This document provides 5 tips for speeding up the game design process:
1. Create a playable prototype or model instead of long design documents, as it allows testing ideas and getting feedback.
2. Write lean design documents that focus on key information for each role instead of long reports.
3. Tailor documents to the needs and skills of the intended audience such as designers or customers.
4. Run tests of ideas to prevent unnecessary debates by allowing people to experience the ideas directly.
5. Do exploratory research and gather raw materials at the beginning of the day to be more efficient with the rest of the work time.
“For every complex problem there is an answer that is short, simple, and wrong!”
To estimate the complexity and the size of the project we’re about to develop is definitely a complex problem. It doesn't matter if it is a simple app for buying cat food or a very elaborated banking system. Usually, we’re using different estimation approaches to deal with this problem, but it’s pretty easy to fall into various traps. The results of your fall-downs may be really painful, such as an unhappy client or a frustrated team.
In this presentation we’re speaking about different situations and mistakes we’ve made (or have observed in other teams) and we’ll try to give some tips how to avoid them.
Invite Phil to pump up your business analysts with one of his dynamic presentations.
Learn new skills and techniques, develop best practices, and walk away having changed "it can't be done" to "now I know how to get it done".
“For every complex problem there is an answer that is short, simple, and wrong!”
To estimate the complexity and the size of the project we’re about to develop is definitely a complex problem. It doesn't matter if it is a simple app for buying cat food or a very elaborated banking system. Usually, we’re using different estimation approaches to deal with this problem, but it’s pretty easy to fall into various traps. The results of your fall-downs may be really painful, such as an unhappy client or a frustrated team.
In this presentation we’re speaking about different situations and mistakes we’ve made (or have observed in other teams) and we’ll try to give some tips how to avoid them.
Invite Phil to pump up your business analysts with one of his dynamic presentations.
Learn new skills and techniques, develop best practices, and walk away having changed "it can't be done" to "now I know how to get it done".
Data informed design - UX Australia august 2015 Alastair Simpson
There’s a thing called “time to value” – it’s how long it takes a team to uncover and actualise value from a product. It’s a hard problem for most software products, because they aren’t architected and designed to solve the “time to value” problem. It’s usually an afterthought.
Building onboarding experiences that may or may not improve the customer experience can be both costly and time consuming, especially in enterprise software solutions – so how do you know that what you build will really add value?
Data, research or just building things in silos won’t solve the problem. Often too much data or research can make things worse by paralysing teams into inaction, or worse they just start building something, anything without understanding the impact it will have to the experience.
Working with large scale enterprise products with millions of customers, and navigating through long roadmaps can be a tough place to try and build fast growth into a product. It is hard to apply startup thinking when you need to care and value the experience that millions of customers have with your software each and everyday. But in order to survive and continually grow, you need to find a way.
Atlassian approached and solved this problem by leveraging a combination of growth hacking, user research, data analytics and A/B testing at scale to dramatically increase customer engagement with our products. I’ll describe the variety of approaches we started with and how we learned which ones to pursue and which ones to discard. The design and growth hacking teams worked together to pull off some pretty amazingly fast ways to modify and test variations of an enterprise product experience — without interfering with the product team. Finally, I’ll show how to design and centralise improved onboarding experiences that can be scaled across all of your products.
During UX Camp NL 2017, on the 23rd of September in Eindhoven, I posed a question to the audience: (how) should we measure user experience?
A difficult topic, as I soon found out. The result was a fruitful discussion with designers and developers, and an opportunity to share my point of view with the attendees.
My thanks to the organising committee of UX Camp NL for a great event, to the audience for their attention and challenging questions, and of course to those that inspired me for their input!
How Rapid Feedback improves the design process (Luke Jones, cxpartners)cxpartners
Working closely with clients helps get feedback as quickly and smoothly as possible. In this presentation Luke Jones explains how on a recent cxpartners project he improved collaboration by using the 'Rapid Feedback' method.
Designing designer's time - Tin KadoicWeb à Québec
What does a week in a life of a designer look like? How successful are we in managing the complexities that come with designing for society-first, user-centric experiences while still maintaining collaboration, creativity and innovation. How do we invest our time throughout the (work) day, and what are the challenges behind connecting our micro-actions, habits, and how we spend our hours to the impact we have on our projects, teams, and communities.
Drawing inspiration from 15y of experience working as a freelancer, studio owner, consultant, lecturer, startup designer, and in-house designer, the goal is to deconstruct how vastly different our activities might be – ranging from craft to strategy, from IC to mentorship, from prototyping for usability testing to facilitating ice breakers.
This talk will walk the audience through a real-time job description of a designer in 2019 – one that can thrive only if it continues to adapt.
It used to take companies weeks to brainstorm, write specs, publish RFPs, and get started on projects. With a design sprint, it’s possible to accomplish all that—plus sketching, prototyping, and validating big ideas—in just 5 days.
Sound too good to be true? We partnered with InVision to help teams learn how exactly to run their own design sprint. Follow these tips and by the end of your sprint, you’ll have live, targeted customer validation so you know exactly what to prioritize in your product roadmap.
Mapping Customer Experience for the Future of DesignLennart Overkamp
"In the future, there will be no user experience design. There will only be design."
As part of an symposium centred around the future of UX design, I presented my vision on the future of design, and the relevance of tools such as Experience Maps in the ever developing world of technology.
Designers of the future will have to embrace either Design Generalism, or Innovation-driven Design.
Have you ever had a dream project that slowly evolved into a state of mediocracy by the time it launched?
We may have an epidemic on our hands: complacency. This disease is often triggered by short timelines, unset expectations, corporate red tape, lack of research, budget and sometimes motivation.
Fortunately, there is a cure! Together, we will focus on how to keep pushing past the status quo to create something in which we can all be proud.
This presentation covers tips and tricks for game developers and covers a little bit of everything for both work for hire developers, as well as those creating their own IP.
Data informed design - UX Australia august 2015 Alastair Simpson
There’s a thing called “time to value” – it’s how long it takes a team to uncover and actualise value from a product. It’s a hard problem for most software products, because they aren’t architected and designed to solve the “time to value” problem. It’s usually an afterthought.
Building onboarding experiences that may or may not improve the customer experience can be both costly and time consuming, especially in enterprise software solutions – so how do you know that what you build will really add value?
Data, research or just building things in silos won’t solve the problem. Often too much data or research can make things worse by paralysing teams into inaction, or worse they just start building something, anything without understanding the impact it will have to the experience.
Working with large scale enterprise products with millions of customers, and navigating through long roadmaps can be a tough place to try and build fast growth into a product. It is hard to apply startup thinking when you need to care and value the experience that millions of customers have with your software each and everyday. But in order to survive and continually grow, you need to find a way.
Atlassian approached and solved this problem by leveraging a combination of growth hacking, user research, data analytics and A/B testing at scale to dramatically increase customer engagement with our products. I’ll describe the variety of approaches we started with and how we learned which ones to pursue and which ones to discard. The design and growth hacking teams worked together to pull off some pretty amazingly fast ways to modify and test variations of an enterprise product experience — without interfering with the product team. Finally, I’ll show how to design and centralise improved onboarding experiences that can be scaled across all of your products.
During UX Camp NL 2017, on the 23rd of September in Eindhoven, I posed a question to the audience: (how) should we measure user experience?
A difficult topic, as I soon found out. The result was a fruitful discussion with designers and developers, and an opportunity to share my point of view with the attendees.
My thanks to the organising committee of UX Camp NL for a great event, to the audience for their attention and challenging questions, and of course to those that inspired me for their input!
How Rapid Feedback improves the design process (Luke Jones, cxpartners)cxpartners
Working closely with clients helps get feedback as quickly and smoothly as possible. In this presentation Luke Jones explains how on a recent cxpartners project he improved collaboration by using the 'Rapid Feedback' method.
Designing designer's time - Tin KadoicWeb à Québec
What does a week in a life of a designer look like? How successful are we in managing the complexities that come with designing for society-first, user-centric experiences while still maintaining collaboration, creativity and innovation. How do we invest our time throughout the (work) day, and what are the challenges behind connecting our micro-actions, habits, and how we spend our hours to the impact we have on our projects, teams, and communities.
Drawing inspiration from 15y of experience working as a freelancer, studio owner, consultant, lecturer, startup designer, and in-house designer, the goal is to deconstruct how vastly different our activities might be – ranging from craft to strategy, from IC to mentorship, from prototyping for usability testing to facilitating ice breakers.
This talk will walk the audience through a real-time job description of a designer in 2019 – one that can thrive only if it continues to adapt.
It used to take companies weeks to brainstorm, write specs, publish RFPs, and get started on projects. With a design sprint, it’s possible to accomplish all that—plus sketching, prototyping, and validating big ideas—in just 5 days.
Sound too good to be true? We partnered with InVision to help teams learn how exactly to run their own design sprint. Follow these tips and by the end of your sprint, you’ll have live, targeted customer validation so you know exactly what to prioritize in your product roadmap.
Mapping Customer Experience for the Future of DesignLennart Overkamp
"In the future, there will be no user experience design. There will only be design."
As part of an symposium centred around the future of UX design, I presented my vision on the future of design, and the relevance of tools such as Experience Maps in the ever developing world of technology.
Designers of the future will have to embrace either Design Generalism, or Innovation-driven Design.
Have you ever had a dream project that slowly evolved into a state of mediocracy by the time it launched?
We may have an epidemic on our hands: complacency. This disease is often triggered by short timelines, unset expectations, corporate red tape, lack of research, budget and sometimes motivation.
Fortunately, there is a cure! Together, we will focus on how to keep pushing past the status quo to create something in which we can all be proud.
This presentation covers tips and tricks for game developers and covers a little bit of everything for both work for hire developers, as well as those creating their own IP.
Lessons learned on collaborative modeling: how EventStorming survived, and helped us survive the pandemic. And how it evolved to support new collaboration paradigms.
EventStorming was born as a massively in-person workshop to discover and model complex businesses and design event-driven software. But the old ways are no longer viable. After one year of experiments and discoveries in a forced-remote setting we know a lot more about what is still working and what is not.
It is a well-known fact that Design Sprint is a very good technique – wonderful perhaps – but something incomplete (at least in its conception), that is for two reasons, 1.- it only allows you to concentrate on a single flow of a single product (what is not always optimal depending on the time and environment), and 2.- it facilitates you to fall into many inconsistencies that can end up affecting your entire UX process.
YOU CAN EXPECT TO LEARN:
* Ways to solve defects caused by focusing on a single flow of a single product
* What are the most common inconsistencies and possible ways to solve each of them
* Show a real case (my particular case) about how Sprint Design can be inserted in a UX macro process
User Experience 8: Business, Ethics and MoreMarc Miquel
This presentation introduces the topic of ethics in video games from the user experience perspective. The implications of a f2p monetizations are enumerated. Dark User experience is defined in relation to the company and the user. Its main examples (Dark Patterns) are ellaborated for both websites and video games. Finally, a clear case study of Dark UX in video gambling is developed.
These slides were prepared by Dr. Marc Miquel. All the materials used in them are referenced to their authors.
Exercises to adapt Design Culture in your organisation Gokul Rangarajan
Design Culture has been talked much but it changes from organization to organization, here are some tangible activities to setup design culture in day to day office life
Highest quality code in your SaaS project. Why should you care about it as a ...The Codest
We are launching a SaaS report dedicated to the whole SaaS market.
It is a useful pill of knowledge for the non-technical founders who are struggling with many challenges, especially the technological ones. In the report, we cover the specific problems/dilemmas such as:
- Is it worth making SaaS start-up if you are a non-technical founder?
- What are the biggest challenges to a non-technical founder?
- MVP as the most popular way to deliver product time to market
- Useful tips on how to build a SaaS product in 6 simple steps
Check out the report and make sure to eliminate common mistakes that can hurt your business. Are you a non-technical founder? Don’t worry!
In the short tutorial, you will learn how to successfully build a SaaS product with no programming skills.
Presented by Lea Synefakis-Pica for Analytics That Excite 2014
Even the most seasoned analyst can make very simple changes to a presentations to make a big impact. If everyone in your audience is catching up on email or sleep, chances are your presentation design and/or data charts are obscuring your valuable insights and hurting you rather than helping you. Lea can help you inspire action and build credibility with a fresh new toolbox of tips and techniques to set your presentations apart and get the results you’re looking for.
The Design Sprints are a 2-5 days process for answering critical business questions through design, prototyping, and testing ideas with customers.
In this keynote I present you the Google Venture Design Sprints Methodology.
Innovating Inference - Remote Triggering of Large Language Models on HPC Clus...Globus
Large Language Models (LLMs) are currently the center of attention in the tech world, particularly for their potential to advance research. In this presentation, we'll explore a straightforward and effective method for quickly initiating inference runs on supercomputers using the vLLM tool with Globus Compute, specifically on the Polaris system at ALCF. We'll begin by briefly discussing the popularity and applications of LLMs in various fields. Following this, we will introduce the vLLM tool, and explain how it integrates with Globus Compute to efficiently manage LLM operations on Polaris. Attendees will learn the practical aspects of setting up and remotely triggering LLMs from local machines, focusing on ease of use and efficiency. This talk is ideal for researchers and practitioners looking to leverage the power of LLMs in their work, offering a clear guide to harnessing supercomputing resources for quick and effective LLM inference.
A Comprehensive Look at Generative AI in Retail App Testing.pdfkalichargn70th171
Traditional software testing methods are being challenged in retail, where customer expectations and technological advancements continually shape the landscape. Enter generative AI—a transformative subset of artificial intelligence technologies poised to revolutionize software testing.
top nidhi software solution freedownloadvrstrong314
This presentation emphasizes the importance of data security and legal compliance for Nidhi companies in India. It highlights how online Nidhi software solutions, like Vector Nidhi Software, offer advanced features tailored to these needs. Key aspects include encryption, access controls, and audit trails to ensure data security. The software complies with regulatory guidelines from the MCA and RBI and adheres to Nidhi Rules, 2014. With customizable, user-friendly interfaces and real-time features, these Nidhi software solutions enhance efficiency, support growth, and provide exceptional member services. The presentation concludes with contact information for further inquiries.
Unleash Unlimited Potential with One-Time Purchase
BoxLang is more than just a language; it's a community. By choosing a Visionary License, you're not just investing in your success, you're actively contributing to the ongoing development and support of BoxLang.
Large Language Models and the End of ProgrammingMatt Welsh
Talk by Matt Welsh at Craft Conference 2024 on the impact that Large Language Models will have on the future of software development. In this talk, I discuss the ways in which LLMs will impact the software industry, from replacing human software developers with AI, to replacing conventional software with models that perform reasoning, computation, and problem-solving.
Advanced Flow Concepts Every Developer Should KnowPeter Caitens
Tim Combridge from Sensible Giraffe and Salesforce Ben presents some important tips that all developers should know when dealing with Flows in Salesforce.
How Recreation Management Software Can Streamline Your Operations.pptxwottaspaceseo
Recreation management software streamlines operations by automating key tasks such as scheduling, registration, and payment processing, reducing manual workload and errors. It provides centralized management of facilities, classes, and events, ensuring efficient resource allocation and facility usage. The software offers user-friendly online portals for easy access to bookings and program information, enhancing customer experience. Real-time reporting and data analytics deliver insights into attendance and preferences, aiding in strategic decision-making. Additionally, effective communication tools keep participants and staff informed with timely updates. Overall, recreation management software enhances efficiency, improves service delivery, and boosts customer satisfaction.
Globus Compute wth IRI Workflows - GlobusWorld 2024Globus
As part of the DOE Integrated Research Infrastructure (IRI) program, NERSC at Lawrence Berkeley National Lab and ALCF at Argonne National Lab are working closely with General Atomics on accelerating the computing requirements of the DIII-D experiment. As part of the work the team is investigating ways to speedup the time to solution for many different parts of the DIII-D workflow including how they run jobs on HPC systems. One of these routes is looking at Globus Compute as a way to replace the current method for managing tasks and we describe a brief proof of concept showing how Globus Compute could help to schedule jobs and be a tool to connect compute at different facilities.
In software engineering, the right architecture is essential for robust, scalable platforms. Wix has undergone a pivotal shift from event sourcing to a CRUD-based model for its microservices. This talk will chart the course of this pivotal journey.
Event sourcing, which records state changes as immutable events, provided robust auditing and "time travel" debugging for Wix Stores' microservices. Despite its benefits, the complexity it introduced in state management slowed development. Wix responded by adopting a simpler, unified CRUD model. This talk will explore the challenges of event sourcing and the advantages of Wix's new "CRUD on steroids" approach, which streamlines API integration and domain event management while preserving data integrity and system resilience.
Participants will gain valuable insights into Wix's strategies for ensuring atomicity in database updates and event production, as well as caching, materialization, and performance optimization techniques within a distributed system.
Join us to discover how Wix has mastered the art of balancing simplicity and extensibility, and learn how the re-adoption of the modest CRUD has turbocharged their development velocity, resilience, and scalability in a high-growth environment.
Designing for Privacy in Amazon Web ServicesKrzysztofKkol1
Data privacy is one of the most critical issues that businesses face. This presentation shares insights on the principles and best practices for ensuring the resilience and security of your workload.
Drawing on a real-life project from the HR industry, the various challenges will be demonstrated: data protection, self-healing, business continuity, security, and transparency of data processing. This systematized approach allowed to create a secure AWS cloud infrastructure that not only met strict compliance rules but also exceeded the client's expectations.
Enhancing Research Orchestration Capabilities at ORNL.pdfGlobus
Cross-facility research orchestration comes with ever-changing constraints regarding the availability and suitability of various compute and data resources. In short, a flexible data and processing fabric is needed to enable the dynamic redirection of data and compute tasks throughout the lifecycle of an experiment. In this talk, we illustrate how we easily leveraged Globus services to instrument the ACE research testbed at the Oak Ridge Leadership Computing Facility with flexible data and task orchestration capabilities.
Gamify Your Mind; The Secret Sauce to Delivering Success, Continuously Improv...Shahin Sheidaei
Games are powerful teaching tools, fostering hands-on engagement and fun. But they require careful consideration to succeed. Join me to explore factors in running and selecting games, ensuring they serve as effective teaching tools. Learn to maintain focus on learning objectives while playing, and how to measure the ROI of gaming in education. Discover strategies for pitching gaming to leadership. This session offers insights, tips, and examples for coaches, team leads, and enterprise leaders seeking to teach from simple to complex concepts.
First Steps with Globus Compute Multi-User EndpointsGlobus
In this presentation we will share our experiences around getting started with the Globus Compute multi-user endpoint. Working with the Pharmacology group at the University of Auckland, we have previously written an application using Globus Compute that can offload computationally expensive steps in the researcher's workflows, which they wish to manage from their familiar Windows environments, onto the NeSI (New Zealand eScience Infrastructure) cluster. Some of the challenges we have encountered were that each researcher had to set up and manage their own single-user globus compute endpoint and that the workloads had varying resource requirements (CPUs, memory and wall time) between different runs. We hope that the multi-user endpoint will help to address these challenges and share an update on our progress here.
Field Employee Tracking System| MiTrack App| Best Employee Tracking Solution|...informapgpstrackings
Keep tabs on your field staff effortlessly with Informap Technology Centre LLC. Real-time tracking, task assignment, and smart features for efficient management. Request a live demo today!
For more details, visit us : https://informapuae.com/field-staff-tracking/
Into the Box Keynote Day 2: Unveiling amazing updates and announcements for modern CFML developers! Get ready for exciting releases and updates on Ortus tools and products. Stay tuned for cutting-edge innovations designed to boost your productivity.
2. Introduction
Toward the begin of a venture, everything stillcan't seem to be
finished. There are heaps of jobs that need to be done, and it is
difficult to handle them organized appropriately. As a Game
development company in Pune, our activity includes some
composition. Regularly a great deal of composing.
The huge, omnipotent Game Design Document isa myth. I am
talkinghere of a speculative document thatwould contain allof
data there is to thinkabout a diversion.
3. Archives are not asmuch asperfect with regards to amassing
lucidsystems of data. In any case, despite everything we need to
compose a ton in the pre-creation period of a diversion.
Be thatas it may, there are approaches to constrain the measure
of composing we have to do and to encourage our colleagues'
employments in the meantime.
In the event that you are working in a studio asof now, you'll
have a lead originator to reveal to you how to function.
4. 1. Ashort modelis justified
regardless of a thousand words
A plan record made of crude content leaves a considerable
measure of space for elucidation. Any measure of words can't
depict precisely the normal feel of a diversion.
Then again, the fundamental mechanics of most amusement
ideas can be coded and tried in little time. Regularly, it sets aside
about as much opportunity to build up amodel it takes to
compose a relating point bypoint plan depiction.
A model both depicts and gives intends to evaluate the nature
of an amusement idea. To me, this is aperfect beginning stage
for the preproduction procedure.
5. Records or exchanges are excessivelyremote from the genuine
diversion, and wind up sitting around idly. Notwithstanding, a
playable example gives each colleague a solid feeling of what
the diversion could be. It gives everybody an affairto give input
on.
It is additionally both fun and rousing to have a working model.
Game testing company Pune, we quickly and efficiently certify
your games, making sure thatyour games are as perfect as the
ones Gamers would like to play.
6. 2. Lean records
Everybody is occupied in a diversion improvement group. No
one needs to peruse long and convoluted assemblages of
content.
Overwhelming reports are the worst thing about our
collaborators. Specifically on vast undertakings. One canjust
process such huge numbers of snippets of data at once. One can
just hold such a great amount about the venture's subtle
elements ingeneral.
An effective outline report should concentrate on passingon
the key data that every partner is intended to utilize.
7. You can take case on screenwriters: the content of a motion
picture is constantly composed in abasic, graphicdialect.
The textualstyle is huge and the record helped however much
ascould reasonably be expected.
8. 3. Composebecause of your
companions
As creators, we compose configuration records for others. It
might be for a customer, a director, engineers, and so on. They
allhave diverse requirements and desires.
A customer may not think about the subtle elements of your
picked innovation for usage. Then again, your designer partners
will probably require a few points of interest to appraise the
specialized imperatives thatwill emerge from your decisions.
At the end of the day, you ought to adjust both your tone and
substance to your per users.
9. Some portion of your part asa fashioner isto comprehend your
colleagues and their needs. Your compositions are not just
intended to give the vital assetsto others to do their work. You
additionally have the ability to encourage their activity or not.
Mobile Game Development in Pune, we offer development
services for a wide range of games including AR,VR, 2D and 3D
games that keep gamers addicted to playing. With added
multiplayer support we take their gaming experience to the
next level.
10. 4. Runtests to avert pointless
chatter
Thispoint identifies with the first in this rundown. Your
thoughts leave space for understanding… And for talk!This is
particularly valid for customers who don't work in the
amusement business.
They may despise an intelligible and proficient outline on the
off chance that they have no chance to see the subsequent
amusement first. Because they don't believe you at this time or
had something unique at the top of the priority list!
It is regularly less demanding to appear, controller closes by,
that anoutline decision does or does not work, asopposed to
clarify it.
11. It isbasic to differona givenworkman and getstalled contending over
the benefits of a few decisions.
Whenyou can't take a choice more than 2 choices, an arrangementof
referenceamusements can offerassistance.
Thefavourable positionisthat everybodyinthe group can encounter
the varietybetween2 mechanics. Everybodycan geta decent feelingof
whichone worksbest andwhy. Nowand again, itwon'tbe adequate to
unravel clashes.
Allthings considered, the simplest activityis togive the lead a chance to
choose and proceedonward. Inany case,regularly,a model willopen
the talk. ImageAnnotation in India providevideoand image analytics
that can beseamlessly integratedwithyour currenthardware.
12. 5. Do yourexplorationtoward the
beginof the day
Searching for new thoughts is a cerebrum serious errand. It can
deplete you inside acouple of hours. Ricocheting forward and
backward between idea investigate, programming, drawing and
composing will suckyour juice instantly.
This is ageneral profitability tip: in the event thatyou need to
remain proficient for an entire 8 hours per day, you require a
fleeting work design.
A rundown of undertakings to handle in a savvy arrange You
should assemble the majority of the crude material, the
thoughts you require when you touch base at the workplace.
Or, then again even the day preceding!
13. Thatis a standout amongst the most fundamental efficiency
hacks.Continuously design all structure your work.
It grants you to concentrate on the 10,000 foot view, on
masterminding thoughts at the same time. It nearly eases your
brain from that overwhelming obligation for whatever remains
of the day.
Propositional idea craftsman begin their work with thumbnails.
Artists with unpleasantactivities.
Writers with the harmony movement or a topical structure.
Furthermore, scholars with a diagram. Just thatway would we
be able to continue working at it can stand, fulfillingpace,
throughout an entire task.