The document describes the minimax algorithm and alpha-beta pruning for a Tic Tac Toe game. It explains that minimax finds the best possible move by assuming the opponent plays optimally to minimize utility. Alpha-beta pruning improves upon minimax by pruning branches that cannot influence the final decision. It then provides pseudocode for the minimax and alpha-beta algorithms. Finally, it shows code for implementing a Tic Tac Toe game that uses minimax with alpha-beta pruning to choose moves.