: 010-011-012-016 603 314 Website: www. enteritc.com | facebook.com/enteritc
  • 3. Adobe Flash CS4 Basic www.enteritc.com 1 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center េមេរȢនទˬ 1: ƳរែណdžំពˬកមƗ˛ធˬ Adobe Flash CS4 1. ន˫យមន័យ: កមƗវិធី Adobe Photoshop CS4 គឺƺកមƗវិធីែដលកំពុងេពញនិយមកƒុងƳរេƙបƙLJស់ សំǍប់ƳរƷរែផƒក Video Multimedia ដូចƺ បេងžតរូបNJពឲNjនចលdž េធƛƳររូបNJពតុកžǂNjនចលdž េធƛ Sport ljណិ ជƅកមƗខƚីៗ ƺពិេសស េធƛƺ clip ខƚីៗសំǍប់ƽក់កƒុង Website។ 2. Version របស់កមƗ˛ធˬ: កមƗវិធី Photoshop គឺƺផលិតផលមួយែដលLJនបេងžតេឡងេƽយƙកȩមហ៊ុន Adobe េហយកƒុងេdžះ Version របស់Ǐ Njនដូចƺ: > Macromedia Flash (8.0) > Adobe Flash CS3 (9.0) > Adobe Flash CS4 (10.0) ។ 3. រេបȢបេបˬកកមƗ˛ធˬ: រេបȢបទី 1: 1. ចុច Start Menu Button > 2. ចុច All Programs > 3. ចុចេលljកƘ Adobe Flash CS4
  • 4. 2 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ រេបȢបទី 2: 1. ចុច Double click េǷេល Icon របស់កមƗវិធីែដលNjនេǷកƒុងLjƐ ំង Desktop 1 2 3 1
  • 5. Adobe Flash CS4 Basic www.enteritc.com 3 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 4.. LjƐ ំង Welcome Screen របស់កមƗ˛ធˬ: A. Open Recent Item : សំǍប់បƷƟ ញពី files DŽំងǔយǁែដលេយងេទបនឹងLJនេធƛƳរƺមួយ និងេƙបƙLJស់ សំǍប់េធƛƳរេបកយក file េផƞងៗមកេធƛƳរƺមួយកមƗវិធី។ B. Create New : បƷƟ ញពីƙបេភទ Flash File ែដលƙតȪវបេងžតែដលកƒុងេdžះNJគេƙចនគឺេƙបƙLJស់ƺមួយ នឹង Flash File (ActionScript 3.0) ។ C. Don’t show again : សំǍប់កំនត់ឲLjƐ ំង start up េនះបƷƟ ញឬមិនបƷƟ ញេǷេពលេបកកមƗវិធីdžេពលេƙƳយ។ A C B
  • 6. 4 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 5.. ស˫កǜពˬ Interface របស់កមƗ˛ធˬ: A. Menu Bar : បƷƟ ញពី Menus និង application controls ដៃទេទȢតសំǍប់េƙបƙLJស់ B. Document Tab : សំǍប់បƷƟ ញពី files DŽំងǔយǁែដលេយងកំពុងេធƛƳរƺមួយ C. Edit Bar : ƺតំបន់សំǍប់ចូលេǵេធƛƳរƺមួយ asset មួយមិនឲប៉ះljល់និង assets េផƞង D. Stage : ƺតំបន់ែដលƙតȪវបƷƟ ញពីលទƑផលƳរƷរេǷេពល Playback E. Pasteboard : ƺតំបន់សំǍប់ផƐុកនូវ assets េផƞងៗ ែដលǏមិនƙតȪវLJនបƷƟ ញេǷេពល Playback េdžះេទ F. Timeline : ƺតំបន់សំǍប់បƷƟ ញពីដំេនƳររបស់ Animation េǷកƒុង Stage G. Tools Panel : ƺតំបន់សំǍប់ផƐុកនូវ Tools DŽំងអស់សំǍប់េƙបƙLJស់ H. Properties Panel : សំǍប់បƷƟ ញƳរƷរមួយចំនួនេទȢត េហយែƙបƙបȫលេǵǂម Tools ƺនិចƃ A B G H E C D F
  • 7. Adobe Flash CS4 Basic www.enteritc.com 5 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 6.. រេបȢបបេងžˬត FLA file: 1. ចុច Flash File (ActionScript 3.0) > 2. ចុច Modify Menu > 3. Document (Ctrl+J) > 4. កƒុងƙបអប់ Dimensions សូមកំនត់ 750 x 500 > 5. េƽះ Tick កƒុងƙបអប់ Adjust 3D េចញ > 6. កƒុងƙបអប់ Background color សូមេƙជសេរសយកពណ៌ ǁមួយǂមតំរូវƳរ (Black) > 7. ចុច OK Button
  • 8. 6 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 7.. រេបȢប Import Asset to Stage: Import to Stage Njនន័យǃគឺƺƳរ Import Object ចូលេǵកƒុង Stage េƽយមិនLJនរកǜទុកនូវកƒុង Library េdžះេទ។ 1. Select េល Frame ដំបូងេគេហយចុច File Menu > 2. ចុច Import > 3. ចុច Import Stage (Ctrl + R) > 4. េƙជសេរសយកទីǂំងែដល File សƏិតេǷ េហយ Select េល File > 5. ចុច Open Button > 6. សូម Select ƙតង់េƻƗ ះរបស់ រូបNJព > 7. ចុច PROPERTIES Panel > 8. សូម Set X និង Y របស់Ǐ = 0 >
  • 9. Adobe Flash CS4 Basic www.enteritc.com 7 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 9. Double Click េល Layer េហយបƎូរេƻƗ ះǏេǵƺ guide > 10. ចុចសȦƈ Dot ƴងេƙƳម Lockpad េដមƓី Lock Layer េនះ
  • 10. 8 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 8.. រេបȢប Import Asset to Library: Import to Library Njនន័យǃគឺƺƳរ Import Object ចូលេǵកƒុង Library ƺមុនសិន េហយេយងǕចយកǏេǵេƙប ƙLJស់េǷកƒុង Stage ƺេƙƳយLJនផងែដរ។ 1. Select េល Frame ដំបូងេគេហយចុច File Menu > 2. ចុច Import > 3. ចុច Import Stage (Ctrl + R) > 4. េƙជសេរសយកទីǂំងែដល File សƏិតេǷ េហយ Select េល File > 5. ចុច Open Button > 6. សូម Select ƙតង់េƻƗ ះរបស់ រូបNJព > 7. ចុច PROPERTIES Panel > 9. រេបȢប Test File: 1. ចុច Control Menu > 2. Test Movie (Ctrl + Enter) បdžƐ ប់មកǏនឹងេធƛƳរ compile េǵƺ Final File ែដលNjន extension *.swf
  • 11. Adobe Flash CS4 Basic www.enteritc.com 9 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 4. ចុច Control Menu > 5. Test Movie (Ctrl + Enter) 6. ឈរេល content Layer េហយបេងžត Layer ថƗីចំនួន 3 េទȢតេǷពីេលǏេហយƽក់េƻƗ ះពីេលចុះេƙƳមែដលNjន ដូចƺ: actions, lables, និង sounds 10.. រេបȢប Save File: 1. ចុច File Menu > 2. Save > 3. សូមេƙជសេរសយកទីǂំងរកǜ File ទុក > 2. ចុច Save Button
  • 12. 10 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 11.. រេបȢប Save ƺ File Template: 1. ចុច File Menu > 2. Save as Templates > 3. សូមបំេពញព័ត៌NjនមួយចំនួនដូចរូបƴងេƙƳម > 4. ចុច Save Button >
  • 13. Adobe Flash CS4 Basic www.enteritc.com 11 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center េមេរȢនទˬ 2: ស˫កǜពˬ Tool ន˫ងƳរបេងžˬត Graphic 1. រេបȢបេƙ˯ˬƙ˰ស់ Tools: 1. សូម click េល Icon របស់ Tool ǁមួយែដលƙតȪវ ឬេƙប Shortcut Key េǵǂម Message ែដលǏបƷƟ ញ 2. រេបȢបេƙ˯ˬƙ˰ស់ Child Tool Group: Ǎល់ Tools DŽំងǔយǁែដលNjនសȦƈ ƙពȫញេǷƴងǒƎ ំែផƒកƴងេƙƳមǏ គឺNjនន័យǃកƒុង Tools េdžះNjន Child Tools មួយចំនួនេទȢតេǷƺមួយǏ េហយេដមƓី select យក Child Tools DŽំងេdžះសូមអនុវតƎǂម 1. សូមឈរេល Active Tool របស់Ǐេហយសូមចុច Mouse មƎង > 2. បdžƐ ប់មកǏនឹងបƷƟ ញពី នូវចំនួន Child Tools ែដលNjន > 3. េƙជសេរសយក Tool ǁមួយែដលƙតȪវƳរ 3. ƙ˯េភទរបស់ Tools Panel: េǷកƒុងកមƗវិធី Adobe Photoshop CS4 LJនបែនƏមនូវƙបេភទ Tools មួយចំនួនេƙចនƺង Version មុនៗ ។េǷកƒុង េdžះNjនƙបេភទ Tools ដូចƺ: 1. Selection and Transformation tools : ƺƙបេភទ Tools េƙបសំǍប់ Select និងពƙងីកបƙងȫម Objects 2. Drawing and Text tools : សំǍប់បេងžត Object និងសរេសរអកƞរ 3. Inverse Kenimatics and Retouching tools : ƺƙបេភទ Tools េƙបសំǍប់ចលdžǂមសរីǍងƀƳយមនុសƞឬសតƛ 4. Pan and Zoom tools : ƺƙបេភទ Tools េƙបសំǍប់រំកិលនិងពƙងីកបƙងȫមៃផƐ Stage 5. Colors tools: ƺƙបេភទ Tools េƙបសំǍប់េƙជសេរសយកពណ៌ Fill និង Stroke 6. Context Sensitive Option tools : ƺƙបេភទ Tools េƙបសំǍប់កំនត់ƙបេភទៃន Object ែដលƙតȪវគូរ
  • 14. 12 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 4.. Selection and Transformation tools: រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ Selection V Subselection A Free Transform Q Gradient Transorm F 3D Rotation W 3D Translation G Lasso L 5. Drawing and Text tools: រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ Pen P Add Anchor Point = Delete Anchor Point - Convert AnchorPoint C Text T Line N Ractangle R Oval O Ractangle Primitive R Oval Primitive O PolyStar Pencil V Brush B Spray Brush B Deco U 6. Inverse Kenimatics and Retouching tools: រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ Bone X Bind Z Paint Bucket K Ink Bottle S Eye Dropper I Eraser E
  • 15. Adobe Flash CS4 Basic www.enteritc.com 13 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 7.. Pan and Zoom tools: រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ Hand H Zoom M 8. Colors tools: រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ Strock Color V Fill Color M Black and White Swap Colors 9. Context Sensitive Option tools: រូប Icons េƻƗ ះ Tools Shortcut មុខƷរ Snapping Smooth Starighten 10. ស˫កǜពˬƙ˯េភទ Drawing Mode: េǷកƒុងកមƗវិធី Adobe Flash NjនƙបេភទៃនƳរបេងžត Drawing Mode ពីរƙបេភទខុសƵƒ ែដលកƒុងេdžះ Njនដូចƺ: > Merge Drawing Mode : គឺសំǍប់បេងžត Shape ƺេƙចនេƽយǕចេធƛƳរ Join ចូលƵƒ ែƙបƳƚ យេǵƺ Shape េផƞងេទȢតេǷេល Layer ដែដល។ Tools ែដលេƙបƙLJស់េដមƓីបេងžត Merge Drawing Mode Njន Pen, Line, all basic shapes (Rectangle, Oval, and so on), Pencil, និង Brush ។ > Object Drawing Mode: គឺƺƳរបេងžត Shape ƺេƙចន ƽច់េƽយែឡកពីƵƒ េǷេល Layer ដែដល។ 11. Ƴរេƙ˯ˬƙ˰ស់ Rectangle Tool: Ǐគឺƺ Merge Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងបួនƙជȩង។ 1. កƒុង Tools Penel េƙជសេរសយក Rectangle Tool (R) > 2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
  • 16. 14 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ > ចុច Shift កំឡុងេពលគូរេដមƓីបេងžតƺǍងƳេរ > ចុច Alt កំឡុងេពលគូរេដមƓីគូរេចញពីចំនុចកǁƎ ល 12.. Ƴរេƙ˯ˬƙ˰ស់ Oval Tool: Ǐគឺƺ Merge Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងមូល។ 1. កƒុង Tools Penel េƙជសេរសយក Oval Tool (O) > 2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage > ចុច Shift កំឡុងេពលគូរេដមƓីបេងžតƺǍងរងƛង់មូល > ចុច Alt កំឡុងេពលគូរេដមƓីគូរេចញពីចំនុចកǁƎ ល 13. Ƴរេƙ˯ˬƙ˰ស់ PolyStar Tool: Ǐគឺƺ Merge Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងពហុេƳណ។ 1. កƒុង Tools Penel េƙជសេរសយក PolyStar Tool (O) >
  • 17. Adobe Flash CS4 Basic www.enteritc.com 15 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 2. កƒុង Properties Penel ចុច Option Button > 3. កƒុងƙបអប់ Style េរសយក polygon > 4. កƒុងƙបអប់ Number of Sides កំនត់ចំនួនƙជȩងែដលƙតȪវបƷƟ ញ (Ex: 5) > 5. ចុច OK Button > 6. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
  • 18. 16 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 14.. ƳរបេងžˬតLjž យេƽយេƙ˯ˬ PolyStar Tool: 1. កƒុង Tools Penel េƙជសេរសយក PolyStar Tool (O) > 2. កƒុង Properties Penel ចុច Option Button > 3. កƒុងƙបអប់ Style េរសយក star > 4. កƒុងƙបអប់ Number of Sides កំនត់ចំនួនƙជȩងែដលƙតȪវបƷƟ ញ (Ex: 5) > 5. កƒុងƙបអប់ Star point size: សូមកំនត់ƙបែវងៃនǍងរបស់Ljž យ > 6. ចុច OK Button > 7. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage
  • 19. Adobe Flash CS4 Basic www.enteritc.com 17 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 15.. Ƴរេƙ˯ˬƙ˰ស់ Line Tool: Ǐគឺƺ Merge Drawing Mode មួយសំǍប់បេងžត Shape ƺបdžƐ ត់ƙតង់។ 1. កƒុង Tools Penel េƙជសេរសយក Line Tool (N) > 2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage 16. Ƴរេƙ˯ˬƙ˰ស់ Rectangle Primitive Tool: Ǐគឺƺ Object Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងបួនƙជȩង។ 1. កƒុង Tools Penel េƙជសេរសយក Rectangle Primitive Tool (R) >
  • 20. 18 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage 17.. Ƴរបេងžˬត Rounded Rectangle: 1. កƒុង Tools Penel េƙជសេរសយក Rectangle Primitive Tool (R) > 2. កƒុងƙបអប់ RECTAGNLE OPTIONS សូមបȥƃូ លេលខេដមƓីកំនត់កំរិតេƳងេǵឲƙជȩងែកង > 2. យកǏមកគូរេǷកƒុង Stage
  • 21. Adobe Flash CS4 Basic www.enteritc.com 19 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 18.. Ƴរេƙ˯ˬƙ˰ស់ Oval Primitive Tool: Ǐគឺƺ Object Drawing Mode មួយសំǍប់បេងžត Shape ƺǍងបួនមូល។ 1. កƒុង Tools Penel េƙជសេរសយក Oval Primitive Tool (R) > 2. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage 19. រេបȢបែកែƙ˯ Oval Primitive Tool: 1. កƒុង Tools Penel េƙជសេរសយក Oval Primitive Tool (O) >
  • 22. 20 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 2. យកǏមកគូរេǷកƒុង Stage > 3. កƒុង Properties Panel ƙតង់ Start angle សូមកំនត់េលខែដលƺមុំƸប់េផƎមរបស់រងƛង់ > 4. កƒុងƙបអប់ End angle សូមកំនត់េលខƺមុំបȥƃ ប់របស់រងƛង់ > 5. កƒុងƙបអប់ Inner redius សូមកំនត់េលខƙបែវងែដលƺƙបេǔះកƒុងរងƛង់ > 6. Tick យក Close Path េដមƓីឲǏបំេពញពណ៌ Fill េǵកƒុង រងƛង់ 20.. Ƴរេƙ˯ˬƙ˰ស់ Selection Tool: Selection Tool ƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳររំកិល Shape េǵƳន់ទីǂំងែដលƙតȪវƳរ។ រេបȢបទី 1: េដមƓីរំកិល Shape ƙបេភទ Merge Drawing Mode េdžះគឺƙតȪវចុច Double Click េលǏ ឬ Select រះឲចំ ƙគប់តំបន់DŽំងអស់របស់ Shape រេបȢបទី 2: េដមƓីរំកិល Shape ƙបេភទ Object Drawing Mode េdžះគឺƙតȪវចុច Click េលǏធមƗǂេហយអូសេǵƳន់ ទីǂំងែដលƙតȪវƳរ
  • 23. Adobe Flash CS4 Basic www.enteritc.com 21 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 21.. រេបȢបែកែƙ˯ Merge Drawing Mode េǵƺƙ˯េភទ Object Drawing Mode: រេបȢបទី 1: 1. កƒុង Tools Penel េƙជសេរសយក Rectangle Tool (R) > 2. កƒុង Tools Penel ចុចេល Object Drawing Tool (J) > 3. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage រេបȢបទី2: 1. េƙប Selection Tool (V) Select េល Rectangle Shape ែដលគូរƺមួយនឹង Merge Drawing Mode > 2. ចុច Modify Menu > 3. ចុច Convert to Symbol (F8) >
  • 24. 22 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 4. ចុច OK Button 22.. រេបȢបែកែƙ˯ Object Drawing Mode េǵƺƙ˯េភទ Merge Drawing Mode: 1. កƒុង Tools Panel សូមេƙជសេរសយក Rectangle Primitive Tool (R) > 2. េƙប Selection Tool (V) Select េល Rectangle Shape ែដលគូរƺមួយនឹង Object Drawing Mode > 3. ចុច Modify Menu > 4. ចុច Break Apart (Ctrl+B) 23. រេបȢបែកែƙ˯ Object Drawing Mode េǷកƒុង Edit Mode: 1. េƙប Selection Tool (V) េƽយចុច Double Click េល Object Drawing Mode ពីរដងេǵបីដង េដមƓីបំែបកǏចូល េǵƳន់ Edit Mode >
  • 25. Adobe Flash CS4 Basic www.enteritc.com 23 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 2. េǷេពលែដលƙតȪវƳរƸកេចញពីǏវិញសូមចុចេល Scene 1 24.. រេបȢប Group Objects: 1. េƙប Selection Tool (V) េƽយ Select យក Objects ពីរឬេƙចនƺមួយƵƒ > 2. ចុច Modify Menu > 3. ចុច Group (Ctrl + G) 25. រេបȢប Ungroup Objects: 1. េƙប Selection Tool (V) េƽយ Select យក Objects ែដលLJន Group ចូលƵƒ > 2. ចុច Modify Menu > 3. ចុច Ungroup (Ctrl + Shift + G)
  • 26. 24 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 26.. Ƴរេƙ˯ˬƙ˰ស់ Pen Tool: Pen Tool គឺƺƙបេភទ Drawing Tool មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរគូរបេងžតƺ Shape េǵǂមតំរូវƳរ។ 1. កƒុង Tool Panel សូមេƙជសេរសយក Pen Tool (P) > 2. យកǏមកគូរេǷកƒុង Stage ƺǍងេផƞងៗេǵǂមតំរូវƳរ 27. Ƴរេƙ˯ˬƙ˰ស់ Subselection Tool: Subselection Tool គឺƺƙបេភទ Selection Tool មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរែកែƙបរូបǍង Shape េǵǂមតំរូវƳរ ƺពិេសសែកែƙប Shape ែដលេƙបƙLJស់ƺមួយនឹង Pen Tool។ 1. កƒុង Tool Panel សូមេƙជសេរសយក Pen Tool (P) >
  • 27. Adobe Flash CS4 Basic www.enteritc.com 25 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 2. យកǏមកគូរេǷកƒុង Stage ƺǍងេផƞងៗេǵǂមតំរូវƳរ 28.. រេបȢបែកែƙ˯Ǎងរបស់ Object េƽយេƙ˯ˬ Selection Tool: 1. យក Selection Tool រំកិលឲចំតំបន់ Stroke របស់ Shape > 2. ចុច Mouse េឆƛងƺប់េហយDŽញេǵǂមតំរូវƳរ
  • 28. 26 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 29.. លំǓត់េធƛˬ Camara:
  • 29. Adobe Flash CS4 Basic www.enteritc.com 27 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
  • 30. 28 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ េមេរȢនទˬ 3: រេបȢបែកែƙ˯ Graphic 1. រេបȢបƸក់ពណ៌ Fill & Stroke: 1. សូមេƙបƙLJស់ Selection Tool (V) Select េលៃផƐរបស់ Shape > 2. កƒុង Properties Panel ƙតង់ƙបអប់ Fill Color សូមេƙជសេរសយកពណ៌ ǁមួយេដមƓីបƎូរពណ៌ Fill េǵឲ Shape > 3. ƙតង់ƙបអប់ Stroke Color សូមេƙជសេរសយកពណ៌ ǁមួយេដមƓីបƎូរពណ៌ Stroke េǵឲ Shape 2. រេបȢបƙតលប់ពណ៌ Fill & Stroke: 1. កƒុង Tool Panel សូមចុចេល Swap colors Tools េដមƓីƙតលប់ពី Fill េǵ Stroke 3. រេបȢបកំនត់ Style & Scale: 1. សូមេƙបƙLJស់ Selection Tool (V) Select េលៃផƐរបស់ Shape > 2. កƒុង Properties Panel ƙតង់ƙបអប់ Style សូមេƙជសេរសយកម៉ូដៃនកំǍស់ǁមួយេǵឲ Shape (Ex: Solid) > 3. ƙតង់ƙបអប់ Scale សូមេƙជសេរសយក None េដមƓីƳរljរមិនឲ Stroke ពƙងីកឬបƙងȫមេǵǂម Screen 4. រេបȢបែកែƙ˯មុខƳត់របស់ Line Shape: 1. សូមេƙបƙLJស់ Selection Tool (V) Select េលៃផƐរបស់ Shape > 2. កƒុង Properties Panel ƙតង់ƙបអប់ Capសូមេƙជសេរសយកƙបេភទǁមួយ (Ex: Round)
  • 31. Adobe Flash CS4 Basic www.enteritc.com 29 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 5.. រេបȢបែកែƙ˯ƙជȩងែកងរបស់ Shape: 1. សូមេƙបƙLJស់ Selection Tool (V) Select េលៃផƐរបស់ Shape > 2. កƒុង Properties Panel ƙតង់ƙបអប់ Join សូមេƙជសេរសយកƙបេភទǁមួយ (Ex: Round) 6. រេបȢបចំលងពណ៌ពˬ Shape េǵ Shape មួយ: 1. កƒុង Tool Panel សូមេƙជសេរសយក Eyedropper Tool (I) > 2. យកǏមក Select េលៃផƐ Shape ƴងេល េដមƓីចំលងពណ៌ Fill ឬ Select េលៃផƐ Shape ƴងេលេដមƓីចំលងពណ៌ Stroke ទុក >
  • 32. 30 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. ƙបសិនេបេយង Select ចំ Fill េdžះេទនឹងបƎូរ Tool េǵƺ Paint Bucket Tool (K) សំǍប់ឲេយងƸក់ពណ៌ Fill ែដលLJន ចំលងេǵេល Shape ថƗី ឬƙបសិនេបេយង Select ចំ Stroke វិញេdžះ ǏនឹងបƎូរ Tool េǵƺ Ink Bottle Tool (S) សំǍប់ឲេយងƸក់ពណ៌ Stroke ែដលLJន ចំលងេǵេល Shape ថƗី 7.. រេបȢបកំនត់NJពចǙស់ឲ Shape: 1. Select េល Shape > 2. ចុច Window Menu > 3. ចុច Color (Shift + F9) > 4. កƒុងƙបអប់ Alpha សូមកំនត់េលខេដមƓីកំនត់ពីកំរិចǙស់របស់ពណ៌
  • 33. Adobe Flash CS4 Basic www.enteritc.com 31 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 8.. រេបȢបែកែƙ˯ពណ៌ Gradient: 1. កƒុងƙបអប់ Type េƙជសេរសយក Linear សំǍប់ពណ៌ ចំរុះពីេឆƛងេǵǒƎ ំឬ Radial ពណ៌ ជះពីកǁƎ ល > 2. សូមចុច េǷេល ជួរពណ៌ ǁមួយេដមƓីបេងžត ដុំពណ៌ ƺេƙចនេទȢត >
  • 34. 32 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. ចុច Double Click េǷេល ដុំពណ៌ ǁមួយេដមƓីLjƚ ស់បƎូរពណ៌ េǵǂមតំរូវƳរ 9.. រេបȢបយករូបNJពេធƛˬƺពណ៌ Shape: 1. កƒុងƙបអប់ Type េƙជសេរសយក Bitmap > 2. េƙជសេរសយកទីǂំងរបស់រូបNJព > 3. ចុច Open Button
  • 35. Adobe Flash CS4 Basic www.enteritc.com 33 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 10.. រេបȢបេƙ˯ˬƙ˰ស់ Brush Tool: កƒុង Tools Panel Select េល Brush Tool > 2. េǷƙតង់តំបន់ Context-Sensitive Tool Options កƒុង Tool Panel សូមចុច Brush Size Tool េដមƓីកំនត់ទំហំរបស់ Brush > 3. េǷƙតង់ Brush Shape សូមេƙជសេរសយកមុខគូររបស់ Brush > 4. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage ដូចƴងេƙƳម
  • 36. 34 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 11.. រេបȢបេƙ˯ˬƙ˰ស់ Pencil Tool: 1. កƒុង Tools Panel Select េល Pencil Tool > 2. េǷƙតង់តំបន់ Context-Sensitive Tool Options កƒុង Tool Panel សូមចុច Pencil Mode Tool េដមƓីកំនត់ម៉ូដរបស់ Pencil > 3. បdžƐ ប់មកសូមយកǏមកគូរេǷកƒុង Stage ដូចƴងេƙƳម
  • 37. Adobe Flash CS4 Basic www.enteritc.com 35 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 12.. រេបȢបេƙ˯ˬƙ˰ស់ Eraser Tool: 1. កƒុង Tools Panel Select េល Eraser Tool > 2. េǷƙតង់តំបន់ Context-Sensitive Tool Options កƒុង Tool Panel សូមចុច Eraser Shape Tool េដមƓីកំនត់ម៉ូដរបស់ Pencil > 3. បdžƐ ប់មកសូមយកǏមកលុបេល Shape ǁមួយេǷកƒុង Stage ដូចƴងេƙƳម
  • 38. 36 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 13.. រេបȢបេƙ˯ˬƙ˰ស់ Free Transform Tool: 1. កƒុង Tools Panel Select េល Free Transform Tool > 2. យកǏ Select េǷƙតង់ Shape ǁមួយ > 3. បdžƐ ប់មកសូម បងƛិល ឬពƙងីកបƙងȫមេǵǂមតំរូវƳរ
  • 39. Adobe Flash CS4 Basic www.enteritc.com 37 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 14.. រេបȢបេƙ˯ˬƙ˰ស់ Free Transform Tool: 1. កƒុង Tools Panel Select េល Gradient Transform Tool > 2. យកǏ Select េǷƙតង់ Shape ǁមួយែដលNjនពណ៌ ƺ Gradient > 3. បdžƐ ប់មកយកǏមកDŽញេល Handle េដមƓីែកែƙបពណ៌ Gradient 15. រេបȢបេƙ˯ˬƙ˰ស់ Spay Brush Tool: Spay Brush Tool គឺƺ Tool មួយƙតȪវLJនេƙបƙLJស់េដមƓី LJញ់ពណ៌ ƺរូប Shape េផƞងៗេǷកƒុង Stage។ េដមƓីេƙប ƙLJស់ǏLJនគឺេយងƙតȪវបេងžត Symbol Shape មួយេǷកƒុង Library ƺមុនសិន បdžƐ ប់មកេទបេƙបƙLJស់ Spay Brush Tool េដមƓីLJញ់េǵǂមេƙƳយ។ 1. សូមបេងžត PolyStar រូបLjž យǁមួយេǷកƒុង Stage > 2. ចុច Modify Menu > 3. Convert to Symbol (F8) > 4. កƒុងƙបអប់ Name សូមƽក់េƻƗ ះǃ Star >
  • 40. 38 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 5. ƙតង់ Registration េរសយក Center > 6. ចុច OK Button > 7. កƒុង Tool Panel េƙជសេរសយក Spray Brush Tool (B) > 8. កƒុង Properties Panel ចុច Edit Button > 9. េƙជសេរសយក Star Symbol > 10. ចុច OK Button > 11. េƽះ Tick កƒុងƙបអប់ Default shape េចញវិញ > 12. សូម Tick យកƙបអប់DŽំង 3 > 13. កƒុងƙបអប់ Width និង Height សូមកំនត់េលខែដលƺគំǎតរបស់ Symbols ែដលƙតȪវបƷƟ ញ >
  • 41. Adobe Flash CS4 Basic www.enteritc.com 39 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 14. យក Spray Brush Tool មកLJញ់េǷកƒុង Stage េǵǂមតំរូវƳរ 16.. រេបȢបបេងžˬត Static Text: 1. កƒុង Tool Panel សូមេƙជសេរសយក Text Tool > 2. កƒុង Propeties Panel ƙតង់ Family សូមេរសយកេƻƗ ះ Font ǁមួយ > 3. កƒុងƙបអប់ Style សូមេƙជសេរសយកម៉ូដǁមួយ (Ex: Bold) > 4. កƒុងƙបអប់ Size សូមេƙជសេរសយកទំហំរបស់ Font (Ex: 28.0) > 5. កƒុងƙបអប់ Color សូមេរសយកពណ៌ ǁមួយេǵǂមតំរូវƳរ > 6. ƙតង់ Paragraph កƒុងƙបអប់ Format េƙជសេរសយកƙបេភទៃនƳរតំរឹមǁមួយ (Ex: Align Left)
  • 42. 40 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 6. ƽក់ Cursor េǷកƒុង Stage េហយសរេសរអកƞរេǵǂមតំរូវƳរ បdžƐ ប់មកចុច Esc Key េដមƓីបȥƃ ប់ 17.. លំǓត់:
  • 43. Adobe Flash CS4 Basic www.enteritc.com 41 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
  • 44. 42 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ េមេរȢនទˬ 4: Ƴរបេងžˬត Animation 1. រេបȢបបេងžˬត Frame: Frame នីមួយៗƙតȪវLJនេƙបƙLJស់េǷកƒុង Timeline េដមƓីបនƎដំេនƳររបស់ Layer ឲNjនេពលេវǎយូរƺងមុន ។ 1. Select េល Layer ǁមួយេហយសូមឈរេលទីǂំងរបស់ Frame ǁមួយ (Ex: 20) > 2. ចុច Insert Menu > 3. Timeline > 4. Frame 2. រេបȢបបេងžˬត Frame េលˬ Layer េƙចˬន: 1. េƙប Mouse Select រះេលទីǂំងរបស់ Frame េǷេល Layer ƺេƙចន (Ex: 20) > 2. ចុច Insert Menu > 3. Timeline > 4. Frame
  • 45. Adobe Flash CS4 Basic www.enteritc.com 43 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 3.. រេបȢបលុប Frame: ចំេljះƳរលុប Frame គឺេដមƓីƳត់បនƏយ Frame ែដលNjនេǷកƒុង Layer ប៉ុេǁƍ ះ ប៉ុែនƎមិនែមនƺƳរលុប Contents ឬ Assets ែដលNjនេǷេល Frame េdžះេទ។ រេបȢបទី 1: 1. េដមƓលុប Frame មួយៗេdžះ សូម Select ƙតង់ Frame ǁមួយែដលƙតȪវƳរ > 2. ចុច Edit Menu > 3. Timeline > 4. Remove Frames (Shift+F5) រេបȢបទី 2: 1. េដមƓលុប Frame ពីចេdžƚ ះមួយេǵមួយេdžះ សូម Select ƙតង់ Frame ែដលƸប់េផƎម > 2. ចុច Shift ឲƺប់ េហយបនƎ Select យក Frame ែដលបȥƃ ប់ >
  • 46. 44 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. ចុច Edit Menu > 4. Timeline > 5. Remove Frames (Shift+F5) > ƙបសិនេបƙតȪវƳរលុប Content ឬ Asset េǷកƒុង Layer េdžះសូម Select ƙតង់ Frame ǁមួយែដលƙតȪវƳរ េហយចុច Delete Key ។ 4.. រេបȢបបេងžˬត Keyframe: Keyframe គឺƺƙបេភទ Frame មួយែដរ សំǍប់េƙបƙLJស់េǷកƒុង Timeline េហយǏƺទីǂំងរបស់ Frame ថƗីែដល Njនទិនƒន័យបនƎពី Frame Ƹស់ ប៉ុែនƎសំǍប់បនƎដំេនƳរៃនƳរបេងžតចលdžǁមួយƺបនƎេទȢត។ រេបȢបទី 1: 1. ឈរេល Frame ថƗីបនƎពី Frame Ƹស់ > 2. ចុច Insert Menu > 3. Timeline > 4. Keyframe
  • 47. Adobe Flash CS4 Basic www.enteritc.com 45 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center រេបȢបទី 2: 1. ឈរេល Frame ថƗីបនƎពី Frame Ƹស់ > 2. ចុច Modify Menu > 3. Timeline > 4. Convert to Keyframe (F6) 5.. រេបȢបបេងžˬត Blank Keyframe: Blank Keyframe គឺƺƙបេភទ Frame មួយែដរ ែដលNjនលកſណៈƙបǓក់ƙបែហលេǵនឹង Keyframe ផងែដរ ប៉ុែនƎ Ǐƺទីǂំងរបស់ Frame ថƗីែដល ƵƗ នទិនƒន័យបនƎពី Frame Ƹស់េdžះេទ។ រេបȢបទី 1: 1. ឈរេល Frame ថƗីបនƎពី Frame Ƹស់ > 2. ចុច Insert Menu >
  • 48. 46 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. Timeline > 4. Blank Keyframe រេបȢបទី 2: 1. ឈរេល Frame ថƗីបនƎពី Frame Ƹស់ > 2. ចុច Modify Menu > 3. Timeline > 4. Convert to Blank Keyframe (F7)
  • 49. Adobe Flash CS4 Basic www.enteritc.com 47 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 6.. រេបȢប Clear Keyframe: Clear Keyframe គឺលុប Keyframe េចញពី Frame ប៉ុែនƎǏមិនƳត់បនƏយចំនួន Frame េdžះេទ គឺǏƙƵន់ែត Clear Keyframe ឲេǵ Frame ធមƗǂែតប៉ុេǁƍ ះ។ 1. ឈរេល KeyFrame ǁមួយែដលƙតȪវƳរ > 2. ចុច Modify Menu > 3. Timeline > 4. Clear Keyframe (Shift+F6) 7. រេបȢបេƙ˯ˬƙ˰ស់ Create Shape Tween:
  • 50. 48 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Create Shape Tween គឺƙតȪវLJនេƙបƙLJស់សំǍប់បេងžតƺចលdžេƽយែផơកេល Asset េǷកƒុង Keyframe Ƹប់េផƎម ƺមួយនឹង Asset េǷកƒុង Keyframe បȥƃ ប់។ Asset ែដលǕចេƙបƙLJស់LJនƺមួយនឹង Shape Tween លុះƙǂǁ ƺƺƙបេភទ Merge Drawing Mode ែតប៉ុេǁƍ ះ។ រេបȢបទី 1: 1. បេងžត Keyframe Ƹប់េផƎមេǷ Frame ទី 1 បdžƐ ប់មកសូមបេងžត Object ǁមួយ > 2.បេងžត Keyframe បȥƃ ប់េǷ Frame ទី 20 េហយ Select េǷƙតង់ Frame ǁមួយែដលសƏិតេǷតំបន់ កǁƎ លៃន Start Frame និង End Frame > 3. ចុច Insert Menu > 4. Shape Tween > 5. បdžƐ ប់មកសូម ឈរេǷ Keyframe ទី 20 េហយេƙបƙLJស់ Selection Tool រំកិល Object េǵƳន់ទីǂំងǁមួយ េផƞងេទȢត > 6. សូមDŽញ Playhead េដមƓីេមលលទƑផល
  • 51. Adobe Flash CS4 Basic www.enteritc.com 49 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center រេបȢបទី 2: 1. បេងžត Keyframe Ƹប់េផƎមេǷ Frame ទី 1 បdžƐ ប់មកសូមបេងžត Object ទី 1 NjនǍងƙជȩង > 2.បេងžត Blank Keyframe បȥƃ ប់េǷ Frame ទី 20 បdžƐ ប់សូមបេងžត Object ទី 2 NjនǍងមូល > 3. េហយ Select េǷƙតង់ Frame ǁមួយែដលសƏិតេǷតំបន់ កǁƎ លៃន Start Frame និង End Frame > 3. ចុច Insert Menu > 4. Shape Tween > 5. បdžƐ ប់មកសូម ឈរេǷ Keyframe ទី 20 េហយេƙបƙLJស់ Selection Tool រំកិល Object ទី 2 NjនǍងមូល េǵƳន់ទីǂំងǁមួយ េផƞងេទȢត > 6. សូមDŽញ Playhead េដមƓីេមលលទƑផល
  • 52. 50 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ
  • 53. Adobe Flash CS4 Basic www.enteritc.com 51 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 8.. រេបȢបបែនƏម Ease: Ease គឺƺ Option សំǍប់កំនត់េលƓȠន Animation ƙតȪវបនƏយេលƓȠនេǷេពលជិតេǵដល់ End Keyframe ឬបែនƏម េលƓȠនេǷេពលជិតេǵដល់ End Keyframe។ 1. ឈរេល Keyframe ទី 1 ែដលLJនƽក់ Shape Tween > 2. េǷកƒុង Properties Panel ƙតង់តំបន់ Tweening េǷƴងǒƎ ំljកƘ Ease សូមកំនត់តំៃលេលខែដលƙតȪវƳរ 9. រេបȢបេƽះ Create Shape Tween: 1. Select េǷƙតង់ Frame ǁមួយែដលសƏិតេǷតំបន់ កǁƎ លៃន Start Frame និង End Frame > 3. ចុច Insert Menu > 4. Remove Tween
  • 54. 52 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 10.. រេបȢប Copy Keyframe: 1. Select េǷƙតង់ Keyframe ǁមួយែដលែដលƙតȪវƳរ > 3. ចុច Edit Menu > 4. Timeline > 5. Copy Frames (Ctrl +Alt + C) > 6. Select ƙតង់ Frame ទំេនរǁមួយ > 7. ចុច Edit Menu > 8. Timeline > 9. Paste Frames (Ctrl +Alt + V)
  • 55. Adobe Flash CS4 Basic www.enteritc.com 53 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 11.. រេបȢបបƷƟ ញចំនួន Keyframe េǷសងƴង Playhead: 1. បេងžត Keyframe េផƞងៗƵƒ ƺបនƎបdžƐ ប់ឲLJន 10 េហយរំកិល Object េǷNjនកƒុង Keyframe ឲNjនចលdžពី េឆƛងេǵǒƎ ំ > 3. Select េǷƙតង់ Keyframe ទី 5 បdžƐ ប់មកេǷែផƒកƴងេƙƳមៃន Timeline Panel សូមចុច Onion Skin Button > 4. បនƐប់មកǏនឹងបƷƟ ញពីចំនុច Keyframe ែដលេǷƴងេឆƛងǏ និងƴងǒƎ ំǏផងែដរ > 5. េដមƓីឲǏបƷƟ ញចំនួន Keyframe ែដលេǷេឆƛងឬǒƎ ំ Playhead េƙចនƺងមុនេdžះសូមDŽញ Point ែដលេǷសង ƴងǏេដមƓីេធƛƳរែកសំរួល 12. រេបȢបែកសំរួល Keyframe ƺេƙចˬន: 1. បេងžត Keyframe េផƞងៗƵƒ ƺបនƎបdžƐ ប់ឲLJន 10 េហយរំកិល Object េǷNjនកƒុង Keyframe ឲNjនចលdžពី េឆƛងេǵǒƎ ំ > 2. Select េǷƙតង់ Keyframe ទី 5 បdžƐ ប់មកេǷែផƒកƴងេƙƳមៃន Timeline Panel សូមចុច Edit Multiple Frames Button >
  • 56. 54 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. Select េល Keyframe ទី 3 េហយចុច Ctrl ឲƺប់ បdžƐ ប់មកសូមបនƎេǵ Select យក Keyframe ទី 5 និង 7 េទȢត > 4. េƙប Selection Tool េហយDŽញ Object េǷេល Keyframe ែដលLJន Select េǵƳន់ទីǂំងǁមួយែដលƙតȪវƳរ 13.. រេបȢបបេងžˬត Layer Mask: េដមƓីបេងžត Layer Mask គឺេយងƙតȪវបេងžត Layer ចំនួនពីរ ែដល Layer េǷƴងេលេដរតួƺ Mask និង Layer េǷƴងេƙƳមេដរតួƺ Content ។ 1. បេងžត Layer ឲLJនពីរដូចរូបƴងេƙƳម > 2. ឈរេល Layer 1 េហយ Import Image មួយចូលេǵកƒុង Stage > 3. ឈរេល Layer 2 េហយ បេងžត Shape មួយចូលេǵកƒុង Stage >
  • 57. Adobe Flash CS4 Basic www.enteritc.com 55 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 4. ចុច Mouse ǒƎ ំេល Layer 2 យកljកƘ Mask > 5. ƴងេƙƳមេនះƺលទƑផលែដលទទួលLJន 14.. រេបȢបែកសំរួល Layer Mask: 1. សូម Unlock Layer DŽំង 2 េចញ >
  • 58. 56 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 2. សូមេƙបƙLJស់ Selection Tool និង Transform Tool េដមƓីែកែƙប Assets េǷកƒុង Layer នីមួយៗ > 3. បdžƐ ប់មកសូម Lock Layer DŽំងពីរេនះវិញេដមƓីឲǏដំេនƳរ Mask វិញ 15.. លំǓត់:
  • 59. Adobe Flash CS4 Basic www.enteritc.com 57 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
  • 60. 58 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ េមេរȢនទˬ 5: ស˫កǜពˬ Motion Tween 1. រេបȢបេƙ˯ˬƙ˰ស់ Motion Tween: Motion Tween គឺƺ Animation សំǍប់េƙបƙLJស់ƺមួយនឹង Object ƙបេភទƺ Symbol ។ 1. សូមេបកយក Object ǁមួយែដលNjនƙបេភទƺ Symbol > 2. ឈរេល Keyframe ទី 1 បdžƐ ប់មកចុច Insert Menu > 3. Motion Tween > 4. ឈរេល Frame ចុងបំផុតៃន Layer ែដលLJនƽក់ Motion Tween > 5. រំកិល Object េǷកƒុង Stage េǵƳន់ទីǂំងេផƞងេទȢត >
  • 61. Adobe Flash CS4 Basic www.enteritc.com 59 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 6. ចុច Control Menu > 7. Play (Enter) េដមƓីេមលលទƑផល 2.. រេបȢបLjƚ ស់˯Ǝូរ Symbols កƒុង Motion Tween: 1. បេងžត Symbol េផƞងមួយេទȢត ខុសពី Symbol ែដលLJនេƙបƙLJស់ƺមួយនឹង Motion Tween > 2. សូមយក Selection Tool េហយ Select េល Keyframe ែដលLJនƽក់ Motion Tween> 3. បdžƐ ប់មកេǷកƒុង Library Panel សូមDŽញយក Symbol ថƗីមក Place េល Symbol Ƹស់ > 4. សូមចុច OK Button
  • 62. 60 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3.. រេបȢបែកសំរួល Motion Path: Motion Path គឺƺ Path មួយែដលបȦƅ ក់ចំនុចƸប់េផƎមរបស់ Motion Tween រហូតដល់ចំនុចបȥƃ ប់របស់Ǐ។ េយងǕចេធƛƳរែកែƙប Motion Path េƽយេƙបƙLJស់ƺមួយនឹង Selection Tool និង Subselection Tool LJនផង ែដរ។ 1. សូមយក Selection Tool េហយ Select េល Motion Path បdžƐ ប់មកសូមDŽញǏេǵǂមតំរូវƳរ > 2. សូមយក Subselection Tool េហយ Select េល Motion Path បdžƐ ប់សូមDŽញ Handle របស់ǏេǵǂមតំរូវƳរ 4. រេបȢបគូរ Motion Guide: 1. បេងžត Layer ថƗីមួយ េហយយក Pen Tool មកគូរបេងžតƺǍងែខƞេƳងេǷកƒុង Stage > 2. បេងžត Layer ថƗីមួយ េហយយក Pen Tool មកគូរបេងžតƺǍងែខƞេƳង > 3. យក Selection Tool េǵ Select េលែខƞេƳង > 4. ចុច Edit Menu > 5. Cut >
  • 63. Adobe Flash CS4 Basic www.enteritc.com 61 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 6. ចុច Edit Menu > 7. Paste in Center > 8. ƴងេƙƳមេនះƺលទƑផលែដលទទួលLJន 5.. រេបȢប Reverse Motion Tween:
  • 64. 62 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ េយងេƙបƙLJស់ Reverse Motion Tween េដមƓីេធƛƳរƙតលប់ទិសេǮរបស់ Animation បȜȦƃ សមកវិញ។ ឧDŽហរណ៍ ƙបសិន Animation របស់េយងដំេនƳរពីេឆƛងេǵǒƎ ំេdžះǏ នឹងបȜȦƃ ស់ពីǒƎ ំមកេឆƛងវិញ។ 1. ចុច Mouse ǒƎ ំេǷេល Frame ែដលLJនƽក់ Motion Tween > 2. Motion Path > 3. Reverse Path 6. រេបȢបបងƛ˫ល Symbols កƒុង Motion Tween: 1. កƒុង Tool Panel សូមេƙជសេរសយក Selection Tool > 2. សូមឈរេល Tween Frame > 3. កƒុង Properties Panel កƒុងƙបអប់ Rotate សូមកំនត់ចំនួនដង ែដលƙតȪវបងƛិល (Ex: 3) > 4. កƒុងƙបអប់ Direction សូមកំនត់ƙបេភទែដលƙតȪវបងƛិល (Ex: CW សំǍប់បងƛិលេǵǒƎ ំ) 7. Ƴរេƙ˯ˬƙ˰ស់ Color Effects: េǷកƒុងƳរបេងžត Animation ƺមួយនឹង Motion Tween គឺេយងǕចេធƛƳរបែនƏម Style េǵឲǏƺមួយនឹង Color Effects េǵឲ Symbols LJនផងែដរ។ 1. េƙបƙLJស់ Selection Tool េដមƓី Select េល Symbols > 2. ƙតង់ Properties Panel កƒុងតំបន់ Color Effect ƙតង់ƙបអប់ Style េរសយកជំេរសǁមួយែដលពនƘល់ដូចƴង េƙƳម:
  • 65. Adobe Flash CS4 Basic www.enteritc.com 63 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center > Brightness : សំǍប់កំនត់ពីកំរិតៃនពណ៌ សឬេǥƗ េǵឲ Symbols ែដល -100 = Black េហយ 100 = White > Tint : សំǍប់ែកែƙបពណ៌ របស់ Symbol េǵǂមពណ៌ ƙបេភទ Red, Green, Blue > Advanced : សំǍប់ែកែƙបពណ៌ េǵǂម Option ƺេƙចនែដលNjនƙǒប់ > Alpha : សំǍប់កំនត់ពីNJពចǙស់េǵឲ Symbols 8.. Ƴរេƙ˯ˬƙ˰ស់ Motion Preset: Motion Preset គឺƺបណƎុំ ៃន Animation ែដលƙតȪវLJនេងžតេឡងƙǒប់េǷកƒុងកមƗវិធី Adobe Flash CS4 សំǍប់ឲ េយងេƙបƙLJស់ƺមួយនឹង Motion Tween េƽយមិនƸំLJច់េធƛƳរបេងžតេƽយខƚួនឯងេdžះេទ។ 1. ចុច Window Menu > 2. Motion Presets >
  • 66. 64 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. កƒុង Motion Presets Panel ចុចេល Default Presets > 4. េƙជសេរសយកƙបេភទៃន Motion Preset ǁមួយ (Ex: bounce-smooth) > 5. ចុច Apply Button > 6. ចុច Yes Button 9.. ƳរបែនƏមបនƏយេពលដំេនˬƳររបស់ Motion Tween: េដមƓីេធƛƳរបែនƏម ឬបនƏយេលƓȠនរបស់ Motion Tween េdžះ 1. សូមƽក់ Mouse Pointer េǷƴងចុងបំផុតៃន Frame របស់ Motion Tween > 2. DŽញǏេǵǒƎ ំេដមƓីបនƏយេលƓȠន ឬេǵេឆƛងេដមƓីបែនƏមេលƓȠន
  • 67. Adobe Flash CS4 Basic www.enteritc.com 65 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 10.. រេបȢប Copy Motion Tween: 1. ចុច Mouse ƙតង់ Keyframe ែដលNjន Motion Tween រួចេហយ > 2. Copy Motion > 3. ចុច Mouse ƙតង់ Keyframe ែដលមិនDŽន់Njន Motion Tween > 4. Paste Motion > 5. ចុច OK Button 11. រេបȢបបេងžˬត Classic Tween: Classic Tween គឺƺƙបេភទ Motion Tween មួយរបស់ Adobe Flash Version មុនៗ ែដលǏNjនលកſណៈដូចƵƒ ƺ មួយនឹង Motion Tween ផងែដរគឺបេងžត Animation ƺមួយនឹង Symbol ។ 1. បេងžត Object Symbol មួយេǷកƒុង Keyframe ទី 1 > 2. បេងžត Keyframe មួយេទȢតេǷេល Frame ទី 20 >
  • 68. 66 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. រំកិល Symbol េǵƴងǒƎ ំៃន Stage > 4. ចុច Mouse ǒƎ ំេល Frame Span យក Create Classic Tween 12.. រេបȢបបែនƏម Ease: Ease គឺƺ Option សំǍប់កំនត់េលƓȠន Animation ƙតȪវបនƏយេលƓȠនេǷេពលជិតេǵដល់ End Keyframe ឬបែនƏម េលƓȠនេǷេពលជិតេǵដល់ End Keyframe។ 1. ឈរេល Keyframe ទី 1 ែដលLJនƽក់ Classic Tween >
  • 69. Adobe Flash CS4 Basic www.enteritc.com 67 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 2. េǷកƒុង Properties Panel ƙតង់តំបន់ Tweening េǷƴងǒƎ ំljកƘ Ease សូមកំនត់តំៃលេលខែដលƙតȪវƳរ 13.. រេបȢបបែនƏមរងƛ˫លឲ Classis Tween: 1. ឈរេល Keyframe ទី 1 ែដលLJនƽក់ Classic Tween > 2. េǷកƒុង Properties Panel ƙតង់តំបន់ Tweening េǷƙបអប់ Rotate សូមេរសយក CW (បងƛិលេǵǒƎ ំ)ឬ CCW (បងƛិលេǵេឆƛង) > 3. កƒុងƙបអប់ X សូមកំនត់ចំនួនជុំែដលƙតȪវវិល 14. Ƴរេƙ˯ˬƙ˰ស់ Classis Motion Guide: ƺមួយនឹងƳរបេងžត Classic Motion Guide គឺមិនǕច Copy Drawing េហយ Paste Ǐចូលេǵកƒុង Keyframe ដូច Motion Tween Guide េdžះេទ។ 1. ចុច Mouse ǒƎ ំេǷេល Layer ែដលLJនƽក់ Classic Tween > 2. យកljកƘ Add Classic Motion Guide >
  • 70. 68 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. យក Pen Tool មកគូរេǷកƒុង Guide Layer បេងžតLJនƺǍងែខƞេƳង > 4. ឈរេល Keyframe ទី 1 របស់ Layer Classic Motion Tween វិញ េហយេǷកƒុង Properties Penel សូម Tick េǷ កƒុងƙបអប់ Snap > 5. ឈរេល Keyframe ចុចេƙƳយរបស់ Layer Classic Motion Tween វិញេហយេǷកƒុង Stage សូមរំកិល Symbol ឲ Snap ƺប់ƺមួយនឹងែខƞេƳងƴងចុង >
  • 71. Adobe Flash CS4 Basic www.enteritc.com 69 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 6. ឈរេល Keyframe ទី1 របស់ Layer Classic Motion Tween វិញេហយកƒុង Properties Penel សូម Tick យក Orientation to path េដមƓីឲ Symbol តំរឹមេǵǂមជួរេដករបស់ែខƞេƳង 15.. លំǓត់:
  • 72. 70 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ េមេរȢនទˬ 6: ស˫កǜពˬ Copy Paste, Align Objects 1. Ƴរេƙ˯ˬƙ˰ស់ Undo: Undo គឺƙតȪវLJនេƙបƙLJស់សំǍប់ƙតលប់េǵេƙƳយមួយជំǓននូវǍល់ƳƷរែដលេយងLJនេធƛ។ 1. ចុច Edit Menu > 2. ចុច Undo (Ctrl+Z) 2. Ƴរេƙ˯ˬƙ˰ស់ Redo: Redo គឺƙតȪវLJនេƙបƙLJស់សំǍប់ƙតលប់េǵមុខមួយជំǓននូវǍល់ƳƷរែដលេយងLJនេធƛ។ 1. ចុច Edit Menu > 2. ចុច Redo (Ctrl+Y) 3. Ƴរេƙ˯ˬƙ˰ស់ Cut: Cut គឺƙតȪវLJនេƙបƙLJស់សំǍប់លុបនូវ Object ែដលLJន Select េƸល ប៉ុែនƎនឹងបƷƟ ញមកវិញេǷេពលែដលេយង េƙបƙLJស់ Paste ។ 1. ចុច Edit Menu > 2. ចុច Cut (Ctrl+X) 4. Ƴរេƙ˯ˬƙ˰ស់ Copy:
  • 73. Adobe Flash CS4 Basic www.enteritc.com 71 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center Copy គឺƙតȪវLJនេƙបƙLJស់សំǍប់ចំលងយកនូវ Object ែដលLJន Select ប៉ុែនƎǏនឹងបƷƟ ញ Object ថƗី េǷេពលែដល េយងេƙបƙLJស់ Paste ។ 1. ចុច Edit Menu > 2. ចុច Copy (Ctrl+C) 5.. Ƴរេƙ˯ˬƙ˰ស់ Paste in Center: Paste in Center គឺƙតȪវLJនេƙបƙLJស់សំǍប់បƷƟ ញនូវ Object ែដលេយងLJន Cut ឬ Copy ទុក មកបƷƟ ញវិញ េǷចំកǁƎ លៃន Stage ។ 1. បdžƐ ប់ពី Cut ឬ Copy រួចសូមចុច Edit Menu > 2. ចុច Paste in Center (Ctrl+V) 6. Ƴរេƙ˯ˬƙ˰ស់ Paste in Place: Paste in Place គឺƙតȪវLJនេƙបƙLJស់សំǍប់បƷƟ ញនូវ Object ែដលេយងLJន Cut ឬ Copy ទុក មកបƷƟ ញវិញ េǷƙតង់ទីǂំងƸស់ដែដលកƒុង Stage ។ 1. បdžƐ ប់ពី Cut ឬ Copy រួចសូមចុច Edit Menu > 2. ចុច Paste in Center (Ctrl+V)
  • 74. 72 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 7.. Ƴរេƙ˯ˬƙ˰ស់ Duplicate: Duplicate គឺƙតȪវLJនេƙបƙLJស់េដមƓីចំលង Object ថƗីមួយេទȢតLJនNJƚ ម េƽយពុំƸំLJច់េƙបƙLJស់ Copy Paste េdžះ េទ។ 1. ចុច Edit Menu > 2. ចុច Duplicate (Ctrl+D) 8. Ƴរេƙ˯ˬƙ˰ស់ Rulers: Rulers គឺƙតȪវLJនេƙបƙLJស់េដមƓីƽក់បdžƐ ត់Ǐស់ជុំវិញ Stage ។ 1. ចុច View Menu > 2. ចុច Rulers (Ctrl+Alt+R) 9. Ƴរេƙ˯ˬƙ˰ស់ Guides: Guides គឺƙតȪវLJនេƙបƙLJស់សំǍប់ƽក់ែខƞƙកិត េដមƓីតំេរȢប Object ឲេសƗƵƒ ឬេដមƓីដឹងពីទីǂំងជួររបស់ Object ǁមួយេǷកƒុង Stage ។ 1. យក Selection Tool ƽក់េǷេល Rulers > 2. ចុចDŽញǏចុះមកេƙƳមេដមƓីƽក់ Guides
  • 75. Adobe Flash CS4 Basic www.enteritc.com 73 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 10.. រេបȢបលុប Guides: 1. ចុច View Menu > 2. Guides > 3. Clear Guides 11. រេបȢប Show/Hide Guides: 1. ចុច View Menu > 2. Guides > 3. Tick យក Show Guides (Ctrl+;) េដមƓីបƷƟ ញ ឬ េƽះ Tick Show Guides (Ctrl+;) េចញេដមƓីǎក់ 12. Ƴរេƙ˯ˬƙ˰ស់ Grid: 1. ចុច View Menu > 2. Grid > 3. Show Grid (Ctrl+' )
  • 76. 74 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 13.. Ƴរេƙ˯ˬƙ˰ស់ Distribute to Layers: Distribute to Layers គឺƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរបំែបក Objects ƺេƙចនេǷកƒុង Layer មួយេǵƺ Layers េផƞងៗƵƒ ƺេƙចន។ 1. Select េល Objects DŽំងǔយǁែដលƙតȪវƳរ > 2. ចុច Modify Menu > 3. Timeline > 4. Distribute to Layers (Ctrl+Shift+D) 14. រេបȢបƙតលប់Ǎង Object: 1. Select េល Object ែដលƙតȪវƳរ > 2. ចុច Modify .Menu > 3. Transform > 4. ចុច Flip Vertical ឬ Flip Horizontal
  • 77. Adobe Flash CS4 Basic www.enteritc.com 75 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 15.. រេបȢបបȥƅូ ន Object: 1. ចុច Modify Menu > 2. Arrange > 3. េƙជសេរសយកជំេរសǁមួយែដលƙតȪវƳរ > Bring to Front : បȥƅូ ន Object េǵេលេគបងơស់ > Bring Forward : បȥƅូ ន Object េǵេលេគមƎងមួយ Object > Send Backward : បȥƅូ ន Object េǵេƙƳមេគបងơស់ > Send to Back : បȥƅូ ន Object េǵេƙƳមេគមƎងមួយ Object 16. រេបȢប Align Object: 1. Select េល Object ែដលƙតȪវƳរ Align > 2. ចុច Window Menu > 3. Align > 4. ចុច Stage > 5. កƒុងតំបន់ Align េƙជសេរសយកជំេរសǁមួយ >
  • 78. 76 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 17.. រេបȢប Combine Object: 1. Select េល Object ែដលƙតȪវƳរ Align > 2. ចុច Modify Menu > 3. Combine Objects > 4. េƙជសេរសយកជំេរសǁមួយǂមតំរូវƳរ
  • 79. Adobe Flash CS4 Basic www.enteritc.com 77 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center > Union : Combine Objects ពីរឲ Merge ចូលƵƒ ែតមួយ > Intersect : Ƴត់តំបន់ែដលƙបសពƛƵƒ ទុក េហយយកពណ៌ ǂម Object ƴងេលេគ > Punch : លុប Object េលេƸលេហយƳត់តំបន់ែដលƙបសពƛƵƒ ៃន Object េƙƳមេƸល > Crop
  • 80. 78 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 18.. លំǓត់េធƛˬ Photo Slide Show:
  • 81. Adobe Flash CS4 Basic www.enteritc.com 79 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
  • 82. 80 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ េមេរȢនទˬ 7: រេបȢប Add Audio & Video េǵកƒុង Flash 1. រេបȢប Import Audio Sound: េǷកƒុងកមƗវិធី Adobe Flash CS4 គឺǕចឲេយងេធƛƳរបេងžត Animation ƺមួយនឹង Audio Sound LJនផងែដរ។ កƒុង File Format ែដលǏែតងែតǒƀ ល់ƺ Standard គឺ *.WAV ។ ដូេចƒះƙបសិនេបƙតȪវƳរ Import File ƙបេភទេផƞងៗេទȢត ចូលេǵកƒុង Flash េយងƙតȪវែតេធƛƳរ Format Ǐេǵƺ *.WAV ƺមុនសិន។ 1. ចុច File Menu > 2. Import > 3. Import to Stage > 4. េƙជសេរសយក File ǁមួយƙបេភទƺ *.WAV > 5. ចុច Open Button >
  • 83. Adobe Flash CS4 Basic www.enteritc.com 81 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 6. ចុចេល Library Panel > 7. Ƹប់DŽញ File *.WAV មកƽក់េǷកƒុង Stage > 2.. រេបȢបកំនត់ចំនដងៃន Sound ែដលƙតȪវ Play: 1. ឈរេល Frame ទី 80 បdžƐ ប់មកចុច Mouse ǒƎ ំយកljកƘ Insert Frame > 2. េǷƙតង់ƙបអប់ƴងេƙƳមេƙជសេរសយក Repeat េហយកំនត់ដងែដលƙតȪវ Play ( X2) >
  • 84. 82 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. ឬេយងǕចយក Loop េដមƓីឲǏ Play េឡងវិញមƎងេហយមƎងេទȢត 3.. រេបȢប Import Video: ចំេljះƳរ Import Video ចូលេǵកƒុង Stage វិញ Flash គឺǒƀ ល់ែតƙបេភទ File *.FLV និង *.F4L ែតប៉ុេǁƍ ះ ។ ដូេចƒះƙបសិនេបƙតȪវƳរ Import File ƙបេភទេផƞងៗេទȢត ចូលេǵកƒុង Flash េយងƙតȪវែតេធƛƳរ Format Ǐេǵƺ File *.FLV ឬ *.F4L ƺមុនសិន។ 1. ចុច File Menu > 2. Import > 3. Import Video > 4. ចុច Browse Button >
  • 85. Adobe Flash CS4 Basic www.enteritc.com 83 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 5. Select េល File *.FLV > 6. ចុច Open Button > 7. េƙជសេរសយក Load external video with playback component > 8. ចុច Next Button > 9. កƒុងƙបអប់ Skin សូមេƙជសេរសយកƙបេភទ Skin ǁមួយែដលƙតȪវƳរ > 10. ចុច Next Button >
  • 86. 84 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 11. ចុច Finish Button > 12. ចុច Finish Button > 13. ចុច Control Menu > 14. ចុច Test Movie (Ctrl + Enter)
  • 87. Adobe Flash CS4 Basic www.enteritc.com 85 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 4.. រេបȢប Convert Video េǵƺ File *.FLV: Adobe Media Ecoder គឺƺកមƗវិធីសំǍប់ Convert Video ពី File េផƞងៗេǵƺ File Flash *.FLV ែដលǏƙតȪវLJនNJƅ ប់មកƺមួយេǷេពលែដលេយងLJន Setup កមƗវិធី Adobe Product CS4 ǁមួយចូលេǵកƒុង Computer ។ 1. ចុច Start Menu > 2. All Programs > 3. Adobe Media Encoder CS4 > 4. ចុច Add Button >
  • 88. 86 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 5. សូមេƙជសេរសយកទីǂំងែដល File សƏិតេǷ > 6. Select េល File េហយចុច Open Button > 7. ƙតង់ Preset ចុចេល Arrow របស់Ǐ > 8. Edit Export Settings > 9. កƒុងតំបន់ Crop សូមកំនត់ទំហំថƗីេǵឲ Video > 10. កƒុងតំបន់ Trim សូមែកែƙបេពលេវǎែដលƙតȪវ Play > 11. ចុច OK Button >
  • 89. Adobe Flash CS4 Basic www.enteritc.com 87 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 12. ចុច Start Queue Button > 13. បdžƐ ប់មកសូមរងƸំរហូតដល់ចប់ >
  • 90. 88 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 5.. លំǓត់េធƛˬអកƞររត់:
  • 91. Adobe Flash CS4 Basic www.enteritc.com 89 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
  • 92. 90 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ េមេរȢនទˬ 8: រេបȢប Import File េផƞងៗ ន˫ងស˫កǜពˬ Filter 1. រេបȢប Import Photoshop File: 1. ចុច File Menu > 2. Import > 3. Import to Stage > 4. េƙជសេរសយក All Files េហយ Select េល File Photoshop ǁមួយែដលƙតȪវƳរ > 5. ចុច Open Button > 6. បdžƐ ប់មកǏនឹងបƷƟ ញពី ចំនួន និងƙបេភទៃន Layer របស់ File Photoshop ែដលƙតȪវ Import ចូល Flash េហយ សូម Select េល Layer នីមួយៗ េដមƓីកំនត់ Option របស់Ǐ >
  • 93. Adobe Flash CS4 Basic www.enteritc.com 91 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 7. Select េល Type Layer របស់ Photoshop > 8. កƒុងƙបអប់ Option សូម េរសយក Editable Text (េដមƓី Convert េǵƺអកƞរែដលǕចែកLJន) ឬ Vector Outlines (េដមƓី Convert េǵƺ Vector Shape) > 9. Select េល Layer ធមƗǂរបស់ Photoshop >
  • 94. 92 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 10. កƒុងƙបអប់ Option សូម េរសយក Bitmap image with editable layer style េដមƓីែកែƙបǏេǷកƒុង Flash LJន ឬ យក Flattened bitmap image េដមƓីDŽញយកពី Photoshop LjƐ ល់ > 11. Select េល Shape Layer របស់ Photoshop > 12. កƒុងƙបអប់ Option សូម េរសយក Editable paths and layer styles េដមƓីǕចែកែƙបǏƺមួយនឹង Flash LJនឬ យក Flattened bitmap image េដមƓីDŽញយកពី Photoshop LjƐ ល់ >
  • 95. Adobe Flash CS4 Basic www.enteritc.com 93 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 13. សូម Tick កƒុងƙបអប់ Place layers at original position េដមƓី Place ǏេǷកƒុង Layer មួយៗ េǷកƒុង Frame ទី 1 របស់ Layer > 14. Tick កƒុងƙបអប់ Set stage size to same size as Photoshop canvas េដមƓីកំនត់របស់ Stage ឲប៉ុននឹងទំហំរបស់ Photoshop File > 15. ចុច OK Button
  • 96. 94 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 2.. រេបȢបកំនត់ Option ƙǒប់េǷេពល Import Photoshop File: 1. ចុច Edit Menu > 2. Preferences… > 3. បdžƐ ប់មកសូមកំនត់ Option េǵǂមតំរូវƳរ > 4. ចុច OK Button
  • 97. Adobe Flash CS4 Basic www.enteritc.com 95 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 3. រេបȢប Import Illustrator File: 1. ចុច File Menu > 2. Import > 3. Import to Stage > 4. េƙជសេរសយក All Files េហយ Select េល File Illustrator ǁមួយែដលƙតȪវƳរ > 5. ចុច Open Button >
  • 98. 96 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 6. បdžƐ ប់មកǏនឹងបƷƟ ញពី ចំនួន និងƙបេភទៃន Layer របស់ File Illustrator ែដលƙតȪវ Import ចូល Flash េហយ សូម Select េល Layer នីមួយៗ េដមƓីកំនត់ Option របស់Ǐ > 7. សូម Select Type Object េហយេǷកƒុង Option សូមេƙជសេរសយក Editable Text > 8. Select េល Path Layer េហយកƒុង Option សូមេរសយក Editable path >
  • 99. Adobe Flash CS4 Basic www.enteritc.com 97 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 9. ចុច OK Button 4.. រេបȢបកំនត់ Option ƙǒប់េǷេពល Import Illustrator File: 1. ចុច Edit Menu > 2. Preferences… >
  • 100. 98 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 3. បdžƐ ប់មកសូមកំនត់ Option េǵǂមតំរូវƳរ > 4. ចុច OK Button
  • 101. Adobe Flash CS4 Basic www.enteritc.com 99 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 5.. រេបȢប Import Image Sequence: 1. ចុច File Menu > 2. Import > 3. Import to Stage > 4. េƙជសេរសយក Folder ǁមួយែដល Image > 5. ចុច Open Button 6. Select េលរូបNJពǁមួយ > 7. ចុច Open Button > 8. ចុច Yes Button
  • 102. 100 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 6. Ƴរេƙ˯ˬƙ˰ស់ Filter: Filter គឺƺ effects ƺេƙចនេǷកƒុង Flash ែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរកំនត់ Style េផƞងៗេទȢតឲ Object ។ 1. េដមƓីេƙបƙLJស់ Filter េdžះសូមបេងžត Symbol ǁមួយ > 2. កƒុង Properties Panel ចុច Add Filters > 3. េƙជសេរសយកƙបេភទៃន Filter ǁមួយ
  • 103. Adobe Flash CS4 Basic www.enteritc.com 101 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 7.. Drop Shadow: Drop Shadow គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់ƽក់ƙសេNjលេǵឲ Object ។ > Blur X : សំǍប់កំនត់NJពƙពិលេǵឲƙសេNjលែផƒកេផƎក > Blur Y : សំǍប់កំនត់NJពƙពិលេǵឲƙសេNjលែផƒកបȥƆរ > Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ របស់ƙសេNjល > Quality : សំǍប់កំនត់ƙបេភទៃន Quality ឲƙសេNjល > Angle : សំǍប់កំនត់មុំែដលƙសេNjលƙតȪវជះេចញ > Distance : សំǍប់កំនត់ពីចំƷយƙសេNjលƺមួយនឹង Object > Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងƙសេNjល > Inner shadow : សំǍប់បƎូរទិសƙសេNjលជះមកƴងកƒុងវិញ > Hide object : សំǍប់ǎក់ Object េƽយេឃញែតƙសេNjល > Color : សំǍប់កំនត់ពណ៌ ឲƙសេNjល 8. Blur: Blur គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់េធƛƳរកំនត់NJពƙពិលេǷƙតង់ែគមជុំវិញ Object ។ > Blur X : សំǍប់កំនត់NJពƙពិលែផƒកេផƎក > Blur Y : សំǍប់កំនត់NJពƙពិលែផƒកបȥƆរ > Quality : សំǍប់កំនត់កំរិតចǙស់ៃនNJពƙពិលរបស់ Object 9. Glow: Glow គឺƺ Filter មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរកំនត់ពណ៌ ƙពិលេǷƙតង់ែគមជុំវិញរបស់ Object ។ > Blur X : សំǍប់កំនត់ពណ៌ ƙពិលែផƒកេផƎក > Blur Y : សំǍប់កំនត់ពណ៌ ƙពិលែផƒកបȥƆរ
  • 104. 102 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ > Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ េǵឲ Object > Quality : សំǍប់កំនត់ƙបេភទៃន Quality ឲƙសេNjល > Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងពណ៌ ៃនស៊ុ˗ជុំវិញ > Inner glow : សំǍប់បƎូរទិសៃនពណ៌ ឲជះមកƴងកƒុងវិញ 10.. Bevel: Bevel គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់េធƛឲ Object Njនលកſណៈផុស ។ > Blur X : សំǍប់កំនត់ពណ៌ ƙពិលៃនកំរិតផុសែផƒកេផƎក > Blur Y : សំǍប់កំនត់ពណ៌ ƙពិលៃនកំរិតផុសែផƒកបȥƆរ > Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ េǵឲ Object ផុស > Quality : សំǍប់កំនត់ƙបេភទៃន Quality របស់ Object ផុស > Shadow : សំǍប់កំនត់ពណ៌ ែផƒកƙសេNjលរបស់ ផុស > Highlight : សំǍប់កំនត់ពណ៌ ែផƒកƸំងពនƚឺរបស់ ផុស > Angle : សំǍប់កំនត់មុំែដលƙតȪវ ផុសេចញ > Distance : សំǍប់កំនត់ពីƙបែវងែដលƙតȪវផុស > Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងពណ៌ របស់ផុស > Type : សំǍប់កំនត់ពីƙបេភទែដលƙតȪវផុសNjនដូចƺ Inner, Outer, Full 11. Gradient Glow: Gradient Glow គឺƺ Filter មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរកំនត់ពណ៌ ƙពិលចំរុះេǷƙតង់ែគមជុំវិញរបស់ Object ។
  • 105. Adobe Flash CS4 Basic www.enteritc.com 103 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center > Blur X : សំǍប់កំនត់ពណ៌ ƙពិលែផƒកេផƎក > Blur Y : សំǍប់កំនត់ពណ៌ ƙពិលែផƒកបȥƆរ > Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ េǵឲ Object > Quality : សំǍប់កំនត់ƙបេភទៃន Quality ឲស៊ុ˗ជុំវិញ > Angle : សំǍប់កំនត់មុំេǵឲស៊ុ˗ជុំវិញ > Distance : សំǍប់កំនត់ពីƙបែវងែដលƙតȪវជះពណ៌ ស៊ុ˗ជុំវិញ > Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងពណ៌ ស៊ុ˗ជុំវិញ > Type : សំǍប់កំនត់ពីƙបេភទែដលស៊ុ˗ƙតȪវបƷƟ ញ ែដលNjនដូចƺ Inner, Outer, Full > Gradient : សំǍប់កំនត់ពណ៌ Gradient ែដលƙតȪវបƷƟ ញ 12.. Gradient Bevel: Gradient Bevel គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់េធƛឲ Object NjនលកſណៈផុសេហយNjនពណ៌ ƺƙបេភទ Gradient ។ > Blur X : សំǍប់កំនត់ពណ៌ ƙពិលៃនកំរិតផុសែផƒកេផƎក > Blur Y : សំǍប់កំនត់ពណ៌ ƙពិលៃនកំរិតផុសែផƒកបȥƆរ > Strength : សំǍប់កំនត់កំរិតចǙស់ៃនពណ៌ េǵឲ Object ផុស > Quality : សំǍប់កំនត់ƙបេភទៃន Quality របស់ Object ផុស > Angle : សំǍប់កំនត់មុំែដលƙតȪវ ផុសេចញ > Distance : សំǍប់កំនត់ពីƙបែវងែដលƙតȪវផុស > Knockout : សំǍប់កំនត់ឲ Object ƺពណ៌ សLJំងពណ៌ របស់ផុស > Type : សំǍប់កំនត់ពីƙបេភទែដលƙតȪវផុសNjនដូចƺ Inner, Outer, Full > Gradient : សំǍប់កំនត់ពណ៌ ែផƒកƸំងពនƚឺរបស់ ផុស
  • 106. 104 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 13.. Adjust Color: Color គឺƺ Filter ែដលƙតȪវLJនេƙបƙLJស់សំǍប់េធƛLjƚ ស់បƎូរពណ៌ របស់ Object េǵǂម Option ែដលLJនកំនត់ ។ > Brightness : សំǍប់កំនត់ពនƚឺបែនƏមេǵឲ Object > Contrast : សំǍប់កំនត់ពណ៌ បែនƏមេǵឲ Object > Saturation : សំǍប់កំនត់ឲ Object Njនពណ៌ ធមƗƺតិ ឬសេǥƗ > Hue : សំǍប់កំនត់ឲ Object ែកែƙបពណ៌ េǵǂម Optoin ែដលLJនកំនត់
  • 107. Adobe Flash CS4 Basic www.enteritc.com 105 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 14.. លំǓត់: > បេងžតរូបNJព Robot មួយេǷកƒុង Illustrator េហយ Import Ǐចូលេǵកƒុង Flash:
  • 108. 106 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ េមេរȢនទˬ 9: Ƴរេƙ˯ˬƙ˰ស់ Symbols 1. Ƴរេƙ˯ˬƙ˰ស់ Symbols: Symbols គឺƺƙបេភទៃន Asset មួយេǷកƒុង Flash ែដលƙតȪវបេងžតេឡងមƎង េហយǕចយកេǵេƙបƙLJស់េឡងវិញ LJនƙគប់េពលេǷកƒុង Stage ។ ǏផƎល់ǒរៈƙបេnjជន៍េƽយǕចƳត់បនƏយនូវទំហំ Asset DŽំងអស់ែដលLJនេƙប ƙLJស់េǷកƒុង Stage ។ Symbols Njន 3 ƙបេភទដូចƺ: > button > movie clip > និង graphic ។ 2. រេបȢបបេងžˬត Button Symbols: Button គឺƺ Symbol មួយែដលេƙបេដមƓីNJƅ ប់ទំdžក់ទំនងេƽយចុចេល Button េǷេពលែដល File ƙតȪវLJន Play ។ Button គឺDŽមDŽរƺមួយនឹងƳរសរេសរកូដ ActionScript េដមƓីបȦƅ ឲǏដំេនƳរនូវ Animation ǁមួយ។ 1. សូមបេងžត Object មួយេǷកƒុង Stage > 2. ចុច Modify Menu > 3. Convert to Symbol (F8) > 4. កƒុងƙបអប់ Name សូមƽក់េƻƗ ះឲ Symbol > 5. កƒុងƙបអប់ Type សូមេƙជសេរសយក Button > 6. ចុច OK Button
  • 109. Adobe Flash CS4 Basic www.enteritc.com 107 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 3.. រេបȢប Edit Button Symbols: ចំេljះƳរ Edit Button Symbols គឺេយងǕចេធƛƳរLjƚ ស់បƎូររូបǍងរបស់ǏេǷេពលចុច និងកំនត់ ActionScript េǵឲǏេដមƓីដំេនƳរƳរƷរអƛីមួយ។ កƒុងƳរLjƚ ស់បƎូររូបǍងរបស់ǏគឺƙតȪវេƙបƙLJស់ƺមួយនឹង Keyframe Up, Over, Down, និង Hit ។ > Up: ǏនឹងបƷƟ ញរូបǍងថƗីែដលLJនកំនត់េǷេពលែដល Video ƙតȪវLJន Play > Over: ǏនឹងបƷƟ ញរូបǍងថƗីែដលLJនកំនត់េǷេពល Mouse ƙតȪវLJនƽក់េល Button > Down: ǏនឹងបƷƟ ញរូបǍងថƗីែដលLJនកំនត់េǷេពល Mouse ƙតȪវLJនចុចេល Button > Hit: ǏនឹងបƷƟ ញពីទំហំរបស់តំបន់ែដលǕចចុច Button ។ េដមƓីេធƛƳរ Edit Button Symbol សូមអនុវតƎដូចƴងេƙƳម: 1. Double Click េǷេល Button Symbol េហយ Select េល Keyframe េƻƗ ះ Up > 2. Select េǷƙតង់ Button Symbol វិញេហយ កƒុងƙបអប់ Color សូមបƎូរពណ៌ េǵǂមតំរូវƳរ > 3. ឈរេល Keyframe Over េហយចុច Mouse ǒƎ ំយកljកƘ Insert Keyframe > 4. Select េល Symbol េǷកƒុង Keyframe Over េហយបƎូរពណ៌ ǏេǵǂមតំរូវƳរ >
  • 110. 108 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 5. ឈរេល Keyframe Down េហយចុច Mouse ǒƎ ំយកljកƘ Insert Keyframe > 6. Select េល Symbol េǷកƒុង Keyframe Down េហយបƎូរពណ៌ ǏេǵǂមតំរូវƳរ > 7. ឈរេល Keyframe Hit េហយចុច Mouse ǒƎ ំយកljកƘ Insert Keyframe >
  • 111. Adobe Flash CS4 Basic www.enteritc.com 109 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 8. Double េល Symbol េǷកƒុង Keyframe Hit េហយែកែƙបទំហំែដលǕចចុចេលǏLJន > 9. ចុចេល Scene 1 វិញ េហយ Test Movie េដមƓីេមលលទƑផល 4.. រេបȢបសរេសរ ActionScript កƒុង Button Symbols: 1. សូម Select េល Button Symbol > 2. កƒុង Properties Panel សូមƽក់េƻƗ ះឲ Symbol េǵកƒុងƙបអប់ (Ex: myButton) > 3. ចុច Window Menu > 4. Actions (F9) >
  • 112. 110 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 5. Select េល Layer 1: Frame 1 េǷេƙƳម Current Selection > 6. េហយសូមសរេសរកូដដូចƴងេƙƳម > 7. ចុច Ctrl + Enter េដមƓី Test Movie េមលលទƑផល
  • 113. Adobe Flash CS4 Basic www.enteritc.com 111 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 5.. រេបȢបបេងžˬត MovieClip Symbols: Movie Clip គឺƺ Symbol មួយែដលƙតȪវLJនេƙបƙLJស់ƺទូេǵេǷកƒុង Stage េហយǏNjន Keyframe ធមƗǂដូចេǵ នឹង Layer នីមួយៗ ផងែដរ។ េយងǕចេធƛƳរបេងžត Animation ឲ Movie Clip Symbol េƽយLjƐ ល់េǷកƒុងǏក៏LJន េƽយមិនƸំLJច់បេងžតេǷកƒុង Layer េdžះេទ។ 1. សូមបេងžត Object មួយេǷកƒុង Stage > 2. ចុច Modify Menu > 3. Convert to Symbol (F8) > 4. កƒុងƙបអប់ Name សូមƽក់េƻƗ ះǃ MyFirstMovieClip > 5. កƒុងƙបអប់ Type សូមេƙជសេរសយក Movie Clip > 6. ចុច OK Button > 7. Double Click េល Symbol បdžƐ ប់មកǏនឹងបƷƟ ញ Timeline LjƐ ល់ខƚួនរបស់ Symbol > 8. សូមចំលង Keyframe ដែដលឲLJន 5 Keyframes េហយបƎូរពណ៌ ǏឲខុសៗƵƒ េǵǂមតំរូវƳរ >
  • 114. 112 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 9. ចុច Mouse ǒƎ ំេǷេល Keyframe ចុងេƙƳយ យកljកƘ Actions > 10. កƒុងតំបន់កូដសូមសរេសរដូចƴងេƙƳម > 11. ចុចេល Scene 1 វិញ េហយចុច Ctrl + Enter េដមƓីេមលលទƑផល
  • 115. Adobe Flash CS4 Basic www.enteritc.com 113 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 6.. រេបȢបបេងžˬត Graphic Symbols: Graphic គឺƺ Symbol មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីបេងžតƺ Symbol ធមƗǂ េហយǏមិនǕចេƙបƙLJស់ƺ មួយនឹង ActionScript េdžះេទ។ 1. សូមបេងžត Object មួយេǷកƒុង Stage > 2. ចុច Modify Menu > 3. Convert to Symbol (F8) > 4. កƒុងƙបអប់ Name សូមកំនត់េƻƗ ះឲ Graphic Symbol (Ex: MyGraphic) > 5. កƒុងƙបអប់ Type សូមេƙជសេរសយក Graphic > 6. ចុច OK Button > 7. Double Click េល Symbol បdžƐ ប់មកǏនឹងបƷƟ ញ Timeline LjƐ ល់ខƚួនរបស់ Symbol >
  • 116. 114 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 8. សូមចំលង Keyframe ដែដលឲLJន 5 Keyframes េហយបƎូរពណ៌ ǏឲខុសៗƵƒ េǵǂមតំរូវƳរ > 9. ចុចេល Scene 1 វិញ េដមƓីƙតឡប់មកƳន់ ទីǂំងេដមៃន Stage វិញ > 10. Select េល Symbols េហយƙតង់ Properties Panel កƒុងƙបអប់ First សូមកំនត់ទីǂំងរបស់ Keyframe េǷកƒុង Graphic Symbol ែដលƙតȪវបƷƟ ញ 7.. Ƴរេƙ˯ˬƙ˰ស់ Deco Tool: Deco Tool គឺƺƙបេភទ Tool មួយែដលƙតȪវLJនេƙបƙLJស់េដមƓីេធƛƳរយក Symbol េǵបេងžតƺរូបNJពNjនƺ លកſណៈLjž Njនទង(Leaf) និងLjž (Flower) េǵកƒុង Stage។ កƒុងេdžះ Option របស់ǏNjនដូចƺ: > Vine Fill > Grid Fill
  • 117. Adobe Flash CS4 Basic www.enteritc.com 115 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center > Symmetry Brush ។ 8.. Ƴរេƙ˯ˬƙ˰ស់ Deco Tool ƺមួយន˭ង Vine Fill: 1. សូមបេងžត Symbol ǁមួយេǷកƒុង Library > 2. កƒុង Tool Panel សូមេƙជសេរសយក Deco Tool > 3. កƒុងƙបអប់ƴងេƙƳម Drawing Effect េរសយក Vine Fill > 4. េǷƙតង់ Flower ចុច Edit Button > 5. Select យក Symbol េដលƙតȪវƳរ > 6. ចុច OK Button > 7. េǷកƒុងƙបអប់ Color របស់ Advanced Options សូមកំនត់ពណ៌ របស់ Leaf េǵǂមតំរូវƳរ >
  • 118. 116 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 8. បdžƐ ប់មកសូមចុចេǷេល Stage េដមƓីឲ Deco Tool បេងžតƺរូបNJព 9.. Ƴរេƙ˯ˬƙ˰ស់ Deco Tool ƺមួយន˭ង Grid Fill: 1. សូមបេងžត Symbol ǁមួយេǷកƒុង Library > 2. េǷកƒុង Tool Panel សូមេƙជសេរសយក Deco Tool > 3. កƒុងƙបអប់ Properties Panel ƙតង់ Drawing Effect េរសយក Grid Fill > 4. េƽះ Tick កƒុងƙបអប់ Default shape េចញ បdžƐ ប់មកនឹងNjនLjƐ ំង Symbol បƷƟ ញេឡង > 5. េƙជសេរសយក Symbol ែដលƙតȪវƳរ > 6. ចុច OK Button >
  • 119. Adobe Flash CS4 Basic www.enteritc.com 117 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 7. ƙបអប់ Horzontal spacing សូមកំនត់ƙបែវេផƎកៃនគំǎតរបស់ Symbol > 8. កƒុងƙបអប់ Vertical spacing សូមកំនត់ƙបែវងបȥƆរៃនគំǎតរបស់ Symbol > 9. កƒុងƙបអប់ Pattern scale សូមកំនត់ទំហំេǵឲ Symbol > 10. បdžƐ ប់មកសូមគូរេǷកƒុង Stage ដូចរូបƴងេƙƳម
  • 120. 118 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ 10.. Ƴរេƙ˯ˬƙ˰ស់ Deco Tool ƺមួយន˭ង Symmetry Brush: 1. សូមបេងžត Symbol ǁមួយេǷកƒុង Library > 2. េǷកƒុង Tool Panel សូមេƙជសេរសយក Deco Tool > 3. កƒុងƙបអប់ Properties Panel ƙតង់ Drawing Effect េរសយក Symmectry Brush > 4. េƽះ Tick កƒុងƙបអប់ Default shape េចញ បdžƐ ប់មកនឹងNjនLjƐ ំង Symbol បƷƟ ញេឡង > 5. េƙជសេរសយក Symbol ែដលƙតȪវƳរ > 6. ចុច OK Button > 7. េǷកƒុងƙបអប់ Advanced Options សូមេƙជសេរសយកƙបេភទǁមួយែដលនឹងពនƘល់ដូចƴងេƙƳម >
  • 121. Adobe Flash CS4 Basic www.enteritc.com 119 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center > Reflect Across Line: > Reflect Across Point: > Rotate Around:
  • 122. 120 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ > Grid Translation: 11.. លំǓត់:
  • 123. Adobe Flash CS4 Basic www.enteritc.com 121 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center
  • 124. 122 www.enteritc.com Adobe Flash CS4 Basic Enter Information Technology Center មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ េមេរȢនទˬ 10: ស˫កǜពˬ Inverse Kinematics 1. ន˫យមន័យ Inverse Kinematics: Inverse Kinematics គឺƺƳសិកǜពីƳរបេងžត Animation េǵǂមចលdžែបបធមƗƺតិពិតៗ ែដលNjនដូចƺƳរ បេងžតចលdž េǵǂមចលdžេƙƵងឆơឹងរបស់មនុសƞ ឬសតƛƺេដម។ កƒុងេdžះេយងƙតȪវសិកǜពីដំេនƳរៃនƳរƸប់ េផƎមកំេរកចលdž និងចលdžេǷេពលបំǎស់ទីពីទីǂំងមួយេǵមួយេទȢត។ 2. Ƴរេƙ˯ˬƙ˰ស់ Bones Tool: Bones Tool គឺƺƙបេភទ Tool មួយែដលƙតȪវLJនបេងžត Animation ែដលNjនលកſណៈƺចលdžេƙƵងឆơឹង។ 1. បេងžត Object ƙបេភទƺ Movie Clip េហយតំេរȢបǏƽក់បនƎƵƒ > 2. យក Bone Tool មកចុចេǷចំកǁƎ លៃន Object ទី 1 េហយអូសេǵƽក់េǷកƒុង Object ទី 2 ƺបនƎបdžƐ ប់ > 3. ឈរេល Layer Armature េǷƙតង់ Frame ទី 40 េហយចុច Mouse ǒƎ ំយកljកƘ Insert Frame >
  • 125. Adobe Flash CS4 Basic www.enteritc.com 123 មជƆមណƋ លព័ត៌Njន˛ទǚអ˫នធ័រ Enter Information Technology Center 4. ចេdžƚ ះពី Start Frame និង End Frame សូមឈរេល Frame ǁមួយ េហយDŽញLjƚ ស់បƎូរទីǂំងរបស់ Object េដមƓីបេងžត Animation