I describe how to earn a seat at the table by using a Scrum framework to optimize your work, build trust and find a sustainable balance between production tasks and innovation.
Top 10 qa engineer interview questions and answersBauerGriffin234
This document provides information and advice about common interview questions for quality assurance engineer positions. It lists 10 typical interview questions, such as "Why do you want this job?", "What have you learned from mistakes?", and "What challenges are you seeking?". For each question, it provides a sample answer and emphasizes preparing real examples from one's background to demonstrate fit and qualifications for the role. The document also includes additional free resources on interview preparation.
The document discusses experience design consulting and provides an overview of the services offered which include experience strategy, user experience design, interaction design, visual design, prototyping, and design thinking workshops to help clients design digital products and services that are intuitive and satisfying for customers. The goal is to help clients understand user needs and deliver the best possible customer experience through an iterative design process involving stakeholders from business, technology, and customers.
The following slide deck was presented at the Saskatchewan chapter of the Service Design Network's kick off event in Regina, Saskatchewan. It provides a high level overview of service design, some insights into creating journey maps and an approach for design sprints.
UXPA Boston 2015 | Discussion Guides PresentationMotivate Design
Discussion guides are universal research artifacts and often informed by a diverse range of stakeholders (from researchers to clients). With that many cooks in the kitchen, things are bound to get messy. This presentation introduces a reflection tool that allows researcher to define their rationale for what stays and goes in a discussion guide and to help shape the appropriate research methodology to get you where you need to go.
Motivate Design has effectively used this tool to align stakeholders on the most meaningful discussion points for research; what was in scope and what needed to be considered for future research. This tool will empower you to guide research initiatives toward the right direction.
UXPA Boston 2015
This document summarizes a presentation on conducting a website discovery process. The presentation covers understanding organizational goals and target audiences through exercises, developing personas and user stories. It also discusses information architecture deliverables like site maps and wireframes. The presentation emphasizes iterative development, with documentation version controlled. Attendees are encouraged to provide feedback to help evaluate the session.
What i learned from interviewing 50+ engineering managersVidal Graupera
Whether you’re taking your first steps in Engineering Management or looking to up your game with valuable knowledge, in this talk you will learn a rich collection of tips and tricks from real-life engineering leaders. Not everyone has good mentors. In the past 9 months, I have interviewed over 50 engineering managers and leaders for https://www.managersclub.com. I've asked them a lot of the same questions so we can cover different answers and learn various approaches. https://www.siliconvalley-codecamp.com/session/2018/what-i-learned-from-interviewing-50-engineering-managers
The document is a letter from an employee requesting a promotion to a leadership role based on their qualifications and experience. The employee details their many years of successful work at the company, handling projects, developing relationships, and completing additional training. They provide examples of demonstrating leadership abilities by leading projects, facilitating meetings, and motivating peers. The employee also describes process improvements they have proposed and implemented that have saved time and money for the company. They believe they are a great candidate for a leadership position based on their skills, experience, and passion for the industry.
This document outlines the research and discovery phase for projects. It recommends holding an internal meeting after meeting with the client to review notes. Key steps include reviewing the client's questionnaire, site, brief, competitors, and brand. If the project is a fit, next steps are recommended to the client. The document provides links to sample client questionnaires and discusses documenting research, conducting a research and discovery meeting, creating an audit with sections for goals, problems, solutions, and templates needed. It emphasizes working as a team with the client and producing resources like brainstorms, user stories, and tickets to organize the project.
Top 10 qa engineer interview questions and answersBauerGriffin234
This document provides information and advice about common interview questions for quality assurance engineer positions. It lists 10 typical interview questions, such as "Why do you want this job?", "What have you learned from mistakes?", and "What challenges are you seeking?". For each question, it provides a sample answer and emphasizes preparing real examples from one's background to demonstrate fit and qualifications for the role. The document also includes additional free resources on interview preparation.
The document discusses experience design consulting and provides an overview of the services offered which include experience strategy, user experience design, interaction design, visual design, prototyping, and design thinking workshops to help clients design digital products and services that are intuitive and satisfying for customers. The goal is to help clients understand user needs and deliver the best possible customer experience through an iterative design process involving stakeholders from business, technology, and customers.
The following slide deck was presented at the Saskatchewan chapter of the Service Design Network's kick off event in Regina, Saskatchewan. It provides a high level overview of service design, some insights into creating journey maps and an approach for design sprints.
UXPA Boston 2015 | Discussion Guides PresentationMotivate Design
Discussion guides are universal research artifacts and often informed by a diverse range of stakeholders (from researchers to clients). With that many cooks in the kitchen, things are bound to get messy. This presentation introduces a reflection tool that allows researcher to define their rationale for what stays and goes in a discussion guide and to help shape the appropriate research methodology to get you where you need to go.
Motivate Design has effectively used this tool to align stakeholders on the most meaningful discussion points for research; what was in scope and what needed to be considered for future research. This tool will empower you to guide research initiatives toward the right direction.
UXPA Boston 2015
This document summarizes a presentation on conducting a website discovery process. The presentation covers understanding organizational goals and target audiences through exercises, developing personas and user stories. It also discusses information architecture deliverables like site maps and wireframes. The presentation emphasizes iterative development, with documentation version controlled. Attendees are encouraged to provide feedback to help evaluate the session.
What i learned from interviewing 50+ engineering managersVidal Graupera
Whether you’re taking your first steps in Engineering Management or looking to up your game with valuable knowledge, in this talk you will learn a rich collection of tips and tricks from real-life engineering leaders. Not everyone has good mentors. In the past 9 months, I have interviewed over 50 engineering managers and leaders for https://www.managersclub.com. I've asked them a lot of the same questions so we can cover different answers and learn various approaches. https://www.siliconvalley-codecamp.com/session/2018/what-i-learned-from-interviewing-50-engineering-managers
The document is a letter from an employee requesting a promotion to a leadership role based on their qualifications and experience. The employee details their many years of successful work at the company, handling projects, developing relationships, and completing additional training. They provide examples of demonstrating leadership abilities by leading projects, facilitating meetings, and motivating peers. The employee also describes process improvements they have proposed and implemented that have saved time and money for the company. They believe they are a great candidate for a leadership position based on their skills, experience, and passion for the industry.
This document outlines the research and discovery phase for projects. It recommends holding an internal meeting after meeting with the client to review notes. Key steps include reviewing the client's questionnaire, site, brief, competitors, and brand. If the project is a fit, next steps are recommended to the client. The document provides links to sample client questionnaires and discusses documenting research, conducting a research and discovery meeting, creating an audit with sections for goals, problems, solutions, and templates needed. It emphasizes working as a team with the client and producing resources like brainstorms, user stories, and tickets to organize the project.
How to recruit an it project manager it-toolkitsIT-Toolkits.org
Many job roles have claimed the title ‘project manager’, but in reality, are a far cry from the traditional role with overall responsibility for the planning and execution of a project. So how can you be sure you are recruiting the right person?
Project Management- A Beginner's Guide to Managing a ProjectAshley Goeke
This document provides a beginner's guide to starting a project from a project management perspective. It outlines the key roles and responsibilities of a project manager including being a facilitator, communicator, and convener. It describes the 7 steps to starting a project: 1) Meet with the project assigner, 2) Create a project charter, 3) Convene a launch meeting, 4) Sort out the project scope and schedule, 5) Budget the project, 6) Monitor and control the project, 7) Evaluate and terminate the project. For each step, it provides guidance on tasks and important documents needed such as a work breakdown structure, project charter, and evaluation criteria. The overall document serves as a high-level overview for
Building fast growth into your product - Velocity 2015Alastair Simpson
This document discusses building fast growth into products through data informed design and reducing time to value. It emphasizes that marketing, product, and documentation teams should collaborate to optimize the user onboarding process. Data from A/B tests and customer feedback can help identify areas to improve, but strong decision making is still needed. The core problem should be addressed simply with a clear value proposition and intuitive design to quickly demonstrate a product's usefulness.
This is the presentation deck from UX Conference session by Samantha Yuen of GovTech Singapore as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
Adversarial to Harmonious: Building the Developer/UX ConnectionUXPA International
Ever worked on a project where Design and Development blended like oil and water? Whether you're on a UX team of one, or designing with the help of a whole department, the success of your work ends up in the hands of a developer.
Teams with specialized skillsets and certain cross-team cultures can put up walls between designers and developers. We will deconstruct these adversarial relationships from real-world examples, then learn how to convince, collaborate, and co-create.
Being stuck in a storming phase isn’t good for you, your product, and ultimately your users. Bringing harmony to your team is important to your success and your sanity. Hone your best expertise to build relationships, handle differences of opinion, and learn to speak geek to be heard!
Walk out with tools and techniques to stay efficient and deliver the best possible experience for the real human beings who will use it.
21 contemporary employee engagement tools and concepts david zingerDavid Zinger
The document discusses 21 contemporary employee engagement tools and concepts that can improve engagement in 2015 and beyond. It provides approaches such as co-creating surveys with employees, using signs of disengagement as triggers for meaningful conversations, and maximizing employee autonomy and strengths. The final concept is to measure engagement less and engage more through enthralling employees often. The document also provides background on the author, David Zinger, who is a global expert in employee engagement.
The definitive guide_to_the_leadership_behaviors_that_create_a_culture_of_con...K S sajeeth
This document provides leadership tips for creating a culture of continuous improvement. It emphasizes leading by example in continuous improvement efforts, empowering employees to make improvements, responding quickly to ideas, turning complaints and bad ideas into opportunities, and creating time for testing improvements. The document stresses recognizing contributions, being transparent in the improvement process, and emphasizing that failures are learning opportunities, not true failures. It cautions against over-rewarding improvements and forgetting the "study" and "adjust" phases of the PDSA cycle. The overall message is that leaders must role model and support a mindset where all employees feel responsible for ongoing, incremental improvements.
Beyond the Crystal Ball –The Agile PMO - Heather Fleming and Justin RiservatoAtlassian
Perhaps we've set our project management officers (PMOs) up for failure. Without knowing it, we ask them to predict the future using a one-size-fits-all approach to best practices – and that just doesn't work. There is no magic crystal ball! Learn how an agile PMO can help your organization tackle the right work, at the right time, with the right teams using JIRA.
This document provides an overview of Lean Service Design methodology. It discusses key concepts like developing a point of view statement, analyzing users, empowering teams, exploring opportunities, developing plans, checking for improvements, and using tools like SOAR and SWOT. The document also includes worksheets and examples for mapping a customer journey, defining standard work, and outlining meetings to support the Lean Service Design process. The overall approach emphasizes iterative testing and refinement to continuously improve service design.
How to make change happen in your organisation by talking your devs languageBuiltvisible
This document provides tips on how to improve communication between SEO and development teams to help ensure SEO recommendations are successfully implemented. It recommends delivering recommendations in-person with clear goals, context and prioritization. It also suggests setting up tools for collaboration, integrating SEO into the development workflow, and educating developers on how their work impacts SEO. The overall goal is to make SEO an ally and have recommendations implemented successfully and on time.
Why And How to Transition into Product Management by Google PMProduct School
Nabil Shahid walks through their journey to Product Management in the world of tech, talking about how to market your skills and how to get into the industry. He also touches on balancing knowledge and personal experience with what's best for a wider user group.
How to Make Your Resume Product Friendly by Ticketmaster PMProduct School
How to transform your resume to apply for a Product Management position?
Are you trying to break into Product Management and having a hard time getting called in for an interview? Thinking your resume may be affecting your chances? In this session, Haydee gave tips on how to transform your resume so that it highlights the experience and skills to get you in the door. This session is ideally suited for User Experience professionals, Business Analysts, or Developers seeking to transition into Product Management.
Analytics is more than "slap on the google analytics tag and we're done". Any good Digital project starts out with a good set of Goals & Objectives...but when was the last time that you measured the result of those goals & objectives? Lean Analytics is about integrating the analytics in the whole process...from the start. In a LEAN way
Gregg Steiner worked as a Service Parts Planning Co-op at Carestream, where he was responsible for supporting medical equipment by purchasing parts, planning inventory, and working with other teams. He ran various projects to improve processes, including using a Pareto chart to identify parts driving up inventory costs and creating strategies to extend support for legacy products. Through these projects and experiences, he learned how to apply quality tools, communicate effectively with different personalities, and take on leadership roles to drive change.
The document provides an overview of the 4 steps to perform business process mapping (BPM): 1) Process Identification, 2) Information Gathering, 3) Interviewing and Mapping, and 4) Analysis. It describes each step in detail, explaining how to identify processes, gather relevant information through interviews and documentation, map the detailed process steps, and analyze the processes for improvements using techniques like the 7Rs framework. The goal of BPM is to improve organizational efficiency, effectiveness, and customer satisfaction by analyzing existing processes.
Nwc buyer personas lob owner it admin developerFrank Field
This buyer persona is an IT administrator responsible for evaluating and selecting new workflow automation solutions. They expect a solution to help their team build and automate processes quickly without extensive coding. Key decision criteria include ease of use, support for complex workflows, and the ability to test solutions before purchasing. The administrator will involve their developers and users in evaluating recommendations but will make the final decision. They trust peer groups and online forums to guide their decision. Concerns include solutions being too complex, not intuitive, or requiring significant changes to their processes.
Understanding User Experience Workshop - Interlink Conference 2012Lynne Polischuik
The document discusses user experience design and provides guidance on conducting user research and design. It recommends starting with discovery activities like interviews and empathy mapping to understand users. Personas should then be created to represent different user types. Guerrilla user research methods are suggested to validate assumptions and identify opportunities. Design principles informed by research can guide the design process. A design studio approach engages the team in sketching and combining ideas. Prototypes should be tested with users early through methods like guerrilla testing to iterate on the design.
Bob Selfridge - Identify, Collect, and Act Upon Customer Interactions; Rinse,...Julia Grosman
This document discusses building a customer intelligence practice using an agile process. It recommends starting with reference data and supplementing it with transactional and subjective data. The agile process involves continuously defining needs, designing specifications, developing solutions, and delivering working solutions to measure return on investment. Key aspects of the agile approach include collaboration over negotiation, responding quickly to change, valuing working solutions over documentation, and frequent delivery of software.
Cost EstimationIn the assessment phase, estimators analyze the AlleneMcclendon878
Cost Estimation
“In the assessment phase, estimators analyze the project to be estimated. Time pressure typically constrains their ability to understand the scope of the task, so a focus on ramping up the estimators’ knowledge of the business problem is essential. The general approach is to model the solution, identify the components, and then estimate their size and complexity. Finally, tasks that are not strictly mapped to components are added. The essential point is that effort is not estimated at this point—just size and complexity. Here we introduce the first bias reduction mechanism: The sizing should be performed independently by more than one person. If the enterprise has never developed a system like this before, cost estimation will be a problem. Looking at similar solutions implemented by competitors can help with understanding the complexity (e.g., there are many details in the shopping cart checkout process: change quantities, cancel item, shipping options, calculating shipping costs, etc.).”
Murthy, S. (2011). Project cost estimation. In D. Lane (Ed.), The Chief Information Officer's Body of Knowledge: People, Process, and Technology (p. 175). Hoboken, NJ: John Wiley & Sons, Inc.
Customer Service Training
Manual Template
WORKBOOK📕 www.continu.co
https://www.coursehero.com/file/42353018/Customer-Service-Training-Manual-Templatepdf/
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https://www.coursehero.com/file/42353018/Customer-Service-Training-Manual-Templatepdf/
We’ve put together this five-part template that you can use to scaffold your own training manual. Each section below contains
suggestions on what you should include, but don’t hesitate to add your own sections or information to customize it for your customer
service agents.
While you could create this manual as a simple text document, we strongly recommend using a learning platform to include
multimedia, interactive features, social interactions, and other experiences. In addition to making the training more interesting, these
methods increase retention and make it more likely that readers will return for information they didn’t retain the first time around.
www.continu.co
1. Introduction
Your introduction sets the stage for the rest of the manual. In it, you should discuss the importance of customer service to your company.
It should answer these questions:
• Why does customer service matter?
• What will this manual teach the reader?
• How should the reader go through the manual?
https://www.coursehero.com/file/42353018/Customer-Service-Training-Manual-Templatepdf/
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https://www.coursehero.com/file/42353018/Customer-Service-Training-Manual-Templatepdf/
www.continu.co
2. The Scope of Customer Service
While this section isn’t totally necessary, it can be useful in emphasizing the fact that customer service is important at all ..
How to recruit an it project manager it-toolkitsIT-Toolkits.org
Many job roles have claimed the title ‘project manager’, but in reality, are a far cry from the traditional role with overall responsibility for the planning and execution of a project. So how can you be sure you are recruiting the right person?
Project Management- A Beginner's Guide to Managing a ProjectAshley Goeke
This document provides a beginner's guide to starting a project from a project management perspective. It outlines the key roles and responsibilities of a project manager including being a facilitator, communicator, and convener. It describes the 7 steps to starting a project: 1) Meet with the project assigner, 2) Create a project charter, 3) Convene a launch meeting, 4) Sort out the project scope and schedule, 5) Budget the project, 6) Monitor and control the project, 7) Evaluate and terminate the project. For each step, it provides guidance on tasks and important documents needed such as a work breakdown structure, project charter, and evaluation criteria. The overall document serves as a high-level overview for
Building fast growth into your product - Velocity 2015Alastair Simpson
This document discusses building fast growth into products through data informed design and reducing time to value. It emphasizes that marketing, product, and documentation teams should collaborate to optimize the user onboarding process. Data from A/B tests and customer feedback can help identify areas to improve, but strong decision making is still needed. The core problem should be addressed simply with a clear value proposition and intuitive design to quickly demonstrate a product's usefulness.
This is the presentation deck from UX Conference session by Samantha Yuen of GovTech Singapore as a part of UXSEA Summit 2019 in Singapore. UXSEA Summit 2019 was held from 18th to 20th November, 2019. For more information about UXSEA Society, visit https://uxsea.org/
The copyright of this material is with those who created this presentation material. Please take permissions from the authors if you are in doubt about copyright infringement.
Adversarial to Harmonious: Building the Developer/UX ConnectionUXPA International
Ever worked on a project where Design and Development blended like oil and water? Whether you're on a UX team of one, or designing with the help of a whole department, the success of your work ends up in the hands of a developer.
Teams with specialized skillsets and certain cross-team cultures can put up walls between designers and developers. We will deconstruct these adversarial relationships from real-world examples, then learn how to convince, collaborate, and co-create.
Being stuck in a storming phase isn’t good for you, your product, and ultimately your users. Bringing harmony to your team is important to your success and your sanity. Hone your best expertise to build relationships, handle differences of opinion, and learn to speak geek to be heard!
Walk out with tools and techniques to stay efficient and deliver the best possible experience for the real human beings who will use it.
21 contemporary employee engagement tools and concepts david zingerDavid Zinger
The document discusses 21 contemporary employee engagement tools and concepts that can improve engagement in 2015 and beyond. It provides approaches such as co-creating surveys with employees, using signs of disengagement as triggers for meaningful conversations, and maximizing employee autonomy and strengths. The final concept is to measure engagement less and engage more through enthralling employees often. The document also provides background on the author, David Zinger, who is a global expert in employee engagement.
The definitive guide_to_the_leadership_behaviors_that_create_a_culture_of_con...K S sajeeth
This document provides leadership tips for creating a culture of continuous improvement. It emphasizes leading by example in continuous improvement efforts, empowering employees to make improvements, responding quickly to ideas, turning complaints and bad ideas into opportunities, and creating time for testing improvements. The document stresses recognizing contributions, being transparent in the improvement process, and emphasizing that failures are learning opportunities, not true failures. It cautions against over-rewarding improvements and forgetting the "study" and "adjust" phases of the PDSA cycle. The overall message is that leaders must role model and support a mindset where all employees feel responsible for ongoing, incremental improvements.
Beyond the Crystal Ball –The Agile PMO - Heather Fleming and Justin RiservatoAtlassian
Perhaps we've set our project management officers (PMOs) up for failure. Without knowing it, we ask them to predict the future using a one-size-fits-all approach to best practices – and that just doesn't work. There is no magic crystal ball! Learn how an agile PMO can help your organization tackle the right work, at the right time, with the right teams using JIRA.
This document provides an overview of Lean Service Design methodology. It discusses key concepts like developing a point of view statement, analyzing users, empowering teams, exploring opportunities, developing plans, checking for improvements, and using tools like SOAR and SWOT. The document also includes worksheets and examples for mapping a customer journey, defining standard work, and outlining meetings to support the Lean Service Design process. The overall approach emphasizes iterative testing and refinement to continuously improve service design.
How to make change happen in your organisation by talking your devs languageBuiltvisible
This document provides tips on how to improve communication between SEO and development teams to help ensure SEO recommendations are successfully implemented. It recommends delivering recommendations in-person with clear goals, context and prioritization. It also suggests setting up tools for collaboration, integrating SEO into the development workflow, and educating developers on how their work impacts SEO. The overall goal is to make SEO an ally and have recommendations implemented successfully and on time.
Why And How to Transition into Product Management by Google PMProduct School
Nabil Shahid walks through their journey to Product Management in the world of tech, talking about how to market your skills and how to get into the industry. He also touches on balancing knowledge and personal experience with what's best for a wider user group.
How to Make Your Resume Product Friendly by Ticketmaster PMProduct School
How to transform your resume to apply for a Product Management position?
Are you trying to break into Product Management and having a hard time getting called in for an interview? Thinking your resume may be affecting your chances? In this session, Haydee gave tips on how to transform your resume so that it highlights the experience and skills to get you in the door. This session is ideally suited for User Experience professionals, Business Analysts, or Developers seeking to transition into Product Management.
Analytics is more than "slap on the google analytics tag and we're done". Any good Digital project starts out with a good set of Goals & Objectives...but when was the last time that you measured the result of those goals & objectives? Lean Analytics is about integrating the analytics in the whole process...from the start. In a LEAN way
Gregg Steiner worked as a Service Parts Planning Co-op at Carestream, where he was responsible for supporting medical equipment by purchasing parts, planning inventory, and working with other teams. He ran various projects to improve processes, including using a Pareto chart to identify parts driving up inventory costs and creating strategies to extend support for legacy products. Through these projects and experiences, he learned how to apply quality tools, communicate effectively with different personalities, and take on leadership roles to drive change.
The document provides an overview of the 4 steps to perform business process mapping (BPM): 1) Process Identification, 2) Information Gathering, 3) Interviewing and Mapping, and 4) Analysis. It describes each step in detail, explaining how to identify processes, gather relevant information through interviews and documentation, map the detailed process steps, and analyze the processes for improvements using techniques like the 7Rs framework. The goal of BPM is to improve organizational efficiency, effectiveness, and customer satisfaction by analyzing existing processes.
Nwc buyer personas lob owner it admin developerFrank Field
This buyer persona is an IT administrator responsible for evaluating and selecting new workflow automation solutions. They expect a solution to help their team build and automate processes quickly without extensive coding. Key decision criteria include ease of use, support for complex workflows, and the ability to test solutions before purchasing. The administrator will involve their developers and users in evaluating recommendations but will make the final decision. They trust peer groups and online forums to guide their decision. Concerns include solutions being too complex, not intuitive, or requiring significant changes to their processes.
Understanding User Experience Workshop - Interlink Conference 2012Lynne Polischuik
The document discusses user experience design and provides guidance on conducting user research and design. It recommends starting with discovery activities like interviews and empathy mapping to understand users. Personas should then be created to represent different user types. Guerrilla user research methods are suggested to validate assumptions and identify opportunities. Design principles informed by research can guide the design process. A design studio approach engages the team in sketching and combining ideas. Prototypes should be tested with users early through methods like guerrilla testing to iterate on the design.
Bob Selfridge - Identify, Collect, and Act Upon Customer Interactions; Rinse,...Julia Grosman
This document discusses building a customer intelligence practice using an agile process. It recommends starting with reference data and supplementing it with transactional and subjective data. The agile process involves continuously defining needs, designing specifications, developing solutions, and delivering working solutions to measure return on investment. Key aspects of the agile approach include collaboration over negotiation, responding quickly to change, valuing working solutions over documentation, and frequent delivery of software.
Cost EstimationIn the assessment phase, estimators analyze the AlleneMcclendon878
Cost Estimation
“In the assessment phase, estimators analyze the project to be estimated. Time pressure typically constrains their ability to understand the scope of the task, so a focus on ramping up the estimators’ knowledge of the business problem is essential. The general approach is to model the solution, identify the components, and then estimate their size and complexity. Finally, tasks that are not strictly mapped to components are added. The essential point is that effort is not estimated at this point—just size and complexity. Here we introduce the first bias reduction mechanism: The sizing should be performed independently by more than one person. If the enterprise has never developed a system like this before, cost estimation will be a problem. Looking at similar solutions implemented by competitors can help with understanding the complexity (e.g., there are many details in the shopping cart checkout process: change quantities, cancel item, shipping options, calculating shipping costs, etc.).”
Murthy, S. (2011). Project cost estimation. In D. Lane (Ed.), The Chief Information Officer's Body of Knowledge: People, Process, and Technology (p. 175). Hoboken, NJ: John Wiley & Sons, Inc.
Customer Service Training
Manual Template
WORKBOOK📕 www.continu.co
https://www.coursehero.com/file/42353018/Customer-Service-Training-Manual-Templatepdf/
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ou
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co
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https://www.coursehero.com/file/42353018/Customer-Service-Training-Manual-Templatepdf/
We’ve put together this five-part template that you can use to scaffold your own training manual. Each section below contains
suggestions on what you should include, but don’t hesitate to add your own sections or information to customize it for your customer
service agents.
While you could create this manual as a simple text document, we strongly recommend using a learning platform to include
multimedia, interactive features, social interactions, and other experiences. In addition to making the training more interesting, these
methods increase retention and make it more likely that readers will return for information they didn’t retain the first time around.
www.continu.co
1. Introduction
Your introduction sets the stage for the rest of the manual. In it, you should discuss the importance of customer service to your company.
It should answer these questions:
• Why does customer service matter?
• What will this manual teach the reader?
• How should the reader go through the manual?
https://www.coursehero.com/file/42353018/Customer-Service-Training-Manual-Templatepdf/
Th
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dy
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so
ur
ce
w
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sh
ar
ed
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C
ou
rs
eH
er
o.
co
m
https://www.coursehero.com/file/42353018/Customer-Service-Training-Manual-Templatepdf/
www.continu.co
2. The Scope of Customer Service
While this section isn’t totally necessary, it can be useful in emphasizing the fact that customer service is important at all ..
Alternatives to scaling your agile process: valuing outcomes over outputAgileNZ Conference
This document discusses alternatives to simply scaling up agile processes. It argues that organizations should focus on continuously improving outcomes rather than just increasing output or volume. Some key points made include:
- Agile is about mindset and values, not processes, and scaling up risks losing those. Organizations should fix weaknesses before scaling.
- True scaling happens incrementally based on measuring business impacts, not just adopting more processes. Teams should regularly inspect and adapt.
- There are many ways to improve value, quality and productivity within existing teams, like improving technical practices and skills, before considering larger scale changes.
- Scaling is primarily a "people problem" - organizations should focus on building networks between self-organ
Alternatives to scaling your agile process: valuing outcomes over outputEdwin Dando
This document discusses alternatives to simply scaling up agile processes. It argues that organizations should focus on continuously improving outcomes rather than just increasing output or volume. Some key points made include:
- Agile is about mindset and values, not processes, and scaling up risks losing those. Organizations should fix weaknesses before scaling.
- True scaling happens incrementally based on measuring business impacts, not just adopting more processes. Teams should regularly inspect and adapt.
- There are many ways to improve value, quality and productivity within existing teams, like improving technical practices and skills, before considering larger scale changes.
- Scaling is primarily a "people problem" - organizations should focus on building networks between self-organ
Creative operations is the same as any other operationally-focused discipline. It looks at how things are today, how they can be managed and measured, and then it looks to improve the process.
Do you feel like you are the captain of your career, or more like a galley slave—chained to a job that you don’t like, or perhaps one that pays slave wages?
In this webinar professional recruiter, business owner and best-selling author Jack Molisani discusses short-term tactics and long-term strategies for increasing your corporate value—and thus your standard of living.
“My career has had its highs, its lows, and everything in between. I learned from each win and each challenge, and I’ll share my life- and career-changing realizations with you in this entertaining and informative session.
As a mentor once told me: ‘Learn from the success and failures of others—it’s faster than making them yourself!’”
Want to increase your standard of living?
View the slides to this webinar!
Assessing Your Current DesignOps Practice: A Heuristic Model - Dave MaloufWeb à Québec
Many companies are finding that they are being asked to add a DesignOps practice to their existing design organizations. This is great news, because by adding an operational mindset, and putting intentional design to one’s design operations, only better design will happen, which is the point, eh?
But how can I measure and communicate success? How do I even know what success is? How can I prioritize, and roadmap planning, and growth of my DesignOps practice?
In this lecture, I will propose a system that can be easily deployed and even customized so that as a design leader or a DesignOps leader you can show anyone in your company where you are at and where you are going to be working to mature practice and why.
Measuring & Evaluating Your DesignOps PracticeDave Malouf
This document discusses measuring and evaluating a DesignOps practice. It begins by defining DesignOps and its goals of amplifying design value and scaling design teams. It then discusses defining design value through skills like storytelling and prototyping. Various pieces of DesignOps like tools, infrastructure, and governance are outlined. Different types of metrics for measuring DesignOps success are proposed, including quantitative and qualitative data. Key questions for evaluating people, workflow, communications, tools, and governance are provided. The document stresses the importance of understanding business goals and creating a vision of success to measure the right things and ensure DesignOps success.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
ARENA - Young adults in the workplace (Knight Moves).pdfKnight Moves
Presentations of Bavo Raeymaekers (Project lead youth unemployment at the City of Antwerp), Suzan Martens (Service designer at Knight Moves) and Adriaan De Keersmaeker (Community manager at Talk to C)
during the 'Arena • Young adults in the workplace' conference hosted by Knight Moves.
2. I’m the Product Design Manager at Hallmark Labs. I lead design efforts across three
distinct products; a streaming video service, a digital greetings product, and a print-on-
demand greeting card product. Each has distinct features, objectives and product teams
that we support and influence.
I get to participate in strategy conversations now, but it wasn’t always that way.
“My name is Tony Smith and I am
a recovering strategy outsider.”
3. For years I worked to grow my skills, learn the latest tools and processes, and this got
me pretty far. But I began to see a pattern. I was routinely asked to deliver big results,
but wasn’t able to participate in the big decisions.
I’ve been told countless times by Product Managers, “We already know the features we
want, just make it look nice.”
It may be the most soul-crushing thing a UX Designer can hear. Instead of strategy, I
was working on this…
6. Well, I was increasingly frustrated that other people were making critical decisions
affecting my work but without my input. I needed to find out why this kept happening.
Why wasn’t I included?
There had to be good reasons. So I did some investigating…
So, now what?
7. First, I started with a familiar design-thinking structure. Essentially understand the
problem, generate ideas, test and measure. So that’s what I did. I interviewed
stakeholders like Product Managers and Tech Leads and uncovered some pain points.
• There was a lack of transparency into the design process.
• How long will it take?
• What will we get when you are done?
• How will that add value to the business?
Understand, Ideate, Validate
8. I also learned to speak the same language as stakeholders by paying attention to the
terminology they used and what influenced their decisions. Essentially, I created personas
for internal partners that helped me better understand their needs and behaviors.
• Some PMs just wanted to hit deadlines.
• Others had specific metrics they wanted to improve.
• Developers wanted clear design specs that were thorough and feasible.
• They also wanted to be included before they started building stuff.
Understand, Ideate, Validate
9. Trust
A common thread through all this was a lack of trust. I found it to be the biggest reason
design was left out of the equation.
• Leadership didn’t trust me to consider the best interests of the business.
• Product managers didn’t trust me to prioritize my work to hit deadlines.
• Developers didn’t trust me to design something feasible.
10. On top of that, conventional wisdom says you can have “too many cooks in the kitchen.”
They felt that as you include more people, it’s difficult to make a decision. And often the
quality of the decision suffers.
There are so many excuses for excluding designers from important discussions. Once I
understood this, it was clear why no one asked my opinion.
Everyone thought my main goal was
to design cool stuff for my portfolio.
11. Now I had something I could focus on…
How can I build trust with these
people and prove my value?
12. “As a product team we need a process that can reliably produce
high quality deliverables within a predictable timeframe while
allowing flexibility when new information is introduced.”
You can look at this as a user story or a problem statement, but it captured my objectives and the needs of
those I worked with. It directly addressed concerns about quality, predictability and flexibility. All were
components I believed would build trust and create value for the business and users.
• Customer and business value are driven by quality.
• Internal teams and leadership need predictable timelines in order to plan and organize.
• Agile workflows require flexibility to respond to changing information and opportunities.
After gathering everyone’s input, I distilled it into a concise statement that captured my objectives.
13. Now I had an objective and a better understanding of the problems. So, I started doing
little tests with my own process. I tinkered with the way I tracked tasks and estimated
work. And I didn’t have to involve anyone else or disrupt their workflows. No one really
knew I was doing this at first.
Eventually as a manager, I was able to test on a team to see how things scaled.
Test, Measure and Iterate
16. After a lot of trial and error, I found some success. I have what I would call a “seat at the
table.”
These days I run ideation sessions to figure out where the product is going, I prioritize
roadmaps alongside product managers, and stakeholders come to me with questions
instead of solutions. This gives me real influence on product strategy and positions me
and our team as strategic partners, not service providers.
I finally made it!
18. But first…
let me explain what I mean by Scrum.
Agile is way of working where you deliver small chunks of complete work. You can then
quickly learn if you’re on the right track and change course. It’s a response to waterfall where
you might complete an entire project over the course of many months before finding out you
missed the mark. That’s the gist of it.
Within Agile there are a two popular frameworks, Kanban and Scrum. They represent two
ends on a continuum of flexibility.
19. Agile
kanban scrum
I am here
Variable cycle times
Work focused on individual items
Flexible roles
Fixed sprints
Work completed in batches
Formal roles and events
more flexible less flexible
I’ve looked at both but gravitated towards Scrum because that’s what the developers around me used. My
hypothesis was if I adapted to an existing process, it would be easier to make progress. Everyone would be
using the same tools and speaking the same language.
It was only through trial and error that I found out which parts of Scrum had the most value for UX work.
20. Track
Tickets
Story Points
Sprints
Evaluate
Velocity
Accuracy
Optimize
Planning and Prioritization
Retrospectives
The key components I focus on are tracking, evaluating and optimizing, which start to resemble a common
design thinking structure.
• We need to gather data by tracking our work with story points and tickets.
• Then we evaluate that data looking for insights and opportunities.
• And we use those insights to make improvements the next time.
The right amount of Agile produces tangible artifacts that make the value of UX work more concrete.
21. Track
Tickets
Story Points
Sprints
Evaluate
Velocity
Accuracy
Optimize
Planning and Prioritization
Retrospectives
A common mistake I see with UX teams is trying to influence strategy based on theory. Everyone should
understand the value of user research. They should support information architecture best practices. But most
stakeholders I’ve encountered have little faith in theory until they see results applied to their specific product.
It’s too easy to dismiss UX principles by saying, “Well, it may have worked for that company, but we’re
different: our users are different, our business model is different.”
So let’s dig into how we can track design work using Scrum and start creating the stuff that makes UX work
more concrete.
22. Track
Tickets
Scrum uses tickets, story points and sprints to track work. Tickets are the basic building block that
describes the work you’re doing. They’re also a tool for building trust with other teams.
• You have to collaborate with others to define them.
• You need access to data to accurately estimate them.
• They provide visibility into the value you will deliver.
Your tickets should describe objectives, deliverables and be clear about how they add value. But, how
do you decide how much work goes into a ticket?
• Is it a whole project?
• Is it just a small task?
• What’s the scope?
25. 6,#+;
[WIRE-FRAMES] Enhanced registration experi…
Story Points 5
Priority High
Status Backlog
Description
How might we improve the registration experience?
Consider reduced steps, progressive disclosure, and value
propositions for completion.
Deliverables are competitive analysis, concepts and tech review.
6&+;4%5
>'5%4#")>)H0-:")=,4#;)%@4)H0,;)&'%0)#%):4#5%)
c)%&+;4%5B)0'4)/0,)%@4)"45&(')H0,;)#'")0'4)
/0,)5$4+5A)
Story Points 5
Priority High
Status Backlog
Description
How might we improve the registration experience?
Consider reduced steps, progressive disclosure, and value
propositions for completion.
Deliverables are competitive analysis, concepts and tech review.
[DESIGN] Enhanced registration experience
Story Points 5
Priority High
Status Backlog
Description
How might we improve the registration experience?
Consider reduced steps, progressive disclosure, and value
propositions for completion.
Deliverables are competitive analysis, concepts and tech review.
26. 6,#+;
[SPECS] Enhanced registration experience
Story Points 5
Priority High
Status Backlog
Description
How might we improve the registration experience?
Consider reduced steps, progressive disclosure, and value
propositions for completion.
Deliverables are competitive analysis, concepts and tech review.
[WIRE-FRAMES] Enhanced registration experi…
Story Points 5
Priority High
Status Backlog
Description
How might we improve the registration experience?
Consider reduced steps, progressive disclosure, and value
propositions for completion.
Deliverables are competitive analysis, concepts and tech review.
6&+;4%5
0-)+0-:")4C4')(0)/-,%@4,)#'")@#C4)#)
54$#,#%4)%&+;4%)/0,)H&,4E/,#.45)&/)'44"4"A))
6@4)$0&'%)&5)%0):&.&%)%@4)5+0$4)0/)#)%&+;4%)
4'0-(@)%@#%)J0-)+#')#++-,#%4:J)45%&.#%4)&%A)
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&5)H&%@)5%0,J)$0&'%5A
Story Points 5
Priority High
Status Backlog
Description
How might we improve the registration experience?
Consider reduced steps, progressive disclosure, and value
propositions for completion.
Deliverables are competitive analysis, concepts and tech review.
[DESIGN] Enhanced registration experience
Story Points 5
Priority High
Status Backlog
Description
How might we improve the registration experience?
Consider reduced steps, progressive disclosure, and value
propositions for completion.
Deliverables are competitive analysis, concepts and tech review.
27. Track
Story Points
Story points can be a difficult concept to grasp if you haven’t used them before.
They basically provide a sense of how difficult one ticket is compared to another. For instance a 2 point ticket
is double the effort of a 1 point ticket. This gives you a useful way to compare one ticket to another without
committing to a specific delivery date. Story points are particularly well suited to design work since it’s hard
to estimate the exact amount of time it will take. But it will give stakeholders a rough idea of when they might
expect deliverables.
1 13
least complex most complex
2 3 5 8
28. Track
Story Points
1 13
least complex most complex
2 3 5 8
They are comparable to t-shirt sizes where you might estimate in terms of small, medium, and large. You
don’t have to know an exact delivery date to know a small ticket should get done faster than a large ticket.
And you can use your past experience with small tickets to give you a better sense of how long they typically
take. But by avoiding due dates, you maintain flexibility which was an important part of our original objective.
29. Track
Story Points
In my experience, teams base the range of points on the fibonacci sequence where you add
the two previous numbers to get the next. This creates a non-linear progression where the
distinctions between estimates are meaningful.
It’s hard for me to know the difference between a 7, 8 or 9. They are just so close together.
They basically feel the same. But the difference between a 5 and 8 is more clear.
Usually story points max out at 13 which represents the most complex task you can
complete within 2 weeks. It’s an arbitrary value that sets the maximum. Everything else is
compared against this standard.
1 13
least complex most complex
2 3 5 8
30. Track
Story Points
So let’s take a look at how we might score that ticket we just made…
We have our ticket to design some options for enhancing registration. I need to think about similar
tickets I’ve completed in the past, how much effort they took and how this one compares. In this
case I would score it a 5 for a few reasons
• The complexity is moderate because it’s an update to an existing design.
• I have a few past tickets in mind that were similar and they took several days to complete but
not a full week.
• Also, I want to include a little padding for stuff like meetings, feedback and revisions.
1 13
least complex most complex
2 3 5 8
31. Track
Story Points
This gets me to a useful estimate that I can commit to and communicate to the product team.
By assigning 5 story points my team knows this will take more than 1 day but less than a week
because it’s a moderately complex task.
Don’t worry, your scoring will always be wrong the first time you do it. You calibrate scoring over
time by reviewing past sprints and making adjustments. This process of calibration never ends.
But you have to start somewhere.
1 13
least complex most complex
2 3 5 8
32. Track
Sprints
Sprints are where it all comes together.
You’ve created tickets that represent
manageable amounts of work based on
UX milestones. You estimated their
complexity relative to each other. But you
can’t work on everything at once.
To Do In Progress In Review Done
[SPEC] Add
password
reset to
settings
2
[WIRE-
FRAMES]
Enhanced
registration
experience
3
[RESEARCH]
Enhanced
registration
experience
5
[SPEC]
Subscription
button test
2
[SPEC]
Enhanced
registration
experience
2
[DESIGN]
Enhanced
registration
experience
8
33. Track
Sprints
Sprints contain the tickets that your team
expects to complete within 2 weeks. In this
case we have six tickets in various stages
of completion.
It’s these columns that provide
transparency into our progress over time.
Team members can see what you’re
working on, what’s been done, and where
you’re stuck waiting for more information.
To Do In Progress In Review Done
[SPEC] Add
password
reset to
settings
2
[WIRE-
FRAMES]
Enhanced
registration
experience
3
[RESEARCH]
Enhanced
registration
experience
5
[SPEC]
Subscription
button test
2
[SPEC]
Enhanced
registration
experience
2
[DESIGN]
Enhanced
registration
experience
8
34. Track
Sprints
The main goal I have for each sprint is to continually deliver value. That value can take the form of
reports, designs or specs. But we don’t want our partners to wait more than 2 weeks before they
see meaningful results from the UX team. Frequent and consistent delivery of value is a critical
component for building trust with your teams.
The best way to do this is to vary the types of tickets you include in a sprint. Small, production
oriented tickets ensure your dev teams have a steady stream of specs to work on. That way the UX
team isn’t seen as a blocker to progress.
At the same time you need to make progress on large, explorational tickets that contribute valuable
user insights to decision makers. This is critical to positioning the design team as strategic
partners. It also creates many more dev tickets down-stream providing even more cover for your
team in the future.
35. Track
Sprints
For example, let’s say you have a small ticket for adding an additional field on a registration screen.
It takes no time at all for an engineer to complete that work. Now they are looking for the next spec
to stay busy. You’ll never be able to outpace your dev team with only small tickets and make time
for strategic work.
Now let’s say you have a large project for designing a completely new feature. It may take more
time to explore concepts, research with users and finalize designs. But, when you’re finished you’ll
deliver many more tickets that keep devs busy for weeks or months. Now you have time for
strategic initiatives that expand your role in the organization.
The goal is to build sprints that balance both short and long term projects.
37. Evaluate
Burndown Chart
A burndown chart is one tool for evaluating
a sprint as it progresses.
The grey line represents the ideal
progression from your total estimated
points (in this case 32) down to 0. If you
estimated accurately you should complete
all your tickets within two weeks. This
doesn’t always happen but it’s the goal.
The blue line represents actual work you
complete during the sprint. As you close
tickets the line drops. If you add tickets, it
rises. The shape of this line can tell us
some very important things.
Days
1 2 3 4 5 6 7 8 9 10
Points
0
32
guideline work remaining
38. Evaluate
Burndown Chart
Dipping below the guideline could mean
you are ahead of schedule. Even though
this tends to be positive, it’s a good idea to
capture why this happened.
• Did you improve your process allowing
you to complete tickets faster?
• Or, was your estimate wrong and you
missed an opportunity to schedule
more work?
Days
1 2 3 4 5 6 7 8 9 10
Points
0
32
guideline work remaining
Completing work
ahead of schedule
39. Evaluate
Burndown Chart
Up-ticks show that work was added
during the sprint. Again, it’s important
to find out why.
• Was there an unexpected request
forcing you to add tickets?
• Did you find out a ticket was harder
than you thought and had to add
points?
Sometimes late changes are
unavoidable. We just need to find out
why to prevent them in the future. And
now we have access to data to flag and
diagnose these events.
Days
1 2 3 4 5 6 7 8 9 10
Points
0
32
guideline work remaining
Points added
during sprint
40. Evaluate
Velocity Chart
A velocity chart is another way to
evaluate your process by comparing
completed sprints over time.
Here you can see your initial estimate
paired with the actual work you
completed. This can show you how
accurate your estimates are and how
consistent you are over time.
Sprints
1 2 3 4 5
Points
0
32
estimated actual
41. Evaluate
Velocity Chart
You may tend to over- or under-
estimate tickets.
Maybe you over-estimated because…
• You forgot to account for time-off
• maybe task objectives were unclear
so there was wasted time
Maybe you under-estimated because…
• you were being too conservative and
should have scheduled more work
• or maybe new process
improvements are paying off
Sprints
1 2 3 4 5
Points
0
32
estimated actual
Over-
estimated
Under-
estimated
42. Evaluate
Velocity Chart
You can also see how consistent your team
is over time.
As your sprints improve you begin to build
credibility by meeting commitments and
being transparent about your process.
Sprints
1 2 3 4 5
Points
0
32
estimated actual
Accurate estimation
+ consistency
43. Evaluate
Velocity Chart
You’re also required to strengthen relationships with the people you work with. You need their
perspectives and their data to estimate accurately. And, if stakeholders want 32 story points to be
completed in 2 weeks, they have to provide support. They don’t get the value they want unless you
get the collaboration you need.
Now that your process can be visualized and measured, it’s easier for teams to account for when
planning and prioritizing. More importantly, you build trust because people can count on you to
deliver value in a predictable way.
51. outcomes + trust = influence
Earlier I said that a lack of trust was the biggest reason design was left out.
A foundational component of trust is your reputation. Or, the collection of past experiences
someone has with you. Do you consistently do what you say you’ll do? If so, people can predict
outcomes based on what you say.
Scrum generates measurable artifacts for building your reputation.
55. Making it work for you…
Fortunately, there isn’t just one way to do this. My goal for you is to be able to put these ideas into
practice with your team in your unique environment.
56. Start small
It’s important to start where you can. Often that means testing this on one project
or only yourself instead of a whole team.
The benefit is there are no external dependencies. You won’t need to ask for
permission, convince stakeholders or change the way other teams work.
It also allows you to make mistakes and learn before scaling up.
57. Find opportunities to expand
When you find success at a small scale, you can start looking for opportunities to expand.
Document and share what you’re learning so you’ll have real projects and real results to help
convince others that it works. If they understand your process and how you add value, you become
critical to their success which increases your influence.
You’ll also need to build relationships with influential people who are willing to provide feedback,
pilot new workflows, and champion this new way of working.
58. Stay flexible
It’s important to avoid being dogmatic about your process. Scrum provides useful guidelines and
tools but should not make you inflexible to change.
Each project is different and you’ll have to adapt. If you have a sprint where everyone was gone on
vacation, cancel the retrospective meeting. Only do things that add value. If something doesn’t,
eliminate it.
59. Continually optimize
You don’t need to get it right the first time. You only need to learn and improve over time.
Continually measure performance, gather feedback and optimize.
60. “As a product team we need a process that can reliably produce
high quality deliverables within a predictable timeframe while
allowing flexibility when new information is introduced.”
I’ve found that adapting Scrum can make your process reliable, predictable and flexible. I used it to increase
my team’s value to the business and build trust with others.
It helped me get a seat at the table and I know it can help you.