1) Dr. Detchai Duangsang encourages science teachers to learn about robotics technology to apply to their teaching and help students understand the importance of lifelong learning for the 21st century.
2) Using robots and AI in a chemistry course improved student test scores and satisfaction based on pre/post-test comparisons and surveys.
3) The learning environment engaged students in robotics and AI, had them explore plastics properties through experiments, and elaborated their knowledge by creating robots for environmental protection.
It is recognised that the standard of teaching ICT has improved significantly in recent years. However, high quality ICT teaching is far from universal. This session will explore, from several perspectives, what is meant by ‘good practice.’
We also explore some ideas for incorporating ICT in art and design, and you engage in a practical task on the theme of self portraits.
You reflect on this work with your partner, uploading a recording of your discussion to your site.
We conclude with a discussion of interactive whiteboard practice in schools.
IN-SESSION TASK 2
• Create a self portrait using ICT tools – your tutor will model one or more approaches to this task, but you are welcome to work independently using ideas of your own
• Upload your finished portrait to your Google site.
• Record a brief conversation with your partner about this task and upload this to your site.
TO FOLLOW UP
• Read Higgins et al (2007), whilst reflecting on your own or your class teacher’s use of the interactive whiteboard.
• You may wish to practice your own IWB skills over lunchtime using one of the Lulham ICT Centre boards, or IWBs available for student use in the Library.
• Watch Jen Deyenberg’s online presentation on geocaching, http://www.trailsoptional.com/2010/10/k-12-online-conference-presentation-gps-and-geocaching-k12online10/
Thinking Critically about Classroom Technologies using the TPCK Frameworkkslovesbooks
Margaret G. Grotti (University of Delaware) and I (University of Colorado Denver) presented this as a poster session at the American Library Association's Annual Conference 2012. TPCK framework is currently used to select technologies for teaching in K-12 settings. We have adapted this useful set of tools for use in academic libraries. We hope that our colleagues around the world will find it useful for selecting classroom technologies.
M-portfolios: Using Mobile Technology to Document Learning in Student Teacher...eLearning Papers
We briefly analyse the enhancement of eportfolio processes defined by Zubizarreta (2009) with the introduction of mobile technology. We give some examples of appropriation of mobile device usage in eportfolio processes carried out by student teachers. These examples become the evidence of the enhancement possibilities of one of the portfolio processes defined by Zubizarreta (2009), that of documentation.
Designing and Developing Mobile Learning Applications in International Studen...eLearning Papers
This paper reports on an international collaboration in which students from different universities designed and developed mobile learning applications, working together in interdisciplinary teams using social and mobile media. We describe the concept, process and outcomes of this collaboration including challenges of designing and developing mobile learning applications in virtual teams.
It is recognised that the standard of teaching ICT has improved significantly in recent years. However, high quality ICT teaching is far from universal. This session will explore, from several perspectives, what is meant by ‘good practice.’
We also explore some ideas for incorporating ICT in art and design, and you engage in a practical task on the theme of self portraits.
You reflect on this work with your partner, uploading a recording of your discussion to your site.
We conclude with a discussion of interactive whiteboard practice in schools.
IN-SESSION TASK 2
• Create a self portrait using ICT tools – your tutor will model one or more approaches to this task, but you are welcome to work independently using ideas of your own
• Upload your finished portrait to your Google site.
• Record a brief conversation with your partner about this task and upload this to your site.
TO FOLLOW UP
• Read Higgins et al (2007), whilst reflecting on your own or your class teacher’s use of the interactive whiteboard.
• You may wish to practice your own IWB skills over lunchtime using one of the Lulham ICT Centre boards, or IWBs available for student use in the Library.
• Watch Jen Deyenberg’s online presentation on geocaching, http://www.trailsoptional.com/2010/10/k-12-online-conference-presentation-gps-and-geocaching-k12online10/
Thinking Critically about Classroom Technologies using the TPCK Frameworkkslovesbooks
Margaret G. Grotti (University of Delaware) and I (University of Colorado Denver) presented this as a poster session at the American Library Association's Annual Conference 2012. TPCK framework is currently used to select technologies for teaching in K-12 settings. We have adapted this useful set of tools for use in academic libraries. We hope that our colleagues around the world will find it useful for selecting classroom technologies.
M-portfolios: Using Mobile Technology to Document Learning in Student Teacher...eLearning Papers
We briefly analyse the enhancement of eportfolio processes defined by Zubizarreta (2009) with the introduction of mobile technology. We give some examples of appropriation of mobile device usage in eportfolio processes carried out by student teachers. These examples become the evidence of the enhancement possibilities of one of the portfolio processes defined by Zubizarreta (2009), that of documentation.
Designing and Developing Mobile Learning Applications in International Studen...eLearning Papers
This paper reports on an international collaboration in which students from different universities designed and developed mobile learning applications, working together in interdisciplinary teams using social and mobile media. We describe the concept, process and outcomes of this collaboration including challenges of designing and developing mobile learning applications in virtual teams.
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to answer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we introduce future trends and our next contributions.
GGULIVRR: Touching Mobile and Contextual LearningeLearning Papers
The quest of today’s learning communities is to creatively uptake and embed the emerging technologies to maintain the pace of change, of learning content and platforms, while satisfying learners’ needs and coping with limited resources. As information is delivered abundantly and change is constant, education focuses on driving 21st century fluency.
Project GGULIVRR, Generic Game for Ubiquitous Learning in Interactive Virtual and Real Realities, initiates the study of ubiquitous learning, investigating mobile and contextual learning, challenging small devices with sophisticated computing and networking capacities, testing the pervasive internet and exploring intelligent tags.
The goal of project GGULIVRR is to present learning communities a framework enabling learners to practice and enhance 21st century skills while generating and playing mobile contextual games.
Project GGULIVRR entices learners to get in touch. To play the contextual game one needs to physically go to a ‘touchable’ location, where real objects are tagged with an intelligent tag. By touching a tag one gets in touch with the contextual content. Through playing and developing GGULIVRR games one meets other gamers and developers as the project format induces interdisciplinarity, inter-social and intercultural communication and collaboration empowering local people to unlock contextual content with a minimal technical threshold.
HSci2010 - 7th International Conference on Hands-on Science
July 25 - 31, 2010 - The University of Crete campus at Rethymno - Greece.
Hands-on Science: Bridging the Science and Society gap
Science and Technology Literacy is fundamental for the welfare of modern, technology dependent societies. Because, in modern technology dependent societies, more and more of the everyday life regulations are based on the advances in Science and Technology, the basic constituent of democracy, i.e. citizens" participation, makes Science and Technology Literacy a necessity. In this sense, Science and Technology Literacy becomes a "right to democracy".
CLE-based learning model is based on the implementation of Constructivist Learning Environments that focus on problem-solving scenarios where students can create innovative solutions with the aid of technology as well as tutors' support.
Ecology of professional development and research in Early Childhood Intervention
This paper aims to present the process of creating and implementing a new approach to research in Early Childhood Intervention (EIC), in the context of a Master in Special Education – Early Intervention (2010-2012). In this Post-Bologna master course, students are required to construct an original and innovative Project in one semester (30 ECTS), focused on a concrete need/problem in the ECI domain. The purpose is to expand practical knowledge, rehearse the articulation among theory and practice, and improve concrete professional skills, especially to enhance professional and personal competence, trust and compromise in working collaboratively with families, professionals and communities.
Thus, the theoretical/conceptual framework is embedded in an ecological approach, that considers contemporary macro research, policy and practice perspectives in ECI (comprehensive dimension), the more immediate social/situational environment where projects are contextualized (situated dimension), and the micro/individualized relationship between the supervisor and the student (tutorial dimension).
The presentation will particularly focus the tutorial dimension, and its pedagogy, considering the diversity of students’ characteristics (background knowledge and experience, particular interests and needs). For this purpose, a qualitative methodology was chosen - based on observations, field notes/diaries, and student’s written documentation – seeking to attain a rich and in-depth understanding of the process.
The main findings of this exploratory study indicate a personal and professional impact of the chosen ecological research approach on master students, with direct implications for practice in ECI, namely in what concerns a preventive, collaborative, family focused perspective.
Keywords - Research in ECI; Professional Training and Tutoring in ECI.
The presentation offers scenarios designed for the elementary and the secondary schools regarding modeling physical situations, manipulating with applications that go beyond the regular use of graphing calculators, augmenting textbooks for encouraging interactive reading and supporting classroom interactions.
Managing Training Concepts in Multicultural Business EnvironmentseLearning Papers
Companies that need training and development services increasingly often operate in a context that consists of more than just one country, language and culture. While business operations are becoming international, companies expect their service providers being capable of catering them where needed. Succeeding in a very complex multinational customer-tailored training project takes more than a good concept. The concept must be flexible so that when language and cultural changes vary from country to country they do not endanger the content to be delivered. There can be several localised versions of the training concept under simultaneous delivery. Challenge is how to manage the concept.
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...eLearning Papers
Learning objects and open contents have been named in the Horizon reports from 2004 and 2010 respectively, predicting to have an impact in the short term due to the current trend of offering open content for free on the Web. OER repositories should adapt their features so their contents can be accessed from mobile devices. This paper summarizes recent trends in the creation, publication, discovery, acquisition, access, use and re-use of learning objects on mobile devices based on a literature review on research done from 2007 to 2012. From the content providers side, we present the results obtained from a survey performed on 23 educational repository owners prompting them to answer about their current and expected support on mobile devices. From the content user side, we identify features provided by the main OER repositories. Finally, we introduce future trends and our next contributions.
GGULIVRR: Touching Mobile and Contextual LearningeLearning Papers
The quest of today’s learning communities is to creatively uptake and embed the emerging technologies to maintain the pace of change, of learning content and platforms, while satisfying learners’ needs and coping with limited resources. As information is delivered abundantly and change is constant, education focuses on driving 21st century fluency.
Project GGULIVRR, Generic Game for Ubiquitous Learning in Interactive Virtual and Real Realities, initiates the study of ubiquitous learning, investigating mobile and contextual learning, challenging small devices with sophisticated computing and networking capacities, testing the pervasive internet and exploring intelligent tags.
The goal of project GGULIVRR is to present learning communities a framework enabling learners to practice and enhance 21st century skills while generating and playing mobile contextual games.
Project GGULIVRR entices learners to get in touch. To play the contextual game one needs to physically go to a ‘touchable’ location, where real objects are tagged with an intelligent tag. By touching a tag one gets in touch with the contextual content. Through playing and developing GGULIVRR games one meets other gamers and developers as the project format induces interdisciplinarity, inter-social and intercultural communication and collaboration empowering local people to unlock contextual content with a minimal technical threshold.
HSci2010 - 7th International Conference on Hands-on Science
July 25 - 31, 2010 - The University of Crete campus at Rethymno - Greece.
Hands-on Science: Bridging the Science and Society gap
Science and Technology Literacy is fundamental for the welfare of modern, technology dependent societies. Because, in modern technology dependent societies, more and more of the everyday life regulations are based on the advances in Science and Technology, the basic constituent of democracy, i.e. citizens" participation, makes Science and Technology Literacy a necessity. In this sense, Science and Technology Literacy becomes a "right to democracy".
CLE-based learning model is based on the implementation of Constructivist Learning Environments that focus on problem-solving scenarios where students can create innovative solutions with the aid of technology as well as tutors' support.
Ecology of professional development and research in Early Childhood Intervention
This paper aims to present the process of creating and implementing a new approach to research in Early Childhood Intervention (EIC), in the context of a Master in Special Education – Early Intervention (2010-2012). In this Post-Bologna master course, students are required to construct an original and innovative Project in one semester (30 ECTS), focused on a concrete need/problem in the ECI domain. The purpose is to expand practical knowledge, rehearse the articulation among theory and practice, and improve concrete professional skills, especially to enhance professional and personal competence, trust and compromise in working collaboratively with families, professionals and communities.
Thus, the theoretical/conceptual framework is embedded in an ecological approach, that considers contemporary macro research, policy and practice perspectives in ECI (comprehensive dimension), the more immediate social/situational environment where projects are contextualized (situated dimension), and the micro/individualized relationship between the supervisor and the student (tutorial dimension).
The presentation will particularly focus the tutorial dimension, and its pedagogy, considering the diversity of students’ characteristics (background knowledge and experience, particular interests and needs). For this purpose, a qualitative methodology was chosen - based on observations, field notes/diaries, and student’s written documentation – seeking to attain a rich and in-depth understanding of the process.
The main findings of this exploratory study indicate a personal and professional impact of the chosen ecological research approach on master students, with direct implications for practice in ECI, namely in what concerns a preventive, collaborative, family focused perspective.
Keywords - Research in ECI; Professional Training and Tutoring in ECI.
The presentation offers scenarios designed for the elementary and the secondary schools regarding modeling physical situations, manipulating with applications that go beyond the regular use of graphing calculators, augmenting textbooks for encouraging interactive reading and supporting classroom interactions.
Managing Training Concepts in Multicultural Business EnvironmentseLearning Papers
Companies that need training and development services increasingly often operate in a context that consists of more than just one country, language and culture. While business operations are becoming international, companies expect their service providers being capable of catering them where needed. Succeeding in a very complex multinational customer-tailored training project takes more than a good concept. The concept must be flexible so that when language and cultural changes vary from country to country they do not endanger the content to be delivered. There can be several localised versions of the training concept under simultaneous delivery. Challenge is how to manage the concept.
This was presented at the Day of Scholarship at Richard Stockton College of NJ. ITLA is the instructional technology leadership academy of the Stockton Teacher Education Program. This innovative program is designed to provide preservice teachers with advanced technology skills to help them be prepared and competitive in the teaching workforce. The presentation highlights the progress the ITLA program has made over the past 3 years and the work of the students in the current cohort.
Liam Carragher who has recently graduated from Moray House shared this powerpoint on the sustainability project he did as part of his final teaching placement
This was a presentation used in a session at ULearn11. For more information on the framework/consultation process, please go to: http://www.vln.school.nz/pg/groups/19837/elearning-planning-framework/
Developing a Computer-Assisted Instruction Model for Vocational High Schoolsinventy
Research Inventy : International Journal of Engineering and Science is published by the group of young academic and industrial researchers with 12 Issues per year. It is an online as well as print version open access journal that provides rapid publication (monthly) of articles in all areas of the subject such as: civil, mechanical, chemical, electronic and computer engineering as well as production and information technology. The Journal welcomes the submission of manuscripts that meet the general criteria of significance and scientific excellence. Papers will be published by rapid process within 20 days after acceptance and peer review process takes only 7 days. All articles published in Research Inventy will be peer-reviewed.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Biological screening of herbal drugs: Introduction and Need for
Phyto-Pharmacological Screening, New Strategies for evaluating
Natural Products, In vitro evaluation techniques for Antioxidants, Antimicrobial and Anticancer drugs. In vivo evaluation techniques
for Anti-inflammatory, Antiulcer, Anticancer, Wound healing, Antidiabetic, Hepatoprotective, Cardio protective, Diuretics and
Antifertility, Toxicity studies as per OECD guidelines
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
Introduction to AI for Nonprofits with Tapp Network
A satapisat brochure_2
1. Knowledge Building & Critical Collaboration
The students can design their robots however Dr. Detchai Duangsang, our principal encourages
they like without any limitations. They can put forward science teachers to learn about robots technology so that we The Development of Achievement of
any ideas as long as those ideas are on rational basis or can apply the knowledge to our teaching practice for science Level 4 students in Chemistry by
employ some of the scientific knowledge. classes. By using robots and artificial intelligence as teaching
Students will have to engage with specialist from materials, I believe that the students will understand that the
Using Robot and Embedded
d i fferent more you learn, the more they will be prepared for the life in Technology.
subjects matter the 21st century. They will be equipped for work, become
such as : independent and become a dutiful citizen of the society.
1) Engaging Moreover, other teachers in the science department help
specialist in me tremendously in planning, designing and adjusting the Chemistry
robot and artifi- curriculum. Also, the
cial intelligent staff from Thai
technology. Teachers TV also help
They’ll have to in publicizing this
study additional teaching practice. I am
contents beyond certain that this project
typical knowl- can become an
edge taught in inspiration for other
class by engaging computer teachers or seeking parents help. Thai teachers to
develop their teaching
2) Engaging specialist in matter’s properties whether it will practice.
be plastic, metals, metallic alloys, radioactive materials, and
polymer. Achievements
3) Engaging specialist in methodological and scientific After comparing the students’ score pre and post
measurement such as separating different matters by filtering, studying this course by using dependent t-test, the
crystalizing, electric conductivity, and pH balance.
correlation coefficient of 0 .1 that is strongly statistically
4) Engaging specialist in technology design. significant suggests the success of this teaching practice.
Moreover, from all of the 48 students in the class, it turns out
In order to build the robot for environmental protec- that they are extremely satisfied with this course and the
tion, they should be able to explain and solve the prob- standard deviation score for students’ satisfaction is 0.59
lems by using scientific principles and some of the syn-
thesized knowledge or any other relevant experience.
When each group presents their project, their peers Mr.Satapisat Kraisee
should participate in discussion, exchanging opinions Kanthararom School, Si Sa Ket Province, Thailand
and evaluation Tel +6645651143 Fax +6645651532
E-mail : kraisee@pil.in.th, satapisat@hotmail.com
2. PowerPoint and discuss the test results with their teacher
Project Description Design of the Learning Environment and peers. At this point, the students should reach the con-
clusion about the definition, structure and properties of
The objectives of this research are to assess the effec- Engagement : From the first step of the process, plastics.
tiveness of using robots and artificial intelligence as ,I try to engage my stu-
teaching materials and also to evaluate the students’ dents in learning by Elaboration : Stu-
satisfaction after studying in Plastics course which is using robots and artifi- dents can combine the
cial intelligence as fundamental knowledge
one of the Chemistry core courses.
teaching materials. about plastics with the
The research tools consist of the implemen- Embedment previous lesson about
of robots Tecnology : robots design and all the
tation of robots and artificial intelligence, the aca-
I start teaching them sample robots to create
demic achievement test and the students’ satisfaction about robots technol- their own robot for envi-
questionnaire. The learning plan consists of six pro- ogy. They can enjoy ronmental protection. They also have to present their inspi-
cedures; engagement, embedment of robot technol- assembling a simple ration, the concept, their design ideas and how they apply
ogy, exploration, explanation, elaboration and robot and also learn how it operates mechanically. they have scientific principles
evaluation. an opportunity to develop their ICT skills including knowl- into their working
edge about robots process. From this ac-
After the analysis and interpretation of the technology and artifi- tivity, instead of just
collected data, it turns out that the students are ex- cial intelligence, sys- learning by memoriz-
tremely satisfied with the implementation of robots temic thinking from ing facts, they can learn
the program flow- by applying knowledge
and artificial intelligence in Plastics course. chart, analytic skills, in class about plastics
robots and artificial to analyzing and solv-
intelligence design, ing problems found in
relevant scientific the process of creating
principles and how to robots.
assemble robots and
test its operation. Evaluation and conclusion :
Exploration : I encourage them to explore more In the end, the students will be evaluated in terms
about plastics by researching. Then, together they can dis- of working skills, skills for
cuss and choose an conducting an experiment,
appropriate test presentation skills and also
method to find out by a multiple-choice test
more about plastics for knowledge assessment.
general properties. In the end, I ask the stu-
dents to evaluate whether
Explanation : After using robots technology
the experiment, the and artificial intelligence is
students have to a better teaching practice.
present their work
by using Microsoft