This document discusses using analytics and data to improve game performance and retention. It emphasizes that vanity metrics are not actionable and that deeper analysis of user behavior and testing hypotheses through experiments is needed. Daily retention cohorts only show symptoms, not causes of churn. Good analysis requires exploring where users are pooling and dropping out, and what differs between progressing and non-progressing users. The document provides an example of hypothesizing that early achievement earning reduces churn, and testing that hypothesis through targeted experiments without changing game code. Measuring experiment results can indicate if changes reduced churn. It recommends tools for direct SQL access to rich event data and easy experimentation on mobile.