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Jack Smillie, Joshua Fashoro,
Oliver Hilton, Thomas Pritchard
and Daniel O‟Brien
Grooper Software
Who we are targeting
 Who: Anyone that is organising a tournament, or needing to
group people together. Specifically teachers as they are always
putting their classes into groups.
 What: Teachers (or anyone) that are trying to assign groups.
 When: Anytime during the (school) day, or when the tournament
is scheduled for.
 Where: Anywhere, for teachers it would be in the school area.
For organisers of events it could be wherever they need to use it.
 Why: Our app makes group assignment fair and easy. It‟s very
difficult for teachers to assign fair groups at school. Our app
randomises the names, and there is also a function where you
can choose certain people to be together, and also you have the
option to make sure certain people are not in the same group.
Problem that it solves
 Assigning a whole class into equal, fair groups is
incredibly difficult and stressful to do, as some
people do not work well together. Teachers have to
do this many times every day, some now let
students choose their own group, just to avoid the
stress of choosing the groups themselves.
 It can be extremely easy for some quieter children
to be left out. This would then lead to them feeling
rejected and unwanted. Grooper creates fair
groups where everyone is involved.
Question
 The question that we wanted to address is:
“How do you quickly organise fair groups,
without hassle?”
 Our app does this, it is also user friendly to
make it easier for the users, who might be
in a rush, to use.
Key Insight Statements
 It‟s difficult to create fair groups, but our
app makes group making easy.
Randomising the groups of names
would instantly create fair groups. In
addition, the „filters‟ page means that the
user would be able to make the groups
even more fair.
Mini Elevator Pitch
 My team, Grooper Software, is
developing a mobile app to help
teachers/organisers assign people into
fair groups.
 Our app is called „Grooper‟.
User Profiles
 We talked to all sorts teachers for feedback of our app. A
sports teacher said that it might not be practical because
they pick teams based on ability, therefore randomly
wouldn‟t always be appropriate.
 However, other sports coaches said they would find this
app useful so they could organise events in advance.
Other teachers said that they would use it in classes and
it would help them a lot.
 We asked teachers at our school if they would be willing
to pay for our app. All of them replied with „yes‟. Some
then suggested that the typical app store price of 69p
would be appropriate. A few said they £1 would be ample
for a app that they would use frequently.
 A new teacher said that it would help them, especially as
starting off in the profession is not easy.
Competitors
 We have extensively searched all of the main
app stores, and we have found no app which
is similar to our idea.
 However, there are a few random group
sorters that appear on the internet. Most of
these take a while to process, redirect you to
other websites and contain many adverts.
They also do not include the features that we
offer.
 If a teacher is in a hurry, they don‟t want to
have to wait for the internet to load.
MVP User Stories
 Our app‟s core feature is to randomly assign people
into fair, equal groups.
 Our app‟s core feature gained a lot of positive
feedback from the public and other people that we
asked. They said it was „a brilliant and original idea‟.
 We don‟t want to overcomplicate our app. If
feedback is good, then in the future we could update
our app with news ideas. Such as a login screen so
you can load your saved lists on multiple devices.
 Perhaps we could ask the user to write a review on
the app store, so we could easily get instant
feedback from our users. We would only ask them
once, we don‟t want to annoy our customers.
Flow of App & User
Feedback
 Many people commented that our app looks very
easy to use. It is nicely set out and incredibly user-
friendly.
 Like we mentioned in the previous slide, we could
ask the user to write a review on the app store. To
avoid annoyance, we‟d only place this popup on the
last screen of the app, and once only.
 Already we have had suggestions to our app, in
ways that we could evolve it. Including the login
system, like I mentioned before. This would affect the
flow of the app, but once you‟re signed in, you don‟t
need to sign in again unless you sign out.
 We haven‟t included the login idea in our original
app, as we really want our app to be easy to
understand.
Key Wireframes 1/3
Key Wireframes 2/3
Key Wireframes 3/3
These are only the 3 main wireframes out of our many wireframes
Feasibility
 Our app is very simple and would be
easy to make. We have learnt that apps
should not be complicated and busy.
They should do one thing well, and ours
certainly does that!
 Entering data is also simplified on our
app. There‟s plenty of designated places
to enter names (or even initials to speed
up the process).
Business Case & Customer
pledges
 Our Business Model is to start our app of as a free
app which includes adverts along the sides or
bottom. However, we wouldn‟t place ads that make
the app unusable, such as making the user watch a
video. This is because we don‟t want to cause the
user stress or slow them down, especially as our app
is supposed to save people time.
 We got a few customer pledges from current
teachers. All of them said they could see themselves
using this app in the future. They would be prepared
to pay for the app. Many teachers said that such a
little price barely matters to them because the app
would save them so much time and stress in the
future.
Marketing Strategy
 We could perhaps place an advertisement for our app
on a teachers‟ website so that lots of teachers could
see our app. Once a teacher from one school has the
app, others from the same school might follow suit.
This could help our app spread like wildfire.
 We could also place advertisements on websites such
as Facebook and Twitter, which are both highly social
places. People who organise competitions (outside of
schools) could possibly see it on websites such as
those.
 There are many ways of spreading the news of our app
on Twitter, which would come at no cost to us.
Wildcard
 We created a website for our app:
www.grooper.webs.com
 We did this so that users can give us
feedback on our app, learn more about
it, and freely communicate with other
app users.

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9.4 Group 1

  • 1. Jack Smillie, Joshua Fashoro, Oliver Hilton, Thomas Pritchard and Daniel O‟Brien Grooper Software
  • 2. Who we are targeting  Who: Anyone that is organising a tournament, or needing to group people together. Specifically teachers as they are always putting their classes into groups.  What: Teachers (or anyone) that are trying to assign groups.  When: Anytime during the (school) day, or when the tournament is scheduled for.  Where: Anywhere, for teachers it would be in the school area. For organisers of events it could be wherever they need to use it.  Why: Our app makes group assignment fair and easy. It‟s very difficult for teachers to assign fair groups at school. Our app randomises the names, and there is also a function where you can choose certain people to be together, and also you have the option to make sure certain people are not in the same group.
  • 3. Problem that it solves  Assigning a whole class into equal, fair groups is incredibly difficult and stressful to do, as some people do not work well together. Teachers have to do this many times every day, some now let students choose their own group, just to avoid the stress of choosing the groups themselves.  It can be extremely easy for some quieter children to be left out. This would then lead to them feeling rejected and unwanted. Grooper creates fair groups where everyone is involved.
  • 4. Question  The question that we wanted to address is: “How do you quickly organise fair groups, without hassle?”  Our app does this, it is also user friendly to make it easier for the users, who might be in a rush, to use.
  • 5. Key Insight Statements  It‟s difficult to create fair groups, but our app makes group making easy. Randomising the groups of names would instantly create fair groups. In addition, the „filters‟ page means that the user would be able to make the groups even more fair.
  • 6. Mini Elevator Pitch  My team, Grooper Software, is developing a mobile app to help teachers/organisers assign people into fair groups.  Our app is called „Grooper‟.
  • 7. User Profiles  We talked to all sorts teachers for feedback of our app. A sports teacher said that it might not be practical because they pick teams based on ability, therefore randomly wouldn‟t always be appropriate.  However, other sports coaches said they would find this app useful so they could organise events in advance. Other teachers said that they would use it in classes and it would help them a lot.  We asked teachers at our school if they would be willing to pay for our app. All of them replied with „yes‟. Some then suggested that the typical app store price of 69p would be appropriate. A few said they £1 would be ample for a app that they would use frequently.  A new teacher said that it would help them, especially as starting off in the profession is not easy.
  • 8. Competitors  We have extensively searched all of the main app stores, and we have found no app which is similar to our idea.  However, there are a few random group sorters that appear on the internet. Most of these take a while to process, redirect you to other websites and contain many adverts. They also do not include the features that we offer.  If a teacher is in a hurry, they don‟t want to have to wait for the internet to load.
  • 9. MVP User Stories  Our app‟s core feature is to randomly assign people into fair, equal groups.  Our app‟s core feature gained a lot of positive feedback from the public and other people that we asked. They said it was „a brilliant and original idea‟.  We don‟t want to overcomplicate our app. If feedback is good, then in the future we could update our app with news ideas. Such as a login screen so you can load your saved lists on multiple devices.  Perhaps we could ask the user to write a review on the app store, so we could easily get instant feedback from our users. We would only ask them once, we don‟t want to annoy our customers.
  • 10. Flow of App & User Feedback  Many people commented that our app looks very easy to use. It is nicely set out and incredibly user- friendly.  Like we mentioned in the previous slide, we could ask the user to write a review on the app store. To avoid annoyance, we‟d only place this popup on the last screen of the app, and once only.  Already we have had suggestions to our app, in ways that we could evolve it. Including the login system, like I mentioned before. This would affect the flow of the app, but once you‟re signed in, you don‟t need to sign in again unless you sign out.  We haven‟t included the login idea in our original app, as we really want our app to be easy to understand.
  • 13. Key Wireframes 3/3 These are only the 3 main wireframes out of our many wireframes
  • 14. Feasibility  Our app is very simple and would be easy to make. We have learnt that apps should not be complicated and busy. They should do one thing well, and ours certainly does that!  Entering data is also simplified on our app. There‟s plenty of designated places to enter names (or even initials to speed up the process).
  • 15. Business Case & Customer pledges  Our Business Model is to start our app of as a free app which includes adverts along the sides or bottom. However, we wouldn‟t place ads that make the app unusable, such as making the user watch a video. This is because we don‟t want to cause the user stress or slow them down, especially as our app is supposed to save people time.  We got a few customer pledges from current teachers. All of them said they could see themselves using this app in the future. They would be prepared to pay for the app. Many teachers said that such a little price barely matters to them because the app would save them so much time and stress in the future.
  • 16. Marketing Strategy  We could perhaps place an advertisement for our app on a teachers‟ website so that lots of teachers could see our app. Once a teacher from one school has the app, others from the same school might follow suit. This could help our app spread like wildfire.  We could also place advertisements on websites such as Facebook and Twitter, which are both highly social places. People who organise competitions (outside of schools) could possibly see it on websites such as those.  There are many ways of spreading the news of our app on Twitter, which would come at no cost to us.
  • 17. Wildcard  We created a website for our app: www.grooper.webs.com  We did this so that users can give us feedback on our app, learn more about it, and freely communicate with other app users.