20. Simplify.
Remove
Organise
Hide
Displace
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Tuesday, 21 June 2011
21. Remove.
Focus on Core Function
Delete the Lame
Limit Choice
Remove Distraction
Use Smart Defaults
Remove Excess Words
Remove Clutter Image Licence - CC: Gary Barber
Tuesday, 21 June 2011
22. Organise
Chunking
Behaviour Based
Harden Category Edges
Use Grids
Map the CowPaths
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Tuesday, 21 June 2011
23. Hide.
Infrequently used Functions
Allow Customisation
Allow Cues and Clues
Stage Disclosure
Progressive Disclosure
Make Easy to Find
Reveal Just in Time
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Tuesday, 21 June 2011
24. Displace.
Between Devices and Environment
Allow users to set displacement
Use Unstructured Data
Use Opening Experience
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Tuesday, 21 June 2011
25. Still it goes wrong.
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Tuesday, 21 June 2011
26. Blocking natural design evolution.
Time
Being Distinctive
Being Individualistic
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28. Too Many Features.
2
Complexity = Features
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29. Worshiping the tech Gods
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30. Clients are not Users
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31. We are not Users
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32. When do you do all this?
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33. BEFORE
YOU CODE
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34. Reading list
Simple and Usable Web, Mobile, and The Design of Everyday Things The Inmates are Running the Asylum:
Interaction Design Why High-tech Products Drive Us
Crazy and How to Restore the Sanity
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35. Thank you
Questions?
Gary Barber
@tuna
manwithnoblog.com
gary@radharc.com.au
radharc.com.au
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Tuesday, 21 June 2011