This document provides an introduction to computer graphics, including key concepts such as color models, graphics hardware, and software packages. It outlines the main components of graphics including theory, algorithms, and implementation. Popular graphics applications are discussed such as art/entertainment, image processing, simulation, scientific visualization, and CAD/CAM. Color models like RGB, CMY, HSV are explained. Graphics hardware including line drawing devices, raster devices, and frame buffers are covered at a high level.