This document provides an overview of computer graphics systems. It discusses the basic components of a graphics system including input, computation, and output. For input, it describes common devices like mice, keyboards, and scanners. The computation stage involves transformations and rasterization to generate images. For output, it explains framebuffers, bit depths, and different display technologies like CRT, LCD, and projection displays. It provides details on how these displays work and their advantages/disadvantages.