How to measure and optimize ad revenue once you cannot afford specialised tools. How to use BigQuery, Firebase to make better decisions. Presentation delivered by Przemek Modrzewski from Google and Adam Tyszer from Huuuge Games
Scaling Growth and UA in mobile gaming based on Peaksel exampleGameCamp
Scaling UA activities based on Peaksel example. Why did we decide to start UA when we did? Who do you need to get started? What did we learn based on our successes and failures? What would we do differently? What worked better for us, where worked less? How do we try to combine performance with creativity? Tips and tricks on how to get started.
Ad monetization: What we learned from our 700+ apps & gamesGameCamp
Learnings from many tests and iteration of ad moentisation approaches. Which ad placements do work, which ones did not work? How to monetise different types of games?
Ad-hoc tasks in the Data Scientist team based on Outfit7 exampleGameCamp
Different types of ad hoc analyses that we are doing at Outfit7. How do we work on them? What tasks are we trying to automate, which ones staying manual? Presentation delivered by Sara Krk, Senior Data Scientist from Outfit7 at 8th edition of GameCamp
Optimising user acquisition through LTV predictionGameCamp
Have you ever burnt money on unprofitable UA? Was there an opportunity to scale that you missed? Identifying potentially long-term profitable campaigns as soon as possible using LTV prediction can double or triple profits of the mobile game. In this talk, we will look at how to effectively reallocate user acquisition investments early in campaigns’ lifetime using Machine Learning. We will shed light on some of the challenges game studios face when building a fully automatic LTV prediction pipeline for games with investment optimisation in mind.
LTV from Ads. Challenge and solution: Huuuge Games and Tap Tap Games exampleGameCamp
How to work with LTV measurement from ads? How to measure effectiveness of campaigns for games monetised via ads?Presentation based on Huuuge Games example and the system they built.
Ad LTV in mobile gaming: deep dive into industryGameCamp
What is the situation in Ad LTV right now, what is a good benchmark for mobile game today? Data based on analyzing unique and granular data collected over a period of months and based on billions of in-app ad impressions. What are good and bad best practices looking at games from many genres? What is must have and what is nice to have? What should be most important for smaller company, what should be the focus for bigger organisation?
Using data and different measurement approaches to understand incrementality...GameCamp
How should you measure your retargeting campaigns correctly? Retargeting statistics and trends in mobile gaming How can you use attribution data to measure incrementality? When should you stop? How based on data understand if your players got annoyed about retargeting already?
Creative testing: art or science? Learnings from Bidalgo data, framework and ...GameCamp
How designers should work with data people? What is good approach to test creatives? Bidalgo is sharing learnings from its data, case studies and cooperation with clients.
Scaling Growth and UA in mobile gaming based on Peaksel exampleGameCamp
Scaling UA activities based on Peaksel example. Why did we decide to start UA when we did? Who do you need to get started? What did we learn based on our successes and failures? What would we do differently? What worked better for us, where worked less? How do we try to combine performance with creativity? Tips and tricks on how to get started.
Ad monetization: What we learned from our 700+ apps & gamesGameCamp
Learnings from many tests and iteration of ad moentisation approaches. Which ad placements do work, which ones did not work? How to monetise different types of games?
Ad-hoc tasks in the Data Scientist team based on Outfit7 exampleGameCamp
Different types of ad hoc analyses that we are doing at Outfit7. How do we work on them? What tasks are we trying to automate, which ones staying manual? Presentation delivered by Sara Krk, Senior Data Scientist from Outfit7 at 8th edition of GameCamp
Optimising user acquisition through LTV predictionGameCamp
Have you ever burnt money on unprofitable UA? Was there an opportunity to scale that you missed? Identifying potentially long-term profitable campaigns as soon as possible using LTV prediction can double or triple profits of the mobile game. In this talk, we will look at how to effectively reallocate user acquisition investments early in campaigns’ lifetime using Machine Learning. We will shed light on some of the challenges game studios face when building a fully automatic LTV prediction pipeline for games with investment optimisation in mind.
LTV from Ads. Challenge and solution: Huuuge Games and Tap Tap Games exampleGameCamp
How to work with LTV measurement from ads? How to measure effectiveness of campaigns for games monetised via ads?Presentation based on Huuuge Games example and the system they built.
Ad LTV in mobile gaming: deep dive into industryGameCamp
What is the situation in Ad LTV right now, what is a good benchmark for mobile game today? Data based on analyzing unique and granular data collected over a period of months and based on billions of in-app ad impressions. What are good and bad best practices looking at games from many genres? What is must have and what is nice to have? What should be most important for smaller company, what should be the focus for bigger organisation?
Using data and different measurement approaches to understand incrementality...GameCamp
How should you measure your retargeting campaigns correctly? Retargeting statistics and trends in mobile gaming How can you use attribution data to measure incrementality? When should you stop? How based on data understand if your players got annoyed about retargeting already?
Creative testing: art or science? Learnings from Bidalgo data, framework and ...GameCamp
How designers should work with data people? What is good approach to test creatives? Bidalgo is sharing learnings from its data, case studies and cooperation with clients.
How to create good BI for UA activities? How we did it at Pixel Federation? How we structure our systems and our teams? What we can say based on our experience? Presentation run by Michal Grno at 8th edition of GameCamp (www.gamecamp.io).
UA beyond Google and Facebook. Managing UA budget with many traffic sources. ...GameCamp
How to create and manage UA budget for Performance in mobile gaming? Practical tips on how to do UA on rewarded video networks. What worked better for us what worked less? What you should know/be aware of once you are testing traffic sources beyond Google and Facebook?
Driving profitability of Google App Campaigns in scale. What is easy, what is...GameCamp
Strategic and operational approach. Learnings taken from Huuuge Games campaigns. Which best practices I saw especially important, which ones can be skipped? Presentation delivered by Itay Milstein, Head of Growth from Huuuge Games at 8th edition of GameCamp (www.GameCamp.io).
User acquisition in mobile gaming: where do i start?GameCamp
How to start working with user acquisition in mobile gaming? Which topics do you need to focus on at the beginning? How it looks like for different mobile genres? Mobile attribution, fraud detection.
Why your game's soft launch isn't working?GameCamp
How best to soft-launch your mobile game! Matej is covering the most important elements of a successful gaming soft launch, including the core setup, best and worst practices, and practical tips to wrap it all up. Which countries to choose for soft-launch? Presentation based on examples.
State of the gaming app marketing in 2018. Things to consider for 2019GameCamp
Appsflyer benchmarks and insights taken from campaigns and data. Which trends can we see in gaming in relation to: retention, usage, monetisation? What should we focus on in 2019?
The evolution of tracking incrementality in gaming. Case study for mobile mar...GameCamp
Evolution of tracking incrementality from PSA to continuous uplift tracking. Why retargeting in Gaming is challenging. Calculating retargeting effects. How to approach mobile retargeting?
Practical approach to creative testing and creative optimisation at Google UA...GameCamp
Presentation delivered by Jussi Napuri from Rovio at one of GameCamp webinars (www.gamecamp.io) dedicated to topics of creative testing and creative optimisation.
During the session Jussi covered best practices they use at Rovio to optimise creatives on Google Ads + what to keep in mind. Additionally he will share what creative learnings they get from Google Ads to use elsewhere, and vice versa And finally how to approach ad groups and testing creative themes.
Advanced approach to Google Universal App campaigns.GameCamp
How to use Google Universal App campaigns for gaming users acquisition? What are tips and tricks that help you manage campaigns effectively? How to structure activities for different game genres?
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.GameCamp
To have a sustainable, repeatable and balanced Acquisition Strategy you’ll need to think of it as system of compounding loops. And although the Paid Acquisition loop (UA) is crucial part of it, ignoring the Organic Acquisition loop (ASO) might mean the difference between a game that generates 7-figures or 8-figures revenue per year. Presentation based on examples and case studies. Presentation delivered by Erik Hegely, Head of Growth of Pixel Federation at 8th edition of GameCamp (www.GameCamp.io).
What kind of creatives do work in different gaming categories, which creative...GameCamp
At Miri, we have run User Acquisition campaigns for 30 apps and tested around 1,500 creatives on Facebook, Instagram and Snapchat. With this experience, we've developed a segmentation of ads by concept (the what) and execution (the how). We will dive into detail on how we segment our ads and how each concept and execution types work for the different app categories we've worked with. This preso should provide a bunch of new ideas for creatives and spark a discussion around what converts and what doesn't.
What you should change in your adLTV monetisation strategy?GameCamp
Learnings coming from 2018 benchmarks and working with sophisticated gaming clients. What things you should take into consideration thinking about ad monetisation in 2019? What is important, what is not important in ad monetisation?
Artut Grigorjan, Head of Growth Marketing at Playrix presenting at our Developer Series at China Joy. He takes a look at some of the biggest UA trends in the industry today, from playable ads to new pricing models.
Playable ads. How to make it right and what mistakes to avoid?GameCamp
How to get out most of Playables? Presentation is showing how to do it right based on Wooga examples and case studies from different games. Learnings from different creatives and process to create those creatives.
Insider tips to get more out of Google App campaigns for engagementAdjust
As a mobile app marketer, acquiring users is only but the first step in making your app profitable. One of the biggest challenges many apps currently face is how to successfully retain their mobile users.
According to Adjust’s Global Benchmark tool, an average of only 11.4% of app users are retained 7 days after the install.
In this webinar, learn about Google's latest product offering for re-engagement, App campaigns for engagement, to help you retain more of the users that matter.
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...GameCamp
Session about experience of Creative Mobile in A/B testing game creatives on Google Play with their mobile title ZooCraft: Animal Family. Optimization Tips and Tricks for Early 2020 and ASO loop as they see in their company. Presentation delivered by Denis Larionov and Serg Kharchenko at 8th edition of GameCamp (www.gamecamp.io).
How To Maximise ROI With Creative OptimizationironSource
Linh Le, Kongregate's Senior Marketing Manager speaking at our Developer Series at China Joy 2017 on how best to use creative optimization to supercharge UA efforts for developers.
Mobile Spree Berlin 2018: Marat Zhanabekov, Growth Hacker, Edadeal
How-to guide of boosting retention rate and volume of installs with the power of machine learning.
RemitNow is a comprehensive solution for local and overseas remittances. We want to be part of the UAE Fintech Ecosystem by adding value to our customers and partners via first class technology and innovation in the remittance industry.
How to create good BI for UA activities? How we did it at Pixel Federation? How we structure our systems and our teams? What we can say based on our experience? Presentation run by Michal Grno at 8th edition of GameCamp (www.gamecamp.io).
UA beyond Google and Facebook. Managing UA budget with many traffic sources. ...GameCamp
How to create and manage UA budget for Performance in mobile gaming? Practical tips on how to do UA on rewarded video networks. What worked better for us what worked less? What you should know/be aware of once you are testing traffic sources beyond Google and Facebook?
Driving profitability of Google App Campaigns in scale. What is easy, what is...GameCamp
Strategic and operational approach. Learnings taken from Huuuge Games campaigns. Which best practices I saw especially important, which ones can be skipped? Presentation delivered by Itay Milstein, Head of Growth from Huuuge Games at 8th edition of GameCamp (www.GameCamp.io).
User acquisition in mobile gaming: where do i start?GameCamp
How to start working with user acquisition in mobile gaming? Which topics do you need to focus on at the beginning? How it looks like for different mobile genres? Mobile attribution, fraud detection.
Why your game's soft launch isn't working?GameCamp
How best to soft-launch your mobile game! Matej is covering the most important elements of a successful gaming soft launch, including the core setup, best and worst practices, and practical tips to wrap it all up. Which countries to choose for soft-launch? Presentation based on examples.
State of the gaming app marketing in 2018. Things to consider for 2019GameCamp
Appsflyer benchmarks and insights taken from campaigns and data. Which trends can we see in gaming in relation to: retention, usage, monetisation? What should we focus on in 2019?
The evolution of tracking incrementality in gaming. Case study for mobile mar...GameCamp
Evolution of tracking incrementality from PSA to continuous uplift tracking. Why retargeting in Gaming is challenging. Calculating retargeting effects. How to approach mobile retargeting?
Practical approach to creative testing and creative optimisation at Google UA...GameCamp
Presentation delivered by Jussi Napuri from Rovio at one of GameCamp webinars (www.gamecamp.io) dedicated to topics of creative testing and creative optimisation.
During the session Jussi covered best practices they use at Rovio to optimise creatives on Google Ads + what to keep in mind. Additionally he will share what creative learnings they get from Google Ads to use elsewhere, and vice versa And finally how to approach ad groups and testing creative themes.
Advanced approach to Google Universal App campaigns.GameCamp
How to use Google Universal App campaigns for gaming users acquisition? What are tips and tricks that help you manage campaigns effectively? How to structure activities for different game genres?
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.GameCamp
To have a sustainable, repeatable and balanced Acquisition Strategy you’ll need to think of it as system of compounding loops. And although the Paid Acquisition loop (UA) is crucial part of it, ignoring the Organic Acquisition loop (ASO) might mean the difference between a game that generates 7-figures or 8-figures revenue per year. Presentation based on examples and case studies. Presentation delivered by Erik Hegely, Head of Growth of Pixel Federation at 8th edition of GameCamp (www.GameCamp.io).
What kind of creatives do work in different gaming categories, which creative...GameCamp
At Miri, we have run User Acquisition campaigns for 30 apps and tested around 1,500 creatives on Facebook, Instagram and Snapchat. With this experience, we've developed a segmentation of ads by concept (the what) and execution (the how). We will dive into detail on how we segment our ads and how each concept and execution types work for the different app categories we've worked with. This preso should provide a bunch of new ideas for creatives and spark a discussion around what converts and what doesn't.
What you should change in your adLTV monetisation strategy?GameCamp
Learnings coming from 2018 benchmarks and working with sophisticated gaming clients. What things you should take into consideration thinking about ad monetisation in 2019? What is important, what is not important in ad monetisation?
Artut Grigorjan, Head of Growth Marketing at Playrix presenting at our Developer Series at China Joy. He takes a look at some of the biggest UA trends in the industry today, from playable ads to new pricing models.
Playable ads. How to make it right and what mistakes to avoid?GameCamp
How to get out most of Playables? Presentation is showing how to do it right based on Wooga examples and case studies from different games. Learnings from different creatives and process to create those creatives.
Insider tips to get more out of Google App campaigns for engagementAdjust
As a mobile app marketer, acquiring users is only but the first step in making your app profitable. One of the biggest challenges many apps currently face is how to successfully retain their mobile users.
According to Adjust’s Global Benchmark tool, an average of only 11.4% of app users are retained 7 days after the install.
In this webinar, learn about Google's latest product offering for re-engagement, App campaigns for engagement, to help you retain more of the users that matter.
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...GameCamp
Session about experience of Creative Mobile in A/B testing game creatives on Google Play with their mobile title ZooCraft: Animal Family. Optimization Tips and Tricks for Early 2020 and ASO loop as they see in their company. Presentation delivered by Denis Larionov and Serg Kharchenko at 8th edition of GameCamp (www.gamecamp.io).
How To Maximise ROI With Creative OptimizationironSource
Linh Le, Kongregate's Senior Marketing Manager speaking at our Developer Series at China Joy 2017 on how best to use creative optimization to supercharge UA efforts for developers.
Mobile Spree Berlin 2018: Marat Zhanabekov, Growth Hacker, Edadeal
How-to guide of boosting retention rate and volume of installs with the power of machine learning.
RemitNow is a comprehensive solution for local and overseas remittances. We want to be part of the UAE Fintech Ecosystem by adding value to our customers and partners via first class technology and innovation in the remittance industry.
Maintaining A Profitable User Acquisition Strategy | Patrick WithamJessica Tams
Delivered at Casual Connect Tel Aviv 2016. Patrick Witham will cover the pertinent pieces to a successful user acquisition strategy. Regardless of whether you're spending 10K or 10M a month these strategies will dive into everything from LTV investment to creative optimization and help grow your user acquisition strategy to its limits.
A Big (Query) Frog in a Small Pond, Jakub Motyl, BuffPanelData Science Club
How does one process 200GB of streaming raw data, daily? Where dedicated servers and home-made solutions fail, BigQuery comes out the victor. We will talk about the big data architecture with over 110 million players total on record, how we managed to implement it, and how is it possible that we keep daily operational costs under $50.
In the beginning we will explain what kinds of data sources a top-selling game has to integrate and analyze and how to pre-process the data to avoid ramping up costs in disaster scenarios. Part of the talk is also dedicated to all the components that are involved in the many transformations the data undergoes and we will show you how the output from the entire pipeline looks.
Tackling Compliance When it Becomes Your Biggest Performance Bottleneck.pdfCraig Saunders
When developing software in heavily regulated markets, compliance is not an optional nicety. But compliance is every developer’s nightmare when trying to write performant software, especially when you need to communicate with 3rd party software or a Regulator’s services that can’t give you the performance guarantees you require.
This talk’s premise is to talk through such challenges we faced and how we used event-driven architecture and asynchronous events to handle different latencies to ensure that different market performance issues didn’t have system-wide effects.
A unified software platform that helps businesses collect, integrate, and analyze customer data from all sources to create a single, unified view of each customer.
CDPs help businesses to make better decisions about creating better products, quoting competitive prices, and delivering market-leading customer experiences.
LTV predictions in Mobile Gaming: yesterday-today-tomorrow / Oleg Lapin (AppQ...DevGAMM Conference
AppQuantum's Head of Analytics Oleg Lapin explains when do u need LTV predictions, what problems we faced in this field and how we solved them in AppQuantum, and what tasks related to LTV predictions we are currently working on (yeap, 5 min to SKAD issue)
Creativity and science behind creative testing. creative testing framework an...GameCamp
Presentation of Claire Rozain (from Product Madness) delivered at one of GameCamp webinars dedicated to Creative testing and optimisation (www.gamecamp.io).
How to combine creative and data approach in creative testing? How to make it as the process and learning loop and not one-off? Presentation based on examples and learnings from different campaigns and traffic sources.
Blog of Claire Rozain: https://ClaireRozain.fr.
How to boost your ASO with data analytics?GameCamp
Presenation of Marek Pasieczny from Gamesture at ASO GameCamp webinar.
No matter if you optimize your paid or organic traffic, even simple data analysis is a must in today's world of App Store Optimization. The best conclusions come from the most creative approaches, i.e. those that allows you to save some time and make the right decisions. I'll give you 3 examples of ASO data analytics in practice.
8 Types of mobile game and app creatives you should tryGameCamp
Over that past three years, we have worked with around 80 apps and tested approximately 8,000 different videos. From this, we’ve been able to recognize and define the characteristics of certain types of concepts that frequently perform well. We have also seen these concepts work for specific app categories.
In this presentation, we would like to share our typology and discuss the game categories where we’ve seen these specific concepts perform particularly well. We hope this may help in building or improving the testing plan for your game and, as a consequence, achieve better results in UA.
Presentation done by Adam Turowski, Co-Founder of Miri Growth at GameCamp webinar: https://youtu.be/yg7aPWmyz2o?t=396
Building the BI system and analytics capabilities at the company based on Rea...GameCamp
Building the BI system and analytics capabilities at the company. How we built it and grew its capabilities?
How we developed our analytics capabilities? What was easy, what was more difficult. Preparation, process step by step. Presentation from GameCamp webinar: http://www.gamecamp.io/events/webinar-growing-measurement-capabilities-of-gaming-and-apps-company/
Developing an effective LTV model at the soft launch and keeping it valid fur...GameCamp
Whole way of developing and maintaining an LTV model for Crazy Panda game starting from the very rough extrapolation models at the soft launch to more accurate user-based Machine Learning models for mature products. Moreover, we will peek into the main obstacles on our way and how to overcome them. How is LTV calculation different for new games at soft launch phase vs mature products?
- Presentation run during on of GameCamp webinars; http://www.gamecamp.io/events/understanding-prediction-ltv/
- All GameCamp webinars: http://www.gamecamp.io/events/
Scaling UA activity - the challenges of growthGameCamp
What to look out for when trying to scale up the user acquisition. What metrics to choose, how to approach this topic, what to measure and how to decide if we are successful or not. Presentation run by Lukasz Kwiecien, Head of Marketing of Gamesture at 8th edition of GameCamp (www.GameCamp.io).
Growth trends in mobile gaming based on the dataGameCamp
What Growth trends can we see in different gaming genres and in different countries? How Organic and Paid is behaving in Growth? Based on the Google and industry data. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Facebook's and Social Creative Best Practice that worked for HuuugeGameCamp
Practical learnings from Huuuge Games' experience at Facebook creatives. What worked for us what did not. How Facebook creatives should be different than Google creatives? Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Using Data Science for Behavioural Game DesignGameCamp
In this talk, the speaker shows how data science and behavioral science can help to design better games, increase retention, and in-app purchases, and achieve viral growth. Presentation delivered at 8th edition of GameCamp (www.GameCamp.io).
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...GameCamp
GameAnalytics shares global gaming trends surfaced from the Benchmarks+ platform. Their analysis spans more than 88,000 games, 150 million transactions, 1.2 billion players and 16 billion sessions on average each month - with performance insights dating back to 2016. Expect to learn the latest industry trends for core engagement and monetization KPIs like retention, session length, ARPPU and conversion across all major genres and sub-genres, now including aggregated insights for the top 5%, 10%, and 20% of market performance. This is one of the most detailed pieces of gaming analysis currently available for developers, studios and publishers of all shapes and sizes.
In-app offers monetization from basics to advanced technics based on Crazy Pa...GameCamp
From simple user segmentation to a complex interconnected system, we will follow Crazy Panda`s progress in developing personalized monetization. The key message of the session is not only about when or who to show those offers to, but also about how to make them truly personal. Presentation delivered by Ivan Kozyev, Head of Analytics of Crazy Panda at 8th edition of GameCamp (www.GameCamp.io).
Building cost-effective mobile product & marketing app analytics based on GCP...GameCamp
Ever wondered whether it makes sense for your company to build your own app analytics stack? This session will feature a case study about us doing just that, using tools like Google Firebase, BigQuery, and Data Studio. Martin Jelinek guided the audience through the whole process, including the initial decision making (why we chose to build, what tools to use), execution (events and metrics definitions, implementation and testing, cost control), and a final evaluation of pros and cons of such an approach & our learnings. Presentation run by Martin Jelinek (www.appagent.co) at 8th edition of GameCamp (www.gamecamp.io)
Enabling the growth of the game through performance marketing in 2020GameCamp
Every year performance marketing is changing and with it, growth strategies. This session covers in this topic, at the beginning some of the general rules in today's market and how to grow a game profitably through performance marketing channels and what are the most important metrics to keep in mind. In the next part, we will connect those growth metrics with signals which can be given to the Product/Game teams to help make good decisions. Presentation is be based on activities that Nordeus is doing to achieve such goals. Presentation delivered by Andrej Kugonic at 8th edition of GameCamp (www.GameCamp.io)
User Acquisition focused on LTV on steroidsGameCamp
How to use statistics and ML for a better user acquisition (UA) with Feature Selection (FS) methodology. Is FS for me? How does it work, how to prepare and how can I benefit from it? Let's take look on examples of gaming companies that used Feature Selection (FS) for improve and scale their business.
Which markets you should focus on in mobile gaming? Where is the highest LTV versus CPI. Based on Google data. Abstract from presentation from 7th edition of GameCamp
LTV measurement and multi-touch attributionGameCamp
Can multi touch attribution models help you increase the LTV of your campaigns? How should you split the credit for revenue generated by users who saw multiple ads? What is easy what is more difficult?
Big Problem, BigQuery: User Feature Engineering in Event-driven AnalyticsGameCamp
How to find best predictor of good LTV in a game (feature/event in a game) ? What is needed for good feature selection? How to construct and aggregate data well? How it can be used in practical way? Strategic and operational approach.
Not so trivial lessons learned from launching mid-core games.GameCamp
Key points on understanding future marketing and analytics challenges when developing ideas for your future games. We analyzed 1000 games of different genres and extracted common types of how the key metrics of apps develop after worldwide launch. We analyzed only notable games with the 1st year sum of revenue + downloads more than 2M and compared their performance during their first year. Learnings from the analysis.
What monetisation trends can we see? Based on the data and predictions Which gaming genres are getting better in monetisation, which ones are getting more challenging? Abstract of presentation shown at 7th edition of GameCamp
Transit King case study - data driven design with its benefits and challenges.GameCamp
Working on a released free to play title creates a lot of design constraints. Sometimes constraints help to be more creative, but sometimes core elements need to be changed to move forward. In the case of Transit King, a big economy balance and design change had to be made to potentially increase KPIs and create more opportunities for its growth. In this talk we will speak about the process of identifying core problems based on data, evaluating risks and opportunities of potential design changes and see how big alteration in core elements of the game enhanced player retention by 30% and revenue by 40 %
Transit King case study - data driven design with its benefits and challenges.
AdLTV measurement in mobile gaming - how to do it once you cannot spend thousands of dollars on tools
1. Ad LTV measurement - Proof of Concept
Przemysław Modrzewski, Analytics & Measurement Principal Lead
Adam Tyszer, Head of Performance Marketing Business Intelligence
March 2019
1
5th GameCamp
2. Purpose of the project
2
• Enable companies to calculate LTV for ad based
games
• Use only free tools
• Rely on Google’s products, which deliver best in class
value and performance
○ Google Firebase
○ Google Big Query
○ Google Data Studio
3. Agenda
Adam Tyszer | Przemysław Modrzewski 3
• Introduction to calculation of LTV for ad based games
• Challenges in calculating advertising LTV
• Presentation of a proof of concept
• Q&A session
4. LTV (Lifetime Value)
4
Metric, which takes into account all future cash
flows from an individual user
Adam Tyszer | Przemysław Modrzewski
5. LTV (Lifetime Value)
5
Metric, which takes into account all future cash
flows from an individual user
More than metric
1. LTV is not only historical data analysis, but rather valuation of the future revenue
2. LTV in marketing is predictive
3. The are many ways to calculate LTV
Adam Tyszer | Przemysław Modrzewski
7. The main goal of marketing today
7
● Acquire users not based on present value but future value
● Being able to act during lifecycle of users
● Change focus from buying installs to buying valuable
users
Adam Tyszer | Przemysław Modrzewski
8. ● Non cohorted data does not make it possible to calculate LTV
● Appfigures does not provide cohorted revenue data so we need a workaround....
Challenges of calculating LTV for ad based games
8
Non cohorted Cohorted
Adam Tyszer | Przemysław Modrzewski
9. Challenges of calculating LTV for ad based games
9
● Players do not (generally) make payments and agree to have their play
interrupted by ads
● Revenue is based on the number of ad impressions and ECPM (Effective Cost per
Mille)
● However the data from AdMob (number of impressions and ECPM) is not
cohorted
○ We have a sum of revenue for a day, source, geo, etc.
○ But do not know if this revenue is form users acquired today, yesterday or a
week ago
○ This makes it impossible to properly assess performance of a particular
cohort
Adam Tyszer | Przemysław Modrzewski
10. Challenges of calculating LTV for ad based games
10
● We calculate ECPM based on revenue and impressions from
AdMob
● The calculated ECPM is then used for calculation of cohorted
revenue
● In order to do that we need number of ad impressions per users
○ Acquired on a particular day
○ Per each day as they progress
Adam Tyszer | Przemysław Modrzewski
17. Some details of SQL methodology
17
Impressions by unique IDDate Install Source
Cost
CPM
Install Date Install Source
Geo
Geo
Geo
Impression Date
Adam Tyszer | Przemysław Modrzewski
18. Outcome dashboard (first step to LTV methodology)
18
Important metrics:
1. ROI for important date ranges
2. AARPU in estimated break
even pont
3. Effective CPI (cost per Install)
Adam Tyszer | Przemysław Modrzewski
21. What if we “under the surface” ?
21
Profits
LTV
Costs
Acquisition
Retention
Upselling
Adam Tyszer | Przemysław Modrzewski
22. LTV (Lifetime Value)
22
Metric, which takes into account all future cash
flows from a cohorts of customers
More than metric
1. LTV is not only historical data analysis, but rather valuation of the future
2. LTV in marketing is predictive
3. The are many ways to calculate LTV
Adam Tyszer | Przemysław Modrzewski
23. Important facts to consider
23
1. Paid traffic very often monetizes in different sources
(attribution)
2. Paid traffic influences visibility
3. We can act during lifecycle of users (events analysis)
4. We should test business models and acquisition sources and
media (obviously ;-) )
Adam Tyszer | Przemysław Modrzewski