The document provides an evaluation of Adam Lepard's process in creating a 2D fighting game over 2 weeks. Some key points:
- Adam realized early on that creating detailed character animations would be too time consuming, so used brush tools to imply faster motion.
- Background research on fighting game designs informed Adam's use of bright/dark character colors and simplified animations.
- Detailed background art meant characters had to be more detailed too, slowing production.
- Time management was good overall but character designs took longer than planned.
- Sound effects and additional attack animations were cut due to time constraints.