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WHAT YOU DON’T KNOW CAN KILL YOU
ACTIONABLE ANALYTICS – USING BETTER DATA BETTER
Reach  Engage  Earn
JAMES GWERTZMAN
CEO, PLAYFAB
DAMON DANIELI
CEO, APPURI
About Us
• Former Founder/CTO, Z2
(acquired by King.com in 2015)
• Core Designer of Xbox Live (Gamertag
‘d’)
• Filed over 20 patents
• Masters in Computer Science, University
of Washington
• BSEE, University of Washington
James Gwertzman
CEO, PlayFab
• Former Founder, Sprout Games
(acquired by PopCap in 2005)
• Launched and led PopCap’s 1st F2P studio
in China
• At Code.org, led Hour of Code campaign
• Named on several patents for server
technology developed while at Microsoft
• A.B. CS, Harvard
Damon Danieli
CEO, Appuri
Vanity metrics are not actionable
Game Events Metrics
?
Good Acquisition
Stagnant
Cohort
Performance
Poor
Retention
Daily retention cohorts only show the symptoms
Now what?
Using metrics more effectively is about learning
Source: Lean Startup Framework
Idea
Try
Data
21,340
46,953
982 1,273 484 1,162 4,881 5,495 3,846 3,728 3,651
14,200
-44,257
-91,368
-12,092 -11,355
-3,308
-7,042
-19,343
-9,996
-2,423 -891 -543 -852
Acquired Level 1 Level 2 Level 3 Level 4 Level 5 Level 6+ Level 10+ Level 20+ Level 30+ Level 40+ Level 50+
Population Churned
“Ideas” takes work – explore the data
Where are
users pooling
and dropping
out?
What is different
between users who
progress and those
who don’t?
Idea
Try
Data
21,340
46,953
982 1,273 484 1,162 4,881 5,495 3,846 3,728 3,651
14,200
-44,257
-91,368
-12,092 -11,355
-3,308
-7,042
-19,343
-9,996
-2,423 -891 -543 -852
Acquired Level 1 Level 2 Level 3 Level 4 Level 5 Level 6+ Level 10+ Level 20+ Level 30+ Level 40+ Level 50+
Population Churned
Come up with a hypothesis Idea
Try
Data
“Users who progress are earning
achievements early”
Test your idea with experiments Idea
Try
Data
Targeted push
notification
campaign
Test your idea with experiments Idea
Try
Data
Changing
game behavior
in real time
Test your idea with experiments Idea
Try
Data
A/B test to try
multiple tests at
the same time
21,340
46,953
1,212 1,354 578 1,239 5,388 6,323 4,231 3,923 4,123
15,300
-44,257
-76,368
-12,092 -10,447
-3,043
-6,479
-17,796
-9,196
-2,229 -820 -500 -784
Acquired Level 1 Level 2 Level 3 Level 4 Level 5 Level 6+ Level 10+ Level 20+ Level 30+ Level 40+ Level 50+
Population Churned
Measure the results of your change Idea
Try
Data
Did the change
reduce the
churn?
Requirements
• Deeper access to your data than many analytics tools allow
– Consider Amazon Redshift – provides direct SQL access
• Rich set of events – you can’t measure what you don’t capture
• Tools to easily run experiments w/o writing new code
– Especially on mobile… don’t resubmit through Apple!
Questions?
Tweet @playfabnetwork
Learn more:
https://playfab.com
http://appuri.com
Follow us:
@playfabnetwork, @appuricorp
https://playfab.com/blog/

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Actionable Analytics: Using Better Data Better

  • 1. WHAT YOU DON’T KNOW CAN KILL YOU ACTIONABLE ANALYTICS – USING BETTER DATA BETTER Reach  Engage  Earn JAMES GWERTZMAN CEO, PLAYFAB DAMON DANIELI CEO, APPURI
  • 2. About Us • Former Founder/CTO, Z2 (acquired by King.com in 2015) • Core Designer of Xbox Live (Gamertag ‘d’) • Filed over 20 patents • Masters in Computer Science, University of Washington • BSEE, University of Washington James Gwertzman CEO, PlayFab • Former Founder, Sprout Games (acquired by PopCap in 2005) • Launched and led PopCap’s 1st F2P studio in China • At Code.org, led Hour of Code campaign • Named on several patents for server technology developed while at Microsoft • A.B. CS, Harvard Damon Danieli CEO, Appuri
  • 3. Vanity metrics are not actionable Game Events Metrics ?
  • 5. Using metrics more effectively is about learning Source: Lean Startup Framework Idea Try Data
  • 6. 21,340 46,953 982 1,273 484 1,162 4,881 5,495 3,846 3,728 3,651 14,200 -44,257 -91,368 -12,092 -11,355 -3,308 -7,042 -19,343 -9,996 -2,423 -891 -543 -852 Acquired Level 1 Level 2 Level 3 Level 4 Level 5 Level 6+ Level 10+ Level 20+ Level 30+ Level 40+ Level 50+ Population Churned “Ideas” takes work – explore the data Where are users pooling and dropping out? What is different between users who progress and those who don’t? Idea Try Data
  • 7. 21,340 46,953 982 1,273 484 1,162 4,881 5,495 3,846 3,728 3,651 14,200 -44,257 -91,368 -12,092 -11,355 -3,308 -7,042 -19,343 -9,996 -2,423 -891 -543 -852 Acquired Level 1 Level 2 Level 3 Level 4 Level 5 Level 6+ Level 10+ Level 20+ Level 30+ Level 40+ Level 50+ Population Churned Come up with a hypothesis Idea Try Data “Users who progress are earning achievements early”
  • 8.
  • 9.
  • 10.
  • 11. Test your idea with experiments Idea Try Data Targeted push notification campaign
  • 12. Test your idea with experiments Idea Try Data Changing game behavior in real time
  • 13. Test your idea with experiments Idea Try Data A/B test to try multiple tests at the same time
  • 14. 21,340 46,953 1,212 1,354 578 1,239 5,388 6,323 4,231 3,923 4,123 15,300 -44,257 -76,368 -12,092 -10,447 -3,043 -6,479 -17,796 -9,196 -2,229 -820 -500 -784 Acquired Level 1 Level 2 Level 3 Level 4 Level 5 Level 6+ Level 10+ Level 20+ Level 30+ Level 40+ Level 50+ Population Churned Measure the results of your change Idea Try Data Did the change reduce the churn?
  • 15. Requirements • Deeper access to your data than many analytics tools allow – Consider Amazon Redshift – provides direct SQL access • Rich set of events – you can’t measure what you don’t capture • Tools to easily run experiments w/o writing new code – Especially on mobile… don’t resubmit through Apple!
  • 16. Questions? Tweet @playfabnetwork Learn more: https://playfab.com http://appuri.com Follow us: @playfabnetwork, @appuricorp https://playfab.com/blog/