The document provides a summary of 60 gadgets that were presented in 60 minutes by Carolyn Blatchley, Vickie Kline, and Karla Marsteller. It includes links to various gadgets like ultra-thin laptops, Bluetooth keyboards, USB speakers, scent drives, and USB hubs. The gadgets covered different categories like communication, home, kitchen, health, and accessories. Contact information for the presenters is provided at the end.
The slides to a quick presentation I gave as part of a panel on "Entertainment Gamification" at the Connected Creativity conference @ MIP TV in Cannes on 2011-04-05
It's a strange world after all- Wim JanssensMonkeyshot
Monkeytalk Fall 2014
We leven in een zeer boeiend tijdperk. Zonder dat we het misschien zelf beseffen, zijn we allemaal onderdeel van een enorme verandering in hoe we leven en omgaan met elkaar en onze omgeving. Met enkele handige voorbeelden gaan we eventjes mee in de wereld van Wim die vooral gekenmerkt wordt door het constant in vraag stellen van vanzelfsprekendheden.
Innovation is driven by hope and fear. By humans dreaming of a better place.
Emerging technologies are maintaining scale and deflation, accelerating the pace of change, having a profound impact on how societies, institutions, businesses and individuals interact.
Emerging societal, economical and political realities are reshaping how we perceive the future, mapping dynamics closer to those of emerging markets.
Emerging values of trust, openness and nodal relationships are re-structuring the agora, the marketplace of ideas and goods.
The emergence of new identities, facilitated by technologies and enabled by new values, is the new revolution. A peer-to-peer revolution.
Talk given at the Europe Venture Summit, Startup AddVenture, in Kiev, Ukraine, on December 2013.
On a personal note, this is the fourth time I've given a similar presentation, surrounded by an atmosphere of uprising, after Athens, Rio de Janeiro and Bangkok.
The slides to a quick presentation I gave as part of a panel on "Entertainment Gamification" at the Connected Creativity conference @ MIP TV in Cannes on 2011-04-05
It's a strange world after all- Wim JanssensMonkeyshot
Monkeytalk Fall 2014
We leven in een zeer boeiend tijdperk. Zonder dat we het misschien zelf beseffen, zijn we allemaal onderdeel van een enorme verandering in hoe we leven en omgaan met elkaar en onze omgeving. Met enkele handige voorbeelden gaan we eventjes mee in de wereld van Wim die vooral gekenmerkt wordt door het constant in vraag stellen van vanzelfsprekendheden.
Innovation is driven by hope and fear. By humans dreaming of a better place.
Emerging technologies are maintaining scale and deflation, accelerating the pace of change, having a profound impact on how societies, institutions, businesses and individuals interact.
Emerging societal, economical and political realities are reshaping how we perceive the future, mapping dynamics closer to those of emerging markets.
Emerging values of trust, openness and nodal relationships are re-structuring the agora, the marketplace of ideas and goods.
The emergence of new identities, facilitated by technologies and enabled by new values, is the new revolution. A peer-to-peer revolution.
Talk given at the Europe Venture Summit, Startup AddVenture, in Kiev, Ukraine, on December 2013.
On a personal note, this is the fourth time I've given a similar presentation, surrounded by an atmosphere of uprising, after Athens, Rio de Janeiro and Bangkok.
Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011.
Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens.
This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
Managing Digital Footprints - for grandparents (March 2014)Wesley Fryer
This is a presentation shared by Dr. Wesley Fryer on March 12, 2014, at Church of the Resurrection in Oklahoma City, Oklahoma. The presentation explored what "digital footprints" are, why it's important for parents and grandparents to have regular conversations with young people about their digital footprints, how many misconceptions abound concerning teen use of social media, and what we can do to manage our digital footprints constructively.
The landscape of internet-ready devices is quickly growing, allowing people to access content from pocketable devices and big screen TVs alike. But designing usable interfaces for big and small is a challenge, especially when those devices are being used to compliment each other. Hear firsthand from two seasoned designers about the pitfalls and best practices of designing for these unique experiences and the Second Screen. They’ll talk about handling different methods of input and finding room for varying amounts of output, designing within existing UI constraints, and much more.
The time is 2020. The inflection point has long passed. Most web traffic is now coming from some manner of portable device. And if Google Chairman Eric Schmidt (and many others’) predictions have come true, we will have truly reached time where “…[technology] will just be seamless. It will just be there. The web will be everything, and it will be nothing. It will be like electricity.”
This presentation challenges us to think about the role of the web going forward. What steps must we take to build a world where interactions with the web are truly “seamless”? What would a seamless web even look like? How can we ensure the web remains strong amidst all the new technologies that are on the way.
Presented on September 13 in London at Generate.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
Slides from my talk at MOBX in Berlin on 13 Sep 2014 - http://2014.mobxcon.com/
Beyond the hamburger menu - What you need to know about designing for multiple devices.
Abstract: From myths to trends and best practice, actual usage, engagement, design patterns and interactions, we’ll go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
Significant Glances: Meaningful Interaction on the WristJosh Clark
Designing for Apple Watch introduces unprecedented constraints for digital designers; learn the techniques and perspective to lean into the platform's strengths and avoid common mistakes. Smartwatch conventions are still emerging, but designer Josh Clark gets you pointed in the right direction.
Michael Woolard - Gamify Awareness Training: Failure to engage is failure to ...centralohioissa
We call it security awareness training, but all we ever give our employees is regurgitated knowledge. Their passwords suck, public wifi is bad, and email is deceiving. Mix in some yearly reviews of policies and procedures and you have the perfect recipe for an employee who stopped listening hours ago. You don't truly learn something until you understand "why" and that comes when employees are engaged and motivated. This is my take on how to engage through gaming and why it works.
PHYTEC specializes in design and manufacture of processor based solutions for the industrial embedded market. Our OEM and ODM services cover the complete spectrum of the product life cycle from concept to design through manufacturing and after-market services. Our engineering expertise encompasses complex PCB design, operating system driver development, thermal management, shock and vibration, size and weight constraints, mechanical engineering, and more. This expertise provides an end to end turnkey solution for companies seeking full product development services from a single source. Our capabilities cover the complete life of a product from concept to design through manufacturing and life cycle management.
Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011.
Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens.
This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
Managing Digital Footprints - for grandparents (March 2014)Wesley Fryer
This is a presentation shared by Dr. Wesley Fryer on March 12, 2014, at Church of the Resurrection in Oklahoma City, Oklahoma. The presentation explored what "digital footprints" are, why it's important for parents and grandparents to have regular conversations with young people about their digital footprints, how many misconceptions abound concerning teen use of social media, and what we can do to manage our digital footprints constructively.
The landscape of internet-ready devices is quickly growing, allowing people to access content from pocketable devices and big screen TVs alike. But designing usable interfaces for big and small is a challenge, especially when those devices are being used to compliment each other. Hear firsthand from two seasoned designers about the pitfalls and best practices of designing for these unique experiences and the Second Screen. They’ll talk about handling different methods of input and finding room for varying amounts of output, designing within existing UI constraints, and much more.
The time is 2020. The inflection point has long passed. Most web traffic is now coming from some manner of portable device. And if Google Chairman Eric Schmidt (and many others’) predictions have come true, we will have truly reached time where “…[technology] will just be seamless. It will just be there. The web will be everything, and it will be nothing. It will be like electricity.”
This presentation challenges us to think about the role of the web going forward. What steps must we take to build a world where interactions with the web are truly “seamless”? What would a seamless web even look like? How can we ensure the web remains strong amidst all the new technologies that are on the way.
Presented on September 13 in London at Generate.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
Slides from my talk at MOBX in Berlin on 13 Sep 2014 - http://2014.mobxcon.com/
Beyond the hamburger menu - What you need to know about designing for multiple devices.
Abstract: From myths to trends and best practice, actual usage, engagement, design patterns and interactions, we’ll go through the insights behinds the stats and take a look at the reality behind mobile and what really matters when designing for multiple devices.
This is a short slide show that goes throught the history of cell phone technology and how it has progressed through the mobile marketing stage into the machine it has become.
Significant Glances: Meaningful Interaction on the WristJosh Clark
Designing for Apple Watch introduces unprecedented constraints for digital designers; learn the techniques and perspective to lean into the platform's strengths and avoid common mistakes. Smartwatch conventions are still emerging, but designer Josh Clark gets you pointed in the right direction.
Michael Woolard - Gamify Awareness Training: Failure to engage is failure to ...centralohioissa
We call it security awareness training, but all we ever give our employees is regurgitated knowledge. Their passwords suck, public wifi is bad, and email is deceiving. Mix in some yearly reviews of policies and procedures and you have the perfect recipe for an employee who stopped listening hours ago. You don't truly learn something until you understand "why" and that comes when employees are engaged and motivated. This is my take on how to engage through gaming and why it works.
PHYTEC specializes in design and manufacture of processor based solutions for the industrial embedded market. Our OEM and ODM services cover the complete spectrum of the product life cycle from concept to design through manufacturing and after-market services. Our engineering expertise encompasses complex PCB design, operating system driver development, thermal management, shock and vibration, size and weight constraints, mechanical engineering, and more. This expertise provides an end to end turnkey solution for companies seeking full product development services from a single source. Our capabilities cover the complete life of a product from concept to design through manufacturing and life cycle management.
Martine MONTMASSON : Convention d’orientation et le dispositif d'accompagneme...idealconnaissances
Intervention de Martine MONTMASSON, Directrice du service Insertion Pôle Intégration sociale du Département du Rhône, dans le cadre des 2èmes Ateliers Nationaux de la Solidarité
Les plafonds tendus
Horizontal, voûté ou incliné, un plafond tendu est toujours simple à placer. La pose du plafond tendu, des luminaires et autres accessoires assimilés ne prend que quelques heures. Soigneusement, sans désordre, ni saleté !
Révolutionnaires, les revêtements tendus subliment vos murs !
Pour le neuf ou la rénovation, nous vous proposons une gamme complète de revêtements innovants permettant de réaliser murs imprimés. A la fois décoratifs et fonctionnels, les revêtements muraux se déclinent en version classique, design, acoustique, translucide, antibactérienne, antitache et déperlante. Une solution pour chacun de vos besoins, les toiles murales se plient à toutes les attentes!
In March 2010 we presented Streamtime at the Sydney Applestore - this is our keynote file for those that require it.
Streamtime is a multi-award-winning total studio management system, designed for the advertising, interactive and design industries. Whether supporting a company of two or a multi-site organisation of hundreds, Streamtime enables complete traffic and production management, signaling an end to job bags and hand-generated invoices and timesheets. From the accounts team to designers, both at their desk and, using Streamtime's iPhone or iPad application, on the road, Streamtime maximises workflow, taking productivity and creativity to new levels.
CINE Y EDUCACIÓN - Inteligencia Emocional de los Docentes y Relaciones Pedagó...jaqh65
Presentación del informe final del Trabajo de Grado, para optar al título de Magister en Entornos Virtuales de Aprendizaje, de Virtual Educa en asocio con la Universidad de Panamá,
Trabajo: CINE Y EDUCACIÓN: Inteligencia Emocional de los Docentes y Relaciones Pedagógicas
Autor: Jorge Alberto Quesada Hurtado
En rueda de prensa el Procurador de Justicia, Adrián de la Garza, informó sobre los 22 detenidos, entre ellos una menor de edad, implicados en diferentes eventos, incluídos el del Bar RE, en la Colonia Peña Guerra, en el Bar Internacional, etc., y relacionados con una célula delictiva
CES 2017 Assistive Tech Related Product OverviewBen Salatin
None of these products are being endorsed by myself or the VA. This is simply an informational list of things I feel have potential usefulness to the Veterans I serve at the VA. I have no financial relationships with any of these companies.
A hoverboard is a -wheeled self-balancing scooter which has grow to be very popular within the past few years. It is likewise taken into consideration as one of the most popular gifts at some point of the vacation season and is similarly famous among youngsters and adults. Segway board It is popular due to the fact it's far convenient to apply and has no guide motions like skateboards.
What is a Power Bank, and how do you choose the correct one for you?
We have put together this document explaining all the different features and specifications of a mobile charger.
These back up charger devices are available in different capacities, and depending on the capacity, they can charge multiple devices such as smart phones, tablets and gaming devices.
This document contains a comparison of our top selling Power Banks, to make it easy for you to choose a charger suitable to your needs.
Order your promotional power banks in South Africa by emailing us at info@brandinnovation.co.za or go to www.brandinnovation.co.za
Google Wave: Ripple or Tsunami for ResearchCameron Neylon
A talk given at the Edinburgh University IT Futures meeting in late 2009. The talk discusses the potential of and issues with Google Wave as a tool for research.
CES 2016: innovative items and their everyday applicationPaul Fédérici
The CES 2016 shed light on new trends as well as very innovative products.
This report addresses their characteristics and potential future application for further adoption.
Top 10 Latest Electronic Gadgets in WorldTech Latest
See what the newest and most stylish devices are selling for. From small earbuds playing your favourite music wirelessly to smartwatches that measure your fitness and answer calls. Have you ever heard of unmanned aerial vehicles? These are phone-controlled miniature aircraft that are ideal for taking breathtaking aerial photographs. Do you need to carry around charged devices? You're covered with portable power banks. Don't overlook smart home appliances, such as voice-activated assistants and cameras that you can view from your phone. There's always something new and fascinating to discover in the world of electrical devices because technology is always evolving.
7. Bluetooth Laser Virtual Keyboard Connects using Bluetooth Projects full size keyboard onto any flat surface Rechargeable battery lasts for 120 minutes of continuous typing 3.5 inches high http://www.thinkgeek.com/computing/keyboards-mice/8193/
19. Boardy USB Stick http://www.boardyproducts.nl/nl/Archief/boardy-usb-stick-made-of-recyclable-paper USB Drive made from recycled paper and packaged in a card.
21. DriveSafe.ly Mobile application that reads text (SMS) messages and emails aloud in real time. Allows driver to respond without ever touching the phone. It’s FREE! (basic version) www.drivesafe.ly
22.
23. Wi-Fi Detector Shirt http://www.thinkgeek.com/tshirts-apparel/991e/ Lights up when it comes into range of 802.11b or 802.11g wireless signal. Accurately displays signal strength. Decal peels off (velcro) for washing.
24. Eye-Fi: WiFi Enabled SD Card best invention Top best inventions of 2008 — Time Magazine http://www.eye.fi/
30. Open Closed FreeLoader Pro Solar Charger Uses solar or USB power to charge its internal battery. Charge your cell phone, camera battery, eBook reader and more. http://www.thinkgeek.com/gadgets/travelpower/beb8/
41. “ Killing Me Softly” “ I Wish I was a Hen” “ Carmina Burana” http://www.firebox.com/product/2297/BeepEgg via Ubergizmo
42. Taylor-Salter Digital Measuring Cup Scale Measures and weighs 4.4 lb capacity/1 Liter Measures in pounds, ounces, milliliters, grams and fluid ounces Converts weight to volume. http://www.coolest-gadgets.com/20091001/smartmeasure-cup/
50. Clocky Digital Alarm Clock on Wheels and the Flying Digital Alarm Clock http://www.amazon.com/Clocky-Alarm-Clock-Wheels-Aqua/dp/B000TAS9XQ/ ref=sr_1_2?ie=UTF8&s=home-garden&qid=1255025360&sr=8-2 http://www.amazon.com/Flying-Digital-Alarm-Clock-Black/dp/B0019CJANG/ref=pd_bxgy_hg_img_c
70. Flexible, wrappable legs Magnetic feet. Adjustable intensity, up to 65 lumens. Weatherproof, shock proof. 3 AA batteries included Gorillatorch http://joby.com/store/gorillatorch/
73. Spooklight Wireless Turn Indicator & Brake Light Can also be used to recharge your electronic devices on the road Senses when you are braking and turns on the brake light. Charges via USB http://www.50cycles.com/spooklight.php0